Add 'Goto entity' support for the new Editor camera (#743)
* add find entity in viewport functionality to new camera * fix AZ_CVAR usage * updates following review feedback - updated comment styles from /// to //! - retrieve fov of camera (add test for fov access) * update namespace naming, fix AZ_CVAR usage * update missed namespace and use AZ::Transform::CreateLookAt * add missing include * move EditorViewportSettings to EditorLib * update DLL import/export API and rename namespace usagemain
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzFramework/Viewport/ViewportId.h>
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namespace AZ
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{
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class Transform;
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}
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namespace SandboxEditor
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{
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//! Provides an interface to control the modern viewport camera controller from the Editor.
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//! @note The bus is addressed by viewport id.
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class ModernViewportCameraControllerRequests : public AZ::EBusTraits
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{
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public:
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using BusIdType = AzFramework::ViewportId;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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//! Begin a smooth transition of the camera to the requested transform.
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virtual void InterpolateToTransform(const AZ::Transform& worldFromLocal) = 0;
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protected:
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~ModernViewportCameraControllerRequests() = default;
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};
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using ModernViewportCameraControllerRequestBus = AZ::EBus<ModernViewportCameraControllerRequests>;
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} // namespace SandboxEditor
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