You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
309 lines
13 KiB
C++
309 lines
13 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include <AzCore/Component/TransformBus.h>
|
|
#include <AzCore/Math/IntersectSegment.h>
|
|
#include <AzCore/Serialization/EditContext.h>
|
|
#include <AzCore/Serialization/SerializeContext.h>
|
|
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
|
|
|
|
#include <Source/EditorHingeJointComponent.h>
|
|
#include <Editor/EditorJointComponentMode.h>
|
|
#include <Source/HingeJointComponent.h>
|
|
#include <Source/Utils.h>
|
|
|
|
namespace PhysX
|
|
{
|
|
void EditorHingeJointComponent::Reflect(AZ::ReflectContext* context)
|
|
{
|
|
if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
|
{
|
|
serializeContext->Class<EditorHingeJointComponent, EditorJointComponent>()
|
|
->Version(2)
|
|
->Field("Angular Limit", &EditorHingeJointComponent::m_angularLimit)
|
|
->Field("Component Mode", &EditorHingeJointComponent::m_componentModeDelegate)
|
|
;
|
|
|
|
if (auto* editContext = serializeContext->GetEditContext())
|
|
{
|
|
editContext->Class<EditorHingeJointComponent>(
|
|
"PhysX Hinge Joint", "The entity constrains two actors in PhysX, keeping the origins and x-axes together, and allows free rotation around this common axis")
|
|
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
|
->Attribute(AZ::Edit::Attributes::Category, "PhysX")
|
|
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
|
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
|
|
->DataElement(0, &EditorHingeJointComponent::m_angularLimit, "Angular Limit", "Limitations for the rotation about hinge axis")
|
|
->DataElement(AZ::Edit::UIHandlers::Default, &EditorHingeJointComponent::m_componentModeDelegate, "Component Mode", "Hinge Joint Component Mode")
|
|
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
|
|
;
|
|
}
|
|
}
|
|
}
|
|
|
|
void EditorHingeJointComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
|
|
{
|
|
provided.push_back(AZ_CRC("PhysXJointService", 0x0d2f906f));
|
|
}
|
|
|
|
void EditorHingeJointComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
|
|
{
|
|
required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
|
|
required.push_back(AZ_CRC("PhysXColliderService", 0x4ff43f7c));
|
|
required.push_back(AZ_CRC("PhysXRigidBodyService", 0x1d4c64a8));
|
|
}
|
|
|
|
void EditorHingeJointComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
|
|
{
|
|
incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
|
|
}
|
|
|
|
void EditorHingeJointComponent::Activate()
|
|
{
|
|
EditorJointComponent::Activate();
|
|
|
|
const AZ::EntityId& entityId = GetEntityId();
|
|
|
|
AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusConnect(entityId);
|
|
AzToolsFramework::EditorComponentSelectionNotificationsBus::Handler::BusConnect(entityId);
|
|
|
|
AzToolsFramework::EditorComponentSelectionRequestsBus::Handler* selection = this;
|
|
m_componentModeDelegate.ConnectWithSingleComponentMode <
|
|
EditorHingeJointComponent, EditorHingeJointComponentMode>(
|
|
AZ::EntityComponentIdPair(entityId, GetId()), selection);
|
|
|
|
PhysX::EditorJointRequestBus::Handler::BusConnect(AZ::EntityComponentIdPair(entityId, GetId()));
|
|
}
|
|
|
|
void EditorHingeJointComponent::Deactivate()
|
|
{
|
|
PhysX::EditorJointRequestBus::Handler::BusDisconnect();
|
|
m_componentModeDelegate.Disconnect();
|
|
AzToolsFramework::EditorComponentSelectionNotificationsBus::Handler::BusDisconnect();
|
|
AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusDisconnect();
|
|
EditorJointComponent::Deactivate();
|
|
}
|
|
|
|
void EditorHingeJointComponent::BuildGameEntity(AZ::Entity* gameEntity)
|
|
{
|
|
m_config.m_followerEntity = GetEntityId(); // joint is always in the same entity as the follower body.
|
|
gameEntity->CreateComponent<HingeJointComponent>(
|
|
m_config.ToGameTimeConfig(),
|
|
m_config.ToGenericProperties(),
|
|
m_angularLimit.ToGameTimeConfig());
|
|
}
|
|
|
|
float EditorHingeJointComponent::GetLinearValue(const AZStd::string& parameterName)
|
|
{
|
|
if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxForce)
|
|
{
|
|
return m_config.m_forceMax;
|
|
}
|
|
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxTorque)
|
|
{
|
|
return m_config.m_torqueMax;
|
|
}
|
|
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterTolerance)
|
|
{
|
|
return m_angularLimit.m_standardLimitConfig.m_tolerance;
|
|
}
|
|
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterDamping)
|
|
{
|
|
return m_angularLimit.m_standardLimitConfig.m_damping;
|
|
}
|
|
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterStiffness)
|
|
{
|
|
return m_angularLimit.m_standardLimitConfig.m_stiffness;
|
|
}
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
AngleLimitsFloatPair EditorHingeJointComponent::GetLinearValuePair(const AZStd::string& parameterName)
|
|
{
|
|
if (parameterName == PhysX::EditorJointComponentMode::s_parameterAngularPair)
|
|
{
|
|
return AngleLimitsFloatPair(m_angularLimit.m_limitPositive, m_angularLimit.m_limitNegative);
|
|
}
|
|
|
|
return AngleLimitsFloatPair();
|
|
}
|
|
|
|
bool EditorHingeJointComponent::IsParameterUsed(const AZStd::string& parameterName)
|
|
{
|
|
if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxForce
|
|
|| parameterName == PhysX::EditorJointComponentMode::s_parameterMaxTorque
|
|
)
|
|
{
|
|
return m_config.m_breakable;
|
|
}
|
|
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterTolerance)
|
|
{
|
|
return !m_angularLimit.m_standardLimitConfig.m_isSoftLimit;
|
|
}
|
|
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterDamping)
|
|
{
|
|
return m_angularLimit.m_standardLimitConfig.m_isSoftLimit;
|
|
}
|
|
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterStiffness)
|
|
{
|
|
return m_angularLimit.m_standardLimitConfig.m_isSoftLimit;
|
|
}
|
|
|
|
return true; // Sub-component mode always enabled unless disabled explicitly.
|
|
}
|
|
|
|
void EditorHingeJointComponent::SetBoolValue(const AZStd::string& parameterName, bool value)
|
|
{
|
|
if (parameterName == PhysX::EditorJointComponentMode::s_parameterComponentMode)
|
|
{
|
|
m_angularLimit.m_standardLimitConfig.m_inComponentMode = value;
|
|
m_config.m_inComponentMode = value;
|
|
|
|
AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(
|
|
&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay
|
|
, AzToolsFramework::Refresh_EntireTree);
|
|
}
|
|
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterSelectOnSnap)
|
|
{
|
|
m_config.m_selectLeadOnSnap = value;
|
|
}
|
|
}
|
|
|
|
void EditorHingeJointComponent::SetLinearValue(const AZStd::string& parameterName, float value)
|
|
{
|
|
if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxForce)
|
|
{
|
|
m_config.m_forceMax = value;
|
|
}
|
|
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxTorque)
|
|
{
|
|
m_config.m_torqueMax = value;
|
|
}
|
|
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterTolerance)
|
|
{
|
|
m_angularLimit.m_standardLimitConfig.m_tolerance = value;
|
|
}
|
|
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterDamping)
|
|
{
|
|
m_angularLimit.m_standardLimitConfig.m_damping = value;
|
|
}
|
|
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterStiffness)
|
|
{
|
|
m_angularLimit.m_standardLimitConfig.m_stiffness = value;
|
|
}
|
|
}
|
|
|
|
void EditorHingeJointComponent::SetLinearValuePair(const AZStd::string& parameterName, const AngleLimitsFloatPair& valuePair)
|
|
{
|
|
if (parameterName == PhysX::EditorJointComponentMode::s_parameterAngularPair)
|
|
{
|
|
m_angularLimit.m_limitPositive = valuePair.first;
|
|
m_angularLimit.m_limitNegative = valuePair.second;
|
|
}
|
|
}
|
|
|
|
void EditorHingeJointComponent::DisplayEntityViewport(
|
|
const AzFramework::ViewportInfo& viewportInfo,
|
|
AzFramework::DebugDisplayRequests& debugDisplay)
|
|
{
|
|
EditorJointComponent::DisplayEntityViewport(viewportInfo, debugDisplay);
|
|
|
|
if (!m_config.m_displayJointSetup &&
|
|
!m_config.m_inComponentMode)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const float s_alpha = 0.6f;
|
|
const AZ::Color s_colorDefault = AZ::Color(1.0f, 1.0f, 1.0f, s_alpha);
|
|
const AZ::Color s_colorFirst = AZ::Color(1.0f, 0.0f, 0.0f, s_alpha);
|
|
const AZ::Color s_colorSecond = AZ::Color(0.0f, 1.0f, 0.0f, s_alpha);
|
|
const AZ::Color s_colorSweepArc = AZ::Color(1.0f, 1.0f, 1.0f, s_alpha);
|
|
|
|
AngleLimitsFloatPair currentValue(m_angularLimit.m_limitPositive, m_angularLimit.m_limitNegative);
|
|
AZ::Vector3 axis = AZ::Vector3::CreateAxisX();
|
|
|
|
const float size = 2.0f;
|
|
AZ::Vector3 axisPoint = axis * size * 0.5f;
|
|
|
|
AZ::Vector3 points[4] = {
|
|
-axisPoint
|
|
, axisPoint
|
|
, axisPoint
|
|
, -axisPoint
|
|
};
|
|
|
|
if (axis == AZ::Vector3::CreateAxisX())
|
|
{
|
|
points[2].SetZ(size);
|
|
points[3].SetZ(size);
|
|
}
|
|
else if (axis == AZ::Vector3::CreateAxisY())
|
|
{
|
|
points[2].SetX(size);
|
|
points[3].SetX(size);
|
|
}
|
|
else if (axis == AZ::Vector3::CreateAxisZ())
|
|
{
|
|
points[2].SetX(size);
|
|
points[3].SetX(size);
|
|
}
|
|
|
|
AZ::u32 stateBefore = debugDisplay.GetState();
|
|
debugDisplay.CullOff();
|
|
debugDisplay.SetAlpha(s_alpha);
|
|
|
|
const AZ::EntityId& entityId = GetEntityId();
|
|
|
|
AZ::Transform worldTransform = PhysX::Utils::GetEntityWorldTransformWithoutScale(entityId);
|
|
|
|
AZ::Transform localTransform;
|
|
EditorJointRequestBus::EventResult(localTransform,
|
|
AZ::EntityComponentIdPair(entityId, GetId()),
|
|
&EditorJointRequests::GetTransformValue,
|
|
PhysX::EditorJointComponentMode::s_parameterTransform);
|
|
|
|
debugDisplay.PushMatrix(worldTransform);
|
|
debugDisplay.PushMatrix(localTransform);
|
|
|
|
debugDisplay.SetColor(s_colorSweepArc);
|
|
const float sweepLineDisplaceFactor = 0.5f;
|
|
const float sweepLineThickness = 1.0f;
|
|
const float sweepLineGranularity = 1.0f;
|
|
const AZ::Vector3 zeroVector = AZ::Vector3::CreateZero();
|
|
const AZ::Vector3 posPosition = axis * sweepLineDisplaceFactor;
|
|
const AZ::Vector3 negPosition = -posPosition;
|
|
debugDisplay.DrawArc(posPosition, sweepLineThickness, -currentValue.first, currentValue.first, sweepLineGranularity, -axis);
|
|
debugDisplay.DrawArc(zeroVector, sweepLineThickness, -currentValue.first, currentValue.first, sweepLineGranularity, -axis);
|
|
debugDisplay.DrawArc(negPosition, sweepLineThickness, -currentValue.first, currentValue.first, sweepLineGranularity, -axis);
|
|
debugDisplay.DrawArc(posPosition, sweepLineThickness, 0.0f, abs(currentValue.second), sweepLineGranularity, -axis);
|
|
debugDisplay.DrawArc(zeroVector, sweepLineThickness, 0.0f, abs(currentValue.second), sweepLineGranularity, -axis);
|
|
debugDisplay.DrawArc(negPosition, sweepLineThickness, 0.0f, abs(currentValue.second), sweepLineGranularity, -axis);
|
|
|
|
AZ::Quaternion firstRotate = AZ::Quaternion::CreateFromAxisAngle(axis, AZ::DegToRad(currentValue.first));
|
|
AZ::Transform firstTM = AZ::Transform::CreateFromQuaternion(firstRotate);
|
|
debugDisplay.PushMatrix(firstTM);
|
|
debugDisplay.SetColor(s_colorFirst);
|
|
debugDisplay.DrawQuad(points[0], points[1], points[2], points[3]);
|
|
debugDisplay.PopMatrix();
|
|
|
|
AZ::Quaternion secondRotate = AZ::Quaternion::CreateFromAxisAngle(axis, AZ::DegToRad(currentValue.second));
|
|
AZ::Transform secondTM = AZ::Transform::CreateFromQuaternion(secondRotate);
|
|
debugDisplay.PushMatrix(secondTM);
|
|
debugDisplay.SetColor(s_colorSecond);
|
|
debugDisplay.DrawQuad(points[0], points[1], points[2], points[3]);
|
|
debugDisplay.PopMatrix();
|
|
|
|
debugDisplay.SetColor(s_colorDefault);
|
|
debugDisplay.DrawQuad(points[0], points[1], points[2], points[3]);
|
|
|
|
debugDisplay.PopMatrix(); //pop local transform
|
|
debugDisplay.PopMatrix(); //pop global transform
|
|
debugDisplay.SetState(stateBefore);
|
|
}
|
|
}
|