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456 lines
21 KiB
C++
456 lines
21 KiB
C++
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Component/TransformBus.h>
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#include <AzToolsFramework/Manipulators/AngularManipulator.h>
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#include <AzToolsFramework/Manipulators/LinearManipulator.h>
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#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
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#include <AzToolsFramework/Manipulators/ManipulatorView.h>
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#include <AzToolsFramework/Manipulators/PlanarManipulator.h>
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#include <Editor/EditorJointComponentMode.h>
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#include <Editor/EditorSubComponentModeAngleCone.h>
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#include <PhysX/EditorJointBus.h>
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#include <Source/Utils.h>
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namespace
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{
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const float ArrowLength = 2.0f;
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const float ConeHeight = 3.0f;
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const float XRotationManipulatorRadius = 2.0f;
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const float XRotationManipulatorWidth = 0.05f;
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}
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namespace PhysX
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{
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struct SharedRotationState
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{
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AZ::Vector3 m_axis;
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AZ::Quaternion m_savedOrientation = AZ::Quaternion::CreateIdentity();
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AngleLimitsFloatPair m_valuePair;
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};
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EditorSubComponentModeAngleCone::EditorSubComponentModeAngleCone(
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const AZ::EntityComponentIdPair& entityComponentIdPair
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, const AZ::Uuid& componentType
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, const AZStd::string& name
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, float max
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, float min)
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: EditorSubComponentModeBase(entityComponentIdPair, componentType, name)
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, m_max(max)
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, m_min(min)
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{
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AZ::Transform worldTransform = PhysX::Utils::GetEntityWorldTransformWithoutScale(m_entityComponentId.GetEntityId());
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AZ::Transform localTransform = AZ::Transform::CreateIdentity();
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EditorJointRequestBus::EventResult(
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localTransform, m_entityComponentId
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, &EditorJointRequests::GetTransformValue
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, PhysX::EditorJointComponentMode::s_parameterTransform);
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const AZ::Quaternion localRotation = localTransform.GetRotation();
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// Initialize manipulators used to resize the base of the cone.
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m_yLinearManipulator = AzToolsFramework::LinearManipulator::MakeShared(worldTransform);
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m_yLinearManipulator->AddEntityComponentIdPair(m_entityComponentId);
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m_yLinearManipulator->SetAxis(AZ::Vector3::CreateAxisZ());
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m_zLinearManipulator = AzToolsFramework::LinearManipulator::MakeShared(worldTransform);
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m_zLinearManipulator->AddEntityComponentIdPair(m_entityComponentId);
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m_zLinearManipulator->SetAxis(AZ::Vector3::CreateAxisY());
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m_yzPlanarManipulator = AzToolsFramework::PlanarManipulator::MakeShared(worldTransform);
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m_yzPlanarManipulator->AddEntityComponentIdPair(m_entityComponentId);
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m_yzPlanarManipulator->SetAxes(AZ::Vector3::CreateAxisY(), AZ::Vector3::CreateAxisZ());
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ConfigureLinearView(ArrowLength
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, AZ::Color(1.0f, 0.0f, 0.0f, 1.0f)
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, AZ::Color(0.0f, 1.0f, 0.0f, 1.0f)
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, AZ::Color(0.0f, 0.0f, 1.0f, 1.0f));
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ConfigurePlanarView(AZ::Color(0.0f, 1.0f, 0.0f, 1.0f)
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, AZ::Color(0.0f, 0.0f, 1.0f, 1.0f));
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// Position and orientate manipulators
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AZ::Transform displacementTransform = localTransform;
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AZ::Vector3 displacementTranslate = localRotation.TransformVector(AZ::Vector3(ConeHeight, 0.0f, 0.0f));
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displacementTransform.SetTranslation(localTransform.GetTranslation() + displacementTranslate);
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m_yLinearManipulator->SetLocalTransform(displacementTransform);
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m_zLinearManipulator->SetLocalTransform(displacementTransform);
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m_yzPlanarManipulator->SetLocalTransform(displacementTransform);
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// Initialize rotation manipulator for rotating cone
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m_xRotationManipulator = AzToolsFramework::AngularManipulator::MakeShared(worldTransform);
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m_xRotationManipulator->AddEntityComponentIdPair(m_entityComponentId);
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m_xRotationManipulator->SetAxis(AZ::Vector3::CreateAxisX());
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m_xRotationManipulator->SetLocalTransform(localTransform);
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const AZ::Color xRotationManipulatorColor = AZ::Color(1.0f, 0.0f, 0.0f, 1.0f);
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m_xRotationManipulator->SetView(AzToolsFramework::CreateManipulatorViewCircle(
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*m_xRotationManipulator, xRotationManipulatorColor,
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XRotationManipulatorRadius, XRotationManipulatorWidth, AzToolsFramework::DrawHalfDottedCircle));
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AZStd::shared_ptr<SharedRotationState> sharedRotationState =
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AZStd::make_shared<SharedRotationState>();
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struct SharedState
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{
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AngleLimitsFloatPair m_startValues;
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};
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auto sharedState = AZStd::make_shared<SharedState>();
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m_yLinearManipulator->InstallLeftMouseDownCallback(
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[this, sharedState](const AzToolsFramework::LinearManipulator::Action& /*action*/) mutable
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{
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AngleLimitsFloatPair currentValue;
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EditorJointRequestBus::EventResult(
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currentValue, m_entityComponentId
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, &EditorJointRequests::GetLinearValuePair
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, m_name);
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sharedState->m_startValues = currentValue;
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});
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m_yLinearManipulator->InstallMouseMoveCallback(
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[this, sharedState](const AzToolsFramework::LinearManipulator::Action& action)
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{
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AZ::Transform localTransform = AZ::Transform::CreateIdentity();
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EditorJointRequestBus::EventResult(
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localTransform, m_entityComponentId
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, &EditorJointRequests::GetTransformValue
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, PhysX::EditorJointComponentMode::s_parameterTransform);
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const AZ::Quaternion localRotation = localTransform.GetRotation();
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const float axisDisplacement = action.LocalPositionOffset().Dot(localRotation.TransformVector(action.m_fixed.m_axis));
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const float originalBaseY = tan(AZ::DegToRad(sharedState->m_startValues.first)) * ConeHeight;
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const float newBaseY = originalBaseY + axisDisplacement;
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const float newAngle = AZ::GetClamp(AZ::RadToDeg(atan(newBaseY / ConeHeight)), m_min, m_max);
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EditorJointRequestBus::Event(
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m_entityComponentId
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, &EditorJointRequests::SetLinearValuePair
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, m_name
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, AngleLimitsFloatPair(newAngle, sharedState->m_startValues.second));
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m_yLinearManipulator->SetBoundsDirty();
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});
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m_zLinearManipulator->InstallLeftMouseDownCallback(
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[this, sharedState](const AzToolsFramework::LinearManipulator::Action& /*action*/) mutable
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{
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AngleLimitsFloatPair currentValue;
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EditorJointRequestBus::EventResult(
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currentValue, m_entityComponentId
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, &EditorJointRequests::GetLinearValuePair
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, m_name);
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sharedState->m_startValues = currentValue;
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});
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m_zLinearManipulator->InstallMouseMoveCallback(
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[this, sharedState](const AzToolsFramework::LinearManipulator::Action& action)
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{
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AZ::Transform localTransform = AZ::Transform::CreateIdentity();
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EditorJointRequestBus::EventResult(
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localTransform, m_entityComponentId
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, &EditorJointRequests::GetTransformValue
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, PhysX::EditorJointComponentMode::s_parameterTransform);
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const AZ::Quaternion localRotation = localTransform.GetRotation();
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const float axisDisplacement = action.LocalPositionOffset().Dot(localRotation.TransformVector(action.m_fixed.m_axis));
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const float originalBaseZ = tan(AZ::DegToRad(sharedState->m_startValues.second)) * ConeHeight;
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const float newBaseZ = originalBaseZ + axisDisplacement;
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const float newAngle = AZ::GetClamp(AZ::RadToDeg(atan(newBaseZ / ConeHeight)), m_min, m_max);
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EditorJointRequestBus::Event(
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m_entityComponentId
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, &EditorJointRequests::SetLinearValuePair
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, m_name
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, AngleLimitsFloatPair(sharedState->m_startValues.first, newAngle));
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m_zLinearManipulator->SetBoundsDirty();
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});
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m_yzPlanarManipulator->InstallLeftMouseDownCallback(
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[this, sharedState](const AzToolsFramework::PlanarManipulator::Action& /*action*/) mutable
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{
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AngleLimitsFloatPair currentValue;
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EditorJointRequestBus::EventResult(
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currentValue, m_entityComponentId
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, &EditorJointRequests::GetLinearValuePair
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, m_name);
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sharedState->m_startValues = currentValue;
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});
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m_yzPlanarManipulator->InstallMouseMoveCallback(
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[this, sharedState](const AzToolsFramework::PlanarManipulator::Action& action)
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{
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AZ::Transform localTransform = AZ::Transform::CreateIdentity();
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EditorJointRequestBus::EventResult(
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localTransform, m_entityComponentId
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, &EditorJointRequests::GetTransformValue
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, PhysX::EditorJointComponentMode::s_parameterTransform);
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const AZ::Quaternion localRotation = localTransform.GetRotation();
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const float axisDisplacementY = action.LocalPositionOffset().Dot(localRotation.TransformVector(AZ::Vector3::CreateAxisY()));
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const float axisDisplacementZ = action.LocalPositionOffset().Dot(localRotation.TransformVector(AZ::Vector3::CreateAxisZ()));
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const float axisDisplacement = axisDisplacementZ > axisDisplacementY? axisDisplacementZ : axisDisplacementY;
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const float originalBaseY = tan(AZ::DegToRad(sharedState->m_startValues.first)) * ConeHeight;
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const float newBaseY = originalBaseY + axisDisplacement;
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const float newAngleY = AZ::GetClamp(AZ::RadToDeg(atan(newBaseY / ConeHeight)), m_min, m_max);
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const float originalBaseZ = tan(AZ::DegToRad(sharedState->m_startValues.second)) * ConeHeight;
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const float newBaseZ = originalBaseZ + axisDisplacement;
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const float newAngleZ = AZ::GetClamp(AZ::RadToDeg(atan(newBaseZ / ConeHeight)), m_min, m_max);
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EditorJointRequestBus::Event(
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m_entityComponentId
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, &EditorJointRequests::SetLinearValuePair
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, m_name
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, AngleLimitsFloatPair(newAngleY, newAngleZ));
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m_yzPlanarManipulator->SetBoundsDirty();
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});
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struct SharedStateXRotate
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{
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AZ::Transform m_startTM;
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};
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auto sharedStateXRotate = AZStd::make_shared<SharedStateXRotate>();
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auto mouseDownCallback = [this, sharedRotationState](const AzToolsFramework::AngularManipulator::Action& action) mutable -> void
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{
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AZ::Quaternion normalizedStart = action.m_start.m_rotation.GetNormalized();
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sharedRotationState->m_axis = AZ::Vector3(normalizedStart.GetX(), normalizedStart.GetY(), normalizedStart.GetZ());
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sharedRotationState->m_savedOrientation = AZ::Quaternion::CreateIdentity();
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AngleLimitsFloatPair currentValue;
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EditorJointRequestBus::EventResult(
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currentValue, m_entityComponentId
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, &EditorJointRequests::GetLinearValuePair
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, m_name);
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sharedRotationState->m_valuePair = currentValue;
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};
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auto mouseDownRotateXCallback = [this, sharedStateXRotate]([[maybe_unused]] const AzToolsFramework::AngularManipulator::Action& action) mutable -> void
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{
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PhysX::EditorJointRequestBus::EventResult(sharedStateXRotate->m_startTM
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, m_entityComponentId
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, &PhysX::EditorJointRequests::GetTransformValue
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, PhysX::EditorJointComponentMode::s_parameterTransform);
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};
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m_xRotationManipulator->InstallLeftMouseDownCallback(mouseDownRotateXCallback);
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m_xRotationManipulator->InstallMouseMoveCallback(
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[this, sharedStateXRotate]
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(const AzToolsFramework::AngularManipulator::Action& action) mutable -> void
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{
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const AZ::Quaternion manipulatorOrientation = action.m_start.m_rotation * action.m_current.m_delta;
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AZ::Transform newTransform = AZ::Transform::CreateIdentity();
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newTransform = sharedStateXRotate->m_startTM * AZ::Transform::CreateFromQuaternion(action.m_current.m_delta);
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PhysX::EditorJointRequestBus::Event(m_entityComponentId
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, &PhysX::EditorJointRequests::SetVector3Value
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, PhysX::EditorJointComponentMode::s_parameterPosition
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, newTransform.GetTranslation());
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PhysX::EditorJointRequestBus::Event(m_entityComponentId
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, &PhysX::EditorJointRequests::SetVector3Value
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, PhysX::EditorJointComponentMode::s_parameterRotation
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, newTransform.GetRotation().GetEulerDegrees());
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m_yLinearManipulator->SetLocalOrientation(manipulatorOrientation);
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m_zLinearManipulator->SetLocalOrientation(manipulatorOrientation);
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m_yLinearManipulator->SetAxis(action.m_current.m_delta.TransformVector(AZ::Vector3::CreateAxisY()));
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m_zLinearManipulator->SetAxis(action.m_current.m_delta.TransformVector(AZ::Vector3::CreateAxisZ()));
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m_xRotationManipulator->SetLocalOrientation(manipulatorOrientation);
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m_yLinearManipulator->SetBoundsDirty();
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m_zLinearManipulator->SetBoundsDirty();
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m_xRotationManipulator->SetBoundsDirty();
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});
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m_xRotationManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
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m_yLinearManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
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m_zLinearManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
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m_yzPlanarManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
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AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(m_entityComponentId.GetEntityId());
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Refresh();
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}
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EditorSubComponentModeAngleCone::~EditorSubComponentModeAngleCone()
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{
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AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
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m_xRotationManipulator->Unregister();
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m_yLinearManipulator->Unregister();
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m_zLinearManipulator->Unregister();
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m_yzPlanarManipulator->Unregister();
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}
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void EditorSubComponentModeAngleCone::Refresh()
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{
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AZ::Transform localTransform = AZ::Transform::CreateIdentity();
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EditorJointRequestBus::EventResult(
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localTransform, m_entityComponentId
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, &EditorJointRequests::GetTransformValue
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, PhysX::EditorJointComponentMode::s_parameterTransform);
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float coneHeight = ConeHeight;
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AngleLimitsFloatPair yzSwingAngleLimits;
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EditorJointRequestBus::EventResult(
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yzSwingAngleLimits, m_entityComponentId
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, &EditorJointRequests::GetLinearValuePair
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, m_name);
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// Draw inverted cone (negative cone height) if angles are larger than 90 deg.
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if (yzSwingAngleLimits.first > 90.0f || yzSwingAngleLimits.second > 90.0f)
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{
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coneHeight = -ConeHeight;
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}
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// reposition manipulators
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const AZ::Quaternion localRotation = localTransform.GetRotation();
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const AZ::Vector3 linearManipulatorOffset = localTransform.GetTranslation() + localRotation.TransformVector(AZ::Vector3(coneHeight, 0.0f, 0.0f));
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m_xRotationManipulator->SetLocalTransform(localTransform);
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m_xRotationManipulator->SetBoundsDirty();
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localTransform.SetTranslation(linearManipulatorOffset);
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m_yLinearManipulator->SetLocalTransform(localTransform);
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m_zLinearManipulator->SetLocalTransform(localTransform);
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m_yzPlanarManipulator->SetLocalTransform(localTransform);
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m_yLinearManipulator->SetBoundsDirty();
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m_zLinearManipulator->SetBoundsDirty();
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m_yzPlanarManipulator->SetBoundsDirty();
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}
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void EditorSubComponentModeAngleCone::ConfigureLinearView(
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float axisLength, const AZ::Color& axis1Color, const AZ::Color& axis2Color,
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const AZ::Color& axis3Color)
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{
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const float coneLength = 0.28f;
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const float coneRadius = 0.07f;
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const float lineWidth = 0.05f;
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const AZ::Color axesColor[] = { axis1Color, axis2Color, axis3Color };
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const auto configureLinearView = [lineWidth, coneLength, axisLength, coneRadius](
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AzToolsFramework::LinearManipulator* linearManipulator, const AZ::Color& color)
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{
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AzToolsFramework::ManipulatorViews views;
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views.emplace_back(CreateManipulatorViewLine(
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*linearManipulator, color, axisLength, lineWidth));
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views.emplace_back(CreateManipulatorViewCone(
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*linearManipulator, color, linearManipulator->GetAxis() * (axisLength - coneLength),
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coneLength, coneRadius));
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linearManipulator->SetViews(AZStd::move(views));
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};
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configureLinearView(m_yLinearManipulator.get(), axis2Color);
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configureLinearView(m_zLinearManipulator.get(), axis3Color);
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}
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void EditorSubComponentModeAngleCone::ConfigurePlanarView(const AZ::Color& planeColor,
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const AZ::Color& plane2Color)
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{
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const float planeSize = 0.6f;
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AzToolsFramework::ManipulatorViews views;
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views.emplace_back(CreateManipulatorViewQuad(
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*m_yzPlanarManipulator
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, planeColor
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, plane2Color
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, planeSize));
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m_yzPlanarManipulator->SetViews(AZStd::move(views));
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}
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void EditorSubComponentModeAngleCone::DisplayEntityViewport(
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[[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay)
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{
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AZ::Transform worldTransform = PhysX::Utils::GetEntityWorldTransformWithoutScale(m_entityComponentId.GetEntityId());
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AZ::Transform localTransform = AZ::Transform::CreateIdentity();
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EditorJointRequestBus::EventResult(
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localTransform, m_entityComponentId
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, &EditorJointRequests::GetTransformValue
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, PhysX::EditorJointComponentMode::s_parameterTransform);
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AZ::u32 stateBefore = debugDisplay.GetState();
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debugDisplay.CullOff();
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debugDisplay.PushMatrix(worldTransform);
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debugDisplay.PushMatrix(localTransform);
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const float xAxisArrowLength = 2.0f;
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debugDisplay.SetColor(AZ::Color(1.0f, 0.0f, 0.0f, 1.0f));
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debugDisplay.DrawArrow(AZ::Vector3(0.0f, 0.0f, 0.0f), AZ::Vector3(xAxisArrowLength, 0.0f, 0.0f));
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AngleLimitsFloatPair yzSwingAngleLimits;
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EditorJointRequestBus::EventResult(
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yzSwingAngleLimits, m_entityComponentId
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, &EditorJointRequests::GetLinearValuePair
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, m_name);
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const AZ::u32 numEllipseSamples = 16;
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AZ::Vector3 ellipseSamples[numEllipseSamples];
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float coneHeight = ConeHeight;
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// Draw inverted cone if angles are larger than 90 deg.
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if (yzSwingAngleLimits.first > 90.0f || yzSwingAngleLimits.second > 90.0f)
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{
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coneHeight = -ConeHeight;
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}
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// Compute points along perimeter of cone base
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const float coney = tanf(AZ::DegToRad(yzSwingAngleLimits.first)) * coneHeight;
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const float conez = tanf(AZ::DegToRad(yzSwingAngleLimits.second)) * coneHeight;
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const float step = AZ::Constants::TwoPi / numEllipseSamples;
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for (size_t i = 0; i < numEllipseSamples; ++i)
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{
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const float angleStep = step * i;
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ellipseSamples[i].SetX(coneHeight);
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ellipseSamples[i].SetY(conez * sin(angleStep));
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ellipseSamples[i].SetZ(coney * cos(angleStep));
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}
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// draw cone
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for (size_t i = 0; i < numEllipseSamples; ++i)
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{
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size_t nextIndex = i + 1;
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if (i == numEllipseSamples - 1)
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{
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nextIndex = 0;
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}
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// draw cone sides
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debugDisplay.SetColor(AZ::Color(1.0f, 1.0f, 1.0f, 0.2f));
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debugDisplay.DrawTri(AZ::Vector3(0.0f, 0.0f, 0.0f), ellipseSamples[i], ellipseSamples[nextIndex]);
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// draw parameter of cone base
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debugDisplay.SetColor(AZ::Color(0.4f, 0.4f, 0.4f, 0.4f));
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debugDisplay.DrawLine(ellipseSamples[i], ellipseSamples[nextIndex]);
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}
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// draw axis lines at base of cone, and from tip to base.
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debugDisplay.SetColor(AZ::Color(0.5f, 0.5f, 0.5f, 0.6f));
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debugDisplay.DrawLine(ellipseSamples[0], ellipseSamples[numEllipseSamples/2]);
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debugDisplay.DrawLine(ellipseSamples[numEllipseSamples*3/4], ellipseSamples[numEllipseSamples/4]);
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debugDisplay.DrawLine(AZ::Vector3(0.0f, 0.0f, 0.0f), AZ::Vector3(coneHeight, 0.0f, 0.0f));
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debugDisplay.PopMatrix();//pop local transform
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debugDisplay.PopMatrix();//pop world transform
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debugDisplay.SetState(stateBefore);
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// reposition and reorientate manipulators
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Refresh();
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}
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} // namespace PhysX
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