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o3de/Gems/PhysX/Code/Editor/ColliderAssetScaleMode.cpp

110 lines
4.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ColliderAssetScaleMode.h"
#include <PhysX/EditorColliderComponentRequestBus.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzCore/Component/TransformBus.h>
#include <AzFramework/Viewport/ViewportColors.h>
#include <AzFramework/Viewport/ViewportConstants.h>
#include <AzToolsFramework/Manipulators/AngularManipulator.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
namespace PhysX
{
AZ_CLASS_ALLOCATOR_IMPL(ColliderAssetScaleMode, AZ::SystemAllocator, 0);
namespace
{
const float MinAssetScale = 0.001f;
const AZ::Vector3 ResetScale = AZ::Vector3::CreateOne();
}
ColliderAssetScaleMode::ColliderAssetScaleMode()
: m_dimensionsManipulators(AZ::Transform::Identity())
{
}
void ColliderAssetScaleMode::Setup(const AZ::EntityComponentIdPair& idPair)
{
AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
m_dimensionsManipulators.SetSpace(colliderWorldTransform);
m_dimensionsManipulators.AddEntityComponentIdPair(idPair);
m_dimensionsManipulators.Register(AzToolsFramework::g_mainManipulatorManagerId);
m_dimensionsManipulators.SetAxes(
AZ::Vector3::CreateAxisX(),
AZ::Vector3::CreateAxisY(),
AZ::Vector3::CreateAxisZ());
m_dimensionsManipulators.ConfigureView(
AzFramework::ViewportConstants::DefaultLinearManipulatorAxisLength,
AzFramework::ViewportColors::XAxisColor,
AzFramework::ViewportColors::YAxisColor,
AzFramework::ViewportColors::ZAxisColor);
m_dimensionsManipulators.InstallAxisLeftMouseDownCallback(
[this, idPair] (const AzToolsFramework::LinearManipulator::Action& action)
{
AZ_UNUSED(action);
OnManipulatorDown(idPair);
});
m_dimensionsManipulators.InstallAxisMouseMoveCallback(
[this, idPair] (const AzToolsFramework::LinearManipulator::Action& action)
{
OnManipulatorMoved(action.LocalScaleOffset() + m_initialScale, idPair);
});
m_dimensionsManipulators.InstallUniformLeftMouseDownCallback(
[this, idPair](const AzToolsFramework::LinearManipulator::Action& action)
{
AZ_UNUSED(action);
OnManipulatorDown(idPair);
});
m_dimensionsManipulators.InstallUniformMouseMoveCallback(
[this, idPair] (const AzToolsFramework::LinearManipulator::Action& action)
{
// Uniform scale manipulator will only set the Z value for the offset, use this to create uniform scale.
const AZ::Vector3 uniformScale(action.LocalScaleOffset().GetZ());
OnManipulatorMoved(uniformScale + m_initialScale, idPair);
});
}
void ColliderAssetScaleMode::Refresh(const AZ::EntityComponentIdPair& idPair)
{
AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
m_dimensionsManipulators.SetSpace(colliderWorldTransform);
}
void ColliderAssetScaleMode::Teardown(const AZ::EntityComponentIdPair& idPair)
{
m_dimensionsManipulators.RemoveEntityComponentIdPair(idPair);
m_dimensionsManipulators.Unregister();
}
void ColliderAssetScaleMode::OnManipulatorDown(const AZ::EntityComponentIdPair& idPair)
{
// Remember the initial asset scale here.
PhysX::EditorColliderComponentRequestBus::EventResult(m_initialScale, idPair, &PhysX::EditorColliderComponentRequests::GetAssetScale);
}
void ColliderAssetScaleMode::OnManipulatorMoved(const AZ::Vector3& scale, const AZ::EntityComponentIdPair& idPair)
{
AZ::Vector3 clampedScale = scale.GetMax(AZ::Vector3(MinAssetScale));
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetAssetScale, clampedScale);
}
void ColliderAssetScaleMode::ResetValues(const AZ::EntityComponentIdPair& idPair)
{
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetAssetScale, ResetScale);
}
} // namespace PhysX