some replacements and fixes that were referring Sandbox/Editor

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
main
Esteban Papp 5 years ago
parent 1696680240
commit d14229c67e

@ -8,5 +8,5 @@
add_subdirectory(Framework)
add_subdirectory(LauncherUnified)
add_subdirectory(Legacy)
add_subdirectory(Sandbox)
add_subdirectory(Editor)
add_subdirectory(Tools)

@ -9,6 +9,8 @@ if(NOT PAL_TRAIT_BUILD_HOST_TOOLS)
return()
endif()
add_subdirectory(Plugins)
ly_add_target(
NAME EditorCore SHARED
NAMESPACE Legacy

@ -1602,7 +1602,7 @@ BOOL CCryEditApp::InitInstance()
QDir engineRoot = QString::fromUtf8(engineRootPath.c_str(), aznumeric_cast<int>(engineRootPath.Native().size()));
AzQtComponents::StyleManager::addSearchPaths(
QStringLiteral("style"),
engineRoot.filePath(QStringLiteral("Code/Sandbox/Editor/Style")),
engineRoot.filePath(QStringLiteral("Code/Editor/Style")),
QStringLiteral(":/Assets/Editor/Style"),
engineRootPath);
AzQtComponents::StyleManager::setStyleSheet(mainWindow, QStringLiteral("style:Editor.qss"));

@ -128,7 +128,7 @@ public:
void SaveAutoBackup();
void SaveAutoRemind();
void ExportToGame(bool bNoMsgBox = true);
//! \param sTitleStr overwrites the default title - "Sandbox Editor 3 (tm)"
//! \param sTitleStr overwrites the default title of the Editor
void SetEditorWindowTitle(QString sTitleStr = QString(), QString sPreTitleStr = QString(), QString sPostTitleStr = QString());
RecentFileList* GetRecentFileList();
virtual void AddToRecentFileList(const QString& lpszPathName);

@ -393,8 +393,8 @@
<file>img/line.png</file>
</qresource>
<qresource>
<file alias="Assets/Editor/Style/EditorStylesheetVariables_Dark.json">../../../../Sandbox/Editor/Style/EditorStylesheetVariables_Dark.json</file>
<file alias="Assets/Editor/Style/NewEditorStylesheet.qss">../../../../Sandbox/Editor/Style/NewEditorStylesheet.qss</file>
<file alias="Assets/Editor/Style/EditorStylesheetVariables_Dark.json">../../../../Editor/Style/EditorStylesheetVariables_Dark.json</file>
<file alias="Assets/Editor/Style/NewEditorStylesheet.qss">../../../../Editor/Style/NewEditorStylesheet.qss</file>
</qresource>
<qresource prefix="/Cards">
<file>img/UI20/Cards/point_hand.png</file>

@ -2049,7 +2049,7 @@ namespace AzToolsFramework
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
// note: see Code/Sandbox/Editor/Resource.h for ID_EDIT_<action> ids
// note: see Code/Editor/Resource.h for ID_EDIT_<action> ids
const auto lockUnlock = [this](const bool lock)
{

@ -1,11 +0,0 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
# Plugins should be processed before because we are going to generate the list of plugins
# that the editor should load
add_subdirectory(Plugins)
add_subdirectory(Editor)

@ -117,6 +117,6 @@ def create_ly_keys():
process_utils.check_call(
["reg", "add", target_key, "/v", "RC_EnableSourceControl", "/t", "REG_DWORD", "/d", "0", "/f"])
# The editor will ignore settings unless EditorSettingsVersion is what it expects
# The value it expects is in Code\Sandbox\Editor\Settings.cpp
# The value it expects is in Code\Editor\Settings.cpp
process_utils.check_call(
["reg", "add", target_key, "/v", "EditorSettingsVersion", "/t", "REG_DWORD", "/d", "2", "/f"])

@ -1,4 +1,4 @@
-- Settings stored here are only used in the Sandbox Editor
-- Settings stored here are only used in the Editor
-- Disable the Missing Asset Resolver by default
ed_MissingAssetResolver = 0

@ -29,7 +29,7 @@
"Legacy/**": "#include",
"Framework/**": "#include",
"LauncherUnified/**": "#include",
"Sandbox/**": "#include",
"Editor/**": "#include",
"Tools": {
"Android/**": "#include",
"AWSNativeSDKInit/**": "#include",

@ -1,5 +1,4 @@
*/Code/Legacy/*
*/Code/Deprecated/Sandbox/*
*/Code/Framework/AzCore/AzCore/Math/Aabb.h
*/Code/Framework/AzCore/AzCore/Math/Color.h
*/Code/Framework/AzCore/AzCore/Math/Crc.h
@ -47,7 +46,7 @@
*/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/Core/EditorFrameworkAPI.h
*/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/Core/EditorFrameworkApplication.cpp
*/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/UIFramework.cpp
*/Code/Sandbox/*
*/Code/Editor/*
*/Code/Tools/*
*/Gems/*/3rdParty/*
*/Gems/*/External/*

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