Updates to fix BoxSelect when using Orbit with the new Camera (#825)
* update camera controller to block box select during orbit * simplify update for modern viewport camera controller * wip working lmb box select with orbit * add test for changes to click detector * add unit test for camera system to validate events * remove debugging code, tidy-up changes for PR * small updates before posting PR * fix for linux build failure
This commit is contained in:
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parent
0b4b0698c7
commit
eb31d90ad9
@@ -193,13 +193,12 @@ namespace AzFramework
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bool handling = false;
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for (auto& cameraInput : m_activeCameraInputs)
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{
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cameraInput->HandleEvents(event, cursorDelta, scrollDelta);
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handling = !cameraInput->Idle() || handling;
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handling = cameraInput->HandleEvents(event, cursorDelta, scrollDelta) || handling;
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}
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for (auto& cameraInput : m_idleCameraInputs)
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{
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cameraInput->HandleEvents(event, cursorDelta, scrollDelta);
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handling = cameraInput->HandleEvents(event, cursorDelta, scrollDelta) || handling;
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}
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return handling;
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@@ -262,17 +261,26 @@ namespace AzFramework
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{
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m_activeCameraInputs[i]->Reset();
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m_idleCameraInputs.push_back(m_activeCameraInputs[i]);
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m_activeCameraInputs[i] = m_activeCameraInputs[m_activeCameraInputs.size() - 1];
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using AZStd::swap;
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swap(m_activeCameraInputs[i], m_activeCameraInputs[m_activeCameraInputs.size() - 1]);
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m_activeCameraInputs.pop_back();
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}
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}
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void Cameras::Clear()
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{
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Reset();
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AZ_Assert(m_activeCameraInputs.empty(), "Active Camera Inputs is not empty");
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m_idleCameraInputs.clear();
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}
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RotateCameraInput::RotateCameraInput(const InputChannelId rotateChannelId)
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: m_rotateChannelId(rotateChannelId)
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{
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}
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void RotateCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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bool RotateCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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{
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const ClickDetector::ClickEvent clickEvent = [&event, this] {
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if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
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@@ -304,6 +312,11 @@ namespace AzFramework
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// noop
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break;
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}
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// note - must also check !ending to ensure the mouse up (release) event
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// is not consumed and can be propagated to other systems.
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// (don't swallow mouse up events)
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return !Idle() && !Ending();
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}
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Camera RotateCameraInput::StepCamera(
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@@ -330,7 +343,7 @@ namespace AzFramework
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{
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}
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void PanCameraInput::HandleEvents(
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bool PanCameraInput::HandleEvents(
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const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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{
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if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
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@@ -347,6 +360,8 @@ namespace AzFramework
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}
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}
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}
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return !Idle();
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}
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Camera PanCameraInput::StepCamera(
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@@ -411,7 +426,7 @@ namespace AzFramework
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{
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}
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void TranslateCameraInput::HandleEvents(
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bool TranslateCameraInput::HandleEvents(
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const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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{
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if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
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@@ -429,7 +444,8 @@ namespace AzFramework
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m_boost = true;
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}
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}
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else if (input->m_state == InputChannel::State::Ended)
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// ensure we don't process end events in the idle state
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else if (input->m_state == InputChannel::State::Ended && !Idle())
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{
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m_translation &= ~(translationFromKey(input->m_channelId));
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if (m_translation == TranslationType::Nil)
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@@ -442,6 +458,8 @@ namespace AzFramework
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}
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}
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}
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return !Idle();
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}
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Camera TranslateCameraInput::StepCamera(
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@@ -503,7 +521,7 @@ namespace AzFramework
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m_boost = false;
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}
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void OrbitCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta)
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bool OrbitCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta)
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{
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if (const auto* input = AZStd::get_if<DiscreteInputEvent>(&event))
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{
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@@ -522,8 +540,10 @@ namespace AzFramework
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if (Active())
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{
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m_orbitCameras.HandleEvents(event, cursorDelta, scrollDelta);
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return m_orbitCameras.HandleEvents(event, cursorDelta, scrollDelta);
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}
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return !Idle();
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}
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Camera OrbitCameraInput::StepCamera(
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@@ -533,7 +553,7 @@ namespace AzFramework
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if (Beginning())
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{
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const auto hasLookAt = [&nextCamera, &targetCamera, lookAtFn = m_lookAtFn] {
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const auto hasLookAt = [&nextCamera, &targetCamera, &lookAtFn = m_lookAtFn] {
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if (lookAtFn)
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{
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if (const auto lookAt = lookAtFn())
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@@ -585,13 +605,15 @@ namespace AzFramework
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return nextCamera;
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}
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void OrbitDollyScrollCameraInput::HandleEvents(
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bool OrbitDollyScrollCameraInput::HandleEvents(
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const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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{
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if (const auto* scroll = AZStd::get_if<ScrollEvent>(&event))
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{
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BeginActivation();
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}
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return !Idle();
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}
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Camera OrbitDollyScrollCameraInput::StepCamera(
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@@ -609,7 +631,7 @@ namespace AzFramework
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{
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}
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void OrbitDollyCursorMoveCameraInput::HandleEvents(
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bool OrbitDollyCursorMoveCameraInput::HandleEvents(
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const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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{
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if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
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@@ -626,6 +648,8 @@ namespace AzFramework
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}
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}
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}
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return !Idle();
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}
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Camera OrbitDollyCursorMoveCameraInput::StepCamera(
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@@ -637,13 +661,15 @@ namespace AzFramework
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return nextCamera;
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}
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void ScrollTranslationCameraInput::HandleEvents(
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bool ScrollTranslationCameraInput::HandleEvents(
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const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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{
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if (const auto* scroll = AZStd::get_if<ScrollEvent>(&event))
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{
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BeginActivation();
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}
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return !Idle();
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}
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Camera ScrollTranslationCameraInput::StepCamera(
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@@ -149,7 +149,7 @@ namespace AzFramework
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ResetImpl();
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}
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virtual void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) = 0;
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virtual bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) = 0;
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virtual Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) = 0;
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virtual bool Exclusive() const
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@@ -171,16 +171,29 @@ namespace AzFramework
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class Cameras
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{
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public:
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void AddCamera(AZStd::shared_ptr<CameraInput> cameraInput);
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta);
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime);
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void AddCamera(AZStd::shared_ptr<CameraInput> cameraInput);
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//! Reset the state of all cameras.
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void Reset();
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//! Remove all cameras that were added.
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void Clear();
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//! Is one of the cameras in the active camera inputs marked as 'exclusive'.
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//! @note This implies no other sibling cameras can begin while the exclusive camera is running.
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bool Exclusive() const;
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private:
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AZStd::vector<AZStd::shared_ptr<CameraInput>> m_activeCameraInputs;
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AZStd::vector<AZStd::shared_ptr<CameraInput>> m_idleCameraInputs;
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};
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inline bool Cameras::Exclusive() const
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{
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return AZStd::any_of(
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m_activeCameraInputs.begin(), m_activeCameraInputs.end(), [](const auto& cameraInput) { return cameraInput->Exclusive(); });
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}
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class CameraSystem
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{
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public:
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@@ -200,7 +213,7 @@ namespace AzFramework
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explicit RotateCameraInput(InputChannelId rotateChannelId);
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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private:
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@@ -241,7 +254,7 @@ namespace AzFramework
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PanCameraInput(InputChannelId panChannelId, PanAxesFn panAxesFn);
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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private:
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@@ -282,7 +295,7 @@ namespace AzFramework
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explicit TranslateCameraInput(TranslationAxesFn translationAxesFn);
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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void ResetImpl() override;
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@@ -352,7 +365,7 @@ namespace AzFramework
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{
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public:
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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};
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@@ -362,7 +375,7 @@ namespace AzFramework
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explicit OrbitDollyCursorMoveCameraInput(InputChannelId dollyChannelId);
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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private:
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@@ -373,7 +386,7 @@ namespace AzFramework
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{
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public:
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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};
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@@ -383,7 +396,7 @@ namespace AzFramework
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using LookAtFn = AZStd::function<AZStd::optional<AZ::Vector3>()>;
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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bool Exclusive() const override;
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@@ -17,6 +17,17 @@ namespace AzFramework
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{
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ClickDetector::ClickOutcome ClickDetector::DetectClick(const ClickEvent clickEvent, const ScreenVector& cursorDelta)
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{
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const auto previousDetectionState = m_detectionState;
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if (previousDetectionState == DetectionState::WaitingForMove)
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{
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// only allow the action to begin if the mouse has been moved a small amount
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m_moveAccumulator += ScreenVectorLength(cursorDelta);
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if (m_moveAccumulator > m_deadZone)
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{
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m_detectionState = DetectionState::Moved;
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}
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}
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if (clickEvent == ClickEvent::Down)
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{
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const auto now = std::chrono::steady_clock::now();
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@@ -52,15 +63,9 @@ namespace AzFramework
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return clickOutcome;
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}
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if (m_detectionState == DetectionState::WaitingForMove)
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if (previousDetectionState == DetectionState::WaitingForMove && m_detectionState == DetectionState::Moved)
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{
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// only allow the action to begin if the mouse has been moved a small amount
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m_moveAccumulator += ScreenVectorLength(cursorDelta);
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if (m_moveAccumulator > m_deadZone)
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{
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m_detectionState = DetectionState::Moved;
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return ClickOutcome::Move;
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}
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return ClickOutcome::Move;
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}
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return ClickOutcome::Nil;
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@@ -50,7 +50,11 @@ namespace AzFramework
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//! Called from any type of 'handle event' function.
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ClickOutcome DetectClick(ClickEvent clickEvent, const ScreenVector& cursorDelta);
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//! Override the default double click interval.
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//! @note Default is 400ms - system default.
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void SetDoubleClickInterval(float doubleClickInterval);
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//! Override the dead zone before a 'move' outcome will be triggered.
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void SetDeadZone(float deadZone);
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private:
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//! Internal state of ClickDetector based on incoming events.
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@@ -72,4 +76,9 @@ namespace AzFramework
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{
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m_doubleClickInterval = doubleClickInterval;
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}
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inline void ClickDetector::SetDeadZone(const float deadZone)
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{
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m_deadZone = deadZone;
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}
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} // namespace AzFramework
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@@ -18,6 +18,7 @@
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include <AzFramework/Viewport/CameraState.h>
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#include <AzFramework/Viewport/ViewportId.h>
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#include <AzFramework/Viewport/ClickDetector.h>
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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#include <AzToolsFramework/Viewport/ViewportTypes.h>
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@@ -304,4 +305,24 @@ namespace AzToolsFramework
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return entityContextId;
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}
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//! Maps a mouse interaction event to a ClickDetector event.
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//! @note Function only cares about up or down events, all other events are mapped to Nil (ignored).
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inline AzFramework::ClickDetector::ClickEvent ClickDetectorEventFromViewportInteraction(
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const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
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{
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if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left())
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{
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if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down)
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{
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return AzFramework::ClickDetector::ClickEvent::Down;
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}
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if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Up)
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{
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return AzFramework::ClickDetector::ClickEvent::Up;
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}
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}
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return AzFramework::ClickDetector::ClickEvent::Nil;
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}
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} // namespace AzToolsFramework
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+9
-4
@@ -14,6 +14,7 @@
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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#include <AzToolsFramework/Viewport/ViewportMessages.h>
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#include <QApplication>
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@@ -27,8 +28,11 @@ namespace AzToolsFramework
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
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if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left() &&
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mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down)
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m_cursorState.SetCurrentPosition(mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates);
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const auto selectClickEvent = ClickDetectorEventFromViewportInteraction(mouseInteraction);
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const auto clickOutcome = m_clickDetector.DetectClick(selectClickEvent, m_cursorState.CursorDelta());
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if (clickOutcome == AzFramework::ClickDetector::ClickOutcome::Move)
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{
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if (m_leftMouseDown)
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{
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@@ -58,8 +62,7 @@ namespace AzToolsFramework
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}
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}
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if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left() &&
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mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Up)
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if (clickOutcome == AzFramework::ClickDetector::ClickOutcome::Release)
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{
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if (m_leftMouseUp)
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{
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@@ -77,6 +80,8 @@ namespace AzToolsFramework
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
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m_cursorState.Update();
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if (m_boxSelectRegion)
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{
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debugDisplay.DepthTestOff();
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+21
-17
@@ -14,6 +14,8 @@
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#include <AzCore/std/functional.h>
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#include <AzCore/std/optional.h>
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#include <AzFramework/Viewport/ClickDetector.h>
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#include <AzFramework/Viewport/CursorState.h>
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#include <AzToolsFramework/Viewport/ViewportTypes.h>
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#include <QRect>
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@@ -26,49 +28,49 @@ namespace AzFramework
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namespace AzToolsFramework
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{
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/// Utility to provide box select (click and drag) support for viewport types.
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/// Users can override the mouse event callbacks and display scene function to customize behavior.
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//! Utility to provide box select (click and drag) support for viewport types.
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//! Users can override the mouse event callbacks and display scene function to customize behavior.
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class EditorBoxSelect
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{
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public:
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EditorBoxSelect() = default;
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/// Return if a box select action is currently taking place.
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//! Return if a box select action is currently taking place.
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bool Active() const { return m_boxSelectRegion.has_value(); }
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/// Update the box select for various mouse events.
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/// Call HandleMouseInteraction from type/system implementing MouseViewportRequests interface.
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//! Update the box select for various mouse events.
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//! Call HandleMouseInteraction from type/system implementing MouseViewportRequests interface.
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void HandleMouseInteraction(
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const ViewportInteraction::MouseInteractionEvent& mouseInteraction);
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/// Responsible for drawing the 2d box representing the selection in screen space.
|
||||
//! Responsible for drawing the 2d box representing the selection in screen space.
|
||||
void Display2d(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay);
|
||||
|
||||
/// Custom drawing behavior to happen during a box select.
|
||||
//! Custom drawing behavior to happen during a box select.
|
||||
void DisplayScene(
|
||||
const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay);
|
||||
|
||||
/// Set the left mouse down callback.
|
||||
//! Set the left mouse down callback.
|
||||
void InstallLeftMouseDown(
|
||||
const AZStd::function<void(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)>& leftMouseDown);
|
||||
/// Set the mouse move callback.
|
||||
//! Set the mouse move callback.
|
||||
void InstallMouseMove(
|
||||
const AZStd::function<void(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)>& mouseMove);
|
||||
/// Set the left mouse up callback.
|
||||
//! Set the left mouse up callback.
|
||||
void InstallLeftMouseUp(
|
||||
const AZStd::function<void()>& leftMouseUp);
|
||||
/// Set the display scene callback.
|
||||
//! Set the display scene callback.
|
||||
void InstallDisplayScene(
|
||||
const AZStd::function<void(
|
||||
const AzFramework::ViewportInfo& viewportInfo,
|
||||
AzFramework::DebugDisplayRequests& debugDisplay)>& displayScene);
|
||||
|
||||
/// Return the box select region.
|
||||
/// If a box selection is being made, return the current rectangle representing the area.
|
||||
/// If there is currently no active box select, then the Maybe type will be empty (there will be no region/area).
|
||||
//! Return the box select region.
|
||||
//! If a box selection is being made, return the current rectangle representing the area.
|
||||
//! If there is currently no active box select, then the Maybe type will be empty (there will be no region/area).
|
||||
const AZStd::optional<QRect>& BoxRegion() const { return m_boxSelectRegion; }
|
||||
|
||||
/// Return the active modifiers from the previous frame.
|
||||
//! Return the active modifiers from the previous frame.
|
||||
ViewportInteraction::KeyboardModifiers PreviousModifiers() const { return m_previousModifiers; }
|
||||
|
||||
private:
|
||||
@@ -79,7 +81,9 @@ namespace AzToolsFramework
|
||||
AZStd::function<void(
|
||||
const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay)> m_displayScene;
|
||||
|
||||
AZStd::optional<QRect> m_boxSelectRegion; ///< Maybe/optional value to store box select region while active.
|
||||
ViewportInteraction::KeyboardModifiers m_previousModifiers; ///< Modifier keys active on the previous frame.
|
||||
AZStd::optional<QRect> m_boxSelectRegion; //!< Maybe/optional value to store box select region while active.
|
||||
ViewportInteraction::KeyboardModifiers m_previousModifiers; //!< Modifier keys active on the previous frame.
|
||||
AzFramework::ClickDetector m_clickDetector; //!< Utility type to detect if a mouse click or move has occurred.
|
||||
AzFramework::CursorState m_cursorState; //!< Utility type to track the current cursor position (and movement/delta).
|
||||
};
|
||||
} // namespace AzToolsFramework
|
||||
|
||||
+1
-16
@@ -1782,22 +1782,7 @@ namespace AzToolsFramework
|
||||
|
||||
m_cachedEntityIdUnderCursor = m_editorHelpers->HandleMouseInteraction(cameraState, mouseInteraction);
|
||||
|
||||
const AzFramework::ClickDetector::ClickEvent selectClickEvent = [&mouseInteraction] {
|
||||
if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left())
|
||||
{
|
||||
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down)
|
||||
{
|
||||
return AzFramework::ClickDetector::ClickEvent::Down;
|
||||
}
|
||||
|
||||
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Up)
|
||||
{
|
||||
return AzFramework::ClickDetector::ClickEvent::Up;
|
||||
}
|
||||
}
|
||||
return AzFramework::ClickDetector::ClickEvent::Nil;
|
||||
}();
|
||||
|
||||
const auto selectClickEvent = ClickDetectorEventFromViewportInteraction(mouseInteraction);
|
||||
m_cursorState.SetCurrentPosition(mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates);
|
||||
const auto clickOutcome = m_clickDetector.DetectClick(selectClickEvent, m_cursorState.CursorDelta());
|
||||
|
||||
|
||||
@@ -0,0 +1,90 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzCore/std/smart_ptr/make_shared.h>
|
||||
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
|
||||
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
|
||||
#include <AzFramework/Viewport/CameraInput.h>
|
||||
#include <AzFramework/Windowing/WindowBus.h>
|
||||
|
||||
namespace UnitTest
|
||||
{
|
||||
class CameraInputFixture : public AllocatorsTestFixture
|
||||
{
|
||||
public:
|
||||
AzFramework::Camera m_camera;
|
||||
AzFramework::Camera m_targetCamera;
|
||||
AZStd::shared_ptr<AzFramework::CameraSystem> m_cameraSystem;
|
||||
|
||||
bool HandleEventAndUpdate(const AzFramework::InputEvent& event)
|
||||
{
|
||||
constexpr float deltaTime = 0.01666f; // 60fps
|
||||
const bool consumed = m_cameraSystem->HandleEvents(event);
|
||||
m_camera = m_cameraSystem->StepCamera(m_targetCamera, deltaTime);
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void SetUp() override
|
||||
{
|
||||
AllocatorsTestFixture::SetUp();
|
||||
|
||||
AzFramework::ReloadCameraKeyBindings();
|
||||
|
||||
m_cameraSystem = AZStd::make_shared<AzFramework::CameraSystem>();
|
||||
|
||||
auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Right);
|
||||
auto firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation);
|
||||
|
||||
auto orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>();
|
||||
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Left);
|
||||
auto orbitTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation);
|
||||
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
|
||||
|
||||
m_cameraSystem->m_cameras.AddCamera(firstPersonRotateCamera);
|
||||
m_cameraSystem->m_cameras.AddCamera(firstPersonTranslateCamera);
|
||||
m_cameraSystem->m_cameras.AddCamera(orbitCamera);
|
||||
}
|
||||
|
||||
void TearDown() override
|
||||
{
|
||||
m_cameraSystem->m_cameras.Clear();
|
||||
m_cameraSystem.reset();
|
||||
|
||||
AllocatorsTestFixture::TearDown();
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(CameraInputFixture, BeginEndOrbitCameraConsumesCorrectEvents)
|
||||
{
|
||||
// set initial mouse position
|
||||
const bool consumed1 = HandleEventAndUpdate(AzFramework::CursorEvent{AzFramework::ScreenPoint(5, 5)});
|
||||
// begin orbit camera
|
||||
const bool consumed2 = HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{AzFramework::InputDeviceKeyboard::Key::ModifierAltL, AzFramework::InputChannel::State::Began});
|
||||
// begin listening for orbit rotate (click detector) - event is not consumed
|
||||
const bool consumed3 = HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began});
|
||||
// begin orbit rotate (mouse has moved sufficient distance to initiate)
|
||||
const bool consumed4 = HandleEventAndUpdate(AzFramework::CursorEvent{AzFramework::ScreenPoint(10, 10)});
|
||||
// end orbit (mouse up) - event is not consumed
|
||||
const bool consumed5 = HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Ended});
|
||||
|
||||
const auto allConsumed = AZStd::vector<bool>{consumed1, consumed2, consumed3, consumed4, consumed5};
|
||||
|
||||
using ::testing::ElementsAre;
|
||||
EXPECT_THAT(allConsumed, ElementsAre(false, true, false, true, false));
|
||||
}
|
||||
} // namespace UnitTest
|
||||
@@ -139,4 +139,21 @@ namespace UnitTest
|
||||
EXPECT_THAT(secondaryDownOutcome, Eq(ClickDetector::ClickOutcome::Nil)); // ignored double click
|
||||
EXPECT_THAT(secondaryUpOutcome, Eq(ClickDetector::ClickOutcome::Nil)); // click not registered
|
||||
}
|
||||
|
||||
// if the click detector registers a mouse down event, but then all intermediate calls are ignored
|
||||
// (another system may start intercepting events and swallowing them) then when we do receive a mouse
|
||||
// up event we should ensure we take into account the current delta - if the delta is large, then the
|
||||
// outcome will be release
|
||||
TEST_F(ClickDetectorFixture, ClickIsNotRegisteredAfterIgnoringMouseMovesBeforeMouseUpWithLargeDelta)
|
||||
{
|
||||
using ::testing::Eq;
|
||||
|
||||
const ClickDetector::ClickOutcome downOutcome =
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
|
||||
const ClickDetector::ClickOutcome upOutcome =
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(50, 50));
|
||||
|
||||
EXPECT_THAT(downOutcome, Eq(ClickDetector::ClickOutcome::Nil));
|
||||
EXPECT_THAT(upOutcome, Eq(ClickDetector::ClickOutcome::Release));
|
||||
}
|
||||
} // namespace UnitTest
|
||||
|
||||
@@ -17,6 +17,7 @@ set(FILES
|
||||
BinToTextEncode.cpp
|
||||
ComponentAddRemove.cpp
|
||||
ComponentAdapterTests.cpp
|
||||
CameraInputTests.cpp
|
||||
ClickDetectorTests.cpp
|
||||
CursorStateTests.cpp
|
||||
EntityContext.cpp
|
||||
|
||||
@@ -97,17 +97,38 @@ namespace SandboxEditor
|
||||
AzFramework::ViewportDebugDisplayEventBus::Handler::BusDisconnect();
|
||||
}
|
||||
|
||||
// should the camera system respond to this particular event
|
||||
static bool ShouldHandle(const AzFramework::ViewportControllerPriority priority, const bool exclusive)
|
||||
{
|
||||
// ModernViewportCameraControllerInstance receives events at all priorities, it should only respond
|
||||
// to normal priority events if it is not in 'exclusive' mode and when in 'exclusive' mode it should
|
||||
// only respond to the highest priority events
|
||||
return !exclusive && priority == AzFramework::ViewportControllerPriority::Normal ||
|
||||
exclusive && priority == AzFramework::ViewportControllerPriority::Highest;
|
||||
}
|
||||
|
||||
bool ModernViewportCameraControllerInstance::HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event)
|
||||
{
|
||||
AzFramework::WindowSize windowSize;
|
||||
AzFramework::WindowRequestBus::EventResult(
|
||||
windowSize, event.m_windowHandle, &AzFramework::WindowRequestBus::Events::GetClientAreaSize);
|
||||
|
||||
return m_cameraSystem.HandleEvents(AzFramework::BuildInputEvent(event.m_inputChannel, windowSize));
|
||||
if (ShouldHandle(event.m_priority, m_cameraSystem.m_cameras.Exclusive()))
|
||||
{
|
||||
return m_cameraSystem.HandleEvents(AzFramework::BuildInputEvent(event.m_inputChannel, windowSize));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void ModernViewportCameraControllerInstance::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event)
|
||||
{
|
||||
// only update for a single priority (normal is the default)
|
||||
if (event.m_priority != AzFramework::ViewportControllerPriority::Normal)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (auto viewportContext = RetrieveViewportContext(GetViewportId()))
|
||||
{
|
||||
m_updatingTransform = true;
|
||||
|
||||
@@ -22,7 +22,9 @@
|
||||
namespace SandboxEditor
|
||||
{
|
||||
class ModernViewportCameraControllerInstance;
|
||||
class ModernViewportCameraController : public AzFramework::MultiViewportController<ModernViewportCameraControllerInstance>
|
||||
class ModernViewportCameraController
|
||||
: public AzFramework::MultiViewportController<
|
||||
ModernViewportCameraControllerInstance, AzFramework::ViewportControllerPriority::DispatchToAllPriorities>
|
||||
{
|
||||
public:
|
||||
using CameraListBuilder = AZStd::function<void(AzFramework::Cameras&)>;
|
||||
|
||||
Reference in New Issue
Block a user