Merge pull request #184 from aws-lumberyard-dev/nvsickle/CherryPickMoreViewportFixes

Cherry-pick viewport fixes to main
This commit is contained in:
Nicholas Van Sickle
2021-04-20 19:45:01 -07:00
committed by GitHub
14 changed files with 135 additions and 5 deletions
@@ -37,6 +37,7 @@ namespace AzFramework
// ViewportControllerInterface ...
bool HandleInputChannelEvent(const ViewportControllerInputEvent& event) override;
void ResetInputChannels() override;
void UpdateViewport(const ViewportControllerUpdateEvent& event) override;
void RegisterViewportContext(ViewportId viewport) override;
void UnregisterViewportContext(ViewportId viewport) override;
@@ -58,6 +59,7 @@ namespace AzFramework
ViewportId GetViewportId() const { return m_viewportId; }
virtual bool HandleInputChannelEvent([[maybe_unused]]const ViewportControllerInputEvent& event) { return false; }
virtual void ResetInputChannels() {}
virtual void UpdateViewport([[maybe_unused]]const ViewportControllerUpdateEvent& event) {}
private:
@@ -30,6 +30,15 @@ namespace AzFramework
return instanceIt->second->HandleInputChannelEvent(event);
}
template <class TViewportControllerInstance, ViewportControllerPriority Priority>
void MultiViewportController<TViewportControllerInstance, Priority>::ResetInputChannels()
{
for (auto instanceIt = m_instances.begin(); instanceIt != m_instances.end(); ++instanceIt)
{
instanceIt->second->ResetInputChannels();
}
}
template <class TViewportControllerInstance, ViewportControllerPriority Priority>
void MultiViewportController<TViewportControllerInstance, Priority>::UpdateViewport(const ViewportControllerUpdateEvent& event)
{
@@ -49,6 +49,11 @@ namespace AzFramework
bool ViewportControllerList::HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event)
{
if (!IsEnabled())
{
return false;
}
// If our event priority is "custom", we should dispatch at all priority levels in order
using AzFramework::ViewportControllerPriority;
if (event.m_priority == AzFramework::ViewportControllerPriority::DispatchToAllPriorities)
@@ -76,6 +81,23 @@ namespace AzFramework
}
}
void ViewportControllerList::ResetInputChannels()
{
// We don't need to send this while we're disabled, we're guaranteed to call ResetInputChannels after being re-enabled.
if (!IsEnabled())
{
return;
}
for (const auto& controllerList : m_controllers)
{
for (const auto& controller : controllerList.second)
{
controller->ResetInputChannels();
}
}
}
bool ViewportControllerList::DispatchInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event)
{
if (auto priorityListIt = m_controllers.find(event.m_priority); priorityListIt != m_controllers.end())
@@ -106,6 +128,11 @@ namespace AzFramework
void ViewportControllerList::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event)
{
if (!IsEnabled())
{
return;
}
// If our event priority is "custom", we should dispatch at all priority levels in reverse order
// Reverse order lets high priority controllers get the last say in viewport update operations
using AzFramework::ViewportControllerPriority;
@@ -174,4 +201,22 @@ namespace AzFramework
}
}
}
bool ViewportControllerList::IsEnabled() const
{
return m_enabled;
}
void ViewportControllerList::SetEnabled(bool enabled)
{
if (m_enabled != enabled)
{
m_enabled = enabled;
// If we've been re-enabled, reset our input channels as they may have missed state changes.
if (m_enabled)
{
ResetInputChannels();
}
}
}
} //namespace AzFramework
@@ -37,6 +37,9 @@ namespace AzFramework
//! either a controller returns true to consume the event in OnInputChannelEvent or the controller list is exhausted.
//! InputChannelEvents are sent to controllers in priority order (from the lowest priority value to the highest).
bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
//! Dispatches a ResetInputChannels call to all controllers registered to this list.
//! Calls to controllers are made in an undefined order.
void ResetInputChannels() override;
//! Dispatches an update tick to all controllers registered to this list.
//! This occurs in *reverse* priority order (i.e. from the highest priority value to the lowest) so that
//! controllers with the highest registration priority may override the transforms of the controllers with the
@@ -50,6 +53,12 @@ namespace AzFramework
//! All ViewportControllerLists have a priority of Custom to ensure
//! that they receive events at all priorities from any parent controllers.
AzFramework::ViewportControllerPriority GetPriority() const { return ViewportControllerPriority::DispatchToAllPriorities; }
//! Returns true if this controller list is enabled, i.e.
//! it is accepting and forwarding input and update events to its children.
bool IsEnabled() const;
//! Set this controller list's enabled state.
//! If a controller list is disabled, it will ignore all input and update events rather than dispatching them to its children.
void SetEnabled(bool enabled);
private:
void SortControllers();
@@ -58,5 +67,6 @@ namespace AzFramework
AZStd::unordered_map<AzFramework::ViewportControllerPriority, AZStd::vector<ViewportControllerPtr>> m_controllers;
AZStd::unordered_set<ViewportId> m_viewports;
bool m_enabled = true;
};
} //namespace AzFramework
@@ -679,6 +679,11 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
}
SetCurrentCursor(STD_CURSOR_GAME);
}
if (m_renderViewport)
{
m_renderViewport->GetControllerList()->SetEnabled(false);
}
}
break;
@@ -697,6 +702,11 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
RestoreViewportAfterGameMode();
}
if (m_renderViewport)
{
m_renderViewport->GetControllerList()->SetEnabled(true);
}
break;
case eNotify_OnCloseScene:
@@ -727,6 +737,8 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
// meters above the terrain (default terrain height is 32)
viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f));
SetViewTM(viewTM);
UpdateScene();
}
break;
@@ -408,6 +408,13 @@ bool LegacyViewportCameraControllerInstance::HandleInputChannelEvent(const AzFra
}
}
UpdateCursorCapture(shouldCaptureCursor);
return shouldConsumeEvent;
}
void LegacyViewportCameraControllerInstance::UpdateCursorCapture(bool shouldCaptureCursor)
{
if (m_capturingCursor != shouldCaptureCursor)
{
if (shouldCaptureCursor)
@@ -427,8 +434,14 @@ bool LegacyViewportCameraControllerInstance::HandleInputChannelEvent(const AzFra
m_capturingCursor = shouldCaptureCursor;
}
}
return shouldConsumeEvent;
void LegacyViewportCameraControllerInstance::ResetInputChannels()
{
m_modifiers = 0;
m_pressedKeys.clear();
UpdateCursorCapture(false);
m_inRotateMode = m_inMoveMode = m_inOrbitMode = m_inZoomMode = false;
}
void LegacyViewportCameraControllerInstance::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event)
@@ -35,6 +35,7 @@ namespace SandboxEditor
explicit LegacyViewportCameraControllerInstance(AzFramework::ViewportId viewport);
bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
void ResetInputChannels() override;
void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
private:
@@ -53,6 +54,7 @@ namespace SandboxEditor
bool HandleMouseMove(const AzFramework::ScreenPoint& currentMousePos, const AzFramework::ScreenPoint& previousMousePos);
bool HandleMouseWheel(float zDelta);
bool IsKeyDown(Qt::Key key) const;
void UpdateCursorCapture(bool shouldCaptureCursor);
bool m_inRotateMode = false;
bool m_inMoveMode = false;
@@ -202,6 +202,12 @@ bool ViewportManipulatorControllerInstance::HandleInputChannelEvent(const AzFram
return interactionHandled;
}
void ViewportManipulatorControllerInstance::ResetInputChannels()
{
m_pendingDoubleClicks.clear();
m_state = AzToolsFramework::ViewportInteraction::MouseInteraction();
}
void ViewportManipulatorControllerInstance::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event)
{
m_curTime = event.m_time;
@@ -26,6 +26,7 @@ namespace SandboxEditor
explicit ViewportManipulatorControllerInstance(AzFramework::ViewportId viewport);
bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
void ResetInputChannels() override;
void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
private:
@@ -77,6 +77,8 @@ namespace AZ
void OnRenderPipelineAdded(RenderPipelinePtr pipeline) override;
//! Ensures our default view remains set when our scene's render pipelines are modified.
void OnRenderPipelineRemoved(RenderPipeline* pipeline) override;
//! OnBeginPrepareRender is forwarded to our RenderTick notification to allow subscribers to do rendering.
void OnBeginPrepareRender() override;
//WindowNotificationBus interface
//! Used to fire a notification when our window resizes
@@ -104,12 +104,16 @@ namespace AZ
// add the current pipeline to next render tick if it's not already added.
if (m_currentPipeline && m_currentPipeline->GetRenderMode() != RenderPipeline::RenderMode::RenderOnce)
{
ViewportContextNotificationBus::Event(GetName(), &ViewportContextNotificationBus::Events::OnRenderTick);
ViewportContextIdNotificationBus::Event(GetId(), &ViewportContextIdNotificationBus::Events::OnRenderTick);
m_currentPipeline->AddToRenderTickOnce();
}
}
void ViewportContext::OnBeginPrepareRender()
{
ViewportContextNotificationBus::Event(GetName(), &ViewportContextNotificationBus::Events::OnRenderTick);
ViewportContextIdNotificationBus::Event(GetId(), &ViewportContextIdNotificationBus::Events::OnRenderTick);
}
AZ::Name ViewportContext::GetName() const
{
return m_name;
@@ -57,9 +57,14 @@ namespace AZ
return;
}
viewportData.context = viewportContext;
auto onSizeChanged = [contextName, viewportId](AzFramework::WindowSize size)
auto onSizeChanged = [this, viewportId](AzFramework::WindowSize size)
{
ViewportContextNotificationBus::Event(contextName, &ViewportContextNotificationBus::Events::OnViewportSizeChanged, size);
// Ensure we emit OnViewportSizeChanged with the correct name.
auto viewportContext = this->GetViewportContextById(viewportId);
if (viewportContext)
{
ViewportContextNotificationBus::Event(viewportContext->GetName(), &ViewportContextNotificationBus::Events::OnViewportSizeChanged, size);
}
ViewportContextIdNotificationBus::Event(viewportId, &ViewportContextIdNotificationBus::Events::OnViewportSizeChanged, size);
};
viewportContext->m_name = contextName;
@@ -174,6 +179,8 @@ namespace AZ
GetOrCreateViewStackForContext(newContextName);
viewportContext->m_name = newContextName;
UpdateViewForContext(newContextName);
// Ensure anyone listening on per-name viewport size updates gets notified.
ViewportContextNotificationBus::Event(newContextName, &ViewportContextNotificationBus::Events::OnViewportSizeChanged, viewportContext->GetViewportSize());
}
void ViewportContextManager::EnumerateViewportContexts(AZStd::function<void(ViewportContextPtr)> visitorFunction)
@@ -58,6 +58,15 @@ namespace AZ
auto atomViewportRequests = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
const AZ::Name contextName = atomViewportRequests->GetDefaultViewportContextName();
AZ::RPI::ViewportContextNotificationBus::Handler::BusConnect(contextName);
#if defined(IMGUI_ENABLED)
ImGui::ImGuiManagerListenerBus::Broadcast(&ImGui::IImGuiManagerListener::SetResolutionMode, ImGui::ImGuiResolutionMode::LockToResolution);
auto defaultViewportContext = atomViewportRequests->GetDefaultViewportContext();
if (defaultViewportContext)
{
OnViewportSizeChanged(defaultViewportContext->GetViewportSize());
}
#endif
}
void ImguiAtomSystemComponent::Deactivate()
@@ -75,6 +84,13 @@ namespace AZ
{
#if defined(IMGUI_ENABLED)
ImGui::ImGuiManagerListenerBus::Broadcast(&ImGui::IImGuiManagerListener::Render);
#endif
}
void ImguiAtomSystemComponent::OnViewportSizeChanged(AzFramework::WindowSize size)
{
#if defined(IMGUI_ENABLED)
ImGui::ImGuiManagerListenerBus::Broadcast(&ImGui::IImGuiManagerListener::SetImGuiRenderResolution, ImVec2{aznumeric_cast<float>(size.m_width), aznumeric_cast<float>(size.m_height)});
#endif
}
}
@@ -54,6 +54,7 @@ namespace AZ
// ViewportContextNotificationBus overrides...
void OnRenderTick() override;
void OnViewportSizeChanged(AzFramework::WindowSize size) override;
DebugConsole m_debugConsole;
};