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318 lines
14 KiB
C++
318 lines
14 KiB
C++
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Component/TransformBus.h>
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#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
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#include <AzToolsFramework/Manipulators/ManipulatorView.h>
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#include <Editor/EditorJointComponentMode.h>
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#include <Editor/EditorSubComponentModeAnglePair.h>
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#include <Source/Utils.h>
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namespace
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{
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const float Alpha = 0.6f;
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const AZ::Color ColorDefault = AZ::Color(1.0f, 1.0f, 1.0f, Alpha);
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const AZ::Color ColorFirst = AZ::Color(1.0f, 0.0f, 0.0f, Alpha);
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const AZ::Color ColorSecond = AZ::Color(0.0f, 1.0f, 0.0f, Alpha);
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const AZ::Color ColorSweepArc = AZ::Color(1.0f, 1.0f, 1.0f, Alpha);
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const float SweepLineDisplaceFactor = 0.5f;
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const float SweepLineThickness = 1.0f;
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const float SweepLineGranularity = 1.0f;
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}
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namespace PhysX
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{
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EditorSubComponentModeAnglePair::EditorSubComponentModeAnglePair(
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const AZ::EntityComponentIdPair& entityComponentIdPair
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, const AZ::Uuid& componentType
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, const AZStd::string& name
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, const AZ::Vector3& axis
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, float firstMax
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, float firstMin
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, float secondMax
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, float secondMin)
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: EditorSubComponentModeBase(entityComponentIdPair, componentType, name)
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, m_axis(axis)
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, m_firstMax(firstMax)
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, m_firstMin(firstMin)
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, m_secondMax(secondMax)
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, m_secondMin(secondMin)
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{
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AZ::Transform worldTransform = PhysX::Utils::GetEntityWorldTransformWithoutScale(m_entityComponentId.GetEntityId());
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AZ::Transform localTransform = AZ::Transform::CreateIdentity();
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EditorJointRequestBus::EventResult(
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localTransform, m_entityComponentId
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, &EditorJointRequests::GetTransformValue
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, PhysX::EditorJointComponentMode::s_parameterTransform);
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const AZ::Quaternion localRotation = localTransform.GetRotation();
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AZ::Vector3 displacement = m_axis;
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AZ::Transform displacementTransform = localTransform;
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AZ::Vector3 displacementTranslate = localRotation.TransformVector(displacement);
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displacementTransform.SetTranslation(localTransform.GetTranslation() + displacementTranslate);
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m_firstManipulator = AzToolsFramework::AngularManipulator::MakeShared(worldTransform);
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m_firstManipulator->AddEntityComponentIdPair(m_entityComponentId);
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m_firstManipulator->SetAxis(m_axis);
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m_firstManipulator->SetLocalTransform(displacementTransform);
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displacement = -m_axis;
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displacementTranslate = localRotation.TransformVector(displacement);
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displacementTransform.SetTranslation(localTransform.GetTranslation() + displacementTranslate);
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m_secondManipulator = AzToolsFramework::AngularManipulator::MakeShared(worldTransform);
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m_secondManipulator->AddEntityComponentIdPair(m_entityComponentId);
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m_secondManipulator->SetAxis(m_axis);
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m_secondManipulator->SetLocalTransform(displacementTransform);
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const float manipulatorRadius = 2.0f;
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const float manipulatorWidth = 0.05f;
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m_firstManipulator->SetView(AzToolsFramework::CreateManipulatorViewCircle(
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*m_firstManipulator, ColorFirst,
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manipulatorRadius, manipulatorWidth, AzToolsFramework::DrawHalfDottedCircle));
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m_secondManipulator->SetView(AzToolsFramework::CreateManipulatorViewCircle(
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*m_secondManipulator, ColorSecond,
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manipulatorRadius, manipulatorWidth, AzToolsFramework::DrawHalfDottedCircle));
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Refresh();
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AZStd::shared_ptr<SharedRotationState> sharedRotationState =
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AZStd::make_shared<SharedRotationState>();
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auto mouseDownCallback = [this, sharedRotationState](const AzToolsFramework::AngularManipulator::Action& action) mutable -> void
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{
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const AZ::Quaternion normalizedStart = action.m_start.m_rotation.GetNormalized();
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sharedRotationState->m_axis = AZ::Vector3(normalizedStart.GetX(), normalizedStart.GetY(), normalizedStart.GetZ());
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sharedRotationState->m_savedOrientation = AZ::Quaternion::CreateIdentity();
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AngleLimitsFloatPair currentValue;
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EditorJointRequestBus::EventResult(
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currentValue, m_entityComponentId
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, &EditorJointRequests::GetLinearValuePair
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, m_name);
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sharedRotationState->m_valuePair = currentValue;
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};
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m_firstManipulator->InstallLeftMouseDownCallback(mouseDownCallback);
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m_secondManipulator->InstallLeftMouseDownCallback(mouseDownCallback);
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m_firstManipulator->InstallMouseMoveCallback(
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[this, sharedRotationState]
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(const AzToolsFramework::AngularManipulator::Action& action) mutable -> void
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{
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float angleDelta;
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AZ::Quaternion manipulatorOrientation;
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const float newValue = MouseMove(sharedRotationState, action, true, angleDelta, manipulatorOrientation);
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if (newValue > m_firstMax || newValue < m_firstMin)
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{
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return;
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}
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m_firstManipulator->SetLocalOrientation(manipulatorOrientation);
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const float newFirstValue = AZ::GetClamp(sharedRotationState->m_valuePair.first + angleDelta, m_firstMin, m_firstMax);
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EditorJointRequestBus::Event(
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m_entityComponentId
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, &EditorJointRequests::SetLinearValuePair
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, m_name
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, AngleLimitsFloatPair(newFirstValue, sharedRotationState->m_valuePair.second));
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m_firstManipulator->SetBoundsDirty();
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});
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m_secondManipulator->InstallMouseMoveCallback(
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[this, sharedRotationState]
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(const AzToolsFramework::AngularManipulator::Action& action) mutable -> void
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{
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float angleDelta;
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AZ::Quaternion manipulatorOrientation;
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const float newValue = MouseMove(sharedRotationState, action, false, angleDelta, manipulatorOrientation);
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if (newValue > m_secondMax || newValue < m_secondMin)
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{
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return; //Not handling values exceeding limits
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}
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m_secondManipulator->SetLocalOrientation(manipulatorOrientation);
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float newSecondValue = AZ::GetClamp(sharedRotationState->m_valuePair.second + angleDelta, m_secondMin, m_secondMax);
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EditorJointRequestBus::Event(
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m_entityComponentId
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, &EditorJointRequests::SetLinearValuePair
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, m_name
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, AngleLimitsFloatPair(sharedRotationState->m_valuePair.first, newSecondValue));
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m_secondManipulator->SetBoundsDirty();
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});
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m_firstManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
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m_secondManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
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AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(m_entityComponentId.GetEntityId());
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}
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EditorSubComponentModeAnglePair::~EditorSubComponentModeAnglePair()
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{
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AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
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m_firstManipulator->Unregister();
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m_secondManipulator->Unregister();
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}
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void EditorSubComponentModeAnglePair::Refresh()
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{
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AZ::Transform localTransform = AZ::Transform::CreateIdentity();
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EditorJointRequestBus::EventResult(
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localTransform, m_entityComponentId
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, &EditorJointRequests::GetTransformValue
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, PhysX::EditorJointComponentMode::s_parameterTransform);
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const AZ::Quaternion localRotation = localTransform.GetRotation();
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AZ::Transform displacementTransform = localTransform;
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AZ::Vector3 displacement = m_axis;
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AZ::Vector3 displacementTranslate = localRotation.TransformVector(displacement);
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displacementTransform.SetTranslation(localTransform.GetTranslation() + displacementTranslate);
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m_firstManipulator->SetLocalTransform(displacementTransform);
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displacement = -m_axis;
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displacementTranslate = localRotation.TransformVector(displacement);
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displacementTransform.SetTranslation(localTransform.GetTranslation() + displacementTranslate);
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m_secondManipulator->SetLocalTransform(displacementTransform);
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m_firstManipulator->SetBoundsDirty();
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m_secondManipulator->SetBoundsDirty();
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}
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void EditorSubComponentModeAnglePair::DisplayEntityViewport(
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[[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay)
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{
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AngleLimitsFloatPair currentValue;
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EditorJointRequestBus::EventResult(
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currentValue, m_entityComponentId
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, &EditorJointRequests::GetLinearValuePair
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, m_name);
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const float size = 2.0f;
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AZ::Vector3 axisPoint = m_axis * size * 0.5f;
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AZStd::array<AZ::Vector3, 4> points = {
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-axisPoint
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, axisPoint
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, axisPoint
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, -axisPoint
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};
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if (abs(m_axis.GetX() - 1.0f) < FLT_EPSILON)
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{
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points[2].SetZ(size);
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points[3].SetZ(size);
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}
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else if (abs(m_axis.GetY() - 1.0f) < FLT_EPSILON)
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{
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points[2].SetX(size);
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points[3].SetX(size);
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}
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else if (abs(m_axis.GetZ() - 1.0f) < FLT_EPSILON)
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{
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points[2].SetX(size);
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points[3].SetX(size);
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}
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AZ::u32 stateBefore = debugDisplay.GetState();
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debugDisplay.CullOff();
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debugDisplay.SetAlpha(Alpha);
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AZ::Transform worldTransform = PhysX::Utils::GetEntityWorldTransformWithoutScale(m_entityComponentId.GetEntityId());
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AZ::Transform localTransform = AZ::Transform::CreateIdentity();
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EditorJointRequestBus::EventResult(
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localTransform, m_entityComponentId
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, &EditorJointRequests::GetTransformValue
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, PhysX::EditorJointComponentMode::s_parameterTransform);
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debugDisplay.PushMatrix(worldTransform);
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debugDisplay.PushMatrix(localTransform);
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debugDisplay.SetColor(ColorSweepArc);
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const AZ::Vector3 zeroVector = AZ::Vector3::CreateZero();
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const AZ::Vector3 posPosition = m_axis * SweepLineDisplaceFactor;
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const AZ::Vector3 negPosition = -posPosition;
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debugDisplay.DrawArc(posPosition, SweepLineThickness, -currentValue.first, currentValue.first, SweepLineGranularity, -m_axis);
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debugDisplay.DrawArc(zeroVector, SweepLineThickness, -currentValue.first, currentValue.first, SweepLineGranularity, -m_axis);
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debugDisplay.DrawArc(negPosition, SweepLineThickness, -currentValue.first, currentValue.first, SweepLineGranularity, -m_axis);
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debugDisplay.DrawArc(posPosition, SweepLineThickness, 0.0f, abs(currentValue.second), SweepLineGranularity, -m_axis);
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debugDisplay.DrawArc(zeroVector, SweepLineThickness, 0.0f, abs(currentValue.second), SweepLineGranularity, -m_axis);
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debugDisplay.DrawArc(negPosition, SweepLineThickness, 0.0f, abs(currentValue.second), SweepLineGranularity, -m_axis);
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AZ::Quaternion firstRotate = AZ::Quaternion::CreateFromAxisAngle(m_axis, AZ::DegToRad(currentValue.first));
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AZ::Transform firstTM = AZ::Transform::CreateFromQuaternion(firstRotate);
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debugDisplay.PushMatrix(firstTM);
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debugDisplay.SetColor(ColorFirst);
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debugDisplay.DrawQuad(points[0], points[1], points[2], points[3]);
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debugDisplay.PopMatrix();
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AZ::Quaternion secondRotate = AZ::Quaternion::CreateFromAxisAngle(m_axis, AZ::DegToRad(currentValue.second));
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AZ::Transform secondTM = AZ::Transform::CreateFromQuaternion(secondRotate);
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debugDisplay.PushMatrix(secondTM);
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debugDisplay.SetColor(ColorSecond);
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debugDisplay.DrawQuad(points[0], points[1], points[2], points[3]);
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debugDisplay.PopMatrix();
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debugDisplay.SetColor(ColorDefault);
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debugDisplay.DrawQuad(points[0], points[1], points[2], points[3]);
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debugDisplay.PopMatrix(); // pop local transform
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debugDisplay.PopMatrix(); // pop global transform
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debugDisplay.SetState(stateBefore);
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// reposition and reorientate manipulators
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Refresh();
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}
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float EditorSubComponentModeAnglePair::MouseMove(AZStd::shared_ptr<SharedRotationState>& sharedRotationState
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, const AzToolsFramework::AngularManipulator::Action& action
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, bool isFirstValue
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, float& angleDelta
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, AZ::Quaternion& manipulatorOrientation)
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{
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sharedRotationState->m_savedOrientation = action.m_current.m_delta.GetInverseFull();
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angleDelta = 0.0f;
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AZ::Vector3 axis = m_axis;
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sharedRotationState->m_savedOrientation.ConvertToAxisAngle(axis, angleDelta);
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// Polarity of axis is switched by ConvertToAxisAngle call depending on direction of rotation
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if (abs(m_axis.GetX() - 1.0f) < FLT_EPSILON)
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{
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angleDelta = AZ::RadToDeg(angleDelta) * axis.GetX();
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}
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else if (abs(m_axis.GetY() - 1.0f) < FLT_EPSILON)
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{
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angleDelta = AZ::RadToDeg(angleDelta) * axis.GetY();
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}
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else if (abs(m_axis.GetZ() - 1.0f) < FLT_EPSILON)
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{
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angleDelta = AZ::RadToDeg(angleDelta) * axis.GetZ();
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}
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manipulatorOrientation = action.m_start.m_rotation * action.m_current.m_delta;
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if (isFirstValue)
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{
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return sharedRotationState->m_valuePair.first + angleDelta;
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}
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else
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{
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return sharedRotationState->m_valuePair.second + angleDelta;
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}
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}
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} // namespace PhysX
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