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196 lines
8.1 KiB
C++
196 lines
8.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Joint/PhysXJoint.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <Include/PhysX/NativeTypeIdentifiers.h>
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#include <AzCore/Math/MathUtils.h>
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#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
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#include <Source/Joint/PhysXJointUtils.h>
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#include <PhysX/MathConversion.h>
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namespace PhysX
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{
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AzPhysics::SimulatedBodyHandle PhysXJoint::GetParentBodyHandle() const
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{
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return m_parentBodyHandle;
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}
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AzPhysics::SimulatedBodyHandle PhysXJoint::GetChildBodyHandle() const
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{
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return m_childBodyHandle;
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}
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PhysXJoint::PhysXJoint(
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AzPhysics::SceneHandle sceneHandle,
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AzPhysics::SimulatedBodyHandle parentBodyHandle,
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AzPhysics::SimulatedBodyHandle childBodyHandle)
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: m_sceneHandle(sceneHandle)
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, m_parentBodyHandle(parentBodyHandle)
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, m_childBodyHandle(childBodyHandle)
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{
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}
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bool PhysXJoint::SetPxActors()
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{
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physx::PxRigidActor* parentActor = Utils::GetPxRigidActor(m_sceneHandle, m_parentBodyHandle);
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physx::PxRigidActor* childActor = Utils::GetPxRigidActor(m_sceneHandle, m_childBodyHandle);
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if (!parentActor && !childActor)
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{
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AZ_Error("PhysX Joint", false, "Invalid PhysX actors in joint - at least one must be a PxRigidActor.");
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return false;
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}
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m_pxJoint->setActors(parentActor, childActor);
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return true;
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}
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void PhysXJoint::SetParentBody(AzPhysics::SimulatedBodyHandle parentBodyHandle)
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{
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auto* parentBody = Utils::GetSimulatedBodyFromHandle(m_sceneHandle, parentBodyHandle);
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auto* childBody = Utils::GetSimulatedBodyFromHandle(m_sceneHandle, m_childBodyHandle);
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if (Utils::IsAtLeastOneDynamic(parentBody, childBody))
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{
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m_parentBodyHandle = parentBodyHandle;
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SetPxActors();
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}
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else
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{
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AZ_Warning("PhysX Joint", false, "Call to SetParentBody would result in invalid joint - at least one "
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"body in a joint must be dynamic.");
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}
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}
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void PhysXJoint::SetChildBody(AzPhysics::SimulatedBodyHandle childBodyHandle)
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{
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auto* parentBody = Utils::GetSimulatedBodyFromHandle(m_sceneHandle, m_parentBodyHandle);
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auto* childBody = Utils::GetSimulatedBodyFromHandle(m_sceneHandle, childBodyHandle);
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if (Utils::IsAtLeastOneDynamic(parentBody, childBody))
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{
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m_childBodyHandle = childBodyHandle;
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SetPxActors();
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}
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else
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{
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AZ_Warning("PhysX Joint", false, "Call to SetChildBody would result in invalid joint - at least one "
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"body in a joint must be dynamic.");
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}
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}
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void* PhysXJoint::GetNativePointer() const
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{
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return m_pxJoint.get();
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}
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PhysXD6Joint::PhysXD6Joint(const D6JointLimitConfiguration& configuration,
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AzPhysics::SceneHandle sceneHandle,
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AzPhysics::SimulatedBodyHandle parentBodyHandle,
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AzPhysics::SimulatedBodyHandle childBodyHandle)
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: PhysXJoint(sceneHandle, parentBodyHandle, childBodyHandle)
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{
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m_pxJoint = Utils::PxJointFactories::CreatePxD6Joint(configuration, sceneHandle, parentBodyHandle, childBodyHandle);
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}
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PhysXFixedJoint::PhysXFixedJoint(const FixedJointConfiguration& configuration,
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AzPhysics::SceneHandle sceneHandle,
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AzPhysics::SimulatedBodyHandle parentBodyHandle,
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AzPhysics::SimulatedBodyHandle childBodyHandle)
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: PhysXJoint(sceneHandle, parentBodyHandle, childBodyHandle)
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{
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m_pxJoint = Utils::PxJointFactories::CreatePxFixedJoint(configuration, sceneHandle, parentBodyHandle, childBodyHandle);
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}
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PhysXBallJoint::PhysXBallJoint(const BallJointConfiguration& configuration,
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AzPhysics::SceneHandle sceneHandle,
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AzPhysics::SimulatedBodyHandle parentBodyHandle,
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AzPhysics::SimulatedBodyHandle childBodyHandle)
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: PhysXJoint(sceneHandle, parentBodyHandle, childBodyHandle)
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{
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m_pxJoint = Utils::PxJointFactories::CreatePxBallJoint(configuration, sceneHandle, parentBodyHandle, childBodyHandle);
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}
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PhysXHingeJoint::PhysXHingeJoint(const HingeJointConfiguration& configuration,
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AzPhysics::SceneHandle sceneHandle,
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AzPhysics::SimulatedBodyHandle parentBodyHandle,
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AzPhysics::SimulatedBodyHandle childBodyHandle)
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: PhysXJoint(sceneHandle, parentBodyHandle, childBodyHandle)
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{
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m_pxJoint = Utils::PxJointFactories::CreatePxHingeJoint(configuration, sceneHandle, parentBodyHandle, childBodyHandle);
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}
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AZ::Crc32 PhysXD6Joint::GetNativeType() const
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{
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return NativeTypeIdentifiers::D6Joint;
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}
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AZ::Crc32 PhysXFixedJoint::GetNativeType() const
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{
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return NativeTypeIdentifiers::FixedJoint;
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}
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AZ::Crc32 PhysXBallJoint::GetNativeType() const
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{
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return NativeTypeIdentifiers::BallJoint;
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}
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AZ::Crc32 PhysXHingeJoint::GetNativeType() const
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{
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return NativeTypeIdentifiers::HingeJoint;
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}
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void PhysXD6Joint::GenerateJointLimitVisualizationData(
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float scale,
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AZ::u32 angularSubdivisions,
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AZ::u32 radialSubdivisions,
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[[maybe_unused]] AZStd::vector<AZ::Vector3>& vertexBufferOut,
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[[maybe_unused]] AZStd::vector<AZ::u32>& indexBufferOut,
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AZStd::vector<AZ::Vector3>& lineBufferOut,
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AZStd::vector<bool>& lineValidityBufferOut)
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{
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auto* parentBody = Utils::GetSimulatedBodyFromHandle(m_sceneHandle, m_parentBodyHandle);
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auto* childBody = Utils::GetSimulatedBodyFromHandle(m_sceneHandle, m_childBodyHandle);
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const AZ::u32 angularSubdivisionsClamped = AZ::GetClamp(angularSubdivisions, 4u, 32u);
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const AZ::u32 radialSubdivisionsClamped = AZ::GetClamp(radialSubdivisions, 1u, 4u);
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const physx::PxD6Joint* joint = static_cast<physx::PxD6Joint*>(m_pxJoint.get());
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const AZ::Quaternion parentLocalRotation = PxMathConvert(joint->getLocalPose(physx::PxJointActorIndex::eACTOR0).q);
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const AZ::Quaternion parentWorldRotation = parentBody ? parentBody->GetOrientation() : AZ::Quaternion::CreateIdentity();
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const AZ::Quaternion childLocalRotation = PxMathConvert(joint->getLocalPose(physx::PxJointActorIndex::eACTOR1).q);
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const AZ::Quaternion childWorldRotation = childBody ? childBody->GetOrientation() : AZ::Quaternion::CreateIdentity();
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const float swingAngleY = joint->getSwingYAngle();
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const float swingAngleZ = joint->getSwingZAngle();
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const float swingLimitY = joint->getSwingLimit().yAngle;
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const float swingLimitZ = joint->getSwingLimit().zAngle;
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const float twistAngle = joint->getTwist();
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const float twistLimitLower = joint->getTwistLimit().lower;
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const float twistLimitUpper = joint->getTwistLimit().upper;
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Utils::Joints::AppendD6SwingConeToLineBuffer(
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parentLocalRotation, swingAngleY, swingAngleZ, swingLimitY, swingLimitZ,
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scale, angularSubdivisionsClamped, radialSubdivisionsClamped, lineBufferOut, lineValidityBufferOut);
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Utils::Joints::AppendD6TwistArcToLineBuffer(
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parentLocalRotation, twistAngle, twistLimitLower, twistLimitUpper,
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scale, angularSubdivisionsClamped, radialSubdivisionsClamped, lineBufferOut, lineValidityBufferOut);
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Utils::Joints::AppendD6CurrentTwistToLineBuffer(
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parentLocalRotation, twistAngle, twistLimitLower, twistLimitUpper,
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scale, lineBufferOut, lineValidityBufferOut);
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// draw the X-axis of the child joint frame
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// make the axis slightly longer than the radius of the twist arc so that it is easy to see
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float axisLength = 1.25f * scale;
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AZ::Vector3 childAxis = (parentWorldRotation.GetConjugate() * childWorldRotation * childLocalRotation).TransformVector(
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AZ::Vector3::CreateAxisX(axisLength));
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lineBufferOut.push_back(AZ::Vector3::CreateZero());
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lineBufferOut.push_back(childAxis);
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}
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} // namespace PhysX
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