Gems/PhysX

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
monroegm-disable-blank-issue-2
Esteban Papp 4 years ago
parent 37a17c8a3e
commit 0d726d5d91

@ -30,6 +30,7 @@ ly_add_target(
COMPILE_DEFINITIONS
PUBLIC
PHYSX_ENABLE_MULTI_THREADING
$<$<NOT:$<CONFIG:release>>:AZ_PHYSICS_DEBUG_ENABLED>
INCLUDE_DIRECTORIES
PUBLIC
.

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include "ColliderAssetScaleMode.h"
#include <PhysX/EditorColliderComponentRequestBus.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include "ColliderBoxMode.h"
#include <AzToolsFramework/Manipulators/BoxManipulatorRequestBus.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include "ColliderCapsuleMode.h"
#include <PhysX/EditorColliderComponentRequestBus.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include "ColliderComponentMode.h"
#include "ColliderSubComponentMode.h"
#include "ColliderOffsetMode.h"

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include "ColliderOffsetMode.h"
#include <PhysX/EditorColliderComponentRequestBus.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include "ColliderRotationMode.h"
#include <PhysX/EditorColliderComponentRequestBus.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include "ColliderSphereMode.h"
#include <PhysX/EditorColliderComponentRequestBus.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <Editor/CollisionFilteringWidget.h>
#include <Editor/CollisionLayersWidget.h>
#include <Editor/CollisionGroupsWidget.h>

@ -5,7 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <Editor/CollisionGroupWidget.h>
#include <Editor/ConfigurationWindowBus.h>
#include <AzCore/Interface/Interface.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzFramework/Physics/SystemBus.h>
#include <QBoxLayout>
#include <QCheckBox>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <Editor/CollisionLayerWidget.h>
#include <Editor/ConfigurationWindowBus.h>
#include <AzFramework/Physics/CollisionBus.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzFramework/Physics/Utils.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyStringLineEditCtrl.hxx>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <Editor/ComboBoxEditButtonPair.h>
namespace PhysX

@ -4,8 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "PhysX_precompiled.h"
#include <AzFramework/Physics/Material.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyQTConstants.h>
#include <AzQtComponents/Components/StyledLineEdit.h>

@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <AzFramework/Physics/SystemBus.h>
#include <AzFramework/Physics/Collision/CollisionGroups.h>
#include <AzFramework/Physics/Collision/CollisionLayers.h>

@ -5,7 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <Editor/DebugDraw.h>
#include <Editor/ConfigurationWindowBus.h>
#include <AzCore/Component/TransformBus.h>
@ -20,6 +19,7 @@
#include <Source/Utils.h>
#include <PhysX/Debug/PhysXDebugInterface.h>
#include <PhysX/MathConversion.h>
namespace PhysX
{

@ -6,6 +6,7 @@
*/
#pragma once
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzFramework/Physics/ShapeConfiguration.h>
@ -16,6 +17,11 @@
#include <PhysX/Debug/PhysXDebugConfiguration.h>
#include <PhysX/Debug/PhysXDebugInterface.h>
namespace physx
{
class PxBase;
}
namespace PhysX
{
namespace DebugDraw

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <Editor/DocumentationLinkWidget.h>
namespace PhysX

@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <Editor/EditorClassConverters.h>
#include <Source/EditorColliderComponent.h>
#include <PhysX/MeshAsset.h>

@ -5,8 +5,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <Editor/EditorJointConfiguration.h>
#include <Editor/EditorJointComponentMode.h>
#include <Editor/EditorSubComponentModeAngleCone.h>

@ -5,7 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <Editor/EditorJointConfiguration.h>

@ -4,8 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <Editor/EditorJointTypeDrawer.h>

@ -5,8 +5,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/TransformBus.h>
#include <AzToolsFramework/Manipulators/AngularManipulator.h>
#include <AzToolsFramework/Manipulators/LinearManipulator.h>

@ -5,8 +5,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/TransformBus.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/Manipulators/ManipulatorView.h>

@ -5,10 +5,10 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <AzToolsFramework/Viewport/ViewportMessages.h>
#include <Editor/EditorJointTypeDrawer.h>
#include <Editor/EditorSubComponentModeBase.h>
#include <AzCore/std/smart_ptr/make_shared.h>
namespace PhysX
{

@ -5,8 +5,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/std/smart_ptr/intrusive_ptr.h>

@ -5,8 +5,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/TransformBus.h>
#include <AzToolsFramework/Manipulators/AngularManipulator.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>

@ -5,8 +5,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/TransformBus.h>
#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
#include <AzToolsFramework/Manipulators/LinearManipulator.h>

@ -5,8 +5,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Math/Color.h>
#include <AzToolsFramework/Manipulators/LinearManipulator.h>

@ -5,8 +5,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <Editor/EditorJointComponentMode.h>
#include <Editor/EditorSubComponentModeSnapRotation.h>
#include <PhysX/EditorJointBus.h>

@ -5,8 +5,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/TransformBus.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/Manipulators/ManipulatorView.h>

@ -5,8 +5,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Math/IntersectSegment.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzFramework/Viewport/CameraState.h>

@ -4,8 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Interface/Interface.h>
#include <AzFramework/Physics/CollisionBus.h>
#include <AzFramework/Physics/SystemBus.h>

@ -5,7 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <Editor/InertiaPropertyHandler.h>
#include <AzCore/Math/Matrix3x3.h>

@ -5,7 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <Editor/MaterialIdWidget.h>
#include <AzFramework/Physics/PropertyTypes.h>

@ -5,10 +5,9 @@
*
*/
#include <PhysX_precompiled.h>
#include <Editor/PolygonPrismMeshUtils.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/Math/Vector3.h>
namespace PolygonPrismMeshUtils
{

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <Editor/CollisionLayerWidget.h>
#include <Editor/CollisionGroupWidget.h>
#include <Editor/MaterialIdWidget.h>

@ -5,7 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.hxx>
#include <AzToolsFramework/UI/PropertyEditor/InstanceDataHierarchy.h>

@ -5,7 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.hxx>
#include <AzToolsFramework/UI/PropertyEditor/InstanceDataHierarchy.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include "EditorSystemComponent.h"
#include <AzCore/Interface/Interface.h>
#include <AzCore/Serialization/SerializeContext.h>

@ -4,8 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "PhysX_precompiled.h"
#include <AzCore/std/string/conversions.h>
#include "UniqueStringContainer.h"

@ -23,7 +23,7 @@ namespace PhysX
using PvdConfigurationChangedEvent = AZ::Event<const PvdConfiguration&>;
//! Event to notify changes to the Debug display data
//! When triggered the event will send the newly applied DEbug display data.
//! When triggered the event will send the newly applied Debug display data.
using DebugDisplayDataChangedEvent = AZ::Event<const DebugDisplayData&>;
//! Interface for interacting with the PhysX Debug options.

@ -5,9 +5,8 @@
*
*/
#include <PhysX_precompiled.h>
#include <PhysX/HeightFieldAsset.h>
#include <PxPhysicsAPI.h>
namespace PhysX
{

@ -8,6 +8,7 @@
#pragma once
#include <AzFramework/Physics/Configuration/JointConfiguration.h>
#include <AzCore/Memory/SystemAllocator.h>
namespace PhysX
{

@ -8,6 +8,7 @@
#include <AzFramework/Physics/PhysicsScene.h>
#include <AzFramework/Physics/Collision/CollisionGroups.h>
#include <AzFramework/Physics/Collision/CollisionLayers.h>
#include <PxPhysicsAPI.h>
namespace PhysX
{

@ -5,8 +5,6 @@
*
*/
#include <NumericalMethods_precompiled.h>
#include <cmath>
#include <AzCore/std/algorithm.h>

@ -5,8 +5,6 @@
*
*/
#include <NumericalMethods_precompiled.h>
#include <algorithm>
#include <cmath>

@ -5,7 +5,6 @@
*
*/
#include <NumericalMethods_precompiled.h>
#include <LinearAlgebra.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Math/MathUtils.h>

@ -5,7 +5,6 @@
*
*/
#include <NumericalMethods_precompiled.h>
#include <NumericalMethods/Eigenanalysis.h>
#include <NumericalMethods/Optimization.h>
#include <Optimization/SolverBFGS.h>

@ -1,8 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once

@ -5,7 +5,6 @@
*
*/
#include <NumericalMethods_precompiled.h>
#include <Optimization/LineSearch.h>
#include <Optimization/Utilities.h>
#include <Optimization/Constants.h>

@ -5,7 +5,6 @@
*
*/
#include <NumericalMethods_precompiled.h>
#include <Optimization/SolverBFGS.h>
#include <Optimization/LineSearch.h>
#include <Optimization/Utilities.h>

@ -5,7 +5,6 @@
*
*/
#include <NumericalMethods_precompiled.h>
#include <NumericalMethods/Optimization.h>
#include <Optimization/Constants.h>
#include <Optimization/Utilities.h>

@ -5,7 +5,6 @@
*
*/
#include <NumericalMethods_precompiled.h>
#include <Tests/Environment.h>
#include <AzTest/AzTest.h>
#include <LinearAlgebra.h>

@ -5,7 +5,6 @@
*
*/
#include <NumericalMethods_precompiled.h>
#include <AzTest/AzTest.h>
#include <AzCore/std/containers/array.h>
#include <AzCore/std/utils.h>

@ -5,7 +5,6 @@
*
*/
#include <NumericalMethods_precompiled.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzTest/AzTest.h>
#include <AzCore/Memory/SystemAllocator.h>

@ -5,7 +5,6 @@
*
*/
#include <NumericalMethods_precompiled.h>
#include <AzTest/AzTest.h>
#include <NumericalMethods/Optimization.h>
#include <Optimization/SolverBFGS.h>

@ -6,7 +6,6 @@
#
set(FILES
Source/NumericalMethods_precompiled.h
Include/NumericalMethods/Optimization.h
Include/NumericalMethods/Eigenanalysis.h
Source/Optimization/Constants.h

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <Source/BallJointComponent.h>
#include <PhysX/MathConversion.h>
#include <PhysX/PhysXLocks.h>

@ -6,8 +6,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzFramework/Physics/RigidBodyBus.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Component/TransformBus.h>
@ -22,6 +20,7 @@
#include <Source/StaticRigidBodyComponent.h>
#include <Source/SystemComponent.h>
#include <Source/Utils.h>
#include <PhysX/MathConversion.h>
#include <PhysX/PhysXLocks.h>
#include <Scene/PhysXScene.h>

@ -6,7 +6,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>

@ -5,7 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>

@ -5,7 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <Source/Collision.h>
#include <PhysX/Utils.h>
#include <AzFramework/Physics/Collision/CollisionGroups.h>

@ -8,6 +8,7 @@
#pragma once
#include <PxPhysicsAPI.h>
#include <AzCore/base.h>
namespace AzPhysics
{

@ -5,8 +5,6 @@
*
*/
#include "PhysX_precompiled.h"
#include <ComponentDescriptors.h>
#include <Source/SystemComponent.h>
#include <Source/RigidBodyComponent.h>

@ -4,8 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <PhysX/Configuration/PhysXConfiguration.h>
#include <AzCore/Memory/SystemAllocator.h>

@ -4,8 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <Configuration/PhysXSettingsRegistryManager.h>
#include <AzCore/Settings/SettingsRegistry.h>

@ -4,8 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <PhysX/Debug/PhysXDebugConfiguration.h>
#include <AzCore/Serialization/SerializeContext.h>

@ -5,13 +5,14 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/std/functional.h>
#include <Debug/PhysXDebug.h>
#include <AzFramework/API/ApplicationAPI.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzCore/std/string/conversions.h>
#include <PxPhysicsAPI.h>
#include <AzCore/Component/ComponentApplicationBus.h>
namespace PhysX
{

@ -4,8 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <DefaultWorldComponent.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <AzFramework/Physics/Collision/CollisionEvents.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Math/IntersectSegment.h>
#include <AzCore/Serialization/EditContext.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Script/ScriptTimePoint.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>

@ -5,8 +5,6 @@
*
*/
#include "PhysX_precompiled.h"
#include <Source/EditorComponentDescriptors.h>
#include <Source/EditorBallJointComponent.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Math/IntersectSegment.h>
#include <AzCore/Serialization/EditContext.h>

@ -4,8 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <Source/EditorColliderComponent.h>
#include <Source/EditorShapeColliderComponent.h>
#include <Source/EditorForceRegionComponent.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Math/IntersectSegment.h>
#include <AzCore/Serialization/EditContext.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Math/IntersectSegment.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Physics/NameConstants.h>

@ -5,7 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <EditorShapeColliderComponent.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Physics/ColliderComponentBus.h>
@ -25,6 +24,7 @@
#include <PhysX/SystemComponentBus.h>
#include <Source/Utils.h>
#include <AzCore/Math/Geometry2DUtils.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <cmath>
#include <RigidBodyStatic.h>

@ -4,8 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <Source/FixedJointComponent.h>
#include <PhysX/MathConversion.h>
#include <PhysX/PhysXLocks.h>

@ -4,8 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "PhysX_precompiled.h"
#include <Source/ForceRegion.h>
#include <PhysX/ColliderShapeBus.h>

@ -4,8 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "PhysX_precompiled.h"
#include <Source/ForceRegionComponent.h>
#include <Source/ForceRegionForces.h>

@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "PhysX_precompiled.h"
#include "ForceRegionForces.h"
namespace PhysX

@ -10,6 +10,7 @@
#include <AzCore/Math/Spline.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <PhysX/ForceRegionComponentBus.h>
#include <AzCore/Math/Aabb.h>
namespace PhysX
{

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <Source/HingeJointComponent.h>
#include <PhysX/MathConversion.h>
#include <PhysX/PhysXLocks.h>

@ -5,7 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <PhysX/Joint/Configuration/PhysXJointConfiguration.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>

@ -5,13 +5,13 @@
*
*/
#include <PhysX_precompiled.h>
#include <Joint/PhysXJoint.h>
#include <AzCore/Serialization/EditContext.h>
#include <Include/PhysX/NativeTypeIdentifiers.h>
#include <AzCore/Math/MathUtils.h>
#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
#include <Source/Joint/PhysXJointUtils.h>
#include <PhysX/MathConversion.h>
namespace PhysX
{

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzFramework/Physics/PhysicsScene.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
@ -14,6 +12,8 @@
#include <PhysX/Joint/Configuration/PhysXJointConfiguration.h>
#include <PhysX/PhysXLocks.h>
#include <PhysX/Debug/PhysXDebugConfiguration.h>
#include <PhysX/MathConversion.h>
#include <Source/Joint/PhysXJointUtils.h>
#include <Include/PhysX/NativeTypeIdentifiers.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzFramework/Physics/RigidBodyBus.h>
#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
@ -16,6 +14,7 @@
#include <Source/JointComponent.h>
#include <Source/Utils.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <PhysX/MathConversion.h>
namespace PhysX
{

@ -12,6 +12,7 @@
#include <AzCore/Component/EntityBus.h>
#include <AzCore/Component/EntityId.h>
#include <AzCore/Component/TransformBus.h>
#include <AzFramework/Physics/Common/PhysicsTypes.h>
#include <PhysX/Joint/Configuration/PhysXJointConfiguration.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include "Material.h"
#include <AzCore/std/smart_ptr/make_shared.h>
#include <PxPhysicsAPI.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Module/Module.h>
#include <AzCore/Module/DynamicModuleHandle.h>
#include <AzCore/Component/ComponentApplicationBus.h>

@ -5,8 +5,6 @@
*
*/
#include <PhysXUnsupported_precompiled.h>
#include <AzCore/Module/Module.h>
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM

@ -5,7 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <NameConstants.h>
namespace PhysX

@ -5,8 +5,8 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/Physics/CollisionBus.h>
#include <AzFramework/Physics/PhysicsScene.h>
#include <AzFramework/Physics/Shape.h>
@ -16,6 +16,8 @@
#include <PhysX/Utils.h>
#include <PhysX/NativeTypeIdentifiers.h>
#include <PhysX/PhysXLocks.h>
#include <PhysX/Debug/PhysXDebugConfiguration.h>
#include <PhysX/MathConversion.h>
#include <PhysXCharacters/API/CharacterController.h>
#include <Source/Collision.h>
#include <Source/Shape.h>

@ -5,7 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <PhysXCharacters/API/CharacterUtils.h>
#include <PhysXCharacters/API/CharacterController.h>
#include <PhysXCharacters/API/Ragdoll.h>
@ -14,6 +13,8 @@
#include <cfloat>
#include <PhysX/PhysXLocks.h>
#include <PhysX/Joint/Configuration/PhysXJointConfiguration.h>
#include <PhysX/Debug/PhysXDebugConfiguration.h>
#include <PhysX/MathConversion.h>
#include <Source/RigidBody.h>
#include <Source/Scene/PhysXScene.h>
#include <Source/Shape.h>

@ -6,10 +6,12 @@
*/
#pragma once
#include <AzFramework/Physics/Ragdoll.h>
#include <AzFramework/Physics/Common/PhysicsTypes.h>
#include <PhysXCharacters/API/Ragdoll.h>
#include <AzCore/Outcome/Outcome.h>
#include <PxPhysicsAPI.h>
namespace Physics
{

@ -5,7 +5,6 @@
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzCore/std/parallel/scoped_lock.h>
@ -16,6 +15,7 @@
#include <PhysXCharacters/API/CharacterUtils.h>
#include <PhysX/NativeTypeIdentifiers.h>
#include <PhysX/PhysXLocks.h>
#include <PhysX/MathConversion.h>
#include <Scene/PhysXScene.h>
namespace PhysX

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