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110 lines
4.6 KiB
C++
110 lines
4.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "ColliderAssetScaleMode.h"
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#include <PhysX/EditorColliderComponentRequestBus.h>
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#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzFramework/Viewport/ViewportColors.h>
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#include <AzFramework/Viewport/ViewportConstants.h>
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#include <AzToolsFramework/Manipulators/AngularManipulator.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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namespace PhysX
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{
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AZ_CLASS_ALLOCATOR_IMPL(ColliderAssetScaleMode, AZ::SystemAllocator, 0);
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namespace
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{
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const float MinAssetScale = 0.001f;
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const AZ::Vector3 ResetScale = AZ::Vector3::CreateOne();
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}
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ColliderAssetScaleMode::ColliderAssetScaleMode()
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: m_dimensionsManipulators(AZ::Transform::Identity())
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{
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}
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void ColliderAssetScaleMode::Setup(const AZ::EntityComponentIdPair& idPair)
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{
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AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
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PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
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m_dimensionsManipulators.SetSpace(colliderWorldTransform);
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m_dimensionsManipulators.AddEntityComponentIdPair(idPair);
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m_dimensionsManipulators.Register(AzToolsFramework::g_mainManipulatorManagerId);
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m_dimensionsManipulators.SetAxes(
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AZ::Vector3::CreateAxisX(),
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AZ::Vector3::CreateAxisY(),
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AZ::Vector3::CreateAxisZ());
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m_dimensionsManipulators.ConfigureView(
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AzFramework::ViewportConstants::DefaultLinearManipulatorAxisLength,
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AzFramework::ViewportColors::XAxisColor,
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AzFramework::ViewportColors::YAxisColor,
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AzFramework::ViewportColors::ZAxisColor);
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m_dimensionsManipulators.InstallAxisLeftMouseDownCallback(
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[this, idPair] (const AzToolsFramework::LinearManipulator::Action& action)
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{
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AZ_UNUSED(action);
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OnManipulatorDown(idPair);
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});
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m_dimensionsManipulators.InstallAxisMouseMoveCallback(
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[this, idPair] (const AzToolsFramework::LinearManipulator::Action& action)
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{
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OnManipulatorMoved(action.LocalScaleOffset() + m_initialScale, idPair);
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});
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m_dimensionsManipulators.InstallUniformLeftMouseDownCallback(
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[this, idPair](const AzToolsFramework::LinearManipulator::Action& action)
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{
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AZ_UNUSED(action);
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OnManipulatorDown(idPair);
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});
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m_dimensionsManipulators.InstallUniformMouseMoveCallback(
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[this, idPair] (const AzToolsFramework::LinearManipulator::Action& action)
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{
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// Uniform scale manipulator will only set the Z value for the offset, use this to create uniform scale.
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const AZ::Vector3 uniformScale(action.LocalScaleOffset().GetZ());
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OnManipulatorMoved(uniformScale + m_initialScale, idPair);
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});
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}
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void ColliderAssetScaleMode::Refresh(const AZ::EntityComponentIdPair& idPair)
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{
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AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
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PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
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m_dimensionsManipulators.SetSpace(colliderWorldTransform);
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}
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void ColliderAssetScaleMode::Teardown(const AZ::EntityComponentIdPair& idPair)
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{
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m_dimensionsManipulators.RemoveEntityComponentIdPair(idPair);
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m_dimensionsManipulators.Unregister();
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}
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void ColliderAssetScaleMode::OnManipulatorDown(const AZ::EntityComponentIdPair& idPair)
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{
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// Remember the initial asset scale here.
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PhysX::EditorColliderComponentRequestBus::EventResult(m_initialScale, idPair, &PhysX::EditorColliderComponentRequests::GetAssetScale);
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}
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void ColliderAssetScaleMode::OnManipulatorMoved(const AZ::Vector3& scale, const AZ::EntityComponentIdPair& idPair)
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{
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AZ::Vector3 clampedScale = scale.GetMax(AZ::Vector3(MinAssetScale));
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PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetAssetScale, clampedScale);
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}
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void ColliderAssetScaleMode::ResetValues(const AZ::EntityComponentIdPair& idPair)
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{
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PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetAssetScale, ResetScale);
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}
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} // namespace PhysX
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