Merge pull request #79 from aws-lumberyard-dev/LYN-2461-Bootstrap
Removed AssetProcessor Settings from the bootstrap.cfg file as they get overridden by the Engine/Registry/bootstrap.setreg file and is therefore a "trap" to set them. Users will not see any functionality change from modifiying those values.
This commit is contained in:
@@ -909,6 +909,8 @@ namespace AZ
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SettingsRegistryMergeUtils::MergeSettingsToRegistry_ProjectUserRegistry(registry, AZ_TRAIT_OS_PLATFORM_CODENAME, specializations, &scratchBuffer);
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SettingsRegistryMergeUtils::MergeSettingsToRegistry_CommandLine(registry, m_commandLine, true);
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#endif
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// Update the Runtime file paths in case the "{BootstrapSettingsRootKey}/assets" key was overriden by a setting registry
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AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(registry);
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}
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void ComponentApplication::SetSettingsRegistrySpecializations(SettingsRegistryInterface::Specializations& specializations)
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@@ -0,0 +1,340 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Casting/numeric_cast.h>
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#include <AzCore/PlatformId/PlatformDefaults.h>
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#include <AzCore/StringFunc/StringFunc.h>
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namespace AZ
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{
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inline namespace PlatformDefaults
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{
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static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformES3, PlatformIOS, PlatformOSX, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
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const char* PlatformIdToPalFolder(AZ::PlatformId platform)
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{
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#ifdef IOS
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#define AZ_REDEFINE_IOS_AT_END IOS
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#undef IOS
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#endif
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switch (platform)
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{
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case AZ::PC:
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return "PC";
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case AZ::ES3:
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return "Android";
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case AZ::IOS:
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return "iOS";
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case AZ::OSX:
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return "Mac";
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case AZ::PROVO:
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return "Provo";
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case AZ::SALEM:
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return "Salem";
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case AZ::JASPER:
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return "Jasper";
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case AZ::SERVER:
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return "Server";
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case AZ::ALL:
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case AZ::ALL_CLIENT:
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case AZ::NumPlatformIds:
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case AZ::Invalid:
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default:
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return "";
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}
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#ifdef AZ_REDEFINE_IOS_AT_END
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#define IOS AZ_REDEFINE_IOS_AT_END
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#endif
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}
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const char* OSPlatformToDefaultAssetPlatform(AZStd::string_view osPlatform)
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{
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if (osPlatform == PlatformCodeNameWindows || osPlatform == PlatformCodeNameLinux)
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{
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return PlatformPC;
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}
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else if (osPlatform == PlatformCodeNameMac)
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{
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return PlatformOSX;
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}
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else if (osPlatform == PlatformCodeNameAndroid)
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{
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return PlatformES3;
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}
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else if (osPlatform == PlatformCodeNameiOS)
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{
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return PlatformIOS;
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}
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else if (osPlatform == PlatformCodeNameProvo)
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{
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return PlatformProvo;
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}
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else if (osPlatform == PlatformCodeNameSalem)
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{
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return PlatformSalem;
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}
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else if (osPlatform == PlatformCodeNameJasper)
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{
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return PlatformJasper;
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}
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AZ_Error("PlatformDefault", false, R"(Supplied OS platform "%.*s" does not have a corresponding default asset platform)",
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aznumeric_cast<int>(osPlatform.size()), osPlatform.data());
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return "";
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}
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PlatformFlags PlatformHelper::GetPlatformFlagFromPlatformIndex(PlatformId platformIndex)
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{
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if (platformIndex < 0 || platformIndex > PlatformId::NumPlatformIds)
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{
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return PlatformFlags::Platform_NONE;
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}
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if (platformIndex == PlatformId::ALL)
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{
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return PlatformFlags::Platform_ALL;
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}
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if (platformIndex == PlatformId::ALL_CLIENT)
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{
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return PlatformFlags::Platform_ALL_CLIENT;
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}
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return static_cast<PlatformFlags>(1 << platformIndex);
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}
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AZStd::fixed_vector<AZStd::string_view, PlatformId::NumPlatformIds> PlatformHelper::GetPlatforms(PlatformFlags platformFlags)
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{
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AZStd::fixed_vector<AZStd::string_view, PlatformId::NumPlatformIds> platforms;
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for (int platformNum = 0; platformNum < PlatformId::NumPlatformIds; ++platformNum)
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{
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const bool isAllPlatforms = PlatformId::ALL == static_cast<PlatformId>(platformNum)
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&& ((platformFlags & PlatformFlags::Platform_ALL) != PlatformFlags::Platform_NONE);
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const bool isAllClientPlatforms = PlatformId::ALL_CLIENT == static_cast<PlatformId>(platformNum)
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&& ((platformFlags & PlatformFlags::Platform_ALL_CLIENT) != PlatformFlags::Platform_NONE);
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if (isAllPlatforms || isAllClientPlatforms
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|| (platformFlags & static_cast<PlatformFlags>(1 << platformNum)) != PlatformFlags::Platform_NONE)
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{
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platforms.push_back(PlatformNames[platformNum]);
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}
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}
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return platforms;
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}
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AZStd::fixed_vector<AZStd::string_view, PlatformId::NumPlatformIds> PlatformHelper::GetPlatformsInterpreted(PlatformFlags platformFlags)
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{
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return GetPlatforms(GetPlatformFlagsInterpreted(platformFlags));
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}
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AZStd::fixed_vector<PlatformId, PlatformId::NumPlatformIds> PlatformHelper::GetPlatformIndices(PlatformFlags platformFlags)
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{
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AZStd::fixed_vector<PlatformId, PlatformId::NumPlatformIds> platformIndices;
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for (int i = 0; i < PlatformId::NumPlatformIds; i++)
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{
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PlatformId index = static_cast<PlatformId>(i);
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if ((GetPlatformFlagFromPlatformIndex(index) & platformFlags) != PlatformFlags::Platform_NONE)
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{
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platformIndices.emplace_back(index);
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}
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}
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return platformIndices;
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}
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AZStd::fixed_vector<PlatformId, PlatformId::NumPlatformIds> PlatformHelper::GetPlatformIndicesInterpreted(PlatformFlags platformFlags)
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{
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return GetPlatformIndices(GetPlatformFlagsInterpreted(platformFlags));
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}
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PlatformFlags PlatformHelper::GetPlatformFlag(AZStd::string_view platform)
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{
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int platformIndex = GetPlatformIndexFromName(platform);
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if (platformIndex == PlatformId::Invalid)
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{
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AZ_Error("PlatformDefault", false, "Invalid Platform ( %.*s ).\n", static_cast<int>(platform.length()), platform.data());
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return PlatformFlags::Platform_NONE;
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}
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if (platformIndex == PlatformId::ALL)
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{
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return PlatformFlags::Platform_ALL;
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}
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if (platformIndex == PlatformId::ALL_CLIENT)
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{
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return PlatformFlags::Platform_ALL_CLIENT;
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}
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return static_cast<PlatformFlags>(1 << platformIndex);
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}
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const char* PlatformHelper::GetPlatformName(PlatformId platform)
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{
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if (platform < 0 || platform > PlatformId::NumPlatformIds)
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{
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return "invalid";
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}
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return PlatformNames[platform];
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}
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void PlatformHelper::AppendPlatformCodeNames(AZStd::fixed_vector<AZStd::string_view, MaxPlatformCodeNames>& platformCodes, AZStd::string_view platformId)
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{
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PlatformId platform = GetPlatformIdFromName(platformId);
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AZ_Assert(platform != PlatformId::Invalid, "Unsupported Platform ID: %.*s", static_cast<int>(platformId.length()), platformId.data());
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AppendPlatformCodeNames(platformCodes, platform);
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}
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void PlatformHelper::AppendPlatformCodeNames(AZStd::fixed_vector<AZStd::string_view, MaxPlatformCodeNames>& platformCodes, PlatformId platformId)
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{
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// The IOS SDK has a macro that defines IOS as 1 which causes the enum below to be incorrectly converted to "PlatformId::1".
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#pragma push_macro("IOS")
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#undef IOS
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// To reduce work the Asset Processor groups assets that can be shared between hardware platforms together. For this
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// reason "PC" can for instance cover both the Windows and Linux platforms and "IOS" can cover AppleTV and iOS.
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switch (platformId)
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{
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case PlatformId::PC:
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platformCodes.emplace_back(PlatformCodeNameWindows);
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platformCodes.emplace_back(PlatformCodeNameLinux);
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break;
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case PlatformId::ES3:
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platformCodes.emplace_back(PlatformCodeNameAndroid);
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break;
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case PlatformId::IOS:
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platformCodes.emplace_back(PlatformCodeNameiOS);
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break;
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case PlatformId::OSX:
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platformCodes.emplace_back(PlatformCodeNameMac);
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break;
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case PlatformId::PROVO:
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platformCodes.emplace_back(PlatformCodeNameProvo);
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break;
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case PlatformId::SALEM:
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platformCodes.emplace_back(PlatformCodeNameSalem);
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break;
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case PlatformId::JASPER:
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platformCodes.emplace_back(PlatformCodeNameJasper);
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break;
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case PlatformId::SERVER:
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// Server is not a hardware platform
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break;
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default:
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AZ_Assert(false, "Unsupported Platform ID: %i", platformId);
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break;
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}
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#pragma pop_macro("IOS")
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}
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int PlatformHelper::GetPlatformIndexFromName(AZStd::string_view platformName)
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{
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for (int idx = 0; idx < PlatformId::NumPlatformIds; idx++)
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{
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if (platformName == PlatformNames[idx])
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{
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return idx;
|
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}
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}
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return PlatformId::Invalid;
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}
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PlatformId PlatformHelper::GetPlatformIdFromName(AZStd::string_view platformName)
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{
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return aznumeric_caster(GetPlatformIndexFromName(platformName));
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}
|
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AssetPlatformCombinedString PlatformHelper::GetCommaSeparatedPlatformList(PlatformFlags platformFlags)
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{
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AZStd::fixed_vector<AZStd::string_view, PlatformId::NumPlatformIds> platformNames = GetPlatforms(platformFlags);
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AssetPlatformCombinedString platformsString;
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AZ::StringFunc::Join(platformsString, platformNames.begin(), platformNames.end(), ", ");
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return platformsString;
|
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}
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|
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PlatformFlags PlatformHelper::GetPlatformFlagsInterpreted(PlatformFlags platformFlags)
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{
|
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PlatformFlags returnFlags = PlatformFlags::Platform_NONE;
|
||||
|
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if ((platformFlags & PlatformFlags::Platform_ALL) != PlatformFlags::Platform_NONE)
|
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{
|
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for (int i = 0; i < NumPlatforms; ++i)
|
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{
|
||||
auto platformId = static_cast<PlatformId>(i);
|
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|
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if (platformId != PlatformId::ALL && platformId != PlatformId::ALL_CLIENT)
|
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{
|
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returnFlags |= GetPlatformFlagFromPlatformIndex(platformId);
|
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}
|
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}
|
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}
|
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else if ((platformFlags & PlatformFlags::Platform_ALL_CLIENT) != PlatformFlags::Platform_NONE)
|
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{
|
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for (int i = 0; i < NumPlatforms; ++i)
|
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{
|
||||
auto platformId = static_cast<PlatformId>(i);
|
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|
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if (platformId != PlatformId::ALL && platformId != PlatformId::ALL_CLIENT && platformId != PlatformId::SERVER)
|
||||
{
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returnFlags |= GetPlatformFlagFromPlatformIndex(platformId);
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}
|
||||
}
|
||||
}
|
||||
else
|
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{
|
||||
returnFlags = platformFlags;
|
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}
|
||||
|
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return returnFlags;
|
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}
|
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|
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bool PlatformHelper::IsSpecialPlatform(PlatformFlags platformFlags)
|
||||
{
|
||||
return (platformFlags & PlatformFlags::Platform_ALL) != PlatformFlags::Platform_NONE
|
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|| (platformFlags & PlatformFlags::Platform_ALL_CLIENT) != PlatformFlags::Platform_NONE;
|
||||
}
|
||||
|
||||
bool HasFlagHelper(PlatformFlags flags, PlatformFlags checkPlatform)
|
||||
{
|
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return (flags & checkPlatform) == checkPlatform;
|
||||
}
|
||||
|
||||
|
||||
bool PlatformHelper::HasPlatformFlag(PlatformFlags flags, PlatformId checkPlatform)
|
||||
{
|
||||
// If checkPlatform contains any kind of invalid id, just exit out here
|
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if (checkPlatform == PlatformId::Invalid || checkPlatform == NumPlatforms)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// ALL_CLIENT + SERVER = ALL
|
||||
if (HasFlagHelper(flags, PlatformFlags::Platform_ALL_CLIENT | PlatformFlags::Platform_SERVER))
|
||||
{
|
||||
flags = PlatformFlags::Platform_ALL;
|
||||
}
|
||||
|
||||
if (HasFlagHelper(flags, PlatformFlags::Platform_ALL))
|
||||
{
|
||||
// It doesn't matter what checkPlatform is set to in this case, just return true
|
||||
return true;
|
||||
}
|
||||
|
||||
if (HasFlagHelper(flags, PlatformFlags::Platform_ALL_CLIENT))
|
||||
{
|
||||
return checkPlatform != PlatformId::SERVER;
|
||||
}
|
||||
|
||||
return HasFlagHelper(flags, GetPlatformFlagFromPlatformIndex(checkPlatform));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,157 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Preprocessor/Enum.h>
|
||||
#include <AzCore/std/containers/fixed_vector.h>
|
||||
#include <AzCore/std/containers/unordered_map.h>
|
||||
#include <AzCore/std/string/fixed_string.h>
|
||||
#include <AzCore/std/string/string_view.h>
|
||||
|
||||
// On IOS builds IOS will be defined and interfere with the below enums
|
||||
#pragma push_macro("IOS")
|
||||
#undef IOS
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
inline namespace PlatformDefaults
|
||||
{
|
||||
constexpr char PlatformPC[] = "pc";
|
||||
constexpr char PlatformES3[] = "es3";
|
||||
constexpr char PlatformIOS[] = "ios";
|
||||
constexpr char PlatformOSX[] = "osx_gl";
|
||||
constexpr char PlatformProvo[] = "provo";
|
||||
constexpr char PlatformSalem[] = "salem";
|
||||
constexpr char PlatformJasper[] = "jasper";
|
||||
constexpr char PlatformServer[] = "server";
|
||||
|
||||
constexpr char PlatformCodeNameWindows[] = "Windows";
|
||||
constexpr char PlatformCodeNameLinux[] = "Linux";
|
||||
constexpr char PlatformCodeNameAndroid[] = "Android";
|
||||
constexpr char PlatformCodeNameiOS[] = "iOS";
|
||||
constexpr char PlatformCodeNameMac[] = "Mac";
|
||||
constexpr char PlatformCodeNameProvo[] = "Provo";
|
||||
constexpr char PlatformCodeNameSalem[] = "Salem";
|
||||
constexpr char PlatformCodeNameJasper[] = "Jasper";
|
||||
constexpr char PlatformAll[] = "all";
|
||||
constexpr char PlatformAllClient[] = "all_client";
|
||||
|
||||
// Used for the capacity of a fixed vector to store the code names of platforms
|
||||
// The value needs to be higher than the number of unique OS platforms that are supported(at this time 8)
|
||||
constexpr size_t MaxPlatformCodeNames = 16;
|
||||
|
||||
//! This platform enum have platform values in sequence and can also be used to get the platform count.
|
||||
AZ_ENUM_WITH_UNDERLYING_TYPE(PlatformId, int,
|
||||
(Invalid, -1),
|
||||
PC,
|
||||
ES3,
|
||||
IOS,
|
||||
OSX,
|
||||
PROVO,
|
||||
SALEM,
|
||||
JASPER,
|
||||
SERVER, // Corresponds to the customer's flavor of "server" which could be windows, ubuntu, etc
|
||||
ALL,
|
||||
ALL_CLIENT,
|
||||
|
||||
// Add new platforms above this
|
||||
NumPlatformIds
|
||||
);
|
||||
constexpr int NumClientPlatforms = 7;
|
||||
constexpr int NumPlatforms = NumClientPlatforms + 1; // 1 "Server" platform currently
|
||||
enum class PlatformFlags : AZ::u32
|
||||
{
|
||||
Platform_NONE = 0x00,
|
||||
Platform_PC = 1 << PlatformId::PC,
|
||||
Platform_ES3 = 1 << PlatformId::ES3,
|
||||
Platform_IOS = 1 << PlatformId::IOS,
|
||||
Platform_OSX = 1 << PlatformId::OSX,
|
||||
Platform_PROVO = 1 << PlatformId::PROVO,
|
||||
Platform_SALEM = 1 << PlatformId::SALEM,
|
||||
Platform_JASPER = 1 << PlatformId::JASPER,
|
||||
Platform_SERVER = 1 << PlatformId::SERVER,
|
||||
|
||||
// A special platform that will always correspond to all platforms, even if new ones are added
|
||||
Platform_ALL = 1ULL << 30,
|
||||
|
||||
// A special platform that will always correspond to all non-server platforms, even if new ones are added
|
||||
Platform_ALL_CLIENT = 1ULL << 31,
|
||||
|
||||
AllNamedPlatforms = Platform_PC | Platform_ES3 | Platform_IOS | Platform_OSX | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
|
||||
};
|
||||
|
||||
AZ_DEFINE_ENUM_BITWISE_OPERATORS(PlatformFlags);
|
||||
|
||||
// 32 characters should be more than enough to store a platform name
|
||||
using AssetPlatformFixedString = AZStd::fixed_string<32>;
|
||||
// Fixed string which can store a comma separated list of platforms names
|
||||
// Additional byte is added to take into account the comma
|
||||
using AssetPlatformCombinedString = AZStd::fixed_string < (AssetPlatformFixedString{}.max_size() + 1)* PlatformId::NumPlatformIds > ;
|
||||
|
||||
const char* PlatformIdToPalFolder(PlatformId platform);
|
||||
|
||||
const char* OSPlatformToDefaultAssetPlatform(AZStd::string_view osPlatform);
|
||||
|
||||
//! Platform Helper is an utility class that can be used to retrieve platform related information
|
||||
class PlatformHelper
|
||||
{
|
||||
public:
|
||||
|
||||
//! Given a platformIndex returns the platform name
|
||||
static const char* GetPlatformName(PlatformId platform);
|
||||
|
||||
//! Converts the platform name to the platform code names as defined in AZ_TRAIT_OS_PLATFORM_CODENAME.
|
||||
static void AppendPlatformCodeNames(AZStd::fixed_vector<AZStd::string_view, MaxPlatformCodeNames>& platformCodes, AZStd::string_view platformName);
|
||||
|
||||
//! Converts the platform name to the platform code names as defined in AZ_TRAIT_OS_PLATFORM_CODENAME.
|
||||
static void AppendPlatformCodeNames(AZStd::fixed_vector<AZStd::string_view, MaxPlatformCodeNames>& platformCodes, PlatformId platformId);
|
||||
|
||||
//! Given a platform name returns a platform index.
|
||||
//! If the platform is not found, the method returns -1.
|
||||
static int GetPlatformIndexFromName(AZStd::string_view platformName);
|
||||
|
||||
//! Given a platform name returns a platform id.
|
||||
//! If the platform is not found, the method returns -1.
|
||||
static PlatformId GetPlatformIdFromName(AZStd::string_view platformName);
|
||||
|
||||
//! Given a platformIndex returns the platformFlags
|
||||
static PlatformFlags GetPlatformFlagFromPlatformIndex(PlatformId platform);
|
||||
|
||||
//! Given a platformFlags returns all the platform identifiers that are set.
|
||||
static AZStd::fixed_vector<AZStd::string_view, PlatformId::NumPlatformIds> GetPlatforms(PlatformFlags platformFlags);
|
||||
//! Given a platformFlags returns all the platform identifiers that are set, with special flags interpreted. Do not use the result for saving
|
||||
static AZStd::fixed_vector<AZStd::string_view, PlatformId::NumPlatformIds> GetPlatformsInterpreted(PlatformFlags platformFlags);
|
||||
|
||||
//! Given a platformFlags return a list of PlatformId indices
|
||||
static AZStd::fixed_vector<PlatformId, PlatformId::NumPlatformIds> GetPlatformIndices(PlatformFlags platformFlags);
|
||||
//! Given a platformFlags return a list of PlatformId indices, with special flags interpreted. Do not use the result for saving
|
||||
static AZStd::fixed_vector<PlatformId, PlatformId::NumPlatformIds> GetPlatformIndicesInterpreted(PlatformFlags platformFlags);
|
||||
|
||||
//! Given a platform identifier returns its corresponding platform flag.
|
||||
static PlatformFlags GetPlatformFlag(AZStd::string_view platform);
|
||||
|
||||
//! Given any platformFlags returns a string listing the input platforms
|
||||
static AssetPlatformCombinedString GetCommaSeparatedPlatformList(PlatformFlags platformFlags);
|
||||
|
||||
//! If platformFlags contains any special flags, they are removed and replaced with the normal flags they represent
|
||||
static PlatformFlags GetPlatformFlagsInterpreted(PlatformFlags platformFlags);
|
||||
|
||||
//! Returns true if platformFlags contains any special flags
|
||||
static bool IsSpecialPlatform(PlatformFlags platformFlags);
|
||||
|
||||
//! Returns true if platformFlags has checkPlatform flag set.
|
||||
static bool HasPlatformFlag(PlatformFlags platformFlags, PlatformId checkPlatform);
|
||||
};
|
||||
}
|
||||
}
|
||||
#pragma pop_macro("IOS")
|
||||
@@ -17,6 +17,7 @@
|
||||
#include <AzCore/JSON/pointer.h>
|
||||
#include <AzCore/JSON/prettywriter.h>
|
||||
#include <AzCore/JSON/writer.h>
|
||||
#include <AzCore/PlatformId/PlatformDefaults.h>
|
||||
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
|
||||
#include <AzCore/Settings/CommandLine.h>
|
||||
#include <AzCore/std/string/conversions.h>
|
||||
@@ -463,18 +464,6 @@ namespace AZ::SettingsRegistryMergeUtils
|
||||
void MergeSettingsToRegistry_Bootstrap(SettingsRegistryInterface& registry)
|
||||
{
|
||||
ConfigParserSettings parserSettings;
|
||||
parserSettings.m_commentPrefixFunc = [](AZStd::string_view line) -> AZStd::string_view
|
||||
{
|
||||
constexpr AZStd::string_view commentPrefixes[]{ "--", ";","#" };
|
||||
for (AZStd::string_view commentPrefix : commentPrefixes)
|
||||
{
|
||||
if (size_t commentOffset = line.find(commentPrefix); commentOffset != AZStd::string_view::npos)
|
||||
{
|
||||
return line.substr(0, commentOffset);
|
||||
}
|
||||
}
|
||||
return line;
|
||||
};
|
||||
parserSettings.m_registryRootPointerPath = BootstrapSettingsRootKey;
|
||||
MergeSettingsToRegistry_ConfigFile(registry, "bootstrap.cfg", parserSettings);
|
||||
}
|
||||
@@ -501,9 +490,10 @@ namespace AZ::SettingsRegistryMergeUtils
|
||||
// and if that's missing just get "assets".
|
||||
constexpr char platformName[] = AZ_TRAIT_OS_PLATFORM_CODENAME_LOWER;
|
||||
|
||||
SettingsRegistryInterface::FixedValueString assetPlatform;
|
||||
buffer = AZStd::fixed_string<bufferSize>::format("%s/%s_assets", BootstrapSettingsRootKey, platformName);
|
||||
AZStd::string_view assetPlatformKey(buffer);
|
||||
// Use the platform codename to retrieve the default asset platform value
|
||||
SettingsRegistryInterface::FixedValueString assetPlatform = AZ::OSPlatformToDefaultAssetPlatform(AZ_TRAIT_OS_PLATFORM_CODENAME);
|
||||
if (!registry.Get(assetPlatform, assetPlatformKey))
|
||||
{
|
||||
buffer = AZStd::fixed_string<bufferSize>::format("%s/assets", BootstrapSettingsRootKey);
|
||||
|
||||
@@ -607,6 +607,8 @@ set(FILES
|
||||
Utils/Utils.h
|
||||
Script/lua/lua.h
|
||||
Memory/HeapSchema.cpp
|
||||
PlatformId/PlatformDefaults.h
|
||||
PlatformId/PlatformDefaults.cpp
|
||||
PlatformId/PlatformId.h
|
||||
PlatformId/PlatformId.cpp
|
||||
Socket/AzSocket_fwd.h
|
||||
|
||||
@@ -1,338 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/Casting/numeric_cast.h>
|
||||
#include <AzFramework/Platform/PlatformDefaults.h>
|
||||
|
||||
#include <AzCore/StringFunc/StringFunc.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformES3, PlatformIOS, PlatformOSX, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
|
||||
|
||||
const char* PlatformIdToPalFolder(AzFramework::PlatformId platform)
|
||||
{
|
||||
#ifdef IOS
|
||||
#define AZ_REDEFINE_IOS_AT_END IOS
|
||||
#undef IOS
|
||||
#endif
|
||||
switch (platform)
|
||||
{
|
||||
case AzFramework::PC:
|
||||
return "PC";
|
||||
case AzFramework::ES3:
|
||||
return "Android";
|
||||
case AzFramework::IOS:
|
||||
return "iOS";
|
||||
case AzFramework::OSX:
|
||||
return "Mac";
|
||||
case AzFramework::PROVO:
|
||||
return "Provo";
|
||||
case AzFramework::SALEM:
|
||||
return "Salem";
|
||||
case AzFramework::JASPER:
|
||||
return "Jasper";
|
||||
case AzFramework::SERVER:
|
||||
return "Server";
|
||||
case AzFramework::ALL:
|
||||
case AzFramework::ALL_CLIENT:
|
||||
case AzFramework::NumPlatformIds:
|
||||
case AzFramework::Invalid:
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
|
||||
#ifdef AZ_REDEFINE_IOS_AT_END
|
||||
#define IOS AZ_REDEFINE_IOS_AT_END
|
||||
#endif
|
||||
}
|
||||
|
||||
const char* OSPlatformToDefaultAssetPlatform(AZStd::string_view osPlatform)
|
||||
{
|
||||
if (osPlatform == PlatformCodeNameWindows || osPlatform == PlatformCodeNameLinux)
|
||||
{
|
||||
return PlatformPC;
|
||||
}
|
||||
else if (osPlatform == PlatformCodeNameMac)
|
||||
{
|
||||
return PlatformOSX;
|
||||
}
|
||||
else if (osPlatform == PlatformCodeNameAndroid)
|
||||
{
|
||||
return PlatformES3;
|
||||
}
|
||||
else if (osPlatform == PlatformCodeNameiOS)
|
||||
{
|
||||
return PlatformIOS;
|
||||
}
|
||||
else if (osPlatform == PlatformCodeNameProvo)
|
||||
{
|
||||
return PlatformProvo;
|
||||
}
|
||||
else if (osPlatform == PlatformCodeNameSalem)
|
||||
{
|
||||
return PlatformSalem;
|
||||
}
|
||||
else if (osPlatform == PlatformCodeNameJasper)
|
||||
{
|
||||
return PlatformJasper;
|
||||
}
|
||||
|
||||
AZ_Error("PlatformDefault", false, R"(Supplied OS platform "%.*s" does not have a corresponding default asset platform)",
|
||||
aznumeric_cast<int>(osPlatform.size()), osPlatform.data());
|
||||
return "";
|
||||
}
|
||||
|
||||
PlatformFlags PlatformHelper::GetPlatformFlagFromPlatformIndex(PlatformId platformIndex)
|
||||
{
|
||||
if (platformIndex < 0 || platformIndex > PlatformId::NumPlatformIds)
|
||||
{
|
||||
return PlatformFlags::Platform_NONE;
|
||||
}
|
||||
if (platformIndex == PlatformId::ALL)
|
||||
{
|
||||
return PlatformFlags::Platform_ALL;
|
||||
}
|
||||
if (platformIndex == PlatformId::ALL_CLIENT)
|
||||
{
|
||||
return PlatformFlags::Platform_ALL_CLIENT;
|
||||
}
|
||||
return static_cast<PlatformFlags>(1 << platformIndex);
|
||||
}
|
||||
|
||||
AZStd::fixed_vector<AZStd::string_view, PlatformId::NumPlatformIds> PlatformHelper::GetPlatforms(PlatformFlags platformFlags)
|
||||
{
|
||||
AZStd::fixed_vector<AZStd::string_view, PlatformId::NumPlatformIds> platforms;
|
||||
for (int platformNum = 0; platformNum < PlatformId::NumPlatformIds; ++platformNum)
|
||||
{
|
||||
const bool isAllPlatforms = PlatformId::ALL == static_cast<PlatformId>(platformNum)
|
||||
&& ((platformFlags & PlatformFlags::Platform_ALL) != PlatformFlags::Platform_NONE);
|
||||
|
||||
const bool isAllClientPlatforms = PlatformId::ALL_CLIENT == static_cast<PlatformId>(platformNum)
|
||||
&& ((platformFlags & PlatformFlags::Platform_ALL_CLIENT) != PlatformFlags::Platform_NONE);
|
||||
|
||||
if (isAllPlatforms || isAllClientPlatforms
|
||||
|| (platformFlags & static_cast<PlatformFlags>(1 << platformNum)) != PlatformFlags::Platform_NONE)
|
||||
{
|
||||
platforms.push_back(PlatformNames[platformNum]);
|
||||
}
|
||||
}
|
||||
|
||||
return platforms;
|
||||
}
|
||||
|
||||
AZStd::fixed_vector<AZStd::string_view, PlatformId::NumPlatformIds> PlatformHelper::GetPlatformsInterpreted(PlatformFlags platformFlags)
|
||||
{
|
||||
return GetPlatforms(GetPlatformFlagsInterpreted(platformFlags));
|
||||
}
|
||||
|
||||
AZStd::fixed_vector<PlatformId, PlatformId::NumPlatformIds> PlatformHelper::GetPlatformIndices(PlatformFlags platformFlags)
|
||||
{
|
||||
AZStd::fixed_vector<PlatformId, PlatformId::NumPlatformIds> platformIndices;
|
||||
for (int i = 0; i < PlatformId::NumPlatformIds; i++)
|
||||
{
|
||||
PlatformId index = static_cast<PlatformId>(i);
|
||||
if ((GetPlatformFlagFromPlatformIndex(index) & platformFlags) != PlatformFlags::Platform_NONE)
|
||||
{
|
||||
platformIndices.emplace_back(index);
|
||||
}
|
||||
}
|
||||
return platformIndices;
|
||||
}
|
||||
|
||||
AZStd::fixed_vector<PlatformId, PlatformId::NumPlatformIds> PlatformHelper::GetPlatformIndicesInterpreted(PlatformFlags platformFlags)
|
||||
{
|
||||
return GetPlatformIndices(GetPlatformFlagsInterpreted(platformFlags));
|
||||
}
|
||||
|
||||
PlatformFlags PlatformHelper::GetPlatformFlag(AZStd::string_view platform)
|
||||
{
|
||||
int platformIndex = GetPlatformIndexFromName(platform);
|
||||
if (platformIndex == PlatformId::Invalid)
|
||||
{
|
||||
AZ_Error("PlatformDefault", false, "Invalid Platform ( %.*s ).\n", static_cast<int>(platform.length()), platform.data());
|
||||
return PlatformFlags::Platform_NONE;
|
||||
}
|
||||
|
||||
if(platformIndex == PlatformId::ALL)
|
||||
{
|
||||
return PlatformFlags::Platform_ALL;
|
||||
}
|
||||
|
||||
if (platformIndex == PlatformId::ALL_CLIENT)
|
||||
{
|
||||
return PlatformFlags::Platform_ALL_CLIENT;
|
||||
}
|
||||
|
||||
return static_cast<PlatformFlags>(1 << platformIndex);
|
||||
}
|
||||
|
||||
const char* PlatformHelper::GetPlatformName(PlatformId platform)
|
||||
{
|
||||
if (platform < 0 || platform > PlatformId::NumPlatformIds)
|
||||
{
|
||||
return "invalid";
|
||||
}
|
||||
return PlatformNames[platform];
|
||||
}
|
||||
|
||||
void PlatformHelper::AppendPlatformCodeNames(AZStd::fixed_vector<AZStd::string_view, MaxPlatformCodeNames>& platformCodes, AZStd::string_view platformId)
|
||||
{
|
||||
PlatformId platform = GetPlatformIdFromName(platformId);
|
||||
AZ_Assert(platform != PlatformId::Invalid, "Unsupported Platform ID: %.*s", static_cast<int>(platformId.length()), platformId.data());
|
||||
AppendPlatformCodeNames(platformCodes, platform);
|
||||
}
|
||||
|
||||
void PlatformHelper::AppendPlatformCodeNames(AZStd::fixed_vector<AZStd::string_view, MaxPlatformCodeNames>& platformCodes, PlatformId platformId)
|
||||
{
|
||||
// The IOS SDK has a macro that defines IOS as 1 which causes the enum below to be incorrectly converted to "PlatformId::1".
|
||||
#pragma push_macro("IOS")
|
||||
#undef IOS
|
||||
// To reduce work the Asset Processor groups assets that can be shared between hardware platforms together. For this
|
||||
// reason "PC" can for instance cover both the Windows and Linux platforms and "IOS" can cover AppleTV and iOS.
|
||||
switch (platformId)
|
||||
{
|
||||
case PlatformId::PC:
|
||||
platformCodes.emplace_back(PlatformCodeNameWindows);
|
||||
platformCodes.emplace_back(PlatformCodeNameLinux);
|
||||
break;
|
||||
case PlatformId::ES3:
|
||||
platformCodes.emplace_back(PlatformCodeNameAndroid);
|
||||
break;
|
||||
case PlatformId::IOS:
|
||||
platformCodes.emplace_back(PlatformCodeNameiOS);
|
||||
break;
|
||||
case PlatformId::OSX:
|
||||
platformCodes.emplace_back(PlatformCodeNameMac);
|
||||
break;
|
||||
case PlatformId::PROVO:
|
||||
platformCodes.emplace_back(PlatformCodeNameProvo);
|
||||
break;
|
||||
case PlatformId::SALEM:
|
||||
platformCodes.emplace_back(PlatformCodeNameSalem);
|
||||
break;
|
||||
case PlatformId::JASPER:
|
||||
platformCodes.emplace_back(PlatformCodeNameJasper);
|
||||
break;
|
||||
case PlatformId::SERVER:
|
||||
// Server is not a hardware platform
|
||||
break;
|
||||
default:
|
||||
AZ_Assert(false, "Unsupported Platform ID: %i", platformId);
|
||||
break;
|
||||
}
|
||||
#pragma pop_macro("IOS")
|
||||
}
|
||||
|
||||
int PlatformHelper::GetPlatformIndexFromName(AZStd::string_view platformName)
|
||||
{
|
||||
for (int idx = 0; idx < PlatformId::NumPlatformIds; idx++)
|
||||
{
|
||||
if (platformName == PlatformNames[idx])
|
||||
{
|
||||
return idx;
|
||||
}
|
||||
}
|
||||
|
||||
return PlatformId::Invalid;
|
||||
}
|
||||
|
||||
PlatformId PlatformHelper::GetPlatformIdFromName(AZStd::string_view platformName)
|
||||
{
|
||||
return aznumeric_caster(GetPlatformIndexFromName(platformName));
|
||||
}
|
||||
|
||||
AssetPlatformCombinedString PlatformHelper::GetCommaSeparatedPlatformList(PlatformFlags platformFlags)
|
||||
{
|
||||
AZStd::fixed_vector<AZStd::string_view, PlatformId::NumPlatformIds> platformNames = GetPlatforms(platformFlags);
|
||||
AssetPlatformCombinedString platformsString;
|
||||
AZ::StringFunc::Join(platformsString, platformNames.begin(), platformNames.end(), ", ");
|
||||
return platformsString;
|
||||
}
|
||||
|
||||
PlatformFlags PlatformHelper::GetPlatformFlagsInterpreted(PlatformFlags platformFlags)
|
||||
{
|
||||
PlatformFlags returnFlags = PlatformFlags::Platform_NONE;
|
||||
|
||||
if((platformFlags & PlatformFlags::Platform_ALL) != PlatformFlags::Platform_NONE)
|
||||
{
|
||||
for (int i = 0; i < NumPlatforms; ++i)
|
||||
{
|
||||
auto platformId = static_cast<PlatformId>(i);
|
||||
|
||||
if (platformId != PlatformId::ALL && platformId != PlatformId::ALL_CLIENT)
|
||||
{
|
||||
returnFlags |= GetPlatformFlagFromPlatformIndex(platformId);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if((platformFlags & PlatformFlags::Platform_ALL_CLIENT) != PlatformFlags::Platform_NONE)
|
||||
{
|
||||
for (int i = 0; i < NumPlatforms; ++i)
|
||||
{
|
||||
auto platformId = static_cast<PlatformId>(i);
|
||||
|
||||
if (platformId != PlatformId::ALL && platformId != PlatformId::ALL_CLIENT && platformId != PlatformId::SERVER)
|
||||
{
|
||||
returnFlags |= GetPlatformFlagFromPlatformIndex(platformId);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
returnFlags = platformFlags;
|
||||
}
|
||||
|
||||
return returnFlags;
|
||||
}
|
||||
|
||||
bool PlatformHelper::IsSpecialPlatform(PlatformFlags platformFlags)
|
||||
{
|
||||
return (platformFlags & PlatformFlags::Platform_ALL) != PlatformFlags::Platform_NONE
|
||||
|| (platformFlags & PlatformFlags::Platform_ALL_CLIENT) != PlatformFlags::Platform_NONE;
|
||||
}
|
||||
|
||||
bool HasFlagHelper(PlatformFlags flags, PlatformFlags checkPlatform)
|
||||
{
|
||||
return (flags & checkPlatform) == checkPlatform;
|
||||
}
|
||||
|
||||
|
||||
bool PlatformHelper::HasPlatformFlag(PlatformFlags flags, PlatformId checkPlatform)
|
||||
{
|
||||
// If checkPlatform contains any kind of invalid id, just exit out here
|
||||
if(checkPlatform == PlatformId::Invalid || checkPlatform == NumPlatforms)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// ALL_CLIENT + SERVER = ALL
|
||||
if(HasFlagHelper(flags, PlatformFlags::Platform_ALL_CLIENT | PlatformFlags::Platform_SERVER))
|
||||
{
|
||||
flags = PlatformFlags::Platform_ALL;
|
||||
}
|
||||
|
||||
if(HasFlagHelper(flags, PlatformFlags::Platform_ALL))
|
||||
{
|
||||
// It doesn't matter what checkPlatform is set to in this case, just return true
|
||||
return true;
|
||||
}
|
||||
|
||||
if(HasFlagHelper(flags, PlatformFlags::Platform_ALL_CLIENT))
|
||||
{
|
||||
return checkPlatform != PlatformId::SERVER;
|
||||
}
|
||||
|
||||
return HasFlagHelper(flags, GetPlatformFlagFromPlatformIndex(checkPlatform));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -12,144 +12,12 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Preprocessor/Enum.h>
|
||||
#include <AzCore/std/containers/fixed_vector.h>
|
||||
#include <AzCore/std/containers/unordered_map.h>
|
||||
#include <AzCore/std/string/fixed_string.h>
|
||||
#include <AzCore/std/string/string_view.h>
|
||||
|
||||
// On IOS builds IOS will be defined and interfere with the below enums
|
||||
#pragma push_macro("IOS")
|
||||
#undef IOS
|
||||
#include <AzCore/PlatformId/PlatformDefaults.h>
|
||||
|
||||
// As the Platform defaults is needed within AzCore,
|
||||
// those structures have been moved to AzCore and brought into
|
||||
// The AzFramework namespace for backwards compatibility
|
||||
namespace AzFramework
|
||||
{
|
||||
constexpr char PlatformPC[] = "pc";
|
||||
constexpr char PlatformES3[] = "es3";
|
||||
constexpr char PlatformIOS[] = "ios";
|
||||
constexpr char PlatformOSX[] = "osx_gl";
|
||||
constexpr char PlatformProvo[] = "provo";
|
||||
constexpr char PlatformSalem[] = "salem";
|
||||
constexpr char PlatformJasper[] = "jasper";
|
||||
constexpr char PlatformServer[] = "server";
|
||||
|
||||
constexpr char PlatformCodeNameWindows[] = "Windows";
|
||||
constexpr char PlatformCodeNameLinux[] = "Linux";
|
||||
constexpr char PlatformCodeNameAndroid[] = "Android";
|
||||
constexpr char PlatformCodeNameiOS[] = "iOS";
|
||||
constexpr char PlatformCodeNameMac[] = "Mac";
|
||||
constexpr char PlatformCodeNameProvo[] = "Provo";
|
||||
constexpr char PlatformCodeNameSalem[] = "Salem";
|
||||
constexpr char PlatformCodeNameJasper[] = "Jasper";
|
||||
constexpr char PlatformAll[] = "all";
|
||||
constexpr char PlatformAllClient[] = "all_client";
|
||||
|
||||
// Used for the capacity of a fixed vector to store the code names of platforms
|
||||
// The value needs to be higher than the number of unique OS platforms that are supported(at this time 8)
|
||||
constexpr size_t MaxPlatformCodeNames = 16;
|
||||
|
||||
//! This platform enum have platform values in sequence and can also be used to get the platform count.
|
||||
AZ_ENUM_WITH_UNDERLYING_TYPE(PlatformId, int,
|
||||
(Invalid, -1),
|
||||
PC,
|
||||
ES3,
|
||||
IOS,
|
||||
OSX,
|
||||
PROVO,
|
||||
SALEM,
|
||||
JASPER,
|
||||
SERVER, // Corresponds to the customer's flavor of "server" which could be windows, ubuntu, etc
|
||||
ALL,
|
||||
ALL_CLIENT,
|
||||
|
||||
// Add new platforms above this
|
||||
NumPlatformIds
|
||||
);
|
||||
constexpr int NumClientPlatforms = 7;
|
||||
constexpr int NumPlatforms = NumClientPlatforms + 1; // 1 "Server" platform currently
|
||||
enum class PlatformFlags : AZ::u32
|
||||
{
|
||||
Platform_NONE = 0x00,
|
||||
Platform_PC = 1 << PlatformId::PC,
|
||||
Platform_ES3 = 1 << PlatformId::ES3,
|
||||
Platform_IOS = 1 << PlatformId::IOS,
|
||||
Platform_OSX = 1 << PlatformId::OSX,
|
||||
Platform_PROVO = 1 << PlatformId::PROVO,
|
||||
Platform_SALEM = 1 << PlatformId::SALEM,
|
||||
Platform_JASPER = 1 << PlatformId::JASPER,
|
||||
Platform_SERVER = 1 << PlatformId::SERVER,
|
||||
|
||||
// A special platform that will always correspond to all platforms, even if new ones are added
|
||||
Platform_ALL = 1ULL << 30,
|
||||
|
||||
// A special platform that will always correspond to all non-server platforms, even if new ones are added
|
||||
Platform_ALL_CLIENT = 1ULL << 31,
|
||||
|
||||
AllNamedPlatforms = Platform_PC | Platform_ES3 | Platform_IOS | Platform_OSX | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
|
||||
};
|
||||
|
||||
AZ_DEFINE_ENUM_BITWISE_OPERATORS(PlatformFlags);
|
||||
|
||||
// 32 characters should be more than enough to store a platform name
|
||||
using AssetPlatformFixedString = AZStd::fixed_string<32>;
|
||||
// Fixed string which can store a comma separated list of platforms names
|
||||
// Additional byte is added to take into account the comma
|
||||
using AssetPlatformCombinedString = AZStd::fixed_string<(AssetPlatformFixedString{}.max_size() + 1) * PlatformId::NumPlatformIds>;
|
||||
|
||||
const char* PlatformIdToPalFolder(AzFramework::PlatformId platform);
|
||||
|
||||
const char* OSPlatformToDefaultAssetPlatform(AZStd::string_view osPlatform);
|
||||
|
||||
//! Platform Helper is an utility class that can be used to retrieve platform related information
|
||||
class PlatformHelper
|
||||
{
|
||||
public:
|
||||
|
||||
//! Given a platformIndex returns the platform name
|
||||
static const char* GetPlatformName(PlatformId platform);
|
||||
|
||||
//! Converts the platform name to the platform code names as defined in AZ_TRAIT_OS_PLATFORM_CODENAME.
|
||||
static void AppendPlatformCodeNames(AZStd::fixed_vector<AZStd::string_view, MaxPlatformCodeNames>& platformCodes, AZStd::string_view platformName);
|
||||
|
||||
//! Converts the platform name to the platform code names as defined in AZ_TRAIT_OS_PLATFORM_CODENAME.
|
||||
static void AppendPlatformCodeNames(AZStd::fixed_vector<AZStd::string_view, MaxPlatformCodeNames>& platformCodes, PlatformId platformId);
|
||||
|
||||
//! Given a platform name returns a platform index.
|
||||
//! If the platform is not found, the method returns -1.
|
||||
static int GetPlatformIndexFromName(AZStd::string_view platformName);
|
||||
|
||||
//! Given a platform name returns a platform id.
|
||||
//! If the platform is not found, the method returns -1.
|
||||
static PlatformId GetPlatformIdFromName(AZStd::string_view platformName);
|
||||
|
||||
//! Given a platformIndex returns the platformFlags
|
||||
static PlatformFlags GetPlatformFlagFromPlatformIndex(PlatformId platform);
|
||||
|
||||
//! Given a platformFlags returns all the platform identifiers that are set.
|
||||
static AZStd::fixed_vector<AZStd::string_view, PlatformId::NumPlatformIds> GetPlatforms(PlatformFlags platformFlags);
|
||||
//! Given a platformFlags returns all the platform identifiers that are set, with special flags interpreted. Do not use the result for saving
|
||||
static AZStd::fixed_vector<AZStd::string_view, PlatformId::NumPlatformIds> GetPlatformsInterpreted(PlatformFlags platformFlags);
|
||||
|
||||
//! Given a platformFlags return a list of PlatformId indices
|
||||
static AZStd::fixed_vector<PlatformId, PlatformId::NumPlatformIds> GetPlatformIndices(PlatformFlags platformFlags);
|
||||
//! Given a platformFlags return a list of PlatformId indices, with special flags interpreted. Do not use the result for saving
|
||||
static AZStd::fixed_vector<PlatformId, PlatformId::NumPlatformIds> GetPlatformIndicesInterpreted(PlatformFlags platformFlags);
|
||||
|
||||
//! Given a platform identifier returns its corresponding platform flag.
|
||||
static PlatformFlags GetPlatformFlag(AZStd::string_view platform);
|
||||
|
||||
//! Given any platformFlags returns a string listing the input platforms
|
||||
static AssetPlatformCombinedString GetCommaSeparatedPlatformList(PlatformFlags platformFlags);
|
||||
|
||||
//! If platformFlags contains any special flags, they are removed and replaced with the normal flags they represent
|
||||
static PlatformFlags GetPlatformFlagsInterpreted(PlatformFlags platformFlags);
|
||||
|
||||
//! Returns true if platformFlags contains any special flags
|
||||
static bool IsSpecialPlatform(PlatformFlags platformFlags);
|
||||
|
||||
//! Returns true if platformFlags has checkPlatform flag set.
|
||||
static bool HasPlatformFlag(PlatformFlags platformFlags, PlatformId checkPlatform);
|
||||
};
|
||||
using namespace AZ::PlatformDefaults;
|
||||
}
|
||||
|
||||
#pragma pop_macro("IOS")
|
||||
|
||||
@@ -317,7 +317,6 @@ set(FILES
|
||||
Terrain/TerrainDataRequestBus.h
|
||||
Terrain/TerrainDataRequestBus.cpp
|
||||
Platform/PlatformDefaults.h
|
||||
Platform/PlatformDefaults.cpp
|
||||
Windowing/WindowBus.h
|
||||
Windowing/NativeWindow.cpp
|
||||
Windowing/NativeWindow.h
|
||||
|
||||
@@ -80,6 +80,8 @@ namespace AzGameFramework
|
||||
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_ProjectUserRegistry(registry, AZ_TRAIT_OS_PLATFORM_CODENAME, specializations, &scratchBuffer);
|
||||
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_CommandLine(registry, m_commandLine, true);
|
||||
#endif
|
||||
// Update the Runtime file paths in case the "{BootstrapSettingsRootKey}/assets" key was overriden by a setting registry
|
||||
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(registry);
|
||||
}
|
||||
|
||||
AZ::ComponentTypeList GameApplication::GetRequiredSystemComponents() const
|
||||
|
||||
+9
-81
@@ -1,84 +1,12 @@
|
||||
-- When you see an option that does not have a platform preceeding it, that is the default
|
||||
-- value for anything not specificly set per platform. So if remote_filesystem=0 and you have
|
||||
-- ios_remote_file_system=1 then remote filesystem will be off for all platforms except ios
|
||||
-- Any of the settings in this file can be prefixed with a platform name:
|
||||
-- android, ios, mac, linux, windows, etc...
|
||||
-- or left unprefixed, to set all platforms not specified. The rules apply in the order they're declared
|
||||
; This file is deprecated and is only use currently for setting the path when running O3DE in an engine-centric manner
|
||||
; By engine-centric, what is meant is using CMake to configure from the <engine-root> directory and passing in the LY_PROJECTS value
|
||||
|
||||
project_path=AutomatedTesting
|
||||
|
||||
-- remote_filesystem - enable Virtual File System (VFS)
|
||||
-- This feature allows a remote instance of the game to run off assets
|
||||
-- on the asset processor computers cache instead of deploying them the remote device
|
||||
-- By default it is off and can be overridden for any platform
|
||||
remote_filesystem=0
|
||||
provo_remote_filesystem=0
|
||||
android_remote_filesystem=0
|
||||
ios_remote_filesystem=0
|
||||
mac_remote_filesystem=0
|
||||
|
||||
-- What type of assets are we going to load?
|
||||
-- We need to know this before we establish VFS because different platform assets
|
||||
-- are stored in different root folders in the cache. These correspond to the names
|
||||
-- In the asset processor config file. This value also controls what config file is read
|
||||
-- when you read system_xxxx_xxxx.cfg (for example, system_windows_pc.cfg or system_android_es3.cfg)
|
||||
-- by default, pc assets (in the 'pc' folder) are used, with RC being fed 'pc' as the platform
|
||||
-- by default on console we use the default assets=pc for better iteration times
|
||||
-- we should turn on console specific assets only when in release and/or testing assets and/or loading performance
|
||||
-- that way most people will not need to have 3 different caches taking up disk space
|
||||
assets = pc
|
||||
-- provo_assets = provo
|
||||
-- salem_assets = salem
|
||||
-- jasper_assets = jasper
|
||||
android_assets = es3
|
||||
ios_assets = ios
|
||||
mac_assets = osx_gl
|
||||
|
||||
-- Add the IP address of your console to the allowed list that will connect to the asset processor here
|
||||
-- You can list addresses or CIDR's. CIDR's are helpful if you are using DHCP. A CIDR looks like an ip address with
|
||||
-- a /n on the end means how many bits are significant. 8bits.8bits.8bits.8bits = /32
|
||||
-- Example: 192.168.1.3
|
||||
-- Example: 192.168.1.3, 192.168.1.15
|
||||
-- Example: 192.168.1.0/24 will allow any address starting with 192.168.1.
|
||||
-- Example: 192.168.0.0/16 will allow any address starting with 192.168.
|
||||
-- Example: 192.168.0.0/8 will allow any address starting with 192.
|
||||
-- allowed_list =
|
||||
|
||||
-- IP address and optionally port of the asset processor.
|
||||
-- Set your PC IP here: (and uncomment the next line)
|
||||
-- If you are running your asset processor on a windows machine you
|
||||
-- can find out your ip address by opening a cmd prompt and typing in ipconfig
|
||||
-- remote_ip = 127.0.0.1
|
||||
-- remote_port = 45643
|
||||
|
||||
-- Which way do you want to connect the asset processor to the game: 1=game connects to AP "connect", 0=AP connects to game "listen"
|
||||
-- Note: android and IOS over USB port forwarding may need to listen instead of connect
|
||||
connect_to_remote=0
|
||||
windows_connect_to_remote=1
|
||||
provo_connect_to_remote=1
|
||||
salem_connect_to_remote=0
|
||||
jasper_connect_to_remote=0
|
||||
android_connect_to_remote=0
|
||||
ios_connect_to_remote=0
|
||||
mac_connect_to_remote=0
|
||||
|
||||
-- Should we tell the game to wait and not proceed unless we have a connection to the AP or
|
||||
-- do we allow it to continue to try to connect in the background without waiting
|
||||
-- Note: Certain options REQUIRE that we do not proceed unless we have a connection, and will override this option to 1 when set
|
||||
-- Since remote_filesystem=1 requires a connection to proceed it will override our option to 1
|
||||
wait_for_connect=0
|
||||
provo_wait_for_connect=0
|
||||
salem_wait_for_connect=0
|
||||
jasper_wait_for_connect=0
|
||||
windows_wait_for_connect=1
|
||||
android_wait_for_connect=0
|
||||
ios_wait_for_connect=0
|
||||
mac_wait_for_connect=0
|
||||
|
||||
-- How long applications should wait while attempting to connect to an already launched AP(in seconds)
|
||||
-- connect_ap_timeout=3
|
||||
|
||||
-- How long application should wait when launching the AP and wait for the AP to connect back to it(in seconds)
|
||||
-- This time is dependent on Machine load as well as how long it takes for the new AP instance to initialize
|
||||
-- A debug AP takes longer to start up than a profile AP
|
||||
-- launch_ap_timeout=15
|
||||
; The Asset Processor Specific settings are now the <engine-root>/Engine/Registry/bootstrap.setreg settings
|
||||
; The Engine specific settings can be overridden in order of least precedence to most
|
||||
; 1. Override the settings in a "<gem-root>/Registry/*.setreg(patch)" file (Shared per Gem Settings)
|
||||
; 2. Override the settings in a "<project-root>/Registry/*.setreg(patch)" file (Shared per Project Settings)
|
||||
; 3. Override the settings in a "<project-root>/Registry/*.setreg(patch)" file (User per Project Settings)
|
||||
; 4. Override the settings in a "~/.o3de/Registry/*.setreg(patch)" file (User Global Settings)
|
||||
; Where "~" is %USERPROFILE% on Windows and $HOME on Unix like platforms
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
*/Code/Framework/AzCore/AzCore/Math/VectorFloat.h
|
||||
*/Code/Framework/AzCore/AzCore/Memory/dlmalloc.inl
|
||||
*/Code/Framework/AzCore/AzCore/Memory/nedmalloc.inl
|
||||
*/Code/Framework/AzCore/AzCore/PlatformId/PlatformDefaults.*
|
||||
*/Code/Framework/AzCore/AzCore/PlatformDef.h
|
||||
*/Code/Framework/AzCore/AzCore/std/containers/compressed_pair.h
|
||||
*/Code/Framework/AzCore/AzCore/std/containers/variant.h
|
||||
|
||||
Reference in New Issue
Block a user