Rename variable to make it clearer it's a map

main
daimini 5 years ago
parent e638c6b0d5
commit 2112d67b6b

@ -84,7 +84,7 @@ namespace AzToolsFramework
AZStd::vector<AZ::Entity*> entities;
AZStd::vector<AZStd::unique_ptr<Instance>> instances;
AZStd::unordered_map<Instance*, PrefabDom> nestedInstanceLinkPatches;
AZStd::unordered_map<Instance*, PrefabDom> nestedInstanceLinkPatchesMap;
// Retrieve all entities affected and identify Instances
if (!RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, commonRootEntityOwningInstance->get(), entities, instances))
@ -104,7 +104,7 @@ namespace AzToolsFramework
PrefabDom oldLinkPatches;
oldLinkPatches.CopyFrom(linkRef->get().GetLinkDom(), oldLinkPatches.GetAllocator());
nestedInstanceLinkPatches.emplace(nestedInstance.get(), AZStd::move(oldLinkPatches));
nestedInstanceLinkPatchesMap.emplace(nestedInstance.get(), AZStd::move(oldLinkPatches));
}
RemoveLink(nestedInstance, commonRootEntityOwningInstance->get().GetTemplateId(), undoBatch.GetUndoBatch());
@ -164,9 +164,9 @@ namespace AzToolsFramework
PrefabDom previousPatch;
// Retrieve the previous patch if it exists
if (nestedInstanceLinkPatches.contains(nestedInstance.get()))
if (nestedInstanceLinkPatchesMap.contains(nestedInstance.get()))
{
previousPatch = AZStd::move(nestedInstanceLinkPatches[nestedInstance.get()]);
previousPatch = AZStd::move(nestedInstanceLinkPatchesMap[nestedInstance.get()]);
}
// These link creations shouldn't be undone because that would put the template in a non-usable state if a user

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