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o3de/Gems/PhysX/Code/Source/BoxColliderComponent.cpp

40 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Component/Entity.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <Source/BoxColliderComponent.h>
#include <Source/Utils.h>
namespace PhysX
{
void BoxColliderComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<BoxColliderComponent, BaseColliderComponent>()
->Version(1)
;
}
}
// BaseColliderComponent
void BoxColliderComponent::UpdateScaleForShapeConfigs()
{
if (m_shapeConfigList.size() != 1)
{
AZ_Error("PhysX Box Collider Component", false,
"Expected exactly one collider/shape configuration for entity \"%s\".", GetEntity()->GetName().c_str());
return;
}
m_shapeConfigList[0].second->m_scale = Utils::GetTransformScale(GetEntityId());
}
}