Merge pull request #65 from aws-lumberyard-dev/MultiplayerComponents
Multiplayer components
This commit is contained in:
@@ -26,7 +26,7 @@ namespace AZ
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{
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class Transform;
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using TransformChangedEvent = Event<Transform, Transform>;
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using TransformChangedEvent = Event<const Transform&, const Transform&>;
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using ParentChangedEvent = Event<EntityId, EntityId>;
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@@ -114,6 +114,9 @@ namespace AzNetworking
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void ClearUnusedBits();
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ContainerType m_container;
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template <AZStd::size_t, typename ElementType>
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friend class FixedSizeVectorBitset;
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};
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}
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@@ -192,19 +192,11 @@ namespace AzNetworking
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template <AZStd::size_t CAPACITY, typename ElementType>
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inline void FixedSizeVectorBitset<CAPACITY, ElementType>::ClearUnusedBits()
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{
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constexpr ElementType AllOnes = static_cast<ElementType>(~0);
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const ElementType LastUsedBits = (GetSize() % BitsetType::ElementTypeBits);
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#pragma warning(push)
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#pragma warning(disable : 4293) // shift count negative or too big, undefined behaviour
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#pragma warning(disable : 6326) // constant constant comparison
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const ElementType ShiftAmount = (LastUsedBits == 0) ? 0 : BitsetType::ElementTypeBits - LastUsedBits;
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const ElementType ClearBitMask = AllOnes >> ShiftAmount;
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#pragma warning(pop)
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uint32_t usedElementSize = (GetSize() + BitsetType::ElementTypeBits - 1) / BitsetType::ElementTypeBits;
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for (uint32_t i = usedElementSize + 1; i < CAPACITY; ++i)
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for (uint32_t i = usedElementSize + 1; i < BitsetType::ElementCount; ++i)
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{
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m_bitset.GetContainer()[i] = 0;
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}
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m_bitset.GetContainer()[m_bitset.GetContainer().size() - 1] &= ClearBitMask;
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m_bitset.ClearUnusedBits();
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}
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}
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@@ -270,7 +270,7 @@ namespace AzNetworking
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value.StoreToFloat3(values);
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serializer.Serialize(values[0], "xValue");
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serializer.Serialize(values[1], "yValue");
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serializer.Serialize(values[1], "zValue");
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serializer.Serialize(values[2], "zValue");
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value = AZ::Vector3::CreateFromFloat3(values);
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return serializer.IsValid();
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}
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@@ -285,8 +285,8 @@ namespace AzNetworking
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value.StoreToFloat4(values);
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serializer.Serialize(values[0], "xValue");
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serializer.Serialize(values[1], "yValue");
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serializer.Serialize(values[1], "zValue");
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serializer.Serialize(values[1], "wValue");
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serializer.Serialize(values[2], "zValue");
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serializer.Serialize(values[3], "wValue");
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value = AZ::Vector4::CreateFromFloat4(values);
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return serializer.IsValid();
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}
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@@ -301,8 +301,8 @@ namespace AzNetworking
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value.StoreToFloat4(values);
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serializer.Serialize(values[0], "xValue");
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serializer.Serialize(values[1], "yValue");
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serializer.Serialize(values[1], "zValue");
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serializer.Serialize(values[1], "wValue");
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serializer.Serialize(values[2], "zValue");
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serializer.Serialize(values[3], "wValue");
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value = AZ::Quaternion::CreateFromFloat4(values);
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return serializer.IsValid();
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}
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@@ -95,4 +95,20 @@ namespace Multiplayer
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private:
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MultiplayerStats m_stats;
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};
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inline const char* GetEnumString(MultiplayerAgentType value)
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{
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switch (value)
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{
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case MultiplayerAgentType::Uninitialized:
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return "Uninitialized";
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case MultiplayerAgentType::Client:
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return "Client";
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case MultiplayerAgentType::ClientServer:
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return "ClientServer";
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case MultiplayerAgentType::DedicatedServer:
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return "DedicatedServer";
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}
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return "INVALID";
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}
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}
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@@ -1,6 +1,7 @@
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#pragma once
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#include <AzCore/std/containers/list.h>
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#include <Source/MultiplayerTypes.h>
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namespace AZ
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{
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@@ -17,7 +18,13 @@ namespace {{ Namespace }}
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{% set ComponentName = Component.attrib['Name'] %}
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{{ ComponentName }},
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{% endfor %}
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Count
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};
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static_assert(ComponentTypes::Count < static_cast<ComponentTypes>(Multiplayer::InvalidNetComponentId), "ComponentId overflow");
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//! For reflecting multiplayer components into the serialize, edit, and behaviour contexts.
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void CreateComponentDescriptors(AZStd::list<AZ::ComponentDescriptor*>& descriptors);
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//! For creating multiplayer component network inputs.
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void CreateComponentNetworkInput();
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}
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@@ -33,22 +33,20 @@ const {{ Property.attrib['Type'] }}& Get{{ PropertyName }}() const;
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#}
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{% macro DeclareNetworkPropertySetter(Property) %}
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{% set PropertyName = UpperFirst(Property.attrib['Name']) %}
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{% if Property.attrib['IsPredictable'] | booleanTrue %}
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{% if Property.attrib['Container'] == 'Array' %}
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void Set{{ PropertyName }}(const Multiplayer::NetworkInput&, int32_t index, const {{ Property.attrib['Type'] }}& value);
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{{ Property.attrib['Type'] }}& Modify{{ PropertyName }}(const Multiplayer::NetworkInput&, int32_t index);
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{% elif Property.attrib['Container'] == 'Vector' %}
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void Set{{ PropertyName }}(const Multiplayer::NetworkInput&, int32_t index, const {{ Property.attrib['Type'] }}& value);
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{{ Property.attrib['Type'] }}& Modify{{ PropertyName }}(const Multiplayer::NetworkInput&, int32_t index);
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bool {{ PropertyName }}PushBack(const Multiplayer::NetworkInput&, const {{ Property.attrib['Type'] }}& value);
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bool {{ PropertyName }}PopBack(const Multiplayer::NetworkInput&);
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void {{ PropertyName }}Clear(const Multiplayer::NetworkInput&);
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{% elif Property.attrib['Container'] == 'Object' %}
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void Set{{ PropertyName }}(const Multiplayer::NetworkInput&, const {{ Property.attrib['Type'] }}& value);
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{{ Property.attrib['Type'] }}& Modify{{ PropertyName }}(const Multiplayer::NetworkInput&);
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{% else %}
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void Set{{ PropertyName }}(const Multiplayer::NetworkInput&, const {{ Property.attrib['Type'] }}& value);
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{% endif %}
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{% if Property.attrib['Container'] == 'Array' %}
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void Set{{ PropertyName }}(int32_t index, const {{ Property.attrib['Type'] }}& value);
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{{ Property.attrib['Type'] }}& Modify{{ PropertyName }}(int32_t index);
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{% elif Property.attrib['Container'] == 'Vector' %}
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void Set{{ PropertyName }}(int32_t index, const {{ Property.attrib['Type'] }}& value);
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{{ Property.attrib['Type'] }}& Modify{{ PropertyName }}(int32_t index);
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bool {{ PropertyName }}PushBack(const {{ Property.attrib['Type'] }}& value);
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bool {{ PropertyName }}PopBack();
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void {{ PropertyName }}Clear();
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{% elif Property.attrib['Container'] == 'Object' %}
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void Set{{ PropertyName }}(const {{ Property.attrib['Type'] }}& value);
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{{ Property.attrib['Type'] }}& Modify{{ PropertyName }}();
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{% else %}
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void Set{{ PropertyName }}(const {{ Property.attrib['Type'] }}& value);
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{% endif %}
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{% endmacro %}
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{#
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@@ -417,6 +415,7 @@ namespace {{ Component.attrib['Namespace'] }}
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static const Multiplayer::NetComponentId s_componentId = static_cast<Multiplayer::NetComponentId>({{ Component.attrib['Namespace'] }}::ComponentTypes::{{ Component.attrib['Name'] }});
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static void Reflect(AZ::ReflectContext* context);
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static void ReflectToEditContext(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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@@ -73,18 +73,17 @@ void {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}AddEvent(AZ::Even
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{#
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#}
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{% macro DefineNetworkPropertyPredictableSet(Component, ReplicateFrom, ReplicateTo, ClassName, Property) %}
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{% if Property.attrib['IsPredictable'] | booleanTrue %}
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{% if Property.attrib['Container'] == 'Array' %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const Multiplayer::NetworkInput& inputCommand, int32_t index, const {{ Property.attrib['Type'] }}& value)
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{% macro DefineNetworkPropertySet(Component, ReplicateFrom, ReplicateTo, ClassName, Property) %}
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{% if Property.attrib['Container'] == 'Array' %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(int32_t index, const {{ Property.attrib['Type'] }}& value)
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{
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if (GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}[index] != value)
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{
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Modify{{ UpperFirst(Property.attrib['Name']) }}(inputCommand, index) = value;
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Modify{{ UpperFirst(Property.attrib['Name']) }}(index) = value;
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}
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}
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{{ Property.attrib['Type'] }}& {{ ClassName }}::Modify{{ UpperFirst(Property.attrib['Name']) }}(const Multiplayer::NetworkInput&, int32_t index)
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{{ Property.attrib['Type'] }}& {{ ClassName }}::Modify{{ UpperFirst(Property.attrib['Name']) }}(int32_t index)
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{
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int32_t bitIndex = index + static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Start') }});
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GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(bitIndex, true);
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@@ -92,16 +91,16 @@ void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const Multipl
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return GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}[index];
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}
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{% elif Property.attrib['Container'] == 'Vector' %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const Multiplayer::NetworkInput& inputCommand, int32_t index, const {{ Property.attrib['Type'] }}& value)
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{% elif Property.attrib['Container'] == 'Vector' %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(int32_t index, const {{ Property.attrib['Type'] }}& value)
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{
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if (GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}[index] != value)
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{
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Modify{{ UpperFirst(Property.attrib['Name']) }}(inputCommand, index) = value;
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Modify{{ UpperFirst(Property.attrib['Name']) }}(index) = value;
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}
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}
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{{ Property.attrib['Type'] }}& {{ ClassName }}::Modify{{ UpperFirst(Property.attrib['Name']) }}(const Multiplayer::NetworkInput&, int32_t index)
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{{ Property.attrib['Type'] }}& {{ ClassName }}::Modify{{ UpperFirst(Property.attrib['Name']) }}(int32_t index)
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{
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int32_t bitIndex = index + static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Start') }});
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GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(bitIndex, true);
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@@ -109,7 +108,7 @@ void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const Multipl
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return GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}[index];
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}
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bool {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}PushBack(const Multiplayer::NetworkInput& inputCommand, const {{ Property.attrib['Type'] }} &value)
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bool {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}PushBack(const {{ Property.attrib['Type'] }} &value)
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{
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int32_t indexToSet = GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.GetSize();
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GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.PushBack(value);
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@@ -134,24 +133,24 @@ void {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}Clear(const Multi
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GetParent().MarkDirty();
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}
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{% elif Property.attrib['Container'] == 'Object' %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const Multiplayer::NetworkInput& inputCommand, const {{ Property.attrib['Type'] }}& value)
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{% elif Property.attrib['Container'] == 'Object' %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const {{ Property.attrib['Type'] }}& value)
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{
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if (GetParent().m_{{ LowerFirst(Property.attrib['Name']) }} != value)
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{
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Modify{{ UpperFirst(Property.attrib['Name']) }}(inputCommand) = value;
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Modify{{ UpperFirst(Property.attrib['Name']) }}() = value;
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}
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}
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{{ Property.attrib['Type'] }}& {{ ClassName }}::Modify{{ UpperFirst(Property.attrib['Name']) }}(const Multiplayer::NetworkInput&)
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{{ Property.attrib['Type'] }}& {{ ClassName }}::Modify{{ UpperFirst(Property.attrib['Name']) }}()
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{
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GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property) }}), true);
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GetParent().MarkDirty();
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return GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}{% if Property.attrib['IsRewindable']|booleanTrue %}.Modify(){% endif %};
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}
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{% else %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const Multiplayer::NetworkInput&, const {{ Property.attrib['Type'] }}& value)
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{% else %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const {{ Property.attrib['Type'] }}& value)
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{
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if (GetParent().m_{{ LowerFirst(Property.attrib['Name']) }} != value)
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{
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@@ -161,7 +160,6 @@ void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const Multipl
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}
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}
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{% endif %}
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{% endif %}
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{% endmacro %}
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{#
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@@ -273,7 +271,7 @@ void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const {{ Prop
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{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, ReplicateFrom, ReplicateTo) %}
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{% if Property.attrib['IsPublic'] | booleanTrue != IsProtected %}
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{{ DefineNetworkPropertyGet(ClassName, Property, "GetParent().") }}
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{{ DefineNetworkPropertyPredictableSet(Component, ReplicateFrom, ReplicateTo, ClassName, Property) }}
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{{ DefineNetworkPropertySet(Component, ReplicateFrom, ReplicateTo, ClassName, Property) }}
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{% endif %}
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{% endcall %}
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{% endmacro %}
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@@ -478,6 +476,7 @@ bool {{ ClassName }}::Serialize{{ AutoComponentMacros.GetNetPropertiesSetName(Re
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{%- if networkPropertyCount.update({'value': networkPropertyCount.value + 1}) %}{% endif -%}
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{% endcall %}
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{% if networkPropertyCount.value > 0 %}
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MultiplayerStats& stats = AZ::Interface<IMultiplayer>::Get()->GetStats();
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// We modify the record if we are writing an update so that we don't notify for a change that really didn't change the value (just a duplicated send from the server)
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[[maybe_unused]] bool modifyRecord = serializer.GetSerializerMode() == AzNetworking::SerializerMode::WriteToObject;
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{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, ReplicateFrom, ReplicateTo) %}
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@@ -509,7 +508,8 @@ bool {{ ClassName }}::Serialize{{ AutoComponentMacros.GetNetPropertiesSetName(Re
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static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property) }}),
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m_{{ LowerFirst(Property.attrib['Name']) }},
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"{{ Property.attrib['Name'] }}",
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GetNetComponentId()
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GetNetComponentId(),
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stats
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);
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{% endif %}
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{% endcall %}
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@@ -1111,23 +1111,29 @@ namespace {{ Component.attrib['Namespace'] }}
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{{ DefineNetworkPropertyReflection(Component, 'Authority', 'Client', ComponentBaseName)|indent(16) -}}
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{{ DefineNetworkPropertyReflection(Component, 'Authority', 'Autonomous', ComponentBaseName)|indent(16) -}}
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{{ DefineNetworkPropertyReflection(Component, 'Autonomous', 'Authority', ComponentBaseName)|indent(16) }}
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{{ DefineArchetypePropertyReflection(Component, ComponentBaseName)|indent(16) }}
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;
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{{ DefineArchetypePropertyReflection(Component, ComponentBaseName)|indent(16) }};
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}
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ReflectToEditContext(context);
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}
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void {{ ComponentBaseName }}::{{ ComponentBaseName }}::ReflectToEditContext(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<{{ ComponentBaseName }}>("{{ ComponentName }}", "{{ Component.attrib['Description'] }}")
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editContext->Class<{{ ComponentName }}>("{{ ComponentName }}", "{{ Component.attrib['Description'] }}")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Multiplayer")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Authority', ComponentBaseName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Server', ComponentBaseName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Client', ComponentBaseName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Autonomous', ComponentBaseName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Autonomous', 'Authority', ComponentBaseName)|indent(20) }}
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{{ DefineArchetypePropertyEditReflection(Component, ComponentBaseName)|indent(20) }}
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;
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Authority', ComponentName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Server', ComponentName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Client', ComponentName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Autonomous', ComponentName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Autonomous', 'Authority', ComponentName)|indent(20) }}
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{{ DefineArchetypePropertyEditReflection(Component, ComponentName)|indent(20) }};
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}
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}
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}
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+2
-2
@@ -16,7 +16,7 @@
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<Include File="Source/NetworkInput/NetworkInputVector.h"/>
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<Include File="AzNetworking/DataStructures/ByteBuffer.h"/>
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<NetworkProperty Type="Multiplayer::NetworkInputId" Name="LastInputId" Init="Multiplayer::NetworkInputId{0}" ReplicateFrom="Authority" ReplicateTo="Authority" IsRewindable="false" IsPredictable="false" IsPublic="false" Container="Object" ExposeToEditor="false" GenerateEventBindings="false" />
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<NetworkProperty Type="Multiplayer::ClientInputId" Name="LastInputId" Init="Multiplayer::ClientInputId{0}" ReplicateFrom="Authority" ReplicateTo="Authority" IsRewindable="false" IsPredictable="false" IsPublic="false" Container="Object" ExposeToEditor="false" GenerateEventBindings="false" />
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<RemoteProcedure Name="SendClientInput" InvokeFrom="Autonomous" HandleOn="Authority" IsPublic="true" IsReliable="false" Description="Client to server move / input RPC">
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<Param Type="Multiplayer::NetworkInputVector" Name="inputArray" />
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@@ -25,7 +25,7 @@
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</RemoteProcedure>
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<RemoteProcedure Name="SendClientInputCorrection" InvokeFrom="Authority" HandleOn="Autonomous" IsPublic="true" IsReliable="false" Description="Autonomous proxy correction RPC">
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<Param Type="Multiplayer::NetworkInputId" Name="inputId" />
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<Param Type="Multiplayer::ClientInputId" Name="inputId" />
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<Param Type="AzNetworking::PacketEncodingBuffer" Name="correction" />
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</RemoteProcedure>
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@@ -24,7 +24,6 @@ namespace Multiplayer
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serializeContext->Class<LocalPredictionPlayerInputComponent, LocalPredictionPlayerInputComponentBase>()
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->Version(1);
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}
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LocalPredictionPlayerInputComponentBase::Reflect(context);
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}
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@@ -48,7 +47,7 @@ namespace Multiplayer
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|
||||
void LocalPredictionPlayerInputComponentController::HandleSendClientInputCorrection
|
||||
(
|
||||
[[maybe_unused]] const Multiplayer::NetworkInputId& inputId,
|
||||
[[maybe_unused]] const Multiplayer::ClientInputId& inputId,
|
||||
[[maybe_unused]] const AzNetworking::PacketEncodingBuffer& correction
|
||||
)
|
||||
{
|
||||
|
||||
@@ -42,6 +42,6 @@ namespace Multiplayer
|
||||
|
||||
void HandleSendClientInput(const Multiplayer::NetworkInputVector& inputArray, const uint32_t& stateHash, const AzNetworking::PacketEncodingBuffer& clientState) override;
|
||||
void HandleSendMigrateClientInput(const Multiplayer::MigrateNetworkInputVector& inputArray) override;
|
||||
void HandleSendClientInputCorrection(const Multiplayer::NetworkInputId& inputId, const AzNetworking::PacketEncodingBuffer& correction) override;
|
||||
void HandleSendClientInputCorrection(const Multiplayer::ClientInputId& inputId, const AzNetworking::PacketEncodingBuffer& correction) override;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -43,8 +43,12 @@ namespace Multiplayer
|
||||
|
||||
NetEntityId MultiplayerComponent::GetNetEntityId() const
|
||||
{
|
||||
const NetBindComponent* netBindComponent = GetNetBindComponent();
|
||||
return netBindComponent ? netBindComponent->GetNetEntityId() : InvalidNetEntityId;
|
||||
return m_netBindComponent ? m_netBindComponent->GetNetEntityId() : InvalidNetEntityId;
|
||||
}
|
||||
|
||||
NetEntityRole MultiplayerComponent::GetNetEntityRole() const
|
||||
{
|
||||
return m_netBindComponent ? m_netBindComponent->GetNetEntityRole() : NetEntityRole::InvalidRole;
|
||||
}
|
||||
|
||||
ConstNetworkEntityHandle MultiplayerComponent::GetEntityHandle() const
|
||||
|
||||
@@ -62,6 +62,7 @@ namespace Multiplayer
|
||||
//! @}
|
||||
|
||||
NetEntityId GetNetEntityId() const;
|
||||
NetEntityRole GetNetEntityRole() const;
|
||||
ConstNetworkEntityHandle GetEntityHandle() const;
|
||||
NetworkEntityHandle GetEntityHandle();
|
||||
void MarkDirty();
|
||||
@@ -109,7 +110,8 @@ namespace Multiplayer
|
||||
int32_t bitIndex,
|
||||
TYPE& value,
|
||||
const char* name,
|
||||
[[maybe_unused]] NetComponentId componentId
|
||||
[[maybe_unused]] NetComponentId componentId,
|
||||
MultiplayerStats& stats
|
||||
)
|
||||
{
|
||||
if (bitset.GetBit(bitIndex))
|
||||
@@ -119,6 +121,7 @@ namespace Multiplayer
|
||||
serializer.Serialize(value, name);
|
||||
if (modifyRecord && !serializer.GetTrackedChangesFlag())
|
||||
{
|
||||
// If the serializer didn't change any values, then lower the flag so we don't unnecessarily notify
|
||||
bitset.SetBit(bitIndex, false);
|
||||
}
|
||||
const uint32_t postUpdateSize = serializer.GetSize();
|
||||
@@ -126,8 +129,7 @@ namespace Multiplayer
|
||||
const uint32_t updateSize = (postUpdateSize - prevUpdateSize);
|
||||
if (updateSize > 0)
|
||||
{
|
||||
MultiplayerStats& stats = AZ::Interface<IMultiplayer>::Get()->GetStats();
|
||||
if (serializer.GetSerializerMode() == AzNetworking::SerializerMode::WriteToObject)
|
||||
if (modifyRecord)
|
||||
{
|
||||
stats.m_propertyUpdatesRecv++;
|
||||
stats.m_propertyUpdatesRecvBytes += updateSize;
|
||||
|
||||
@@ -27,6 +27,11 @@ namespace Multiplayer
|
||||
return m_owner.GetNetEntityId();
|
||||
}
|
||||
|
||||
NetEntityRole MultiplayerController::GetNetEntityRole() const
|
||||
{
|
||||
return GetNetBindComponent()->GetNetEntityRole();
|
||||
}
|
||||
|
||||
AZ::Entity* MultiplayerController::GetEntity() const
|
||||
{
|
||||
return m_owner.GetEntity();
|
||||
|
||||
@@ -47,6 +47,10 @@ namespace Multiplayer
|
||||
//! @return the networkId for the entity that owns this controller
|
||||
NetEntityId GetNetEntityId() const;
|
||||
|
||||
//! Returns the networkRole for the entity that owns this controller.
|
||||
//! @return the networkRole for the entity that owns this controller
|
||||
NetEntityRole GetNetEntityRole() const;
|
||||
|
||||
//! Returns the raw AZ::Entity pointer for the entity that owns this controller.
|
||||
//! @return the raw AZ::Entity pointer for the entity that owns this controller
|
||||
AZ::Entity* GetEntity() const;
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
#include <Source/Components/NetworkTransformComponent.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzCore/EBus/IEventScheduler.h>
|
||||
#include <AzFramework/Components/TransformComponent.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
@@ -24,7 +26,81 @@ namespace Multiplayer
|
||||
serializeContext->Class<NetworkTransformComponent, NetworkTransformComponentBase>()
|
||||
->Version(1);
|
||||
}
|
||||
|
||||
NetworkTransformComponentBase::Reflect(context);
|
||||
}
|
||||
|
||||
NetworkTransformComponent::NetworkTransformComponent()
|
||||
: m_rotationEventHandler([this](const AZ::Quaternion& rotation) { OnRotationChangedEvent(rotation); })
|
||||
, m_translationEventHandler([this](const AZ::Vector3& translation) { OnTranslationChangedEvent(translation); })
|
||||
, m_scaleEventHandler([this](const AZ::Vector3& scale) { OnScaleChangedEvent(scale); })
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void NetworkTransformComponent::OnInit()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void NetworkTransformComponent::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
|
||||
{
|
||||
RotationAddEvent(m_rotationEventHandler);
|
||||
TranslationAddEvent(m_translationEventHandler);
|
||||
ScaleAddEvent(m_scaleEventHandler);
|
||||
}
|
||||
|
||||
void NetworkTransformComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void NetworkTransformComponent::OnRotationChangedEvent(const AZ::Quaternion& rotation)
|
||||
{
|
||||
AZ::Transform worldTm = GetTransformComponent()->GetWorldTM();
|
||||
worldTm.SetRotation(rotation);
|
||||
GetTransformComponent()->SetWorldTM(worldTm);
|
||||
}
|
||||
|
||||
void NetworkTransformComponent::OnTranslationChangedEvent(const AZ::Vector3& translation)
|
||||
{
|
||||
AZ::Transform worldTm = GetTransformComponent()->GetWorldTM();
|
||||
worldTm.SetTranslation(translation);
|
||||
GetTransformComponent()->SetWorldTM(worldTm);
|
||||
}
|
||||
|
||||
void NetworkTransformComponent::OnScaleChangedEvent(const AZ::Vector3& scale)
|
||||
{
|
||||
AZ::Transform worldTm = GetTransformComponent()->GetWorldTM();
|
||||
worldTm.SetScale(scale);
|
||||
GetTransformComponent()->SetWorldTM(worldTm);
|
||||
}
|
||||
|
||||
|
||||
NetworkTransformComponentController::NetworkTransformComponentController(NetworkTransformComponent& parent)
|
||||
: NetworkTransformComponentControllerBase(parent)
|
||||
, m_transformChangedHandler([this](const AZ::Transform&, const AZ::Transform& worldTm) { OnTransformChangedEvent(worldTm); })
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void NetworkTransformComponentController::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
|
||||
{
|
||||
GetParent().GetTransformComponent()->BindTransformChangedEventHandler(m_transformChangedHandler);
|
||||
OnTransformChangedEvent(GetParent().GetTransformComponent()->GetWorldTM());
|
||||
}
|
||||
|
||||
void NetworkTransformComponentController::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void NetworkTransformComponentController::OnTransformChangedEvent(const AZ::Transform& worldTm)
|
||||
{
|
||||
if (GetNetEntityRole() == NetEntityRole::Authority)
|
||||
{
|
||||
SetRotation(worldTm.GetRotation());
|
||||
SetTranslation(worldTm.GetTranslation());
|
||||
SetScale(worldTm.GetScale());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <Source/AutoGen/NetworkTransformComponent.AutoComponent.h>
|
||||
#include <AzCore/Component/TransformBus.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
@@ -22,20 +23,36 @@ namespace Multiplayer
|
||||
public:
|
||||
AZ_MULTIPLAYER_COMPONENT(Multiplayer::NetworkTransformComponent, s_networkTransformComponentConcreteUuid, Multiplayer::NetworkTransformComponentBase);
|
||||
|
||||
static void Reflect([[maybe_unused]] AZ::ReflectContext* context);
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
void OnInit() override {}
|
||||
void OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) override {}
|
||||
void OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) override {}
|
||||
NetworkTransformComponent();
|
||||
|
||||
void OnInit() override;
|
||||
void OnActivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
|
||||
void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
|
||||
|
||||
private:
|
||||
void OnRotationChangedEvent(const AZ::Quaternion& rotation);
|
||||
void OnTranslationChangedEvent(const AZ::Vector3& translation);
|
||||
void OnScaleChangedEvent(const AZ::Vector3& scale);
|
||||
|
||||
AZ::Event<AZ::Quaternion>::Handler m_rotationEventHandler;
|
||||
AZ::Event<AZ::Vector3>::Handler m_translationEventHandler;
|
||||
AZ::Event<AZ::Vector3>::Handler m_scaleEventHandler;
|
||||
};
|
||||
|
||||
class NetworkTransformComponentController
|
||||
: public NetworkTransformComponentControllerBase
|
||||
{
|
||||
public:
|
||||
NetworkTransformComponentController(NetworkTransformComponent& parent) : NetworkTransformComponentControllerBase(parent) {}
|
||||
NetworkTransformComponentController(NetworkTransformComponent& parent);
|
||||
|
||||
void OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) override {}
|
||||
void OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) override {}
|
||||
void OnActivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
|
||||
void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
|
||||
|
||||
private:
|
||||
void OnTransformChangedEvent(const AZ::Transform& worldTm);
|
||||
|
||||
AZ::TransformChangedEvent::Handler m_transformChangedHandler;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/ConnectionData/ClientToServerConnectionData.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
static constexpr uint32_t Uint32Max = AZStd::numeric_limits<uint32_t>::max();
|
||||
|
||||
// This can be used to help mitigate client side performance when large numbers of entities are created off the network
|
||||
AZ_CVAR(uint32_t, cl_ClientMaxRemoteEntitiesPendingCreationCount, Uint32Max, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Maximum number of entities that we have sent to the client, but have not had a confirmation back from the client");
|
||||
AZ_CVAR(AZ::TimeMs, cl_ClientEntityReplicatorPendingRemovalTimeMs, AZ::TimeMs{ 10000 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "How long should wait prior to removing an entity for the client through a change in the replication window, entity deletes are still immediate");
|
||||
|
||||
ClientToServerConnectionData::ClientToServerConnectionData
|
||||
(
|
||||
AzNetworking::IConnection* connection,
|
||||
AzNetworking::IConnectionListener& connectionListener
|
||||
)
|
||||
: m_connection(connection)
|
||||
, m_entityReplicationManager(*connection, connectionListener, EntityReplicationManager::Mode::LocalClientToRemoteServer)
|
||||
{
|
||||
m_entityReplicationManager.SetMaxRemoteEntitiesPendingCreationCount(cl_ClientMaxRemoteEntitiesPendingCreationCount);
|
||||
m_entityReplicationManager.SetEntityPendingRemovalMs(cl_ClientEntityReplicatorPendingRemovalTimeMs);
|
||||
}
|
||||
|
||||
ClientToServerConnectionData::~ClientToServerConnectionData()
|
||||
{
|
||||
m_entityReplicationManager.Clear(false);
|
||||
}
|
||||
|
||||
ConnectionDataType ClientToServerConnectionData::GetConnectionDataType() const
|
||||
{
|
||||
return ConnectionDataType::ClientToServer;
|
||||
}
|
||||
|
||||
AzNetworking::IConnection* ClientToServerConnectionData::GetConnection() const
|
||||
{
|
||||
return m_connection;
|
||||
}
|
||||
|
||||
EntityReplicationManager& ClientToServerConnectionData::GetReplicationManager()
|
||||
{
|
||||
return m_entityReplicationManager;
|
||||
}
|
||||
|
||||
void ClientToServerConnectionData::Update([[maybe_unused]] AZ::TimeMs serverGameTimeMs)
|
||||
{
|
||||
m_entityReplicationManager.ActivatePendingEntities();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Source/ConnectionData/IConnectionData.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
class ClientToServerConnectionData final
|
||||
: public IConnectionData
|
||||
{
|
||||
public:
|
||||
ClientToServerConnectionData
|
||||
(
|
||||
AzNetworking::IConnection* connection,
|
||||
AzNetworking::IConnectionListener& connectionListener
|
||||
);
|
||||
~ClientToServerConnectionData() override;
|
||||
|
||||
//! IConnectionData interface
|
||||
//! @{
|
||||
ConnectionDataType GetConnectionDataType() const override;
|
||||
AzNetworking::IConnection* GetConnection() const override;
|
||||
EntityReplicationManager& GetReplicationManager() override;
|
||||
void Update(AZ::TimeMs serverGameTimeMs) override;
|
||||
//! @}
|
||||
|
||||
bool CanSendUpdates();
|
||||
|
||||
private:
|
||||
EntityReplicationManager m_entityReplicationManager;
|
||||
AzNetworking::IConnection* m_connection = nullptr;
|
||||
bool m_canSendUpdates = true;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Source/ConnectionData/ClientToServerConnectionData.inl>
|
||||
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
inline bool ClientToServerConnectionData::CanSendUpdates()
|
||||
{
|
||||
return m_canSendUpdates;
|
||||
}
|
||||
}
|
||||
@@ -19,6 +19,7 @@ namespace Multiplayer
|
||||
{
|
||||
enum class ConnectionDataType
|
||||
{
|
||||
ClientToServer,
|
||||
ServerToClient,
|
||||
ServerToServer
|
||||
};
|
||||
|
||||
@@ -13,7 +13,9 @@
|
||||
#include <Source/MultiplayerSystemComponent.h>
|
||||
#include <Source/Components/MultiplayerComponent.h>
|
||||
#include <Source/AutoGen/AutoComponentTypes.h>
|
||||
#include <Source/ConnectionData/ClientToServerConnectionData.h>
|
||||
#include <Source/ConnectionData/ServerToClientConnectionData.h>
|
||||
#include <Source/ReplicationWindows/NullReplicationWindow.h>
|
||||
#include <Source/ReplicationWindows/ServerToClientReplicationWindow.h>
|
||||
#include <Source/EntityDomains/FullOwnershipEntityDomain.h>
|
||||
#include <AzNetworking/Framework/INetworking.h>
|
||||
@@ -66,6 +68,7 @@ namespace Multiplayer
|
||||
AZ_CVAR(AZ::CVarFixedString, sv_gamerules, "norules", nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "GameRules server works with");
|
||||
AZ_CVAR(ProtocolType, sv_protocol, ProtocolType::Udp, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "This flag controls whether we use TCP or UDP for game networking");
|
||||
AZ_CVAR(bool, sv_isDedicated, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Whether the host command creates an independent or client hosted server");
|
||||
AZ_CVAR(AZ::TimeMs, cl_defaultNetworkEntityActivationTimeSliceMs, AZ::TimeMs{ 0 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Max Ms to use to activate entities coming from the network, 0 means instantiate everything");
|
||||
|
||||
void MultiplayerSystemComponent::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
@@ -126,24 +129,27 @@ namespace Multiplayer
|
||||
// Handle deferred local rpc messages that were generated during the updates
|
||||
m_networkEntityManager.DispatchLocalDeferredRpcMessages();
|
||||
m_networkEntityManager.NotifyEntitiesChanged();
|
||||
|
||||
// Let the network system know the frame is done and we can collect dirty bits
|
||||
m_networkEntityManager.NotifyEntitiesDirtied();
|
||||
|
||||
// Send out the game state update to all connections
|
||||
{
|
||||
auto sendNetworkUpdates = [serverGameTimeMs](IConnection& connection)
|
||||
{
|
||||
if (connection.GetUserData() != nullptr)
|
||||
{
|
||||
IConnectionData* connectionData = reinterpret_cast<IConnectionData*>(connection.GetUserData());
|
||||
connectionData->Update(serverGameTimeMs);
|
||||
}
|
||||
};
|
||||
|
||||
m_networkInterface->GetConnectionSet().VisitConnections(sendNetworkUpdates);
|
||||
}
|
||||
|
||||
MultiplayerStats& stats = GetStats();
|
||||
stats.m_entityCount = GetNetworkEntityManager()->GetEntityCount();
|
||||
|
||||
auto sendNetworkUpdates = [serverGameTimeMs](IConnection& connection)
|
||||
{
|
||||
if (connection.GetUserData() != nullptr)
|
||||
{
|
||||
IConnectionData* connectionData = reinterpret_cast<IConnectionData*>(connection.GetUserData());
|
||||
connectionData->Update(serverGameTimeMs);
|
||||
}
|
||||
};
|
||||
|
||||
// Send out the game state update to all connections
|
||||
m_networkInterface->GetConnectionSet().VisitConnections(sendNetworkUpdates);
|
||||
|
||||
MultiplayerPackets::SyncConsole packet;
|
||||
AZ::ThreadSafeDeque<AZStd::string>::DequeType cvarUpdates;
|
||||
m_cvarCommands.Swap(cvarUpdates);
|
||||
@@ -245,12 +251,8 @@ namespace Multiplayer
|
||||
AZ::CVarFixedString commandString = "sv_map " + packet.GetMap();
|
||||
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(commandString.c_str());
|
||||
|
||||
// This is a bit tricky, so it warrants extra commenting
|
||||
// The cry level loader has a 'map' command used to invoke the level load system
|
||||
// We don't want any explicit cry dependencies, so instead we rely on the
|
||||
// az console binding inside SystemInit to echo any unhandled commands to
|
||||
// the cry console by stripping off the prefix 'sv_'
|
||||
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(commandString.c_str() + 3);
|
||||
AZ::CVarFixedString loadLevelString = "LoadLevel " + packet.GetMap();
|
||||
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(loadLevelString.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -410,6 +412,16 @@ namespace Multiplayer
|
||||
AZStd::unique_ptr<IReplicationWindow> window = AZStd::make_unique<ServerToClientReplicationWindow>(controlledEntity, connection);
|
||||
reinterpret_cast<ServerToClientConnectionData*>(connection->GetUserData())->GetReplicationManager().SetReplicationWindow(AZStd::move(window));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (connection->GetUserData() == nullptr) // Only add user data if the connect event handler has not already done so
|
||||
{
|
||||
connection->SetUserData(new ClientToServerConnectionData(connection, *this));
|
||||
}
|
||||
|
||||
AZStd::unique_ptr<IReplicationWindow> window = AZStd::make_unique<NullReplicationWindow>();
|
||||
reinterpret_cast<ServerToClientConnectionData*>(connection->GetUserData())->GetReplicationManager().SetEntityActivationTimeSliceMs(cl_defaultNetworkEntityActivationTimeSliceMs);
|
||||
}
|
||||
}
|
||||
|
||||
bool MultiplayerSystemComponent::OnPacketReceived(AzNetworking::IConnection* connection, const IPacketHeader& packetHeader, ISerializer& serializer)
|
||||
@@ -463,6 +475,7 @@ namespace Multiplayer
|
||||
}
|
||||
}
|
||||
m_agentType = multiplayerType;
|
||||
AZLOG_INFO("Multiplayer operating in %s mode", GetEnumString(m_agentType));
|
||||
}
|
||||
|
||||
void MultiplayerSystemComponent::AddConnectionAcquiredHandler(ConnectionAcquiredEvent::Handler& handler)
|
||||
@@ -535,14 +548,15 @@ namespace Multiplayer
|
||||
void host([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
|
||||
{
|
||||
Multiplayer::MultiplayerAgentType serverType = sv_isDedicated ? MultiplayerAgentType::DedicatedServer : MultiplayerAgentType::ClientServer;
|
||||
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(serverType);
|
||||
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(s_networkInterfaceName));
|
||||
networkInterface->Listen(sv_port);
|
||||
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(serverType);
|
||||
}
|
||||
AZ_CONSOLEFREEFUNC(host, AZ::ConsoleFunctorFlags::DontReplicate, "Opens a multiplayer connection as a host for other clients to connect to");
|
||||
|
||||
void connect([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
|
||||
{
|
||||
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Client);
|
||||
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(s_networkInterfaceName));
|
||||
|
||||
if (arguments.size() < 1)
|
||||
@@ -567,12 +581,12 @@ namespace Multiplayer
|
||||
int32_t portNumber = atol(portStr);
|
||||
const IpAddress ipAddress(addressStr, aznumeric_cast<uint16_t>(portNumber), networkInterface->GetType());
|
||||
networkInterface->Connect(ipAddress);
|
||||
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Client);
|
||||
}
|
||||
AZ_CONSOLEFREEFUNC(connect, AZ::ConsoleFunctorFlags::DontReplicate, "Opens a multiplayer connection to a remote host");
|
||||
|
||||
void disconnect([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
|
||||
{
|
||||
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Uninitialized);
|
||||
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(s_networkInterfaceName));
|
||||
auto visitor = [](IConnection& connection) { connection.Disconnect(DisconnectReason::TerminatedByUser, TerminationEndpoint::Local); };
|
||||
networkInterface->GetConnectionSet().VisitConnections(visitor);
|
||||
|
||||
@@ -21,8 +21,8 @@
|
||||
#include <AzNetworking/ConnectionLayer/IConnectionListener.h>
|
||||
#include <Include/IMultiplayer.h>
|
||||
#include <Source/NetworkTime/NetworkTime.h>
|
||||
#include <Source/AutoGen/Multiplayer.AutoPacketDispatcher.h>
|
||||
#include <Source/NetworkEntity/NetworkEntityManager.h>
|
||||
#include <Source/AutoGen/Multiplayer.AutoPacketDispatcher.h>
|
||||
|
||||
namespace AzNetworking
|
||||
{
|
||||
|
||||
+18
-19
@@ -25,6 +25,7 @@
|
||||
#include <AzNetworking/PacketLayer/IPacketHeader.h>
|
||||
#include <AzNetworking/Serialization/NetworkInputSerializer.h>
|
||||
#include <AzNetworking/Serialization/NetworkOutputSerializer.h>
|
||||
#include <AzNetworking/Serialization/TrackChangedSerializer.h>
|
||||
#include <AzCore/Component/ComponentApplicationBus.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Console/ILogger.h>
|
||||
@@ -126,9 +127,9 @@ namespace Multiplayer
|
||||
MultiplayerPackets::EntityUpdates entityUpdatePacket;
|
||||
entityUpdatePacket.SetHostTimeMs(serverGameTimeMs);
|
||||
// Serialize everything
|
||||
for (auto it = toSendList.begin(); it != toSendList.end();)
|
||||
while (!toSendList.empty())
|
||||
{
|
||||
EntityReplicator* replicator = *it;
|
||||
EntityReplicator* replicator = toSendList.front();
|
||||
NetworkEntityUpdateMessage updateMessage(replicator->GenerateUpdatePacket());
|
||||
|
||||
const uint32_t nextMessageSize = updateMessage.GetEstimatedSerializeSize();
|
||||
@@ -144,15 +145,15 @@ namespace Multiplayer
|
||||
|
||||
pendingPacketSize += nextMessageSize;
|
||||
entityUpdatePacket.ModifyEntityMessages().push_back(updateMessage);
|
||||
replicatorUpdatedList.push_back(*it);
|
||||
it = toSendList.erase(it);
|
||||
replicatorUpdatedList.push_back(replicator);
|
||||
toSendList.pop_front();
|
||||
|
||||
if (largeEntityDetected)
|
||||
{
|
||||
AZLOG_WARN("\n\n*******************************");
|
||||
AZLOG_WARN
|
||||
(
|
||||
"Serializing Extremely Large Entity (%u) - MaxPayload: %d NeededSize %d",
|
||||
"Serializing extremely large entity (%u) - MaxPayload: %d NeededSize %d",
|
||||
aznumeric_cast<uint32_t>(replicator->GetEntityHandle().GetNetEntityId()),
|
||||
maxPayloadSize,
|
||||
nextMessageSize
|
||||
@@ -173,16 +174,16 @@ namespace Multiplayer
|
||||
|
||||
EntityReplicationManager::EntityReplicatorList EntityReplicationManager::GenerateEntityUpdateList()
|
||||
{
|
||||
if (m_replicationWindow == nullptr)
|
||||
{
|
||||
return EntityReplicatorList();
|
||||
}
|
||||
|
||||
// Generate a list of all our entities that need updates
|
||||
EntityReplicatorList autonomousReplicators;
|
||||
autonomousReplicators.reserve(m_replicatorsPendingSend.size());
|
||||
EntityReplicatorList proxyReplicators;
|
||||
proxyReplicators.reserve(m_replicatorsPendingSend.size());
|
||||
EntityReplicatorList toSendList;
|
||||
|
||||
uint32_t elementsAdded = 0;
|
||||
for (auto iter = m_replicatorsPendingSend.begin();
|
||||
iter != m_replicatorsPendingSend.end()
|
||||
&& elementsAdded < m_replicationWindow->GetMaxEntityReplicatorSendCount();)
|
||||
for (auto iter = m_replicatorsPendingSend.begin(); iter != m_replicatorsPendingSend.end() && elementsAdded < m_replicationWindow->GetMaxEntityReplicatorSendCount(); )
|
||||
{
|
||||
EntityReplicator* replicator = GetEntityReplicator(*iter);
|
||||
bool clearPendingSend = true;
|
||||
@@ -218,13 +219,13 @@ namespace Multiplayer
|
||||
|
||||
if (replicator->GetRemoteNetworkRole() == NetEntityRole::Autonomous)
|
||||
{
|
||||
autonomousReplicators.push_back(replicator);
|
||||
toSendList.push_back(replicator);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (elementsAdded < m_replicationWindow->GetMaxEntityReplicatorSendCount())
|
||||
{
|
||||
proxyReplicators.push_back(replicator);
|
||||
toSendList.push_back(replicator);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -243,9 +244,6 @@ namespace Multiplayer
|
||||
}
|
||||
}
|
||||
|
||||
EntityReplicatorList toSendList;
|
||||
toSendList.swap(autonomousReplicators);
|
||||
toSendList.insert(toSendList.end(), proxyReplicators.begin(), proxyReplicators.end());
|
||||
return toSendList;
|
||||
}
|
||||
|
||||
@@ -543,6 +541,7 @@ namespace Multiplayer
|
||||
// Create an entity if we don't have one
|
||||
if (createEntity)
|
||||
{
|
||||
// @pereslav
|
||||
//replicatorEntity = GetNetworkEntityManager()->CreateSingleEntityImmediateInternal(prefabEntityId, EntitySpawnType::Replicate, AutoActivate::DoNotActivate, netEntityId, localNetworkRole, AZ::Transform::Identity());
|
||||
AZ_Assert(replicatorEntity != nullptr, "Failed to create entity from prefab");// %s", prefabEntityId.GetString());
|
||||
if (replicatorEntity == nullptr)
|
||||
@@ -765,7 +764,7 @@ namespace Multiplayer
|
||||
return HandleEntityDeleteMessage(entityReplicator, packetHeader, updateMessage);
|
||||
}
|
||||
|
||||
AzNetworking::NetworkOutputSerializer outputSerializer(updateMessage.GetData()->GetBuffer(), updateMessage.GetData()->GetSize());
|
||||
AzNetworking::TrackChangedSerializer<AzNetworking::NetworkOutputSerializer> outputSerializer(updateMessage.GetData()->GetBuffer(), updateMessage.GetData()->GetSize());
|
||||
|
||||
PrefabEntityId prefabEntityId;
|
||||
if (updateMessage.GetHasValidPrefabId())
|
||||
@@ -1125,7 +1124,7 @@ namespace Multiplayer
|
||||
{
|
||||
if (message.GetPropertyUpdateData().GetSize() > 0)
|
||||
{
|
||||
AzNetworking::NetworkOutputSerializer outputSerializer(message.ModifyPropertyUpdateData().GetBuffer(), message.ModifyPropertyUpdateData().GetSize());
|
||||
AzNetworking::TrackChangedSerializer<AzNetworking::NetworkOutputSerializer> outputSerializer(message.ModifyPropertyUpdateData().GetBuffer(), message.ModifyPropertyUpdateData().GetSize());
|
||||
if (!HandlePropertyChangeMessage
|
||||
(
|
||||
replicator,
|
||||
|
||||
+2
-1
@@ -22,6 +22,7 @@
|
||||
#include <AzNetworking/PacketLayer/IPacketHeader.h>
|
||||
#include <AzCore/std/containers/map.h>
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
#include <AzCore/std/containers/deque.h>
|
||||
#include <AzCore/std/limits.h>
|
||||
#include <AzCore/EBus/Event.h>
|
||||
#include <AzCore/EBus/ScheduledEvent.h>
|
||||
@@ -114,7 +115,7 @@ namespace Multiplayer
|
||||
using RpcMessages = AZStd::list<NetworkEntityRpcMessage>;
|
||||
bool DispatchOrphanedRpc(NetworkEntityRpcMessage& message, EntityReplicator* entityReplicator);
|
||||
|
||||
using EntityReplicatorList = AZStd::vector<EntityReplicator*>;
|
||||
using EntityReplicatorList = AZStd::deque<EntityReplicator*>;
|
||||
EntityReplicatorList GenerateEntityUpdateList();
|
||||
|
||||
void SendEntityUpdatesPacketHelper(AZ::TimeMs serverGameTimeMs, EntityReplicatorList& toSendList, uint32_t maxPayloadSize, AzNetworking::IConnection& connection);
|
||||
|
||||
@@ -283,7 +283,7 @@ namespace Multiplayer
|
||||
AZ_Assert(netBindComponent, "No Multiplayer::NetBindComponent");
|
||||
|
||||
bool isAuthority = (GetBoundLocalNetworkRole() == NetEntityRole::Authority)
|
||||
&& (GetBoundLocalNetworkRole() == netBindComponent->GetNetEntityRole());
|
||||
&& (GetBoundLocalNetworkRole() == netBindComponent->GetNetEntityRole());
|
||||
bool isClient = GetRemoteNetworkRole() == NetEntityRole::Client;
|
||||
bool isAutonomous = GetBoundLocalNetworkRole() == NetEntityRole::Autonomous;
|
||||
if (isAuthority || isClient || isAutonomous)
|
||||
@@ -311,9 +311,9 @@ namespace Multiplayer
|
||||
{
|
||||
bool ret(false);
|
||||
bool isServer = (GetBoundLocalNetworkRole() == NetEntityRole::Server)
|
||||
&& (GetRemoteNetworkRole() == NetEntityRole::Authority);
|
||||
&& (GetRemoteNetworkRole() == NetEntityRole::Authority);
|
||||
bool isClient = (GetBoundLocalNetworkRole() == NetEntityRole::Client)
|
||||
|| (GetBoundLocalNetworkRole() == NetEntityRole::Autonomous);
|
||||
|| (GetBoundLocalNetworkRole() == NetEntityRole::Autonomous);
|
||||
if (isServer || isClient)
|
||||
{
|
||||
ret = true;
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
|
||||
#include <Source/NetworkEntity/NetworkEntityManager.h>
|
||||
#include <Source/Components/NetBindComponent.h>
|
||||
#include <Include/IMultiplayer.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Console/ILogger.h>
|
||||
@@ -34,6 +35,12 @@ namespace Multiplayer
|
||||
, m_entityRemovedEventHandler([this](AZ::Entity* entity) { OnEntityRemoved(entity); })
|
||||
{
|
||||
AZ::Interface<INetworkEntityManager>::Register(this);
|
||||
if (AZ::Interface<AZ::ComponentApplicationRequests>::Get() != nullptr)
|
||||
{
|
||||
// Null guard needed for unit tests
|
||||
AZ::Interface<AZ::ComponentApplicationRequests>::Get()->RegisterEntityAddedEventHandler(m_entityAddedEventHandler);
|
||||
AZ::Interface<AZ::ComponentApplicationRequests>::Get()->RegisterEntityRemovedEventHandler(m_entityRemovedEventHandler);
|
||||
}
|
||||
}
|
||||
|
||||
NetworkEntityManager::~NetworkEntityManager()
|
||||
@@ -43,13 +50,6 @@ namespace Multiplayer
|
||||
|
||||
void NetworkEntityManager::Initialize(HostId hostId, AZStd::unique_ptr<IEntityDomain> entityDomain)
|
||||
{
|
||||
if (AZ::Interface<AZ::ComponentApplicationRequests>::Get() != nullptr)
|
||||
{
|
||||
// Null guard needed for unit tests
|
||||
AZ::Interface<AZ::ComponentApplicationRequests>::Get()->RegisterEntityAddedEventHandler(m_entityAddedEventHandler);
|
||||
AZ::Interface<AZ::ComponentApplicationRequests>::Get()->RegisterEntityRemovedEventHandler(m_entityRemovedEventHandler);
|
||||
}
|
||||
|
||||
m_hostId = hostId;
|
||||
m_entityDomain = AZStd::move(entityDomain);
|
||||
m_updateEntityDomainEvent.Enqueue(net_EntityDomainUpdateMs, true);
|
||||
@@ -282,8 +282,13 @@ namespace Multiplayer
|
||||
NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
|
||||
if (netBindComponent != nullptr)
|
||||
{
|
||||
// @pereslav
|
||||
// Note that this is a total hack.. we should not be listening to this event on a client
|
||||
// Entities should instead be spawned by the prefabEntityId inside EntityReplicationManager::HandlePropertyChangeMessage()
|
||||
const bool isClient = AZ::Interface<IMultiplayer>::Get()->GetAgentType() == MultiplayerAgentType::Client;
|
||||
const NetEntityRole netEntityRole = isClient ? NetEntityRole::Client: NetEntityRole::Authority;
|
||||
const NetEntityId netEntityId = m_nextEntityId++;
|
||||
netBindComponent->PreInit(entity, PrefabEntityId(), netEntityId, NetEntityRole::Authority);
|
||||
netBindComponent->PreInit(entity, PrefabEntityId(), netEntityId, netEntityRole);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -33,22 +33,36 @@ namespace Multiplayer
|
||||
return *this;
|
||||
}
|
||||
|
||||
void NetworkInput::SetNetworkInputId(NetworkInputId inputId)
|
||||
void NetworkInput::SetClientInputId(ClientInputId inputId)
|
||||
{
|
||||
m_inputId = inputId;
|
||||
}
|
||||
|
||||
NetworkInputId NetworkInput::GetNetworkInputId() const
|
||||
ClientInputId NetworkInput::GetClientInputId() const
|
||||
{
|
||||
return m_inputId;
|
||||
}
|
||||
|
||||
|
||||
NetworkInputId& NetworkInput::ModifyNetworkInputId()
|
||||
ClientInputId& NetworkInput::ModifyClientInputId()
|
||||
{
|
||||
return m_inputId;
|
||||
}
|
||||
|
||||
void NetworkInput::SetServerTimeMs(AZ::TimeMs serverTimeMs)
|
||||
{
|
||||
m_serverTimeMs = serverTimeMs;
|
||||
}
|
||||
|
||||
AZ::TimeMs NetworkInput::GetServerTimeMs() const
|
||||
{
|
||||
return m_serverTimeMs;
|
||||
}
|
||||
|
||||
AZ::TimeMs& NetworkInput::ModifyServerTimeMs()
|
||||
{
|
||||
return m_serverTimeMs;
|
||||
}
|
||||
|
||||
void NetworkInput::AttachNetBindComponent(NetBindComponent* netBindComponent)
|
||||
{
|
||||
m_wasAttached = true;
|
||||
@@ -62,7 +76,6 @@ namespace Multiplayer
|
||||
|
||||
bool NetworkInput::Serialize(AzNetworking::ISerializer& serializer)
|
||||
{
|
||||
//static_assert(UINT8_MAX >= Multiplayer::ComponentTypes::c_Count, "Expected fewer than 255 components, this code needs to be updated");
|
||||
if (!serializer.Serialize(m_inputId, "InputId"))
|
||||
{
|
||||
return false;
|
||||
@@ -135,8 +148,9 @@ namespace Multiplayer
|
||||
void NetworkInput::CopyInternal(const NetworkInput& rhs)
|
||||
{
|
||||
m_inputId = rhs.m_inputId;
|
||||
m_serverTimeMs = rhs.m_serverTimeMs;
|
||||
m_componentInputs.resize(rhs.m_componentInputs.size());
|
||||
for (int i = 0; i < rhs.m_componentInputs.size(); ++i)
|
||||
for (int32_t i = 0; i < rhs.m_componentInputs.size(); ++i)
|
||||
{
|
||||
if (m_componentInputs[i] == nullptr || m_componentInputs[i]->GetComponentId() != rhs.m_componentInputs[i]->GetComponentId())
|
||||
{
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Multiplayer
|
||||
// Forwards
|
||||
class NetBindComponent;
|
||||
|
||||
AZ_TYPE_SAFE_INTEGRAL(NetworkInputId, uint16_t);
|
||||
AZ_TYPE_SAFE_INTEGRAL(ClientInputId, uint16_t);
|
||||
|
||||
//! @class NetworkInput
|
||||
//! @brief A single networked client input command.
|
||||
@@ -38,9 +38,13 @@ namespace Multiplayer
|
||||
NetworkInput(const NetworkInput&);
|
||||
NetworkInput& operator= (const NetworkInput&);
|
||||
|
||||
void SetNetworkInputId(NetworkInputId inputId);
|
||||
NetworkInputId GetNetworkInputId() const;
|
||||
NetworkInputId& ModifyNetworkInputId();
|
||||
void SetClientInputId(ClientInputId inputId);
|
||||
ClientInputId GetClientInputId() const;
|
||||
ClientInputId& ModifyClientInputId();
|
||||
|
||||
void SetServerTimeMs(AZ::TimeMs serverTimeMs);
|
||||
AZ::TimeMs GetServerTimeMs() const;
|
||||
AZ::TimeMs& ModifyServerTimeMs();
|
||||
|
||||
void AttachNetBindComponent(NetBindComponent* netBindComponent);
|
||||
|
||||
@@ -67,10 +71,11 @@ namespace Multiplayer
|
||||
void CopyInternal(const NetworkInput& rhs);
|
||||
|
||||
MultiplayerComponentInputVector m_componentInputs;
|
||||
NetworkInputId m_inputId = NetworkInputId{ 0 };
|
||||
ClientInputId m_inputId = ClientInputId{ 0 };
|
||||
AZ::TimeMs m_serverTimeMs = AZ::TimeMs{ 0 };
|
||||
ConstNetworkEntityHandle m_owner;
|
||||
bool m_wasAttached = false;
|
||||
};
|
||||
}
|
||||
|
||||
AZ_TYPE_SAFE_INTEGRAL_SERIALIZEBINDING(Multiplayer::NetworkInputId);
|
||||
AZ_TYPE_SAFE_INTEGRAL_SERIALIZEBINDING(Multiplayer::ClientInputId);
|
||||
|
||||
@@ -48,12 +48,12 @@ namespace Multiplayer
|
||||
return m_inputs[index].m_networkInput;
|
||||
}
|
||||
|
||||
void NetworkInputVector::SetPreviousInputId(NetworkInputId previousInputId)
|
||||
void NetworkInputVector::SetPreviousInputId(ClientInputId previousInputId)
|
||||
{
|
||||
m_previousInputId = previousInputId;
|
||||
}
|
||||
|
||||
NetworkInputId NetworkInputVector::GetPreviousInputId() const
|
||||
ClientInputId NetworkInputVector::GetPreviousInputId() const
|
||||
{
|
||||
return m_previousInputId;
|
||||
}
|
||||
|
||||
@@ -32,8 +32,8 @@ namespace Multiplayer
|
||||
NetworkInput& operator[](uint32_t index);
|
||||
const NetworkInput& operator[](uint32_t index) const;
|
||||
|
||||
void SetPreviousInputId(NetworkInputId previousInputId);
|
||||
NetworkInputId GetPreviousInputId() const;
|
||||
void SetPreviousInputId(ClientInputId previousInputId);
|
||||
ClientInputId GetPreviousInputId() const;
|
||||
|
||||
bool Serialize(AzNetworking::ISerializer& serializer);
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace Multiplayer
|
||||
|
||||
ConstNetworkEntityHandle m_owner;
|
||||
AZStd::fixed_vector<Wrapper, MaxElements> m_inputs;
|
||||
NetworkInputId m_previousInputId;
|
||||
ClientInputId m_previousInputId;
|
||||
};
|
||||
|
||||
//! @class MigrateNetworkInputVector
|
||||
|
||||
@@ -73,7 +73,7 @@ namespace Multiplayer
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline BASE_TYPE& RewindableObject<BASE_TYPE, REWIND_SIZE>::Modify()
|
||||
{
|
||||
ApplicationFrameId frameTime = GetCurrentTimeForProperty();
|
||||
const ApplicationFrameId frameTime = GetCurrentTimeForProperty();
|
||||
if (frameTime < m_headTime)
|
||||
{
|
||||
AZ_Assert(false, "Trying to mutate a rewindable in the past");
|
||||
@@ -82,7 +82,7 @@ namespace Multiplayer
|
||||
{
|
||||
SetValueForTime(GetValueForTime(frameTime), frameTime);
|
||||
}
|
||||
const BASE_TYPE& returnValue = GetValueForTime(GetCurrentTimeForProperty());
|
||||
const BASE_TYPE& returnValue = GetValueForTime(frameTime);
|
||||
return const_cast<BASE_TYPE&>(returnValue);
|
||||
}
|
||||
|
||||
@@ -103,10 +103,11 @@ namespace Multiplayer
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline bool RewindableObject<BASE_TYPE, REWIND_SIZE>::Serialize(AzNetworking::ISerializer& serializer)
|
||||
{
|
||||
BASE_TYPE current = GetValueForTime(GetCurrentTimeForProperty());
|
||||
if (serializer.Serialize(current, "Element") && (serializer.GetSerializerMode() == AzNetworking::SerializerMode::WriteToObject))
|
||||
const ApplicationFrameId frameTime = GetCurrentTimeForProperty();
|
||||
BASE_TYPE value = GetValueForTime(frameTime);
|
||||
if (serializer.Serialize(value, "Element") && (serializer.GetSerializerMode() == AzNetworking::SerializerMode::WriteToObject))
|
||||
{
|
||||
SetValueForTime(current, GetCurrentTimeForProperty());
|
||||
SetValueForTime(value, frameTime);
|
||||
}
|
||||
return serializer.IsValid();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "NullReplicationWindow.h"
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
bool NullReplicationWindow::ReplicationSetUpdateReady()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
const ReplicationSet& NullReplicationWindow::GetReplicationSet() const
|
||||
{
|
||||
return m_emptySet;
|
||||
}
|
||||
|
||||
uint32_t NullReplicationWindow::GetMaxEntityReplicatorSendCount() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool NullReplicationWindow::IsInWindow([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle, NetEntityRole& outNetworkRole) const
|
||||
{
|
||||
outNetworkRole = NetEntityRole::InvalidRole;
|
||||
return false;
|
||||
}
|
||||
|
||||
void NullReplicationWindow::UpdateWindow()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void NullReplicationWindow::DebugDraw() const
|
||||
{
|
||||
// Nothing to draw
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Source/ReplicationWindows/IReplicationWindow.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
class NullReplicationWindow
|
||||
: public IReplicationWindow
|
||||
{
|
||||
public:
|
||||
NullReplicationWindow() = default;
|
||||
|
||||
//! IReplicationWindow interface
|
||||
//! @{
|
||||
bool ReplicationSetUpdateReady() override;
|
||||
const ReplicationSet& GetReplicationSet() const override;
|
||||
uint32_t GetMaxEntityReplicatorSendCount() const override;
|
||||
bool IsInWindow(const ConstNetworkEntityHandle& entityPtr, NetEntityRole& outNetworkRole) const override;
|
||||
void UpdateWindow() override;
|
||||
void DebugDraw() const override;
|
||||
//! @}
|
||||
|
||||
private:
|
||||
ReplicationSet m_emptySet;
|
||||
};
|
||||
}
|
||||
@@ -202,8 +202,7 @@ namespace Multiplayer
|
||||
|
||||
void ServerToClientReplicationWindow::OnEntityActivated(const AZ::EntityId& entityId)
|
||||
{
|
||||
AZ::Entity* entity = nullptr;
|
||||
EBUS_EVENT_RESULT(entity, AZ::ComponentApplicationBus, FindEntity, entityId);
|
||||
AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(entityId);
|
||||
|
||||
ConstNetworkEntityHandle entityHandle(entity, GetNetworkEntityTracker());
|
||||
NetBindComponent* netBindComponent = entityHandle.GetNetBindComponent();
|
||||
@@ -234,8 +233,7 @@ namespace Multiplayer
|
||||
|
||||
void ServerToClientReplicationWindow::OnEntityDeactivated(const AZ::EntityId& entityId)
|
||||
{
|
||||
AZ::Entity* entity = nullptr;
|
||||
EBUS_EVENT_RESULT(entity, AZ::ComponentApplicationBus, FindEntity, entityId);
|
||||
AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(entityId);
|
||||
|
||||
ConstNetworkEntityHandle entityHandle(entity, GetNetworkEntityTracker());
|
||||
NetBindComponent* netBindComponent = entityHandle.GetNetBindComponent();
|
||||
|
||||
@@ -34,6 +34,9 @@ set(FILES
|
||||
Source/Components/NetBindComponent.h
|
||||
Source/Components/NetworkTransformComponent.cpp
|
||||
Source/Components/NetworkTransformComponent.h
|
||||
Source/ConnectionData/ClientToServerConnectionData.cpp
|
||||
Source/ConnectionData/ClientToServerConnectionData.h
|
||||
Source/ConnectionData/ClientToServerConnectionData.inl
|
||||
Source/ConnectionData/IConnectionData.h
|
||||
Source/ConnectionData/ServerToClientConnectionData.cpp
|
||||
Source/ConnectionData/ServerToClientConnectionData.h
|
||||
@@ -81,6 +84,8 @@ set(FILES
|
||||
Source/NetworkTime/NetworkTime.h
|
||||
Source/NetworkTime/RewindableObject.h
|
||||
Source/NetworkTime/RewindableObject.inl
|
||||
Source/ReplicationWindows/NullReplicationWindow.cpp
|
||||
Source/ReplicationWindows/NullReplicationWindow.h
|
||||
Source/ReplicationWindows/IReplicationWindow.h
|
||||
Source/ReplicationWindows/ServerToClientReplicationWindow.cpp
|
||||
Source/ReplicationWindows/ServerToClientReplicationWindow.h
|
||||
|
||||
Reference in New Issue
Block a user