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265 lines
11 KiB
C++
265 lines
11 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "ColliderComponentMode.h"
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#include "ColliderSubComponentMode.h"
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#include "ColliderOffsetMode.h"
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#include "ColliderRotationMode.h"
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#include "ColliderBoxMode.h"
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#include "ColliderSphereMode.h"
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#include "ColliderCapsuleMode.h"
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#include "ColliderAssetScaleMode.h"
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#include <PhysX/EditorColliderComponentRequestBus.h>
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#include <AzFramework/Physics/ShapeConfiguration.h>
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#include <AzToolsFramework/ComponentModes/BoxComponentMode.h>
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#include <AzToolsFramework/ComponentModes/BoxViewportEdit.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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namespace PhysX
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{
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namespace
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{
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//! Uri's for shortcut actions.
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const AZ::Crc32 SetDimensionsSubModeActionUri = AZ_CRC("com.amazon.action.physx.setdimensionssubmode", 0x77b70dd6);
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const AZ::Crc32 SetOffsetSubModeActionUri = AZ_CRC("com.amazon.action.physx.setoffsetsubmode", 0xc06132e5);
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const AZ::Crc32 SetRotationSubModeActionUri = AZ_CRC("com.amazon.action.physx.setrotationsubmode", 0xc4225918);
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const AZ::Crc32 ResetSubModeActionUri = AZ_CRC("com.amazon.action.physx.resetsubmode", 0xb70b120e);
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}
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AZ_CLASS_ALLOCATOR_IMPL(ColliderComponentMode, AZ::SystemAllocator, 0);
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ColliderComponentMode::ColliderComponentMode(const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType)
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: AzToolsFramework::ComponentModeFramework::EditorBaseComponentMode(entityComponentIdPair, componentType)
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{
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CreateSubModes();
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ColliderComponentModeRequestBus::Handler::BusConnect(entityComponentIdPair);
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ColliderComponentModeUiRequestBus::Handler::BusConnect(entityComponentIdPair);
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CreateSubModeSelectionCluster();
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}
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ColliderComponentMode::~ColliderComponentMode()
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{
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RemoveSubModeSelectionCluster();
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ColliderComponentModeUiRequestBus::Handler::BusDisconnect();
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ColliderComponentModeRequestBus::Handler::BusDisconnect();
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m_subModes[m_subMode]->Teardown(GetEntityComponentIdPair());
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}
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void ColliderComponentMode::Refresh()
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{
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m_subModes[m_subMode]->Refresh(GetEntityComponentIdPair());
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}
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AZStd::vector<AzToolsFramework::ActionOverride> ColliderComponentMode::PopulateActionsImpl()
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{
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AzToolsFramework::ActionOverride setDimensionsModeAction;
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setDimensionsModeAction.SetUri(SetDimensionsSubModeActionUri);
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setDimensionsModeAction.SetKeySequence(QKeySequence(Qt::Key_1));
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setDimensionsModeAction.SetTitle("Set Resize Mode");
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setDimensionsModeAction.SetTip("Set resize mode");
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setDimensionsModeAction.SetEntityComponentIdPair(GetEntityComponentIdPair());
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setDimensionsModeAction.SetCallback([this]()
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{
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SetCurrentMode(SubMode::Dimensions);
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});
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AzToolsFramework::ActionOverride setOffsetModeAction;
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setOffsetModeAction.SetUri(SetOffsetSubModeActionUri);
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setOffsetModeAction.SetKeySequence(QKeySequence(Qt::Key_2));
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setOffsetModeAction.SetTitle("Set Offset Mode");
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setOffsetModeAction.SetTip("Set offset mode");
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setOffsetModeAction.SetEntityComponentIdPair(GetEntityComponentIdPair());
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setOffsetModeAction.SetCallback([this]()
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{
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SetCurrentMode(SubMode::Offset);
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});
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AzToolsFramework::ActionOverride setRotationModeAction;
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setRotationModeAction.SetUri(SetRotationSubModeActionUri);
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setRotationModeAction.SetKeySequence(QKeySequence(Qt::Key_3));
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setRotationModeAction.SetTitle("Set Rotation Mode");
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setRotationModeAction.SetTip("Set rotation mode");
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setRotationModeAction.SetEntityComponentIdPair(GetEntityComponentIdPair());
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setRotationModeAction.SetCallback([this]()
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{
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SetCurrentMode(SubMode::Rotation);
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});
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AzToolsFramework::ActionOverride resetModeAction;
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resetModeAction.SetUri(ResetSubModeActionUri);
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resetModeAction.SetKeySequence(QKeySequence(Qt::Key_R));
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resetModeAction.SetTitle("Reset Current Mode");
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resetModeAction.SetTip("Reset current mode");
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resetModeAction.SetEntityComponentIdPair(GetEntityComponentIdPair());
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resetModeAction.SetCallback([this]()
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{
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ResetCurrentMode();
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});
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return {setDimensionsModeAction, setOffsetModeAction, setRotationModeAction, resetModeAction };
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}
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void ColliderComponentMode::CreateSubModes()
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{
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Physics::ShapeType shapeType = Physics::ShapeType::Box;
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EditorColliderComponentRequestBus::EventResult(
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shapeType, GetEntityComponentIdPair(), &EditorColliderComponentRequests::GetShapeType);
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switch (shapeType)
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{
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case Physics::ShapeType::Box:
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m_subModes[SubMode::Dimensions] = AZStd::make_unique<ColliderBoxMode>();
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break;
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case Physics::ShapeType::Sphere:
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m_subModes[SubMode::Dimensions] = AZStd::make_unique<ColliderSphereMode>();
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break;
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case Physics::ShapeType::Capsule:
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m_subModes[SubMode::Dimensions] = AZStd::make_unique<ColliderCapsuleMode>();
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break;
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case Physics::ShapeType::PhysicsAsset:
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m_subModes[SubMode::Dimensions] = AZStd::make_unique<ColliderAssetScaleMode>();
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break;
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}
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m_subModes[SubMode::Offset] = AZStd::make_unique<ColliderOffsetMode>();
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m_subModes[SubMode::Rotation] = AZStd::make_unique<ColliderRotationMode>();
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m_subModes[m_subMode]->Setup(GetEntityComponentIdPair());
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}
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bool ColliderComponentMode::HandleMouseInteraction(const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction)
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{
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if (mouseInteraction.m_mouseEvent == AzToolsFramework::ViewportInteraction::MouseEvent::Wheel &&
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mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Ctrl())
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{
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int direction = MouseWheelDelta(mouseInteraction) > 0.0f ? 1 : -1;
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AZ::u32 currentModeIndex = static_cast<AZ::u32>(m_subMode);
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AZ::u32 numSubModes = static_cast<AZ::u32>(SubMode::NumModes);
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AZ::u32 nextModeIndex = (currentModeIndex + numSubModes + direction) % m_subModes.size();
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SubMode nextMode = static_cast<SubMode>(nextModeIndex);
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SetCurrentMode(nextMode);
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return true;
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}
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return false;
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}
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ColliderComponentMode::SubMode ColliderComponentMode::GetCurrentMode()
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{
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return m_subMode;
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}
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void ColliderComponentMode::SetCurrentMode(SubMode newMode)
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{
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AZ_Assert(m_subModes.count(newMode) > 0, "Submode not found:%d", newMode);
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m_subModes[m_subMode]->Teardown(GetEntityComponentIdPair());
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m_subMode = newMode;
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m_subModes[m_subMode]->Setup(GetEntityComponentIdPair());
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}
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AzToolsFramework::ViewportUi::ClusterId ColliderComponentMode::GetClusterId() const
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{
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return m_modeSelectionClusterId;
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}
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AzToolsFramework::ViewportUi::ButtonId ColliderComponentMode::GetOffsetButtonId() const
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{
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return m_offsetModeButtonId;
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}
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AzToolsFramework::ViewportUi::ButtonId ColliderComponentMode::GetRotationButtonId() const
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{
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return m_rotationModeButtonId;
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}
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AzToolsFramework::ViewportUi::ButtonId ColliderComponentMode::GetDimensionsButtonId() const
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{
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return m_dimensionsModeButtonId;
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}
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void RefreshUI()
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{
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/// The reason this is in a free function is because ColliderComponentMode
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/// privately inherits from ToolsApplicationNotificationBus. Trying to invoke
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/// the bus inside the class scope causes the compiler to complain it's not accessible
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/// to due private inheritence.
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/// Using the global namespace operator :: should have fixed that, except there
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/// is a bug in the microsoft compiler meaning it doesn't work. So this is a work around.
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AzToolsFramework::ToolsApplicationNotificationBus::Broadcast(
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&AzToolsFramework::ToolsApplicationNotificationBus::Events::InvalidatePropertyDisplay,
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AzToolsFramework::Refresh_Values);
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}
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void ColliderComponentMode::ResetCurrentMode()
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{
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m_subModes[m_subMode]->ResetValues(GetEntityComponentIdPair());
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m_subModes[m_subMode]->Refresh(GetEntityComponentIdPair());
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RefreshUI();
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}
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AZStd::vector<AzToolsFramework::ViewportUi::ClusterId> ColliderComponentMode::PopulateViewportUiImpl()
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{
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return AZStd::vector<AzToolsFramework::ViewportUi::ClusterId>{ m_modeSelectionClusterId };
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}
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static AzToolsFramework::ViewportUi::ButtonId RegisterClusterButton(
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AzToolsFramework::ViewportUi::ClusterId clusterId, const char* iconName)
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{
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AzToolsFramework::ViewportUi::ButtonId buttonId;
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AzToolsFramework::ViewportUi::ViewportUiRequestBus::EventResult(
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buttonId, AzToolsFramework::ViewportUi::DefaultViewportId,
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&AzToolsFramework::ViewportUi::ViewportUiRequestBus::Events::CreateClusterButton, clusterId,
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AZStd::string::format(":/stylesheet/img/UI20/toolbar/%s.svg", iconName));
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return buttonId;
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}
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void ColliderComponentMode::RemoveSubModeSelectionCluster()
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{
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AzToolsFramework::ViewportUi::ViewportUiRequestBus::Event(
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AzToolsFramework::ViewportUi::DefaultViewportId,
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&AzToolsFramework::ViewportUi::ViewportUiRequestBus::Events::RemoveCluster, m_modeSelectionClusterId);
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}
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void ColliderComponentMode::CreateSubModeSelectionCluster()
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{
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// create the cluster for changing transform mode
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AzToolsFramework::ViewportUi::ViewportUiRequestBus::EventResult(
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m_modeSelectionClusterId, AzToolsFramework::ViewportUi::DefaultViewportId,
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&AzToolsFramework::ViewportUi::ViewportUiRequestBus::Events::CreateCluster, AzToolsFramework::ViewportUi::Alignment::TopLeft);
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// create and register the buttons
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m_dimensionsModeButtonId = RegisterClusterButton(m_modeSelectionClusterId, "Scale");
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m_offsetModeButtonId = RegisterClusterButton(m_modeSelectionClusterId, "Move");
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m_rotationModeButtonId = RegisterClusterButton(m_modeSelectionClusterId, "Rotate");
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const auto onButtonClicked = [this](AzToolsFramework::ViewportUi::ButtonId buttonId) {
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if (buttonId == m_dimensionsModeButtonId)
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{
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SetCurrentMode(SubMode::Dimensions);
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}
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else if (buttonId == m_offsetModeButtonId)
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{
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SetCurrentMode(SubMode::Offset);
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}
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else if (buttonId == m_rotationModeButtonId)
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{
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SetCurrentMode(SubMode::Rotation);
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}
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};
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m_modeSelectionHandler = AZ::Event<AzToolsFramework::ViewportUi::ButtonId>::Handler(onButtonClicked);
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AzToolsFramework::ViewportUi::ViewportUiRequestBus::Event(
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AzToolsFramework::ViewportUi::DefaultViewportId,
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&AzToolsFramework::ViewportUi::ViewportUiRequestBus::Events::RegisterClusterEventHandler,
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m_modeSelectionClusterId, m_modeSelectionHandler);
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}
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}
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