Linux/mac hlsl header refs removed
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@@ -14,10 +14,6 @@
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#include <Implementation/GLBlitFramebufferHelper.hpp>
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#include <Implementation/GLBlitShaders.hpp>
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#include <Implementation/GLContext.hpp>
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#if DXGL_INPUT_GLSL && DXGL_GLSL_FROM_HLSLCROSSCOMPILER
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#include <hlslcc.hpp>
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#endif //DXGL_INPUT_GLSL && DXGL_GLSL_FROM_HLSLCROSSCOMPILER
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#include <hlslcc_bin.hpp>
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namespace NCryOpenGL
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{
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@@ -21,11 +21,6 @@
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#define CryEngine_GLExtensions_hpp
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#pragma once
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#if DXGL_INPUT_GLSL && DXGL_GLSL_FROM_HLSLCROSSCOMPILER
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#include "hlslcc.hpp"
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#include "hlslcc_bin.hpp"
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#endif //DXGL_INPUT_GLSL && DXGL_GLSL_FROM_HLSLCROSSCOMPILER
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#if DXGLES && DXGLES_VERSION == DXGLES_VERSION_30 && defined(GL_EXT_separate_shader_objects) && defined(IOS)
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// On OpenGL ES separate shader programs are available as an extesion, so we
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// just define the normal api here to avoid ifdefing the entire code
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@@ -19,11 +19,6 @@
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#include "GLDevice.hpp"
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#include <Common/RenderCapabilities.h>
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#if DXGL_INPUT_GLSL && DXGL_GLSL_FROM_HLSLCROSSCOMPILER
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#include "hlslcc.hpp"
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#endif //DXGL_INPUT_GLSL && DXGL_GLSL_FROM_HLSLCROSSCOMPILER
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#include "hlslcc_bin.hpp"
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struct SAutoBindProgram
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{
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SAutoBindProgram(const GLuint uProgram)
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@@ -18,9 +18,6 @@
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#define __GLSHADER__
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#include "GLCommon.hpp"
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#if !DXGL_INPUT_GLSL && DXGL_GLSL_FROM_HLSLCROSSCOMPILER
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#include "hlslcc.hpp"
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#endif //!DXGL_INPUT_GLSL && DXGL_GLSL_FROM_HLSLCROSSCOMPILER
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#if DXGL_GLSL_FROM_HLSLCROSSCOMPILER && !DXGL_INPUT_GLSL && DXGL_SUPPORT_SHADER_STORAGE_BLOCKS
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#define DXGL_ENABLE_SHADER_TRACING 1
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@@ -17,11 +17,6 @@
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#include "MetalDevice.hpp"
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#include "GLExtensions.hpp"
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// Confetti BEGIN: Igor Lobanchikov
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#include "hlslcc.hpp"
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#include "hlslcc_bin.hpp"
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// Confetti End: Igor Lobanchikov
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namespace NCryMetal
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{
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SSource::SSource(const char* pData, uint32 uDataSize)
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