updating atom mesh component to support non-uniform scale component
This commit is contained in:
@@ -146,8 +146,8 @@ namespace AZ
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Method("GetTranslated", &Aabb::GetTranslated)
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->Method("GetSurfaceArea", &Aabb::GetSurfaceArea)
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->Method("GetTransformedObb", &Aabb::GetTransformedObb)
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->Method("GetTransformedAabb", &Aabb::GetTransformedAabb)
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->Method("GetTransformedObb", static_cast<Obb(Aabb::*)(const Transform&) const>(&Aabb::GetTransformedObb))
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->Method("GetTransformedAabb", static_cast<Aabb(Aabb::*)(const Transform&) const>(&Aabb::GetTransformedAabb))
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->Method("ApplyTransform", &Aabb::ApplyTransform)
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Method("Clone", [](const Aabb& rhs) -> Aabb { return rhs; })
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@@ -195,6 +195,20 @@ namespace AZ
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}
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Obb Aabb::GetTransformedObb(const Matrix3x4& matrix3x4) const
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{
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Matrix3x4 matrixNoScale = matrix3x4;
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const AZ::Vector3 scale = matrixNoScale.ExtractScale();
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const AZ::Quaternion rotation = AZ::Quaternion::CreateFromMatrix3x4(matrixNoScale);
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return Obb::CreateFromPositionRotationAndHalfLengths(
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matrix3x4 * GetCenter(),
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rotation,
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0.5f * scale * GetExtents()
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);
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}
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void Aabb::ApplyTransform(const Transform& transform)
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{
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Vector3 a, b, axisCoeffs;
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@@ -224,4 +238,17 @@ namespace AZ
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m_min = newMin;
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m_max = newMax;
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}
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void Aabb::ApplyMatrix3x4(const Matrix3x4& matrix3x4)
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{
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const AZ::Vector3 extents = GetExtents();
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const AZ::Vector3 center = GetCenter();
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AZ::Vector3 newHalfExtents(
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0.5f * matrix3x4.GetRowAsVector3(0).GetAbs().Dot(extents),
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0.5f * matrix3x4.GetRowAsVector3(1).GetAbs().Dot(extents),
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0.5f * matrix3x4.GetRowAsVector3(2).GetAbs().Dot(extents));
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m_min = center - newHalfExtents;
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m_max = center + newHalfExtents;
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}
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}
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@@ -129,12 +129,20 @@ namespace AZ
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void ApplyTransform(const Transform& transform);
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void ApplyMatrix3x4(const Matrix3x4& matrix3x4);
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//! Transforms an Aabb and returns the resulting Obb.
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class Obb GetTransformedObb(const Transform& transform) const;
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Obb GetTransformedObb(const Transform& transform) const;
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//! Transforms an Aabb and returns the resulting Obb.
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Obb GetTransformedObb(const Matrix3x4& matrix3x4) const;
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//! Returns a new AABB containing the transformed AABB.
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Aabb GetTransformedAabb(const Transform& transform) const;
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//! Returns a new AABB containing the transformed AABB.
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Aabb GetTransformedAabb(const Matrix3x4& matrix3x4) const;
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//! Checks if this aabb is equal to another within a floating point tolerance.
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bool IsClose(const Aabb& rhs, float tolerance = Constants::Tolerance) const;
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@@ -300,6 +300,14 @@ namespace AZ
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}
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AZ_MATH_INLINE Aabb Aabb::GetTransformedAabb(const Matrix3x4& matrix3x4) const
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{
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Aabb aabb = Aabb::CreateFromMinMax(m_min, m_max);
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aabb.ApplyMatrix3x4(matrix3x4);
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return aabb;
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}
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AZ_MATH_INLINE bool Aabb::IsClose(const Aabb& rhs, float tolerance) const
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{
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return m_min.IsClose(rhs.m_min, tolerance) && m_max.IsClose(rhs.m_max, tolerance);
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@@ -144,8 +144,8 @@ namespace AZ
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const MaterialAssignmentMap& GetMaterialAssignmentMap(const MeshHandle& meshHandle) const override;
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void ConnectModelChangeEventHandler(const MeshHandle& meshHandle, ModelChangedEvent::Handler& handler) override;
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void SetTransform(const MeshHandle& meshHandle, const AZ::Transform& transform) override;
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Transform GetTransform(const MeshHandle& meshHandle) override;
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void SetMatrix3x4(const MeshHandle& meshHandle, const AZ::Matrix3x4& matrix3x4) override;
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Matrix3x4 GetMatrix3x4(const MeshHandle& meshHandle) override;
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void SetSortKey(const MeshHandle& meshHandle, RHI::DrawItemSortKey sortKey) override;
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RHI::DrawItemSortKey GetSortKey(const MeshHandle& meshHandle) override;
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+4
-4
@@ -61,10 +61,10 @@ namespace AZ
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virtual const MaterialAssignmentMap& GetMaterialAssignmentMap(const MeshHandle& meshHandle) const = 0;
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//! Connects a handler to any changes to an RPI::Model. Changes include loading and reloading.
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virtual void ConnectModelChangeEventHandler(const MeshHandle& meshHandle, ModelChangedEvent::Handler& handler) = 0;
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//! Sets the transform for a given mesh handle.
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virtual void SetTransform(const MeshHandle& meshHandle, const AZ::Transform& transform) = 0;
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//! Gets the transform for a given mesh handle.
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virtual Transform GetTransform(const MeshHandle& meshHandle) = 0;
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//! Sets the Matrix3x4 for a given mesh handle.
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virtual void SetMatrix3x4(const MeshHandle& meshHandle, const AZ::Matrix3x4& matrix3x4) = 0;
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//! Gets the Matrix3x4 for a given mesh handle.
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virtual Matrix3x4 GetMatrix3x4(const MeshHandle& meshHandle) = 0;
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//! Sets the sort key for a given mesh handle.
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virtual void SetSortKey(const MeshHandle& meshHandle, RHI::DrawItemSortKey sortKey) = 0;
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//! Gets the sort key for a given mesh handle.
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+1
-1
@@ -37,7 +37,7 @@ namespace AZ
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void SetProbeOuterExtents(const ReflectionProbeHandle& probe, const AZ::Vector3& outerExtents) override;
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void SetProbeInnerExtents(const ReflectionProbeHandle& probe, const AZ::Vector3& innerExtents) override;
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void SetProbeCubeMap(const ReflectionProbeHandle& probe, Data::Instance<RPI::Image>& cubeMapImage) override;
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void SetProbeTransform(const ReflectionProbeHandle& probe, const AZ::Transform& transform) override;
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void SetProbeMatrix3x4(const ReflectionProbeHandle& probe, const AZ::Matrix3x4& matrix3x4) override;
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void BakeProbe(const ReflectionProbeHandle& probe, BuildCubeMapCallback callback) override;
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void NotifyCubeMapAssetReady(const AZStd::string relativePath, NotifyCubeMapAssetReadyCallback callback) override;
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bool IsValidProbeHandle(const ReflectionProbeHandle& probe) const override { return (probe.get() != nullptr); }
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+1
-1
@@ -48,7 +48,7 @@ namespace AZ
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virtual void SetProbeOuterExtents(const ReflectionProbeHandle& handle, const AZ::Vector3& outerExtents) = 0;
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virtual void SetProbeInnerExtents(const ReflectionProbeHandle& handle, const AZ::Vector3& innerExtents) = 0;
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virtual void SetProbeCubeMap(const ReflectionProbeHandle& handle, Data::Instance<RPI::Image>& cubeMapImage) = 0;
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virtual void SetProbeTransform(const ReflectionProbeHandle& handle, const AZ::Transform& transform) = 0;
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virtual void SetProbeMatrix3x4(const ReflectionProbeHandle& handle, const AZ::Matrix3x4& matrix3x4) = 0;
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virtual void BakeProbe(const ReflectionProbeHandle& handle, BuildCubeMapCallback callback) = 0;
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virtual void NotifyCubeMapAssetReady(const AZStd::string relativePath, NotifyCubeMapAssetReadyCallback callback) = 0;
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virtual bool IsValidProbeHandle(const ReflectionProbeHandle& probe) const = 0;
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+2
-2
@@ -50,8 +50,8 @@ namespace AZ
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// TransformServiceFeatureProcessorInterface overrides ...
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ObjectId ReserveObjectId() override;
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void ReleaseObjectId(ObjectId& id) override;
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void SetTransformForId(ObjectId id, const AZ::Transform& transform) override;
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AZ::Transform GetTransformForId(ObjectId id) const override;
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void SetMatrix3x4ForId(ObjectId id, const AZ::Matrix3x4& matrix3x4) override;
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AZ::Matrix3x4 GetMatrix3x4ForId(ObjectId id) const override;
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private:
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+4
-4
@@ -34,10 +34,10 @@ namespace AZ
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//! Releases an object ID to be used by others. The passed in handle is invalidated.
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virtual void ReleaseObjectId(ObjectId& id) = 0;
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//! Sets the transform for a given id. Id must be one reserved earlier.
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virtual void SetTransformForId(ObjectId id, const AZ::Transform& transform) = 0;
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//! Gets the transform for a given id. Id must be one reserved earlier.
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virtual AZ::Transform GetTransformForId(ObjectId) const = 0;
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//! Sets the Matrix3x4 for a given id. Id must be one reserved earlier.
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virtual void SetMatrix3x4ForId(ObjectId id, const AZ::Matrix3x4& transform) = 0;
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//! Gets the Matrix3x4 for a given id. Id must be one reserved earlier.
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virtual AZ::Matrix3x4 GetMatrix3x4ForId(ObjectId) const = 0;
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};
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}
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@@ -31,11 +31,11 @@ namespace UnitTest
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MOCK_CONST_METHOD1(GetModel, AZStd::intrusive_ptr<AZ::RPI::Model>(const MeshHandle&));
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MOCK_CONST_METHOD1(GetMaterialAssignmentMap, const AZ::Render::MaterialAssignmentMap&(const MeshHandle&));
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MOCK_METHOD2(ConnectModelChangeEventHandler, void(const MeshHandle&, ModelChangedEvent::Handler&));
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MOCK_METHOD2(SetTransform, void(const MeshHandle&, const AZ::Transform&));
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MOCK_METHOD2(SetMatrix3x4, void(const MeshHandle&, const AZ::Matrix3x4&));
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MOCK_METHOD2(SetExcludeFromReflectionCubeMaps, void(const MeshHandle&, bool));
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MOCK_METHOD2(SetMaterialAssignmentMap, void(const MeshHandle&, const AZ::Data::Instance<AZ::RPI::Material>&));
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MOCK_METHOD2(SetMaterialAssignmentMap, void(const MeshHandle&, const AZ::Render::MaterialAssignmentMap&));
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MOCK_METHOD1(GetTransform, AZ::Transform (const MeshHandle&));
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MOCK_METHOD1(GetMatrix3x4, AZ::Matrix3x4 (const MeshHandle&));
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MOCK_METHOD2(SetSortKey, void (const MeshHandle&, AZ::RHI::DrawItemSortKey));
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MOCK_METHOD1(GetSortKey, AZ::RHI::DrawItemSortKey(const MeshHandle&));
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MOCK_METHOD2(SetLodOverride, void(const MeshHandle&, AZ::RPI::Cullable::LodOverride));
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@@ -504,7 +504,7 @@ namespace AZ
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box.m_faceCullMode = ConvertRPIFaceCullFlag(faceCull);
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box.m_color = color;
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box.m_scale = localMatrix3x4.ExtractScale() * extents;
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box.m_position = localMatrix3x4.GetTranslation() + center;
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box.m_position = matrix3x4 * center;
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box.m_rotationMatrix = Matrix3x3::CreateFromMatrix3x4(localMatrix3x4);
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box.m_pointSize = m_pointSize;
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box.m_viewProjOverrideIndex = viewProjOverrideIndex;
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+4
-4
@@ -186,10 +186,10 @@ namespace AZ
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// set irradiance color and worldInverseTranspose constants
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Vector4 color(subMesh.m_irradianceColor.GetR(), subMesh.m_irradianceColor.GetG(), subMesh.m_irradianceColor.GetB(), 1.0f);
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AZ::Transform meshTransform = transformFeatureProcessor->GetTransformForId(TransformServiceFeatureProcessorInterface::ObjectId(mesh.first));
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AZ::Transform noScaleTransform = meshTransform;
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noScaleTransform.ExtractScale();
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AZ::Matrix3x3 rotationMatrix = Matrix3x3::CreateFromTransform(noScaleTransform);
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AZ::Matrix3x4 meshMatrix3x4 = transformFeatureProcessor->GetMatrix3x4ForId(TransformServiceFeatureProcessorInterface::ObjectId(mesh.first));
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AZ::Matrix3x4 noScaleMatrix3x4 = meshMatrix3x4;
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noScaleMatrix3x4.ExtractScale();
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AZ::Matrix3x3 rotationMatrix = Matrix3x3::CreateFromMatrix3x4(noScaleMatrix3x4);
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rotationMatrix = rotationMatrix.GetInverseFull().GetTranspose();
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m_closestHitData[m_meshCount].m_materialColor = color;
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@@ -256,7 +256,7 @@ namespace AZ
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}
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}
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void MeshFeatureProcessor::SetTransform(const MeshHandle& meshHandle, const AZ::Transform& transform)
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void MeshFeatureProcessor::SetMatrix3x4(const MeshHandle& meshHandle, const AZ::Matrix3x4& matrix3x4)
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{
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if (meshHandle.IsValid())
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{
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@@ -264,26 +264,26 @@ namespace AZ
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meshData.m_cullBoundsNeedsUpdate = true;
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meshData.m_objectSrgNeedsUpdate = true;
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m_transformService->SetTransformForId(meshHandle->m_objectId, transform);
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m_transformService->SetMatrix3x4ForId(meshHandle->m_objectId, matrix3x4);
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// ray tracing data needs to be updated with the new transform
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if (m_rayTracingFeatureProcessor)
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{
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m_rayTracingFeatureProcessor->SetMeshTransform(meshHandle->m_objectId, transform);
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m_rayTracingFeatureProcessor->SetMeshMatrix3x4(meshHandle->m_objectId, matrix3x4);
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}
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}
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}
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Transform MeshFeatureProcessor::GetTransform(const MeshHandle& meshHandle)
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Matrix3x4 MeshFeatureProcessor::GetMatrix3x4(const MeshHandle& meshHandle)
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{
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if (meshHandle.IsValid())
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{
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return m_transformService->GetTransformForId(meshHandle->m_objectId);
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return m_transformService->GetMatrix3x4ForId(meshHandle->m_objectId);
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}
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else
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{
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AZ_Assert(false, "Invalid mesh handle");
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return Transform::CreateIdentity();
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return Matrix3x4::CreateIdentity();
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}
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}
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@@ -841,7 +841,7 @@ namespace AZ
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AZ_Assert(m_cullBoundsNeedsUpdate, "This function only needs to be called if the culling bounds need to be rebuilt");
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AZ_Assert(m_model, "The model has not finished loading yet");
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Transform localToWorld = transformService->GetTransformForId(m_objectId);
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Matrix3x4 localToWorld = transformService->GetMatrix3x4ForId(m_objectId);
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Vector3 center;
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float radius;
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@@ -919,11 +919,11 @@ namespace AZ
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// retrieve the list of probes that contain the centerpoint of the mesh
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TransformServiceFeatureProcessor* transformServiceFeatureProcessor = m_scene->GetFeatureProcessor<TransformServiceFeatureProcessor>();
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Transform transform = transformServiceFeatureProcessor->GetTransformForId(m_objectId);
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Matrix3x4 matrix3x4 = transformServiceFeatureProcessor->GetMatrix3x4ForId(m_objectId);
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ReflectionProbeFeatureProcessor* reflectionProbeFeatureProcessor = m_scene->GetFeatureProcessor<ReflectionProbeFeatureProcessor>();
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ReflectionProbeFeatureProcessor::ReflectionProbeVector reflectionProbes;
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reflectionProbeFeatureProcessor->FindReflectionProbes(transform.GetTranslation(), reflectionProbes);
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reflectionProbeFeatureProcessor->FindReflectionProbes(matrix3x4.GetTranslation(), reflectionProbes);
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if (!reflectionProbes.empty() && reflectionProbes[0])
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{
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+1
-1
@@ -83,7 +83,7 @@ namespace AZ
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->InstanceID(blasIndex)
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->HitGroupIndex(blasIndex)
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->Blas(rayTracingSubMesh.m_blas)
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->Transform(rayTracingMesh.second.m_transform)
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->Matrix3x4(rayTracingMesh.second.m_matrix3x4)
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;
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}
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@@ -97,7 +97,7 @@ namespace AZ
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}
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// set initial transform
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mesh.m_transform = m_transformServiceFeatureProcessor->GetTransformForId(objectId);
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mesh.m_matrix3x4 = m_transformServiceFeatureProcessor->GetMatrix3x4ForId(objectId);
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m_revision++;
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m_subMeshCount += aznumeric_cast<uint32_t>(subMeshes.size());
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@@ -119,7 +119,7 @@ namespace AZ
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}
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}
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void RayTracingFeatureProcessor::SetMeshTransform(const ObjectId objectId, AZ::Transform transform)
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void RayTracingFeatureProcessor::SetMeshMatrix3x4(const ObjectId objectId, const AZ::Matrix3x4 matrix3x4)
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{
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if (!m_rayTracingEnabled)
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{
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@@ -129,7 +129,7 @@ namespace AZ
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MeshMap::iterator itMesh = m_meshes.find(objectId.GetIndex());
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if (itMesh != m_meshes.end())
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{
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itMesh->second.m_transform = transform;
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itMesh->second.m_matrix3x4 = matrix3x4;
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m_revision++;
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}
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}
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@@ -66,7 +66,7 @@ namespace AZ
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SubMeshVector m_subMeshes;
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// mesh transform
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AZ::Transform m_transform = AZ::Transform::CreateIdentity();
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AZ::Matrix3x4 m_matrix3x4 = AZ::Matrix3x4::CreateIdentity();
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// flag indicating if the Blas objects in the sub-meshes are built
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bool m_blasBuilt = false;
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@@ -85,7 +85,7 @@ namespace AZ
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//! Sets the ray tracing mesh transform
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//! This will cause an update to the RayTracing acceleration structure on the next frame
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void SetMeshTransform(const ObjectId objectId, const AZ::Transform transform);
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void SetMeshMatrix3x4(const ObjectId objectId, const AZ::Matrix3x4 matrix3x4);
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//! Retrieves ray tracing data for all meshes in the scene
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const MeshMap& GetMeshes() const { return m_meshes; }
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@@ -70,7 +70,7 @@ namespace AZ
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m_visualizationMeshHandle = m_meshFeatureProcessor->AcquireMesh(m_visualizationModelAsset);
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m_meshFeatureProcessor->SetExcludeFromReflectionCubeMaps(m_visualizationMeshHandle, true);
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m_meshFeatureProcessor->SetRayTracingEnabled(m_visualizationMeshHandle, false);
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m_meshFeatureProcessor->SetTransform(m_visualizationMeshHandle, AZ::Transform::CreateIdentity());
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m_meshFeatureProcessor->SetMatrix3x4(m_visualizationMeshHandle, AZ::Matrix3x4::CreateIdentity());
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// We have to pre-load this asset before creating a Material instance because the InstanceDatabase will attempt a blocking load which could deadlock,
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// particularly when slices are involved.
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@@ -206,10 +206,10 @@ namespace AZ
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}
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void ReflectionProbe::SetTransform(const AZ::Transform& transform)
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void ReflectionProbe::SetMatrix3x4(const AZ::Matrix3x4& matrix3x4)
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{
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m_position = transform.GetTranslation();
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m_meshFeatureProcessor->SetTransform(m_visualizationMeshHandle, transform);
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m_position = matrix3x4.GetTranslation();
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m_meshFeatureProcessor->SetMatrix3x4(m_visualizationMeshHandle, matrix3x4);
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m_outerAabbWs = Aabb::CreateCenterHalfExtents(m_position, m_outerExtents / 2.0f);
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m_innerAabbWs = Aabb::CreateCenterHalfExtents(m_position, m_innerExtents / 2.0f);
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m_updateSrg = true;
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@@ -76,7 +76,7 @@ namespace AZ
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void Simulate(uint32_t probeIndex);
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const Vector3& GetPosition() const { return m_position; }
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void SetTransform(const AZ::Transform& transform);
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void SetMatrix3x4(const AZ::Matrix3x4& matrix3x4);
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const AZ::Vector3& GetOuterExtents() const { return m_outerExtents; }
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void SetOuterExtents(const AZ::Vector3& outerExtents);
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+4
-4
@@ -223,7 +223,7 @@ namespace AZ
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{
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AZStd::shared_ptr<ReflectionProbe> reflectionProbe = AZStd::make_shared<ReflectionProbe>();
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reflectionProbe->Init(GetParentScene(), &m_reflectionRenderData);
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reflectionProbe->SetTransform(transform);
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reflectionProbe->SetMatrix3x4(AZ::Matrix3x4::CreateFromTransform(transform));
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reflectionProbe->SetUseParallaxCorrection(useParallaxCorrection);
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m_reflectionProbes.push_back(reflectionProbe);
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m_probeSortRequired = true;
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@@ -264,10 +264,10 @@ namespace AZ
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probe->SetCubeMapImage(cubeMapImage);
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}
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|
||||
void ReflectionProbeFeatureProcessor::SetProbeTransform(const ReflectionProbeHandle& probe, const AZ::Transform& transform)
|
||||
void ReflectionProbeFeatureProcessor::SetProbeMatrix3x4(const ReflectionProbeHandle& probe, const AZ::Matrix3x4& matrix3x4)
|
||||
{
|
||||
AZ_Assert(probe.get(), "SetProbeTransform called with an invalid handle");
|
||||
probe->SetTransform(transform);
|
||||
AZ_Assert(probe.get(), "SetProbeMatrix3x4 called with an invalid handle");
|
||||
probe->SetMatrix3x4(matrix3x4);
|
||||
m_probeSortRequired = true;
|
||||
}
|
||||
|
||||
|
||||
+3
-5
@@ -210,14 +210,12 @@ namespace AZ
|
||||
}
|
||||
}
|
||||
|
||||
void TransformServiceFeatureProcessor::SetTransformForId(ObjectId id, const AZ::Transform& transform)
|
||||
void TransformServiceFeatureProcessor::SetMatrix3x4ForId(ObjectId id, const AZ::Matrix3x4& matrix3x4)
|
||||
{
|
||||
AZ_Error("TransformServiceFeatureProcessor", m_isWriteable, "Transform data cannot be written to during this phase");
|
||||
AZ_Error("TransformServiceFeatureProcessor", id.IsValid(), "Attempting to set the transform for an invalid handle.");
|
||||
if (id.IsValid())
|
||||
{
|
||||
AZ::Matrix3x4 matrix3x4 = AZ::Matrix3x4::CreateFromTransform(transform);
|
||||
|
||||
matrix3x4.StoreToRowMajorFloat12(m_objectToWorldTransforms.at(id.GetIndex()).m_transform);
|
||||
|
||||
// Inverse transpose to take the non-uniform scale out of the transform for usage with normals.
|
||||
@@ -226,10 +224,10 @@ namespace AZ
|
||||
}
|
||||
}
|
||||
|
||||
AZ::Transform TransformServiceFeatureProcessor::GetTransformForId(ObjectId id) const
|
||||
AZ::Matrix3x4 TransformServiceFeatureProcessor::GetMatrix3x4ForId(ObjectId id) const
|
||||
{
|
||||
AZ_Error("TransformServiceFeatureProcessor", id.IsValid(), "Attempting to set the transform for an invalid handle.");
|
||||
return AZ::Transform::CreateFromMatrix3x4( Matrix3x4::CreateFromRowMajorFloat12(m_objectToWorldTransforms.at(id.GetIndex()).m_transform) );
|
||||
return AZ::Matrix3x4::CreateFromRowMajorFloat12(m_objectToWorldTransforms.at(id.GetIndex()).m_transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
#include <AzCore/Math/Transform.h>
|
||||
#include <AzCore/Math/Matrix3x4.h>
|
||||
#include <Atom/RHI/IndexBufferView.h>
|
||||
#include <Atom/RHI/StreamBufferView.h>
|
||||
#include <Atom/RHI.Reflect/Format.h>
|
||||
@@ -110,7 +110,7 @@ namespace AZ
|
||||
{
|
||||
uint32_t m_instanceID = 0;
|
||||
uint32_t m_hitGroupIndex = 0;
|
||||
AZ::Transform m_transform = AZ::Transform::CreateIdentity();
|
||||
AZ::Matrix3x4 m_matrix3x4 = AZ::Matrix3x4::CreateIdentity();
|
||||
RHI::Ptr<RHI::RayTracingBlas> m_blas;
|
||||
};
|
||||
using RayTracingTlasInstanceVector = AZStd::vector<RayTracingTlasInstance>;
|
||||
@@ -153,7 +153,7 @@ namespace AZ
|
||||
RayTracingTlasDescriptor* Instance();
|
||||
RayTracingTlasDescriptor* InstanceID(uint32_t instanceID);
|
||||
RayTracingTlasDescriptor* HitGroupIndex(uint32_t hitGroupIndex);
|
||||
RayTracingTlasDescriptor* Transform(const AZ::Transform& transform);
|
||||
RayTracingTlasDescriptor* Matrix3x4(const AZ::Matrix3x4& matrix3x4);
|
||||
RayTracingTlasDescriptor* Blas(RHI::Ptr<RHI::RayTracingBlas>& blas);
|
||||
RayTracingTlasDescriptor* InstancesBuffer(RHI::Ptr<RHI::Buffer>& tlasInstances);
|
||||
RayTracingTlasDescriptor* NumInstances(uint32_t numInstancesInBuffer);
|
||||
|
||||
@@ -78,10 +78,10 @@ namespace AZ
|
||||
return this;
|
||||
}
|
||||
|
||||
RayTracingTlasDescriptor* RayTracingTlasDescriptor::Transform(const AZ::Transform& transform)
|
||||
RayTracingTlasDescriptor* RayTracingTlasDescriptor::Matrix3x4(const AZ::Matrix3x4& matrix3x4)
|
||||
{
|
||||
AZ_Assert(m_buildContext, "Transform property can only be added to an Instance entry");
|
||||
m_buildContext->m_transform = transform;
|
||||
AZ_Assert(m_buildContext, "Matrix3x4 property can only be added to an Instance entry");
|
||||
m_buildContext->m_matrix3x4 = matrix3x4;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -89,8 +89,7 @@ namespace AZ
|
||||
mappedData[i].InstanceID = instance.m_instanceID;
|
||||
mappedData[i].InstanceContributionToHitGroupIndex = instance.m_hitGroupIndex;
|
||||
// convert transform to row-major 3x4
|
||||
AZ::Matrix3x4 matrix34 = AZ::Matrix3x4::CreateFromTransform(instance.m_transform);
|
||||
matrix34.StoreToRowMajorFloat12(&mappedData[i].Transform[0][0]);
|
||||
instance.m_matrix3x4.StoreToRowMajorFloat12(&mappedData[i].Transform[0][0]);
|
||||
mappedData[i].AccelerationStructure = static_cast<DX12::Buffer*>(blas->GetBuffers().m_blasBuffer.get())->GetMemoryView().GetGpuAddress();
|
||||
// [GFX TODO][ATOM-5270] Add ray tracing TLAS instance mask support
|
||||
mappedData[i].InstanceMask = 0x1;
|
||||
|
||||
@@ -92,9 +92,7 @@ namespace AZ
|
||||
|
||||
mappedData[i].instanceCustomIndex = instance.m_instanceID;
|
||||
mappedData[i].instanceShaderBindingTableRecordOffset = instance.m_hitGroupIndex;
|
||||
// convert transform to row-major 3x4
|
||||
AZ::Matrix3x4 matrix34 = AZ::Matrix3x4::CreateFromTransform(instance.m_transform);
|
||||
matrix34.StoreToRowMajorFloat12(&mappedData[i].transform.matrix[0][0]);
|
||||
instance.m_matrix3x4.StoreToRowMajorFloat12(&mappedData[i].transform.matrix[0][0]);
|
||||
|
||||
RayTracingBlas* blas = static_cast<RayTracingBlas*>(instance.m_blas.get());
|
||||
VkAccelerationStructureDeviceAddressInfoKHR addressInfo = {};
|
||||
|
||||
@@ -72,11 +72,13 @@ namespace AZ
|
||||
//! [GFX TODO][ATOM-4343 Bake mesh spatial during AP processing]
|
||||
//!
|
||||
//! @param modelTransform a transform that puts the model into the ray's coordinate space
|
||||
//! @param nonUniformScale Non-uniform scale applied in the model's local frame.
|
||||
//! @param rayStart position where the ray starts
|
||||
//! @param dir direction where the ray ends (does not have to be unit length)
|
||||
//! @param distanceFactor if an intersection is detected, this will be set such that distanceFactor * dir.length == distance to intersection
|
||||
//! @return true if the ray intersects the mesh
|
||||
bool RayIntersection(const AZ::Transform& modelTransform, const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distanceFactor) const;
|
||||
bool RayIntersection(const AZ::Transform& modelTransform, const AZ::Vector3& nonUniformScale, const AZ::Vector3& rayStart,
|
||||
const AZ::Vector3& dir, float& distanceFactor) const;
|
||||
|
||||
//! Get available UV names from the model and its lods.
|
||||
const AZStd::unordered_set<AZ::Name>& GetUvNames() const;
|
||||
|
||||
@@ -164,15 +164,15 @@ namespace AZ
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Model::RayIntersection(const AZ::Transform& modelTransform, const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distanceFactor) const
|
||||
bool Model::RayIntersection(const AZ::Transform& modelTransform, const AZ::Vector3& nonUniformScale, const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distanceFactor) const
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
|
||||
const AZ::Transform inverseTM = modelTransform.GetInverse();
|
||||
const AZ::Vector3 raySrcLocal = inverseTM.TransformPoint(rayStart);
|
||||
const AZ::Vector3 raySrcLocal = inverseTM.TransformPoint(rayStart) / nonUniformScale;
|
||||
|
||||
// Instead of just rotating 'dir' we need it to be scaled too, so that 'distanceFactor' will be in the target units rather than object local units.
|
||||
const AZ::Vector3 rayDest = rayStart + dir;
|
||||
const AZ::Vector3 rayDestLocal = inverseTM.TransformPoint(rayDest);
|
||||
const AZ::Vector3 rayDestLocal = inverseTM.TransformPoint(rayDest) / nonUniformScale;
|
||||
const AZ::Vector3 rayDirLocal = rayDestLocal - raySrcLocal;
|
||||
|
||||
return LocalRayIntersection(raySrcLocal, rayDirLocal, distanceFactor);
|
||||
|
||||
@@ -137,7 +137,10 @@ namespace AZ
|
||||
AZ::Transform transform = AZ::Transform::CreateIdentity();
|
||||
AZ::TransformBus::EventResult(transform, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
|
||||
|
||||
return m_controller.GetModel()->RayIntersection(transform, src, dir, distance);
|
||||
AZ::Vector3 nonUniformScale = AZ::Vector3::CreateOne();
|
||||
AZ::NonUniformScaleRequestBus::EventResult(nonUniformScale, GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
|
||||
|
||||
return m_controller.GetModel()->RayIntersection(transform, nonUniformScale, src, dir, distance);
|
||||
}
|
||||
|
||||
bool EditorMeshComponent::SupportsEditorRayIntersect()
|
||||
|
||||
@@ -180,6 +180,11 @@ namespace AZ
|
||||
m_meshFeatureProcessor = RPI::Scene::GetFeatureProcessorForEntity<MeshFeatureProcessorInterface>(m_entityId);
|
||||
AZ_Error("MeshComponentController", m_meshFeatureProcessor, "Unable to find a MeshFeatureProcessorInterface on the entityId.");
|
||||
|
||||
m_cachedNonUniformScale = AZ::Vector3::CreateOne();
|
||||
AZ::NonUniformScaleRequestBus::EventResult(m_cachedNonUniformScale, m_entityId, &AZ::NonUniformScaleRequests::GetScale);
|
||||
AZ::NonUniformScaleRequestBus::Event(m_entityId, &AZ::NonUniformScaleRequests::RegisterScaleChangedEvent,
|
||||
m_nonUniformScaleChangedHandler);
|
||||
|
||||
MeshComponentRequestBus::Handler::BusConnect(m_entityId);
|
||||
TransformNotificationBus::Handler::BusConnect(m_entityId);
|
||||
MaterialReceiverRequestBus::Handler::BusConnect(m_entityId);
|
||||
@@ -216,11 +221,24 @@ namespace AZ
|
||||
return m_configuration;
|
||||
}
|
||||
|
||||
void MeshComponentController::OnTransformChanged(const AZ::Transform& /*local*/, const AZ::Transform& world)
|
||||
void MeshComponentController::OnTransformChanged([[maybe_unused]] const AZ::Transform& local, [[maybe_unused]] const AZ::Transform& world)
|
||||
{
|
||||
UpdateOverallMatrix();
|
||||
}
|
||||
|
||||
void MeshComponentController::HandleNonUniformScaleChange(const AZ::Vector3 & nonUniformScale)
|
||||
{
|
||||
m_cachedNonUniformScale = nonUniformScale;
|
||||
UpdateOverallMatrix();
|
||||
}
|
||||
|
||||
void MeshComponentController::UpdateOverallMatrix()
|
||||
{
|
||||
if (m_meshFeatureProcessor)
|
||||
{
|
||||
m_meshFeatureProcessor->SetTransform(m_meshHandle, world);
|
||||
Matrix3x4 world = Matrix3x4::CreateFromTransform(m_transformInterface->GetWorldTM());
|
||||
world.MultiplyByScale(m_cachedNonUniformScale);
|
||||
m_meshFeatureProcessor->SetMatrix3x4(m_meshHandle, world);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -266,8 +284,8 @@ namespace AZ
|
||||
m_meshHandle = m_meshFeatureProcessor->AcquireMesh(m_configuration.m_modelAsset, materials);
|
||||
m_meshFeatureProcessor->ConnectModelChangeEventHandler(m_meshHandle, m_changeEventHandler);
|
||||
|
||||
const AZ::Transform& transform = m_transformInterface ? m_transformInterface->GetWorldTM() : Transform::Identity();
|
||||
m_meshFeatureProcessor->SetTransform(m_meshHandle, transform);
|
||||
const AZ::Matrix3x4& matrix3x4 = m_transformInterface ? Matrix3x4::CreateFromTransform(m_transformInterface->GetWorldTM()) : Matrix3x4::Identity();
|
||||
m_meshFeatureProcessor->SetMatrix3x4(m_meshHandle, matrix3x4);
|
||||
m_meshFeatureProcessor->SetSortKey(m_meshHandle, m_configuration.m_sortKey);
|
||||
m_meshFeatureProcessor->SetLodOverride(m_meshHandle, m_configuration.m_lodOverride);
|
||||
m_meshFeatureProcessor->SetExcludeFromReflectionCubeMaps(m_meshHandle, m_configuration.m_excludeFromReflectionCubeMaps);
|
||||
@@ -403,7 +421,17 @@ namespace AZ
|
||||
Aabb MeshComponentController::GetLocalBounds()
|
||||
{
|
||||
const Data::Instance<RPI::Model> model = GetModel();
|
||||
return model ? model->GetAabb() : Aabb::CreateNull();
|
||||
if (model)
|
||||
{
|
||||
Aabb aabb = model->GetAabb();
|
||||
aabb.SetMin(aabb.GetMin() * m_cachedNonUniformScale);
|
||||
aabb.SetMax(aabb.GetMax() * m_cachedNonUniformScale);
|
||||
return aabb;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Aabb::CreateNull();
|
||||
}
|
||||
}
|
||||
} // namespace Render
|
||||
} // namespace AZ
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <AzCore/Component/TransformBus.h>
|
||||
#include <AzCore/Component/NonUniformScaleBus.h>
|
||||
|
||||
#include <AtomCore/Instance/InstanceDatabase.h>
|
||||
|
||||
@@ -120,17 +121,26 @@ namespace AZ
|
||||
void UnregisterModel();
|
||||
void RefreshModelRegistration();
|
||||
|
||||
void HandleNonUniformScaleChange(const AZ::Vector3& nonUniformScale);
|
||||
void UpdateOverallMatrix();
|
||||
|
||||
Render::MeshFeatureProcessorInterface* m_meshFeatureProcessor = nullptr;
|
||||
Render::MeshFeatureProcessorInterface::MeshHandle m_meshHandle;
|
||||
TransformInterface* m_transformInterface = nullptr;
|
||||
AZ::EntityId m_entityId;
|
||||
bool m_isVisible = true;
|
||||
MeshComponentConfig m_configuration;
|
||||
AZ::Vector3 m_cachedNonUniformScale = AZ::Vector3::CreateOne();
|
||||
|
||||
MeshFeatureProcessorInterface::ModelChangedEvent::Handler m_changeEventHandler
|
||||
{
|
||||
[&](Data::Instance<RPI::Model> model) { HandleModelChange(model); }
|
||||
};
|
||||
|
||||
AZ::NonUniformScaleChangedEvent::Handler m_nonUniformScaleChangedHandler
|
||||
{
|
||||
[&](const AZ::Vector3& nonUniformScale) { HandleNonUniformScaleChange(nonUniformScale); }
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace Render
|
||||
|
||||
+1
-1
@@ -199,7 +199,7 @@ namespace AZ
|
||||
return;
|
||||
}
|
||||
|
||||
m_featureProcessor->SetProbeTransform(m_handle, world);
|
||||
m_featureProcessor->SetProbeMatrix3x4(m_handle, Matrix3x4::CreateFromTransform(world));
|
||||
}
|
||||
|
||||
void ReflectionProbeComponentController::OnShapeChanged(ShapeChangeReasons changeReason)
|
||||
|
||||
@@ -187,8 +187,9 @@ namespace AZ
|
||||
|
||||
void AtomActorInstance::OnTransformChanged(const AZ::Transform& /*local*/, const AZ::Transform& world)
|
||||
{
|
||||
// The mesh transform is used to determine where the actor instance is actually rendered
|
||||
m_meshFeatureProcessor->SetTransform(*m_meshHandle, world); // handle validity is checked internally.
|
||||
// The mesh Matrix3x4 is used to determine where the actor instance is actually rendered
|
||||
AZ::Matrix3x4 matrix3x4 = AZ::Matrix3x4::CreateFromTransform(world);
|
||||
m_meshFeatureProcessor->SetMatrix3x4(*m_meshHandle, matrix3x4); // handle validity is checked internally.
|
||||
|
||||
if (m_skinnedMeshRenderProxy.IsValid())
|
||||
{
|
||||
|
||||
@@ -193,7 +193,7 @@ namespace Blast
|
||||
|
||||
AZ::Transform transform = AZ::Transform::Identity();
|
||||
AZ::TransformBus::EventResult(transform, GetEntityId(), &AZ::TransformInterface::GetWorldTM);
|
||||
m_meshFeatureProcessor->SetTransform(m_meshHandle, transform);
|
||||
m_meshFeatureProcessor->SetMatrix3x4(m_meshHandle, AZ::Matrix3x4::CreateFromTransform(transform));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,7 +232,7 @@ namespace Blast
|
||||
{
|
||||
if (m_meshFeatureProcessor)
|
||||
{
|
||||
m_meshFeatureProcessor->SetTransform(m_meshHandle, world);
|
||||
m_meshFeatureProcessor->SetMatrix3x4(m_meshHandle, AZ::Matrix3x4::CreateFromTransform(world));
|
||||
}
|
||||
}
|
||||
} // namespace Blast
|
||||
|
||||
@@ -74,10 +74,10 @@ namespace Blast
|
||||
{
|
||||
if (m_chunkActors[chunkId])
|
||||
{
|
||||
auto transform = m_chunkActors[chunkId]->GetWorldBody()->GetTransform();
|
||||
auto matrix3x4 = AZ::Matrix3x4::CreateFromTransform(m_chunkActors[chunkId]->GetWorldBody()->GetTransform());
|
||||
// Multiply by scale because the transform on the world body does not store scale
|
||||
transform.MultiplyByScale(m_scale);
|
||||
m_meshFeatureProcessor->SetTransform(m_chunkMeshHandles[chunkId], transform);
|
||||
matrix3x4.MultiplyByScale(m_scale);
|
||||
m_meshFeatureProcessor->SetMatrix3x4(m_chunkMeshHandles[chunkId], matrix3x4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,7 +114,7 @@ namespace Blast
|
||||
|
||||
// ActorRenderManager::SyncMeshes
|
||||
{
|
||||
EXPECT_CALL(*m_mockMeshFeatureProcessor, SetTransform(_, _))
|
||||
EXPECT_CALL(*m_mockMeshFeatureProcessor, SetMatrix3x4(_, _))
|
||||
.Times(aznumeric_cast<int>(m_actorFactory->m_mockActors[0]->GetChunkIndices().size()));
|
||||
actorRenderManager->SyncMeshes();
|
||||
}
|
||||
|
||||
@@ -248,7 +248,7 @@ namespace WhiteBox
|
||||
|
||||
void AtomRenderMesh::UpdateTransform(const AZ::Transform& worldFromLocal)
|
||||
{
|
||||
m_meshFeatureProcessor->SetTransform(m_meshHandle, worldFromLocal);
|
||||
m_meshFeatureProcessor->SetMatrix3x4(m_meshHandle, AZ::Matrix3x4::CreateFromTransform(worldFromLocal));
|
||||
}
|
||||
|
||||
void AtomRenderMesh::UpdateMaterial([[maybe_unused]] const WhiteBoxMaterial& material)
|
||||
|
||||
Reference in New Issue
Block a user