* Minimal TypeInfo header/reduce std interdependencies.
TypeInfoSimple.h is a small header that can replace the use of
TypeInfo.h in some cases.
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
* Windows build fixed
Removed algorithm.h from string_view.h
smoke-test passed
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Resotore dynamic_pointer_cast in intrusive_ptr
Requested by reviewer.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix CI build
string.h - missed alogorithm.h, since it was removed from string_view
NodeWrapper.h - missing smart_ptr.h
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
Co-authored-by: Nemerle <nemerle5+git@gmail.com>
* 1. Initial support for loading dylibs outside the bundle.
2. Child processes inherit parent's environment if no environment is explicitly specified(should change to append the parent's environment even if environment variables are explicitly specified).
3. Update some time functions to use system uptime instead of wall clock time when computing elapsed time. This fixes false timeouts when the OS goes to sleep.
4. Increase wait times for AssetBuilders and some Atom tools to connect to the AssetProcessor. This is needed because GateKeeper slows down first time bootup which results in asset processing failures.
With this change we'll be able to run Editor and AssetProcessor from an install on Mac and we will also be able to build and run projects using the installed engine as an SDK.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Remove debug messages.
2. Fix license
3. Pass parent's environment variables to child processes by default(on Mac).
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Add more detailed comments.2. Use a custom ly_copy for Mac and leave the default as is.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Address some feedback from review
Signed-off-by: amzn-sj <srikkant@amazon.com>
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 5 of a split #2847
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
Co-authored-by: Nemerle <nemerle5+git@gmail.com>
Removal highlights include:
- File indexer (used CryThread<>) linked to long gone asset browser
- Producer/consumer queues from CryMT
- set/vector/CLocklessPointerQueue containers also from CryMT
- Cry interlocked linked list and _InterlockedCompareExchange128
- CryThread type
- SAtomicVar types
- CryAutoSet type
- Various unused lock types
-- AutoLockModify
-- AutoLockRead
-- CryOptionalAutoLock
-- CryReadModifyLock
-- CryRWLock
-- ReadLock
-- ReadLockCond
-- WriteAfterReadLock
- Misc. unused functions
-- CryInterLockedAdd (not to be confused with CryInterlockedAdd, using a lower case "locked")
-- CryInterlockedExchange64 (which was only defined for unix platforms)
-- SpinLock
-- JobSpinLock
-- AtomicAdd
-- JobAtomicAdd
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
* fix an error with addr_impl_ref assignment operator
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* chrono duration unary '+' was missing a return
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* HierarchyMenu constructor logic fix
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* at least assert in case of invalid arguments to ring_buffer::insert
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* EditorSettings using incorrect string_view::find result comparison
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 6 of a split #2847
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 4 of a split #2847
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 3 of a split #2847
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 2 of a split #2847
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 1 of a split #2847
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
- Handle changing of active camera entirely inside CameraComponentController
- Remove a LOT of legacy Cry things related to cameras
- Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus
Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
* make 'should handle' logic customizable
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* updates to get priority function
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* minor comment tweak
Signed-off-by: hultonha <hultonha@amazon.co.uk>
Also, SaveLevel was not using destName when constructing newFilePath
Other code changes:
* LogLoadTime is simplified by using QFile
* reduce nesting in DoSaveDocument by using early return.
* marked a few eligible methods as const
* Simplified OnEnvironmentPropertyChanged a bit
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* The enable_gems command now registers the gem with the project if only registered with o3de_manifest.json
Updated the `enable_gems` command to register the gem with the project if the gem is not registered with either the project or the engine being used.
This allows the gem to be added to the build system if it wasn't registered before.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding quoting around the invocation of the OpenProjectManager command
The --project-path parameter now is able to pass in a path with spaces
to the invocation of the Project Manager.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
This disables WM_INPUT forwarding to the input system while in game mode and makes ImGui listen to the synthetic keyboard events from the viewport instead - these synthetic events go through Qt's event system, so will only show up when the viewport "sees" a home key press.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Create RUN target as helpers for the project-centric workflow
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* typo fix
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* rename target as "<target>.Imported" and create "<target>" as the metatarget that is used for debugging and building in o3de
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
Replaced a 'uint32' with AZ::u32 to fix a linux compile error that
likely came about after cleaning up includes. Rewrites a failing unit
test after the code under test was updated from CryPak to AZ::IO.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Add an Orthogonal Projection option to the Camera Gem
This adds a check-box to opt into an ortho projection along with a half-width parameter to adjust the size of the visible area. Includes some light tweaks to ensure debug rendering looks OK and that we generate a correct camera state for these non-perspective views.
Known issue: while in "Be this camera" mode in the Editor using an ortho projection manipulators aren't working correctly. This appears to be a downstream issue with CameraState consumers not actually checking the ortho flag.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Fix some typos
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Account for reversed depth buffer
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Clarify depth reversal for MakeOrthographicMatrixRH
Signed-off-by: nvsickle <nvsickle@amazon.com>
Engine improvements/fixes
Fixed behavior that made the editor automated test to be sometimes stuck if lost the focus is lost.
Added support for specifying multiple tests to in batch to the editor, this is achieved by passing --runpythontest with the tests separated by ';'
Added new cmdline argument --project-user-path for overriding the user path. This allows to have multiple editors running writing logs and crash logs in different locations.
Moved responsability of exiting after a test finishes/passes out of ExecuteByFilenameAsTest, callers will use the bool return to know if the test passed.
Editor test batch and parallelization implementation:
Now the external python portion of the editor tests will be specified via test specs which will generate the test. Requiring no code. This is almost a data-driven approach.
Tests can be specified as single tests, parallel, batchable or batchable+parallel
Command line arguments for pytest to override the maximum number of editors, disable parallelization or batching.
Automated tests for testing this new editor testing utility
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
Co-authored-by: Garcia Ruiz <aljanru@amazon.co.uk>
- LyShine assets with "consume all input" could accidentally eat the escape event that exited game mode
- The main window has a shortcut for exiting game mode, but this wasn't being triggered in this context, so we go ahead and catch the Escape key event ASAP in EditorViewportWidget to ensure the game mode exit fires
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Update the Mac Editor plist application bundle identifier to be different than Lumberyard
Fix the editor to have runtime dependencies on the scene modules.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Fix Metal RHI calling unsupported timestamp query api on M1 Macs.
Add Query for Timestamps supported on device initialization.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Remove AZ::Scene* runtime dependencies from EmotionFX gem and add AZ::SceneUI as a runtime dependency of SceneProcessing::Editor module.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Make Viewport input events fully Qt based.
This should fix an issue with Qt touch event -> mouse event translation in the Editor, and may also fix issues with the Mac Editor and remote desktop (though, lacking the requisite hardware, I can test precisely none of these things personally).
See https://github.com/o3de/o3de/issues/1889
- Adapted LegacyViewportCameraController to use Movement::X & Y (mostly for testing purposes, it's on the slate for being removed soon)
- Moved cursor capture logic from RenderViewportWidget into QtEventToAzInputManager so that it can make sure it generates correct movement deltas
- Removed ViewportMouseCursorRequests::PreviousViewportCursorScreenPosition to have our viewport controllers use our dedicated Movement::X and Y channels instead, which will work in the launcher
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Address review feedback
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Fix Linux build
Signed-off-by: nvsickle <nvsickle@amazon.com>
* fix outliner sorting using incorrect types for comparisons, fixes for [LY-122258] and [LYN-3666]
Signed-off-by: Alex Montgomery <alexmont@amazon.com>
* fix annoying but necessary Qt type cast
Signed-off-by: Alex Montgomery <alexmont@amazon.com>
* Clarify ImGui activation in Editor viewport
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* All working following changes from comments in PR
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* One more change
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* fixes from comments in PR.
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Fixed git merge error
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Added header to ImGuiBus.h
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Fix for Jenkins error
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Minor typo fix
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* copy frameworks to output for loose file case
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* patching lrelease
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fix for python in loose files and bundles
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* found what the problem is, setting a version just in case
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixup_bundle working with Python.framework and codesigning on AssetProcessor.app
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Trying to ignore other files to solve Jenkins
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fix some qt stuff for mac
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* removal of cstemp files to prevent signature failures
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Updating Qt with fixes to solve some qt framework issues with include paths
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
Updated and simplified the version number validation regex to support 4-component numerical only version strings
Removed stale WAF reconfigure and replaced save notification dialog to inform the user a manual reconfigure of the project may be required for the settings to be propagated
* fix path
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* remove some unused files from Code/Editor/Plugins
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* ATOM-15939 Add support to capture attachment for ParentPass
- Moved the attachment read back support to Pass class so it supports both ParentPass and RenderPass.
- Added support to output input or output state of an InputOutput attachment.
- Enabled showing ParentPass attachments in PassTree tool.
Signed-off-by: Tao <qingtao@amazon.com>
-Don't eat mouse/keyboard release events in the ViewportManipulatorController
-Do a key activity check in the LegacyViewportCameraController instead of checking state (this could be done elsewhere but it seems to be working as-is and is scheduled to go away)
-Ignore idle mouse delta updates sent to the modular camera controller
Signed-off-by: nvsickle <nvsickle@amazon.com>
-This includes implementations of the API for the Editor and Windows, all other platforms will have a 1.0 scale for now
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Cherry Picking (lyn1751)
Problem with DCO so we need to cherry pick this branch.
Signed-off-by: aaguilea <aaguilea@amazon.com>
* Cherry picking #2
Signed-off-by: aaguilea <aaguilea@amazon.com>
* Cherry picking 3
Signed-off-by: aaguilea <aaguilea@amazon.com>
* Changed variables reverseurls
This was just changing some name variables.
Signed-off-by: aaguilea <aaguilea@amazon.com>
* Changes from past PR
Signed-off-by: aaguilea <aaguilea@amazon.com>
* changes from past PR and fixed small bug:
Also removed some legacy code from Resources.h
Signed-off-by: aaguilea <aaguilea@amazon.com>
* couple of changes from actual PR
Signed-off-by: aaguilea <aaguilea@amazon.com>
* fixed copyright issues for AR
Signed-off-by: aaguilea <aaguilea@amazon.com>
* updates to camera inputs
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update test names to include types
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* move all camera input controls to the settings registry
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* small fixes before PR
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* Updated the CrashLog directory path to save to the project user
directory instead of the engine-root directory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removing the custom OUTPUT_NAME for the Multiplayer Gem Builder target
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Changed the default value for the LY_3RDPARTY_PATH cache variable to be
~/.o3de/3rdParty
This simplifies the first time user experience when running cmake
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed Windows only issue where using creating a VS Solution for an O3DE project on a different drive resulted in an unloaded "<drive letter>:" entry appearing in the solution explorer
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Refactored install layout logic for External Subdirectories
Instead of performing a regular expression over the Gems/* directory, now the each external subdirectory including the project (external) directory is recursied over and scanned for any folders that aren't excluded.
By default those folders are the [Cc]ache, [Bb]uild and [Uu]ser directories
Afterwards the list files to copy over are then split into a directory list and a file list that is filtered by an include regex
Next the directory list is iterated over and the directories are copied to the install layout
Finally the file list is iterated and the list of files are also copied to the install layout
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed the o3de.bat script changing the working directory before running the o3de.py script
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed exception in engine-template.py script when the create-gem command
is invoked with the --template-name parameter that does not correspond
to a registered Template
Updated the create-project command to register the project with the
o3de_manifest.json and the engine with the project as the final step
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed register.py over-registration of non-engine directories when then
--this-engine parameter is supplied.
All the projects, gems and templates inside of the default o3de_manifest
folder locations were being registered with the engine that was being
registered
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed register.py register_project_path() method to return 0 when the
project path is successfully registered.
This issue was that the save_o3de_manifest method "return" value was
being checked and that method doesn't actually return a value
Added question mark to the engine_template.py to correct text around
notifying the user if the project was registered
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added doc comment on the new cmke ly_get_vs_folder_directory function()
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added clarifying comment to the ly_setup_others() command logic to copy over directories and files from any external subdirectories(Gems) that are registered with the engine at the time of install
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed infinite recursion when trying to create a template with the
source directory used to seed the template
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Display the correct project preview image in the Editor's Welcome Dialog.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor fixes to variable naming for clarity.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* rewrite of the filter code to fix [LYN-4156][LYN-4545]
Signed-off-by: Alex Montgomery <alexmont@amazon.com>
* improved onRowCountChanged() per comments
Signed-off-by: Alex Montgomery <alexmont@amazon.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
* Replace old teal color with correct palette colors from the O3DE branding.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix hyperlink color in O3DE About Us dialog to improve visibility.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Add a way for the EditorViewportWidget to inform the legacy orbit camera of the calculated orbit distance.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
- 'Crytek application' is now 'O3DE application' in ISystem.h
- 'CryTek' is now 'O3DE' in ProjectDefines.h (comment)
- 'Crytek Legacy' is now 'O3DE Legacy' in LocalizedStringManager.cpp
- 'Crytek extended data' references are now 'O3DE extended data'
Signed-off-by: spham <spham@amazon.com>