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o3de/Gems/PhysX/Code/Editor/ColliderOffsetMode.cpp

82 lines
3.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ColliderOffsetMode.h"
#include <PhysX/EditorColliderComponentRequestBus.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Component/ComponentBus.h>
namespace PhysX
{
AZ_CLASS_ALLOCATOR_IMPL(ColliderOffsetMode, AZ::SystemAllocator, 0);
ColliderOffsetMode::ColliderOffsetMode()
: m_translationManipulators(AzToolsFramework::TranslationManipulators::Dimensions::Three,
AZ::Transform::Identity(), AZ::Vector3::CreateOne())
{
}
void ColliderOffsetMode::Setup(const AZ::EntityComponentIdPair& idPair)
{
AZ::Transform worldTransform;
AZ::TransformBus::EventResult(worldTransform, idPair.GetEntityId(), &AZ::TransformInterface::GetWorldTM);
AZ::Vector3 colliderOffset;
PhysX::EditorColliderComponentRequestBus::EventResult(colliderOffset, idPair, &PhysX::EditorColliderComponentRequests::GetColliderOffset);
m_translationManipulators.SetSpace(worldTransform);
m_translationManipulators.SetLocalPosition(colliderOffset);
m_translationManipulators.AddEntityComponentIdPair(idPair);
m_translationManipulators.Register(AzToolsFramework::g_mainManipulatorManagerId);
AzToolsFramework::ConfigureTranslationManipulatorAppearance3d(&m_translationManipulators);
m_translationManipulators.InstallLinearManipulatorMouseMoveCallback([this, idPair](
const AzToolsFramework::LinearManipulator::Action& action)
{
OnManipulatorMoved(action.LocalPosition(), idPair);
});
m_translationManipulators.InstallPlanarManipulatorMouseMoveCallback([this, idPair](
const AzToolsFramework::PlanarManipulator::Action& action)
{
OnManipulatorMoved(action.LocalPosition(), idPair);
});
m_translationManipulators.InstallSurfaceManipulatorMouseMoveCallback([this, idPair](
const AzToolsFramework::SurfaceManipulator::Action& action)
{
OnManipulatorMoved(action.LocalPosition(), idPair);
});
}
void ColliderOffsetMode::Refresh(const AZ::EntityComponentIdPair& idPair)
{
AZ::Vector3 colliderOffset = AZ::Vector3::CreateZero();
PhysX::EditorColliderComponentRequestBus::EventResult(colliderOffset, idPair, &PhysX::EditorColliderComponentRequests::GetColliderOffset);
m_translationManipulators.SetLocalPosition(colliderOffset);
}
void ColliderOffsetMode::Teardown(const AZ::EntityComponentIdPair& idPair)
{
m_translationManipulators.RemoveEntityComponentIdPair(idPair);
m_translationManipulators.Unregister();
}
void ColliderOffsetMode::OnManipulatorMoved(const AZ::Vector3& position, const AZ::EntityComponentIdPair& idPair)
{
m_translationManipulators.SetLocalPosition(position);
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetColliderOffset, position);
}
void ColliderOffsetMode::ResetValues(const AZ::EntityComponentIdPair& idPair)
{
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetColliderOffset, AZ::Vector3::CreateZero());
}
}