Merge pull request #1422 from aws-lumberyard-dev/nvsickle/CameraInputHardening
Switch RenderViewportWidget to Qt based events instead of AzFramework ones
This commit is contained in:
@@ -714,7 +714,7 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
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if (m_renderViewport)
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{
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m_renderViewport->GetControllerList()->SetEnabled(false);
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m_renderViewport->SetInputProcessingEnabled(false);
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}
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}
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break;
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@@ -738,7 +738,7 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
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if (m_renderViewport)
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{
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m_renderViewport->GetControllerList()->SetEnabled(true);
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m_renderViewport->SetInputProcessingEnabled(true);
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}
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break;
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@@ -404,7 +404,7 @@ bool LegacyViewportCameraControllerInstance::HandleInputChannelEvent(const AzFra
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}
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else if (auto key = GetKeyboardKey(event.m_inputChannel); key != Qt::Key_unknown)
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{
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if (state == InputChannel::State::Ended)
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if (!event.m_inputChannel.IsActive())
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{
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m_pressedKeys.erase(key);
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}
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@@ -216,7 +216,8 @@ namespace SandboxEditor
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interactionHandled, AzToolsFramework::GetEntityContextId(), targetInteractionEvent, mouseInteractionEvent);
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}
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return interactionHandled;
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// Only filter button/key press events, not release events
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return interactionHandled && event.m_inputChannel.IsActive();
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}
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void ViewportManipulatorControllerInstance::ResetInputChannels()
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+2
-2
@@ -454,8 +454,8 @@ namespace AzFramework
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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InputDeviceKeyboard::InputDeviceKeyboard()
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: InputDevice(Id)
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InputDeviceKeyboard::InputDeviceKeyboard(AzFramework::InputDeviceId id)
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: InputDevice(id)
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, m_modifierKeyStates(AZStd::make_shared<ModifierKeyStates>())
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, m_allChannelsById()
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, m_keyChannelsById()
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@@ -240,7 +240,7 @@ namespace AzFramework
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Constructor
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InputDeviceKeyboard();
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InputDeviceKeyboard(AzFramework::InputDeviceId id = Id);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Disable copying
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@@ -95,8 +95,8 @@ namespace AzFramework
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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InputDeviceMouse::InputDeviceMouse()
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: InputDevice(Id)
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InputDeviceMouse::InputDeviceMouse(AzFramework::InputDeviceId id)
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: InputDevice(id)
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, m_allChannelsById()
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, m_buttonChannelsById()
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, m_movementChannelsById()
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@@ -111,7 +111,7 @@ namespace AzFramework
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Constructor
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explicit InputDeviceMouse();
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explicit InputDeviceMouse(AzFramework::InputDeviceId id = Id);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Disable copying
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@@ -747,19 +747,24 @@ namespace AzFramework
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return button == inputChannelId;
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});
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if (inputChannelId == InputDeviceMouse::Movement::X)
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// accept active mouse channel updates, inactive movement channels will just have a 0 delta
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if (inputChannel.IsActive())
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{
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return HorizontalMotionEvent{ aznumeric_cast<int>(inputChannel.GetValue()) };
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if (inputChannelId == InputDeviceMouse::Movement::X)
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{
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return HorizontalMotionEvent{ aznumeric_cast<int>(inputChannel.GetValue()) };
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}
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else if (inputChannelId == InputDeviceMouse::Movement::Y)
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{
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return VerticalMotionEvent{ aznumeric_cast<int>(inputChannel.GetValue()) };
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}
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else if (inputChannelId == InputDeviceMouse::Movement::Z)
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{
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return ScrollEvent{ inputChannel.GetValue() };
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}
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}
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else if (inputChannelId == InputDeviceMouse::Movement::Y)
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{
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return VerticalMotionEvent{ aznumeric_cast<int>(inputChannel.GetValue()) };
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}
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else if (inputChannelId == InputDeviceMouse::Movement::Z)
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{
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return ScrollEvent{ inputChannel.GetValue() };
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}
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else if (wasMouseButton || InputDeviceKeyboard::IsKeyboardDevice(inputDeviceId))
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if (wasMouseButton || InputDeviceKeyboard::IsKeyboardDevice(inputDeviceId))
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{
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return DiscreteInputEvent{ inputChannelId, inputChannel.GetState() };
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}
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@@ -0,0 +1,397 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzToolsFramework/Input/QtEventToAzInputManager.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzFramework/Input/Buses/Notifications/InputChannelNotificationBus.h>
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#include <AzFramework/Input/Buses/Requests/InputChannelRequestBus.h>
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#include <QApplication>
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#include <QCursor>
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#include <QEvent>
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#include <QKeyEvent>
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#include <QMouseEvent>
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#include <QWheelEvent>
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#include <QWidget>
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namespace AzToolsFramework
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{
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void QtEventToAzInputMapper::InitializeKeyMappings()
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{
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// This assumes modifier keys (ctrl/shift/alt) map to the left control/shift/alt keys as Qt provides no way to disambiguate
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// in a platform agnostic manner. This could be expanded later with a PAL mapping from native scan codes acquired from
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// QKeyEvents, if needed.
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m_keyMappings = { {
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{ Qt::Key_0, AzFramework::InputDeviceKeyboard::Key::Alphanumeric0 },
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{ Qt::Key_1, AzFramework::InputDeviceKeyboard::Key::Alphanumeric1 },
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{ Qt::Key_2, AzFramework::InputDeviceKeyboard::Key::Alphanumeric2 },
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{ Qt::Key_3, AzFramework::InputDeviceKeyboard::Key::Alphanumeric3 },
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{ Qt::Key_4, AzFramework::InputDeviceKeyboard::Key::Alphanumeric4 },
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{ Qt::Key_5, AzFramework::InputDeviceKeyboard::Key::Alphanumeric5 },
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{ Qt::Key_6, AzFramework::InputDeviceKeyboard::Key::Alphanumeric6 },
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{ Qt::Key_7, AzFramework::InputDeviceKeyboard::Key::Alphanumeric7 },
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{ Qt::Key_8, AzFramework::InputDeviceKeyboard::Key::Alphanumeric8 },
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{ Qt::Key_9, AzFramework::InputDeviceKeyboard::Key::Alphanumeric9 },
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{ Qt::Key_A, AzFramework::InputDeviceKeyboard::Key::AlphanumericA },
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{ Qt::Key_B, AzFramework::InputDeviceKeyboard::Key::AlphanumericB },
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{ Qt::Key_C, AzFramework::InputDeviceKeyboard::Key::AlphanumericC },
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{ Qt::Key_D, AzFramework::InputDeviceKeyboard::Key::AlphanumericD },
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{ Qt::Key_E, AzFramework::InputDeviceKeyboard::Key::AlphanumericE },
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{ Qt::Key_F, AzFramework::InputDeviceKeyboard::Key::AlphanumericF },
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{ Qt::Key_G, AzFramework::InputDeviceKeyboard::Key::AlphanumericG },
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{ Qt::Key_H, AzFramework::InputDeviceKeyboard::Key::AlphanumericH },
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{ Qt::Key_I, AzFramework::InputDeviceKeyboard::Key::AlphanumericI },
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{ Qt::Key_J, AzFramework::InputDeviceKeyboard::Key::AlphanumericJ },
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{ Qt::Key_K, AzFramework::InputDeviceKeyboard::Key::AlphanumericK },
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{ Qt::Key_L, AzFramework::InputDeviceKeyboard::Key::AlphanumericL },
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{ Qt::Key_M, AzFramework::InputDeviceKeyboard::Key::AlphanumericM },
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{ Qt::Key_N, AzFramework::InputDeviceKeyboard::Key::AlphanumericN },
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{ Qt::Key_O, AzFramework::InputDeviceKeyboard::Key::AlphanumericO },
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{ Qt::Key_P, AzFramework::InputDeviceKeyboard::Key::AlphanumericP },
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{ Qt::Key_Q, AzFramework::InputDeviceKeyboard::Key::AlphanumericQ },
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{ Qt::Key_R, AzFramework::InputDeviceKeyboard::Key::AlphanumericR },
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{ Qt::Key_S, AzFramework::InputDeviceKeyboard::Key::AlphanumericS },
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{ Qt::Key_T, AzFramework::InputDeviceKeyboard::Key::AlphanumericT },
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{ Qt::Key_U, AzFramework::InputDeviceKeyboard::Key::AlphanumericU },
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{ Qt::Key_V, AzFramework::InputDeviceKeyboard::Key::AlphanumericV },
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{ Qt::Key_W, AzFramework::InputDeviceKeyboard::Key::AlphanumericW },
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{ Qt::Key_X, AzFramework::InputDeviceKeyboard::Key::AlphanumericX },
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{ Qt::Key_Y, AzFramework::InputDeviceKeyboard::Key::AlphanumericY },
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{ Qt::Key_Z, AzFramework::InputDeviceKeyboard::Key::AlphanumericZ },
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{ Qt::Key_Backspace, AzFramework::InputDeviceKeyboard::Key::EditBackspace },
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{ Qt::Key_CapsLock, AzFramework::InputDeviceKeyboard::Key::EditCapsLock },
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{ Qt::Key_Enter, AzFramework::InputDeviceKeyboard::Key::EditEnter },
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{ Qt::Key_Space, AzFramework::InputDeviceKeyboard::Key::EditSpace },
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{ Qt::Key_Tab, AzFramework::InputDeviceKeyboard::Key::EditTab },
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{ Qt::Key_Escape, AzFramework::InputDeviceKeyboard::Key::Escape },
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{ Qt::Key_F1, AzFramework::InputDeviceKeyboard::Key::Function01 },
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{ Qt::Key_F2, AzFramework::InputDeviceKeyboard::Key::Function02 },
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{ Qt::Key_F3, AzFramework::InputDeviceKeyboard::Key::Function03 },
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{ Qt::Key_F4, AzFramework::InputDeviceKeyboard::Key::Function04 },
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{ Qt::Key_F5, AzFramework::InputDeviceKeyboard::Key::Function05 },
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{ Qt::Key_F6, AzFramework::InputDeviceKeyboard::Key::Function06 },
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{ Qt::Key_F7, AzFramework::InputDeviceKeyboard::Key::Function07 },
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{ Qt::Key_F8, AzFramework::InputDeviceKeyboard::Key::Function08 },
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{ Qt::Key_F9, AzFramework::InputDeviceKeyboard::Key::Function09 },
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{ Qt::Key_F10, AzFramework::InputDeviceKeyboard::Key::Function10 },
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{ Qt::Key_F11, AzFramework::InputDeviceKeyboard::Key::Function11 },
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{ Qt::Key_F12, AzFramework::InputDeviceKeyboard::Key::Function12 },
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{ Qt::Key_F13, AzFramework::InputDeviceKeyboard::Key::Function13 },
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{ Qt::Key_F14, AzFramework::InputDeviceKeyboard::Key::Function14 },
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{ Qt::Key_F15, AzFramework::InputDeviceKeyboard::Key::Function15 },
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{ Qt::Key_F16, AzFramework::InputDeviceKeyboard::Key::Function16 },
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{ Qt::Key_F17, AzFramework::InputDeviceKeyboard::Key::Function17 },
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{ Qt::Key_F18, AzFramework::InputDeviceKeyboard::Key::Function18 },
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{ Qt::Key_F19, AzFramework::InputDeviceKeyboard::Key::Function19 },
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{ Qt::Key_F20, AzFramework::InputDeviceKeyboard::Key::Function20 },
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{ Qt::Key_Alt, AzFramework::InputDeviceKeyboard::Key::ModifierAltL },
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{ Qt::Key_Control, AzFramework::InputDeviceKeyboard::Key::ModifierCtrlL },
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{ Qt::Key_Shift, AzFramework::InputDeviceKeyboard::Key::ModifierShiftL },
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{ Qt::Key_Super_L, AzFramework::InputDeviceKeyboard::Key::ModifierSuperL },
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{ Qt::Key_Super_R, AzFramework::InputDeviceKeyboard::Key::ModifierSuperR },
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{ Qt::Key_Down, AzFramework::InputDeviceKeyboard::Key::NavigationArrowDown },
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{ Qt::Key_Left, AzFramework::InputDeviceKeyboard::Key::NavigationArrowLeft },
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{ Qt::Key_Right, AzFramework::InputDeviceKeyboard::Key::NavigationArrowRight },
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{ Qt::Key_Up, AzFramework::InputDeviceKeyboard::Key::NavigationArrowUp },
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{ Qt::Key_Delete, AzFramework::InputDeviceKeyboard::Key::NavigationDelete },
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{ Qt::Key_End, AzFramework::InputDeviceKeyboard::Key::NavigationEnd },
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{ Qt::Key_Home, AzFramework::InputDeviceKeyboard::Key::NavigationHome },
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{ Qt::Key_Insert, AzFramework::InputDeviceKeyboard::Key::NavigationInsert },
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{ Qt::Key_PageDown, AzFramework::InputDeviceKeyboard::Key::NavigationPageDown },
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{ Qt::Key_PageUp, AzFramework::InputDeviceKeyboard::Key::NavigationPageUp },
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{ Qt::Key_Apostrophe, AzFramework::InputDeviceKeyboard::Key::PunctuationApostrophe },
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{ Qt::Key_Backslash, AzFramework::InputDeviceKeyboard::Key::PunctuationBackslash },
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{ Qt::Key_BracketLeft, AzFramework::InputDeviceKeyboard::Key::PunctuationBracketL },
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{ Qt::Key_BracketRight, AzFramework::InputDeviceKeyboard::Key::PunctuationBracketR },
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{ Qt::Key_Comma, AzFramework::InputDeviceKeyboard::Key::PunctuationComma },
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{ Qt::Key_Equal, AzFramework::InputDeviceKeyboard::Key::PunctuationEquals },
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{ Qt::Key_hyphen, AzFramework::InputDeviceKeyboard::Key::PunctuationHyphen },
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{ Qt::Key_Period, AzFramework::InputDeviceKeyboard::Key::PunctuationPeriod },
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{ Qt::Key_Semicolon, AzFramework::InputDeviceKeyboard::Key::PunctuationSemicolon },
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{ Qt::Key_Slash, AzFramework::InputDeviceKeyboard::Key::PunctuationSlash },
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{ Qt::Key_QuoteLeft, AzFramework::InputDeviceKeyboard::Key::PunctuationTilde },
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{ Qt::Key_Pause, AzFramework::InputDeviceKeyboard::Key::WindowsSystemPause },
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{ Qt::Key_Print, AzFramework::InputDeviceKeyboard::Key::WindowsSystemPrint },
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{ Qt::Key_ScrollLock, AzFramework::InputDeviceKeyboard::Key::WindowsSystemScrollLock },
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} };
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}
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void QtEventToAzInputMapper::InitializeMouseButtonMappings()
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{
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m_mouseButtonMappings = { {
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{ Qt::MouseButton::LeftButton, AzFramework::InputDeviceMouse::Button::Left },
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{ Qt::MouseButton::RightButton, AzFramework::InputDeviceMouse::Button::Right },
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{ Qt::MouseButton::MiddleButton, AzFramework::InputDeviceMouse::Button::Middle },
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{ Qt::MouseButton::ExtraButton1, AzFramework::InputDeviceMouse::Button::Other1 },
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{ Qt::MouseButton::ExtraButton2, AzFramework::InputDeviceMouse::Button::Other2 },
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} };
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}
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// Currently this is only set for modifier keys.
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// This should only be expanded sparingly, any keys handled here will not be bubbled up to the shortcut system.
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// ex: If Key_S was here, the viewport would consume S key presses before the application could process a QAction with a Ctrl+S
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// shortcut.
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void QtEventToAzInputMapper::InitializeHighPriorityKeys()
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{
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m_highPriorityKeys = { Qt::Key_Alt, Qt::Key_Control, Qt::Key_Shift, Qt::Key_Super_L, Qt::Key_Super_R };
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}
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QtEventToAzInputMapper::EditorQtKeyboardDevice::EditorQtKeyboardDevice(AzFramework::InputDeviceId id)
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: AzFramework::InputDeviceKeyboard(id)
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{
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// Disable all platform native processing in favor of our Qt event handling
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SetImplementation(nullptr);
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}
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QtEventToAzInputMapper::EditorQtMouseDevice::EditorQtMouseDevice(AzFramework::InputDeviceId id)
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: AzFramework::InputDeviceMouse(id)
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{
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// Disable all platform native processing in favor of our Qt event handling
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SetImplementation(nullptr);
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}
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QtEventToAzInputMapper::QtEventToAzInputMapper(QWidget* sourceWidget, int syntheticDeviceId)
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: QObject(sourceWidget)
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, m_sourceWidget(sourceWidget)
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, m_keyboardModifiers(AZStd::make_shared<AzFramework::ModifierKeyStates>())
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, m_cursorPosition(AZStd::make_shared<AzFramework::InputChannel::PositionData2D>())
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{
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InitializeKeyMappings();
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InitializeMouseButtonMappings();
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InitializeHighPriorityKeys();
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// Add an arbitrary offset to our device index to avoid collision with real physical device index.
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// We still have to use the keyboard and mouse device channel names because input channels are only addressed
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// by their own name and their device index, so overlapping input channels between devices would conflict.
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constexpr AZ::u32 syntheticDeviceOffset = 1000;
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const AzFramework::InputDeviceId keyboardDeviceId(
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AzFramework::InputDeviceKeyboard::Id.GetName(), syntheticDeviceId + syntheticDeviceOffset);
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const AzFramework::InputDeviceId mouseDeviceId(
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AzFramework::InputDeviceMouse::Id.GetName(), syntheticDeviceId + syntheticDeviceOffset);
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m_keyboardDevice = AZStd::make_unique<EditorQtKeyboardDevice>(keyboardDeviceId);
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m_mouseDevice = AZStd::make_unique<EditorQtMouseDevice>(mouseDeviceId);
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AddChannels(m_keyboardDevice->m_allChannelsById);
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AddChannels(m_mouseDevice->m_allChannelsById);
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// Install a global event filter to ensure we don't miss mouse and key release events.
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QApplication::instance()->installEventFilter(this);
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}
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bool QtEventToAzInputMapper::HandlesInputEvent(const AzFramework::InputChannel& channel) const
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{
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const AzFramework::InputChannelId& channelId = channel.GetInputChannelId();
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if (channelId == AzFramework::InputDeviceMouse::Movement::X || channelId == AzFramework::InputDeviceMouse::Movement::Y)
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{
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return false;
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}
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// We map keyboard and mouse events from Qt, so flag all events coming from those devices
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// as handled by our synthetic event system.
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const AzFramework::InputDeviceId& deviceId = channel.GetInputDevice().GetInputDeviceId();
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return deviceId.GetNameCrc32() == AzFramework::InputDeviceMouse::Id.GetNameCrc32() ||
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deviceId.GetNameCrc32() == AzFramework::InputDeviceKeyboard::Id.GetNameCrc32();
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}
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void QtEventToAzInputMapper::SetEnabled(bool enabled)
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{
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m_enabled = enabled;
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if (!enabled)
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{
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// Send an internal focus change event to reset our input state to fresh if we're disabled.
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HandleFocusChange(nullptr);
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}
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}
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bool QtEventToAzInputMapper::eventFilter(QObject* object, QEvent* event)
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{
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// Abort if processing isn't enabled.
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if (!m_enabled)
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{
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return false;
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}
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// Because there's no "end" to mouse movement and wheel events, we reset mouse movement channels that have been opened
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// during the next processed non-mouse event.
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if (m_mouseChannelsNeedUpdate && event->type() != QEvent::Type::MouseMove && event->type() != QEvent::Type::Wheel)
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{
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m_cursorPosition->m_normalizedPositionDelta = AZ::Vector2::CreateZero();
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ProcessPendingMouseEvents();
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m_mouseChannelsNeedUpdate = false;
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}
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// Only accept mouse & key release events that originate from an object that is not our target widget,
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// as we don't want to erroneously intercept user input meant for another component.
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if (object != m_sourceWidget && event->type() != QEvent::Type::KeyRelease && event->type() != QEvent::Type::MouseButtonRelease)
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{
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return false;
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}
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// If our focus changes, go ahead and reset all input devices.
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if (event->type() == QEvent::FocusIn || event->type() == QEvent::FocusOut)
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{
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HandleFocusChange(event);
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}
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// Map key events to input channels.
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// ShortcutOverride is used in lieu of KeyPress for high priority input channels like Alt
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// that need to be accepted and stopped before they bubble up and cause unintended behavior.
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else if (
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event->type() == QEvent::Type::KeyPress || event->type() == QEvent::Type::KeyRelease ||
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||||
event->type() == QEvent::Type::ShortcutOverride)
|
||||
{
|
||||
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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HandleKeyEvent(keyEvent);
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}
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// Map mouse events to input channels.
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||||
else if (event->type() == QEvent::Type::MouseButtonPress || event->type() == QEvent::Type::MouseButtonRelease || event->type() == QEvent::Type::MouseButtonDblClick)
|
||||
{
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||||
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
|
||||
HandleMouseButtonEvent(mouseEvent);
|
||||
}
|
||||
// Map mouse movement to the movement input channels.
|
||||
// This includes SystemCursorPosition alongside Movement::X and Movement::Y.
|
||||
else if (event->type() == QEvent::Type::MouseMove)
|
||||
{
|
||||
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
|
||||
HandleMouseMoveEvent(mouseEvent);
|
||||
}
|
||||
// Map wheel events to the mouse Z movement channel.
|
||||
else if (event->type() == QEvent::Type::Wheel)
|
||||
{
|
||||
QWheelEvent* wheelEvent = static_cast<QWheelEvent*>(event);
|
||||
HandleWheelEvent(wheelEvent);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void QtEventToAzInputMapper::NotifyUpdateChannelIfNotIdle(const AzFramework::InputChannel* channel, QEvent* event)
|
||||
{
|
||||
if (channel->GetState() != AzFramework::InputChannel::State::Idle)
|
||||
{
|
||||
emit InputChannelUpdated(channel, event);
|
||||
}
|
||||
}
|
||||
|
||||
void QtEventToAzInputMapper::ProcessPendingMouseEvents()
|
||||
{
|
||||
auto systemCursorChannel =
|
||||
GetInputChannel<AzFramework::InputChannelDeltaWithSharedPosition2D>(AzFramework::InputDeviceMouse::SystemCursorPosition);
|
||||
auto mouseWheelChannel =
|
||||
GetInputChannel<AzFramework::InputChannelDeltaWithSharedPosition2D>(AzFramework::InputDeviceMouse::Movement::Z);
|
||||
|
||||
systemCursorChannel->ProcessRawInputEvent(m_cursorPosition->m_normalizedPositionDelta.GetLength());
|
||||
mouseWheelChannel->ProcessRawInputEvent(0.f);
|
||||
|
||||
NotifyUpdateChannelIfNotIdle(systemCursorChannel, nullptr);
|
||||
NotifyUpdateChannelIfNotIdle(mouseWheelChannel, nullptr);
|
||||
}
|
||||
|
||||
void QtEventToAzInputMapper::HandleMouseButtonEvent(QMouseEvent* mouseEvent)
|
||||
{
|
||||
const Qt::MouseButton button = mouseEvent->button();
|
||||
|
||||
if (auto buttonIt = m_mouseButtonMappings.find(button); buttonIt != m_mouseButtonMappings.end())
|
||||
{
|
||||
auto buttonChannel = GetInputChannel<AzFramework::InputChannelDigitalWithSharedPosition2D>(buttonIt->second);
|
||||
|
||||
if (buttonChannel)
|
||||
{
|
||||
if (mouseEvent->type() != QEvent::Type::MouseButtonRelease)
|
||||
{
|
||||
buttonChannel->UpdateState(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
buttonChannel->UpdateState(false);
|
||||
}
|
||||
|
||||
NotifyUpdateChannelIfNotIdle(buttonChannel, mouseEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QtEventToAzInputMapper::HandleMouseMoveEvent(QMouseEvent* mouseEvent)
|
||||
{
|
||||
const QPoint mousePos = mouseEvent->pos();
|
||||
const float normalizedX = aznumeric_cast<float>(mousePos.x()) / aznumeric_cast<float>(m_sourceWidget->width());
|
||||
const float normalizedY = aznumeric_cast<float>(mousePos.y()) / aznumeric_cast<float>(m_sourceWidget->height());
|
||||
const AZ::Vector2 normalizedPosition(normalizedX, normalizedY);
|
||||
m_cursorPosition->m_normalizedPositionDelta = normalizedPosition - m_cursorPosition->m_normalizedPosition;
|
||||
m_cursorPosition->m_normalizedPosition = normalizedPosition;
|
||||
ProcessPendingMouseEvents();
|
||||
m_mouseChannelsNeedUpdate = true;
|
||||
}
|
||||
|
||||
void QtEventToAzInputMapper::HandleKeyEvent(QKeyEvent* keyEvent)
|
||||
{
|
||||
// Ignore key repeat events, they're unrelated to actual physical button presses.
|
||||
if (keyEvent->isAutoRepeat())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const Qt::Key key = static_cast<Qt::Key>(keyEvent->key());
|
||||
|
||||
// For ShortcutEvent, only continue processing if we're in the HighPriorityKeys set.
|
||||
if (keyEvent->type() != QEvent::Type::ShortcutOverride || m_highPriorityKeys.find(key) != m_highPriorityKeys.end())
|
||||
{
|
||||
if (auto keyIt = m_keyMappings.find(key); keyIt != m_keyMappings.end())
|
||||
{
|
||||
auto keyChannel = GetInputChannel<AzFramework::InputChannelDigitalWithSharedModifierKeyStates>(keyIt->second);
|
||||
|
||||
if (keyChannel)
|
||||
{
|
||||
if (keyEvent->type() == QEvent::Type::KeyPress || keyEvent->type() == QEvent::Type::ShortcutOverride)
|
||||
{
|
||||
keyChannel->UpdateState(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
keyChannel->UpdateState(false);
|
||||
}
|
||||
|
||||
NotifyUpdateChannelIfNotIdle(keyChannel, keyEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QtEventToAzInputMapper::HandleWheelEvent(QWheelEvent* wheelEvent)
|
||||
{
|
||||
auto cursorZChannel =
|
||||
GetInputChannel<AzFramework::InputChannelDeltaWithSharedPosition2D>(AzFramework::InputDeviceMouse::Movement::Z);
|
||||
const QPoint angleDelta = wheelEvent->angleDelta();
|
||||
// Check both angles, as the alt modifier can change the wheel direction.
|
||||
int wheelAngle = angleDelta.x();
|
||||
if (wheelAngle == 0)
|
||||
{
|
||||
wheelAngle = angleDelta.y();
|
||||
}
|
||||
cursorZChannel->ProcessRawInputEvent(aznumeric_cast<float>(wheelAngle));
|
||||
NotifyUpdateChannelIfNotIdle(cursorZChannel, wheelEvent);
|
||||
m_mouseChannelsNeedUpdate = true;
|
||||
}
|
||||
|
||||
void QtEventToAzInputMapper::HandleFocusChange(QEvent* event)
|
||||
{
|
||||
for (auto& channelData : m_channels)
|
||||
{
|
||||
// If resetting the input device changed the channel state, submit it to the mapped channel list
|
||||
// for processing.
|
||||
if (channelData.second->IsActive())
|
||||
{
|
||||
channelData.second->UpdateState(false);
|
||||
NotifyUpdateChannelIfNotIdle(channelData.second, event);
|
||||
}
|
||||
}
|
||||
m_mouseChannelsNeedUpdate = false;
|
||||
}
|
||||
} // namespace AzToolsFramework
|
||||
@@ -0,0 +1,152 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#if !defined(Q_MOC_RUN)
|
||||
#include <AzCore/std/smart_ptr/shared_ptr.h>
|
||||
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
||||
#include <AzFramework/Input/Channels/InputChannel.h>
|
||||
#include <AzFramework/Input/Channels/InputChannelDeltaWithSharedPosition2D.h>
|
||||
#include <AzFramework/Input/Channels/InputChannelDigitalWithSharedModifierKeyStates.h>
|
||||
#include <AzFramework/Input/Channels/InputChannelDigitalWithSharedPosition2D.h>
|
||||
|
||||
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
|
||||
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
|
||||
|
||||
#include <QEvent>
|
||||
#include <QObject>
|
||||
#endif //! defined(Q_MOC_RUN)
|
||||
|
||||
class QWidget;
|
||||
class QKeyEvent;
|
||||
class QMouseEvent;
|
||||
class QWheelEvent;
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
//! Maps events from the Qt input system to synthetic InputChannels in AzFramework
|
||||
//! that can be used by AzFramework::ViewportControllers.
|
||||
class QtEventToAzInputMapper final : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
QtEventToAzInputMapper(QWidget* sourceWidget, int syntheticDeviceId = 0);
|
||||
~QtEventToAzInputMapper() = default;
|
||||
|
||||
//! Queries whether a given input channel has a synthetic equivalent mapped
|
||||
//! by this system.
|
||||
//! \returns true if the channel is handled by MapQtEventToAzInput.
|
||||
bool HandlesInputEvent(const AzFramework::InputChannel& channel) const;
|
||||
|
||||
//! Sets whether or not this input mapper should be updating its input channels from Qt events.
|
||||
void SetEnabled(bool enabled);
|
||||
|
||||
// QObject overrides...
|
||||
bool eventFilter(QObject* object, QEvent* event) override;
|
||||
|
||||
signals:
|
||||
//! This signal fires whenever the state of the specified input channel changes.
|
||||
//! This is determined by Qt events dispatched to the source widget.
|
||||
//! \param channel The AZ input channel that has been updated.
|
||||
//! \param event The underlying Qt event that triggered this change, if applicable.
|
||||
void InputChannelUpdated(const AzFramework::InputChannel* channel, QEvent* event);
|
||||
|
||||
private:
|
||||
// Gets an input channel of the specified type by ID.
|
||||
template<class TInputChannel>
|
||||
TInputChannel* GetInputChannel(const AzFramework::InputChannelId& id)
|
||||
{
|
||||
auto channelIt = m_channels.find(id);
|
||||
if (channelIt != m_channels.end())
|
||||
{
|
||||
return static_cast<TInputChannel*>(channelIt->second);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Adds channels from the specified channel container to our input channel ID -> input channel lookup table.
|
||||
// Used for rapid lookup.
|
||||
template <class TContainer>
|
||||
void AddChannels(const TContainer& container)
|
||||
{
|
||||
for (const auto& channelData : container)
|
||||
{
|
||||
// Break const as we're taking these input channels from devices we own.
|
||||
m_channels.emplace(channelData.first, const_cast<AzFramework::InputChannel*>(channelData.second));
|
||||
}
|
||||
}
|
||||
|
||||
// Our synthetic Keyboard device, does no internal keyboard handling and instead listens to this class for updates.
|
||||
class EditorQtKeyboardDevice : public AzFramework::InputDeviceKeyboard
|
||||
{
|
||||
public:
|
||||
EditorQtKeyboardDevice(AzFramework::InputDeviceId id);
|
||||
|
||||
friend class QtEventToAzInputMapper;
|
||||
};
|
||||
|
||||
// Our synthetic Mouse device, does no internal keyboard handling and instead listens to this class for updates.
|
||||
class EditorQtMouseDevice : public AzFramework::InputDeviceMouse
|
||||
{
|
||||
public:
|
||||
EditorQtMouseDevice(AzFramework::InputDeviceId id);
|
||||
|
||||
friend class QtEventToAzInputMapper;
|
||||
};
|
||||
|
||||
// Emits InputChannelUpdated if channel has transitioned in state (i.e. has gone from active to inactive or vice versa).
|
||||
void NotifyUpdateChannelIfNotIdle(const AzFramework::InputChannel* channel, QEvent* event);
|
||||
|
||||
// Processes any pending mouse movement events, this allows mouse movement channels to close themselves.
|
||||
void ProcessPendingMouseEvents();
|
||||
|
||||
// Handle mouse click events.
|
||||
void HandleMouseButtonEvent(QMouseEvent* mouseEvent);
|
||||
// Handle mouse move events.
|
||||
void HandleMouseMoveEvent(QMouseEvent* mouseEvent);
|
||||
// Handles key press / release events (or ShortcutOverride events for keys listed in m_highPriorityKeys).
|
||||
void HandleKeyEvent(QKeyEvent* keyEvent);
|
||||
// Handles mouse wheel events.
|
||||
void HandleWheelEvent(QWheelEvent* wheelEvent);
|
||||
// Handles focus change events.
|
||||
void HandleFocusChange(QEvent* event);
|
||||
|
||||
// Populates m_keyMappings.
|
||||
void InitializeKeyMappings();
|
||||
// Populates m_mouseButtonMappings.
|
||||
void InitializeMouseButtonMappings();
|
||||
// Populates m_highPriorityKeys.
|
||||
void InitializeHighPriorityKeys();
|
||||
|
||||
// The current keyboard modifier state used by our synthetic key input channels.
|
||||
AZStd::shared_ptr<AzFramework::ModifierKeyStates> m_keyboardModifiers;
|
||||
// The current normalized cursor position used by our synthetic system cursor event.
|
||||
AZStd::shared_ptr<AzFramework::InputChannel::PositionData2D> m_cursorPosition;
|
||||
// A lookup table for Qt key -> AZ input channel.
|
||||
AZStd::unordered_map<Qt::Key, AzFramework::InputChannelId> m_keyMappings;
|
||||
// A lookup table for Qt mouse button -> AZ input channel.
|
||||
AZStd::unordered_map<Qt::MouseButton, AzFramework::InputChannelId> m_mouseButtonMappings;
|
||||
// A set of high priority keys that need to be processed at the ShortcutOverride level instead of the
|
||||
// KeyEvent level. This prevents e.g. the main menu bar from processing a press of the "alt" key when the
|
||||
// viewport consumes the event.
|
||||
AZStd::unordered_set<Qt::Key> m_highPriorityKeys;
|
||||
// A lookup table for AZ input channel ID -> physical input channel on our mouse or keyboard device.
|
||||
AZStd::unordered_map<AzFramework::InputChannelId, AzFramework::InputChannel*> m_channels;
|
||||
// The source widget to map events from, used to calculate the relative mouse position within the widget bounds.
|
||||
QWidget* m_sourceWidget;
|
||||
// Flags when mouse movement channels have been opened and may need to be closed (as there are no movement ended events).
|
||||
bool m_mouseChannelsNeedUpdate = false;
|
||||
// Flags whether or not Qt events should currently be processed.
|
||||
bool m_enabled = true;
|
||||
|
||||
// Our viewport-specific AZ devices. We control their internal input channel states.
|
||||
AZStd::unique_ptr<EditorQtMouseDevice> m_mouseDevice;
|
||||
AZStd::unique_ptr<EditorQtKeyboardDevice> m_keyboardDevice;
|
||||
};
|
||||
} // namespace AzToolsFramework
|
||||
@@ -724,6 +724,8 @@ set(FILES
|
||||
PythonTerminal/ScriptTermDialog.cpp
|
||||
PythonTerminal/ScriptTermDialog.h
|
||||
PythonTerminal/ScriptTermDialog.ui
|
||||
Input/QtEventToAzInputManager.h
|
||||
Input/QtEventToAzInputManager.cpp
|
||||
)
|
||||
|
||||
# Prevent the following files from being grouped in UNITY builds
|
||||
|
||||
+9
-1
@@ -11,6 +11,7 @@
|
||||
#include <QElapsedTimer>
|
||||
#include <Atom/RPI.Public/Base.h>
|
||||
#include <AzToolsFramework/Viewport/ViewportMessages.h>
|
||||
#include <AzToolsFramework/Input/QtEventToAzInputManager.h>
|
||||
#include <AzFramework/Input/Events/InputChannelEventListener.h>
|
||||
#include <AzFramework/Scene/Scene.h>
|
||||
#include <AzFramework/Viewport/ViewportControllerInterface.h>
|
||||
@@ -81,6 +82,12 @@ namespace AtomToolsFramework
|
||||
//! Gets the default camera that's been automatically registered to our ViewportContext.
|
||||
AZ::RPI::ViewPtr GetDefaultCamera();
|
||||
AZ::RPI::ConstViewPtr GetDefaultCamera() const;
|
||||
//! Sets whether or not input processing is enabled for this RenderViewportWidget.
|
||||
//! While input processing is enabled, synthetic input events may appear in OnInputChannelEventFiltered
|
||||
//! due to internal viewport input mapping via QtEventToAzInputMapper, so it may be desirable to disable
|
||||
//! camera controller input processing wholesale to avoid competing input messages.
|
||||
//! Input processing is enabled by default.
|
||||
void SetInputProcessingEnabled(bool enabled);
|
||||
|
||||
// AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler ...
|
||||
AzFramework::CameraState GetCameraState() override;
|
||||
@@ -130,7 +137,6 @@ namespace AtomToolsFramework
|
||||
|
||||
private:
|
||||
void SendWindowResizeEvent();
|
||||
bool CanInputGrantFocus(const AzFramework::InputChannel& inputChannel) const;
|
||||
|
||||
// The underlying ViewportContext, our entry-point to the Atom RPI.
|
||||
AZ::RPI::ViewportContextPtr m_viewportContext;
|
||||
@@ -157,5 +163,7 @@ namespace AtomToolsFramework
|
||||
AZStd::optional<QPoint> m_lastCursorPosition;
|
||||
// The viewport settings (e.g. grid snapping, grid size) for this viewport.
|
||||
const AzToolsFramework::ViewportInteraction::ViewportSettings* m_viewportSettings = nullptr;
|
||||
// Maps our internal Qt events into AzFramework InputChannels for our ViewportControllerList.
|
||||
AzToolsFramework::QtEventToAzInputMapper* m_inputChannelMapper = nullptr;
|
||||
};
|
||||
} //namespace AtomToolsFramework
|
||||
|
||||
@@ -81,6 +81,23 @@ namespace AtomToolsFramework
|
||||
AZ::TickBus::Handler::BusConnect();
|
||||
AzFramework::WindowRequestBus::Handler::BusConnect(params.windowHandle);
|
||||
|
||||
m_inputChannelMapper = new AzToolsFramework::QtEventToAzInputMapper(this, id);
|
||||
|
||||
// Forward input events to our controller list.
|
||||
QObject::connect(m_inputChannelMapper, &AzToolsFramework::QtEventToAzInputMapper::InputChannelUpdated, this,
|
||||
[this](const AzFramework::InputChannel* inputChannel, QEvent* event)
|
||||
{
|
||||
AzFramework::NativeWindowHandle windowId = reinterpret_cast<AzFramework::NativeWindowHandle>(winId());
|
||||
if (m_controllerList->HandleInputChannelEvent({GetId(), windowId, *inputChannel}))
|
||||
{
|
||||
// If the controller handled the input event, mark the event as accepted so it doesn't continue to propagate.
|
||||
if (event)
|
||||
{
|
||||
event->setAccepted(true);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -149,86 +166,24 @@ namespace AtomToolsFramework
|
||||
return m_defaultCamera;
|
||||
}
|
||||
|
||||
static bool IsMouseButtonEvent(const AzFramework::InputChannel& inputChannel)
|
||||
{
|
||||
const auto& mouseButtons = AzFramework::InputDeviceMouse::Button::All;
|
||||
return AZStd::find(mouseButtons.begin(), mouseButtons.end(), inputChannel.GetInputChannelId()) != mouseButtons.end();
|
||||
}
|
||||
|
||||
static bool IsMouseMoveEvent(const AzFramework::InputChannel& inputChannel)
|
||||
{
|
||||
return inputChannel.GetInputChannelId() == AzFramework::InputDeviceMouse::SystemCursorPosition;
|
||||
}
|
||||
|
||||
static bool IsMouseButtonOrWheelEvent(const AzFramework::InputChannel& inputChannel)
|
||||
{
|
||||
return IsMouseButtonEvent(inputChannel) || inputChannel.GetInputChannelId() == AzFramework::InputDeviceMouse::Movement::Z;
|
||||
}
|
||||
|
||||
bool RenderViewportWidget::CanInputGrantFocus(const AzFramework::InputChannel& inputChannel) const
|
||||
{
|
||||
// Only take focus from a mouse event if the cursor is currently within the viewport
|
||||
if (!m_mouseOver)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Only mouse button down events (clicks) can grant focus
|
||||
if (inputChannel.GetState() != AzFramework::InputChannel::State::Began)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Only mouse button events can grant focus
|
||||
return IsMouseButtonEvent(inputChannel);
|
||||
}
|
||||
|
||||
bool RenderViewportWidget::OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel)
|
||||
{
|
||||
bool shouldConsumeEvent = true;
|
||||
|
||||
// Grab keyboard focus if we've been clicked on.
|
||||
// Qt normally handles this for us, but we're filtering native events before they get
|
||||
// synthesized into QMouseEvents.
|
||||
if (!hasFocus() && CanInputGrantFocus(inputChannel))
|
||||
{
|
||||
setFocus();
|
||||
}
|
||||
|
||||
// Don't consume new input events if we don't currently have focus.
|
||||
// We do forward Ended events, as they may be relevant to our current state
|
||||
// (e.g. a key gets released after we lose focus, it shouldn't remain "stuck").
|
||||
if (!hasFocus())
|
||||
{
|
||||
if (inputChannel.GetState() == AzFramework::InputChannel::State::Ended)
|
||||
{
|
||||
// Forward the input ended event to our controllers, but don't prevent other viewports from receiving it.
|
||||
shouldConsumeEvent = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not an event we should listen to, abort.
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// If we receive a mouse button event from outside of our viewport, ignore it even if we have focus.
|
||||
if (!m_mouseOver
|
||||
&& inputChannel.GetState() == AzFramework::InputChannel::State::Began
|
||||
&& IsMouseButtonOrWheelEvent(inputChannel))
|
||||
// Only forward channels that aren't covered by our Qt -> AZ event mapper
|
||||
if (!m_inputChannelMapper || m_inputChannelMapper->HandlesInputEvent(inputChannel))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Don't forward system cursor position updates, we'll do that ourselves for in-window movements once the result of
|
||||
// ViewportCursorScreenPosition is guaranteed to be correct (see mouseMoveEvent).
|
||||
if (IsMouseMoveEvent(inputChannel))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
bool shouldConsumeEvent = true;
|
||||
|
||||
AzFramework::NativeWindowHandle windowId = reinterpret_cast<AzFramework::NativeWindowHandle>(winId());
|
||||
const bool eventHandled = m_controllerList->HandleInputChannelEvent({GetId(), windowId, inputChannel});
|
||||
|
||||
// If our controllers handled the event and it's one we can safely consume (i.e. it's not an Ended event that other viewports might need), consume it.
|
||||
return eventHandled && shouldConsumeEvent;
|
||||
}
|
||||
@@ -262,6 +217,7 @@ namespace AtomToolsFramework
|
||||
{
|
||||
SendWindowResizeEvent();
|
||||
}
|
||||
|
||||
return QWidget::event(event);
|
||||
}
|
||||
|
||||
@@ -279,23 +235,12 @@ namespace AtomToolsFramework
|
||||
{
|
||||
m_mousePosition = event->localPos();
|
||||
|
||||
// Now that we've looked a viewport local mouse position,
|
||||
// we can go ahead and broadcast the system cursor input event to the controllers.
|
||||
// This allows any controllers not listening to pure mouse deltas to consistently
|
||||
// look up the mouse position in viewport screen coordinates.
|
||||
const AzFramework::InputDevice* mouseInputDevice = nullptr;
|
||||
if (AzFramework::InputDeviceRequestBus::EventResult(
|
||||
mouseInputDevice, AzFramework::InputDeviceMouse::Id, &AzFramework::InputDeviceRequests::GetInputDevice);
|
||||
mouseInputDevice != nullptr)
|
||||
{
|
||||
const AzFramework::NativeWindowHandle windowId = reinterpret_cast<AzFramework::NativeWindowHandle>(winId());
|
||||
AzFramework::InputChannel syntheticInput(AzFramework::InputDeviceMouse::SystemCursorPosition, *mouseInputDevice);
|
||||
m_controllerList->HandleInputChannelEvent({GetId(), windowId, syntheticInput});
|
||||
}
|
||||
|
||||
if (m_capturingCursor && m_lastCursorPosition.has_value())
|
||||
{
|
||||
AzQtComponents::SetCursorPos(m_lastCursorPosition.value());
|
||||
// Even though we just set the cursor position, there are edge cases such as remote desktop that will leave
|
||||
// the cursor position unchanged. For safety, we re-cache our last cursor position for delta generation.
|
||||
m_lastCursorPosition = QCursor::pos();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -354,6 +299,12 @@ namespace AtomToolsFramework
|
||||
}
|
||||
}
|
||||
|
||||
void RenderViewportWidget::SetInputProcessingEnabled(bool enabled)
|
||||
{
|
||||
m_inputChannelMapper->SetEnabled(enabled);
|
||||
m_controllerList->SetEnabled(enabled);
|
||||
}
|
||||
|
||||
AzFramework::CameraState RenderViewportWidget::GetCameraState()
|
||||
{
|
||||
AZ::RPI::ViewPtr currentView = m_viewportContext->GetDefaultView();
|
||||
|
||||
Reference in New Issue
Block a user