Moved Create New Level logic out from SaveToStream (#967)

This commit is contained in:
Terry Michaels
2021-05-26 17:52:34 -05:00
committed by GitHub
parent f1a5160fe7
commit 5ed4454e8b
4 changed files with 87 additions and 46 deletions
@@ -56,5 +56,7 @@ namespace AzToolsFramework
virtual void StartPlayInEditor() = 0;
virtual void StopPlayInEditor() = 0;
virtual void CreateNewLevelPrefab(AZStd::string_view filename) = 0;
};
}
@@ -225,50 +225,19 @@ namespace AzToolsFramework
m_rootInstance->SetTemplateSourcePath(relativePath);
bool newLevelFromTemplate = false;
if (templateId == AzToolsFramework::Prefab::InvalidTemplateId)
{
AZStd::string watchFolder;
AZ::Data::AssetInfo assetInfo;
bool sourceInfoFound = false;
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
sourceInfoFound, &AzToolsFramework::AssetSystemRequestBus::Events::GetSourceInfoBySourcePath, DefaultLevelTemplateName,
assetInfo, watchFolder);
m_rootInstance->m_containerEntity->AddComponent(aznew Prefab::EditorPrefabComponent());
HandleEntitiesAdded({ m_rootInstance->m_containerEntity.get() });
if (sourceInfoFound)
AzToolsFramework::Prefab::PrefabDom dom;
bool success = AzToolsFramework::Prefab::PrefabDomUtils::StoreInstanceInPrefabDom(*m_rootInstance, dom);
if (!success)
{
AZStd::string fullPath;
AZ::StringFunc::Path::Join(watchFolder.c_str(), assetInfo.m_relativePath.c_str(), fullPath);
// Get the default prefab and copy the Dom over to the new template being saved
Prefab::TemplateId defaultId = m_loaderInterface->LoadTemplateFromFile(fullPath.c_str());
Prefab::PrefabDom& dom = m_prefabSystemComponent->FindTemplateDom(defaultId);
Prefab::PrefabDom levelDefaultDom;
levelDefaultDom.CopyFrom(dom, levelDefaultDom.GetAllocator());
Prefab::PrefabDomPath sourcePath("/Source");
sourcePath.Set(levelDefaultDom, relativePath.c_str());
templateId = m_prefabSystemComponent->AddTemplate(relativePath, std::move(levelDefaultDom));
newLevelFromTemplate = true;
}
else
{
// Create an empty level since we couldn't find the default template
m_rootInstance->m_containerEntity->AddComponent(aznew Prefab::EditorPrefabComponent());
HandleEntitiesAdded({ m_rootInstance->m_containerEntity.get() });
AzToolsFramework::Prefab::PrefabDom dom;
bool success = AzToolsFramework::Prefab::PrefabDomUtils::StoreInstanceInPrefabDom(*m_rootInstance, dom);
if (!success)
{
AZ_Error("Prefab", false, "Failed to convert current root instance into a DOM when saving file '%.*s'", AZ_STRING_ARG(filename));
return false;
}
templateId = m_prefabSystemComponent->AddTemplate(relativePath, std::move(dom));
AZ_Error("Prefab", false, "Failed to convert current root instance into a DOM when saving file '%.*s'", AZ_STRING_ARG(filename));
return false;
}
templateId = m_prefabSystemComponent->AddTemplate(relativePath, AZStd::move(dom));
if (templateId == AzToolsFramework::Prefab::InvalidTemplateId)
{
@@ -286,13 +255,6 @@ namespace AzToolsFramework
m_prefabSystemComponent->RemoveTemplate(prevTemplateId);
}
// If we have a new level from a template, we need to make sure to propagate the changes here otherwise
// the entities from the new template won't show up
if (newLevelFromTemplate)
{
m_prefabSystemComponent->PropagateTemplateChanges(templateId);
}
AZStd::string out;
if (m_loaderInterface->SaveTemplateToString(m_rootInstance->GetTemplateId(), out))
{
@@ -303,6 +265,71 @@ namespace AzToolsFramework
return false;
}
void PrefabEditorEntityOwnershipService::CreateNewLevelPrefab(AZStd::string_view filename)
{
AZ::IO::Path relativePath = m_loaderInterface->GetRelativePathToProject(filename);
AzToolsFramework::Prefab::TemplateId templateId = m_prefabSystemComponent->GetTemplateIdFromFilePath(relativePath);
m_rootInstance->SetTemplateSourcePath(relativePath);
AZStd::string watchFolder;
AZ::Data::AssetInfo assetInfo;
bool sourceInfoFound = false;
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
sourceInfoFound, &AzToolsFramework::AssetSystemRequestBus::Events::GetSourceInfoBySourcePath, DefaultLevelTemplateName,
assetInfo, watchFolder);
if (sourceInfoFound)
{
AZStd::string fullPath;
AZ::StringFunc::Path::Join(watchFolder.c_str(), assetInfo.m_relativePath.c_str(), fullPath);
// Get the default prefab and copy the Dom over to the new template being saved
Prefab::TemplateId defaultId = m_loaderInterface->LoadTemplateFromFile(fullPath.c_str());
Prefab::PrefabDom& dom = m_prefabSystemComponent->FindTemplateDom(defaultId);
Prefab::PrefabDom levelDefaultDom;
levelDefaultDom.CopyFrom(dom, levelDefaultDom.GetAllocator());
Prefab::PrefabDomPath sourcePath("/Source");
sourcePath.Set(levelDefaultDom, assetInfo.m_relativePath.c_str());
templateId = m_prefabSystemComponent->AddTemplate(relativePath, AZStd::move(levelDefaultDom));
}
else
{
m_rootInstance->m_containerEntity->AddComponent(aznew Prefab::EditorPrefabComponent());
HandleEntitiesAdded({ m_rootInstance->m_containerEntity.get() });
AzToolsFramework::Prefab::PrefabDom dom;
bool success = AzToolsFramework::Prefab::PrefabDomUtils::StoreInstanceInPrefabDom(*m_rootInstance, dom);
if (!success)
{
AZ_Error(
"Prefab", false, "Failed to convert current root instance into a DOM when saving file '%.*s'", AZ_STRING_ARG(filename));
return;
}
templateId = m_prefabSystemComponent->AddTemplate(relativePath, std::move(dom));
}
if (templateId == AzToolsFramework::Prefab::InvalidTemplateId)
{
AZ_Error("Prefab", false, "Couldn't create new template id '%i' when creating new level '%.*s'", templateId, AZ_STRING_ARG(filename));
return;
}
Prefab::TemplateId prevTemplateId = m_rootInstance->GetTemplateId();
m_rootInstance->SetTemplateId(templateId);
if (prevTemplateId != Prefab::InvalidTemplateId && templateId != prevTemplateId)
{
// Make sure we only have one level template loaded at a time
m_prefabSystemComponent->RemoveTemplate(prevTemplateId);
}
m_prefabSystemComponent->PropagateTemplateChanges(templateId);
}
Prefab::InstanceOptionalReference PrefabEditorEntityOwnershipService::CreatePrefab(
const AZStd::vector<AZ::Entity*>& entities, AZStd::vector<AZStd::unique_ptr<Prefab::Instance>>&& nestedPrefabInstances,
AZ::IO::PathView filePath, Prefab::InstanceOptionalReference instanceToParentUnder)
@@ -170,6 +170,8 @@ namespace AzToolsFramework
void StartPlayInEditor() override;
void StopPlayInEditor() override;
void CreateNewLevelPrefab(AZStd::string_view filename) override;
protected:
AZ::SliceComponent::SliceInstanceAddress GetOwningSlice() override;
+10
View File
@@ -69,6 +69,7 @@ AZ_POP_DISABLE_WARNING
#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
#include <AzToolsFramework/API/EditorPythonRunnerRequestsBus.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
#include <AzToolsFramework/PythonTerminal/ScriptHelpDialog.h>
// AzQtComponents
@@ -3105,6 +3106,15 @@ CCryEditApp::ECreateLevelResult CCryEditApp::CreateLevel(const QString& levelNam
GetIEditor()->GetDocument()->SetPathName(fullyQualifiedLevelName);
GetIEditor()->GetGameEngine()->SetLevelPath(levelPath);
if (usePrefabSystemForLevels)
{
auto* service = AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
if (service)
{
service->CreateNewLevelPrefab((const char*)fullyQualifiedLevelName.toUtf8());
}
}
if (GetIEditor()->GetDocument()->Save())
{
if (!usePrefabSystemForLevels)