Updates to fix BoxSelect when using Orbit with the new Camera (#825)

* update camera controller to block box select during orbit

* simplify update for modern viewport camera controller

* wip working lmb box select with orbit

* add test for changes to click detector

* add unit test for camera system to validate events

* remove debugging code, tidy-up changes for PR

* small updates before posting PR

* fix for linux build failure
This commit is contained in:
Tom Hulton-Harrop
2021-05-20 15:54:36 +01:00
committed by GitHub
parent 0b4b0698c7
commit eb31d90ad9
13 changed files with 269 additions and 70 deletions
@@ -193,13 +193,12 @@ namespace AzFramework
bool handling = false;
for (auto& cameraInput : m_activeCameraInputs)
{
cameraInput->HandleEvents(event, cursorDelta, scrollDelta);
handling = !cameraInput->Idle() || handling;
handling = cameraInput->HandleEvents(event, cursorDelta, scrollDelta) || handling;
}
for (auto& cameraInput : m_idleCameraInputs)
{
cameraInput->HandleEvents(event, cursorDelta, scrollDelta);
handling = cameraInput->HandleEvents(event, cursorDelta, scrollDelta) || handling;
}
return handling;
@@ -262,17 +261,26 @@ namespace AzFramework
{
m_activeCameraInputs[i]->Reset();
m_idleCameraInputs.push_back(m_activeCameraInputs[i]);
m_activeCameraInputs[i] = m_activeCameraInputs[m_activeCameraInputs.size() - 1];
using AZStd::swap;
swap(m_activeCameraInputs[i], m_activeCameraInputs[m_activeCameraInputs.size() - 1]);
m_activeCameraInputs.pop_back();
}
}
void Cameras::Clear()
{
Reset();
AZ_Assert(m_activeCameraInputs.empty(), "Active Camera Inputs is not empty");
m_idleCameraInputs.clear();
}
RotateCameraInput::RotateCameraInput(const InputChannelId rotateChannelId)
: m_rotateChannelId(rotateChannelId)
{
}
void RotateCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
bool RotateCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
{
const ClickDetector::ClickEvent clickEvent = [&event, this] {
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
@@ -304,6 +312,11 @@ namespace AzFramework
// noop
break;
}
// note - must also check !ending to ensure the mouse up (release) event
// is not consumed and can be propagated to other systems.
// (don't swallow mouse up events)
return !Idle() && !Ending();
}
Camera RotateCameraInput::StepCamera(
@@ -330,7 +343,7 @@ namespace AzFramework
{
}
void PanCameraInput::HandleEvents(
bool PanCameraInput::HandleEvents(
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
{
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
@@ -347,6 +360,8 @@ namespace AzFramework
}
}
}
return !Idle();
}
Camera PanCameraInput::StepCamera(
@@ -411,7 +426,7 @@ namespace AzFramework
{
}
void TranslateCameraInput::HandleEvents(
bool TranslateCameraInput::HandleEvents(
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
{
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
@@ -429,7 +444,8 @@ namespace AzFramework
m_boost = true;
}
}
else if (input->m_state == InputChannel::State::Ended)
// ensure we don't process end events in the idle state
else if (input->m_state == InputChannel::State::Ended && !Idle())
{
m_translation &= ~(translationFromKey(input->m_channelId));
if (m_translation == TranslationType::Nil)
@@ -442,6 +458,8 @@ namespace AzFramework
}
}
}
return !Idle();
}
Camera TranslateCameraInput::StepCamera(
@@ -503,7 +521,7 @@ namespace AzFramework
m_boost = false;
}
void OrbitCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta)
bool OrbitCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta)
{
if (const auto* input = AZStd::get_if<DiscreteInputEvent>(&event))
{
@@ -522,8 +540,10 @@ namespace AzFramework
if (Active())
{
m_orbitCameras.HandleEvents(event, cursorDelta, scrollDelta);
return m_orbitCameras.HandleEvents(event, cursorDelta, scrollDelta);
}
return !Idle();
}
Camera OrbitCameraInput::StepCamera(
@@ -533,7 +553,7 @@ namespace AzFramework
if (Beginning())
{
const auto hasLookAt = [&nextCamera, &targetCamera, lookAtFn = m_lookAtFn] {
const auto hasLookAt = [&nextCamera, &targetCamera, &lookAtFn = m_lookAtFn] {
if (lookAtFn)
{
if (const auto lookAt = lookAtFn())
@@ -585,13 +605,15 @@ namespace AzFramework
return nextCamera;
}
void OrbitDollyScrollCameraInput::HandleEvents(
bool OrbitDollyScrollCameraInput::HandleEvents(
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
{
if (const auto* scroll = AZStd::get_if<ScrollEvent>(&event))
{
BeginActivation();
}
return !Idle();
}
Camera OrbitDollyScrollCameraInput::StepCamera(
@@ -609,7 +631,7 @@ namespace AzFramework
{
}
void OrbitDollyCursorMoveCameraInput::HandleEvents(
bool OrbitDollyCursorMoveCameraInput::HandleEvents(
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
{
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
@@ -626,6 +648,8 @@ namespace AzFramework
}
}
}
return !Idle();
}
Camera OrbitDollyCursorMoveCameraInput::StepCamera(
@@ -637,13 +661,15 @@ namespace AzFramework
return nextCamera;
}
void ScrollTranslationCameraInput::HandleEvents(
bool ScrollTranslationCameraInput::HandleEvents(
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
{
if (const auto* scroll = AZStd::get_if<ScrollEvent>(&event))
{
BeginActivation();
}
return !Idle();
}
Camera ScrollTranslationCameraInput::StepCamera(
@@ -149,7 +149,7 @@ namespace AzFramework
ResetImpl();
}
virtual void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) = 0;
virtual bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) = 0;
virtual Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) = 0;
virtual bool Exclusive() const
@@ -171,16 +171,29 @@ namespace AzFramework
class Cameras
{
public:
void AddCamera(AZStd::shared_ptr<CameraInput> cameraInput);
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta);
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime);
void AddCamera(AZStd::shared_ptr<CameraInput> cameraInput);
//! Reset the state of all cameras.
void Reset();
//! Remove all cameras that were added.
void Clear();
//! Is one of the cameras in the active camera inputs marked as 'exclusive'.
//! @note This implies no other sibling cameras can begin while the exclusive camera is running.
bool Exclusive() const;
private:
AZStd::vector<AZStd::shared_ptr<CameraInput>> m_activeCameraInputs;
AZStd::vector<AZStd::shared_ptr<CameraInput>> m_idleCameraInputs;
};
inline bool Cameras::Exclusive() const
{
return AZStd::any_of(
m_activeCameraInputs.begin(), m_activeCameraInputs.end(), [](const auto& cameraInput) { return cameraInput->Exclusive(); });
}
class CameraSystem
{
public:
@@ -200,7 +213,7 @@ namespace AzFramework
explicit RotateCameraInput(InputChannelId rotateChannelId);
// CameraInput overrides ...
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
private:
@@ -241,7 +254,7 @@ namespace AzFramework
PanCameraInput(InputChannelId panChannelId, PanAxesFn panAxesFn);
// CameraInput overrides ...
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
private:
@@ -282,7 +295,7 @@ namespace AzFramework
explicit TranslateCameraInput(TranslationAxesFn translationAxesFn);
// CameraInput overrides ...
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
void ResetImpl() override;
@@ -352,7 +365,7 @@ namespace AzFramework
{
public:
// CameraInput overrides ...
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
};
@@ -362,7 +375,7 @@ namespace AzFramework
explicit OrbitDollyCursorMoveCameraInput(InputChannelId dollyChannelId);
// CameraInput overrides ...
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
private:
@@ -373,7 +386,7 @@ namespace AzFramework
{
public:
// CameraInput overrides ...
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
};
@@ -383,7 +396,7 @@ namespace AzFramework
using LookAtFn = AZStd::function<AZStd::optional<AZ::Vector3>()>;
// CameraInput overrides ...
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
bool Exclusive() const override;
@@ -17,6 +17,17 @@ namespace AzFramework
{
ClickDetector::ClickOutcome ClickDetector::DetectClick(const ClickEvent clickEvent, const ScreenVector& cursorDelta)
{
const auto previousDetectionState = m_detectionState;
if (previousDetectionState == DetectionState::WaitingForMove)
{
// only allow the action to begin if the mouse has been moved a small amount
m_moveAccumulator += ScreenVectorLength(cursorDelta);
if (m_moveAccumulator > m_deadZone)
{
m_detectionState = DetectionState::Moved;
}
}
if (clickEvent == ClickEvent::Down)
{
const auto now = std::chrono::steady_clock::now();
@@ -52,15 +63,9 @@ namespace AzFramework
return clickOutcome;
}
if (m_detectionState == DetectionState::WaitingForMove)
if (previousDetectionState == DetectionState::WaitingForMove && m_detectionState == DetectionState::Moved)
{
// only allow the action to begin if the mouse has been moved a small amount
m_moveAccumulator += ScreenVectorLength(cursorDelta);
if (m_moveAccumulator > m_deadZone)
{
m_detectionState = DetectionState::Moved;
return ClickOutcome::Move;
}
return ClickOutcome::Move;
}
return ClickOutcome::Nil;
@@ -50,7 +50,11 @@ namespace AzFramework
//! Called from any type of 'handle event' function.
ClickOutcome DetectClick(ClickEvent clickEvent, const ScreenVector& cursorDelta);
//! Override the default double click interval.
//! @note Default is 400ms - system default.
void SetDoubleClickInterval(float doubleClickInterval);
//! Override the dead zone before a 'move' outcome will be triggered.
void SetDeadZone(float deadZone);
private:
//! Internal state of ClickDetector based on incoming events.
@@ -72,4 +76,9 @@ namespace AzFramework
{
m_doubleClickInterval = doubleClickInterval;
}
inline void ClickDetector::SetDeadZone(const float deadZone)
{
m_deadZone = deadZone;
}
} // namespace AzFramework
@@ -18,6 +18,7 @@
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzFramework/Viewport/CameraState.h>
#include <AzFramework/Viewport/ViewportId.h>
#include <AzFramework/Viewport/ClickDetector.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Viewport/ViewportTypes.h>
@@ -304,4 +305,24 @@ namespace AzToolsFramework
return entityContextId;
}
//! Maps a mouse interaction event to a ClickDetector event.
//! @note Function only cares about up or down events, all other events are mapped to Nil (ignored).
inline AzFramework::ClickDetector::ClickEvent ClickDetectorEventFromViewportInteraction(
const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
{
if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left())
{
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down)
{
return AzFramework::ClickDetector::ClickEvent::Down;
}
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Up)
{
return AzFramework::ClickDetector::ClickEvent::Up;
}
}
return AzFramework::ClickDetector::ClickEvent::Nil;
}
} // namespace AzToolsFramework
@@ -14,6 +14,7 @@
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <AzToolsFramework/Viewport/ViewportMessages.h>
#include <QApplication>
@@ -27,8 +28,11 @@ namespace AzToolsFramework
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left() &&
mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down)
m_cursorState.SetCurrentPosition(mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates);
const auto selectClickEvent = ClickDetectorEventFromViewportInteraction(mouseInteraction);
const auto clickOutcome = m_clickDetector.DetectClick(selectClickEvent, m_cursorState.CursorDelta());
if (clickOutcome == AzFramework::ClickDetector::ClickOutcome::Move)
{
if (m_leftMouseDown)
{
@@ -58,8 +62,7 @@ namespace AzToolsFramework
}
}
if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left() &&
mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Up)
if (clickOutcome == AzFramework::ClickDetector::ClickOutcome::Release)
{
if (m_leftMouseUp)
{
@@ -77,6 +80,8 @@ namespace AzToolsFramework
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
m_cursorState.Update();
if (m_boxSelectRegion)
{
debugDisplay.DepthTestOff();
@@ -14,6 +14,8 @@
#include <AzCore/std/functional.h>
#include <AzCore/std/optional.h>
#include <AzFramework/Viewport/ClickDetector.h>
#include <AzFramework/Viewport/CursorState.h>
#include <AzToolsFramework/Viewport/ViewportTypes.h>
#include <QRect>
@@ -26,49 +28,49 @@ namespace AzFramework
namespace AzToolsFramework
{
/// Utility to provide box select (click and drag) support for viewport types.
/// Users can override the mouse event callbacks and display scene function to customize behavior.
//! Utility to provide box select (click and drag) support for viewport types.
//! Users can override the mouse event callbacks and display scene function to customize behavior.
class EditorBoxSelect
{
public:
EditorBoxSelect() = default;
/// Return if a box select action is currently taking place.
//! Return if a box select action is currently taking place.
bool Active() const { return m_boxSelectRegion.has_value(); }
/// Update the box select for various mouse events.
/// Call HandleMouseInteraction from type/system implementing MouseViewportRequests interface.
//! Update the box select for various mouse events.
//! Call HandleMouseInteraction from type/system implementing MouseViewportRequests interface.
void HandleMouseInteraction(
const ViewportInteraction::MouseInteractionEvent& mouseInteraction);
/// Responsible for drawing the 2d box representing the selection in screen space.
//! Responsible for drawing the 2d box representing the selection in screen space.
void Display2d(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay);
/// Custom drawing behavior to happen during a box select.
//! Custom drawing behavior to happen during a box select.
void DisplayScene(
const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay);
/// Set the left mouse down callback.
//! Set the left mouse down callback.
void InstallLeftMouseDown(
const AZStd::function<void(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)>& leftMouseDown);
/// Set the mouse move callback.
//! Set the mouse move callback.
void InstallMouseMove(
const AZStd::function<void(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)>& mouseMove);
/// Set the left mouse up callback.
//! Set the left mouse up callback.
void InstallLeftMouseUp(
const AZStd::function<void()>& leftMouseUp);
/// Set the display scene callback.
//! Set the display scene callback.
void InstallDisplayScene(
const AZStd::function<void(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay)>& displayScene);
/// Return the box select region.
/// If a box selection is being made, return the current rectangle representing the area.
/// If there is currently no active box select, then the Maybe type will be empty (there will be no region/area).
//! Return the box select region.
//! If a box selection is being made, return the current rectangle representing the area.
//! If there is currently no active box select, then the Maybe type will be empty (there will be no region/area).
const AZStd::optional<QRect>& BoxRegion() const { return m_boxSelectRegion; }
/// Return the active modifiers from the previous frame.
//! Return the active modifiers from the previous frame.
ViewportInteraction::KeyboardModifiers PreviousModifiers() const { return m_previousModifiers; }
private:
@@ -79,7 +81,9 @@ namespace AzToolsFramework
AZStd::function<void(
const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay)> m_displayScene;
AZStd::optional<QRect> m_boxSelectRegion; ///< Maybe/optional value to store box select region while active.
ViewportInteraction::KeyboardModifiers m_previousModifiers; ///< Modifier keys active on the previous frame.
AZStd::optional<QRect> m_boxSelectRegion; //!< Maybe/optional value to store box select region while active.
ViewportInteraction::KeyboardModifiers m_previousModifiers; //!< Modifier keys active on the previous frame.
AzFramework::ClickDetector m_clickDetector; //!< Utility type to detect if a mouse click or move has occurred.
AzFramework::CursorState m_cursorState; //!< Utility type to track the current cursor position (and movement/delta).
};
} // namespace AzToolsFramework
@@ -1782,22 +1782,7 @@ namespace AzToolsFramework
m_cachedEntityIdUnderCursor = m_editorHelpers->HandleMouseInteraction(cameraState, mouseInteraction);
const AzFramework::ClickDetector::ClickEvent selectClickEvent = [&mouseInteraction] {
if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left())
{
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down)
{
return AzFramework::ClickDetector::ClickEvent::Down;
}
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Up)
{
return AzFramework::ClickDetector::ClickEvent::Up;
}
}
return AzFramework::ClickDetector::ClickEvent::Nil;
}();
const auto selectClickEvent = ClickDetectorEventFromViewportInteraction(mouseInteraction);
m_cursorState.SetCurrentPosition(mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates);
const auto clickOutcome = m_clickDetector.DetectClick(selectClickEvent, m_cursorState.CursorDelta());
+90
View File
@@ -0,0 +1,90 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
#include <AzFramework/Viewport/CameraInput.h>
#include <AzFramework/Windowing/WindowBus.h>
namespace UnitTest
{
class CameraInputFixture : public AllocatorsTestFixture
{
public:
AzFramework::Camera m_camera;
AzFramework::Camera m_targetCamera;
AZStd::shared_ptr<AzFramework::CameraSystem> m_cameraSystem;
bool HandleEventAndUpdate(const AzFramework::InputEvent& event)
{
constexpr float deltaTime = 0.01666f; // 60fps
const bool consumed = m_cameraSystem->HandleEvents(event);
m_camera = m_cameraSystem->StepCamera(m_targetCamera, deltaTime);
return consumed;
}
void SetUp() override
{
AllocatorsTestFixture::SetUp();
AzFramework::ReloadCameraKeyBindings();
m_cameraSystem = AZStd::make_shared<AzFramework::CameraSystem>();
auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Right);
auto firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation);
auto orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>();
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Left);
auto orbitTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation);
orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
m_cameraSystem->m_cameras.AddCamera(firstPersonRotateCamera);
m_cameraSystem->m_cameras.AddCamera(firstPersonTranslateCamera);
m_cameraSystem->m_cameras.AddCamera(orbitCamera);
}
void TearDown() override
{
m_cameraSystem->m_cameras.Clear();
m_cameraSystem.reset();
AllocatorsTestFixture::TearDown();
}
};
TEST_F(CameraInputFixture, BeginEndOrbitCameraConsumesCorrectEvents)
{
// set initial mouse position
const bool consumed1 = HandleEventAndUpdate(AzFramework::CursorEvent{AzFramework::ScreenPoint(5, 5)});
// begin orbit camera
const bool consumed2 = HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{AzFramework::InputDeviceKeyboard::Key::ModifierAltL, AzFramework::InputChannel::State::Began});
// begin listening for orbit rotate (click detector) - event is not consumed
const bool consumed3 = HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began});
// begin orbit rotate (mouse has moved sufficient distance to initiate)
const bool consumed4 = HandleEventAndUpdate(AzFramework::CursorEvent{AzFramework::ScreenPoint(10, 10)});
// end orbit (mouse up) - event is not consumed
const bool consumed5 = HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Ended});
const auto allConsumed = AZStd::vector<bool>{consumed1, consumed2, consumed3, consumed4, consumed5};
using ::testing::ElementsAre;
EXPECT_THAT(allConsumed, ElementsAre(false, true, false, true, false));
}
} // namespace UnitTest
@@ -139,4 +139,21 @@ namespace UnitTest
EXPECT_THAT(secondaryDownOutcome, Eq(ClickDetector::ClickOutcome::Nil)); // ignored double click
EXPECT_THAT(secondaryUpOutcome, Eq(ClickDetector::ClickOutcome::Nil)); // click not registered
}
// if the click detector registers a mouse down event, but then all intermediate calls are ignored
// (another system may start intercepting events and swallowing them) then when we do receive a mouse
// up event we should ensure we take into account the current delta - if the delta is large, then the
// outcome will be release
TEST_F(ClickDetectorFixture, ClickIsNotRegisteredAfterIgnoringMouseMovesBeforeMouseUpWithLargeDelta)
{
using ::testing::Eq;
const ClickDetector::ClickOutcome downOutcome =
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
const ClickDetector::ClickOutcome upOutcome =
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(50, 50));
EXPECT_THAT(downOutcome, Eq(ClickDetector::ClickOutcome::Nil));
EXPECT_THAT(upOutcome, Eq(ClickDetector::ClickOutcome::Release));
}
} // namespace UnitTest
@@ -17,6 +17,7 @@ set(FILES
BinToTextEncode.cpp
ComponentAddRemove.cpp
ComponentAdapterTests.cpp
CameraInputTests.cpp
ClickDetectorTests.cpp
CursorStateTests.cpp
EntityContext.cpp
@@ -97,17 +97,38 @@ namespace SandboxEditor
AzFramework::ViewportDebugDisplayEventBus::Handler::BusDisconnect();
}
// should the camera system respond to this particular event
static bool ShouldHandle(const AzFramework::ViewportControllerPriority priority, const bool exclusive)
{
// ModernViewportCameraControllerInstance receives events at all priorities, it should only respond
// to normal priority events if it is not in 'exclusive' mode and when in 'exclusive' mode it should
// only respond to the highest priority events
return !exclusive && priority == AzFramework::ViewportControllerPriority::Normal ||
exclusive && priority == AzFramework::ViewportControllerPriority::Highest;
}
bool ModernViewportCameraControllerInstance::HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event)
{
AzFramework::WindowSize windowSize;
AzFramework::WindowRequestBus::EventResult(
windowSize, event.m_windowHandle, &AzFramework::WindowRequestBus::Events::GetClientAreaSize);
return m_cameraSystem.HandleEvents(AzFramework::BuildInputEvent(event.m_inputChannel, windowSize));
if (ShouldHandle(event.m_priority, m_cameraSystem.m_cameras.Exclusive()))
{
return m_cameraSystem.HandleEvents(AzFramework::BuildInputEvent(event.m_inputChannel, windowSize));
}
return false;
}
void ModernViewportCameraControllerInstance::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event)
{
// only update for a single priority (normal is the default)
if (event.m_priority != AzFramework::ViewportControllerPriority::Normal)
{
return;
}
if (auto viewportContext = RetrieveViewportContext(GetViewportId()))
{
m_updatingTransform = true;
@@ -22,7 +22,9 @@
namespace SandboxEditor
{
class ModernViewportCameraControllerInstance;
class ModernViewportCameraController : public AzFramework::MultiViewportController<ModernViewportCameraControllerInstance>
class ModernViewportCameraController
: public AzFramework::MultiViewportController<
ModernViewportCameraControllerInstance, AzFramework::ViewportControllerPriority::DispatchToAllPriorities>
{
public:
using CameraListBuilder = AZStd::function<void(AzFramework::Cameras&)>;