Commit Graph

417 Commits (2bc36aa6c67e6d7b59507baaa55f36aca05eed6d)

Author SHA1 Message Date
michabr aedc270304
Fix path not showing up in asset property control (#1037) 5 years ago
greerdv 2c36d6a19a
Merge pull request #1039 from aws-lumberyard-dev/transform-float-scale-3
refactor vector scale in Transform to float scale
5 years ago
sconel 57b961c113
Merge pull request #997 from aws-lumberyard-dev/Spawnable/ScriptCanvas/Integration
Add dynamic spawn node to Script Canvas
5 years ago
Terry Michaels e79c65d454
Clear dirty flag after doing an initial save or save as in Asset Editor (#1033) 5 years ago
chiyteng da0ab84f1c Add helper function to update entity aliases in link patch 5 years ago
chiyteng de4cfdb5d7 Add helper function to update entity aliases in link patch 5 years ago
greerdv 34abf7376e Merge branch 'main' into transform-float-scale-3 5 years ago
chiyteng 984db9c1b4 Remove selection command and update undo batch in DetachPrefab function 5 years ago
sconel 0a32951e7e Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/ScriptCanvas/Integration 5 years ago
Terry Michaels e73541c751
Allow selected click to edit entity names in the outliner (#1028) 5 years ago
greerdv 7f8bd83d4a remove SetScale and CreateScale vector scale functions from Transform 5 years ago
greerdv faa2d4ea6a fix initialization of uniform scale in editor transform component 5 years ago
greerdv 8d0051bae9 update editor transform component to uniform scale 5 years ago
greerdv 4442ca5485 remove registration of custom transform scale UI handler 5 years ago
greerdv 1a0152c063 remove custom transform scale UI handler 5 years ago
greerdv fc0a720468 add version converter for editor transform to handle migration to uniform scale 5 years ago
Mike Balfour 96905a26d7
Add support for AP-compliant relative paths (#998)
The method "PrefabLoader::GetRelativePathToProject" has been changed to "PrefabLoader::GenerateRelativePath", and reworked to get a correct relative path.  GetFullPath has also been modified to get correct relative paths too.  This requires an Asset Processor connection - if one isn't available (like during unit tests), the methods have fallback logic to produce project-relative paths.

With this change, SliceConverter can't use SaveTemplate() to save the file any more, because GetFullPath now expects to find an existing path, which doesn't work for not-yet-created files.  Instead, it now has to use the same technique as the Editor and call SaveTemplateToString then save the string out as a file.
5 years ago
greerdv d73566565e remove most vector scale functions from transform bus 5 years ago
greerdv e1b9c4f22e remove some vector scale functions from Transform 5 years ago
srikappa 55e1da64bb Renamed a function and improved comments 5 years ago
srikappa be6cee806d Show detach prefab only when a single instance is selected 5 years ago
srikappa dc4a15628f Remove unused GetNestedInstance method in Prefab Instance class 5 years ago
srikappa 57913d8378 A couple of bug fixes 5 years ago
chiyteng c21a59af50 Remove print dom for debug previously 5 years ago
AMZN-koppersr c45697fd51 Fixed unit test compile error with spawnables 5 years ago
Nicholas Van Sickle 5e87250f67
Fix viewport icon rendering on high DPI devices (#1006)
* Clarify ViewportWorldToScreen being in widget space and add DeviceScalingFactor

* -Fix viewport icons being draw wrong on high DPI displays
-Fix loading viewport icons from absolute paths, which

* Address review feedback, fix build
5 years ago
AMZN-koppersr 40dbf22b00 Merge branch 'main' into SpawnablePriorityQueue 5 years ago
sconel 933f012def Code cleanup, removed pragma optimize macro 5 years ago
Tom Hulton-Harrop b4ab2032e8
Fix for viewport ui crash and small refactor (#992) 5 years ago
greerdv 066de9d365
Merge pull request #987 from aws-lumberyard-dev/manipulator-transform-scale
update manipulators to avoid using vector scale Transform functions
5 years ago
Terry Michaels fd8fe8b939
Fixed newly created level having the right source field set (#986)
* Fixed an issue with the source field a newly created level not being set correctly
5 years ago
greerdv f286057046 update manipulators to avoid using vector scale Transform functions 5 years ago
greerdv 34c59a81b8 update rigid body to use non-deprecated function and remove many deprecated transform bus functions 5 years ago
Tom Hulton-Harrop 4205a69106
Allow ComponentAdapter (and related types) to work with EntityComponentIdPairs as well as EntityIds (#920)
* provide the ability for component adapters to support multiple components per entity

* add missing explicit keywords

* updates following review feedback - update how template logic works

* small updats (fix typo, remove redundant includes)

* add missing this->

* naming change, common -> controller

* add [[maybe_unused]]
5 years ago
srikappa 053e273b97 Clear dirty entities at the end of InstantiatePrefab logic 5 years ago
Terry Michaels 9b1be43367
Renamed osx_gl to mac and es3 to android for cache folders (#949) 5 years ago
chiyteng 4fc7d72b2b modify DetachPrefabFromParent function for debugging 5 years ago
sconel 07ecb938e7 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/ScriptCanvas/Integration 5 years ago
sconel b5599ca739 Add asset picker support to spawn SC node and thread safety measures 5 years ago
Nicholas Van Sickle d1863c6c5b
Restore Editor viewport icon rendering (#879)
This introduces an EditorViewportIconDisplayInterface that will eventually be used to outright remove CIconManager, it provides a simple interface for loading 2D image assets and rendering them on-screen. It also introduces AtomBridge::PerViewportDynamicDraw for getting a dynamic draw instance on a per-viewport basis
5 years ago
Terry Michaels 5ed4454e8b
Moved Create New Level logic out from SaveToStream (#967) 5 years ago
chiyteng 4b610058b5 implement function DetachPrefabFromParent in PrefabPublicHandler 5 years ago
AMZN-koppersr 37b53c0680 Spawnables can no longer be moved.
Spawnables had support for moving, but as the base class AZ::Data::AssetData doesn't support moving this was causing subtle issues. Moving spawnables wasn't used so it was removed.
5 years ago
Mike Balfour 6c17c7bfb3
Add new API to convert absolute source paths to relative paths. (#930)
There are already APIs for getting a relative product path from an absolute source path, or getting a relative source path for an *existing* source file, but there were no APIs for getting a relative source path for a *new* source file.  Prefabs will need this ability to be able to correctly generate a relative source path inside the prefab file before the file has been saved.
The logic for relative source paths is a little bit tricky because the paths are relative to the watch folders, and the watch folders can be nested, with different priorities to explain which should take precedence.  The input paths can also include specifiers like "." and "..", which need to be reconciled before creating the final correct relative path.  The included unit tests test all of the tricky edge cases that I was able to identify.
5 years ago
srikappa 0ffaa5429b Fixed a linux build error where an implicit conversion to const ref is not supported 5 years ago
srikappa 7d3dcf85f6 Merge branch 'main' into Prefab/RemoveUndoCacheDependency 5 years ago
srikappa 5a41746683 Fixed a comment and added a forward declaration 5 years ago
SJ 8ca3b078a2
Remove bootstrap.cfg and some references to it.
Merge pull request #836 from aws-lumberyard-dev/LYN-2461
5 years ago
Hasareej ca5e629dac
Hasareej lyn 2301 cluster space 2 (#843)
Initial Implementation of the ViewportUi Space Cluster
5 years ago
greerdv 1c7d5e5615 Merge branch 'main' into transform-float-scale-continued 5 years ago
carlitosan 5eb3bcdf55
Merge pull request #932 from aws-lumberyard-dev/carlitosan-beta-fixes
SC support for unordered_set, version upgrade improvements and bug fixes
5 years ago
Terry Michaels 4dd08ec21f
Added a default level prefab concept for newly created levels (#931)
* Started update for prefab based initial asset inclusion

* Newly Created levels now use a template prefab

* Review feedback changes

* Moved to better asset-based queries to generate the full path.

* Removed pesky pragma

* Replaced with const name instead of literal string
5 years ago
greerdv bdf9ac31fb update to use uniform scale calls to Transform 5 years ago
srikappa be9c9d9fa3 Remove prefab undo cache dependency on CreatePrefab use case 5 years ago
chcurran f7309ddd0b Merge branch 'main' into carlitosan-beta-fixes 5 years ago
chcurran c1e7970dbb Add support for unordered_set to ScriptCanvas. Improved graph version upgrade systems and fixed related bugs. 5 years ago
greerdv ec1d129100 Merge branch 'main' into transform-float-scale 5 years ago
Terry Michaels ad3625c2a2
Added ability to specify a default directory for the asset picker in the asset property control (#903)
* Framework for setting default directory in asset picker

* Asset Picker will default to a passed in default directory in the selection model

* Added comment to the property to help define what is expected.

* Fixed string assignment

* Removed commented out #pragma

* Addressed review feedback

* Addressed review feedback
5 years ago
greerdv 92311ddf0d more tidying up 5 years ago
greerdv 42c5801c52 Merge branch 'main' into transform-float-scale 5 years ago
rgba16f d4bad61f9a
DebugDraw gem fixes for Atom (#885)
* Work in progress on adapting the DebugDraw gem to use AzFramework::DebugDisplayRequests API

* Cleanup fixes for DebugDisplayRequestBus & DebugDraw gem.

Remove SandboxIntegration implementation of the DebugDisplayRequestBus
Add DrawWireCylinder & DrawWireCone to the DebugDisplayRequestBus interface
Remove SetFillMode & DrawTexture functions from the DebugDisplayRequestBus interface
Fixup uses of the SetFillMode api, replace with new Draw[Wire|Solid]X functions.
Fixes to the DebugDraw gem to get it compiling with new warnings settings.

* Changes to get the DebugDraw gem working with Atom/RHI/Code/Include/Atom/RHI

Add GetWidth, GetHeight, GetDepth utility accessors to RHI::Viewport
Start cleaning out unnecessary Cry includes from DebugDraw gem
Fixes for AtomFont FFont.cpp 3d screen aligned text drawing.
Clean out no longer supported code for 3d text to render multiple strings for the same entity location

* Cleanup some unused or commented code

* Update with PR feedback from Nick Van Sickle
5 years ago
amzn-sj 86932f95d6 Fix more Linux test failures. 5 years ago
greerdv fadd227698 fix aztoolsframework tests 5 years ago
greerdv 0315d97fe6 fix white box editor physics tests 5 years ago
greerdv 945f55378e merge from main 5 years ago
mnaumov ff2a6c3acd Asset hint displays product name instead of source name 5 years ago
amzn-sj d369912727 Merge branch 'main' into LYN-2461 5 years ago
cgalvan 6f23138338
Merge pull request #809 from aws-lumberyard-dev/cgalvan/DuplicateEntities
[LYN-2255] Implemented duplication of entities with prefabs.
5 years ago
Terry Michaels d785b3310f
Make sure to autoscroll to a selected entity after a rename (#872) 5 years ago
Chris Galvan 21620a0d73 [LYN-2255] Fixed additional alias replacement case, and removed now unneeded specific alias replacement. 5 years ago
amzn-sj e54963f0a9 Set project_path in the SettingsRegistry in the test SetUp() functions for tests that require a project to be set 5 years ago
Chris Galvan 3d1fa538c2 [LYN-2255] Added extra protection for duplicate replacement of alias logic by bookending the strings. 5 years ago
Chris Galvan 20ee399864 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into cgalvan/DuplicateEntities 5 years ago
chiyenteng 01f31cdc56
Move the basic Prefab workflows out from behind the WIP flag (#769)
* Move the basic Prefab workflows out from behind the WIP flag
5 years ago
Chris Galvan 1a15007dcb Merge branch 'main' of https://github.com/aws-lumberyard/o3de into cgalvan/DuplicateEntities 5 years ago
Chris Galvan c105894aa5 [LYN-2255] Made PrefabTestFixture have the prefab system enabled so that the duplicate tests pass on Jenkins (they rely on the PrefabEditorEntityOwnershipInterface being registered). 5 years ago
amzn-sj ff35804ce3 Change prefab assert to warning 5 years ago
Danilo Aimini c93c457356
Merge pull request #772 from aws-lumberyard-dev/Prefab/Create/PositionFix
LYN-3833 | Position of entity is different after creating it into a prefab
5 years ago
Chris Galvan 8d8504aec3 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into cgalvan/DuplicateEntities 5 years ago
Chris Galvan 2d89c60175 [LYN-2255] Updated Prefab Duplicate to select the newly duplicated entities. Also addressed some other PR feedback. 5 years ago
Tom Hulton-Harrop eb31d90ad9
Updates to fix BoxSelect when using Orbit with the new Camera (#825)
* update camera controller to block box select during orbit

* simplify update for modern viewport camera controller

* wip working lmb box select with orbit

* add test for changes to click detector

* add unit test for camera system to validate events

* remove debugging code, tidy-up changes for PR

* small updates before posting PR

* fix for linux build failure
5 years ago
daimini 2112d67b6b Rename variable to make it clearer it's a map 5 years ago
daimini e638c6b0d5 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix 5 years ago
sphrose 815e750439
Merge pull request #94 from aws-lumberyard-dev/LY-113714
Ly 113714 QT Widget component card updates - Array: Bold title and add separator bar.
5 years ago
greerdv 7def4741cd merge from main 5 years ago
daimini 977030a27a On prefab creation, inherit the patches when moving the nested prefab instances and then update the link with the new parent if necessary. 5 years ago
AMZN-puvvadar 29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
daimini a4953a5204 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix
# Conflicts:
#	Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp
5 years ago
daimini bb458254a2 Polish pass - rename arguments to be more generic, add comments, restore patches to links during instantiation that were mistakenly removed in previous changes. 5 years ago
Chris Galvan 0959756f73 [LYN-2255] Implemented duplication of entities with prefabs. 5 years ago
srikappa 761a77a436 Avoid creating a new list for non-container top level entities 5 years ago
srikappa eb873f246a Merge branch 'main' into Prefab/CreatePrefab 5 years ago
srikappa 45074c651a Fix bugs with creating prefabs with nested entities 5 years ago
daimini bcaf4209d5 Move some logic to a helper function. Revert order of link creation operations as they are not necessary to fix the bug, so it is preferred to leave them untouched. 5 years ago
puvvadar 6f3f5268d8 Fix build error on unity builds 5 years ago
daimini d0b6ae47ed Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix
# Conflicts:
#	Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp
5 years ago
Mike Balfour d084027b6e
Bugfixes to enable slice-to-prefab conversion to run with less warnings/errors/crashes (#768)
While trying to process all slices and levels in Automated Testing, a few bugs came up that needed to be addressed:
- [LYN-3832] TransformComponent had a field removed without updating the version number and converter, which caused a lot of excessive warnings
- SliceComponent would crash in debug builds on instantiation failures due to a null dereference that was guarded against in most but not all places
- SliceConverter now detects when nested slices exist and gracefully warns about it.
- InstanceUpdateExecutor / TemplateInstanceMapper will now immediately remove instances that are unregistered, so that any in the queue don't get processed on a subsequent tick.  This was causing crashes when the instance was destroyed before the processing occurred.  It also has a side benefit of preventing the same instance from executing multiple times.
- Minor logic bugfix to the pack close warning, the boolean check was flipped.

Also added an early-out on SetTemplateId, since this was causing some unnecessary instance queue entries.
5 years ago
Tom Hulton-Harrop f4106fe73f
Add 'Goto entity' support for the new Editor camera (#743)
* add find entity in viewport functionality to new camera

* fix AZ_CVAR usage

* updates following review feedback

- updated comment styles from /// to //!
- retrieve fov of camera (add test for fov access)

* update namespace naming, fix AZ_CVAR usage

* update missed namespace and use AZ::Transform::CreateLookAt

* add missing include

* move EditorViewportSettings to EditorLib

* update DLL import/export API and rename namespace usage
5 years ago
greerdv 18a6134e2d Merge branch 'main' into non-uniform-scale-manipulators 5 years ago
greerdv 7edef63884 address PR feedback 5 years ago