Merge branch 'development' into cmake/SPEC-7484

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/CryEditDoc.cpp
#	Code/Editor/CryEditDoc.h
#	Code/Legacy/CryCommon/CryArray.h
#	Code/Legacy/CryCommon/CryString.h
#	Code/Legacy/CryCommon/UnicodeBinding.h
#	Code/Legacy/CrySystem/LocalizedStringManager.cpp
#	Gems/LyShine/Code/Source/StringUtfUtils.h
#	Gems/PhysXDebug/Code/Source/SystemComponent.cpp
This commit is contained in:
Esteban Papp
2021-08-05 20:05:25 -07:00
389 changed files with 5267 additions and 3581 deletions
+3 -3
View File
@@ -212,10 +212,10 @@
"Configuration": {
"ModelAsset": {
"assetId": {
"guid": "{935F694A-8639-515B-8133-81CDC7948E5B}",
"subId": 277333723
"guid": "{0CD745C0-6AA8-569A-A68A-73A3270986C4}",
"subId": 277889906
},
"assetHint": "objects/groudplane/groundplane_521x521m.azmodel"
"assetHint": "objects/groudplane/groundplane_512x512m.azmodel"
}
}
}
@@ -2771,6 +2771,80 @@
<source>VECTOR2_CREATEONE_OUTPUT0_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTO_NAME">
<source>VECTOR2_DIRECTIONTO_NAME</source>
<comment>Class/Bus: Vector2 Event/Method: DirectionTo</comment>
<translation type="unfinished">Get Direction Vector</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_TOOLTIP</source>
<translation>Returns a direction vector between two points and the distance between them, by default the direction will be normalized, it may be optionally scaled using the Scale parameter if different from 1.0</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_CATEGORY">
<source>VECTOR2_DIRECTIONTO_CATEGORY</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTO_OUT_NAME">
<source>VECTOR2_DIRECTIONTO_OUT_NAME</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTO_OUT_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_OUT_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTOL_IN_NAME">
<source>VECTOR2_DIRECTIONTOL_IN_NAME</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTO_IN_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_IN_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTO_OUTPUT0_NAME">
<source>VECTOR2_DIRECTIONTO_OUTPUT0_NAME</source>
<comment>C++ Type: const Vector2</comment>
<translation type="unfinished">Direction</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_OUTPUT0_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_OUTPUT0_TOOLTIP</source>
<translation>The direction between To and From normalized and optionally scaled</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_OUTPUT1_NAME">
<source>VECTOR2_DIRECTIONTO_OUTPUT1_NAME</source>
<comment>C++ Type: float</comment>
<translation type="unfinished">Distance</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_OUTPUT1_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_OUTPUT1_TOOLTIP</source>
<translation>The distance between To and From</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_PARAM0_NAME">
<source>VECTOR2_DIRECTIONTO_PARAM0_NAME</source>
<comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
<translation type="unfinished">From</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_PARAM0_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_PARAM0_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTO_PARAM1_NAME">
<source>VECTOR2_DIRECTIONTO_PARAM1_NAME</source>
<comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
<translation type="unfinished">To</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_PARAM1_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_PARAM1_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTO_PARAM2_NAME">
<source>VECTOR2_DIRECTIONTO_PARAM2_NAME</source>
<comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
<translation type="unfinished">Scale</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_PARAM2_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_PARAM2_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR2_GETPROJECTED_NAME">
<source>VECTOR2_GETPROJECTED_NAME</source>
<comment>Class/Bus: Vector2 Event/Method: GetProjected</comment>
@@ -32262,6 +32336,80 @@ An Entity can be selected by using the pick button, or by dragging an Entity fro
<source>VECTOR4_GETRECIPROCAL_PARAM0_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTO_NAME">
<source>VECTOR4_DIRECTIONTO_NAME</source>
<comment>Class/Bus: Vector4 Event/Method: DirectionTo</comment>
<translation type="unfinished">Get Direction Vector</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_TOOLTIP</source>
<translation>Returns a direction vector between two points and the distance between them, by default the direction will be normalized, it may be optionally scaled using the Scale parameter if different from 1.0</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_CATEGORY">
<source>VECTOR4_DIRECTIONTO_CATEGORY</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTO_OUT_NAME">
<source>VECTOR4_DIRECTIONTO_OUT_NAME</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTO_OUT_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_OUT_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTOL_IN_NAME">
<source>VECTOR4_DIRECTIONTOL_IN_NAME</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTO_IN_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_IN_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTO_OUTPUT0_NAME">
<source>VECTOR4_DIRECTIONTO_OUTPUT0_NAME</source>
<comment>C++ Type: const Vector4</comment>
<translation type="unfinished">Direction</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_OUTPUT0_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_OUTPUT0_TOOLTIP</source>
<translation>The direction between To and From normalized and optionally scaled</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_OUTPUT1_NAME">
<source>VECTOR4_DIRECTIONTO_OUTPUT1_NAME</source>
<comment>C++ Type: float</comment>
<translation type="unfinished">Distance</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_OUTPUT1_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_OUTPUT1_TOOLTIP</source>
<translation>The distance between To and From</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_PARAM0_NAME">
<source>VECTOR4_DIRECTIONTO_PARAM0_NAME</source>
<comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
<translation type="unfinished">From</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_PARAM0_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_PARAM0_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTO_PARAM1_NAME">
<source>VECTOR4_DIRECTIONTO_PARAM1_NAME</source>
<comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
<translation type="unfinished">To</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_PARAM1_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_PARAM1_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTO_PARAM2_NAME">
<source>VECTOR4_DIRECTIONTO_PARAM2_NAME</source>
<comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
<translation type="unfinished">Scale</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_PARAM2_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_PARAM2_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR4_AXISX_NAME">
<source>VECTOR4_AXISX_NAME</source>
<comment>Class/Bus: Vector4 Event/Method: CreateAxisX</comment>
@@ -37469,6 +37617,80 @@ An Entity can be selected by using the pick button, or by dragging an Entity fro
<source>VECTOR3_GETRECIPROCAL_PARAM0_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTO_NAME">
<source>VECTOR3_DIRECTIONTO_NAME</source>
<comment>Class/Bus: Vector3 Event/Method: DirectionTo</comment>
<translation type="unfinished">Get Direction Vector</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_TOOLTIP</source>
<translation>Returns a direction vector between two points and the distance between them, by default the direction will be normalized, it may be optionally scaled using the Scale parameter if different from 1.0</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_CATEGORY">
<source>VECTOR3_DIRECTIONTO_CATEGORY</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTO_OUT_NAME">
<source>VECTOR3_DIRECTIONTO_OUT_NAME</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTO_OUT_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_OUT_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTOL_IN_NAME">
<source>VECTOR3_DIRECTIONTOL_IN_NAME</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTO_IN_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_IN_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTO_OUTPUT0_NAME">
<source>VECTOR3_DIRECTIONTO_OUTPUT0_NAME</source>
<comment>C++ Type: const Vector3</comment>
<translation type="unfinished">Direction</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_OUTPUT0_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_OUTPUT0_TOOLTIP</source>
<translation>The direction between To and From normalized and optionally scaled</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_OUTPUT1_NAME">
<source>VECTOR3_DIRECTIONTO_OUTPUT1_NAME</source>
<comment>C++ Type: float</comment>
<translation type="unfinished">Distance</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_OUTPUT1_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_OUTPUT1_TOOLTIP</source>
<translation>The distance between To and From</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_PARAM0_NAME">
<source>VECTOR3_DIRECTIONTO_PARAM0_NAME</source>
<comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
<translation type="unfinished">From</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_PARAM0_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_PARAM0_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTO_PARAM1_NAME">
<source>VECTOR3_DIRECTIONTO_PARAM1_NAME</source>
<comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
<translation type="unfinished">To</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_PARAM1_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_PARAM1_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTO_PARAM2_NAME">
<source>VECTOR3_DIRECTIONTO_PARAM2_NAME</source>
<comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
<translation type="unfinished">Scale</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_PARAM2_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_PARAM2_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR3_PROJECT_NAME">
<source>VECTOR3_PROJECT_NAME</source>
<comment>Class/Bus: Vector3 Event/Method: Project</comment>
@@ -97,7 +97,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
PATH ${CMAKE_CURRENT_LIST_DIR}/asset_bundler_batch_tests.py
EXCLUDE_TEST_RUN_TARGET_FROM_IDE
TEST_SERIAL
TIMEOUT 1500
TIMEOUT 2400
TEST_SUITE periodic
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
@@ -113,7 +113,7 @@ class TestsAssetBuilder_WindowsAndMac(object):
if listening_port:
corrupted_slice_command.append(f'-port={listening_port}')
if workspace.project:
corrupted_slice_command.append(f'-gamename={workspace.project}')
corrupted_slice_command.append(f'--project-path={workspace.project}')
corrupted_slice_output = utils.safe_subprocess(corrupted_slice_command)
# Verify corrupted slice produced error
@@ -902,7 +902,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
second_input_arg = asset_lists_to_string(second_asset_list) # --secondAssetList
output_arg = asset_lists_to_string(output_file) # --output
def generate_compare_command(platform_arg: str) -> object:
def generate_compare_command(platform_arg: str, project_name : str) -> object:
"""Creates a string containing a full Compare command. This string can be executed as-is."""
cmd = [helper["bundler_batch"], "compare", f"--firstassetFile={first_input_arg}", f"--output={output_arg}"]
if platform_arg is not None:
@@ -918,6 +918,8 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
if comp_type == "4":
# Extra arguments for pattern comparison
cmd.extend([f"--filePatternType={pattern_type}", f"--filePattern={pattern}"])
if workspace.project:
cmd.append(f'--project-path={project_name}')
return cmd
# End generate_compare_command()
@@ -936,6 +938,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
# End verify_asset_list_contents()
def run_compare_command_and_verify(platform_arg: str, expect_pc_output: bool, expect_mac_output: bool) -> None:
# Expected asset list to equal result of comparison
expected_pc_asset_list = None
expected_mac_asset_list = None
@@ -957,7 +960,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
output_mac_asset_list = helper.platform_file_name(last_output_arg, platform)
# Build execution command
cmd = generate_compare_command(platform_arg)
cmd = generate_compare_command(platform_arg, workspace.project)
# Execute command
subprocess.check_call(cmd)
@@ -992,10 +995,12 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
f"--comparisonRulesFile={rule_file}",
f"--comparisonType={args[1]}",
r"--addComparison",
f"--project-path={workspace.project}",
]
if args[1] == "4":
# If pattern comparison, append a few extra arguments
cmd.extend(["--filePatternType=0", "--filePattern=*.dat"])
subprocess.check_call(cmd)
assert os.path.exists(rule_file), f"Rule file {args[0]} was not created at location: {rule_file}"
@@ -17,7 +17,7 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedT
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_MainSuite.py
TEST_SERIAL
TIMEOUT 400
TIMEOUT 600
RUNTIME_DEPENDENCIES
AssetProcessor
AutomatedTesting.Assets
@@ -0,0 +1,217 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
Hydra script that creates an entity, attaches the Light component to it for test verifications.
The test verifies that each light type option is available and can be selected without errors.
"""
import os
import sys
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.math as math
import azlmbr.paths
import azlmbr.legacy.general as general
sys.path.append(os.path.join(azlmbr.paths.devassets, "Gem", "PythonTests"))
import editor_python_test_tools.hydra_editor_utils as hydra
from atom_renderer.atom_utils.atom_component_helper import LIGHT_TYPES
LIGHT_TYPE_PROPERTY = 'Controller|Configuration|Light type'
SPHERE_AND_SPOT_DISK_LIGHT_PROPERTIES = [
("Controller|Configuration|Shadows|Enable shadow", True),
("Controller|Configuration|Shadows|Shadowmap size", 0), # 256
("Controller|Configuration|Shadows|Shadowmap size", 1), # 512
("Controller|Configuration|Shadows|Shadowmap size", 2), # 1024
("Controller|Configuration|Shadows|Shadowmap size", 3), # 2048
("Controller|Configuration|Shadows|Shadow filter method", 1), # PCF
("Controller|Configuration|Shadows|Filtering sample count", 4.0),
("Controller|Configuration|Shadows|Filtering sample count", 64.0),
("Controller|Configuration|Shadows|PCF method", 0), # Bicubic
("Controller|Configuration|Shadows|PCF method", 1), # Boundary search
("Controller|Configuration|Shadows|Shadow filter method", 2), # ECM
("Controller|Configuration|Shadows|ESM exponent", 50),
("Controller|Configuration|Shadows|ESM exponent", 5000),
("Controller|Configuration|Shadows|Shadow filter method", 3), # ESM+PCF
]
QUAD_LIGHT_PROPERTIES = [
("Controller|Configuration|Both directions", True),
("Controller|Configuration|Fast approximation", True),
]
SIMPLE_POINT_LIGHT_PROPERTIES = [
("Controller|Configuration|Attenuation radius|Mode", 0),
("Controller|Configuration|Attenuation radius|Radius", 100.0),
]
SIMPLE_SPOT_LIGHT_PROPERTIES = [
("Controller|Configuration|Shutters|Inner angle", 45.0),
("Controller|Configuration|Shutters|Outer angle", 90.0),
]
def verify_required_component_property_value(entity_name, component, property_path, expected_property_value):
"""
Compares the property value of component against the expected_property_value.
:param entity_name: name of the entity to use (for test verification purposes).
:param component: component to check on a given entity for its current property value.
:param property_path: the path to the property inside the component.
:param expected_property_value: The value expected from the value inside property_path.
:return: None, but prints to general.log() which the test uses to verify against.
"""
property_value = editor.EditorComponentAPIBus(
bus.Broadcast, "GetComponentProperty", component, property_path).GetValue()
general.log(f"{entity_name}_test: Property value is {property_value} "
f"which matches {expected_property_value}")
def run():
"""
Test Case - Light Component
1. Creates a "light_entity" Entity and attaches a "Light" component to it.
2. Updates the Light component to each light type option from the LIGHT_TYPES constant.
3. The test will check the Editor log to ensure each light type was selected.
4. Prints the string "Light component test (non-GPU) completed" after completion.
Tests will fail immediately if any of these log lines are found:
1. Trace::Assert
2. Trace::Error
3. Traceback (most recent call last):
:return: None
"""
# Create a "light_entity" entity with "Light" component.
light_entity_name = "light_entity"
light_component = "Light"
light_entity = hydra.Entity(light_entity_name)
light_entity.create_entity(math.Vector3(-1.0, -2.0, 3.0), [light_component])
general.log(
f"{light_entity_name}_test: Component added to the entity: "
f"{hydra.has_components(light_entity.id, [light_component])}")
# Populate the light_component_id_pair value so that it can be used to select all Light component options.
light_component_id_pair = None
component_type_id_list = azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast, 'FindComponentTypeIdsByEntityType', [light_component], 0)
if len(component_type_id_list) < 1:
general.log(f"ERROR: A component class with name {light_component} doesn't exist")
light_component_id_pair = None
elif len(component_type_id_list) > 1:
general.log(f"ERROR: Found more than one component classes with same name: {light_component}")
light_component_id_pair = None
entity_component_id_pair = azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast, 'GetComponentOfType', light_entity.id, component_type_id_list[0])
if entity_component_id_pair.IsSuccess():
light_component_id_pair = entity_component_id_pair.GetValue()
# Test each Light component option can be selected and it's properties updated.
# Point (sphere) light type checks.
light_type_property_test(
light_type=LIGHT_TYPES['sphere'],
light_properties=SPHERE_AND_SPOT_DISK_LIGHT_PROPERTIES,
light_component_id_pair=light_component_id_pair,
light_entity_name=light_entity_name,
light_entity=light_entity
)
# Spot (disk) light type checks.
light_type_property_test(
light_type=LIGHT_TYPES['spot_disk'],
light_properties=SPHERE_AND_SPOT_DISK_LIGHT_PROPERTIES,
light_component_id_pair=light_component_id_pair,
light_entity_name=light_entity_name,
light_entity=light_entity
)
# Capsule light type checks.
azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast,
'SetComponentProperty',
light_component_id_pair,
LIGHT_TYPE_PROPERTY,
LIGHT_TYPES['capsule']
)
verify_required_component_property_value(
entity_name=light_entity_name,
component=light_entity.components[0],
property_path=LIGHT_TYPE_PROPERTY,
expected_property_value=LIGHT_TYPES['capsule']
)
# Quad light type checks.
light_type_property_test(
light_type=LIGHT_TYPES['quad'],
light_properties=QUAD_LIGHT_PROPERTIES,
light_component_id_pair=light_component_id_pair,
light_entity_name=light_entity_name,
light_entity=light_entity
)
# Polygon light type checks.
azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast,
'SetComponentProperty',
light_component_id_pair,
LIGHT_TYPE_PROPERTY,
LIGHT_TYPES['polygon']
)
verify_required_component_property_value(
entity_name=light_entity_name,
component=light_entity.components[0],
property_path=LIGHT_TYPE_PROPERTY,
expected_property_value=LIGHT_TYPES['polygon']
)
# Point (simple punctual) light type checks.
light_type_property_test(
light_type=LIGHT_TYPES['simple_point'],
light_properties=SIMPLE_POINT_LIGHT_PROPERTIES,
light_component_id_pair=light_component_id_pair,
light_entity_name=light_entity_name,
light_entity=light_entity
)
# Spot (simple punctual) light type checks.
light_type_property_test(
light_type=LIGHT_TYPES['simple_spot'],
light_properties=SIMPLE_SPOT_LIGHT_PROPERTIES,
light_component_id_pair=light_component_id_pair,
light_entity_name=light_entity_name,
light_entity=light_entity
)
general.log("Light component test (non-GPU) completed.")
def light_type_property_test(light_type, light_properties, light_component_id_pair, light_entity_name, light_entity):
"""
Updates the current light type and modifies its properties, then verifies they are accurate to what was set.
:param light_type: The type of light to update, must match a value in LIGHT_TYPES
:param light_properties: List of tuples detailing properties to modify with update values.
:param light_component_id_pair: Entity + component ID pair for updating the light component on a given entity.
:param light_entity_name: the name of the Entity holding the light component.
:param light_entity: the Entity object containing the light component.
:return: None
"""
azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast,
'SetComponentProperty',
light_component_id_pair,
LIGHT_TYPE_PROPERTY,
light_type
)
verify_required_component_property_value(
entity_name=light_entity_name,
component=light_entity.components[0],
property_path=LIGHT_TYPE_PROPERTY,
expected_property_value=light_type
)
for light_property in light_properties:
light_entity.get_set_test(0, light_property[0], light_property[1])
if __name__ == "__main__":
run()
@@ -0,0 +1,19 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
File to assist with common hydra component functions or constants used across various Atom tests.
"""
# Light type options for the Light component.
LIGHT_TYPES = {
'unknown': 0,
'sphere': 1,
'spot_disk': 2,
'capsule': 3,
'quad': 4,
'polygon': 5,
'simple_point': 6,
'simple_spot': 7,
}
@@ -12,9 +12,10 @@ import os
import pytest
import editor_python_test_tools.hydra_test_utils as hydra
from atom_renderer.atom_utils.atom_component_helper import LIGHT_TYPES
logger = logging.getLogger(__name__)
EDITOR_TIMEOUT = 300
EDITOR_TIMEOUT = 120
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
@@ -180,3 +181,64 @@ class TestAtomEditorComponentsMain(object):
null_renderer=True,
cfg_args=cfg_args,
)
def test_AtomEditorComponents_LightComponent(
self, request, editor, workspace, project, launcher_platform, level):
"""
Please review the hydra script run by this test for more specific test info.
Tests that the Light component has the expected property options available to it.
"""
cfg_args = [level]
expected_lines = [
"light_entity Entity successfully created",
"Entity has a Light component",
"light_entity_test: Component added to the entity: True",
f"light_entity_test: Property value is {LIGHT_TYPES['sphere']} which matches {LIGHT_TYPES['sphere']}",
"Controller|Configuration|Shadows|Enable shadow set to True",
"light_entity Controller|Configuration|Shadows|Shadowmap size: SUCCESS",
"Controller|Configuration|Shadows|Shadow filter method set to 1", # PCF
"Controller|Configuration|Shadows|Filtering sample count set to 4",
"Controller|Configuration|Shadows|Filtering sample count set to 64",
"Controller|Configuration|Shadows|PCF method set to 0",
"Controller|Configuration|Shadows|PCF method set to 1",
"Controller|Configuration|Shadows|Shadow filter method set to 2", # ESM
"Controller|Configuration|Shadows|ESM exponent set to 50.0",
"Controller|Configuration|Shadows|ESM exponent set to 5000.0",
"Controller|Configuration|Shadows|Shadow filter method set to 3", # ESM+PCF
f"light_entity_test: Property value is {LIGHT_TYPES['spot_disk']} which matches {LIGHT_TYPES['spot_disk']}",
f"light_entity_test: Property value is {LIGHT_TYPES['capsule']} which matches {LIGHT_TYPES['capsule']}",
f"light_entity_test: Property value is {LIGHT_TYPES['quad']} which matches {LIGHT_TYPES['quad']}",
"light_entity Controller|Configuration|Fast approximation: SUCCESS",
"light_entity Controller|Configuration|Both directions: SUCCESS",
f"light_entity_test: Property value is {LIGHT_TYPES['polygon']} which matches {LIGHT_TYPES['polygon']}",
f"light_entity_test: Property value is {LIGHT_TYPES['simple_point']} "
f"which matches {LIGHT_TYPES['simple_point']}",
"Controller|Configuration|Attenuation radius|Mode set to 0",
"Controller|Configuration|Attenuation radius|Radius set to 100.0",
f"light_entity_test: Property value is {LIGHT_TYPES['simple_spot']} "
f"which matches {LIGHT_TYPES['simple_spot']}",
"Controller|Configuration|Shutters|Outer angle set to 45.0",
"Controller|Configuration|Shutters|Outer angle set to 90.0",
"light_entity_test: Component added to the entity: True",
"Light component test (non-GPU) completed.",
]
unexpected_lines = [
"Trace::Assert",
"Trace::Error",
"Traceback (most recent call last):",
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
editor,
"hydra_AtomEditorComponents_LightComponent.py",
timeout=EDITOR_TIMEOUT,
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
halt_on_unexpected=True,
null_renderer=True,
cfg_args=cfg_args,
)
@@ -64,7 +64,8 @@ def C15096740_Material_LibraryUpdatedCorrectly():
# Constants
library_property_path = "Configuration|Physics Material|Library"
default_material_path = "surfacetypemateriallibrary.physmaterial"
default_material_path = os.path.join("assets", "physics", "surfacetypemateriallibrary.physmaterial")
new_material_path = os.path.join("physicssurfaces", "default_phys_materials.physmaterial")
helper.init_idle()
@@ -82,7 +83,7 @@ def C15096740_Material_LibraryUpdatedCorrectly():
default_asset = Asset.find_asset_by_path(default_material_path)
test_component.set_component_property_value(library_property_path, default_asset.id)
default_asset.id = test_component.get_component_property_value(library_property_path)
Report.result(Tests.override_default_library, default_asset.get_path() == default_material_path)
Report.result(Tests.override_default_library, default_asset.get_path() == default_material_path.replace(os.sep, '/'))
# 4) Switch it back again to the default material library.
test_component.set_component_property_value(library_property_path, azasset.AssetId())
@@ -133,7 +133,7 @@ class Physmaterial_Editor:
def _set_path(self):
# type: (str) -> str
if self.document_filename == None:
self.document_filename = os.path.join(self.project_folder, "surfacetypemateriallibrary.physmaterial")
self.document_filename = os.path.join(self.project_folder, "assets", "physics", "surfacetypemateriallibrary.physmaterial")
else:
for (root, directories, root_files) in os.walk(self.project_folder):
for root_file in root_files:
+483
View File
@@ -0,0 +1,483 @@
{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PassAsset",
"ClassData": {
"PassTemplate": {
"Name": "MainPipeline",
"PassClass": "ParentPass",
"Slots": [
{
"Name": "SwapChainOutput",
"SlotType": "InputOutput",
"ScopeAttachmentUsage": "RenderTarget"
}
],
"PassRequests": [
{
"Name": "MorphTargetPass",
"TemplateName": "MorphTargetPassTemplate"
},
{
"Name": "SkinningPass",
"TemplateName": "SkinningPassTemplate",
"Connections": [
{
"LocalSlot": "SkinnedMeshOutputStream",
"AttachmentRef": {
"Pass": "MorphTargetPass",
"Attachment": "MorphTargetDeltaOutput"
}
}
]
},
{
"Name": "RayTracingAccelerationStructurePass",
"TemplateName": "RayTracingAccelerationStructurePassTemplate"
},
{
"Name": "DiffuseProbeGridUpdatePass",
"TemplateName": "DiffuseProbeGridUpdatePassTemplate",
"ExecuteAfter": [
"RayTracingAccelerationStructurePass"
]
},
{
"Name": "DepthPrePass",
"TemplateName": "DepthMSAAParentTemplate",
"Connections": [
{
"LocalSlot": "SkinnedMeshes",
"AttachmentRef": {
"Pass": "SkinningPass",
"Attachment": "SkinnedMeshOutputStream"
}
},
{
"LocalSlot": "SwapChainOutput",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "SwapChainOutput"
}
}
]
},
{
"Name": "MotionVectorPass",
"TemplateName": "MotionVectorParentTemplate",
"Connections": [
{
"LocalSlot": "SkinnedMeshes",
"AttachmentRef": {
"Pass": "SkinningPass",
"Attachment": "SkinnedMeshOutputStream"
}
},
{
"LocalSlot": "Depth",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "Depth"
}
},
{
"LocalSlot": "SwapChainOutput",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "SwapChainOutput"
}
}
]
},
{
"Name": "LightCullingPass",
"TemplateName": "LightCullingParentTemplate",
"Connections": [
{
"LocalSlot": "SkinnedMeshes",
"AttachmentRef": {
"Pass": "SkinningPass",
"Attachment": "SkinnedMeshOutputStream"
}
},
{
"LocalSlot": "DepthMSAA",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "DepthMSAA"
}
},
{
"LocalSlot": "SwapChainOutput",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "SwapChainOutput"
}
}
]
},
{
"Name": "ShadowPass",
"TemplateName": "ShadowParentTemplate",
"Connections": [
{
"LocalSlot": "SkinnedMeshes",
"AttachmentRef": {
"Pass": "SkinningPass",
"Attachment": "SkinnedMeshOutputStream"
}
},
{
"LocalSlot": "SwapChainOutput",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "SwapChainOutput"
}
}
]
},
{
"Name": "OpaquePass",
"TemplateName": "OpaqueParentTemplate",
"Connections": [
{
"LocalSlot": "DirectionalShadowmap",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "DirectionalShadowmap"
}
},
{
"LocalSlot": "DirectionalESM",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "DirectionalESM"
}
},
{
"LocalSlot": "ProjectedShadowmap",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "ProjectedShadowmap"
}
},
{
"LocalSlot": "ProjectedESM",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "ProjectedESM"
}
},
{
"LocalSlot": "TileLightData",
"AttachmentRef": {
"Pass": "LightCullingPass",
"Attachment": "TileLightData"
}
},
{
"LocalSlot": "LightListRemapped",
"AttachmentRef": {
"Pass": "LightCullingPass",
"Attachment": "LightListRemapped"
}
},
{
"LocalSlot": "DepthLinear",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "DepthLinear"
}
},
{
"LocalSlot": "DepthStencil",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "DepthMSAA"
}
},
{
"LocalSlot": "SwapChainOutput",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "SwapChainOutput"
}
}
]
},
{
"Name": "TransparentPass",
"TemplateName": "TransparentParentTemplate",
"Connections": [
{
"LocalSlot": "DirectionalShadowmap",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "DirectionalShadowmap"
}
},
{
"LocalSlot": "DirectionalESM",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "DirectionalESM"
}
},
{
"LocalSlot": "ProjectedShadowmap",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "ProjectedShadowmap"
}
},
{
"LocalSlot": "ProjectedESM",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "ProjectedESM"
}
},
{
"LocalSlot": "TileLightData",
"AttachmentRef": {
"Pass": "LightCullingPass",
"Attachment": "TileLightData"
}
},
{
"LocalSlot": "LightListRemapped",
"AttachmentRef": {
"Pass": "LightCullingPass",
"Attachment": "LightListRemapped"
}
},
{
"LocalSlot": "InputLinearDepth",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "DepthLinear"
}
},
{
"LocalSlot": "DepthStencil",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "Depth"
}
},
{
"LocalSlot": "InputOutput",
"AttachmentRef": {
"Pass": "OpaquePass",
"Attachment": "Output"
}
}
]
},
{
"Name": "DeferredFogPass",
"TemplateName": "DeferredFogPassTemplate",
"Enabled": false,
"Connections": [
{
"LocalSlot": "InputLinearDepth",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "DepthLinear"
}
},
{
"LocalSlot": "InputDepthStencil",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "Depth"
}
},
{
"LocalSlot": "RenderTargetInputOutput",
"AttachmentRef": {
"Pass": "TransparentPass",
"Attachment": "InputOutput"
}
}
],
"PassData": {
"$type": "FullscreenTrianglePassData",
"ShaderAsset": {
"FilePath": "Shaders/ScreenSpace/DeferredFog.shader"
},
"PipelineViewTag": "MainCamera"
}
},
{
"Name": "ReflectionCopyFrameBufferPass",
"TemplateName": "ReflectionCopyFrameBufferPassTemplate",
"Enabled": false,
"Connections": [
{
"LocalSlot": "Input",
"AttachmentRef": {
"Pass": "DeferredFogPass",
"Attachment": "RenderTargetInputOutput"
}
}
]
},
{
"Name": "PostProcessPass",
"TemplateName": "PostProcessParentTemplate",
"Connections": [
{
"LocalSlot": "LightingInput",
"AttachmentRef": {
"Pass": "DeferredFogPass",
"Attachment": "RenderTargetInputOutput"
}
},
{
"LocalSlot": "Depth",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "Depth"
}
},
{
"LocalSlot": "MotionVectors",
"AttachmentRef": {
"Pass": "MotionVectorPass",
"Attachment": "MotionVectorOutput"
}
},
{
"LocalSlot": "SwapChainOutput",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "SwapChainOutput"
}
}
]
},
{
"Name": "AuxGeomPass",
"TemplateName": "AuxGeomPassTemplate",
"Enabled": true,
"Connections": [
{
"LocalSlot": "ColorInputOutput",
"AttachmentRef": {
"Pass": "PostProcessPass",
"Attachment": "Output"
}
},
{
"LocalSlot": "DepthInputOutput",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "Depth"
}
}
],
"PassData": {
"$type": "RasterPassData",
"DrawListTag": "auxgeom",
"PipelineViewTag": "MainCamera"
}
},
{
"Name": "DebugOverlayPass",
"TemplateName": "DebugOverlayParentTemplate",
"Connections": [
{
"LocalSlot": "TileLightData",
"AttachmentRef": {
"Pass": "LightCullingPass",
"Attachment": "TileLightData"
}
},
{
"LocalSlot": "RawLightingInput",
"AttachmentRef": {
"Pass": "PostProcessPass",
"Attachment": "RawLightingOutput"
}
},
{
"LocalSlot": "LuminanceMipChainInput",
"AttachmentRef": {
"Pass": "PostProcessPass",
"Attachment": "LuminanceMipChainOutput"
}
},
{
"LocalSlot": "InputOutput",
"AttachmentRef": {
"Pass": "AuxGeomPass",
"Attachment": "ColorInputOutput"
}
}
]
},
{
"Name": "LyShinePass",
"TemplateName": "LyShineParentTemplate",
"Connections": [
{
"LocalSlot": "ColorInputOutput",
"AttachmentRef": {
"Pass": "DebugOverlayPass",
"Attachment": "InputOutput"
}
},
{
"LocalSlot": "DepthInputOutput",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "Depth"
}
}
]
},
{
"Name": "UIPass",
"TemplateName": "UIParentTemplate",
"Connections": [
{
"LocalSlot": "InputOutput",
"AttachmentRef": {
"Pass": "LyShinePass",
"Attachment": "ColorInputOutput"
}
},
{
"LocalSlot": "DepthInputOutput",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "Depth"
}
}
]
},
{
"Name": "CopyToSwapChain",
"TemplateName": "FullscreenCopyTemplate",
"Connections": [
{
"LocalSlot": "Input",
"AttachmentRef": {
"Pass": "UIPass",
"Attachment": "InputOutput"
}
},
{
"LocalSlot": "Output",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "SwapChainOutput"
}
}
]
}
]
}
}
}
@@ -121,9 +121,10 @@
},
"MaterialLibrary": {
"assetId": {
"guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}"
"guid": "{62446378-67F8-5E49-AC31-761DD5942695}"
},
"assetHint": "surfacetypemateriallibrary.physmaterial"
"loadBehavior": "QueueLoad",
"assetHint": "assets/physics/surfacetypemateriallibrary.physmaterial"
}
}
}
@@ -109,9 +109,10 @@
},
"MaterialLibrary": {
"assetId": {
"guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}"
"guid": "{62446378-67F8-5E49-AC31-761DD5942695}"
},
"assetHint": "surfacetypemateriallibrary.physmaterial"
"loadBehavior": "QueueLoad",
"assetHint": "assets/physics/surfacetypemateriallibrary.physmaterial"
}
}
}
@@ -121,9 +121,10 @@
},
"MaterialLibrary": {
"assetId": {
"guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}"
"guid": "{62446378-67F8-5E49-AC31-761DD5942695}"
},
"assetHint": "surfacetypemateriallibrary.physmaterial"
"loadBehavior": "QueueLoad",
"assetHint": "assets/physics/surfacetypemateriallibrary.physmaterial"
}
}
}
@@ -121,9 +121,10 @@
},
"MaterialLibrary": {
"assetId": {
"guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}"
"guid": "{62446378-67F8-5E49-AC31-761DD5942695}"
},
"assetHint": "surfacetypemateriallibrary.physmaterial"
"loadBehavior": "QueueLoad",
"assetHint": "assets/physics/surfacetypemateriallibrary.physmaterial"
}
}
}
@@ -121,9 +121,10 @@
},
"MaterialLibrary": {
"assetId": {
"guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}"
"guid": "{62446378-67F8-5E49-AC31-761DD5942695}"
},
"assetHint": "surfacetypemateriallibrary.physmaterial"
"loadBehavior": "QueueLoad",
"assetHint": "assets/physics/surfacetypemateriallibrary.physmaterial"
}
}
}
@@ -103,9 +103,10 @@
},
"MaterialLibrary": {
"assetId": {
"guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}"
"guid": "{62446378-67F8-5E49-AC31-761DD5942695}"
},
"assetHint": "surfacetypemateriallibrary.physmaterial"
"loadBehavior": "QueueLoad",
"assetHint": "assets/physics/surfacetypemateriallibrary.physmaterial"
}
}
}
+19
View File
@@ -338,6 +338,8 @@ CConsoleSCB::CConsoleSCB(QWidget* parent)
connect(findPreviousAction, &QAction::triggered, this, &CConsoleSCB::findPrevious);
ui->findPrevButton->addAction(findPreviousAction);
GetIEditor()->RegisterNotifyListener(this);
connect(ui->button, &QPushButton::clicked, this, &CConsoleSCB::showVariableEditor);
connect(ui->findButton, &QPushButton::clicked, this, &CConsoleSCB::toggleConsoleSearch);
connect(ui->textEdit, &ConsoleTextEdit::searchBarRequested, this, [this]
@@ -376,6 +378,8 @@ CConsoleSCB::~CConsoleSCB()
{
AzToolsFramework::EditorPreferencesNotificationBus::Handler::BusDisconnect();
GetIEditor()->UnregisterNotifyListener(this);
s_consoleSCB = nullptr;
CLogFile::AttachEditBox(nullptr);
}
@@ -1352,4 +1356,19 @@ CConsoleSCB* CConsoleSCB::GetCreatedInstance()
return s_consoleSCB;
}
void CConsoleSCB::OnEditorNotifyEvent(EEditorNotifyEvent event)
{
switch (event)
{
case eNotify_OnBeginGameMode:
if (gSettings.clearConsoleOnGameModeStart)
{
ui->textEdit->clear();
}
break;
default:
break;
}
}
#include <Controls/moc_ConsoleSCB.cpp>
+3
View File
@@ -159,6 +159,7 @@ private:
class CConsoleSCB
: public QWidget
, private AzToolsFramework::EditorPreferencesNotificationBus::Handler
, public IEditorNotifyListener
{
Q_OBJECT
public:
@@ -187,6 +188,8 @@ private Q_SLOTS:
void findNext();
private:
void OnEditorNotifyEvent(EEditorNotifyEvent event) override;
QScopedPointer<Ui::Console> ui;
int m_richEditTextLength;
@@ -122,7 +122,7 @@ protected:
public:
//! Get number of child nodes.
int GetChildCount() const { return m_childs.size(); };
int GetChildCount() const { return static_cast<int>(m_childs.size()); };
//! Get Child by id.
ReflectedPropertyItem* GetChild(int index) const { return m_childs[index]; }
PropertyType GetType() const { return m_type; }
+4 -4
View File
@@ -544,12 +544,12 @@ void LevelEditorMenuHandler::PopulateEditMenu(ActionManager::MenuWrapper& editMe
auto snapMenu = modifyMenu.AddMenu(tr("Snap"));
snapMenu.AddAction(ID_SNAPANGLE);
snapMenu.AddAction(AzToolsFramework::SnapAngle);
auto transformModeMenu = modifyMenu.AddMenu(tr("Transform Mode"));
transformModeMenu.AddAction(ID_EDITMODE_MOVE);
transformModeMenu.AddAction(ID_EDITMODE_ROTATE);
transformModeMenu.AddAction(ID_EDITMODE_SCALE);
transformModeMenu.AddAction(AzToolsFramework::EditModeMove);
transformModeMenu.AddAction(AzToolsFramework::EditModeRotate);
transformModeMenu.AddAction(AzToolsFramework::EditModeScale);
editMenu.AddSeparator();
+8 -73
View File
@@ -375,9 +375,6 @@ void CCryEditApp::RegisterActionHandlers()
});
ON_COMMAND(ID_MOVE_OBJECT, OnMoveObject)
ON_COMMAND(ID_RENAME_OBJ, OnRenameObj)
ON_COMMAND(ID_EDITMODE_MOVE, OnEditmodeMove)
ON_COMMAND(ID_EDITMODE_ROTATE, OnEditmodeRotate)
ON_COMMAND(ID_EDITMODE_SCALE, OnEditmodeScale)
ON_COMMAND(ID_UNDO, OnUndo)
ON_COMMAND(ID_TOOLBAR_WIDGET_REDO, OnUndo) // Can't use the same ID, because for the menu we can't have a QWidgetAction, while for the toolbar we want one
ON_COMMAND(ID_IMPORT_ASSET, OnOpenAssetImporter)
@@ -2574,75 +2571,6 @@ void CCryEditApp::OnRenameObj()
{
}
//////////////////////////////////////////////////////////////////////////
void CCryEditApp::OnEditmodeMove()
{
using namespace AzToolsFramework;
EditorTransformComponentSelectionRequestBus::Event(
GetEntityContextId(),
&EditorTransformComponentSelectionRequests::SetTransformMode,
EditorTransformComponentSelectionRequests::Mode::Translation);
}
//////////////////////////////////////////////////////////////////////////
void CCryEditApp::OnEditmodeRotate()
{
using namespace AzToolsFramework;
EditorTransformComponentSelectionRequestBus::Event(
GetEntityContextId(),
&EditorTransformComponentSelectionRequests::SetTransformMode,
EditorTransformComponentSelectionRequests::Mode::Rotation);
}
//////////////////////////////////////////////////////////////////////////
void CCryEditApp::OnEditmodeScale()
{
using namespace AzToolsFramework;
EditorTransformComponentSelectionRequestBus::Event(
GetEntityContextId(),
&EditorTransformComponentSelectionRequests::SetTransformMode,
EditorTransformComponentSelectionRequests::Mode::Scale);
}
//////////////////////////////////////////////////////////////////////////
void CCryEditApp::OnUpdateEditmodeMove(QAction* action)
{
Q_ASSERT(action->isCheckable());
AzToolsFramework::EditorTransformComponentSelectionRequests::Mode mode;
AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult(
mode, AzToolsFramework::GetEntityContextId(),
&AzToolsFramework::EditorTransformComponentSelectionRequests::GetTransformMode);
action->setChecked(mode == AzToolsFramework::EditorTransformComponentSelectionRequests::Mode::Translation);
}
//////////////////////////////////////////////////////////////////////////
void CCryEditApp::OnUpdateEditmodeRotate(QAction* action)
{
Q_ASSERT(action->isCheckable());
AzToolsFramework::EditorTransformComponentSelectionRequests::Mode mode;
AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult(
mode, AzToolsFramework::GetEntityContextId(),
&AzToolsFramework::EditorTransformComponentSelectionRequests::GetTransformMode);
action->setChecked(mode == AzToolsFramework::EditorTransformComponentSelectionRequests::Mode::Rotation);
}
//////////////////////////////////////////////////////////////////////////
void CCryEditApp::OnUpdateEditmodeScale(QAction* action)
{
Q_ASSERT(action->isCheckable());
AzToolsFramework::EditorTransformComponentSelectionRequests::Mode mode;
AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult(
mode, AzToolsFramework::GetEntityContextId(),
&AzToolsFramework::EditorTransformComponentSelectionRequests::GetTransformMode);
action->setChecked(mode == AzToolsFramework::EditorTransformComponentSelectionRequests::Mode::Scale);
}
void CCryEditApp::OnViewSwitchToGame()
{
if (IsInPreviewMode())
@@ -2896,7 +2824,14 @@ void CCryEditApp::OpenProjectManager(const AZStd::string& screen)
{
// provide the current project path for in case we want to update the project
AZ::IO::FixedMaxPathString projectPath = AZ::Utils::GetProjectPath();
const AZStd::string commandLineOptions = AZStd::string::format(" --screen %s --project-path %s", screen.c_str(), projectPath.c_str());
#if !AZ_TRAIT_OS_PLATFORM_APPLE && !AZ_TRAIT_OS_USE_WINDOWS_FILE_PATHS
const char* argumentQuoteString = R"(")";
#else
const char* argumentQuoteString = R"(\")";
#endif
const AZStd::string commandLineOptions = AZStd::string::format(R"( --screen %s --project-path %s%s%s)",
screen.c_str(),
argumentQuoteString, projectPath.c_str(), argumentQuoteString);
bool launchSuccess = AzFramework::ProjectManager::LaunchProjectManager(commandLineOptions);
if (!launchSuccess)
{
-6
View File
@@ -208,12 +208,6 @@ public:
void DeleteSelectedEntities(bool includeDescendants);
void OnMoveObject();
void OnRenameObj();
void OnEditmodeMove();
void OnEditmodeRotate();
void OnEditmodeScale();
void OnUpdateEditmodeMove(QAction* action);
void OnUpdateEditmodeRotate(QAction* action);
void OnUpdateEditmodeScale(QAction* action);
void OnUndo();
void OnOpenAssetImporter();
void OnUpdateSelected(QAction* action);
+63 -84
View File
@@ -108,21 +108,12 @@ namespace Internal
// CCryEditDoc construction/destruction
CCryEditDoc::CCryEditDoc()
: doc_validate_surface_types(0)
: doc_validate_surface_types(nullptr)
, m_modifiedModuleFlags(eModifiedNothing)
// It assumes loaded levels have already been exported. Can be a big fat lie, though.
// The right way would require us to save to the level folder the export status of the
// level.
, m_boLevelExported(true)
, m_modified(false)
, m_envProbeHeight(200.0f)
, m_envProbeSliceRelativePath("EngineAssets/Slices/DefaultLevelSetup.slice")
{
////////////////////////////////////////////////////////////////////////
// Set member variables to initial values
////////////////////////////////////////////////////////////////////////
m_bLoadFailed = false;
m_waterColor = QColor(0, 0, 255);
m_fogTemplate = GetIEditor()->FindTemplate("Fog");
m_environmentTemplate = GetIEditor()->FindTemplate("Environment");
@@ -136,7 +127,6 @@ CCryEditDoc::CCryEditDoc()
m_environmentTemplate = XmlHelpers::CreateXmlNode("Environment");
}
m_bDocumentReady = false;
GetIEditor()->SetDocument(this);
CLogFile::WriteLine("Document created");
RegisterConsoleVariables();
@@ -195,7 +185,7 @@ CCryEditDoc::DocumentEditingMode CCryEditDoc::GetEditMode() const
QString CCryEditDoc::GetActivePathName() const
{
return DocumentEditingMode() == CCryEditDoc::DocumentEditingMode::SliceEdit ? GetSlicePathName() : GetLevelPathName();
return GetEditMode() == CCryEditDoc::DocumentEditingMode::SliceEdit ? GetSlicePathName() : GetLevelPathName();
}
QString CCryEditDoc::GetTitle() const
@@ -260,9 +250,9 @@ void CCryEditDoc::DeleteContents()
GetIEditor()->FlushUndo();
// Notify listeners.
for (std::list<IDocListener*>::iterator it = m_listeners.begin(); it != m_listeners.end(); ++it)
for (IDocListener* listener : m_listeners)
{
(*it)->OnCloseDocument();
listener->OnCloseDocument();
}
GetIEditor()->ResetViews();
@@ -458,7 +448,7 @@ void CCryEditDoc::Load(TDocMultiArchive& arrXmlAr, const QString& szFilename)
//////////////////////////////////////////////////////////////////////////
// Load water color.
//////////////////////////////////////////////////////////////////////////
(*arrXmlAr[DMAS_GENERAL]).root->getAttr("WaterColor", m_waterColor);
(*arrXmlAr[DMAS_GENERAL]).root->getAttr("WaterColor", m_waterColor);
//////////////////////////////////////////////////////////////////////////
// Load View Settings
@@ -507,9 +497,9 @@ void CCryEditDoc::Load(TDocMultiArchive& arrXmlAr, const QString& szFilename)
CAutoLogTime logtime("Post Load");
// Notify listeners.
for (std::list<IDocListener*>::iterator it = m_listeners.begin(); it != m_listeners.end(); ++it)
for (IDocListener* listener : m_listeners)
{
(*it)->OnLoadDocument();
listener->OnLoadDocument();
}
}
@@ -708,7 +698,8 @@ bool CCryEditDoc::SaveModified()
return true;
}
auto button = QMessageBox::question(AzToolsFramework::GetActiveWindow(), QString(), tr("Save changes to %1?").arg(GetTitle()), QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
auto button = QMessageBox::question(AzToolsFramework::GetActiveWindow(), QString(), tr("Save changes to %1?").arg(GetTitle()),
QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
switch (button)
{
case QMessageBox::Cancel:
@@ -933,8 +924,7 @@ bool CCryEditDoc::OnSaveDocument(const QString& lpszPathName)
}
TSaveDocContext context;
if (shouldSaveLevel &&
BeforeSaveDocument(lpszPathName, context))
if (shouldSaveLevel && BeforeSaveDocument(lpszPathName, context))
{
DoSaveDocument(lpszPathName, context);
saveSuccess = AfterSaveDocument(lpszPathName, context);
@@ -972,7 +962,7 @@ bool CCryEditDoc::BeforeSaveDocument(const QString& lpszPathName, TSaveDocContex
return TRUE;
}
bool CCryEditDoc::HasLayerNameConflicts()
bool CCryEditDoc::HasLayerNameConflicts() const
{
AZStd::vector<AZ::Entity*> editorEntities;
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
@@ -1004,43 +994,42 @@ bool CCryEditDoc::HasLayerNameConflicts()
bool CCryEditDoc::DoSaveDocument(const QString& filename, TSaveDocContext& context)
{
bool& bSaved = context.bSaved;
if (bSaved)
if (!bSaved)
{
// Paranoia - we shouldn't get this far into the save routine without a level loaded (empty levelPath)
// If nothing is loaded, we don't need to save anything
if (filename.isEmpty())
{
bSaved = false;
}
else
{
// Save Tag Point locations to file if auto save of tag points disabled
if (!gSettings.bAutoSaveTagPoints)
{
CCryEditApp::instance()->SaveTagLocations();
}
QString normalizedPath = Path::ToUnixPath(filename);
if (IsSliceFile(normalizedPath))
{
bSaved = SaveSlice(normalizedPath);
}
else
{
bSaved = SaveLevel(normalizedPath);
}
// Changes filename for this document.
SetPathName(normalizedPath);
}
return false;
}
// Paranoia - we shouldn't get this far into the save routine without a level loaded (empty levelPath)
// If nothing is loaded, we don't need to save anything
if (filename.isEmpty())
{
bSaved = false;
return false;
}
// Save Tag Point locations to file if auto save of tag points disabled
if (!gSettings.bAutoSaveTagPoints)
{
CCryEditApp::instance()->SaveTagLocations();
}
QString normalizedPath = Path::ToUnixPath(filename);
if (IsSliceFile(normalizedPath))
{
bSaved = SaveSlice(normalizedPath);
}
else
{
bSaved = SaveLevel(normalizedPath);
}
// Changes filename for this document.
SetPathName(normalizedPath);
return bSaved;
}
bool CCryEditDoc::AfterSaveDocument([[maybe_unused]] const QString& lpszPathName, TSaveDocContext& context, bool bShowPrompt)
{
bool& bSaved = context.bSaved;
bool bSaved = context.bSaved;
GetIEditor()->Notify(eNotify_OnEndSceneSave);
@@ -1067,8 +1056,7 @@ bool CCryEditDoc::AfterSaveDocument([[maybe_unused]] const QString& lpszPathName
static void GetUserSettingsFile(const QString& levelFolder, QString& userSettings)
{
const char* pUserName = GetISystem()->GetUserName();
QString fileName;
fileName = QStringLiteral("%1_usersettings.editor_xml").arg(pUserName);
QString fileName = QStringLiteral("%1_usersettings.editor_xml").arg(pUserName);
userSettings = Path::Make(levelFolder, fileName);
}
@@ -1182,9 +1170,9 @@ bool CCryEditDoc::SaveLevel(const QString& filename)
}
QString oldFilePath = QDir(oldLevelFolder).absoluteFilePath(sourceName);
QString newFilePath = QDir(newLevelFolder).absoluteFilePath(sourceName);
QString newFilePath = QDir(newLevelFolder).absoluteFilePath(destName);
CFileUtil::CopyFile(oldFilePath, newFilePath);
} while (findHandle = pIPak->FindNext(findHandle));
} while ((findHandle = pIPak->FindNext(findHandle)));
pIPak->FindClose(findHandle);
}
@@ -1506,7 +1494,7 @@ bool CCryEditDoc::LoadEntitiesFromLevel(const QString& levelPakFile)
{
AZStd::vector<char> fileBuffer;
fileBuffer.resize(entitiesFile.GetLength());
if (fileBuffer.size() > 0)
if (!fileBuffer.empty())
{
if (fileBuffer.size() == entitiesFile.ReadRaw(fileBuffer.begin(), fileBuffer.size()))
{
@@ -1910,7 +1898,7 @@ void CCryEditDoc::UnregisterListener(IDocListener* listener)
m_listeners.remove(listener);
}
void CCryEditDoc::LogLoadTime(int time)
void CCryEditDoc::LogLoadTime(int time) const
{
QString appFilePath = QDir::toNativeSeparators(QCoreApplication::applicationFilePath());
QString exePath = Path::GetPath(appFilePath);
@@ -1922,21 +1910,18 @@ void CCryEditDoc::LogLoadTime(int time)
SetFileAttributesW(filename.toStdWString().c_str(), FILE_ATTRIBUTE_ARCHIVE);
#endif
FILE* file = nullptr;
azfopen(&file, filename.toUtf8().data(), "at");
if (file)
QFile file(filename);
if (!file.open(QFile::Append | QFile::Text))
{
char version[50];
GetIEditor()->GetFileVersion().ToShortString(version, AZ_ARRAY_SIZE(version));
QString text;
time = time / 1000;
text = QStringLiteral("\n[%1] Level %2 loaded in %3 seconds").arg(version, level).arg(time);
fwrite(text.toUtf8().data(), text.toUtf8().length(), 1, file);
fclose(file);
return;
}
char version[50];
GetIEditor()->GetFileVersion().ToShortString(version, AZ_ARRAY_SIZE(version));
time = time / 1000;
QString text = QStringLiteral("\n[%1] Level %2 loaded in %3 seconds").arg(version, level).arg(time);
file.write(text.toUtf8());
}
void CCryEditDoc::SetDocumentReady(bool bReady)
@@ -1944,7 +1929,7 @@ void CCryEditDoc::SetDocumentReady(bool bReady)
m_bDocumentReady = bReady;
}
void CCryEditDoc::GetMemoryUsage(ICrySizer* pSizer)
void CCryEditDoc::GetMemoryUsage(ICrySizer* pSizer) const
{
{
SIZER_COMPONENT_NAME(pSizer, "UndoManager(estimate)");
@@ -2068,12 +2053,9 @@ void CCryEditDoc::InitEmptyLevel(int /*resolution*/, int /*unitSize*/, bool /*bU
{
// Notify listeners.
std::list<IDocListener*> listeners = m_listeners;
std::list<IDocListener*>::iterator it, next;
for (it = listeners.begin(); it != listeners.end(); it = next)
for (IDocListener* listener : listeners)
{
next = it;
next++;
(*it)->OnNewDocument();
listener->OnNewDocument();
}
}
@@ -2134,25 +2116,23 @@ void CCryEditDoc::OnEnvironmentPropertyChanged(IVariable* pVar)
{
return;
}
QString childValue;
if (pVar->GetDataType() == IVariable::DT_COLOR)
{
Vec3 value;
pVar->Get(value);
QString buff;
QColor gammaColor = ColorLinearToGamma(ColorF(value.x, value.y, value.z));
buff = QStringLiteral("%1,%2,%3").arg(gammaColor.red()).arg(gammaColor.green()).arg(gammaColor.blue());
childNode->setAttr("value", buff.toUtf8().data());
childValue = QStringLiteral("%1,%2,%3").arg(gammaColor.red()).arg(gammaColor.green()).arg(gammaColor.blue());
}
else
{
QString value;
pVar->Get(value);
childNode->setAttr("value", value.toUtf8().data());
pVar->Get(childValue);
}
childNode->setAttr("value", childValue.toUtf8().data());
}
QString CCryEditDoc::GetCryIndexPath(const char* levelFilePath)
QString CCryEditDoc::GetCryIndexPath(const char* levelFilePath) const
{
QString levelPath = Path::GetPath(levelFilePath);
QString levelName = Path::GetFileName(levelFilePath);
@@ -2183,8 +2163,7 @@ BOOL CCryEditDoc::LoadXmlArchiveArray(TDocMultiArchive& arrXmlAr, const QString&
}
CPakFile pakFile;
bool loadFromPakSuccess;
loadFromPakSuccess = xmlAr.LoadFromPak(levelPath, pakFile);
bool loadFromPakSuccess = xmlAr.LoadFromPak(levelPath, pakFile);
pIPak->ClosePack(absoluteLevelPath.toUtf8().data());
if (!loadFromPakSuccess)
{
+16 -14
View File
@@ -91,7 +91,7 @@ public: // Create from serialization only
// ClassWizard generated virtual function overrides
virtual bool OnOpenDocument(const QString& lpszPathName);
const bool IsLevelLoadFailed() const { return m_bLoadFailed; }
bool IsLevelLoadFailed() const { return m_bLoadFailed; }
//! Marks this document as having errors.
void SetHasErrors() { m_hasErrors = true; }
@@ -121,7 +121,7 @@ public: // Create from serialization only
CClouds* GetClouds() { return m_pClouds; }
void SetWaterColor(const QColor& col) { m_waterColor = col; }
QColor GetWaterColor() { return m_waterColor; }
QColor GetWaterColor() const { return m_waterColor; }
XmlNodeRef& GetFogTemplate() { return m_fogTemplate; }
XmlNodeRef& GetEnvironmentTemplate() { return m_environmentTemplate; }
void OnEnvironmentPropertyChanged(IVariable* pVar);
@@ -129,7 +129,7 @@ public: // Create from serialization only
void RegisterListener(IDocListener* listener);
void UnregisterListener(IDocListener* listener);
void GetMemoryUsage(ICrySizer* pSizer);
void GetMemoryUsage(ICrySizer* pSizer) const;
static bool IsBackupOrTempLevelSubdirectory(const QString& folderName);
protected:
@@ -161,14 +161,14 @@ protected:
void SerializeFogSettings(CXmlArchive& xmlAr);
virtual void SerializeViewSettings(CXmlArchive& xmlAr);
void SerializeNameSelection(CXmlArchive& xmlAr);
void LogLoadTime(int time);
void LogLoadTime(int time) const;
struct TSaveDocContext
{
bool bSaved;
};
bool BeforeSaveDocument(const QString& lpszPathName, TSaveDocContext& context);
bool HasLayerNameConflicts();
bool HasLayerNameConflicts() const;
bool DoSaveDocument(const QString& lpszPathName, TSaveDocContext& context);
bool AfterSaveDocument(const QString& lpszPathName, TSaveDocContext& context, bool bShowPrompt = true);
@@ -180,7 +180,7 @@ protected:
void OnStartLevelResourceList();
static void OnValidateSurfaceTypesChanged(ICVar*);
QString GetCryIndexPath(const char* levelFilePath);
QString GetCryIndexPath(const char* levelFilePath) const;
//////////////////////////////////////////////////////////////////////////
// SliceEditorEntityOwnershipServiceNotificationBus::Handler
@@ -188,24 +188,26 @@ protected:
void OnSliceInstantiationFailed(const AZ::Data::AssetId& sliceAssetId, const AzFramework::SliceInstantiationTicket& /*ticket*/) override;
//////////////////////////////////////////////////////////////////////////
bool m_bLoadFailed;
QColor m_waterColor;
bool m_bLoadFailed = false;
QColor m_waterColor = QColor(0, 0, 255);
XmlNodeRef m_fogTemplate;
XmlNodeRef m_environmentTemplate;
CClouds* m_pClouds;
std::list<IDocListener*> m_listeners;
bool m_bDocumentReady;
ICVar* doc_validate_surface_types;
bool m_bDocumentReady = false;
ICVar* doc_validate_surface_types = nullptr;
int m_modifiedModuleFlags;
bool m_boLevelExported;
bool m_modified;
// On construction, it assumes loaded levels have already been exported. Can be a big fat lie, though.
// The right way would require us to save to the level folder the export status of the level.
bool m_boLevelExported = true;
bool m_modified = false;
QString m_pathName;
QString m_slicePathName;
QString m_title;
AZ::Data::AssetId m_envProbeSliceAssetId;
float m_terrainSize;
const char* m_envProbeSliceRelativePath;
const float m_envProbeHeight;
const char* m_envProbeSliceRelativePath = "EngineAssets/Slices/DefaultLevelSetup.slice";
const float m_envProbeHeight = 200.0f;
bool m_hasErrors = false; ///< This is used to warn the user that they may lose work when they go to save.
};
@@ -32,6 +32,7 @@ void CEditorPreferencesPage_General::Reflect(AZ::SerializeContext& serialize)
->Field("PreviewPanel", &GeneralSettings::m_previewPanel)
->Field("ApplyConfigSpec", &GeneralSettings::m_applyConfigSpec)
->Field("EnableSourceControl", &GeneralSettings::m_enableSourceControl)
->Field("ClearConsole", &GeneralSettings::m_clearConsoleOnGameModeStart)
->Field("ConsoleBackgroundColorTheme", &GeneralSettings::m_consoleBackgroundColorTheme)
->Field("AutoloadLastLevel", &GeneralSettings::m_autoLoadLastLevel)
->Field("ShowTimeInConsole", &GeneralSettings::m_bShowTimeInConsole)
@@ -77,6 +78,8 @@ void CEditorPreferencesPage_General::Reflect(AZ::SerializeContext& serialize)
->DataElement(AZ::Edit::UIHandlers::CheckBox, &GeneralSettings::m_previewPanel, "Show Geometry Preview Panel", "Show Geometry Preview Panel")
->DataElement(AZ::Edit::UIHandlers::CheckBox, &GeneralSettings::m_applyConfigSpec, "Hide objects by config spec", "Hide objects by config spec")
->DataElement(AZ::Edit::UIHandlers::CheckBox, &GeneralSettings::m_enableSourceControl, "Enable Source Control", "Enable Source Control")
->DataElement(
AZ::Edit::UIHandlers::CheckBox, &GeneralSettings::m_clearConsoleOnGameModeStart, "Clear Console at game startup", "Clear Console when game mode starts")
->DataElement(AZ::Edit::UIHandlers::ComboBox, &GeneralSettings::m_consoleBackgroundColorTheme, "Console Background", "Console Background")
->EnumAttribute(AzToolsFramework::ConsoleColorTheme::Light, "Light")
->EnumAttribute(AzToolsFramework::ConsoleColorTheme::Dark, "Dark")
@@ -142,6 +145,7 @@ void CEditorPreferencesPage_General::OnApply()
gSettings.bPreviewGeometryWindow = m_generalSettings.m_previewPanel;
gSettings.bApplyConfigSpecInEditor = m_generalSettings.m_applyConfigSpec;
gSettings.enableSourceControl = m_generalSettings.m_enableSourceControl;
gSettings.clearConsoleOnGameModeStart = m_generalSettings.m_clearConsoleOnGameModeStart;
gSettings.consoleBackgroundColorTheme = m_generalSettings.m_consoleBackgroundColorTheme;
gSettings.bShowTimeInConsole = m_generalSettings.m_bShowTimeInConsole;
gSettings.bShowDashboardAtStartup = m_messaging.m_showDashboard;
@@ -176,6 +180,7 @@ void CEditorPreferencesPage_General::InitializeSettings()
m_generalSettings.m_previewPanel = gSettings.bPreviewGeometryWindow;
m_generalSettings.m_applyConfigSpec = gSettings.bApplyConfigSpecInEditor;
m_generalSettings.m_enableSourceControl = gSettings.enableSourceControl;
m_generalSettings.m_clearConsoleOnGameModeStart = gSettings.clearConsoleOnGameModeStart;
m_generalSettings.m_consoleBackgroundColorTheme = gSettings.consoleBackgroundColorTheme;
m_generalSettings.m_bShowTimeInConsole = gSettings.bShowTimeInConsole;
m_generalSettings.m_autoLoadLastLevel = gSettings.bAutoloadLastLevelAtStartup;
@@ -46,6 +46,7 @@ private:
bool m_previewPanel;
bool m_applyConfigSpec;
bool m_enableSourceControl;
bool m_clearConsoleOnGameModeStart;
AzToolsFramework::ConsoleColorTheme m_consoleBackgroundColorTheme;
bool m_autoLoadLastLevel;
bool m_bShowTimeInConsole;
+13 -2
View File
@@ -472,6 +472,12 @@ void EditorViewportWidget::Update()
m_Camera.SetZRange(cameraState.m_nearClip, cameraState.m_farClip);
}
// Ensure the FOV matches our internally stored setting if we're using the Editor camera
if (!m_viewEntityId.IsValid() && !GetIEditor()->IsInGameMode())
{
SetFOV(GetFOV());
}
// Reset the camera update flag now that we're finished updating our viewport context
m_updateCameraPositionNextTick = false;
@@ -1234,6 +1240,13 @@ AZStd::shared_ptr<AtomToolsFramework::ModularViewportCameraController> CreateMod
AzFramework::ViewportId viewportId)
{
auto controller = AZStd::make_shared<AtomToolsFramework::ModularViewportCameraController>();
controller->SetCameraPriorityBuilderCallback(
[](AtomToolsFramework::CameraControllerPriorityFn& cameraControllerPriorityFn)
{
cameraControllerPriorityFn = AtomToolsFramework::DefaultCameraControllerPriority;
});
controller->SetCameraPropsBuilderCallback(
[](AzFramework::CameraProps& cameraProps)
{
@@ -2624,8 +2637,6 @@ void EditorViewportWidget::DestroyRenderContext()
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::SetDefaultCamera()
{
// Ensure the FOV matches our internally stored setting
SetFOV(GetFOV());
if (IsDefaultCamera())
{
return;
+3 -3
View File
@@ -258,19 +258,19 @@ public:
m_relCameraRotX = 0;
m_relCameraRotZ = 0;
uint32 numSample6 = m_arrAnimatedCharacterPath.size();
uint32 numSample6 = static_cast<uint32>(m_arrAnimatedCharacterPath.size());
for (uint32 i = 0; i < numSample6; i++)
{
m_arrAnimatedCharacterPath[i] = Vec3(ZERO);
}
numSample6 = m_arrSmoothEntityPath.size();
numSample6 = static_cast<uint32>(m_arrSmoothEntityPath.size());
for (uint32 i = 0; i < numSample6; i++)
{
m_arrSmoothEntityPath[i] = Vec3(ZERO);
}
uint32 numSample7 = m_arrRunStrafeSmoothing.size();
uint32 numSample7 = static_cast<uint32>(m_arrRunStrafeSmoothing.size());
for (uint32 i = 0; i < numSample7; i++)
{
m_arrRunStrafeSmoothing[i] = 0;
+1 -1
View File
@@ -105,7 +105,7 @@ public:
bool IsEmpty() const;
//! Get number of contained error records.
int GetErrorCount() const { return m_errors.size(); };
int GetErrorCount() const { return static_cast<int>(m_errors.size()); };
//! Get access to indexed error record.
CErrorRecord& GetError(int i);
//! Clear all error records.
+1 -1
View File
@@ -566,7 +566,7 @@ void CGameEngine::SwitchToInGame()
streamer->QueueRequest(flush);
wait.acquire();
}
GetIEditor()->Notify(eNotify_OnBeginGameMode);
m_pISystem->GetIMovieSystem()->EnablePhysicsEvents(true);
+61 -8
View File
@@ -46,6 +46,7 @@ AZ_POP_DISABLE_WARNING
#include <AzToolsFramework/API/EditorAnimationSystemRequestBus.h>
#include <AzToolsFramework/SourceControl/QtSourceControlNotificationHandler.h>
#include <AzToolsFramework/PythonTerminal/ScriptTermDialog.h>
#include <AzToolsFramework/ViewportSelection/EditorTransformComponentSelectionRequestBus.h>
// AzQtComponents
#include <AzQtComponents/Buses/ShortcutDispatch.h>
@@ -731,32 +732,84 @@ void MainWindow::InitActions()
.SetStatusTip(tr("Restore saved state (Fetch)"));
// Modify actions
am->AddAction(ID_EDITMODE_MOVE, tr("Move"))
am->AddAction(AzToolsFramework::EditModeMove, tr("Move"))
.SetIcon(Style::icon("Move"))
.SetApplyHoverEffect()
.SetShortcut(tr("1"))
.SetToolTip(tr("Move (1)"))
.SetCheckable(true)
.SetStatusTip(tr("Select and move selected object(s)"))
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateEditmodeMove);
am->AddAction(ID_EDITMODE_ROTATE, tr("Rotate"))
.RegisterUpdateCallback([](QAction* action)
{
Q_ASSERT(action->isCheckable());
AzToolsFramework::EditorTransformComponentSelectionRequests::Mode mode;
AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult(
mode, AzToolsFramework::GetEntityContextId(),
&AzToolsFramework::EditorTransformComponentSelectionRequests::GetTransformMode);
action->setChecked(mode == AzToolsFramework::EditorTransformComponentSelectionRequests::Mode::Translation);
})
.Connect(
&QAction::triggered,
[]()
{
EditorTransformComponentSelectionRequestBus::Event(
GetEntityContextId(), &EditorTransformComponentSelectionRequests::SetTransformMode,
EditorTransformComponentSelectionRequests::Mode::Translation);
});
am->AddAction(AzToolsFramework::EditModeRotate, tr("Rotate"))
.SetIcon(Style::icon("Translate"))
.SetApplyHoverEffect()
.SetShortcut(tr("2"))
.SetToolTip(tr("Rotate (2)"))
.SetCheckable(true)
.SetStatusTip(tr("Select and rotate selected object(s)"))
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateEditmodeRotate);
am->AddAction(ID_EDITMODE_SCALE, tr("Scale"))
.RegisterUpdateCallback([](QAction* action)
{
Q_ASSERT(action->isCheckable());
AzToolsFramework::EditorTransformComponentSelectionRequests::Mode mode;
AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult(
mode, AzToolsFramework::GetEntityContextId(),
&AzToolsFramework::EditorTransformComponentSelectionRequests::GetTransformMode);
action->setChecked(mode == AzToolsFramework::EditorTransformComponentSelectionRequests::Mode::Rotation);
})
.Connect(
&QAction::triggered,
[]()
{
EditorTransformComponentSelectionRequestBus::Event(
GetEntityContextId(), &EditorTransformComponentSelectionRequests::SetTransformMode,
EditorTransformComponentSelectionRequests::Mode::Rotation);
});
am->AddAction(AzToolsFramework::EditModeScale, tr("Scale"))
.SetIcon(Style::icon("Scale"))
.SetApplyHoverEffect()
.SetShortcut(tr("3"))
.SetToolTip(tr("Scale (3)"))
.SetCheckable(true)
.SetStatusTip(tr("Select and scale selected object(s)"))
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateEditmodeScale);
.RegisterUpdateCallback([](QAction* action)
{
Q_ASSERT(action->isCheckable());
am->AddAction(ID_SNAP_TO_GRID, tr("Snap to grid"))
AzToolsFramework::EditorTransformComponentSelectionRequests::Mode mode;
AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult(
mode, AzToolsFramework::GetEntityContextId(),
&AzToolsFramework::EditorTransformComponentSelectionRequests::GetTransformMode);
action->setChecked(mode == AzToolsFramework::EditorTransformComponentSelectionRequests::Mode::Scale);
})
.Connect( &QAction::triggered,[]()
{
EditorTransformComponentSelectionRequestBus::Event(
GetEntityContextId(), &EditorTransformComponentSelectionRequests::SetTransformMode,
EditorTransformComponentSelectionRequests::Mode::Scale);
});
am->AddAction(AzToolsFramework::SnapToGrid, tr("Snap to grid"))
.SetIcon(Style::icon("Grid"))
.SetApplyHoverEffect()
.SetShortcut(tr("G"))
@@ -769,7 +822,7 @@ void MainWindow::InitActions()
})
.Connect(&QAction::triggered, []() { SandboxEditor::SetGridSnapping(!SandboxEditor::GridSnappingEnabled()); });
am->AddAction(ID_SNAPANGLE, tr("Snap angle"))
am->AddAction(AzToolsFramework::SnapAngle, tr("Snap angle"))
.SetIcon(Style::icon("Angle"))
.SetApplyHoverEffect()
.SetStatusTip(tr("Snap angle"))
+10 -4
View File
@@ -59,11 +59,17 @@ namespace AzQtComponents
namespace AzToolsFramework
{
class Ticker;
}
namespace AzToolsFramework
{
class QtSourceControlNotificationHandler;
//! @name Reverse URLs.
//! Used to identify common actions and override them when necessary.
//@{
constexpr inline AZ::Crc32 EditModeMove = AZ_CRC_CE("com.o3de.action.editor.editmode.move");
constexpr inline AZ::Crc32 EditModeRotate = AZ_CRC_CE("com.o3de.action.editor.editmode.rotate");
constexpr inline AZ::Crc32 EditModeScale = AZ_CRC_CE("com.o3de.action.editor.editmode.scale");
constexpr inline AZ::Crc32 SnapToGrid = AZ_CRC_CE("com.o3de.action.editor.snaptogrid");
constexpr inline AZ::Crc32 SnapAngle = AZ_CRC_CE("com.o3de.action.editor.snapangle");
//@}
}
#define MAINFRM_LAYOUT_NORMAL "NormalLayout"
+5 -5
View File
@@ -74,12 +74,12 @@ void DisplayContext::DrawTri(const Vec3& p1, const Vec3& p2, const Vec3& p3)
void DisplayContext::DrawTriangles(const AZStd::vector<Vec3>& vertices, const ColorB& color)
{
pRenderAuxGeom->DrawTriangles(vertices.begin(), vertices.size(), color);
pRenderAuxGeom->DrawTriangles(vertices.begin(), static_cast<uint32>(vertices.size()), color);
}
void DisplayContext::DrawTrianglesIndexed(const AZStd::vector<Vec3>& vertices, const AZStd::vector<vtx_idx>& indices, const ColorB& color)
{
pRenderAuxGeom->DrawTriangles(vertices.begin(), vertices.size(), indices.begin(), indices.size(), color);
pRenderAuxGeom->DrawTriangles(vertices.begin(), static_cast<uint32>(vertices.size()), indices.begin(), static_cast<uint32_t>(indices.size()), color);
}
//////////////////////////////////////////////////////////////////////////
@@ -862,7 +862,7 @@ void DisplayContext::DrawLine(const Vec3& p1, const Vec3& p2, const QColor& rgb1
//////////////////////////////////////////////////////////////////////////
void DisplayContext::DrawLines(const AZStd::vector<Vec3>& points, const ColorF& color)
{
pRenderAuxGeom->DrawLines(points.begin(), points.size(), color, m_thickness);
pRenderAuxGeom->DrawLines(points.begin(), static_cast<uint32>(points.size()), color, m_thickness);
}
//////////////////////////////////////////////////////////////////////////
@@ -1287,8 +1287,8 @@ void DisplayContext::Flush2D()
uvs[3] = 0;
uvt[3] = 0;
int nLabels = m_textureLabels.size();
for (int i = 0; i < nLabels; i++)
const size_t nLabels = m_textureLabels.size();
for (size_t i = 0; i < nLabels; i++)
{
STextureLabel& t = m_textureLabels[i];
float w2 = t.w * 0.5f;
+2 -2
View File
@@ -163,7 +163,7 @@ public:
//////////////////////////////////////////////////////////////////////////
//! Return number of event targets of Script.
int GetEventTargetCount() const { return m_eventTargets.size(); };
int GetEventTargetCount() const { return static_cast<int>(m_eventTargets.size()); };
CEntityEventTarget& GetEventTarget(int index) { return m_eventTargets[index]; };
//! Add new event target, returns index of created event target.
//! Event targets are Always entities.
@@ -176,7 +176,7 @@ public:
// Entity Links.
//////////////////////////////////////////////////////////////////////////
//! Return number of event targets of Script.
int GetEntityLinkCount() const { return m_links.size(); };
int GetEntityLinkCount() const { return static_cast<int>(m_links.size()); };
CEntityLink& GetEntityLink(int index) { return m_links[index]; };
virtual int AddEntityLink(const QString& name, GUID targetEntityId);
virtual bool EntityLinkExists(const QString& name, GUID targetEntityId);
+1 -1
View File
@@ -70,7 +70,7 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
CBaseObject* LoadObject(const XmlNodeRef& objNode, CBaseObject* pPrevObject = NULL);
//////////////////////////////////////////////////////////////////////////
int GetLoadedObjectsCount() { return m_loadedObjects.size(); }
int GetLoadedObjectsCount() { return static_cast<int>(m_loadedObjects.size()); }
CBaseObject* GetLoadedObject(int nIndex) const { return m_loadedObjects[nIndex].pObject; }
//! If true new loaded objects will be assigned new GUIDs.
+1 -1
View File
@@ -58,7 +58,7 @@ public:
class CBaseObjectsCache
{
public:
int GetObjectCount() const { return m_objects.size(); }
int GetObjectCount() const { return static_cast<int>(m_objects.size()); }
CBaseObject* GetObject(int nIndex) const { return m_objects[nIndex]; }
void AddObject(CBaseObject* object);
+1 -1
View File
@@ -71,7 +71,7 @@ public:
//! And save resulting objects to saveTo selection.
void FilterParents();
//! Get number of child filtered objects.
int GetFilteredCount() const { return m_filtered.size(); }
int GetFilteredCount() const { return static_cast<int>(m_filtered.size()); }
CBaseObject* GetFilteredObject(int i) const { return m_filtered[i]; }
//////////////////////////////////////////////////////////////////////////
@@ -803,7 +803,7 @@ void SandboxIntegrationManager::SetupLayerContextMenu(QMenu* menu)
menu->addSeparator();
const int selectedLayerCount = layersInSelection.size();
const int selectedLayerCount = static_cast<int>(layersInSelection.size());
QString saveTitle = QObject::tr("Save layer");
if(selectedLayerCount > 1)
{
@@ -259,7 +259,7 @@ QVariant OutlinerListModel::dataForName(const QModelIndex& index, int role) cons
if (highlightTextIndex >= 0)
{
const QString BACKGROUND_COLOR{ "#707070" };
label.insert(highlightTextIndex + m_filterString.length(), "</span>");
label.insert(static_cast<int>(highlightTextIndex + m_filterString.length()), "</span>");
label.insert(highlightTextIndex, "<span style=\"background-color: " + BACKGROUND_COLOR + "\">");
}
} while(highlightTextIndex > 0);
@@ -53,7 +53,7 @@ namespace PerforceConnection
setEnabled(false);
int numSettingsToGet = m_retrievedSettings.size();
int numSettingsToGet = static_cast<int>(m_retrievedSettings.size());
auto applySettingResultFunction = [this, &numSettingsToGet](AZStd::string setting, const SourceControlSettingInfo& info) -> void
{
@@ -546,7 +546,7 @@ bool CAxisHelper::HitTestForRotationCircle(const Matrix34& worldTM, IDisplayView
Vec3 vShortestHitPos;
float shortestDist = 3e11f;
for (int i = 0, iCount(vList.size()); i < iCount; ++i)
for (int i = 0, iCount(static_cast<int>(vList.size())); i < iCount; ++i)
{
const Vec3& v0 = vList[i];
const Vec3& v1 = vList[(i + 1) % iCount];
+3 -3
View File
@@ -2342,7 +2342,7 @@ bool CRenderViewport::AddCameraMenuItems(QMenu* menu)
AZ::EBusAggregateResults<AZ::EntityId> getCameraResults;
Camera::CameraBus::BroadcastResult(getCameraResults, &Camera::CameraRequests::GetCameras);
const int numCameras = getCameraResults.values.size();
const int numCameras = static_cast<int>(getCameraResults.values.size());
// only enable if we're editing a sequence in Track View and have cameras in the level
bool enableSequenceCameraMenu = (GetIEditor()->GetAnimation()->GetSequence() && numCameras);
@@ -2354,7 +2354,7 @@ bool CRenderViewport::AddCameraMenuItems(QMenu* menu)
connect(action, &QAction::triggered, this, &CRenderViewport::SetSequenceCamera);
QVector<QAction*> additionalCameras;
additionalCameras.reserve(getCameraResults.values.size());
additionalCameras.reserve(static_cast<int>(getCameraResults.values.size()));
for (const AZ::EntityId& entityId : getCameraResults.values)
{
@@ -2930,7 +2930,7 @@ void CRenderViewport::RenderSelectedRegion()
// Draw volume
dc.DepthWriteOff();
dc.CullOff();
dc.pRenderAuxGeom->DrawTriangles(&verts[0], verts.size(), &inds[0], numInds, &colors[0]);
dc.pRenderAuxGeom->DrawTriangles(&verts[0], static_cast<uint32>(verts.size()), &inds[0], numInds, &colors[0]);
dc.CullOn();
dc.DepthWriteOn();
}
+3 -3
View File
@@ -275,19 +275,19 @@ public:
m_relCameraRotX = 0;
m_relCameraRotZ = 0;
uint32 numSample6 = m_arrAnimatedCharacterPath.size();
uint32 numSample6 = static_cast<uint32>(m_arrAnimatedCharacterPath.size());
for (uint32 i = 0; i < numSample6; i++)
{
m_arrAnimatedCharacterPath[i] = Vec3(ZERO);
}
numSample6 = m_arrSmoothEntityPath.size();
numSample6 = static_cast<uint32>(m_arrSmoothEntityPath.size());
for (uint32 i = 0; i < numSample6; i++)
{
m_arrSmoothEntityPath[i] = Vec3(ZERO);
}
uint32 numSample7 = m_arrRunStrafeSmoothing.size();
uint32 numSample7 = static_cast<uint32>(m_arrRunStrafeSmoothing.size());
for (uint32 i = 0; i < numSample7; i++)
{
m_arrRunStrafeSmoothing[i] = 0;
-5
View File
@@ -82,7 +82,6 @@
#define ID_TOOLS_CUSTOMIZEKEYBOARD 32914
#define ID_EXPORT_INDOORS 32915
#define ID_VIEW_CYCLE2DVIEWPORT 32916
#define ID_SNAPANGLE 32917
#define ID_PHYSICS_GETPHYSICSSTATE 32937
#define ID_PHYSICS_RESETPHYSICSSTATE 32938
#define ID_GAME_SYNCPLAYER 32941
@@ -108,9 +107,6 @@
#define ID_MOVE_OBJECT 33481
#define ID_RENAME_OBJ 33483
#define ID_FETCH 33496
#define ID_EDITMODE_ROTATE 33506
#define ID_EDITMODE_SCALE 33507
#define ID_EDITMODE_MOVE 33508
#define ID_SELECTION_DELETE 33512
#define ID_EDIT_ESCAPE 33513
#define ID_UNDO 33524
@@ -137,7 +133,6 @@
#define ID_ADDNODE 33570
#define ID_ADDSCENETRACK 33573
#define ID_FIND 33574
#define ID_SNAP_TO_GRID 33575
#define ID_TAG_LOC1 33576
#define ID_TAG_LOC2 33577
#define ID_TAG_LOC3 33578
+7 -2
View File
@@ -189,6 +189,7 @@ SEditorSettings::SEditorSettings()
consoleBackgroundColorTheme = AzToolsFramework::ConsoleColorTheme::Dark;
bShowTimeInConsole = false;
clearConsoleOnGameModeStart = false;
enableSceneInspector = false;
@@ -527,6 +528,8 @@ void SEditorSettings::Save()
SaveValue("Settings", "ConsoleBackgroundColorThemeV2", (int)consoleBackgroundColorTheme);
SaveValue("Settings", "ClearConsoleOnGameModeStart", clearConsoleOnGameModeStart);
SaveValue("Settings", "ShowTimeInConsole", bShowTimeInConsole);
SaveValue("Settings", "EnableSceneInspector", enableSceneInspector);
@@ -729,6 +732,8 @@ void SEditorSettings::Load()
consoleBackgroundColorTheme = AzToolsFramework::ConsoleColorTheme::Dark;
}
LoadValue("Settings", "ClearConsoleOnGameModeStart", clearConsoleOnGameModeStart);
LoadValue("Settings", "ShowTimeInConsole", bShowTimeInConsole);
LoadValue("Settings", "EnableSceneInspector", enableSceneInspector);
@@ -1067,7 +1072,7 @@ void SEditorSettings::ConvertPath(const AZStd::string_view sourcePath, AZStd::st
AzToolsFramework::EditorSettingsAPIRequests::SettingOutcome SEditorSettings::GetValue(const AZStd::string_view path)
{
if (path.find("|") < 0)
if (path.find("|") == AZStd::string_view::npos)
{
return { AZStd::string("Invalid Path - could not find separator \"|\"") };
}
@@ -1085,7 +1090,7 @@ AzToolsFramework::EditorSettingsAPIRequests::SettingOutcome SEditorSettings::Get
AzToolsFramework::EditorSettingsAPIRequests::SettingOutcome SEditorSettings::SetValue(const AZStd::string_view path, const AZStd::any& value)
{
if (path.find("|") < 0)
if (path.find("|") == AZStd::string_view::npos)
{
return { AZStd::string("Invalid Path - could not find separator \"|\"") };
}
+1
View File
@@ -380,6 +380,7 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
//! Source Control Enabling.
bool enableSourceControl;
bool clearConsoleOnGameModeStart;
//! Text editor.
QString textEditorForScript;
+1 -1
View File
@@ -27,7 +27,7 @@ class QWidget;
class CTrackViewAnimNodeBundle
{
public:
unsigned int GetCount() const { return m_animNodes.size(); }
unsigned int GetCount() const { return static_cast<unsigned int>(m_animNodes.size()); }
CTrackViewAnimNode* GetNode(const unsigned int index) { return m_animNodes[index]; }
const CTrackViewAnimNode* GetNode(const unsigned int index) const { return m_animNodes[index]; }
+2 -2
View File
@@ -123,7 +123,7 @@ public:
virtual bool AreAllKeysOfSameType() const override { return m_bAllOfSameType; }
virtual unsigned int GetKeyCount() const override { return m_keys.size(); }
virtual unsigned int GetKeyCount() const override { return static_cast<unsigned int>(m_keys.size()); }
virtual CTrackViewKeyHandle GetKey(unsigned int index) override { return m_keys[index]; }
virtual void SelectKeys(const bool bSelected) override;
@@ -174,7 +174,7 @@ public:
CTrackViewNode* GetParentNode() const { return m_pParentNode; }
// Children
unsigned int GetChildCount() const { return m_childNodes.size(); }
unsigned int GetChildCount() const { return static_cast<unsigned int>(m_childNodes.size()); }
CTrackViewNode* GetChild(unsigned int index) const { return m_childNodes[index].get(); }
// Snap time value to prev/next key in sequence
@@ -29,7 +29,7 @@ public:
virtual void OnEditorNotifyEvent(EEditorNotifyEvent event);
unsigned int GetCount() const { return m_sequences.size(); }
unsigned int GetCount() const { return static_cast<int>(m_sequences.size()); }
void CreateSequence(QString name, SequenceType sequenceType);
void DeleteSequence(CTrackViewSequence* pSequence);
+1 -1
View File
@@ -27,7 +27,7 @@ public:
: m_bAllOfSameType(true)
, m_bHasRotationTrack(false) {}
unsigned int GetCount() const { return m_tracks.size(); }
unsigned int GetCount() const { return static_cast<unsigned int>(m_tracks.size()); }
CTrackViewTrack* GetTrack(const unsigned int index) { return m_tracks[index]; }
const CTrackViewTrack* GetTrack(const unsigned int index) const { return m_tracks[index]; }
+2 -2
View File
@@ -61,12 +61,12 @@ public:
// Confetti: Get the size of m_undoObjects
virtual int GetCount() const
{
return m_undoObjects.size();
return static_cast<int>(m_undoObjects.size());
}
virtual bool IsEmpty() const { return m_undoObjects.empty(); };
virtual void Undo(bool bUndo)
{
for (int i = m_undoObjects.size() - 1; i >= 0; i--)
for (int i = static_cast<int>(m_undoObjects.size() - 1); i >= 0; i--)
{
m_undoObjects[i]->Undo(bUndo);
}
+1 -1
View File
@@ -86,7 +86,7 @@ public:
//////////////////////////////////////////////////////////////////////////
//! Get number of currently existing viewports.
virtual int GetViewCount() { return m_viewports.size(); };
virtual int GetViewCount() { return static_cast<int>(m_viewports.size()); };
//! Get viewport by index.
//! @param index 0 <= index < GetViewportCount()
virtual CViewport* GetView(int index) { return m_viewports[index]; }
+4 -4
View File
@@ -953,13 +953,13 @@ void CViewportTitleDlg::CheckForCameraSpeedUpdate()
void CViewportTitleDlg::OnGridSnappingToggled()
{
m_gridSizeActionWidget->setEnabled(m_enableGridSnappingAction->isChecked());
MainWindow::instance()->GetActionManager()->GetAction(ID_SNAP_TO_GRID)->trigger();
MainWindow::instance()->GetActionManager()->GetAction(AzToolsFramework::SnapToGrid)->trigger();
}
void CViewportTitleDlg::OnAngleSnappingToggled()
{
m_angleSizeActionWidget->setEnabled(m_enableAngleSnappingAction->isChecked());
MainWindow::instance()->GetActionManager()->GetAction(ID_SNAPANGLE)->trigger();
MainWindow::instance()->GetActionManager()->GetAction(AzToolsFramework::SnapAngle)->trigger();
}
void CViewportTitleDlg::OnGridSpinBoxChanged(double value)
@@ -974,14 +974,14 @@ void CViewportTitleDlg::OnAngleSpinBoxChanged(double value)
void CViewportTitleDlg::UpdateOverFlowMenuState()
{
bool gridSnappingActive = MainWindow::instance()->GetActionManager()->GetAction(ID_SNAP_TO_GRID)->isChecked();
bool gridSnappingActive = MainWindow::instance()->GetActionManager()->GetAction(AzToolsFramework::SnapToGrid)->isChecked();
{
QSignalBlocker signalBlocker(m_enableGridSnappingAction);
m_enableGridSnappingAction->setChecked(gridSnappingActive);
}
m_gridSizeActionWidget->setEnabled(gridSnappingActive);
bool angleSnappingActive = MainWindow::instance()->GetActionManager()->GetAction(ID_SNAPANGLE)->isChecked();
bool angleSnappingActive = MainWindow::instance()->GetActionManager()->GetAction(AzToolsFramework::SnapAngle)->isChecked();
{
QSignalBlocker signalBlocker(m_enableAngleSnappingAction);
m_enableAngleSnappingAction->setChecked(angleSnappingActive);
@@ -47,7 +47,7 @@ namespace AZ
}
auto stackEntry = AZStd::make_shared<BlockCache>(
cacheSize, blockSize, aznumeric_caster(hardware.m_maxPhysicalSectorSize), false);
cacheSize, aznumeric_cast<AZ::u32>(blockSize), aznumeric_cast<AZ::u32>(hardware.m_maxPhysicalSectorSize), false);
stackEntry->SetNext(AZStd::move(parent));
return stackEntry;
}
@@ -45,7 +45,7 @@ namespace AZ
}
auto stackEntry = AZStd::make_shared<DedicatedCache>(
cacheSize, blockSize, aznumeric_caster(hardware.m_maxPhysicalSectorSize), m_writeOnlyEpilog);
cacheSize, aznumeric_cast<AZ::u32>(blockSize), aznumeric_cast<AZ::u32>(hardware.m_maxPhysicalSectorSize), m_writeOnlyEpilog);
stackEntry->SetNext(AZStd::move(parent));
return stackEntry;
}
+1 -1
View File
@@ -43,7 +43,7 @@ namespace AZ
static Aabb CreateCenterRadius(const Vector3& center, float radius);
//! Creates an AABB which contains the specified points.
static Aabb CreatePoints(const Vector3* pts, int numPts);
static Aabb CreatePoints(const Vector3* pts, size_t numPts);
//! Creates an AABB which contains the specified OBB.
static Aabb CreateFromObb(const Obb& obb);
+2 -2
View File
@@ -60,10 +60,10 @@ namespace AZ
}
AZ_MATH_INLINE Aabb Aabb::CreatePoints(const Vector3* pts, int numPts)
AZ_MATH_INLINE Aabb Aabb::CreatePoints(const Vector3* pts, size_t numPts)
{
Aabb aabb = Aabb::CreateFromPoint(pts[0]);
for (int i = 1; i < numPts; ++i)
for (size_t i = 1; i < numPts; ++i)
{
aabb.AddPoint(pts[i]);
}
@@ -11,6 +11,7 @@
#include <AzCore/Memory/OSAllocator.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/Math/Crc.h>
#include <AzCore/std/parallel/scoped_lock.h>
namespace AZ
{
@@ -75,6 +76,42 @@ namespace AZ
bool operator==(const OSStdAllocator& a, const OSStdAllocator& b) { (void)a; (void)b; return true; }
bool operator!=(const OSStdAllocator& a, const OSStdAllocator& b) { (void)a; (void)b; return false; }
void EnvironmentVariableHolderBase::UnregisterAndDestroy(DestructFunc destruct, bool moduleRelease)
{
const bool releaseByUseCount = (--m_useCount == 0);
// We take over the lock, and release it before potentially destroying/freeing ourselves
{
AZStd::scoped_lock envLockHolder(AZStd::adopt_lock, m_mutex);
const bool releaseByModule = (moduleRelease && !m_canTransferOwnership && m_moduleOwner == AZ::Environment::GetModuleId());
if (!releaseByModule && !releaseByUseCount)
{
return;
}
// if the environment that created us is gone the owner can be null
// which means (assuming intermodule allocator) that the variable is still alive
// but can't be found as it's not part of any environment.
if (m_environmentOwner)
{
m_environmentOwner->RemoveVariable(m_guid);
m_environmentOwner = nullptr;
}
if (m_isConstructed)
{
destruct(this, DestroyTarget::Member); // destruct the value
}
}
// m_mutex is no longer held here, envLockHolder has released it above.
if (releaseByUseCount)
{
// m_mutex is unlocked before this is deleted
Environment::AllocatorInterface* allocator = m_allocator;
// Call child class dtor and clear the memory
destruct(this, DestroyTarget::Self);
allocator->DeAllocate(this);
}
}
// instance of the environment
EnvironmentInterface* EnvironmentInterface::s_environment = nullptr;
@@ -110,7 +147,7 @@ namespace AZ
#ifdef AZ_ENVIRONMENT_VALIDATE_ON_EXIT
AZ_Assert(m_numAttached == 0, "We should not delete an environment while there are %d modules attached! Unload all DLLs first!", m_numAttached);
#endif
for (auto variableIt : m_variableMap)
{
EnvironmentVariableHolderBase* holder = reinterpret_cast<EnvironmentVariableHolderBase*>(variableIt.second);
@@ -200,6 +200,11 @@ namespace AZ
class EnvironmentVariableHolderBase
{
friend class EnvironmentImpl;
protected:
enum class DestroyTarget {
Member,
Self
};
public:
EnvironmentVariableHolderBase(u32 guid, AZ::Internal::EnvironmentInterface* environmentOwner, bool canOwnershipTransfer, Environment::AllocatorInterface* allocator)
: m_environmentOwner(environmentOwner)
@@ -217,12 +222,21 @@ namespace AZ
return m_isConstructed;
}
bool IsOwner() const
{
return m_moduleOwner == Environment::GetModuleId();
}
u32 GetId() const
{
return m_guid;
}
protected:
using DestructFunc = void (*)(EnvironmentVariableHolderBase *, DestroyTarget);
// Assumes the m_mutex is already locked.
// On return m_mutex is in an unlocked state.
void UnregisterAndDestroy(DestructFunc destruct, bool moduleRelease);
AZ::Internal::EnvironmentInterface* m_environmentOwner; ///< Used to know which environment we should use to free the variable if we can't transfer ownership
void* m_moduleOwner; ///< Used when the variable can't transfered across module and we need to destruct the variable when the module is going away
bool m_canTransferOwnership; ///< True if variable can be allocated in one module and freed in other. Usually true for POD types when they share allocator.
@@ -242,41 +256,29 @@ namespace AZ
memset(&m_value, 0, sizeof(T));
}
template <class... Args>
template<class... Args>
void ConstructImpl(const AZStd::false_type& /* AZStd::has_trivial_constructor<T> */, Args&&... args)
{
// Construction of non-trivial types is left up to the type's constructor.
new(&m_value) T(AZStd::forward<Args>(args)...);
}
void DestructImpl(const AZStd::true_type& /* AZStd::is_trivially_destructible<T> */)
static void DestructDispatchNoLock(EnvironmentVariableHolderBase *base, DestroyTarget selfDestruct)
{
// do nothing
}
void DestructImpl(const AZStd::false_type& /* AZStd::is_trivially_destructible<T> */)
{
reinterpret_cast<T*>(&m_value)->~T();
}
// Assumes the lock is already held
void UnregisterAndDestruct()
{
// if the environment that created us is gone the owner can be null
// which means (assuming intermodule allocator) that the variable is still alive
// but can't be found as it's not part of any environment.
if (m_environmentOwner)
auto *self = reinterpret_cast<EnvironmentVariableHolder *>(base);
if (selfDestruct == DestroyTarget::Self)
{
m_environmentOwner->RemoveVariable(m_guid);
m_environmentOwner = nullptr;
self->~EnvironmentVariableHolder();
return;
}
if (m_isConstructed)
AZ_Assert(self->m_isConstructed, "Variable is not constructed. Please check your logic and guard if needed!");
self->m_isConstructed = false;
self->m_moduleOwner = nullptr;
if constexpr(!AZStd::is_trivially_destructible_v<T>)
{
DestructNoLock();
reinterpret_cast<T*>(&self->m_value)->~T();
}
}
public:
EnvironmentVariableHolder(u32 guid, bool isOwnershipTransfer, Environment::AllocatorInterface* allocator)
: EnvironmentVariableHolderBase(guid, Environment::GetInstance(), isOwnershipTransfer, allocator)
@@ -287,12 +289,6 @@ namespace AZ
{
AZ_Assert(!m_isConstructed, "To get the destructor we should have already destructed the variable!");
}
bool IsOwner() const
{
return m_moduleOwner == Environment::GetModuleId();
}
void AddRef()
{
AZStd::lock_guard<AZStd::spin_mutex> lock(m_mutex);
@@ -303,30 +299,8 @@ namespace AZ
void Release()
{
m_mutex.lock();
if (--s_moduleUseCount == 0)
{
if (!m_canTransferOwnership && m_moduleOwner == AZ::Environment::GetModuleId())
{
UnregisterAndDestruct();
}
}
if (--m_useCount == 0)
{
UnregisterAndDestruct();
// unlock before this is deleted
m_mutex.unlock();
Environment::AllocatorInterface* allocator = m_allocator;
// Call dtor and clear the memory
this->~EnvironmentVariableHolder();
allocator->DeAllocate(this);
return;
}
m_mutex.unlock();
const bool moduleRelease = (--s_moduleUseCount == 0);
UnregisterAndDestroy(DestructDispatchNoLock, moduleRelease);
}
void Construct()
@@ -352,18 +326,10 @@ namespace AZ
}
}
void DestructNoLock()
{
AZ_Assert(m_isConstructed, "Variable is not constructed. Please check your logic and guard if needed!");
m_isConstructed = false;
m_moduleOwner = nullptr;
DestructImpl(typename AZStd::is_trivially_destructible<T>::type());
}
void Destruct()
{
AZStd::lock_guard<AZStd::spin_mutex> lock(m_mutex);
DestructNoLock();
DestructDispatchNoLock(this, DestroyTarget::Member);
}
// variable storage
@@ -71,7 +71,7 @@ namespace AZ
if (context.ShouldKeepDefaults() || !defaultValue || (valAsByteStream != *static_cast<const JsonByteStream*>(defaultValue)))
{
const auto base64ByteStream = AZ::StringFunc::Base64::Encode(valAsByteStream.data(), valAsByteStream.size());
outputValue.SetString(base64ByteStream.c_str(), base64ByteStream.size(), context.GetJsonAllocator());
outputValue.SetString(base64ByteStream.c_str(), static_cast<rapidjson::SizeType>(base64ByteStream.size()), context.GetJsonAllocator());
return context.Report(Tasks::WriteValue, Outcomes::Success, "ByteStream successfully stored.");
}
@@ -211,7 +211,7 @@ namespace AZStd
// 20.9.3.2, observer:
constexpr rep count() const { return m_rep; }
// 20.9.3.3, arithmetic:
constexpr duration operator+() const { *this; }
constexpr duration operator+() const { return *this; }
constexpr duration operator-() const { return duration(-m_rep); }
constexpr duration& operator++() { ++m_rep; return *this; }
constexpr duration operator++(int) { return duration(m_rep++); }
@@ -1056,7 +1056,7 @@ namespace AZStd
inline void insert(const iterator& pos, ForwardIterator first, ForwardIterator last, const AZStd::forward_iterator_tag&)
{
size_type size = AZStd::distance(first, last);
AZSTD_CONTAINER_ASSERT(size >= 0, "AZStd::ring_buffer::insert - there are no elements to insert!");
AZSTD_CONTAINER_ASSERT(first > last, "AZStd::ring_buffer::insert - there are no elements to insert!");
if (size == 0)
{
return;
@@ -21,6 +21,7 @@ namespace AZStd
1610612741ul, 3221225473ul, 4294967291ul
};
// Bucket size suitable to hold n elements.
AZStd::size_t hash_next_bucket_size(AZStd::size_t n)
{
const AZStd::size_t* first = prime_list;
+42 -26
View File
@@ -134,6 +134,7 @@ namespace AZStd
void rehash(HashTable* table, size_type numBucketsMin)
{
size_type num_buckets = 0;
numBucketsMin = (AZStd::max)(numBucketsMin, (size_type)ceilf((float)m_list.size() / m_max_load_factor));
if (numBucketsMin != 0)
@@ -143,7 +144,7 @@ namespace AZStd
if (num_buckets == m_numBuckets)
{
return; // no point
return; // no need yet to rehash
}
m_numBuckets = num_buckets;
@@ -165,32 +166,43 @@ namespace AZStd
while (!m_list.empty())
{
cur = m_list.begin();
typename list_type::iterator insertIter, curEnd(cur);
const typename HashTable::key_type& valueKey = Traits::key_from_value(*cur);
typename list_type::iterator newIter, iter(cur);
size_type numValues = 1;
for (++iter; iter != last && table->m_keyEqual(Traits::key_from_value(*cur), Traits::key_from_value(*iter)); ++iter, ++numValues)
// Get the number of same consecutive elements in the table with same key,
// this allows range insertion of elements at once
for (++curEnd; curEnd != last && table->m_keyEqual(valueKey, Traits::key_from_value(*curEnd)); ++curEnd, ++numValues)
{
}
;
const typename HashTable::key_type& valueKey = Traits::key_from_value(*cur);
size_type newBucketIndex = table->bucket_from_hash(table->m_hasher(valueKey));
// newBucket.first holds the total number of elements in the bucket
// newBucket.second contains the pointer to the first element in the bucket
vector_value_type& newBucket = newBuckets[newBucketIndex];
size_type numElements = newBucket.first;
newIter = newBucket.second;
insertIter = newBucket.second;
// If we don't have elements in the bucket yet, transfer the elements directly
if (numElements == 0)
{
newList.splice(newList.begin(), m_list, cur, iter);
newList.splice(newList.begin(), m_list, cur, curEnd);
newBucket.second = newList.begin();
}
else
{
if (!table->find_insert_position(valueKey, table->m_keyEqual, newIter, numElements, integral_constant<bool, Traits::has_multi_elements>()))
// Since there are elements already in the bucket, update `insertIter` to where the elements will need to be inserted.
if (!table->find_insert_position(valueKey, table->m_keyEqual, insertIter, numElements, integral_constant<bool, Traits::has_multi_elements>()))
{
continue;
// An element was found but we don't allow for duplicate elements in this table.
// This happens when there was an insertion of two elements that are equal but have different hashes,
// which is undefined behavior for a hash table: ISO C++ N4713, section 23.14.15 - 5.3
AZ_Assert(false, "Found a duplicate element when rehashing. "
"Review the hashing function for this type and make sure two equal elements always have the same hash");
}
newList.splice(newIter, m_list, cur, iter);
newList.splice(insertIter, m_list, cur, curEnd);
}
newBucket.first += numValues;
@@ -251,15 +263,15 @@ namespace AZStd
m_vector.set_allocator(typename vector_type::allocator_type(&m_allocator));
}
allocator_type m_allocator; ///< The single instance of the allocator shared between list and vector containers.
list_type m_list; ///< List with elements.
vector_type m_vector; ///< Buckets with list iterators.
allocator_type m_allocator; //!< The single instance of the allocator shared between list and vector containers.
list_type m_list; //!< List with elements.
vector_type m_vector; //!< Buckets with list iterators.
private:
vector_value_type* m_buckets; ///< Current buckets array. (can point to the m_vector or m_startBucket).
size_type m_numBuckets; ///< Current number of buckets.
float m_max_load_factor;
vector_value_type m_startBucket; ///< Start bucket used for before we start dynamically allocate memory from m_vector.
vector_value_type* m_buckets; //!< Current buckets array. (can point to the m_vector or m_startBucket).
size_type m_numBuckets; //!< Current number of buckets.
float m_max_load_factor; //!< Maximum load (elements/buckets) before rehashing.
vector_value_type m_startBucket; //!< Start bucket used for before we start dynamically allocate memory from m_vector.
};
/**
@@ -321,8 +333,8 @@ namespace AZStd
template<class HashTable>
AZ_FORCE_INLINE void rehash(HashTable*, size_type) {}
vector_type m_vector; ///< Buckets with list iterators.
list_type m_list; ///< List with elements.
vector_type m_vector; //!< Buckets with list iterators.
list_type m_list; //!< List with elements.
};
}
@@ -972,28 +984,32 @@ namespace AZStd
rhs.clear();
}
// find_insert_position sets insertIter to where the element should be inserted
// and returns true if the element should be inserted, otherwise false
template<class ComparableToKey, class KeyEq>
bool find_insert_position(const ComparableToKey& keyCmp, const KeyEq& keyEq, iterator& iter, size_type numElements, const true_type& /* is multi elements */)
bool find_insert_position(const ComparableToKey& keyCmp, const KeyEq& keyEq, iterator& insertIter, size_type numElements, const true_type& /* is multi elements */)
{
for (size_type i = 0; i < numElements; ++i, ++iter)
for (size_type i = 0; i < numElements; ++i, ++insertIter)
{
if (keyEq(keyCmp, Traits::key_from_value(*iter)))
if (keyEq(keyCmp, Traits::key_from_value(*insertIter)))
{
++iter;
++insertIter;
break;
}
}
// always return true since multi elements (like multiset) allow repeated elements
return true;
}
template<class ComparableToKey, class KeyEq>
bool find_insert_position(const ComparableToKey& keyCmp, const KeyEq& keyEq, iterator& iter, size_type numElements, const false_type& /* !is multi elements */)
bool find_insert_position(const ComparableToKey& keyCmp, const KeyEq& keyEq, iterator& insertIter, size_type numElements, const false_type& /* !is multi elements */)
{
for (size_type i = 0; i < numElements; ++i, ++iter)
for (size_type i = 0; i < numElements; ++i, ++insertIter)
{
if (keyEq(keyCmp, Traits::key_from_value(*iter)))
if (keyEq(keyCmp, Traits::key_from_value(*insertIter)))
{
// Element already exists, it shouldn't be inserted as we don't allow more than one repeated element for this specialization
return false;
}
}
+1 -1
View File
@@ -294,7 +294,7 @@ namespace AZStd
T& m_v;
constexpr addr_impl_ref(T& v)
: m_v(v) {}
constexpr addr_impl_ref& operator=(const addr_impl_ref& v) { m_v = v; }
constexpr addr_impl_ref& operator=(const addr_impl_ref& v) { m_v = v; return *this; }
constexpr operator T& () const { return m_v; }
};
@@ -287,6 +287,55 @@ namespace UnitTest
}
}
TEST_F(HashedContainers, HashTable_InsertionDuplicateOnRehash)
{
struct TwoPtrs
{
void* m_ptr1;
void* m_ptr2;
bool operator==(const TwoPtrs& other) const
{
if (m_ptr1 == other.m_ptr1)
{
return m_ptr2 == other.m_ptr2;
}
else if (m_ptr1 == other.m_ptr2)
{
return m_ptr2 == other.m_ptr1;
}
return false;
}
};
// This hashing function produces different hashes for two equal values,
// which violates the requirement for hashing functions.
// The test makes sure that this does not reproduce an issue that caused the insert() function to loop infinitely.
struct TwoPtrsHasher
{
size_t operator()(const TwoPtrs& p) const
{
size_t hash{ 0 };
AZStd::hash_combine(hash, p.m_ptr1, p.m_ptr2);
return hash;
}
};
using PairSet = AZStd::unordered_set<TwoPtrs, TwoPtrsHasher>;
PairSet set;
set.insert({ (void*)1, (void*)2 });
set.insert({ (void*)3, (void*)4 });
set.insert({ (void*)5, (void*)6 });
set.insert({ (void*)7, (void*)8 });
// Elements with different hashes, but equal
set.insert({ (void*)0x000001ceddd9ca20, (void*)0x000001ceddd9cba0 }); // hash(148335135725641)
set.insert({ (void*)0x000001ceddd9cba0, (void*)0x000001ceddd9ca20 }); // hash(148335135764189)
AZ_TEST_START_TRACE_SUPPRESSION;
// This will trigger the assertion of duplicated elements found
// A bucket size of 23 since is where the collision between different hashes happens
set.rehash(23);
AZ_TEST_STOP_TRACE_SUPPRESSION(1); // 1 assertion
}
TEST_F(HashedContainers, HashTable_Fixed)
{
array<int, 5> elements = {
@@ -1150,7 +1150,7 @@ namespace UnitTest
#if AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS
TEST_F(AssetJobsFloodTest, DISABLED_ContainerFilterTest_ContainersWithAndWithoutFiltering_Success)
#else
TEST_F(AssetJobsFloodTest, ContainerFilterTest_ContainersWithAndWithoutFiltering_Success)
TEST_F(AssetJobsFloodTest, DISABLED_ContainerFilterTest_ContainersWithAndWithoutFiltering_Success)
#endif // !AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS
{
m_assetHandlerAndCatalog->AssetCatalogRequestBus::Handler::BusConnect();
@@ -163,7 +163,11 @@ namespace AzFramework
AZ_TracePrintfOnce("AssetSystemComponent", "Failed to find asset platform, setting 'pc'\n");
outputConnectionSettings.m_assetPlatform = "pc";
}
outputConnectionSettings.m_assetPlatform = assetsPlatform;
else
{
outputConnectionSettings.m_assetPlatform = assetsPlatform;
}
if (outputConnectionSettings.m_assetPlatform.empty())
{
assetsPlatform = AzFramework::OSPlatformToDefaultAssetPlatform(AZ_TRAIT_OS_PLATFORM_CODENAME);
@@ -227,8 +227,10 @@ namespace AzFramework
EntitySpawnTicket::EntitySpawnTicket(EntitySpawnTicket&& rhs)
: m_payload(rhs.m_payload)
, m_id(rhs.m_id)
{
rhs.m_payload = nullptr;
rhs.m_id = 0;
}
EntitySpawnTicket::EntitySpawnTicket(AZ::Data::Asset<Spawnable> spawnable)
@@ -269,7 +269,7 @@ namespace AzFramework
int numEnvironmentVars = 0;
if (processLaunchInfo.m_environmentVariables)
{
const int numEnvironmentVars = processLaunchInfo.m_environmentVariables->size();
numEnvironmentVars = processLaunchInfo.m_environmentVariables->size();
// Adding one more as exec expects the array to have a nullptr as the last element
environmentVariables = new char*[numEnvironmentVars + 1];
for (int i = 0; i < numEnvironmentVars; i++)
@@ -98,7 +98,7 @@ namespace UnitTest
// If an entry is removed from the octree as an unintended side effect of updating an existing entry,
// GetEntryCount can't be relied upon to report the actual entry count.
// So manually count the entries when using the entry count for validation.
uint32_t manualEntryCount = 0;
size_t manualEntryCount = 0;
visScene->EnumerateNoCull([&manualEntryCount](const AzFramework::IVisibilityScene::NodeData& nodeData) { manualEntryCount += nodeData.m_entries.size(); });
EXPECT_EQ(manualEntryCount, expectedEntryCount);
@@ -409,7 +409,7 @@ namespace UnitTest
}
// Expect all the entries to be in the scene
ValidateEntryCountEqualsExpectedCount(m_octreeScene, visEntries.size());
ValidateEntryCountEqualsExpectedCount(m_octreeScene, static_cast<uint32_t>(visEntries.size()));
// Update them, without making any actual changes
for (AzFramework::VisibilityEntry& entry : visEntries)
@@ -418,6 +418,6 @@ namespace UnitTest
}
// Expect all the entries to be in the scene
ValidateEntryCountEqualsExpectedCount(m_octreeScene, visEntries.size());
ValidateEntryCountEqualsExpectedCount(m_octreeScene, static_cast<uint32_t>(visEntries.size()));
}
}
@@ -366,6 +366,24 @@ namespace UnitTest
}
}
TEST_F(SpawnableEntitiesManagerTest, EntitySpawnTicket_Move_Works)
{
AzFramework::EntitySpawnTicket ticket1(*m_spawnableAsset);
AzFramework::EntitySpawnTicket ticket2(*m_spawnableAsset);
const AzFramework::EntitySpawnTicket::Id ticket1Id = ticket1.GetId();
const AzFramework::EntitySpawnTicket::Id ticket2Id = ticket2.GetId();
AzFramework::EntitySpawnTicket ticketMoveConstructor(AZStd::move(ticket1));
EXPECT_TRUE(ticketMoveConstructor.IsValid());
EXPECT_EQ(ticketMoveConstructor.GetId(), ticket1Id);
AzFramework::EntitySpawnTicket ticketMoveOperator;
ticketMoveOperator = AZStd::move(ticket2);
EXPECT_TRUE(ticketMoveOperator.IsValid());
EXPECT_EQ(ticketMoveOperator.GetId(), ticket2Id);
}
TEST_F(SpawnableEntitiesManagerTest, SpawnAllEntities_DeleteTicketBeforeCall_NoCrash)
{
{
@@ -103,6 +103,14 @@ namespace AzNetworking
//! @return boolean true on success
virtual bool Disconnect(ConnectionId connectionId, DisconnectReason reason) = 0;
//! Sets whether this connection interface can disconnect by virtue of a timeout
//! @param timeoutEnabled If this connection interface will automatically disconnect due to a timeout
virtual void SetTimeoutEnabled(bool timeoutEnabled) = 0;
//! Whether this connection interface will disconnect by virtue of a time out (does not account for cvars affecting all connections)
//! @return boolean true if this connection will not disconnect on timeout (does not account for cvars affecting all connections)
virtual bool IsTimeoutEnabled() const = 0;
//! Const access to the metrics tracked by this network interface.
//! @return const reference to the metrics tracked by this network interface
const NetworkInterfaceMetrics& GetMetrics() const;
@@ -170,7 +170,7 @@ namespace AzNetworking
}
timeoutItem->UpdateTimeoutTime(startTimeMs);
NetworkOutputSerializer serializer(buffer.GetBuffer(), buffer.GetSize());
NetworkOutputSerializer serializer(buffer.GetBuffer(), static_cast<uint32_t>(buffer.GetSize()));
if (m_state == ConnectionState::Connecting)
{
const ConnectResult connectResult = m_networkInterface.GetConnectionListener().ValidateConnect(GetRemoteAddress(), header, serializer);
@@ -198,7 +198,7 @@ namespace AzNetworking
{
TcpPacketEncodingBuffer buffer;
{
NetworkInputSerializer serializer(buffer.GetBuffer(), buffer.GetCapacity());
NetworkInputSerializer serializer(buffer.GetBuffer(), static_cast<uint32_t>(buffer.GetCapacity()));
if (!const_cast<IPacket&>(packet).Serialize(serializer))
{
AZ_Assert(false, "SendReliablePacket: Unable to serialize packet [Type: %d]", packet.GetPacketType());
@@ -272,7 +272,7 @@ namespace AzNetworking
{
TcpPacketHeader header(packetType, aznumeric_cast<uint16_t>(payloadBuffer.GetSize()));
header.SetPacketFlag(PacketFlag::Compressed, shouldCompress);
NetworkInputSerializer serializer(headerBuffer.GetBuffer(), headerBuffer.GetCapacity());
NetworkInputSerializer serializer(headerBuffer.GetBuffer(), static_cast<uint32_t>(headerBuffer.GetCapacity()));
if (!header.Serialize(serializer))
{
return false;
@@ -313,7 +313,7 @@ namespace AzNetworking
m_networkInterface.GetMetrics().m_sendBytesCompressedDelta += (payloadSize - compressionMemBytesUsed);
writeBuffer.Resize(aznumeric_cast<int32_t>(compressionMemBytesUsed));
payloadSize = writeBuffer.GetSize();
payloadSize = static_cast<uint32_t>(writeBuffer.GetSize());
srcData = writeBuffer.GetBuffer();
}
@@ -174,6 +174,16 @@ namespace AzNetworking
return connection->Disconnect(reason, TerminationEndpoint::Local);
}
void TcpNetworkInterface::SetTimeoutEnabled(bool timeoutEnabled)
{
m_timeoutEnabled = timeoutEnabled;
}
bool TcpNetworkInterface::IsTimeoutEnabled() const
{
return m_timeoutEnabled;
}
void TcpNetworkInterface::QueueNewConnection(const PendingConnection& pendingConnection)
{
m_pendingConnections.PushBackItem(pendingConnection);
@@ -306,7 +316,7 @@ namespace AzNetworking
{
tcpConnection->SendReliablePacket(CorePackets::HeartbeatPacket());
}
else if (net_TcpTimeoutConnections)
else if (net_TcpTimeoutConnections && m_networkInterface.IsTimeoutEnabled())
{
tcpConnection->Disconnect(DisconnectReason::Timeout, TerminationEndpoint::Local);
return TimeoutResult::Delete;
@@ -99,6 +99,8 @@ namespace AzNetworking
bool WasPacketAcked(ConnectionId connectionId, PacketId packetId) override;
bool StopListening() override;
bool Disconnect(ConnectionId connectionId, DisconnectReason reason) override;
void SetTimeoutEnabled(bool timeoutEnabled) override;
bool IsTimeoutEnabled() const override;
//! @}
//! Queues a new incoming connection for this network interface.
@@ -154,6 +156,7 @@ namespace AzNetworking
AZ::Name m_name;
TrustZone m_trustZone;
uint16_t m_port = 0;
bool m_timeoutEnabled = true;
IConnectionListener& m_connectionListener;
TcpConnectionSet m_connectionSet;
TcpSocketManager m_tcpSocketManager;
@@ -12,7 +12,7 @@ namespace AzNetworking
{
template <uint32_t SIZE>
inline TcpRingBuffer<SIZE>::TcpRingBuffer()
: m_impl(m_buffer.data(), m_buffer.size())
: m_impl(m_buffer.data(), static_cast<uint32_t>(m_buffer.size()))
{
;
}
@@ -84,7 +84,7 @@ namespace AzNetworking
if (dtlsData.GetSize() > 0)
{
const uint8_t* encryptedData = dtlsData.GetBuffer();
const uint32_t encryptedSize = dtlsData.GetSize();
const uint32_t encryptedSize = static_cast<uint32_t>(dtlsData.GetSize());
BIO_write(m_readBio, encryptedData, encryptedSize);
}
DtlsEndpoint::HandshakeState prevState = m_state;
@@ -196,7 +196,7 @@ namespace AzNetworking
// Need to do this... connection negotiation may have left data in the write bio that we need to send out
if (BIO_ctrl_pending(m_writeBio) > 0)
{
const uint32_t maxBufferSize = outHandshakeData.GetCapacity();
const uint32_t maxBufferSize = static_cast<uint32_t>(outHandshakeData.GetCapacity());
outHandshakeData.Resize(maxBufferSize);
const int32_t dataSize = BIO_read(m_writeBio, outHandshakeData.GetBuffer(), maxBufferSize);
outHandshakeData.Resize(dataSize);
@@ -108,7 +108,7 @@ namespace AzNetworking
return true;
}
totalPacketSize += packetFragments[index]->GetChunkBuffer().GetSize();
totalPacketSize += static_cast<uint32_t>(packetFragments[index]->GetChunkBuffer().GetSize());
}
// We now mark this sequence as delivered, so if by some chance all the individual chunks get redelivered again we don't double deliver the reconstructed packet
@@ -125,7 +125,7 @@ namespace AzNetworking
uint8_t* bufferPointer = buffer.GetBuffer();
for (uint32_t index = 0; index < packetFragments.size(); ++index)
{
const uint32_t chunkSize = packetFragments[index]->GetChunkBuffer().GetSize();
const uint32_t chunkSize = static_cast<uint32_t>(packetFragments[index]->GetChunkBuffer().GetSize());
memcpy(bufferPointer, packetFragments[index]->GetChunkBuffer().GetBuffer(), chunkSize);
bufferPointer += chunkSize;
}
@@ -133,7 +133,7 @@ namespace AzNetworking
// We can erase all the chunks now, packet is completed
m_packetFragments.erase(fragmentSequence);
NetworkOutputSerializer networkSerializer(buffer.GetBuffer(), buffer.GetSize());
NetworkOutputSerializer networkSerializer(buffer.GetBuffer(), static_cast<uint32_t>(buffer.GetSize()));
{
ISerializer& networkISerializer = networkSerializer; // To get the default typeinfo parameters in ISerializer
@@ -249,7 +249,7 @@ namespace AzNetworking
continue;
}
decodedPacketData = m_decompressBuffer.GetBuffer();
decodedPacketSize = m_decompressBuffer.GetSize();
decodedPacketSize = static_cast<int32_t>(m_decompressBuffer.GetSize());
}
GetMetrics().m_recvBytesUncompressed += decodedPacketSize;
@@ -397,6 +397,16 @@ namespace AzNetworking
return connection->Disconnect(reason, TerminationEndpoint::Local);
}
void UdpNetworkInterface::SetTimeoutEnabled(bool timeoutEnabled)
{
m_timeoutEnabled = timeoutEnabled;
}
bool UdpNetworkInterface::IsTimeoutEnabled() const
{
return m_timeoutEnabled;
}
bool UdpNetworkInterface::IsEncrypted() const
{
return m_socket->IsEncrypted();
@@ -494,7 +504,7 @@ namespace AzNetworking
{
buffer.Resize(buffer.GetCapacity());
NetworkInputSerializer networkSerializer(buffer.GetBuffer(), buffer.GetCapacity());
NetworkInputSerializer networkSerializer(buffer.GetBuffer(), static_cast<uint32_t>(buffer.GetCapacity()));
ISerializer& serializer = networkSerializer; // To get the default typeinfo parameters in ISerializer
if (!header.SerializePacketFlags(serializer))
@@ -517,7 +527,7 @@ namespace AzNetworking
buffer.Resize(serializer.GetSize());
}
uint32_t packetSize = buffer.GetSize();
uint32_t packetSize = static_cast<uint32_t>(buffer.GetSize());
uint8_t* packetData = buffer.GetBuffer();
// If the packet doesn't fit within our MTU (minus potential SSL encryption overhead), break it up
@@ -549,7 +559,7 @@ namespace AzNetworking
UdpPacketEncodingBuffer writeBuffer;
if (m_compressor && shouldCompress)
{
NetworkInputSerializer flagSerializer(writeBuffer.GetBuffer(), writeBuffer.GetCapacity());
NetworkInputSerializer flagSerializer(writeBuffer.GetBuffer(), static_cast<uint32_t>(writeBuffer.GetCapacity()));
ISerializer& serializer = flagSerializer; // To get the default typeinfo parameters in ISerializer
header.SetPacketFlag(PacketFlag::Compressed, true);
@@ -562,7 +572,7 @@ namespace AzNetworking
AZ_Assert(flagSize == 1, "Flag bitfield should serialize to one byte");
// Compress the packet, make sure to offset by the size of the flag which is now serialized
const uint32_t payloadSize = buffer.GetSize() - flagSize;
const uint32_t payloadSize = static_cast<uint32_t>(buffer.GetSize() - flagSize);
uint8_t* payload = buffer.GetBuffer() + flagSize;
const AZStd::size_t maxSizeNeeded = m_compressor->GetMaxCompressedBufferSize(payloadSize);
AZStd::size_t compressionMemBytesUsed = 0;
@@ -578,7 +588,7 @@ namespace AzNetworking
if (compressionMemBytesUsed < payloadSize)
{
writeBuffer.Resize(aznumeric_cast<int32_t>(flagSize + compressionMemBytesUsed));
packetSize = writeBuffer.GetSize();
packetSize = static_cast<uint32_t>(writeBuffer.GetSize());
packetData = writeBuffer.GetBuffer();
// Track byte delta caused by compression
GetMetrics().m_sendBytesCompressedDelta += (packetSize - compressionMemBytesUsed);
@@ -729,7 +739,7 @@ namespace AzNetworking
{
udpConnection->SendUnreliablePacket(CorePackets::HeartbeatPacket());
}
else if (net_UdpTimeoutConnections)
else if (net_UdpTimeoutConnections && m_networkInterface.IsTimeoutEnabled())
{
udpConnection->Disconnect(DisconnectReason::Timeout, TerminationEndpoint::Local);
return TimeoutResult::Delete;
@@ -104,6 +104,8 @@ namespace AzNetworking
bool WasPacketAcked(ConnectionId connectionId, PacketId packetId) override;
bool StopListening() override;
bool Disconnect(ConnectionId connectionId, DisconnectReason reason) override;
void SetTimeoutEnabled(bool timeoutEnabled) override;
bool IsTimeoutEnabled() const override;
//! @}
//! Returns true if this is an encrypted socket, false if not.
@@ -179,6 +181,7 @@ namespace AzNetworking
TrustZone m_trustZone;
uint16_t m_port = 0;
bool m_allowIncomingConnections = false;
bool m_timeoutEnabled = true;
IConnectionListener& m_connectionListener;
UdpConnectionSet m_connectionSet;
TimeoutQueue m_connectionTimeoutQueue;
@@ -177,7 +177,7 @@ namespace AzNetworking
}
IpAddress address;
const uint32_t bufferHead = receiveBuffer.GetSize();
const uint32_t bufferHead = static_cast<uint32_t>(receiveBuffer.GetSize());
if (bufferHead + MaxUdpTransmissionUnit >= receiveBuffer.GetCapacity())
{
AZLOG_INFO("Receive buffer full, leaving data on the socket. Size exceeded by %d",
@@ -241,7 +241,7 @@ namespace AzNetworking
#ifdef ENABLE_LATENCY_DEBUG
int32_t UdpSocket::SendInternalDeferred(const DeferredData& data) const
{
return SendInternal(data.m_address, data.m_dataBuffer.GetBuffer(), data.m_dataBuffer.GetSize(), data.m_encrypt, *data.m_dtlsEndpoint);
return SendInternal(data.m_address, data.m_dataBuffer.GetBuffer(), static_cast<uint32_t>(data.m_dataBuffer.GetSize()), data.m_encrypt, *data.m_dtlsEndpoint);
}
#endif
}
@@ -98,7 +98,7 @@ namespace AzToolsFramework
SourceControlFileInfo GetSceneSourceControlInfo() override;
bool AreAnyEntitiesSelected() override { return !m_selectedEntities.empty(); }
int GetSelectedEntitiesCount() override { return m_selectedEntities.size(); }
int GetSelectedEntitiesCount() override { return static_cast<int>(m_selectedEntities.size()); }
const EntityIdList& GetSelectedEntities() override { return m_selectedEntities; }
const EntityIdList& GetHighlightedEntities() override { return m_highlightedEntities; }
void SetSelectedEntities(const EntityIdList& selectedEntities) override;
@@ -34,8 +34,6 @@ namespace AzToolsFramework::AssetUtils::Internal
return {};
}
const int pathLen = sourceFolder.length() + 1;
AZ::IO::Path sourceWildcard{ sourceFolder };
@@ -72,15 +72,8 @@ namespace AzToolsFramework
if (m_rootInstance != nullptr)
{
// Need to save off the template id to remove the template after the instance is deleted.
Prefab::TemplateId templateId = m_rootInstance->GetTemplateId();
m_rootInstance.reset();
if (templateId != Prefab::InvalidTemplateId)
{
// Remove the template here so that if we're in a Deactivate/Activate cycle, it can recreate the template/rootInstance
// correctly
m_prefabSystemComponent->RemoveTemplate(templateId);
}
m_prefabSystemComponent->RemoveAllTemplates();
}
}
@@ -95,7 +88,7 @@ namespace AzToolsFramework
if (templateId != Prefab::InvalidTemplateId)
{
m_rootInstance->SetTemplateId(Prefab::InvalidTemplateId);
m_prefabSystemComponent->RemoveTemplate(templateId);
m_prefabSystemComponent->RemoveAllTemplates();
}
m_rootInstance->SetContainerEntityName("Level");
}
@@ -164,7 +164,7 @@ namespace AzToolsFramework
AZStd::string path = prefix + pathIter->value.GetString();
pathIter->value.SetString(path.c_str(), path.length(), providedPatch.GetAllocator());
pathIter->value.SetString(path.c_str(), static_cast<rapidjson::SizeType>(path.length()), providedPatch.GetAllocator());
}
}
@@ -97,7 +97,7 @@ namespace AzToolsFramework
m_updatingTemplateInstancesInQueue = true;
const int instanceCountToUpdateInBatch =
m_instanceCountToUpdateInBatch == 0 ? m_instancesUpdateQueue.size() : m_instanceCountToUpdateInBatch;
m_instanceCountToUpdateInBatch == 0 ? static_cast<int>(m_instancesUpdateQueue.size()) : m_instanceCountToUpdateInBatch;
TemplateId currentTemplateId = InvalidTemplateId;
TemplateReference currentTemplateReference = AZStd::nullopt;
@@ -1458,7 +1458,7 @@ namespace AzToolsFramework
if (&owningInstance->get() == &commonRootEntityOwningInstance)
{
// If it's the same instance, we can add this entity to the new instance entities.
int priorEntitiesSize = entities.size();
size_t priorEntitiesSize = entities.size();
entities.insert(entity);
@@ -1645,7 +1645,7 @@ namespace AzToolsFramework
entityDomAfter.Parse(newEntityDomString.toUtf8().constData());
// Add the new Entity DOM to the Entities member of the instance
rapidjson::Value aliasName(newEntityAlias.c_str(), newEntityAlias.length(), domToAddDuplicatedEntitiesUnder.GetAllocator());
rapidjson::Value aliasName(newEntityAlias.c_str(), static_cast<rapidjson::SizeType>(newEntityAlias.length()), domToAddDuplicatedEntitiesUnder.GetAllocator());
entitiesIter->value.AddMember(AZStd::move(aliasName), entityDomAfter, domToAddDuplicatedEntitiesUnder.GetAllocator());
}
@@ -1717,7 +1717,7 @@ namespace AzToolsFramework
nestedInstanceDomAfter.Parse(newInstanceDomString.toUtf8().constData());
// Add the new Instance DOM to the Instances member of the instance
rapidjson::Value aliasName(newInstanceAlias.c_str(), newInstanceAlias.length(), domToAddDuplicatedInstancesUnder.GetAllocator());
rapidjson::Value aliasName(newInstanceAlias.c_str(), static_cast<rapidjson::SizeType>(newInstanceAlias.length()), domToAddDuplicatedInstancesUnder.GetAllocator());
instancesIter->value.AddMember(AZStd::move(aliasName), nestedInstanceDomAfter, domToAddDuplicatedInstancesUnder.GetAllocator());
}
@@ -251,7 +251,7 @@ namespace AzToolsFramework
{
EditorPythonConsoleInterface::GlobalFunctionCollection globalFunctionCollection;
editorPythonConsoleInterface->GetGlobalFunctionList(globalFunctionCollection);
m_items.reserve(globalFunctionCollection.size());
m_items.reserve(static_cast<int>(globalFunctionCollection.size()));
for (const EditorPythonConsoleInterface::GlobalFunction& globalFunction : globalFunctionCollection)
{
Item item;
@@ -247,7 +247,7 @@ namespace AzToolsFramework
if (highlightTextIndex >= 0)
{
const QString BACKGROUND_COLOR{ "#707070" };
label.insert(highlightTextIndex + m_filterString.length(), "</span>");
label.insert(highlightTextIndex + static_cast<int>(m_filterString.length()), "</span>");
label.insert(highlightTextIndex, "<span style=\"background-color: " + BACKGROUND_COLOR + "\">");
}
} while(highlightTextIndex > 0);
@@ -2643,22 +2643,22 @@ namespace AzToolsFramework
m_gui->m_statusComboBox->setItalic(false);
if (allActive)
{
m_gui->m_statusComboBox->setHeaderOverride(m_itemNames[StatusTypeToIndex(StatusType::StatusStartActive)]);
m_gui->m_statusComboBox->setCurrentIndex(StatusTypeToIndex(StatusType::StatusStartActive));
m_gui->m_statusComboBox->setHeaderOverride(m_itemNames[static_cast<int>(StatusTypeToIndex(StatusType::StatusStartActive))]);
m_gui->m_statusComboBox->setCurrentIndex(static_cast<int>(StatusTypeToIndex(StatusType::StatusStartActive)));
m_comboItems[StatusTypeToIndex(StatusType::StatusStartActive)]->setCheckState(Qt::Checked);
}
else
if (allInactive)
{
m_gui->m_statusComboBox->setHeaderOverride(m_itemNames[StatusTypeToIndex(StatusType::StatusStartInactive)]);
m_gui->m_statusComboBox->setCurrentIndex(StatusTypeToIndex(StatusType::StatusStartInactive));
m_gui->m_statusComboBox->setHeaderOverride(m_itemNames[static_cast<int>(StatusTypeToIndex(StatusType::StatusStartInactive))]);
m_gui->m_statusComboBox->setCurrentIndex(static_cast<int>(StatusTypeToIndex(StatusType::StatusStartInactive)));
m_comboItems[StatusTypeToIndex(StatusType::StatusStartInactive)]->setCheckState(Qt::Checked);
}
else
if (allEditorOnly)
{
m_gui->m_statusComboBox->setHeaderOverride(m_itemNames[StatusTypeToIndex(StatusType::StatusEditorOnly)]);
m_gui->m_statusComboBox->setCurrentIndex(StatusTypeToIndex(StatusType::StatusEditorOnly));
m_gui->m_statusComboBox->setHeaderOverride(m_itemNames[static_cast<int>(StatusTypeToIndex(StatusType::StatusEditorOnly))]);
m_gui->m_statusComboBox->setCurrentIndex(static_cast<int>(StatusTypeToIndex(StatusType::StatusEditorOnly)));
m_comboItems[StatusTypeToIndex(StatusType::StatusEditorOnly)]->setCheckState(Qt::Checked);
}
else // Some marked active, some not
@@ -110,8 +110,8 @@ namespace Benchmark
void BM_Prefab::SetUpMockValidatorForReadPrefab()
{
int pathCount = m_paths.size();
for (int number = 0; number < pathCount; ++number)
const size_t pathCount = m_paths.size();
for (size_t number = 0; number < pathCount; ++number)
{
m_mockIOActionValidator->ReadPrefabDom(
m_paths[number], UnitTest::PrefabTestDomUtils::CreatePrefabDom());
@@ -245,7 +245,9 @@ namespace UnitTest
m_instanceToTemplateInterface->GenerateDomForInstance(instanceDomBeforeUpdate, *firstInstance);
//remove instance from instance
firstInstance->DetachNestedInstance(addedAlias);
AZStd::unique_ptr<Instance> detachedInstance = firstInstance->DetachNestedInstance(addedAlias);
ASSERT_TRUE(detachedInstance != nullptr);
m_prefabSystemComponent->RemoveLink(detachedInstance->GetLinkId());
//create document with after change snapshot
PrefabDom instanceDomAfterUpdate;
@@ -38,7 +38,7 @@ namespace UnitTest
const EntityAlias& entityAlias)
{
return GetPrefabDomEntitiesPath()
.Append(entityAlias.c_str(), entityAlias.length());
.Append(entityAlias.c_str(), static_cast<rapidjson::SizeType>(entityAlias.length()));
};
inline PrefabDomPath GetPrefabDomEntityNamePath(
@@ -62,7 +62,7 @@ namespace UnitTest
inline PrefabDomPath GetPrefabDomInstancePath(
const InstanceAlias& instanceAlias)
{
return GetPrefabDomInstancesPath().Append(instanceAlias.c_str(), instanceAlias.length());
return GetPrefabDomInstancesPath().Append(instanceAlias.c_str(), static_cast<rapidjson::SizeType>(instanceAlias.length()));
};
inline PrefabDomPath GetPrefabDomInstancePath(
@@ -309,6 +309,7 @@ namespace UnitTest
// and use the updated enclosing Instance to update the PrefabDom of Template.
AZStd::unique_ptr<Instance> detachedInstance = newEnclosingInstance->DetachNestedInstance(nestedInstanceAliases.front());
ASSERT_TRUE(detachedInstance);
m_prefabSystemComponent->RemoveLink(detachedInstance->GetLinkId());
PrefabDom updatedTemplateDom;
ASSERT_TRUE(PrefabDomUtils::StoreInstanceInPrefabDom(*newEnclosingInstance, updatedTemplateDom));
@@ -274,6 +274,7 @@ namespace UnitTest
InstanceAlias aliasOfWheelInstanceToRetain = wheelInstanceAliasesUnderAxle.front();
AZStd::unique_ptr<Instance> detachedInstance = axleInstance->DetachNestedInstance(wheelInstanceAliasesUnderAxle.back());
ASSERT_TRUE(detachedInstance);
m_prefabSystemComponent->RemoveLink(detachedInstance->GetLinkId());
PrefabDom updatedAxleInstanceDom;
ASSERT_TRUE(PrefabDomUtils::StoreInstanceInPrefabDom(*axleInstance, updatedAxleInstanceDom));
m_prefabSystemComponent->UpdatePrefabTemplate(axleTemplateId, updatedAxleInstanceDom);

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