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93 lines
3.0 KiB
C++
93 lines
3.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <DefaultWorldComponent.h>
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#include <AzFramework/Physics/PhysicsSystem.h>
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#include <AzFramework/Physics/Collision/CollisionEvents.h>
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namespace PhysX
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{
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DefaultWorldComponent::DefaultWorldComponent()
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: m_onDefaultSceneConfigChangedHandler(
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[this](const AzPhysics::SceneConfiguration* config)
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{
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if (config != nullptr)
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{
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UpdateDefaultConfiguration(*config);
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}
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})
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{
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}
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void DefaultWorldComponent::Activate()
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{
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AzFramework::GameEntityContextEventBus::Handler::BusConnect();
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if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
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{
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physicsSystem->RegisterOnDefaultSceneConfigurationChangedEventHandler(m_onDefaultSceneConfigChangedHandler);
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}
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}
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void DefaultWorldComponent::Deactivate()
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{
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AzFramework::GameEntityContextEventBus::Handler::BusDisconnect();
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Physics::DefaultWorldBus::Handler::BusDisconnect();
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m_onDefaultSceneConfigChangedHandler.Disconnect();
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}
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AzPhysics::SceneHandle DefaultWorldComponent::GetDefaultSceneHandle() const
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{
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return m_sceneHandle;
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}
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void DefaultWorldComponent::OnPreGameEntitiesStarted()
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{
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if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
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{
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AzPhysics::SceneConfiguration sceneConfig = physicsSystem->GetDefaultSceneConfiguration();
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sceneConfig.m_sceneName = AzPhysics::DefaultPhysicsSceneName;
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m_sceneHandle = physicsSystem->AddScene(sceneConfig);
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if (m_sceneHandle != AzPhysics::InvalidSceneHandle)
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{
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Physics::DefaultWorldBus::Handler::BusConnect();
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}
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}
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}
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void DefaultWorldComponent::OnGameEntitiesReset()
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{
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Physics::DefaultWorldBus::Handler::BusDisconnect();
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if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
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{
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physicsSystem->RemoveScene(m_sceneHandle);
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m_onDefaultSceneConfigChangedHandler.Disconnect();
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}
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m_sceneHandle = AzPhysics::InvalidSceneHandle;
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}
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void DefaultWorldComponent::UpdateDefaultConfiguration(const AzPhysics::SceneConfiguration& config)
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{
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auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
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if (physicsSystem == nullptr)
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{
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return;
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}
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auto* scene = physicsSystem->GetScene(m_sceneHandle);
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if (scene == nullptr)
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{
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return;
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}
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const AzPhysics::SceneConfiguration& currentConfig = scene->GetConfiguration();
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if (currentConfig != config)
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{
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scene->UpdateConfiguration(config);
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}
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}
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} // namespace PhysX
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