Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/ScriptCanvas/Integration

This commit is contained in:
sconel
2021-05-28 10:48:44 -07:00
693 changed files with 7869 additions and 7695 deletions
+1 -1
View File
@@ -46,7 +46,7 @@ SortIncludes: true
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeCpp11BracedList: true
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
File diff suppressed because it is too large Load Diff
@@ -1 +1 @@
/autooptimizefile=0 /preset=AlbedoWithGenericAlpha /reduce="es3:2,ios:2,osx_gl:0,pc:0,provo:0"
/autooptimizefile=0 /preset=AlbedoWithGenericAlpha /reduce="android:2,ios:2,mac:0,pc:0,provo:0"
@@ -1 +1 @@
/autooptimizefile=0 /preset=Albedo /reduce="es3:3,ios:3,osx_gl:0,pc:0,provo:0"
/autooptimizefile=0 /preset=Albedo /reduce="android:3,ios:3,mac:0,pc:0,provo:0"
@@ -31,13 +31,13 @@ class TestPythonAssetProcessing(object):
unexpected_lines = []
expected_lines = [
'Mock asset exists',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive_1.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative_1.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive_1.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative_1.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive_1.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative_1.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center_1.azmodel) found'
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center.azmodel) found'
]
timeout = 180
halt_on_unexpected = False
@@ -38,16 +38,16 @@ def test_azmodel_product(generatedModelAssetPath, expectedSubId):
assetId = azlmbr.asset.AssetCatalogRequestBus(azlmbr.bus.Broadcast, 'GetAssetIdByPath', generatedModelAssetPath, azModelAssetType, False)
assetIdString = assetId.to_string()
if (assetIdString.endswith(':' + expectedSubId) is False):
raise_and_stop(f'Asset has unexpected asset ID ({assetIdString}) for ({generatedModelAssetPath})!')
raise_and_stop(f'Asset at path {generatedModelAssetPath} has unexpected asset ID ({assetIdString}) for ({generatedModelAssetPath}), expected {expectedSubId}!')
else:
print(f'Expected subId for asset ({generatedModelAssetPath}) found')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive_1.azmodel', '10315ae0')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative_1.azmodel', '10661093')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive_1.azmodel', '10af8810')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative_1.azmodel', '10f8c263')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive_1.azmodel', '100ac47f')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative_1.azmodel', '105d8e0c')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center_1.azmodel', '1002d464')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive.azmodel', '1024be55')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative.azmodel', '1052c94e')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive.azmodel', '10130556')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative.azmodel', '1065724d')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive.azmodel', '10d16e68')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative.azmodel', '10a71973')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center.azmodel', '10412075')
azlmbr.editor.EditorToolsApplicationRequestBus(azlmbr.bus.Broadcast, 'ExitNoPrompt')
@@ -34,10 +34,10 @@ def ap_all_platforms_setup_fixture(request, workspace, ap_setup_fixture) -> Dict
# Specific platform cache locations
resources["pc_cache_location"] = os.path.join(cache_dir, "pc")
resources["es3_cache_location"] = os.path.join(cache_dir, "es3")
resources["android_cache_location"] = os.path.join(cache_dir, "android")
resources["ios_cache_location"] = os.path.join(cache_dir, "ios")
resources["osx_gl_cache_location"] = os.path.join(cache_dir, "osx_gl")
resources["mac_cache_location"] = os.path.join(cache_dir, "mac")
resources["provo_cache_location"] = os.path.join(cache_dir, "provo")
resources["all_platforms"] = ["pc", "es3", "ios", "osx_gl", "provo"]
resources["all_platforms"] = ["pc", "android", "ios", "mac", "provo"]
return resources
@@ -54,7 +54,7 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
platforms = [platform.strip() for platform in platforms.split(",")]
else:
# No commandline argument provided, default to mac and pc
platforms = ["pc", "osx_gl"]
platforms = ["pc", "mac"]
class BundlerBatchFixture:
"""
@@ -162,7 +162,7 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
else:
cmd.append(f"--{key}")
if append_defaults:
cmd.append(f"--project={workspace.project}")
cmd.append(f"--project-path={workspace.project}")
return cmd
# ******
@@ -241,11 +241,11 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
def get_platform_flag(self, platform_name: str) -> int:
if (platform_name == "pc"):
return 1
elif (platform_name == "es3"):
elif (platform_name == "android"):
return 2
elif (platform_name == "ios"):
return 4
elif (platform_name == "osx_gl"):
elif (platform_name == "mac"):
return 8
elif (platform_name == "server"):
return 128
@@ -300,9 +300,9 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
workspace.paths.engine_root(),
"Code",
"Framework",
"AzFramework",
"AzFramework",
"Platform",
"AzCore",
"AzCore",
"PlatformId",
"PlatformDefaults.h",
)
@@ -318,7 +318,7 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
if start_gathering:
result = get_platform.match(line) # Try the regex
if result:
platform_values[result.group(1).lower()] = counter
platform_values[result.group(1).replace("_ID", "").lower()] = counter
counter = counter << 1
elif "(Invalid, -1)" in line: # The line right before the first platform
start_gathering = True
@@ -302,7 +302,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
that generating debug information does not affect asset list creation
"""
helper = bundler_batch_helper
seed_list = os.path.join(workspace.paths.engine_root(), "Engine", "SeedAssetList.seed") # Engine seed list
seed_list = os.path.join(workspace.paths.engine_root(), "Assets", "Engine", "SeedAssetList.seed") # Engine seed list
asset = r"levels\testdependencieslevel\level.pak"
# Create Asset list
@@ -377,7 +377,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
subcommands.
"""
helper = bundler_batch_helper
seed_list = os.path.join(workspace.paths.engine_root(), "Engine", "SeedAssetList.seed") # Engine seed list
seed_list = os.path.join(workspace.paths.engine_root(), "Assets", "Engine", "SeedAssetList.seed") # Engine seed list
asset = r"levels\testdependencieslevel\level.pak"
# Useful bundle locations / names (2 for comparing contents)
@@ -460,12 +460,12 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
"""
helper = bundler_batch_helper
# fmt:off
assert "pc" in helper["platforms"] and "osx_gl" in helper["platforms"], \
assert "pc" in helper["platforms"] and "mac" in helper["platforms"], \
"This test requires both PC and MAC platforms to be enabled. " \
"Please rerun with commandline option: '--bundle_platforms=pc,osx_gl'"
"Please rerun with commandline option: '--bundle_platforms=pc,mac'"
# fmt:on
seed_list = os.path.join(workspace.paths.engine_root(), "Engine", "SeedAssetList.seed") # Engine seed list
seed_list = os.path.join(workspace.paths.engine_root(), "Assets", "Engine", "SeedAssetList.seed") # Engine seed list
# Useful bundle / asset list locations
bundle_dir = os.path.dirname(helper["bundle_file"])
@@ -502,21 +502,21 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
for bundle_file in bundle_files.values():
assert os.path.isfile(bundle_file)
# This asset is created on osx_gl platform but not on windows
file_to_check = b"engineassets/shading/defaultprobe_cm.dds.5" # [use byte str because file is in binary]
# This asset is created both on mac and windows platform
file_to_check = b"engineassets/shading/defaultprobe_cm_ibldiffuse.tif.streamingimage" # [use byte str because file is in binary]
# Extract the delta catalog file from pc archive. {file_to_check} SHOULD NOT be present for PC
file_contents = helper.extract_file_content(bundle_files["pc"], "DeltaCatalog.xml")
# fmt:off
assert file_to_check not in file_contents, \
assert file_to_check in file_contents, \
f"{file_to_check} was found in DeltaCatalog.xml in pc bundle file {bundle_files['pc']}"
# fmt:on
# Extract the delta catalog file from osx_gl archive. {file_to_check} SHOULD be present for MAC
file_contents = helper.extract_file_content(bundle_files["osx_gl"], "DeltaCatalog.xml")
# Extract the delta catalog file from mac archive. {file_to_check} SHOULD be present for MAC
file_contents = helper.extract_file_content(bundle_files["mac"], "DeltaCatalog.xml")
# fmt:off
assert file_to_check in file_contents, \
f"{file_to_check} was not found in DeltaCatalog.xml in darwin bundle file {bundle_files['osx_gl']}"
f"{file_to_check} was not found in DeltaCatalog.xml in darwin bundle file {bundle_files['mac']}"
# fmt:on
# Gather checksums for first set of bundles
@@ -613,20 +613,20 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
helper.call_seeds(
seedListFile=helper["seed_list_file"],
addSeed=test_asset,
platform="pc,osx_gl",
platform="pc,mac",
)
# Validate both mac and pc are activated for seed
# fmt:off
check_seed_platform(helper["seed_list_file"], test_asset,
helper["platform_values"]["pc"] + helper["platform_values"]["osx"])
helper["platform_values"]["pc"] + helper["platform_values"]["mac"])
# fmt:on
# Remove MAC platform
helper.call_seeds(
seedListFile=helper["seed_list_file"],
removePlatformFromSeeds="",
platform="osx_gl",
platform="mac",
)
# Validate only pc platform for seed. Save file contents to variable
all_lines = check_seed_platform(helper["seed_list_file"], test_asset, helper["platform_values"]["pc"])
@@ -646,12 +646,12 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
helper.call_seeds(
seedListFile=helper["seed_list_file"],
addPlatformToSeeds="",
platform="osx_gl",
platform="mac",
)
# Validate Mac platform was added back on. Save file contents
# fmt:off
all_lines = check_seed_platform(helper["seed_list_file"], test_asset,
helper["platform_values"]["pc"] + helper["platform_values"]["osx"])
helper["platform_values"]["pc"] + helper["platform_values"]["mac"])
# fmt:on
# Try to remove platform without specifying a platform to remove (should fail)
@@ -670,7 +670,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
helper.call_seeds(
seedListFile=helper["seed_list_file"],
removeSeed=test_asset,
platform="pc,osx_gl",
platform="pc,mac",
)
# Validate seed was removed from file
@@ -697,9 +697,9 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
env = ap_setup_fixture
# fmt:off
assert "pc" in helper["platforms"] and "osx_gl" in helper["platforms"], \
assert "pc" in helper["platforms"] and "mac" in helper["platforms"], \
"This test requires both PC and MAC platforms to be enabled. " \
"Please rerun with commandline option: '--bundle_platforms=pc,osx_gl'"
"Please rerun with commandline option: '--bundle_platforms=pc,mac'"
# fmt:on
# Test assets arranged in common lists: six (0-5) .txt files and .dat files
@@ -717,16 +717,16 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
file_platforms = {
"txtfile_0.txt": "pc",
"txtfile_1.txt": "pc",
"txtfile_2.txt": "pc,osx_gl",
"txtfile_3.txt": "pc,osx_gl",
"txtfile_4.txt": "osx_gl",
"txtfile_5.txt": "osx_gl",
"txtfile_2.txt": "pc,mac",
"txtfile_3.txt": "pc,mac",
"txtfile_4.txt": "mac",
"txtfile_5.txt": "mac",
"datfile_0.dat": "pc",
"datfile_1.dat": "pc",
"datfile_2.dat": "pc,osx_gl",
"datfile_3.dat": "pc,osx_gl",
"datfile_4.dat": "osx_gl",
"datfile_5.dat": "osx_gl",
"datfile_2.dat": "pc,mac",
"datfile_3.dat": "pc,mac",
"datfile_4.dat": "mac",
"datfile_5.dat": "mac",
}
# Comparison rules files and their associated 'comparisonType' flags
@@ -741,7 +741,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
# Get our test assets ready and processed
utils.prepare_test_assets(env["tests_dir"], "C16877178", env["project_test_assets_dir"])
asset_processor.batch_process(timeout=timeout, fastscan=False, platforms="pc,osx_gl")
asset_processor.batch_process(timeout=timeout, fastscan=False, platforms="pc,mac")
# *** Some helper functions *** #
@@ -759,7 +759,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
helper.call_assetLists(
assetListFile=os.path.join(helper["test_dir"], asset_list_file_name),
seedListFile=os.path.join(helper["test_dir"], seed_file_name),
platform="pc,osx_gl",
platform="pc,mac",
)
def get_platform_assets(asset_name_list: List[str]) -> Dict[str, List[str]]:
@@ -769,7 +769,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
for asset_name in asset_name_list:
if "pc" in file_platforms[asset_name]:
win_assets.append(asset_name)
if "osx_gl" in file_platforms[asset_name]:
if "mac" in file_platforms[asset_name]:
mac_assets.append(asset_name)
return {"win": win_assets, "mac": mac_assets}
@@ -798,7 +798,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
# Get platform result file names
win_asset_list_file = helper.platform_file_name(request_file, platforms["pc"])
mac_asset_list_file = helper.platform_file_name(request_file, platforms["osx_gl"])
mac_asset_list_file = helper.platform_file_name(request_file, platforms["mac"])
# Get expected platforms for each asset in asset_names
platform_files = get_platform_assets(asset_names)
@@ -879,14 +879,14 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
# fmt:on
# End verify_asset_list_contents()
def run_compare_command_and_verify(platform_arg: str, expect_pc_output: bool, expect_osx_gl_output: bool) -> None:
def run_compare_command_and_verify(platform_arg: str, expect_pc_output: bool, expect_mac_output: bool) -> None:
# Expected asset list to equal result of comparison
expected_pc_asset_list = None
expected_osx_gl_asset_list = None
expected_mac_asset_list = None
# Last output file. Use this for comparison to 'expected'
output_pc_asset_list = None
output_osx_gl_asset_list = None
output_mac_asset_list = None
# Add the platform to the file name to match what the Bundler will create
last_output_arg = output_arg.split(",")[-1]
@@ -895,10 +895,10 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
expected_pc_asset_list = os.path.join(helper["test_dir"], helper.platform_file_name(expected_asset_list, platform))
output_pc_asset_list = helper.platform_file_name(last_output_arg, platform)
if expect_osx_gl_output:
platform = platforms["osx_gl"]
expected_osx_gl_asset_list = os.path.join(helper["test_dir"], helper.platform_file_name(expected_asset_list, platform))
output_osx_gl_asset_list = helper.platform_file_name(last_output_arg, platform)
if expect_mac_output:
platform = platforms["mac"]
expected_mac_asset_list = os.path.join(helper["test_dir"], helper.platform_file_name(expected_asset_list, platform))
output_mac_asset_list = helper.platform_file_name(last_output_arg, platform)
# Build execution command
cmd = generate_compare_command(platform_arg)
@@ -911,15 +911,15 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
verify_asset_list_contents(expected_pc_asset_list, output_pc_asset_list)
fs.delete([output_pc_asset_list], True, True)
if expect_osx_gl_output:
verify_asset_list_contents(expected_osx_gl_asset_list, output_osx_gl_asset_list)
fs.delete([output_osx_gl_asset_list], True, True)
if expect_mac_output:
verify_asset_list_contents(expected_mac_asset_list, output_mac_asset_list)
fs.delete([output_mac_asset_list], True, True)
# End run_compare_command_and_verify()
# Generate command, run and validate for each platform
run_compare_command_and_verify("pc", True, False)
run_compare_command_and_verify("osx_gl", False, True)
run_compare_command_and_verify("pc,osx_gl", True, True)
run_compare_command_and_verify("mac", False, True)
run_compare_command_and_verify("pc,mac", True, True)
#run_compare_command_and_verify(None, True, True)
# End compare_and_check()
@@ -1046,7 +1046,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
"--addDefaultSeedListFiles",
"--platform=pc",
"--print",
f"--project={workspace.project}"
f"--project-path={workspace.project}"
],
universal_newlines=True,
)
@@ -1115,7 +1115,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
bundle_result_path = os.path.join(bundles_folder,
helper.platform_file_name("bundle.pak", workspace.asset_processor_platform))
bundle_cache_path = os.path.join(workspace.paths.platform_cache(), workspace.project,
bundle_cache_path = os.path.join(workspace.paths.platform_cache(),
"Bundles",
helper.platform_file_name("bundle.pak", workspace.asset_processor_platform))
@@ -1156,13 +1156,15 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
# fmt:off
def test_WindowsAndMac_FilesMarkedSkip_FilesAreSkipped(self, workspace, bundler_batch_helper):
expected_assets = [
"libs/particles/milestone2particles.xml",
"textures/milestone2/particles/fx_sparkstreak_01.dds"
"ui/canvases/lyshineexamples/animation/multiplesequences.uicanvas",
"ui/textures/prefab/button_normal.sprite"
]
bundler_batch_helper.call_assetLists(
assetListFile=bundler_batch_helper['asset_info_file_request'],
addSeed="libs/particles/milestone2particles.xml",
skip="textures/milestone2/particles/fx_launchermuzzlering_01.dds,textures/milestone2/particles/fx_launchermuzzlefront_01.dds"
addSeed="ui/canvases/lyshineexamples/animation/multiplesequences.uicanvas",
skip="ui/textures/prefab/button_disabled.sprite,ui/scripts/lyshineexamples/animation/multiplesequences.luac,"
"ui/textures/prefab/tooltip_sliced.sprite,ui/scripts/lyshineexamples/unloadthiscanvasbutton.luac,fonts/vera.fontfamily,fonts/vera-italic.font,"
"fonts/vera.font,fonts/vera-bold.font,fonts/vera-bold-italic.font,fonts/vera-italic.ttf,fonts/vera.ttf,fonts/vera-bold.ttf,fonts/vera-bold-italic.ttf"
)
assert os.path.isfile(bundler_batch_helper["asset_info_file_result"])
assets_in_list = []
@@ -102,7 +102,7 @@ class TestsAssetProcessorBatch_AllPlatforms(object):
def test_RunAPBatch_TwoPlatforms_ExitCodeZero(self, asset_processor):
asset_processor.create_temp_asset_root()
asset_processor.enable_asset_processor_platform("pc")
asset_processor.enable_asset_processor_platform("osx_gl")
asset_processor.enable_asset_processor_platform("mac")
result, _ = asset_processor.batch_process()
assert result, "AP Batch failed"
@@ -23,6 +23,25 @@ class TestSurfaceMaskFilter_BasicSurfaceTagCreation(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="TestSurfaceMaskFilter_BasicSurfaceTagCreation", args=["level"])
def run_test(self):
"""
Summary:
Verifies basic surface tag value equality
Expected Behavior:
Surface tags of the same name are equal, and different names aren't.
Test Steps:
1) Open level
2) Create 2 new surface tags of identical names and verify they resolve as equal.
3) Create another new tag of a different name and verify they resolve as different.
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
self.log("SurfaceTag test started")
# Create a level
@@ -33,6 +33,25 @@ class TestVegetationInstances_DespawnWhenOutOfRange(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix='VegetationInstances_DespawnWhenOutOfRange', args=['level'])
def run_test(self):
"""
Summary:
Verifies that vegetation instances properly spawn/despawn based on camera range.
Expected Behavior:
Vegetation instances despawn when out of camera range.
Test Steps:
1) Create a new level
2) Create a simple vegetation area, and set the view position near the spawner. Verify instances plant.
3) Move the view position away from the spawner. Verify instances despawn.
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Create a new level
self.test_success = self.create_level(
@@ -28,8 +28,21 @@ class TestGradientGeneratorIncompatibilities(EditorTestHelper):
def run_test(self):
"""
Summary:
Verify that Entities are not active when a Gradient Generator and incompatible component are both present
on the same Entity.
This test verifies that components are disabled when conflicting components are present on the same entity.
Expected Behavior:
Gradient Generator components are incompatible with Vegetation area components.
Test Steps:
1) Create a new level
2) Create a new entity in the level
3) Add each Gradient Generator component to an entity, and add a Vegetation Area component to the same entity
4) Verify that components are only enabled when entity is free of a conflicting component
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
@@ -28,8 +28,21 @@ class TestGradientModifiersIncompatibilities(EditorTestHelper):
def run_test(self):
"""
Summary:
Verify that Entities are not active when a Gradient Modifier and incompatible component are both present
on the same Entity.
This test verifies that components are disabled when conflicting components are present on the same entity.
Expected Behavior:
Gradient Modifier components are incompatible with Vegetation area components.
Test Steps:
1) Create a new level
2) Create a new entity in the level
3) Add each Gradient Modifier component to an entity, and add a Vegetation Area component to the same entity
4) Verify that components are only enabled when entity is free of a conflicting component
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
@@ -9,19 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
The below cases are combined in this script
C2676829
C3961326
C3980659
C3980664
C3980669
C3416548
C2676823
C3961321
C2676826
"""
import os
import sys
@@ -44,7 +44,21 @@ class TestGradientPreviewSettings(EditorTestHelper):
def run_test(self):
"""
Summary:
Verify if the current entity is set to the pin preview to shape entity by default for several components.
This test verifies default values for the pinned entity for Gradient Preview settings.
Expected Behavior:
Pinned entity is self for all gradient generator/modifiers.
Test Steps:
1) Create a new level
2) Create a new entity in the level
3) Add each Gradient Generator component to an entity, and verify the Pin Preview to Shape property is set to
self
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
@@ -31,11 +31,21 @@ class TestGradientSurfaceTagEmitterDependencies(EditorTestHelper):
def run_test(self):
"""
Summary:
Component has a dependency on a Gradient component
This test verifies that the Gradient Surface Tag Emitter component is dependent on a gradient component.
Expected Result:
Component is disabled until a Gradient Generator, Modifier or Gradient Reference component
(and any sub-dependencies) is added to the entity.
Gradient Surface Tag Emitter component is disabled until a Gradient Generator, Modifier or Gradient Reference
component (and any sub-dependencies) is added to the entity.
Test Steps:
1) Open level
2) Create a new entity with a Gradient Surface Tag Emitter component
3) Verify the component is disabled until a dependent component is also added to the entity
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
@@ -28,8 +28,20 @@ class TestGradientTransformRequiresShape(EditorTestHelper):
def run_test(self):
"""
Summary:
Verify that Gradient Transform Modifier component requires a
Shape component before the Entity can become active.
This test verifies that the Gradient Transform Modifier component is dependent on a shape component.
Expected Result:
Gradient Transform Modifier component is disabled until a shape component is added to the entity.
Test Steps:
1) Open level
2) Create a new entity with a Gradient Transform Modifier component
3) Verify the component is disabled until a shape component is also added to the entity
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
@@ -28,8 +28,20 @@ class TestImageGradientRequiresShape(EditorTestHelper):
def run_test(self):
"""
Summary:
Verify that Image Gradient component requires a
Shape component before the Entity can become active.
This test verifies that the Image Gradient component is dependent on a shape component.
Expected Result:
Gradient Transform Modifier component is disabled until a shape component is added to the entity.
Test Steps:
1) Open level
2) Create a new entity with a Image Gradient component
3) Verify the component is disabled until a shape component is also added to the entity
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
@@ -33,6 +33,26 @@ class TestAreaNodeComponentDependency(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="AreaNodeComponentDependency", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities with
proper dependent components.
Expected Behavior:
All expected component dependencies are met when adding an area node to a graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the area nodes to the graph area, and ensure the proper dependent components are added
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId
@@ -33,7 +33,25 @@ class TestGradientNodeEntityCreate(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="AreaNodeEntityCreate", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
Expected Behavior:
New entities are created when dragging area nodes to graph area.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the area nodes to the graph area, and ensure a new entity is created
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId
newEntityId = parameters[0]
@@ -34,7 +34,26 @@ class TestAreaNodeEntityDelete(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="AreaNodeEntityDelete", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
Expected Behavior:
Entities are removed when area nodes are deleted from a graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the area nodes to the graph area, and ensure a new entity is created
4) Delete the nodes, and ensure the newly created entities are removed
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global createdEntityId
createdEntityId = parameters[0]
@@ -9,24 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C22602072 - Graph is updated when underlying components are added/removed
1. Open Level.
2. Find LandscapeCanvas named entity.
3. Ensure Vegetation Distribution Component is present on the BushSpawner entity.
4. Open graph and ensure Distribution Filter wrapped node is present.
5. Delete the Vegetation Distribution Filter component from the BushSpawner entity via Entity Inspector.
6. Ensure the Vegetation Distribution Filter component was deleted from the BushSpawner entity and node is no longer
present in the graph.
7. Add Vegetation Altitude Filter to the BushSpawner entity through Entity Inspector.
8. Ensure Altitude Filter was added to the BushSpawner node in the open graph.
9. Add a new entity with unique name as a child of the Landscape Canvas entity.
10. Add a Box Shape component to the new child entity.
11. Ensure Box Shape node is present on the open graph.
"""
import os
import sys
@@ -50,6 +32,36 @@ class TestComponentUpdatesUpdateGraph(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="ComponentUpdatesUpdateGraph", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas graphs update properly when components are added/removed outside of
Landscape Canvas.
Expected Behavior:
Graphs properly reflect component changes made to entities outside of Landscape Canvas.
Test Steps:
1. Open Level
2. Find LandscapeCanvas named entity
3. Ensure Vegetation Distribution Component is present on the BushSpawner entity
4. Open graph and ensure Distribution Filter wrapped node is present
5. Delete the Vegetation Distribution Filter component from the BushSpawner entity via Entity Inspector
6. Ensure the Vegetation Distribution Filter component was deleted from the BushSpawner entity and node is
no longer present in the graph
7. Add Vegetation Altitude Filter to the BushSpawner entity through Entity Inspector
8. Ensure Altitude Filter was added to the BushSpawner node in the open graph
9. Add a new entity with unique name as a child of the Landscape Canvas entity
10. Add a Box Shape component to the new child entity
11. Ensure Box Shape node is present on the open graph
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Create a new empty level and instantiate LC_BushFlowerBlender.slice
self.test_success = self.create_level(
self.args["level"],
@@ -37,6 +37,25 @@ class TestCreateNewGraph(EditorTestHelper):
print("New root entity created")
def run_test(self):
"""
Summary:
This test verifies that new graphs can be created in Landscape Canvas.
Expected Behavior:
New graphs can be created, and proper entity is created to hold graph data with a Landscape Canvas component.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Ensures the root entity created contains a Landscape Canvas component
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=128,
@@ -33,7 +33,25 @@ class TestDisabledNodeDuplication(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="DisabledNodeDuplication", args=["level"])
def run_test(self):
"""
Summary:
This test verifies Editor stability after duplicating disabled Landscape Canvas nodes.
Expected Behavior:
Editor remains stable and free of crashes.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Create several new nodes, disable the nodes via disabling/deleting components, and duplicate the nodes
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId
newEntityId = parameters[0]
@@ -9,17 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C30813586 - Editor remains stable after Undoing deletion of a node on a slice entity
1. Open level with instantiated slice.
2. Open the graph.
3. Find the BushSpawner's Vegetation Layer Spawner node.
4. Delete the node.
5. Undo to restore the node.
"""
import os
import sys
@@ -44,7 +33,26 @@ class TestUndoNodeDeleteSlice(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="UndoNodeDeleteSlice", args=["level"])
def run_test(self):
"""
Summary:
This test verifies Editor stability after undoing the deletion of nodes on a slice entity.
Expected Behavior:
Editor remains stable and free of crashes.
Test Steps:
1) Create a new level
2) Instantiate a slice with a Landscape Canvas setup
3) Find a specific node on the graph, and delete it
4) Restore the node with Undo
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Create a new empty level and instantiate LC_BushFlowerBlender.slice
self.test_success = self.create_level(
self.args["level"],
@@ -34,6 +34,27 @@ class TestGradientMixerNodeConstruction(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GradientMixerNodeConstruction", args=["level"])
def run_test(self):
"""
Summary:
This test verifies a Gradient Mixer vegetation setup can be constructed through Landscape Canvas.
Expected Behavior:
Entities contain all required components and component references after creating nodes and setting connections
on a Landscape Canvas graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Add all necessary nodes to the graph and set connections to form a Gradient Mixer setup
4) Verify all components and component references were properly set during graph construction
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId
@@ -33,6 +33,25 @@ class TestGradientModifierNodeEntityCreate(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GradientModifierNodeEntityCreate", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
Expected Behavior:
New entities are created when dragging Gradient Modifier nodes to graph area.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the Gradient Modifier nodes to the graph area, and ensure a new entity is created
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId
@@ -34,7 +34,26 @@ class TestGradientModifierNodeEntityDelete(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GradientModifierNodeEntityDelete", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
Expected Behavior:
Entities are removed when Gradient Modifier nodes are deleted from a graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the Gradient Modifier nodes to the graph area, and ensure a new entity is created
4) Delete the nodes, and ensure the newly created entities are removed
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global createdEntityId
createdEntityId = parameters[0]
@@ -33,6 +33,27 @@ class TestGradientNodeComponentDependency(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GradientNodeComponentDependency", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities with
proper dependent components.
Expected Behavior:
All expected component dependencies are met when adding a Gradient Modifier node to a graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the Gradient Modifier nodes to the graph area, and ensure the proper dependent components are
added
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId
@@ -32,6 +32,25 @@ class TestGradientNodeEntityCreate(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GradientNodeEntityCreate", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
Expected Behavior:
New entities are created when dragging Gradient nodes to graph area.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the Gradient nodes to the graph area, and ensure a new entity is created
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId
@@ -34,6 +34,26 @@ class TestGradientNodeEntityDelete(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GradientNodeEntityDelete", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
Expected Behavior:
Entities are removed when Gradient nodes are deleted from a graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the Gradient nodes to the graph area, and ensure a new entity is created
4) Delete the nodes, and ensure the newly created entities are removed
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global createdEntityId
@@ -31,6 +31,26 @@ class TestGraphClosedOnEntityDelete(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GraphClosedOnEntityDelete", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that Landscape Canvas graphs are auto-closed when the corresponding entity is deleted.
Expected Behavior:
When a Landscape Canvas root entity is deleted, the corresponding graph automatically closes.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Delete the automatically created entity
4) Verify the open graph is closed
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newRootEntityId
@@ -29,7 +29,26 @@ class TestGraphClosedOnLevelChange(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GraphClosedOnLevelChange", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that Landscape Canvas graphs are auto-closed when the currently open level changes.
Expected Behavior:
When a new level is loaded in the Editor, open Landscape Canvas graphs are automatically closed.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Open a different level
4) Verify the open graph is closed
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Create a new empty level
self.test_success = self.create_level(
self.args["level"],
@@ -29,6 +29,26 @@ class TestGraphClosedTabbedGraph(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GraphClosedTabbedGraph", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that Landscape Canvas tabbed graphs can be independently closed.
Expected Behavior:
Closing a tabbed graph only closes the appropriate graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create several new graphs
3) Close one of the open graphs
4) Ensure the graph properly closed, and other open graphs remain open
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Create a new empty level
self.test_success = self.create_level(
@@ -9,21 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C22715182 - Components are updated when nodes are added/removed/updated
1. Open Level.
2. Open the graph on LC_BushFlowerBlender.slice
3. Find the Rotation Modifier node on the BushSpawner entity
4. Delete the Rotation Modifier node
5. Ensure the Vegetation Rotation Modifier component is removed from the BushSpawner entity
6. Delete the Vegetation Layer Spawner node from the graph
7. Ensure BushSpawner entity is deleted
8. Change connection from second Rotation Modifier node to a different Gradient
9. Ensure Gradient reference on component is updated
"""
import os
import sys
@@ -50,6 +35,31 @@ class TestGraphUpdatesUpdateComponents(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GraphUpdatesUpdateComponents", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that components are properly updated as nodes are added/removed/updated.
Expected Behavior:
Landscape Canvas node CRUD properly updates component entities.
Test Steps:
1. Open Level.
2. Open the graph on LC_BushFlowerBlender.slice
3. Find the Rotation Modifier node on the BushSpawner entity
4. Delete the Rotation Modifier node
5. Ensure the Vegetation Rotation Modifier component is removed from the BushSpawner entity
6. Delete the Vegetation Layer Spawner node from the graph
7. Ensure BushSpawner entity is deleted
8. Change connection from second Rotation Modifier node to a different Gradient
9. Ensure Gradient reference on component is updated
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Create a new empty level and instantiate LC_BushFlowerBlender.slice
self.test_success = self.create_level(
self.args["level"],
@@ -30,6 +30,26 @@ class TestLandscapeCanvasComponentAddedRemoved(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="LandscapeCanvasComponentAddedRemoved", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas component can be added to/removed from an entity.
Expected Behavior:
Closing a tabbed graph only closes the appropriate graph.
Test Steps:
1) Create a new level
2) Create a new entity
3) Add a Landscape Canvas component to the entity
4) Remove the Landscape Canvas component from the entity
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Create a new empty level
self.test_success = self.create_level(
@@ -30,12 +30,21 @@ class TestLandscapeCanvasSliceCreateInstantiate(EditorTestHelper):
def run_test(self):
"""
Summary:
C22602016 A slice containing the LandscapeCanvas component can be created/instantiated.
A slice containing the LandscapeCanvas component can be created/instantiated.
Expected Result:
Slice is created and processed successfully and free of errors/warnings.
Another copy of the slice is instantiated.
Slice is created/processed/instantiated successfully and free of errors/warnings.
Test Steps:
1) Create a new level
2) Create a new entity with a Landscape Canvas component
3) Create a slice of the new entity
4) Instantiate a new copy of the slice
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
@@ -34,6 +34,27 @@ class TestLayerBlenderNodeConstruction(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="LayerBlenderNodeConstruction", args=["level"])
def run_test(self):
"""
Summary:
This test verifies a Layer Blender vegetation setup can be constructed through Landscape Canvas.
Expected Behavior:
Entities contain all required components and component references after creating nodes and setting connections
on a Landscape Canvas graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Add all necessary nodes to the graph and set connections to form a Layer Blender setup
4) Verify all components and component references were properly set during graph construction
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId
@@ -34,6 +34,25 @@ class TestLayerExtenderNodeComponentEntitySync(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="LayerExtenderNodeComponentEntitySync", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that all wrapped nodes can be successfully added to/removed from parent nodes.
Expected Behavior:
All wrapped extender nodes can be added to/removed from appropriate parent nodes.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Add Area Blender and Layer Spawner nodes to the graph, and add/remove each extender node to/from each
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId
@@ -33,6 +33,25 @@ class TestShapeNodeEntityCreate(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="ShapeNodeEntityCreate", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
Expected Behavior:
New entities are created when dragging shape nodes to graph area.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the shape nodes to the graph area, and ensure a new entity is created
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId
@@ -34,7 +34,27 @@ class TestShapeNodeEntityDelete(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="ShapeNodeEntityDelete", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
Expected Behavior:
Entities are removed when shape nodes are deleted from a graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the shape nodes to the graph area, and ensure a new entity is created
4) Delete the nodes, and ensure the newly created entities are removed
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global createdEntityId
createdEntityId = parameters[0]
@@ -33,6 +33,27 @@ class TestSlotConnectionsUpdateComponents(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="SlotConnectionsUpdateComponents", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas slot connections properly update component references.
Expected Behavior:
A reference created through slot connections in Landscape Canvas is reflected in the Entity Inspector.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Several nodes are added to a graph, and connections are set between the nodes
4) Component references are verified via Entity Inspector
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Retrieve the proper component TypeIds per component name
componentNames = [
'Random Noise Gradient',
@@ -0,0 +1,210 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
# fmt: off
class Tests():
new_event_created = ("New Script Event created", "New Script Event not created")
child_event_created = ("Child Event created", "Child Event not created")
params_added = ("New parameters added", "New parameters are not added")
file_saved = ("Script event file saved", "Script event file did not save")
node_found = ("Node found in Script Canvas", "Node not found in Script Canvas")
# fmt: on
def ScriptEvents_AllParamDatatypes_CreationSuccess():
"""
Summary:
Parameters of all types can be created.
Expected Behavior:
The Method handles the large number of Parameters gracefully.
Parameters of all data types can be successfully created.
Updated ScriptEvent toast appears in Script Canvas.
Test Steps:
1) Open Asset Editor
2) Initially create new Script Event file with one method
3) Add new method and set name to it
4) Add new parameters of each type
5) Verify if parameters are added
6) Expand the parameter rows
7) Set different names and datatypes for each parameter
8) Save file and verify node in SC Node Palette
9) Close Asset Editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
from utils import TestHelper as helper
import pyside_utils
# Open 3D Engine imports
import azlmbr.legacy.general as general
import azlmbr.editor as editor
import azlmbr.bus as bus
# Pyside imports
from PySide2 import QtWidgets, QtTest, QtCore
GENERAL_WAIT = 1.0 # seconds
FILE_PATH = os.path.join("AutomatedTesting", "TestAssets", "test_file.scriptevents")
N_VAR_TYPES = 10 # Top 10 variable types
TEST_METHOD_NAME = "test_method_name"
editor_window = pyside_utils.get_editor_main_window()
asset_editor = asset_editor_widget = container = menu_bar = None
sc = node_palette = tree = search_frame = search_box = None
def initialize_asset_editor_qt_objects():
nonlocal asset_editor, asset_editor_widget, container, menu_bar
asset_editor = editor_window.findChild(QtWidgets.QDockWidget, "Asset Editor")
asset_editor_widget = asset_editor.findChild(QtWidgets.QWidget, "AssetEditorWindowClass")
container = asset_editor_widget.findChild(QtWidgets.QWidget, "ContainerForRows")
menu_bar = asset_editor_widget.findChild(QtWidgets.QMenuBar)
def initialize_sc_qt_objects():
nonlocal sc, node_palette, tree, search_frame, search_box
sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas")
if sc.findChild(QtWidgets.QDockWidget, "NodePalette") is None:
action = pyside_utils.find_child_by_pattern(sc, {"text": "Node Palette", "type": QtWidgets.QAction})
action.trigger()
node_palette = sc.findChild(QtWidgets.QDockWidget, "NodePalette")
tree = node_palette.findChild(QtWidgets.QTreeView, "treeView")
search_frame = node_palette.findChild(QtWidgets.QFrame, "searchFrame")
search_box = search_frame.findChild(QtWidgets.QLineEdit, "searchFilter")
def save_file():
editor.AssetEditorWidgetRequestsBus(bus.Broadcast, "SaveAssetAs", FILE_PATH)
action = pyside_utils.find_child_by_pattern(menu_bar, {"type": QtWidgets.QAction, "iconText": "Save"})
action.trigger()
# wait till file is saved, to validate that check the text of QLabel at the bottom of the AssetEditor,
# if there are no unsaved changes we will not have any * in the text
label = asset_editor.findChild(QtWidgets.QLabel, "textEdit")
return helper.wait_for_condition(lambda: "*" not in label.text(), 3.0)
def expand_container_rows(object_name):
children = container.findChildren(QtWidgets.QFrame, object_name)
for child in children:
check_box = child.findChild(QtWidgets.QCheckBox)
if check_box and not check_box.isChecked():
QtTest.QTest.mouseClick(check_box, QtCore.Qt.LeftButton, QtCore.Qt.NoModifier)
def node_palette_search(node_name):
search_box.setText(node_name)
helper.wait_for_condition(lambda: search_box.text() == node_name, 1.0)
# Try clicking ENTER in search box multiple times
for _ in range(20):
QtTest.QTest.keyClick(search_box, QtCore.Qt.Key_Enter, QtCore.Qt.NoModifier)
if pyside_utils.find_child_by_pattern(tree, {"text": node_name}) is not None:
break
def verify_added_params():
for index in range(N_VAR_TYPES):
if container.findChild(QtWidgets.QFrame, f"[{index}]") is None:
return False
return True
# 1) Open Asset Editor
general.idle_enable(True)
# Initially close the Asset Editor and then reopen to ensure we don't have any existing assets open
general.close_pane("Asset Editor")
general.open_pane("Asset Editor")
helper.wait_for_condition(lambda: general.is_pane_visible("Asset Editor"), 5.0)
# 2) Initially create new Script Event file with one method
initialize_asset_editor_qt_objects()
action = pyside_utils.find_child_by_pattern(menu_bar, {"type": QtWidgets.QAction, "text": "Script Events"})
action.trigger()
result = helper.wait_for_condition(
lambda: container.findChild(QtWidgets.QFrame, "Events") is not None
and container.findChild(QtWidgets.QFrame, "Events").findChild(QtWidgets.QToolButton, "") is not None,
3 * GENERAL_WAIT,
)
Report.result(Tests.new_event_created, result)
# 3) Add new method and set name to it
add_event = container.findChild(QtWidgets.QFrame, "Events").findChild(QtWidgets.QToolButton, "")
add_event.click()
result = helper.wait_for_condition(
lambda: asset_editor_widget.findChild(QtWidgets.QFrame, "EventName") is not None, GENERAL_WAIT
)
Report.result(Tests.child_event_created, result)
expand_container_rows("EventName")
expand_container_rows("Name")
initialize_asset_editor_qt_objects()
children = container.findChildren(QtWidgets.QFrame, "Name")
for child in children:
line_edit = child.findChild(QtWidgets.QLineEdit)
if line_edit is not None and line_edit.text() == "MethodName":
line_edit.setText(TEST_METHOD_NAME)
# 4) Add new parameters of each type
helper.wait_for_condition(lambda: container.findChild(QtWidgets.QFrame, "Parameters") is not None, 2.0)
parameters = container.findChild(QtWidgets.QFrame, "Parameters")
add_param = parameters.findChild(QtWidgets.QToolButton, "")
for _ in range(N_VAR_TYPES):
add_param.click()
# 5) Verify if parameters are added
result = helper.wait_for_condition(verify_added_params, 3.0)
Report.result(Tests.params_added, result)
# 6) Expand the parameter rows (to render QFrame 'Type' for each param)
for index in range(N_VAR_TYPES):
expand_container_rows(f"[{index}]")
# 7) Set different names and datatypes for each parameter
expand_container_rows("Name")
children = container.findChildren(QtWidgets.QFrame, "Name")
index = 0
for child in children:
line_edit = child.findChild(QtWidgets.QLineEdit)
if line_edit is not None and line_edit.text() == "ParameterName":
line_edit.setText(f"param_{index}")
index += 1
children = container.findChildren(QtWidgets.QFrame, "Type")
index = 0
for child in children:
combo_box = child.findChild(QtWidgets.QComboBox)
if combo_box is not None and index < N_VAR_TYPES:
combo_box.setCurrentIndex(index)
index += 1
# 8) Save file and verify node in SC Node Palette
Report.result(Tests.file_saved, save_file())
general.open_pane("Script Canvas")
helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0)
initialize_sc_qt_objects()
node_palette_search(TEST_METHOD_NAME)
get_node_index = lambda: pyside_utils.find_child_by_pattern(tree, {"text": TEST_METHOD_NAME}) is not None
result = helper.wait_for_condition(get_node_index, 2.0)
Report.result(Tests.node_found, result)
# 9) Close Asset Editor
general.close_pane("Asset Editor")
general.close_pane("Script Canvas")
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from utils import Report
Report.start_test(ScriptEvents_AllParamDatatypes_CreationSuccess)
@@ -113,10 +113,6 @@ class TestAutomation(TestAutomationBase):
from . import Debugger_HappyPath_TargetMultipleGraphs as test_module
self._run_test(request, workspace, editor, test_module)
def test_Debugging_TargetMultipleGraphs(self, request, workspace, editor, launcher_platform, project):
from . import Debugging_TargetMultipleGraphs as test_module
self._run_test(request, workspace, editor, test_module)
@pytest.mark.parametrize("level", ["tmp_level"])
def test_Debugger_HappyPath_TargetMultipleEntities(self, request, workspace, editor, launcher_platform, project, level):
def teardown():
@@ -317,4 +313,30 @@ class TestScriptCanvasTests(object):
auto_test_mode=False,
timeout=60,
)
def test_ScriptEvents_AllParamDatatypes_CreationSuccess(self, request, workspace, editor, launcher_platform):
def teardown():
file_system.delete(
[os.path.join(workspace.paths.project(), "TestAssets", "test_file.scriptevents")], True, True
)
request.addfinalizer(teardown)
file_system.delete(
[os.path.join(workspace.paths.project(), "TestAssets", "test_file.scriptevents")], True, True
)
expected_lines = [
"Success: New Script Event created",
"Success: Child Event created",
"Success: New parameters added",
"Success: Script event file saved",
"Success: Node found in Script Canvas",
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
editor,
"ScriptEvents_AllParamDatatypes_CreationSuccess.py",
expected_lines,
auto_test_mode=False,
timeout=60,
)
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:d49aceca5ad4e0b9f46c8127afb5c53b68aa30272950b1abd66fba310977ff0c
size 15032
@@ -1,6 +0,0 @@
<download name="blank2" type="Map">
<index src="filelist.xml" dest="filelist.xml"/>
<files>
<file src="level.pak" dest="level.pak" size="39815" md5="3874c8411da272b96974e24a9fff06e8"/>
</files>
</download>
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:5f221acd847ec8a15e1333a5163d6d0fd886b8eda46fa7b133f76ddbf1d11216
size 41472
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:c8e5dcfbe65fd2fd8ea29a38a96e703683c544fd42b9424857b1df3718c7775a
size 41472
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0378911c27933302042550d5a031a5f9104296162edc2b21e44893f1b8cff969
size 44124
@@ -1,14 +0,0 @@
<Environment>
<Fog ViewDistance="8000" ViewDistanceLowSpec="1000" LDRGlobalDensMult="1.0"/>
<Terrain DetailLayersViewDistRatio="1.0" HeightMapAO="0"/>
<EnvState WindVector="1,0,0" BreezeGeneration="0" BreezeStrength="1.f" BreezeMovementSpeed="8.f" BreezeVariation="1.f" BreezeLifeTime="15.f" BreezeCount="4" BreezeSpawnRadius="25.f" BreezeSpread="0.f" BreezeRadius="5.f" ConsoleMergedMeshesPool="2750" ShowTerrainSurface="1" SunShadowsMinSpec="1" SunShadowsAdditionalCascadeMinSpec="0" SunShadowsClipPlaneRange="256.0f" SunShadowsClipPlaneRangeShift="0.0f" UseLayersActivation="0" SunLinkedToTOD="1"/>
<VolFogShadows Enable="0" EnableForClouds="0"/>
<CloudShadows CloudShadowTexture="" CloudShadowSpeed="0,0,0" CloudShadowTiling="1.0" CloudShadowBrightness="1.0" CloudShadowInvert="0"/>
<ParticleLighting AmbientMul="1.0" LightsMul="1.0"/>
<SkyBox Material="EngineAssets/Materials/Sky/Sky" MaterialLowSpec="EngineAssets/Materials/Sky/Sky" Angle="0" Stretching="0.5"/>
<Ocean Material="EngineAssets/Materials/Water/Ocean_default" CausticsDistanceAtten="100.0" CausticDepth="8.0" CausticIntensity="1.0" CausticsTilling="1.0"/>
<OceanAnimation WindDirection="1.0" WindSpeed="4.0" WavesAmount="1.5" WavesSize="0.4" WavesSpeed="1.0"/>
<Moon Latitude="240.0" Longitude="45.0" Size="0.5" Texture="Textures/Skys/Night/half_moon.dds"/>
<DynTexSource Width="256" Height="256"/>
<Total_Illumination_v2 Active="0" IntegrationMode="0" InjectionMultiplier="1.0" SkyColorMultiplier="1.0" UseTODSkyColor="0.5" PortalsDeform="0" PortalsInject="0" DiffuseAmplifier="1.0" SpecularAmplifier="0" NumberOfBounces="1" Saturation="0.8" PropagationBooster="1.5" DiffuseBias="0.05" DiffuseConeWidth="24" ConeMaxLength="12.0" UpdateLighting="0" UpdateGeometry="0" MinNodeSize="8.0" SkipNonGILights="0" LowSpecMode="0" HalfresKernel="0" UseLightProbes="0" VoxelizaionLODRatio="1.8" VoxelPoolResolution="128" SSAOAmount="0.7" ObjectsMaxViewDistance="64" SunRSMInject="0" SSDepthTrace="0"/>
</Environment>
@@ -1,7 +0,0 @@
<TerrainTexture TileCountX="1" TileCountY="1" TileResolution="512">
<RGBLayer>
<Tiles>
<tile />
</Tiles>
</RGBLayer>
</TerrainTexture>
@@ -1,356 +0,0 @@
<TimeOfDay Time="12" TimeStart="12" TimeEnd="12" TimeAnimSpeed="0">
<Variable Name="Sun color" Color="0.94730699,0.74540401,0.57758099">
<Spline Keys="-0.000628322:(0.783538:0.89627:0.930341):36,0:(0.783538:0.887923:0.921582):36,0.229167:(0.783538:0.879623:0.921582):36,0.25:(0.947307:0.745404:0.577581):36,0.5:(0.947307:0.745404:0.577581):262180,0.75:(0.947307:0.745404:0.577581):36,0.770833:(0.783538:0.879623:0.921582):36,1:(0.783538:0.89627:0.930556):36,"/>
</Variable>
<Variable Name="Sun intensity" Value="120000">
<Spline Keys="0:1000:36,0.229167:1000:36,0.5:120000:36,0.770833:1000:65572,0.999306:1000:36,"/>
</Variable>
<Variable Name="Sun specular multiplier" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Fog color" Color="0.27049801,0.47353199,0.83077002">
<Spline Keys="0:(0.00651209:0.00972122:0.0137021):36,0.229167:(0.00604883:0.00972122:0.0137021):36,0.25:(0.270498:0.473532:0.83077):36,0.5:(0.270498:0.473532:0.83077):458788,0.75:(0.270498:0.473532:0.83077):36,0.770833:(0.00604883:0.00972122:0.0137021):36,1:(0.00651209:0.00972122:0.0137021):36,"/>
</Variable>
<Variable Name="Fog color multiplier" Value="1">
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.25:1:36,0.5:1:36,0.75:1:36,0.770833:0.5:36,1:0.5:65572,"/>
</Variable>
<Variable Name="Fog height (bottom)" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Fog layer density (bottom)" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Fog color (top)" Color="0.597202,0.72305501,0.91309899">
<Spline Keys="0:(0.00699541:0.00972122:0.0122865):36,0.229167:(0.00699541:0.00972122:0.0122865):36,0.25:(0.597202:0.723055:0.913099):36,0.5:(0.597202:0.723055:0.913099):458788,0.75:(0.597202:0.723055:0.913099):36,0.770833:(0.00699541:0.00972122:0.0122865):36,1:(0.00699541:0.00972122:0.0122865):36,"/>
</Variable>
<Variable Name="Fog color (top) multiplier" Value="1">
<Spline Keys="-4.40702e-06:0.5:36,0.0297507:0.499195:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Fog height (top)" Value="100">
<Spline Keys="0:100:36,0.25:100:36,0.5:100:36,0.75:100:65572,1:100:36,"/>
</Variable>
<Variable Name="Fog layer density (top)" Value="9.9999997e-05">
<Spline Keys="0:0.0001:36,0.25:0.0001:36,0.5:0.0001:65572,0.75:0.0001:36,1:0.0001:36,"/>
</Variable>
<Variable Name="Fog color height offset" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:65572,"/>
</Variable>
<Variable Name="Fog color (radial)" Color="0.76815099,0.51491803,0.16826899">
<Spline Keys="0:(0:0:0):36,0.229167:(0.00439144:0.00367651:0.00334654):36,0.25:(0.838799:0.564712:0.184475):36,0.5:(0.768151:0.514918:0.168269):458788,0.75:(0.838799:0.564712:0.184475):36,0.770833:(0.00402472:0.00334654:0.00303527):36,1:(0:0:0):36,"/>
</Variable>
<Variable Name="Fog color (radial) multiplier" Value="6">
<Spline Keys="0:0:36,0.25:6:36,0.5:6:36,0.75:6:36,1:0:36,"/>
</Variable>
<Variable Name="Fog radial size" Value="0.85000002">
<Spline Keys="0:0:36,0.25:0.85:65572,0.5:0.85:36,0.75:0.85:36,1:0:36,"/>
</Variable>
<Variable Name="Fog radial lobe" Value="0.75">
<Spline Keys="0:0:36,0.25:0.75:36,0.5:0.75:36,0.75:0.75:65572,1:0:36,"/>
</Variable>
<Variable Name="Volumetric fog: Final density clamp" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Volumetric fog: Global density" Value="1.5">
<Spline Keys="0:1.5:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1.5:36,"/>
</Variable>
<Variable Name="Volumetric fog: Ramp start" Value="25">
<Spline Keys="0:25:36,0.25:25:36,0.5:25:65572,0.75:25:36,1:25:36,"/>
</Variable>
<Variable Name="Volumetric fog: Ramp end" Value="1000">
<Spline Keys="0:1000:36,0.25:1000:36,0.5:1000:65572,0.75:1000:36,1:1000:36,"/>
</Variable>
<Variable Name="Volumetric fog: Ramp influence" Value="0.69999999">
<Spline Keys="0:0.7:36,0.25:0.7:36,0.5:0.7:65572,0.75:0.7:36,1:0.7:36,"/>
</Variable>
<Variable Name="Volumetric fog: Shadow darkening" Value="0.2">
<Spline Keys="0:0.2:36,0.25:0.2:36,0.5:0.2:65572,0.75:0.2:36,1:0.2:36,"/>
</Variable>
<Variable Name="Volumetric fog: Shadow darkening sun" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Volumetric fog: Shadow darkening ambient" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Volumetric fog: Shadow range" Value="0.1">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog height (bottom)" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog layer density (bottom)" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog height (top)" Value="4000">
<Spline Keys="0:4000:0,1:4000:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.9999997e-05">
<Spline Keys="0:0.0001:0,1:0.0001:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Global fog density" Value="0.10000001">
<Spline Keys="0:0.1:0,1:0.1:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Ramp start" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Ramp end" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (atmosphere)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (atmosphere)" Value="0.60000002">
<Spline Keys="0:0.6:0,1:0.6:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999993">
<Spline Keys="0:0.95:0,1:0.95:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Blend mode for sun scattering" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (entities)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (entities)" Value="0.60000002">
<Spline Keys="0:0.6:0,1:0.6:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
<Spline Keys="0:64:0,1:64:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
<Spline Keys="0:0.3:0,1:0.3:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
<Spline Keys="0:0.5:0,1:0.5:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Final density clamp" Value="1">
<Spline Keys="0:1:0,0.5:1:36,1:1:0,"/>
</Variable>
<Variable Name="Sky light: Sun intensity" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.494381:(1:1:1):65572,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
</Variable>
<Variable Name="Sky light: Sun intensity multiplier" Value="200">
<Spline Keys="0:200:36,0.25:200:36,0.5:200:36,0.75:200:36,1:200:36,"/>
</Variable>
<Variable Name="Sky light: Mie scattering" Value="2">
<Spline Keys="0:40:36,0.5:2:36,1:40:36,"/>
</Variable>
<Variable Name="Sky light: Rayleigh scattering" Value="0.2">
<Spline Keys="0:0.2:36,0.229167:0.2:36,0.25:1:36,0.291667:0.2:36,0.5:0.2:36,0.729167:0.2:36,0.75:1:36,0.770833:0.2:36,1:0.2:36,"/>
</Variable>
<Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
<Spline Keys="0:-0.9999:36,0.25:-0.9999:36,0.5:-0.9999:65572,0.75:-0.9999:36,1:-0.9999:36,"/>
</Variable>
<Variable Name="Sky light: Wavelength (R)" Value="694">
<Spline Keys="0:694:36,0.25:694:36,0.5:694:65572,0.75:694:36,1:694:36,"/>
</Variable>
<Variable Name="Sky light: Wavelength (G)" Value="597">
<Spline Keys="0:597:36,0.25:597:36,0.5:597:36,0.75:597:36,1:597:36,"/>
</Variable>
<Variable Name="Sky light: Wavelength (B)" Value="488">
<Spline Keys="0:488:36,0.25:488:36,0.5:488:65572,0.75:488:36,1:488:36,"/>
</Variable>
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52711499">
<Spline Keys="0:(0.270498:0.391573:0.520996):36,0.25:(0.270498:0.391573:0.527115):36,0.5:(0.270498:0.391573:0.527115):262180,0.75:(0.270498:0.391573:0.527115):36,1:(0.270498:0.391573:0.520996):36,"/>
</Variable>
<Variable Name="Night sky: Horizon color multiplier" Value="0">
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
</Variable>
<Variable Name="Night sky: Zenith color" Color="0.361307,0.434154,0.46778399">
<Spline Keys="0:(0.361307:0.434154:0.467784):36,0.25:(0.361307:0.434154:0.467784):36,0.5:(0.361307:0.434154:0.467784):262180,0.75:(0.361307:0.434154:0.467784):36,1:(0.361307:0.434154:0.467784):36,"/>
</Variable>
<Variable Name="Night sky: Zenith color multiplier" Value="0">
<Spline Keys="0:0.02:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.02:36,"/>
</Variable>
<Variable Name="Night sky: Zenith shift" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Night sky: Star intensity" Value="0">
<Spline Keys="0:3:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:1.03977:36,1:3:36,"/>
</Variable>
<Variable Name="Night sky: Moon color" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):458788,0.75:(1:1:1):36,1:(1:1:1):36,"/>
</Variable>
<Variable Name="Night sky: Moon color multiplier" Value="0">
<Spline Keys="0:0.4:36,0.25:0:36,0.5:0:36,0.75:0:65572,1:0.4:36,"/>
</Variable>
<Variable Name="Night sky: Moon inner corona color" Color="0.904661,1,1">
<Spline Keys="0:(0.89627:1:1):36,0.25:(0.904661:1:1):36,0.5:(0.904661:1:1):393252,0.75:(0.904661:1:1):36,0.836647:(0.89627:1:1):36,1:(0.89627:1:1):36,"/>
</Variable>
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
</Variable>
<Variable Name="Night sky: Moon inner corona scale" Value="0">
<Spline Keys="0:2:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:0.693178:36,1:2:36,"/>
</Variable>
<Variable Name="Night sky: Moon outer corona color" Color="0.201556,0.22696599,0.254152">
<Spline Keys="0:(0.198069:0.226966:0.250158):36,0.25:(0.201556:0.226966:0.254152):36,0.5:(0.201556:0.226966:0.254152):36,0.75:(0.201556:0.226966:0.254152):36,1:(0.198069:0.226966:0.250158):36,"/>
</Variable>
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
</Variable>
<Variable Name="Night sky: Moon outer corona scale" Value="0">
<Spline Keys="0:0.01:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.01:36,"/>
</Variable>
<Variable Name="Cloud shading: Sun light multiplier" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color" Color="0.83077002,0.76815099,0.65837502">
<Spline Keys="0:(0.737911:0.737911:0.737911):36,0.25:(0.83077:0.768151:0.658375):36,0.5:(0.83077:0.768151:0.658375):458788,0.75:(0.83077:0.768151:0.658375):36,1:(0.737911:0.737911:0.737911):36,"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
<Spline Keys="0:0.1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color influence" Value="0">
<Spline Keys="0:0.5:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.5:36,"/>
</Variable>
<Variable Name="Sun shafts visibility" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Sun rays visibility" Value="1.5">
<Spline Keys="0:1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1:36,"/>
</Variable>
<Variable Name="Sun rays attenuation" Value="1.5">
<Spline Keys="0:0.1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:0.1:36,"/>
</Variable>
<Variable Name="Sun rays suncolor influence" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Sun rays custom color" Color="0.66538697,0.838799,0.94730699">
<Spline Keys="0:(0.665387:0.838799:0.947307):36,0.25:(0.665387:0.838799:0.947307):36,0.5:(0.665387:0.838799:0.947307):458788,0.75:(0.665387:0.838799:0.947307):36,1:(0.665387:0.838799:0.947307):36,"/>
</Variable>
<Variable Name="Ocean fog color" Color="0.0012141099,0.0091340598,0.017642001">
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36,0.25:(0.00121411:0.00913406:0.017642):36,0.5:(0.00121411:0.00913406:0.017642):458788,0.75:(0.00121411:0.00913406:0.017642):36,1:(0.00121411:0.00913406:0.017642):36,"/>
</Variable>
<Variable Name="Ocean fog color multiplier" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Ocean fog density" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Skybox multiplier" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Film curve shoulder scale" Value="2">
<Spline Keys="0:3:36,0.229167:3:36,0.5:2:36,0.770833:3:36,1:3:36,"/>
</Variable>
<Variable Name="Film curve midtones scale" Value="1">
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Film curve toe scale" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Film curve whitepoint" Value="4">
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
</Variable>
<Variable Name="Saturation" Value="1">
<Spline Keys="0:0.8:36,0.229167:0.8:36,0.5:1:36,0.751391:1:65572,0.770833:0.8:36,1:0.8:36,"/>
</Variable>
<Variable Name="Color balance" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
</Variable>
<Variable Name="Scene key" Value="0.18000001">
<Spline Keys="0:0.18:36,0.25:0.18:36,0.5:0.18:65572,0.75:0.18:36,1:0.18:36,"/>
</Variable>
<Variable Name="Min exposure" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Max exposure" Value="2.8">
<Spline Keys="0:2:36,0.229167:2:36,0.5:2.8:36,0.770833:2:36,1:2:36,"/>
</Variable>
<Variable Name="EV Min" Value="4.5">
<Spline Keys="0:4.5:0,1:4.5:0,"/>
</Variable>
<Variable Name="EV Max" Value="17">
<Spline Keys="0:17:0,1:17:0,"/>
</Variable>
<Variable Name="EV Auto compensation" Value="1.5">
<Spline Keys="0:1.5:0,1:1.5:0,"/>
</Variable>
<Variable Name="Bloom amount" Value="0.1">
<Spline Keys="0:1:36,0.229167:1:36,0.5:0.1:36,0.770833:1:36,1:1:36,"/>
</Variable>
<Variable Name="Filters: grain" Value="0">
<Spline Keys="0:0.3:65572,0.229167:0.3:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0.3:36,"/>
</Variable>
<Variable Name="Filters: photofilter color" Color="0,0,0">
<Spline Keys="0:(0:0:0):36,0.25:(0:0:0):36,0.5:(0:0:0):458788,0.75:(0:0:0):36,1:(0:0:0):36,"/>
</Variable>
<Variable Name="Filters: photofilter density" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Dof: focus range" Value="500">
<Spline Keys="0:500:36,0.25:500:36,0.5:500:65572,0.75:500:36,1:500:36,"/>
</Variable>
<Variable Name="Dof: blur amount" Value="0.1">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 0: Bias" Value="0.1">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 0: Slope Bias" Value="64">
<Spline Keys="0:64:36,0.25:64:36,0.5:64:65572,0.75:64:36,1:64:36,"/>
</Variable>
<Variable Name="Cascade 1: Bias" Value="0.1">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 1: Slope Bias" Value="8">
<Spline Keys="0:8:36,0.25:8:36,0.5:8:65572,0.75:8:36,1:8:36,"/>
</Variable>
<Variable Name="Cascade 2: Bias" Value="0.1">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 2: Slope Bias" Value="4">
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
</Variable>
<Variable Name="Cascade 3: Bias" Value="0.1">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 3: Slope Bias" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 4: Bias" Value="0.1">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 4: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 5: Bias" Value="0.0099999998">
<Spline Keys="0:0.01:0,0.25:0.01:36,0.5:0.01:65572,0.75:0.01:36,1:0.01:36,"/>
</Variable>
<Variable Name="Cascade 5: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 6: Bias" Value="0.1">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 6: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 7: Bias" Value="0.1">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 7: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Shadow jittering" Value="2.5">
<Spline Keys="0:5:36,0.25:2.5:36,0.5:2.5:65572,0.75:2.5:36,1:5:0,"/>
</Variable>
<Variable Name="HDR dynamic power factor" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Sun color multiplier" Value="10">
<Spline Keys="0:0.1:36,0.25:10:36,0.5:10:36,0.75:10:36,1:0.1:36,"/>
</Variable>
</TimeOfDay>
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0e6a5435c928079b27796f6b202bbc2623e7e454244ddc099a3cadf33b7cb9e9
size 63
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:12ca8f1942331abde4d58724aea22609c8d7951cc415afa6e5f1c550a14e67b0
size 363624
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:f5b525a410730d84c0b3e97396d392e1e72f4b894742ddef3de4ede5542b0f8e
size 86148
@@ -1,12 +0,0 @@
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
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0,0,0,0,0,0
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:8739c76e681f900923b900c9df0ef75cf421d39cabb54650c4b9ad19b6a76d85
size 22
@@ -1,7 +0,0 @@
<Material MtlFlags="2623488" Shader="Watervolume" GenMask="80000013" StringGenMask="" SurfaceType="mat_water" Diffuse="1,1,1,1" Specular="0.27583286,0.27583286,0.27583286,1" Opacity="1" Shininess="255" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Specular" File="engineassets/textures/water_gloss.dds" Filter="7"/>
<Texture Map="Environment" File="nearest_cubemap" TexType="7"/>
</Textures>
<PublicParams NormalsScale="0.5" GlossMapTilling="1" SoftIntersectionFactor="1" Tilling="0.1" DetailNormalsScale="0.5" GlossMapBias="0" EnvCubeReflMul="16" VertexWaveScale="0.125" DetailTilling="2.5" EnvCubeScale="16" GlossMapScale="1.5" RealtimeReflMul="1" RainTilling="1" WaterFlowSpeed="0.5"/>
</Material>
@@ -1 +1 @@
/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:0,pc:0,provo:0"
/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="android:1,ios:1,mac:0,pc:0,provo:0"
+2 -2
View File
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:a18fae4040a22d2bb359a8ca642b97bb8f6468eeb52e2826b3b029bd8f1350b6
size 5466
oid sha256:40949893ed7009eeaa90b7ce6057cb6be9dfaf7b162e3c26ba9dadf985939d7d
size 2038
+1 -1
View File
@@ -125,7 +125,7 @@ enum ESystemConfigPlatform
{
CONFIG_INVALID_PLATFORM = 0,
CONFIG_PC = 1,
CONFIG_OSX_GL = 2,
CONFIG_MAC = 2,
CONFIG_OSX_METAL = 3,
CONFIG_ANDROID = 4,
CONFIG_IOS = 5,
+1 -2
View File
@@ -11,7 +11,6 @@
*/
#pragma once
#include <IRenderer.h>
#include <AzCore/Math/Vector2.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/Math/Color.h>
@@ -84,7 +83,7 @@ public: // types
//! If this is not passed then the defaults below are used
struct TextOptions
{
IFFont* font; //!< default is "default"
AZStd::string fontName; //!< default is "default"
unsigned int effectIndex; //!< default is 0
AZ::Vector3 color; //!< default is (1,1,1)
HAlign horizontalAlignment; //!< default is HAlign::Left
+1 -1
View File
@@ -729,7 +729,7 @@ protected: // -------------------------------------------------------------
CCmdLine* m_pCmdLine;
string m_currentLanguageAudio;
string m_systemConfigName; // computed from system_(hardwareplatform)_(assetsPlatform) - eg, system_android_es3.cfg or system_android_opengl.cfg or system_windows_pc.cfg
string m_systemConfigName; // computed from system_(hardwareplatform)_(assetsPlatform) - eg, system_android_android.cfg or system_windows_pc.cfg
std::vector< std::pair<CTimeValue, float> > m_updateTimes;
@@ -172,78 +172,10 @@ namespace AZ
//! Rotation modifiers
//! @{
//! @deprecated Use SetLocalRotation()
//! Sets the entity's rotation in the world.
//! The origin of the axes is the entity's position in world space.
//! @param eulerAnglesRadians A three-dimensional vector, containing Euler angles in radians, to rotate the entity by.
virtual void SetRotation([[maybe_unused]] const AZ::Vector3& eulerAnglesRadians) {}
//! @deprecated Use SetLocalRotation()
//! Sets the entity's rotation around the world's X axis.
//! The origin of the axis is the entity's position in world space.
//! @param eulerAngleRadians The X coordinate Euler angle in radians to use for the entity's rotation.
virtual void SetRotationX([[maybe_unused]] float eulerAngleRadian) {}
//! @deprecated Use SetLocalRotation()
//! Sets the entity's rotation around the world's Y axis.
//! The origin of the axis is the entity's position in world space.
//! @param eulerAngleRadians The Y coordinate Euler angle in radians to use for the entity's rotation.
virtual void SetRotationY([[maybe_unused]] float eulerAngleRadian) {}
//! @deprecated Use SetLocalRotation()
//! Sets the entity's rotation around the world's Z axis.
//! The origin of the axis is the entity's position in world space.
//! @param eulerAngleRadians The Z coordinate Euler angle in radians to use for the entity's rotation.
virtual void SetRotationZ([[maybe_unused]] float eulerAngleRadian) {}
//! @deprecated Use SetLocalRotationQuaternion()
//! Sets the entity's rotation in the world in quaternion notation.
//! The origin of the axes is the entity's position in world space.
//! @param quaternion A quaternion that represents the rotation to use for the entity.
virtual void SetRotationQuaternion([[maybe_unused]] const AZ::Quaternion& quaternion) {}
//! @deprecated Use RotateAroundLocalX()
//! Rotates the entity around the world's X axis.
//! The origin of the axis is the entity's position in world space.
//! @param eulerAngleRadians The Euler angle in radians by which to rotate the entity around the X axis.
virtual void RotateByX([[maybe_unused]] float eulerAngleRadian) {}
//! @deprecated Use RotateAroundLocalY()
//! Rotates the entity around the world's Y axis.
//! The origin of the axis is the entity's position in world space.
//! @param eulerAngleRadians The Euler angle in radians by which to rotate the entity around the Y axis.
virtual void RotateByY([[maybe_unused]] float eulerAngleRadian) {}
//! @deprecated Use RotateAroundLocalZ()
//! Rotates the entity around the world's Z axis.
//! The origin of the axis is the entity's position in world space.
//! @param eulerAngleRadians The Euler angle in radians by which to rotate the entity around the Z axis.
virtual void RotateByZ([[maybe_unused]] float eulerAngleRadian) {}
//! @deprecated Use GetLocalRotation()
//! Gets the entity's rotation in the world in Euler angles rotation in radians.
//! @return A three-dimensional vector, containing Euler angles in radians, that represents the entity's rotation.
virtual AZ::Vector3 GetRotationEulerRadians() { return AZ::Vector3(FLT_MAX); }
//! @deprecated Use GetLocalRotationQuaternion()
//! Gets the entity's rotation in the world in quaternion format.
//! @return A quaternion that represents the entity's rotation in world space.
virtual AZ::Quaternion GetRotationQuaternion() { return AZ::Quaternion::CreateZero(); }
//! @deprecated Use GetLocalRotation()
//! Gets the entity's rotation around the world's X axis.
//! @return The Euler angle in radians by which the the entity is rotated around the X axis in world space.
virtual float GetRotationX() { return FLT_MAX; }
//! @deprecated Use GetLocalRotation()
//! Gets the entity's rotation around the world's Y axis.
//! @return The Euler angle in radians by which the the entity is rotated around the Y axis in world space.
virtual float GetRotationY() { return FLT_MAX; }
//! @deprecated Use GetLocalRotation()
//! Gets the entity's rotation around the world's Z axis.
//! @return The Euler angle in radians by which the the entity is rotated around the Z axis in world space.
virtual float GetRotationZ() { return FLT_MAX; }
virtual void SetWorldRotationQuaternion([[maybe_unused]] const AZ::Quaternion& quaternion) {}
//! Get angles in radian for each principle axis around which the world transform is
//! rotated in the order of z-axis and y-axis and then x-axis.
@@ -19,7 +19,7 @@ namespace AZ
{
inline namespace PlatformDefaults
{
static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformES3, PlatformIOS, PlatformOSX, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformAndroid, PlatformIOS, PlatformMac, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
const char* PlatformIdToPalFolder(AZ::PlatformId platform)
{
@@ -31,11 +31,11 @@ namespace AZ
{
case AZ::PC:
return "PC";
case AZ::ES3:
case AZ::ANDROID_ID:
return "Android";
case AZ::IOS:
return "iOS";
case AZ::OSX:
case AZ::MAC_ID:
return "Mac";
case AZ::PROVO:
return "Provo";
@@ -66,11 +66,11 @@ namespace AZ
}
else if (osPlatform == PlatformCodeNameMac)
{
return PlatformOSX;
return PlatformMac;
}
else if (osPlatform == PlatformCodeNameAndroid)
{
return PlatformES3;
return PlatformAndroid;
}
else if (osPlatform == PlatformCodeNameiOS)
{
@@ -207,13 +207,13 @@ namespace AZ
platformCodes.emplace_back(PlatformCodeNameWindows);
platformCodes.emplace_back(PlatformCodeNameLinux);
break;
case PlatformId::ES3:
case PlatformId::ANDROID_ID:
platformCodes.emplace_back(PlatformCodeNameAndroid);
break;
case PlatformId::IOS:
platformCodes.emplace_back(PlatformCodeNameiOS);
break;
case PlatformId::OSX:
case PlatformId::MAC_ID:
platformCodes.emplace_back(PlatformCodeNameMac);
break;
case PlatformId::PROVO:
@@ -27,9 +27,9 @@ namespace AZ
inline namespace PlatformDefaults
{
constexpr char PlatformPC[] = "pc";
constexpr char PlatformES3[] = "es3";
constexpr char PlatformAndroid[] = "android";
constexpr char PlatformIOS[] = "ios";
constexpr char PlatformOSX[] = "osx_gl";
constexpr char PlatformMac[] = "mac";
constexpr char PlatformProvo[] = "provo";
constexpr char PlatformSalem[] = "salem";
constexpr char PlatformJasper[] = "jasper";
@@ -54,9 +54,9 @@ namespace AZ
AZ_ENUM_WITH_UNDERLYING_TYPE(PlatformId, int,
(Invalid, -1),
PC,
ES3,
ANDROID_ID,
IOS,
OSX,
MAC_ID,
PROVO,
SALEM,
JASPER,
@@ -73,9 +73,9 @@ namespace AZ
{
Platform_NONE = 0x00,
Platform_PC = 1 << PlatformId::PC,
Platform_ES3 = 1 << PlatformId::ES3,
Platform_ANDROID = 1 << PlatformId::ANDROID_ID,
Platform_IOS = 1 << PlatformId::IOS,
Platform_OSX = 1 << PlatformId::OSX,
Platform_MAC = 1 << PlatformId::MAC_ID,
Platform_PROVO = 1 << PlatformId::PROVO,
Platform_SALEM = 1 << PlatformId::SALEM,
Platform_JASPER = 1 << PlatformId::JASPER,
@@ -87,7 +87,7 @@ namespace AZ
// A special platform that will always correspond to all non-server platforms, even if new ones are added
Platform_ALL_CLIENT = 1ULL << 31,
AllNamedPlatforms = Platform_PC | Platform_ES3 | Platform_IOS | Platform_OSX | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
AllNamedPlatforms = Platform_PC | Platform_ANDROID | Platform_IOS | Platform_MAC | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
};
AZ_DEFINE_ENUM_BITWISE_OPERATORS(PlatformFlags);
@@ -28,8 +28,8 @@ namespace AZ
return "Android64";
case PlatformID::PLATFORM_APPLE_IOS:
return "iOS";
case PlatformID::PLATFORM_APPLE_OSX:
return "OSX";
case PlatformID::PLATFORM_APPLE_MAC:
return "Mac";
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
case PlatformID::PLATFORM_##PUBLICNAME:\
@@ -23,7 +23,7 @@ namespace AZ
PLATFORM_WINDOWS_64,
PLATFORM_LINUX_64,
PLATFORM_APPLE_IOS,
PLATFORM_APPLE_OSX,
PLATFORM_APPLE_MAC,
PLATFORM_ANDROID_64, // ARMv8 / 64-bit
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
@@ -937,7 +937,7 @@ void ScriptSystemComponent::Reflect(ReflectContext* reflection)
->Enum<static_cast<int>(PlatformID::PLATFORM_LINUX_64)>("Linux")
->Enum<static_cast<int>(PlatformID::PLATFORM_ANDROID_64)>("Android64")
->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_IOS)>("iOS")
->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_OSX)>("OSX")
->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_MAC)>("Mac")
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
->Enum<static_cast<int>(PlatformID::PLATFORM_##PUBLICNAME)>(#CodeName)
@@ -13,5 +13,5 @@
namespace AZ
{
static const PlatformID g_currentPlatform = PlatformID::PLATFORM_APPLE_OSX;
static const PlatformID g_currentPlatform = PlatformID::PLATFORM_APPLE_MAC;
}
@@ -372,15 +372,15 @@ mac_remote_filesystem=0
-- We need to know this before we establish VFS because different platform assets
-- are stored in different root folders in the cache. These correspond to the names
-- In the asset processor config file. This value also controls what config file is read
-- when you read system_xxxx_xxxx.cfg (for example, system_windows_pc.cfg or system_android_es3.cfg)
-- when you read system_xxxx_xxxx.cfg (for example, system_windows_pc.cfg or system_android_android.cfg)
-- by default, pc assets (in the 'pc' folder) are used, with RC being fed 'pc' as the platform
-- by default on console we use the default assets=pc for better iteration times
-- we should turn on console specific assets only when in release and/or testing assets and/or loading performance
-- that way most people will not need to have 3 different caches taking up disk space
assets = pc
android_assets = es3
android_assets = android
ios_assets = ios
mac_assets = osx_gl
mac_assets = mac
-- Add the IP address of your console to the white list that will connect to the asset processor here
-- You can list addresses or CIDR's. CIDR's are helpful if you are using DHCP. A CIDR looks like an ip address with
@@ -438,9 +438,9 @@ mac_wait_for_connect=0
ConfigFileParams::SettingsKeyValuePair{"/ios_remote_filesystem", AZ::s64{0}},
ConfigFileParams::SettingsKeyValuePair{"/mac_remote_filesystem", AZ::s64{0}},
ConfigFileParams::SettingsKeyValuePair{"/assets", AZStd::string_view{"pc"}},
ConfigFileParams::SettingsKeyValuePair{"/android_assets", AZStd::string_view{"es3"}},
ConfigFileParams::SettingsKeyValuePair{"/android_assets", AZStd::string_view{"android"}},
ConfigFileParams::SettingsKeyValuePair{"/ios_assets", AZStd::string_view{"ios"}},
ConfigFileParams::SettingsKeyValuePair{"/mac_assets", AZStd::string_view{"osx_gl"}},
ConfigFileParams::SettingsKeyValuePair{"/mac_assets", AZStd::string_view{"mac"}},
ConfigFileParams::SettingsKeyValuePair{"/connect_to_remote", AZ::s64{0}},
ConfigFileParams::SettingsKeyValuePair{"/windows_connect_to_remote", AZ::s64{1}},
ConfigFileParams::SettingsKeyValuePair{"/android_connect_to_remote", AZ::s64{0}},
@@ -478,20 +478,20 @@ test_asset_processor_tag = test_value
[Platform pc]
tags=tools,renderer,dx12,vulkan
[Platform es3]
[Platform android]
tags=android,mobile,renderer,vulkan ; With Comments at the end
[Platform ios]
tags=mobile,renderer,metal
[Platform osx_gl]
[Platform mac]
tags=tools,renderer,metal)"
, AZStd::fixed_vector<ConfigFileParams::SettingsKeyValuePair, 20>{
ConfigFileParams::SettingsKeyValuePair{"/test_asset_processor_tag", AZStd::string_view{"test_value"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform pc/tags", AZStd::string_view{"tools,renderer,dx12,vulkan"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform es3/tags", AZStd::string_view{"android,mobile,renderer,vulkan"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform android/tags", AZStd::string_view{"android,mobile,renderer,vulkan"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform ios/tags", AZStd::string_view{"mobile,renderer,metal"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform osx_gl/tags", AZStd::string_view{"tools,renderer,metal"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform mac/tags", AZStd::string_view{"tools,renderer,metal"}},
}}
)
);
@@ -2008,13 +2008,12 @@ namespace AZ::IO
// if no bind root is specified, compute one:
strBindRoot = !bindRoot.empty() ? bindRoot : szFullPath->ParentPath().Native();
// Check if archive file disk exist on disk or inside of pak.
bool bFileExists = IsFileExist(szFullPath->Native());
if (!bFileExists && (nFactoryFlags & ZipDir::CacheFactory::FLAGS_READ_ONLY))
// Check if archive file disk exist on disk.
const bool pakOnDisk = FileIOBase::GetDirectInstance()->Exists(szFullPath->c_str());
if (!pakOnDisk && (nFactoryFlags & ZipDir::CacheFactory::FLAGS_READ_ONLY))
{
// Archive file not found.
AZ_TracePrintf("Archive", "Cannot open Archive file %s\n", szFullPath->c_str());
AZ_TracePrintf("Archive", "Archive file %s does not exist\n", szFullPath->c_str());
return nullptr;
}
@@ -2492,8 +2491,6 @@ namespace AZ::IO
void Archive::FindCompressionInfo(bool& found, AZ::IO::CompressionInfo& info, const AZStd::string_view filename)
{
constexpr uint32_t s_compressionTag = static_cast<uint32_t>('Z') << 24 | static_cast<uint32_t>('C') << 16 | static_cast<uint32_t>('R') << 8 | static_cast<uint32_t>('Y');
if (!found)
{
auto correctedFilename = AZ::IO::FileIOBase::GetDirectInstance()->ResolvePath(filename);
@@ -2519,7 +2516,6 @@ namespace AZ::IO
found = true;
info.m_archiveFilename.InitFromRelativePath(archive->GetFilePath());
info.m_compressionTag.m_code = s_compressionTag;
info.m_offset = pFileData->GetFileDataOffset();
info.m_compressedSize = entry->desc.lSizeCompressed;
info.m_uncompressedSize = entry->desc.lSizeUncompressed;
@@ -2539,9 +2535,8 @@ namespace AZ::IO
break;
}
info.m_decompressor = [&s_compressionTag]([[maybe_unused]] const AZ::IO::CompressionInfo& info, const void* compressed, size_t compressedSize, void* uncompressed, size_t uncompressedBufferSize)->bool
info.m_decompressor = []([[maybe_unused]] const AZ::IO::CompressionInfo& info, const void* compressed, size_t compressedSize, void* uncompressed, size_t uncompressedBufferSize)->bool
{
AZ_Assert(info.m_compressionTag.m_code == s_compressionTag, "Provided compression info isn't supported by this decompressor.");
size_t nSizeUncompressed = uncompressedBufferSize;
return ZipDir::ZipRawUncompress(uncompressed, &nSizeUncompressed, compressed, compressedSize) == 0;
};
@@ -50,6 +50,7 @@ namespace AZ::IO
, tWrite{ writeTime }
{
}
ArchiveFileIterator::ArchiveFileIterator(FindData* findData, AZStd::string_view filename, const FileDesc& fileDesc)
: m_findData{ findData }
, m_filename{ filename }
@@ -108,13 +109,10 @@ namespace AZ::IO
AZ::StringFunc::Path::GetFullPath(directory.c_str(), searchDirectory);
AZ::StringFunc::Path::GetFullFileName(directory.c_str(), pattern);
}
AZ::IO::FileIOBase::GetDirectInstance()->FindFiles(searchDirectory.c_str(), pattern.c_str(), [&](const char* filePath) -> bool
{
AZ::IO::FileDesc fileDesc;
AZStd::string fullFilePath;
AZ::StringFunc::Path::GetFullFileName(filePath, fullFilePath);
AZStd::string filePathEntry{filePath};
if (AZ::IO::FileIOBase::GetDirectInstance()->IsDirectory(filePath))
{
@@ -135,9 +133,8 @@ namespace AZ::IO
fileDesc.tAccess = fileDesc.tWrite;
fileDesc.tCreate = fileDesc.tWrite;
}
[[maybe_unused]] auto result = m_mapFiles.emplace(AZStd::move(fullFilePath), fileDesc);
AZ_Assert(result.second, "Failed to insert FindData entry for %s", fullFilePath.c_str());
[[maybe_unused]] auto result = m_mapFiles.emplace(AZStd::move(filePathEntry), fileDesc);
AZ_Assert(result.second, "Failed to insert FindData entry for filePath %s", filePath);
return true;
});
}
@@ -273,7 +270,9 @@ namespace AZ::IO
}
auto pakFileIter = m_mapFiles.begin();
fileIterator.m_filename = pakFileIter->first;
AZStd::string fullFilePath;
AZ::StringFunc::Path::GetFullFileName(pakFileIter->first.c_str(), fullFilePath);
fileIterator.m_filename = AZStd::move(fullFilePath);
fileIterator.m_fileDesc = pakFileIter->second;
fileIterator.m_lastFetchValid = true;
@@ -1,22 +1,22 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/EditContextConstants.inl>
#include <AzCore/Serialization/SerializeContext.h>
namespace AzFramework
{
@@ -64,15 +64,13 @@ namespace AzFramework
the EditContext. TController can friend itself to the editor component to make this work if required.
*/
template<typename TController, typename TConfiguration = AZ::ComponentConfig>
class ComponentAdapter
: public AZ::Component
class ComponentAdapter : public AZ::Component
{
public:
AZ_RTTI((ComponentAdapter, "{644A9187-4FDB-42C1-9D59-DD75304B551A}", TController, TConfiguration), AZ::Component);
ComponentAdapter() = default;
ComponentAdapter(const TConfiguration& configuration);
explicit ComponentAdapter(const TConfiguration& configuration);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services);
@@ -85,7 +83,6 @@ namespace AzFramework
void Deactivate() override;
protected:
static void Reflect(AZ::ReflectContext* context);
// AZ::Component overrides ...
@@ -1,14 +1,14 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzFramework/Components/ComponentAdapterHelpers.h>
@@ -32,10 +32,12 @@ namespace AzFramework
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
// clang-format off
serializeContext->Class<ComponentAdapter, Component>()
->Version(1)
->Field("Controller", &ComponentAdapter::m_controller)
;
// clang-format on
}
}
@@ -66,9 +68,6 @@ namespace AzFramework
GetDependentServicesHelper<TController>(services, typename AZ::HasComponentDependentServices<TController>::type());
}
//////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
template<typename TController, typename TConfiguration>
void ComponentAdapter<TController, TConfiguration>::Init()
{
@@ -78,7 +77,7 @@ namespace AzFramework
template<typename TController, typename TConfiguration>
void ComponentAdapter<TController, TConfiguration>::Activate()
{
m_controller.Activate(GetEntityId());
ComponentActivateHelper<TController>::Activate(m_controller, AZ::EntityComponentIdPair(GetEntityId(), GetId()));
}
template<typename TController, typename TConfiguration>
@@ -13,6 +13,7 @@
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/Component/EntityBus.h>
namespace AzFramework
{
@@ -27,18 +28,43 @@ namespace AzFramework
template<typename T, typename = void>
struct ComponentInitHelper
{
static void Init(T& common)
static void Init([[maybe_unused]] T& controller)
{
AZ_UNUSED(common);
}
};
template<typename T>
struct ComponentInitHelper<T, AZStd::void_t<decltype(AZStd::declval<T>().Init())>>
{
static void Init(T& common)
static void Init(T& controller)
{
common.Init();
controller.Init();
}
};
template<typename T, typename = void>
struct ComponentActivateHelper
{
static void Activate([[maybe_unused]] T& controller, [[maybe_unused]] const AZ::EntityComponentIdPair& entityComponentIdPair)
{
}
};
template<typename T>
struct ComponentActivateHelper<T, AZStd::void_t<decltype(AZStd::declval<T>().Activate(AZ::EntityId()))>>
{
static void Activate(T& controller, const AZ::EntityComponentIdPair& entityComponentIdPair)
{
controller.Activate(entityComponentIdPair.GetEntityId());
}
};
template<typename T>
struct ComponentActivateHelper<T, AZStd::void_t<decltype(AZStd::declval<T>().Activate(AZ::EntityComponentIdPair()))>>
{
static void Activate(T& controller, const AZ::EntityComponentIdPair& entityComponentIdPair)
{
controller.Activate(entityComponentIdPair);
}
};
@@ -327,99 +327,13 @@ namespace AzFramework
return localZ;
}
void TransformComponent::SetRotation(const AZ::Vector3& eulerAnglesRadian)
void TransformComponent::SetWorldRotationQuaternion(const AZ::Quaternion& quaternion)
{
AZ_Warning("TransformComponent", false, "SetRotation is deprecated, please use SetLocalRotation");
AZ::Transform newWorldTransform = m_worldTM;
newWorldTransform.SetRotation(AZ::ConvertEulerRadiansToQuaternion(eulerAnglesRadian));
SetWorldTM(newWorldTransform);
}
void TransformComponent::SetRotationQuaternion(const AZ::Quaternion& quaternion)
{
AZ_Warning("TransformComponent", false, "SetRotationQuaternion is deprecated, please use SetLocalRotationQuaternion");
AZ::Transform newWorldTransform = m_worldTM;
newWorldTransform.SetRotation(quaternion);
SetWorldTM(newWorldTransform);
}
void TransformComponent::SetRotationX(float eulerAngleRadian)
{
AZ_Warning("TransformComponent", false, "SetRotationX is deprecated, please use SetLocalRotation");
AZ::Transform newWorldTransform = m_worldTM;
newWorldTransform.SetRotation(AZ::Quaternion::CreateRotationX(eulerAngleRadian));
SetWorldTM(newWorldTransform);
}
void TransformComponent::SetRotationY(float eulerAngleRadian)
{
AZ_Warning("TransformComponent", false, "SetRotationY is deprecated, please use SetLocalRotation");
AZ::Transform newWorldTransform = m_worldTM;
newWorldTransform.SetRotation(AZ::Quaternion::CreateRotationY(eulerAngleRadian));
SetWorldTM(newWorldTransform);
}
void TransformComponent::SetRotationZ(float eulerAngleRadian)
{
AZ_Warning("TransformComponent", false, "SetRotationZ is deprecated, please use SetLocalRotation");
AZ::Transform newWorldTransform = m_worldTM;
newWorldTransform.SetRotation(AZ::Quaternion::CreateRotationZ(eulerAngleRadian));
SetWorldTM(newWorldTransform);
}
void TransformComponent::RotateByX(float eulerAngleRadian)
{
AZ_Warning("TransformComponent", false, "RotateByX is deprecated, please use RotateAroundLocalX");
RotateAroundLocalX(eulerAngleRadian);
}
void TransformComponent::RotateByY(float eulerAngleRadian)
{
AZ_Warning("TransformComponent", false, "RotateByY is deprecated, please use RotateAroundLocalY");
RotateAroundLocalY(eulerAngleRadian);
}
void TransformComponent::RotateByZ(float eulerAngleRadian)
{
AZ_Warning("TransformComponent", false, "RotateByZ is deprecated, please use RotateAroundLocalZ");
RotateAroundLocalZ(eulerAngleRadian);
}
AZ::Vector3 TransformComponent::GetRotationEulerRadians()
{
AZ_Warning("TransformComponent", false, "GetRotationEulerRadians is deprecated, please use GetWorldRotation");
return m_worldTM.GetRotation().GetEulerRadians();
}
AZ::Quaternion TransformComponent::GetRotationQuaternion()
{
AZ_Warning("TransformComponent", false, "GetRotationQuaternion is deprecated, please use GetWorldRotationQuaternion");
return m_worldTM.GetRotation();
}
float TransformComponent::GetRotationX()
{
AZ_Warning("TransformComponent", false, "GetRotationX is deprecated, please use GetWorldRotation");
return GetRotationEulerRadians().GetX();
}
float TransformComponent::GetRotationY()
{
AZ_Warning("TransformComponent", false, "GetRotationY is deprecated, please use GetWorldRotation");
return GetRotationEulerRadians().GetY();
}
float TransformComponent::GetRotationZ()
{
AZ_Warning("TransformComponent", false, "GetRotationZ is deprecated, please use GetWorldRotation");
return GetRotationEulerRadians().GetZ();
}
AZ::Vector3 TransformComponent::GetWorldRotation()
{
return m_worldTM.GetRotation().GetEulerRadians();
@@ -830,45 +744,7 @@ namespace AzFramework
->Event("GetLocalX", &AZ::TransformBus::Events::GetLocalX)
->Event("GetLocalY", &AZ::TransformBus::Events::GetLocalY)
->Event("GetLocalZ", &AZ::TransformBus::Events::GetLocalZ)
->Event("RotateByX", &AZ::TransformBus::Events::RotateByX)
->Attribute(AZ::Script::Attributes::Deprecated, true)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Event("RotateByY", &AZ::TransformBus::Events::RotateByY)
->Attribute(AZ::Script::Attributes::Deprecated, true)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Event("RotateByZ", &AZ::TransformBus::Events::RotateByZ)
->Attribute(AZ::Script::Attributes::Deprecated, true)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Event("SetEulerRotation", &AZ::TransformBus::Events::SetRotation)
->Attribute(AZ::Script::Attributes::Deprecated, true)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Event("SetRotationQuaternion", &AZ::TransformBus::Events::SetRotationQuaternion)
->Attribute(AZ::Script::Attributes::Deprecated, true)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Event("SetRotationX", &AZ::TransformBus::Events::SetRotationX)
->Attribute(AZ::Script::Attributes::Deprecated, true)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Event("SetRotationY", &AZ::TransformBus::Events::SetRotationY)
->Attribute(AZ::Script::Attributes::Deprecated, true)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Event("SetRotationZ", &AZ::TransformBus::Events::SetRotationZ)
->Attribute(AZ::Script::Attributes::Deprecated, true)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Event("GetEulerRotation", &AZ::TransformBus::Events::GetRotationEulerRadians)
->Attribute(AZ::Script::Attributes::Deprecated, true)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Event("GetRotationQuaternion", &AZ::TransformBus::Events::GetRotationQuaternion)
->Attribute(AZ::Script::Attributes::Deprecated, true)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Event("GetRotationX", &AZ::TransformBus::Events::GetRotationX)
->Attribute(AZ::Script::Attributes::Deprecated, true)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Event("GetRotationY", &AZ::TransformBus::Events::GetRotationY)
->Attribute(AZ::Script::Attributes::Deprecated, true)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Event("GetRotationZ", &AZ::TransformBus::Events::GetRotationZ)
->Attribute(AZ::Script::Attributes::Deprecated, true)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Event("SetWorldRotationQuaternion", &AZ::TransformBus::Events::SetWorldRotationQuaternion)
->Event("GetWorldRotation", &AZ::TransformBus::Events::GetWorldRotation)
->Event("GetWorldRotationQuaternion", &AZ::TransformBus::Events::GetWorldRotationQuaternion)
->Event("SetLocalRotation", &AZ::TransformBus::Events::SetLocalRotation)
@@ -112,22 +112,7 @@ namespace AzFramework
float GetLocalZ() override;
// Rotation modifiers
void SetRotation(const AZ::Vector3& eulerAnglesRadian) override;
void SetRotationQuaternion(const AZ::Quaternion& quaternion) override;
void SetRotationX(float eulerAngleRadian) override;
void SetRotationY(float eulerAngleRadian) override;
void SetRotationZ(float eulerAngleRadian) override;
void RotateByX(float eulerAngleRadian) override;
void RotateByY(float eulerAngleRadian) override;
void RotateByZ(float eulerAngleRadian) override;
AZ::Vector3 GetRotationEulerRadians() override;
AZ::Quaternion GetRotationQuaternion() override;
float GetRotationX() override;
float GetRotationY() override;
float GetRotationZ() override;
void SetWorldRotationQuaternion(const AZ::Quaternion& quaternion) override;
AZ::Vector3 GetWorldRotation() override;
AZ::Quaternion GetWorldRotationQuaternion() override;
@@ -15,6 +15,7 @@
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Math/Vector2.h>
#include <AzCore/Math/Color.h>
#include <AzCore/Math/Matrix3x4.h>
#include <AzCore/std/string/string_view.h>
#include <AzFramework/Viewport/ViewportId.h>
@@ -42,11 +43,15 @@ namespace AzFramework
{
ViewportId m_drawViewportId = InvalidViewportId; //!< Viewport to draw into
AZ::Vector3 m_position; //!< world space position for 3d draws, screen space x,y,depth for 2d.
AZ::Color m_color = AZ::Colors::White; //!< Color to draw the text
AZ::Color m_color = AZ::Colors::White; //!< Color to draw the text
unsigned int m_effectIndex = 0; //!< effect index to apply
AZ::Vector2 m_scale = AZ::Vector2(1.0f); //!< font scale
float m_lineSpacing; //!< Spacing between new lines, as a percentage of m_scale.
float m_textSizeFactor = 12.0f; //!< font size in pixels
float m_lineSpacing = 1.0f; //!< Spacing between new lines, as a percentage of m_scale.
TextHorizontalAlignment m_hAlign = TextHorizontalAlignment::Left; //!< Horizontal text alignment
TextVerticalAlignment m_vAlign = TextVerticalAlignment::Top; //!< Vertical text alignment
bool m_useTransform = false; //!< Use specified transform
AZ::Matrix3x4 m_transform = AZ::Matrix3x4::Identity(); //!< Transform to apply to text quads
bool m_monospace = false; //!< disable character proportional spacing
bool m_depthTest = false; //!< Test character against the depth buffer
bool m_virtual800x600ScreenSize = true; //!< Text placement and size are scaled relative to a virtual 800x600 resolution
@@ -18,6 +18,7 @@
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/containers/variant.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/limits.h>
#include <AzFramework/Physics/Common/PhysicsSimulatedBodyEvents.h>
#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
#include <AzFramework/Physics/Common/PhysicsTypes.h>
@@ -68,6 +69,22 @@ namespace AzPhysics
return m_customUserData;
}
//! Helper functions for setting frame ID.
//! @param frameId Optionally set frame ID for the systems moving the actors back in time.
void SetFrameId(uint32_t frameId)
{
m_frameId = frameId;
}
//! Helper functions for getting the set frame ID.
//! @return Will return the frame ID.
uint32_t GetFrameId() const
{
return m_frameId;
}
static constexpr uint32_t UndefinedFrameId = AZStd::numeric_limits<uint32_t>::max();
//! Perform a ray cast on this Simulated Body.
//! @param request The request to make.
//! @return Returns the closest hit, if any, against this simulated body.
@@ -126,6 +143,7 @@ namespace AzPhysics
SimulatedBodyEvents::OnTriggerExit m_triggerExitEvent;
void* m_customUserData = nullptr;
uint32_t m_frameId = UndefinedFrameId;
// helpers for reflecting to behavior context
SimulatedBodyEvents::OnCollisionBegin* GetOnCollisionBeginEvent();
@@ -102,7 +102,7 @@ namespace Physics
/// Is the ragdoll currently simulated?
/// @result True in case the ragdoll is simulated, false if not.
virtual bool IsSimulated() = 0;
virtual bool IsSimulated() const = 0;
/// Writes the state for all of the bodies in the ragdoll to the provided output.
/// The caller owns the output state and can safely manipulate it without affecting the physics simulation.
@@ -12,6 +12,7 @@
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzFramework/Entity/EntityContextBus.h>
#include <AzFramework/Render/GeometryIntersectionStructures.h>
namespace AzFramework
@@ -35,12 +36,12 @@ namespace AzFramework
AzFramework::EntityContextId m_contextId;
};
//! Interface for intersection requests, implement this interface for making your component
//! render geometry intersectable.
//! Interface for intersection requests.
//! Implement this interface to make your component 'intersectable'.
class IntersectionRequests
: public AZ::EBusTraits
{
//! Policy for notifying the Intersector bus of entities connected/disconnected to this ebus
//! Policy for notifying the Intersector bus of entities connected/disconnected to this EBus
//! so it updates the internal data of the entities
template<class Bus>
struct IntersectionRequestsConnectionPolicy
@@ -144,7 +144,7 @@ namespace AzFramework
z = AZStd::atan2(-orientation.GetElement(1, 2), orientation.GetElement(1, 1));
}
return {x, y, z};
return { x, y, z };
}
void UpdateCameraFromTransform(Camera& camera, const AZ::Transform& transform)
@@ -179,7 +179,7 @@ namespace AzFramework
{
const auto nextCamera = m_cameras.StepCamera(targetCamera, m_motionDelta, m_scrollDelta, deltaTime);
m_motionDelta = ScreenVector{0, 0};
m_motionDelta = ScreenVector{ 0, 0 };
m_scrollDelta = 0.0f;
return nextCamera;
@@ -213,7 +213,10 @@ namespace AzFramework
auto& cameraInput = m_idleCameraInputs[i];
const bool canBegin = cameraInput->Beginning() &&
AZStd::all_of(m_activeCameraInputs.cbegin(), m_activeCameraInputs.cend(),
[](const auto& input) { return !input->Exclusive(); }) &&
[](const auto& input)
{
return !input->Exclusive();
}) &&
(!cameraInput->Exclusive() || (cameraInput->Exclusive() && m_activeCameraInputs.empty()));
if (canBegin)
@@ -231,7 +234,8 @@ namespace AzFramework
const Camera nextCamera = AZStd::accumulate(
AZStd::begin(m_activeCameraInputs), AZStd::end(m_activeCameraInputs), targetCamera,
[cursorDelta, scrollDelta, deltaTime](Camera acc, auto& camera) {
[cursorDelta, scrollDelta, deltaTime](Camera acc, auto& camera)
{
acc = camera->StepCamera(acc, cursorDelta, scrollDelta, deltaTime);
return acc;
});
@@ -284,7 +288,8 @@ namespace AzFramework
bool RotateCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
{
const ClickDetector::ClickEvent clickEvent = [&event, this] {
const ClickDetector::ClickEvent clickEvent = [&event, this]
{
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
{
if (input->m_channelId == m_rotateChannelId)
@@ -330,7 +335,10 @@ namespace AzFramework
nextCamera.m_pitch -= float(cursorDelta.m_y) * ed_cameraSystemRotateSpeed;
nextCamera.m_yaw -= float(cursorDelta.m_x) * ed_cameraSystemRotateSpeed;
const auto clampRotation = [](const float angle) { return AZStd::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi); };
const auto clampRotation = [](const float angle)
{
return AZStd::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi);
};
nextCamera.m_yaw = clampRotation(nextCamera.m_yaw);
// clamp pitch to be +-90 degrees
@@ -377,9 +385,10 @@ namespace AzFramework
const auto deltaPanX = float(cursorDelta.m_x) * panAxes.m_horizontalAxis * ed_cameraSystemPanSpeed;
const auto deltaPanY = float(cursorDelta.m_y) * panAxes.m_verticalAxis * ed_cameraSystemPanSpeed;
const auto inv = [](const bool invert) {
constexpr float Dir[] = {1.0f, -1.0f};
return Dir[static_cast<int>(invert)];
const auto inv = [](const bool invert)
{
constexpr float Dir[] = { 1.0f, -1.0f };
return Dir[aznumeric_cast<int>(invert)];
};
nextCamera.m_lookAt += deltaPanX * inv(ed_cameraSystemPanInvertX);
@@ -475,7 +484,8 @@ namespace AzFramework
const auto axisY = translationBasis.GetBasisY();
const auto axisZ = translationBasis.GetBasisZ();
const float speed = [boost = m_boost]() {
const float speed = [boost = m_boost]()
{
return ed_cameraSystemTranslateSpeed * (boost ? ed_cameraSystemBoostMultiplier : 1.0f);
}();
@@ -555,10 +565,12 @@ namespace AzFramework
if (Beginning())
{
const auto hasLookAt = [&nextCamera, &targetCamera, &lookAtFn = m_lookAtFn] {
const auto hasLookAt = [&nextCamera, &targetCamera, &lookAtFn = m_lookAtFn]
{
if (lookAtFn)
{
if (const auto lookAt = lookAtFn())
// pass through the camera's position and look vector for use in the lookAt function
if (const auto lookAt = lookAtFn(targetCamera.Translation(), targetCamera.Rotation().GetBasisY()))
{
auto transform = AZ::Transform::CreateLookAt(targetCamera.m_lookAt, *lookAt);
nextCamera.m_lookDist = -lookAt->GetDistance(targetCamera.m_lookAt);
@@ -692,14 +704,20 @@ namespace AzFramework
Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, const float deltaTime)
{
const auto clamp_rotation = [](const float angle) { return AZStd::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi); };
const auto clamp_rotation = [](const float angle)
{
return AZStd::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi);
};
// keep yaw in 0 - 360 range
float targetYaw = clamp_rotation(targetCamera.m_yaw);
const float currentYaw = clamp_rotation(currentCamera.m_yaw);
// return the sign of the float input (-1, 0, 1)
const auto sign = [](const float value) { return aznumeric_cast<float>((0.0f < value) - (value < 0.0f)); };
const auto sign = [](const float value)
{
return aznumeric_cast<float>((0.0f < value) - (value < 0.0f));
};
// ensure smooth transition when moving across 0 - 360 boundary
const float yawDelta = targetYaw - currentYaw;
@@ -727,26 +745,28 @@ namespace AzFramework
const auto& inputChannelId = inputChannel.GetInputChannelId();
const auto& inputDeviceId = inputChannel.GetInputDevice().GetInputDeviceId();
const bool wasMouseButton =
AZStd::any_of(InputDeviceMouse::Button::All.begin(), InputDeviceMouse::Button::All.end(), [inputChannelId](const auto& button) {
const bool wasMouseButton = AZStd::any_of(
InputDeviceMouse::Button::All.begin(), InputDeviceMouse::Button::All.end(),
[inputChannelId](const auto& button)
{
return button == inputChannelId;
});
if (inputChannelId == InputDeviceMouse::Movement::X)
{
return HorizontalMotionEvent{(int)inputChannel.GetValue()};
return HorizontalMotionEvent{ aznumeric_cast<int>(inputChannel.GetValue()) };
}
else if (inputChannelId == InputDeviceMouse::Movement::Y)
{
return VerticalMotionEvent{(int)inputChannel.GetValue()};
return VerticalMotionEvent{ aznumeric_cast<int>(inputChannel.GetValue()) };
}
else if (inputChannelId == InputDeviceMouse::Movement::Z)
{
return ScrollEvent{inputChannel.GetValue()};
return ScrollEvent{ inputChannel.GetValue() };
}
else if (wasMouseButton || InputDeviceKeyboard::IsKeyboardDevice(inputDeviceId))
{
return DiscreteInputEvent{inputChannelId, inputChannel.GetState()};
return DiscreteInputEvent{ inputChannelId, inputChannel.GetState() };
}
return AZStd::monostate{};
@@ -34,9 +34,9 @@ namespace AzFramework
AZ::Vector3 m_lookAt = AZ::Vector3::CreateZero(); //!< Position of camera when m_lookDist is zero,
//!< or position of m_lookAt when m_lookDist is greater
//!< than zero.
float m_yaw{0.0};
float m_pitch{0.0};
float m_lookDist{0.0}; //!< Zero gives first person free look, otherwise orbit about m_lookAt
float m_yaw{ 0.0 };
float m_pitch{ 0.0 };
float m_lookDist{ 0.0 }; //!< Zero gives first person free look, otherwise orbit about m_lookAt
//! View camera transform (v in MVP).
AZ::Transform View() const;
@@ -195,7 +195,11 @@ namespace AzFramework
inline bool Cameras::Exclusive() const
{
return AZStd::any_of(
m_activeCameraInputs.begin(), m_activeCameraInputs.end(), [](const auto& cameraInput) { return cameraInput->Exclusive(); });
m_activeCameraInputs.begin(), m_activeCameraInputs.end(),
[](const auto& cameraInput)
{
return cameraInput->Exclusive();
});
}
//! Responsible for updating a series of cameras given various inputs.
@@ -209,7 +213,7 @@ namespace AzFramework
private:
ScreenVector m_motionDelta; //!< The delta used for look/orbit/pan (rotation + translation) - two dimensional.
float m_scrollDelta = 0.0f; //!< The delta used for dolly/movement (translation) - one dimensional.
float m_scrollDelta = 0.0f; //!< The delta used for dolly/movement (translation) - one dimensional.
};
class RotateCameraInput : public CameraInput
@@ -237,7 +241,7 @@ namespace AzFramework
inline PanAxes LookPan(const Camera& camera)
{
const AZ::Matrix3x3 orientation = camera.Rotation();
return {orientation.GetBasisX(), orientation.GetBasisZ()};
return { orientation.GetBasisX(), orientation.GetBasisZ() };
}
inline PanAxes OrbitPan(const Camera& camera)
@@ -245,12 +249,13 @@ namespace AzFramework
const AZ::Matrix3x3 orientation = camera.Rotation();
const auto basisX = orientation.GetBasisX();
const auto basisY = [&orientation] {
const auto basisY = [&orientation]
{
const auto forward = orientation.GetBasisY();
return AZ::Vector3(forward.GetX(), forward.GetY(), 0.0f).GetNormalized();
}();
return {basisX, basisY};
return { basisX, basisY };
}
class PanCameraInput : public CameraInput
@@ -285,7 +290,8 @@ namespace AzFramework
const AZ::Matrix3x3 orientation = camera.Rotation();
const auto basisX = orientation.GetBasisX();
const auto basisY = [&orientation] {
const auto basisY = [&orientation]
{
const auto forward = orientation.GetBasisY();
return AZ::Vector3(forward.GetX(), forward.GetY(), 0.0f).GetNormalized();
}();
@@ -398,7 +404,7 @@ namespace AzFramework
class OrbitCameraInput : public CameraInput
{
public:
using LookAtFn = AZStd::function<AZStd::optional<AZ::Vector3>()>;
using LookAtFn = AZStd::function<AZStd::optional<AZ::Vector3>(const AZ::Vector3& position, const AZ::Vector3& direction)>;
// CameraInput overrides ...
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
@@ -41,6 +41,7 @@ namespace AzManipulatorTestFramework
AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition, float depth) override;
AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportScreenToWorldRay(
const AzFramework::ScreenPoint& screenPosition) override;
float DeviceScalingFactor() override;
private:
// ViewportInteractionRequestBus ...
bool GridSnappingEnabled();
@@ -127,4 +127,9 @@ namespace AzManipulatorTestFramework
{
return {};
}
} // namespace AzManipulatorTestFramework
float ViewportInteraction::DeviceScalingFactor()
{
return 1.0f;
}
}// namespace AzManipulatorTestFramework
@@ -39,4 +39,3 @@
#define AZ_TRAIT_DISABLE_FAILED_EMOTION_FX_EDITOR_TESTS true
#define AZ_TRAIT_DISABLE_FAILED_METRICS_TESTS true
#define AZ_TRAIT_DISABLE_ASSET_JOB_PARALLEL_TESTS true
@@ -120,14 +120,14 @@ namespace AzToolsFramework
/**
* Query to see if a specific asset platform is enabled
* @param platform the asset platform to check e.g. es3, ios, etc.
* @param platform the asset platform to check e.g. android, ios, etc.
* @return true if enabled, false otherwise
*/
virtual bool IsAssetPlatformEnabled(const char* platform) = 0;
/**
* Get the total number of pending assets left to process for a specific asset platform
* @param platform the asset platform to check e.g. es3, ios, etc.
* @param platform the asset platform to check e.g. android, ios, etc.
* @return -1 if the process fails, a positive number otherwise
*/
virtual int GetPendingAssetsForPlatform(const char* platform) = 0;
@@ -312,7 +312,7 @@ namespace AzToolsFramework
inline const char* GetHostAssetPlatform()
{
#if defined(AZ_PLATFORM_MAC)
return "osx_gl";
return "mac";
#elif defined(AZ_PLATFORM_WINDOWS)
return "pc";
#elif defined(AZ_PLATFORM_LINUX)
@@ -57,6 +57,6 @@ namespace AzToolsFramework
virtual void StartPlayInEditor() = 0;
virtual void StopPlayInEditor() = 0;
virtual void CreateNewLevelPrefab(AZStd::string_view filename) = 0;
virtual void CreateNewLevelPrefab(AZStd::string_view filename, const AZStd::string& templateFilename) = 0;
};
}
@@ -57,7 +57,6 @@ namespace AzToolsFramework
"Couldn't get prefab loader interface, it's a requirement for PrefabEntityOwnership system to work");
m_rootInstance = AZStd::unique_ptr<Prefab::Instance>(m_prefabSystemComponent->CreatePrefab({}, {}, "NewLevel.prefab"));
m_sliceOwnershipService.BusConnect(m_entityContextId);
m_sliceOwnershipService.m_shouldAssertForLegacySlicesUsage = m_shouldAssertForLegacySlicesUsage;
m_editorSliceOwnershipService.BusConnect();
@@ -91,14 +90,17 @@ namespace AzToolsFramework
void PrefabEditorEntityOwnershipService::Reset()
{
Prefab::TemplateId templateId = m_rootInstance->GetTemplateId();
if (templateId != Prefab::InvalidTemplateId)
if (m_rootInstance)
{
m_rootInstance->SetTemplateId(Prefab::InvalidTemplateId);
m_prefabSystemComponent->RemoveTemplate(templateId);
Prefab::TemplateId templateId = m_rootInstance->GetTemplateId();
if (templateId != Prefab::InvalidTemplateId)
{
m_rootInstance->SetTemplateId(Prefab::InvalidTemplateId);
m_prefabSystemComponent->RemoveTemplate(templateId);
}
m_rootInstance->Reset();
m_rootInstance->SetContainerEntityName("Level");
}
m_rootInstance->Reset();
m_rootInstance->SetContainerEntityName("Level");
AzFramework::EntityOwnershipServiceNotificationBus::Event(
m_entityContextId, &AzFramework::EntityOwnershipServiceNotificationBus::Events::OnEntityOwnershipServiceReset);
@@ -202,7 +204,7 @@ namespace AzToolsFramework
}
m_rootInstance->SetTemplateId(templateId);
m_rootInstance->SetTemplateSourcePath(m_loaderInterface->GetRelativePathToProject(filename));
m_rootInstance->SetTemplateSourcePath(m_loaderInterface->GenerateRelativePath(filename));
m_rootInstance->SetContainerEntityName("Level");
m_prefabSystemComponent->PropagateTemplateChanges(templateId);
@@ -220,7 +222,7 @@ namespace AzToolsFramework
bool PrefabEditorEntityOwnershipService::SaveToStream(AZ::IO::GenericStream& stream, AZStd::string_view filename)
{
AZ::IO::Path relativePath = m_loaderInterface->GetRelativePathToProject(filename);
AZ::IO::Path relativePath = m_loaderInterface->GenerateRelativePath(filename);
AzToolsFramework::Prefab::TemplateId templateId = m_prefabSystemComponent->GetTemplateIdFromFilePath(relativePath);
m_rootInstance->SetTemplateSourcePath(relativePath);
@@ -265,9 +267,9 @@ namespace AzToolsFramework
return false;
}
void PrefabEditorEntityOwnershipService::CreateNewLevelPrefab(AZStd::string_view filename)
void PrefabEditorEntityOwnershipService::CreateNewLevelPrefab(AZStd::string_view filename, const AZStd::string& templateFilename)
{
AZ::IO::Path relativePath = m_loaderInterface->GetRelativePathToProject(filename);
AZ::IO::Path relativePath = m_loaderInterface->GenerateRelativePath(filename);
AzToolsFramework::Prefab::TemplateId templateId = m_prefabSystemComponent->GetTemplateIdFromFilePath(relativePath);
m_rootInstance->SetTemplateSourcePath(relativePath);
@@ -276,7 +278,7 @@ namespace AzToolsFramework
AZ::Data::AssetInfo assetInfo;
bool sourceInfoFound = false;
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
sourceInfoFound, &AzToolsFramework::AssetSystemRequestBus::Events::GetSourceInfoBySourcePath, DefaultLevelTemplateName,
sourceInfoFound, &AzToolsFramework::AssetSystemRequestBus::Events::GetSourceInfoBySourcePath, templateFilename.c_str(),
assetInfo, watchFolder);
if (sourceInfoFound)
@@ -292,7 +294,7 @@ namespace AzToolsFramework
levelDefaultDom.CopyFrom(dom, levelDefaultDom.GetAllocator());
Prefab::PrefabDomPath sourcePath("/Source");
sourcePath.Set(levelDefaultDom, assetInfo.m_relativePath.c_str());
sourcePath.Set(levelDefaultDom, relativePath.c_str());
templateId = m_prefabSystemComponent->AddTemplate(relativePath, AZStd::move(levelDefaultDom));
}
@@ -378,7 +380,12 @@ namespace AzToolsFramework
Prefab::InstanceOptionalReference PrefabEditorEntityOwnershipService::GetRootPrefabInstance()
{
AZ_Assert(m_rootInstance, "A valid root prefab instance couldn't be found in PrefabEditorEntityOwnershipService.");
return *m_rootInstance;
if (m_rootInstance)
{
return *m_rootInstance;
}
return AZStd::nullopt;
}
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& PrefabEditorEntityOwnershipService::GetPlayInEditorAssetData()
@@ -170,7 +170,7 @@ namespace AzToolsFramework
void StartPlayInEditor() override;
void StopPlayInEditor() override;
void CreateNewLevelPrefab(AZStd::string_view filename) override;
void CreateNewLevelPrefab(AZStd::string_view filename, const AZStd::string& templateFilename) override;
protected:
@@ -218,7 +218,5 @@ namespace AzToolsFramework
Prefab::PrefabLoaderInterface* m_loaderInterface;
AzFramework::EntityContextId m_entityContextId;
AZ::SerializeContext m_serializeContext;
static inline constexpr const char* DefaultLevelTemplateName = "Prefabs/Default_Level.prefab";
};
}
@@ -614,7 +614,7 @@ namespace AzToolsFramework
AZ::Quaternion oldEntityRotation;
AZ::TransformBus::EventResult(oldEntityRotation, id, &AZ::TransformBus::Events::GetWorldRotationQuaternion);
transformComponent->SetRotationQuaternion(oldEntityRotation);
transformComponent->SetWorldRotationQuaternion(oldEntityRotation);
// Ensure the existing hierarchy is maintained
AZ::EntityId oldParentEntityId;
@@ -31,7 +31,7 @@ namespace AzToolsFramework
rayProportion, lineSegmentProportion, worldClosestPositionRay, worldClosestPositionLineSegment);
AZ::Transform worldFromLocalNormalized = worldFromLocal;
const AZ::Vector3 scale = worldFromLocalNormalized.ExtractScale() * nonUniformScale;
const AZ::Vector3 scale = worldFromLocalNormalized.ExtractUniformScale() * nonUniformScale;
const AZ::Transform localFromWorldNormalized = worldFromLocalNormalized.GetInverse();
return { (localFromWorldNormalized.TransformPoint(worldClosestPositionLineSegment)) / scale };
@@ -59,7 +59,7 @@ namespace AzToolsFramework
? CalculateSnappedOffset(localTransform.GetTranslation(), axis, gridSize * scaleRecip)
: AZ::Vector3::CreateZero();
const AZ::Vector3 localScale = localTransform.GetScale();
const AZ::Vector3 localScale = AZ::Vector3(localTransform.GetUniformScale());
const AZ::Quaternion localRotation = QuaternionFromTransformNoScaling(localTransform);
// calculate scale amount to snap, to align to round scale value
const AZ::Vector3 scaleSnapOffset = snapping && !gridSnapAction.m_localSnapping
@@ -113,7 +113,7 @@ namespace AzToolsFramework
/// noise in the value returned when dealing with values far from the origin.
inline float ScaleReciprocal(const AZ::Transform& transform)
{
return Round3(transform.GetScale().GetReciprocal().GetMinElement());
return Round3(1.0f / transform.GetUniformScale());
}
/// Find the reciprocal of the non-uniform scale.
@@ -39,7 +39,7 @@ namespace AzToolsFramework
AZ::Transform result;
result.SetRotation(m_space.GetRotation() * localTransform.GetRotation());
result.SetTranslation(m_space.TransformPoint(m_nonUniformScale * localTransform.GetTranslation()));
result.SetScale(m_space.GetScale() * localTransform.GetScale());
result.SetScale(m_space.GetScale() * localTransform.GetUniformScale());
return result;
}
@@ -124,7 +124,7 @@ namespace AzToolsFramework
"PrefabLoaderInterface could not be found. It is required to load Prefab Instances");
// Make sure we have a relative path
instance->m_templateSourcePath = loaderInterface->GetRelativePathToProject(instance->m_templateSourcePath);
instance->m_templateSourcePath = loaderInterface->GenerateRelativePath(instance->m_templateSourcePath);
TemplateId templateId = prefabSystemComponentInterface->GetTemplateIdFromFilePath(instance->GetTemplateSourcePath());
@@ -18,7 +18,9 @@
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/StringFunc/StringFunc.h>
#include <AzFramework/Asset/AssetSystemBus.h>
#include <AzFramework/FileFunc/FileFunc.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/Prefab/PrefabDomUtils.h>
#include <AzToolsFramework/Prefab/PrefabSystemComponentInterface.h>
@@ -112,7 +114,7 @@ namespace AzToolsFramework
return InvalidTemplateId;
}
AZ::IO::Path relativePath = GetRelativePathToProject(originPath);
AZ::IO::Path relativePath = GenerateRelativePath(originPath);
// Cyclical dependency detected if the prefab file is already part of the progressed
// file path set.
@@ -385,21 +387,100 @@ namespace AzToolsFramework
AZ::IO::Path pathWithOSSeparator = AZ::IO::Path(path).MakePreferred();
if (pathWithOSSeparator.IsAbsolute())
{
// If an absolute path was passed in, just return it as-is.
return path;
}
return AZ::IO::Path(m_projectPathWithOsSeparator).Append(pathWithOSSeparator);
// A relative path was passed in, so try to turn it back into an absolute path.
AZ::IO::Path fullPath;
bool pathFound = false;
AZ::Data::AssetInfo assetInfo;
AZStd::string rootFolder;
AZStd::string inputPath(path.Native());
// Given an input path that's expected to exist, try to look it up.
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
pathFound, &AzToolsFramework::AssetSystemRequestBus::Events::GetSourceInfoBySourcePath,
inputPath.c_str(), assetInfo, rootFolder);
if (pathFound)
{
// The asset system provided us with a valid root folder and relative path, so return it.
fullPath = AZ::IO::Path(rootFolder) / assetInfo.m_relativePath;
}
else
{
// If for some reason the Asset system couldn't provide a relative path, provide some fallback logic.
// Check to see if the AssetProcessor is ready. If it *is* and we didn't get a path, print an error then follow
// the fallback logic. If it's *not* ready, we're probably either extremely early in a tool startup flow or inside
// a unit test, so just execute the fallback logic without an error.
[[maybe_unused]] bool assetProcessorReady = false;
AzFramework::AssetSystemRequestBus::BroadcastResult(
assetProcessorReady, &AzFramework::AssetSystemRequestBus::Events::AssetProcessorIsReady);
AZ_Error(
"Prefab", !assetProcessorReady, "Full source path for '%.*s' could not be determined. Using fallback logic.",
AZ_STRING_ARG(path.Native()));
// If a relative path was passed in, make it relative to the project root.
fullPath = AZ::IO::Path(m_projectPathWithOsSeparator).Append(pathWithOSSeparator);
}
return fullPath;
}
AZ::IO::Path PrefabLoader::GetRelativePathToProject(AZ::IO::PathView path)
AZ::IO::Path PrefabLoader::GenerateRelativePath(AZ::IO::PathView path)
{
AZ::IO::Path pathWithOSSeparator = AZ::IO::Path(path.Native()).MakePreferred();
if (!pathWithOSSeparator.IsAbsolute())
bool pathFound = false;
AZStd::string relativePath;
AZStd::string rootFolder;
AZ::IO::Path finalPath;
// The asset system allows for paths to be relative to multiple root folders, using a priority system.
// This request will make the input path relative to the most appropriate, highest-priority root folder.
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
pathFound, &AzToolsFramework::AssetSystemRequestBus::Events::GenerateRelativeSourcePath, path.Native(),
relativePath, rootFolder);
if (pathFound && !relativePath.empty())
{
return path;
// A relative path was generated successfully, so return it.
finalPath = relativePath;
}
else
{
// If for some reason the Asset system couldn't provide a relative path, provide some fallback logic.
// Check to see if the AssetProcessor is ready. If it *is* and we didn't get a path, print an error then follow
// the fallback logic. If it's *not* ready, we're probably either extremely early in a tool startup flow or inside
// a unit test, so just execute the fallback logic without an error.
[[maybe_unused]] bool assetProcessorReady = false;
AzFramework::AssetSystemRequestBus::BroadcastResult(
assetProcessorReady, &AzFramework::AssetSystemRequestBus::Events::AssetProcessorIsReady);
AZ_Error("Prefab", !assetProcessorReady,
"Relative source path for '%.*s' could not be determined. Using project path as relative root.",
AZ_STRING_ARG(path.Native()));
AZ::IO::Path pathWithOSSeparator = AZ::IO::Path(path.Native()).MakePreferred();
if (pathWithOSSeparator.IsAbsolute())
{
// If an absolute path was passed in, make it relative to the project path.
finalPath = AZ::IO::Path(path.Native(), '/').MakePreferred().LexicallyRelative(m_projectPathWithSlashSeparator);
}
else
{
// If a relative path was passed in, just return it.
finalPath = path;
}
}
return AZ::IO::Path(path.Native(), '/').MakePreferred().LexicallyRelative(m_projectPathWithSlashSeparator);
return finalPath;
}
AZ::IO::Path PrefabLoaderInterface::GeneratePath()
@@ -91,9 +91,11 @@ namespace AzToolsFramework
//! The path will always have the correct separator for the current OS
AZ::IO::Path GetFullPath(AZ::IO::PathView path) override;
//! Converts path into a relative path to the project, this will be the paths in .prefab file.
//! The path will always have '/' separator.
AZ::IO::Path GetRelativePathToProject(AZ::IO::PathView path) override;
//! Converts path into a path that's relative to the highest-priority containing folder of all the folders registered
//! with the engine.
//! This path will be the path that appears in the .prefab file.
//! The path will always use the '/' separator.
AZ::IO::Path GenerateRelativePath(AZ::IO::PathView path) override;
//! Returns if the path is a valid path for a prefab
static bool IsValidPrefabPath(AZ::IO::PathView path);

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