Remove prefab undo cache dependency on CreatePrefab use case

main
srikappa 5 years ago
parent 6f23138338
commit be9c9d9fa3

@ -239,6 +239,11 @@ namespace AzToolsFramework
*/
virtual int RemoveDirtyEntity(AZ::EntityId target) = 0;
/*!
* Clears the dirty entity set.
*/
virtual void ClearDirtyEntities() = 0;
/*!
* \return true if an undo/redo operation is in progress.
*/

@ -1354,6 +1354,11 @@ namespace AzToolsFramework
return static_cast<int>(m_dirtyEntities.erase(entityId));
}
void ToolsApplication::ClearDirtyEntities()
{
m_dirtyEntities.clear();
}
void ToolsApplication::UndoPressed()
{
if (m_undoStack)

@ -85,6 +85,7 @@ namespace AzToolsFramework
void AddDirtyEntity(AZ::EntityId entityId) override;
int RemoveDirtyEntity(AZ::EntityId entityId) override;
void ClearDirtyEntities() override;
bool IsDuringUndoRedo() override { return m_isDuringUndoRedo; }
void UndoPressed() override;
void RedoPressed() override;

@ -276,18 +276,14 @@ namespace AzToolsFramework
PrefabDomValueReference linkPatchesReference =
PrefabDomUtils::FindPrefabDomValue(linkDom, PrefabDomUtils::PatchesName);
// This logic only covers addition of patches. If patches already exists, the given list of patches must be appended to them.
if (!linkPatchesReference.has_value())
{
/*
If the original allocator the patches were created with gets destroyed, then the patches would become garbage in the
linkDom. Since we cannot guarantee the lifecycle of the patch allocators, we are doing a copy of the patches here to
associate them with the linkDom's allocator.
*/
PrefabDom patchesCopy;
patchesCopy.CopyFrom(patches, linkDom.GetAllocator());
linkDom.AddMember(rapidjson::StringRef(PrefabDomUtils::PatchesName), patchesCopy, linkDom.GetAllocator());
}
/*
If the original allocator the patches were created with gets destroyed, then the patches would become garbage in the
linkDom. Since we cannot guarantee the lifecycle of the patch allocators, we are doing a copy of the patches here to
associate them with the linkDom's allocator.
*/
PrefabDom patchesCopy;
patchesCopy.CopyFrom(patches, linkDom.GetAllocator());
linkDom.AddMember(rapidjson::StringRef(PrefabDomUtils::PatchesName), patchesCopy, linkDom.GetAllocator());
}
}
}

@ -234,5 +234,10 @@ namespace AzToolsFramework
}
}
PrefabDomValueConstReference Link::GetLinkPatches()
{
return PrefabDomUtils::FindPrefabDomValue(m_linkDom, PrefabDomUtils::PatchesName);
}
} // namespace Prefab
} // namespace AzToolsFramework

@ -79,6 +79,8 @@ namespace AzToolsFramework
*/
void AddLinkIdToInstanceDom(PrefabDomValue& instanceDomValue);
PrefabDomValueConstReference GetLinkPatches();
private:
/**

@ -33,8 +33,6 @@
#include <AzToolsFramework/Prefab/PrefabUndoHelpers.h>
#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
#include <QString>
namespace AzToolsFramework
{
namespace Prefab
@ -98,9 +96,13 @@ namespace AzToolsFramework
AZStd::string("Could not create a new prefab out of the entities provided - invalid selection."));
}
AZStd::unordered_map<AZ::EntityId, AZStd::string> oldEntityAliases;
// Detach the retrieved entities
for (AZ::Entity* entity : entities)
{
AZ::EntityId entityId = entity->GetId();
oldEntityAliases.emplace(entityId, commonRootEntityOwningInstance->get().GetEntityAlias(entityId)->get());
commonRootEntityOwningInstance->get().DetachEntity(entity->GetId()).release();
}
@ -110,15 +112,18 @@ namespace AzToolsFramework
{
AZStd::unique_ptr<Instance> outInstance = commonRootEntityOwningInstance->get().DetachNestedInstance(nestedInstance->GetInstanceAlias());
auto linkRef = m_prefabSystemComponentInterface->FindLink(nestedInstance->GetLinkId());
LinkId detachingInstanceLinkId = nestedInstance->GetLinkId();
auto linkRef = m_prefabSystemComponentInterface->FindLink(detachingInstanceLinkId);
AZ_Assert(linkRef.has_value(), "Unable to find link with id '%llu' during prefab creation.", detachingInstanceLinkId);
if (linkRef.has_value())
{
PrefabDom oldLinkPatches;
oldLinkPatches.CopyFrom(linkRef->get().GetLinkDom(), oldLinkPatches.GetAllocator());
PrefabDomValueConstReference linkPatches = linkRef->get().GetLinkPatches();
AZ_Assert(
linkPatches.has_value(), "Unable to get patches on link with id '%llu' during prefab creation.",
detachingInstanceLinkId);
nestedInstanceLinkPatchesMap.emplace(nestedInstance, AZStd::move(oldLinkPatches));
}
PrefabDom linkPatchesCopy;
linkPatchesCopy.CopyFrom(linkPatches->get(), linkPatchesCopy.GetAllocator());
nestedInstanceLinkPatchesMap.emplace(nestedInstance, AZStd::move(linkPatchesCopy));
RemoveLink(outInstance, commonRootEntityOwningInstance->get().GetTemplateId(), undoBatch.GetUndoBatch());
@ -182,6 +187,24 @@ namespace AzToolsFramework
if (nestedInstanceLinkPatchesMap.contains(nestedInstance.get()))
{
previousPatch = AZStd::move(nestedInstanceLinkPatchesMap[nestedInstance.get()]);
rapidjson::StringBuffer buffer;
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
previousPatch.Accept(writer);
QString previousPatchString(buffer.GetString());
for (AZ::Entity* entity : entities)
{
AZ::EntityId entityId = entity->GetId();
AZStd::string oldEntityAlias = oldEntityAliases[entityId];
EntityAliasOptionalReference newEntityAlias = instanceToCreate->get().GetEntityAlias(entityId);
AZ_Assert(
newEntityAlias.has_value(),
"Could not fetch entity alias for entity with id '%llu' during prefab creation.",
static_cast<AZ::u64>(entityId));
ReplaceOldAliases(previousPatchString, oldEntityAlias, newEntityAlias->get());
}
previousPatch.Parse(previousPatchString.toUtf8().constData());
}
// These link creations shouldn't be undone because that would put the template in a non-usable state if a user
@ -203,36 +226,23 @@ namespace AzToolsFramework
m_instanceToTemplateInterface->GeneratePatch(reparentPatch, containerEntityDomBefore, containerEntityDomAfter);
m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(reparentPatch, nestedInstanceContainerEntityId);
// Update the cache - this prevents these changes from being stored in the regular undo/redo nodes as a separate step
m_prefabUndoCache.Store(nestedInstanceContainerEntityId, AZStd::move(containerEntityDomAfter));
// Save these changes as patches to the link
PrefabUndoLinkUpdate* linkUpdate = aznew PrefabUndoLinkUpdate(AZStd::to_string(static_cast<AZ::u64>(nestedInstanceContainerEntityId)));
linkUpdate->SetParent(undoBatch.GetUndoBatch());
linkUpdate->Capture(reparentPatch, nestedInstance->GetLinkId());
linkUpdate->Redo();
// We ar not parenting this undo node to the undo batch because we don't want the user to undo these changes
// so that the newly created template and link remain unaffected for supporting instantiating the template later.
PrefabUndoLinkUpdate linkUpdate = PrefabUndoLinkUpdate(AZStd::to_string(static_cast<AZ::u64>(nestedInstanceContainerEntityId)));
linkUpdate.Capture(reparentPatch, nestedInstance->GetLinkId());
linkUpdate.Redo();
}
});
// Create a link between the templates of the newly created instance and the instance it's being parented under.
CreateLink(
instanceToCreate->get(), commonRootEntityOwningInstance->get().GetTemplateId(), undoBatch.GetUndoBatch(),
AZStd::move(patch));
for (AZ::Entity* topLevelEntity : topLevelEntities)
{
AZ::EntityId topLevelEntityId = topLevelEntity->GetId();
if (topLevelEntityId.IsValid())
{
m_prefabUndoCache.UpdateCache(topLevelEntity->GetId());
// Parenting entities would mark entities as dirty. But we want to unmark the top level entities as dirty because
// if we don't, the template created would be updated and cause issues with undo operation followed by instantiation.
ToolsApplicationRequests::Bus::Broadcast(
&ToolsApplicationRequests::Bus::Events::RemoveDirtyEntity, topLevelEntity->GetId());
}
}
// This clears any entities marked as dirty due to reparenting of entities during the process of creating a prefab.
// We are doing this so that the changes in those enities are not queued up twice for propagation.
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
&AzToolsFramework::ToolsApplicationRequestBus::Events::ClearDirtyEntities);
// Select Container Entity
{
@ -824,15 +834,7 @@ namespace AzToolsFramework
// This will cover both cases where an alias could be used in a normal entity vs. an instance
for (auto aliasMapIter : oldAliasToNewAliasMap)
{
QString oldAliasQuotes = QString("\"%1\"").arg(aliasMapIter.first.c_str());
QString newAliasQuotes = QString("\"%1\"").arg(aliasMapIter.second.c_str());
newEntityDomString.replace(oldAliasQuotes, newAliasQuotes);
QString oldAliasPathRef = QString("/%1").arg(aliasMapIter.first.c_str());
QString newAliasPathRef = QString("/%1").arg(aliasMapIter.second.c_str());
newEntityDomString.replace(oldAliasPathRef, newAliasPathRef);
ReplaceOldAliases(newEntityDomString, aliasMapIter.first, aliasMapIter.second);
}
// Create the new Entity DOM from parsing the JSON string
@ -1233,5 +1235,18 @@ namespace AzToolsFramework
return true;
}
void PrefabPublicHandler::ReplaceOldAliases(QString& stringToReplace, AZStd::string_view oldAlias, AZStd::string_view newAlias)
{
QString oldAliasQuotes = QString("\"%1\"").arg(oldAlias.data());
QString newAliasQuotes = QString("\"%1\"").arg(newAlias.data());
stringToReplace.replace(oldAliasQuotes, newAliasQuotes);
QString oldAliasPathRef = QString("/%1").arg(oldAlias.data());
QString newAliasPathRef = QString("/%1").arg(newAlias.data());
stringToReplace.replace(oldAliasPathRef, newAliasPathRef);
}
} // namespace Prefab
} // namespace AzToolsFramework

@ -14,12 +14,15 @@
#include <AzCore/Math/Vector3.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/std/string/string_view.h>
#include <AzToolsFramework/Prefab/Instance/Instance.h>
#include <AzToolsFramework/Prefab/PrefabPublicInterface.h>
#include <AzToolsFramework/Prefab/PrefabSystemComponentInterface.h>
#include <AzToolsFramework/Prefab/PrefabUndoCache.h>
#include <QString>
namespace AzToolsFramework
{
using EntityList = AZStd::vector<AZ::Entity*>;
@ -130,6 +133,8 @@ namespace AzToolsFramework
bool IsCyclicalDependencyFound(
InstanceOptionalConstReference instance, const AZStd::unordered_set<AZ::IO::Path>& templateSourcePaths);
void ReplaceOldAliases(QString& stringToReplace, AZStd::string_view oldAlias, AZStd::string_view newAlias);
static Instance* GetParentInstance(Instance* instance);
static Instance* GetAncestorOfInstanceThatIsChildOfRoot(const Instance* ancestor, Instance* descendant);
static void GenerateContainerEntityTransform(const EntityList& topLevelEntities, AZ::Vector3& translation, AZ::Quaternion& rotation);

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