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o3de/scripts/commit_validation/commit_validation/pal_allowedlist.txt

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*/Code/Legacy/*
*/Code/Framework/AzCore/AzCore/Math/Aabb.h
*/Code/Framework/AzCore/AzCore/Math/Color.h
*/Code/Framework/AzCore/AzCore/Math/Crc.h
*/Code/Framework/AzCore/AzCore/Math/Matrix3x3.h
*/Code/Framework/AzCore/AzCore/Math/Matrix4x4.h
*/Code/Framework/AzCore/AzCore/Math/Obb.h
*/Code/Framework/AzCore/AzCore/Math/PackedVector3.h
*/Code/Framework/AzCore/AzCore/Math/Plane.h
*/Code/Framework/AzCore/AzCore/Math/Quaternion.h
*/Code/Framework/AzCore/AzCore/Math/Transform.h
*/Code/Framework/AzCore/AzCore/Math/Uuid.cpp
*/Code/Framework/AzCore/AzCore/Math/Vector2.h
*/Code/Framework/AzCore/AzCore/Math/Vector3.h
*/Code/Framework/AzCore/AzCore/Math/Vector4.h
*/Code/Framework/AzCore/AzCore/Math/VectorFloat.h
*/Code/Framework/AzCore/AzCore/Memory/dlmalloc.inl
*/Code/Framework/AzCore/AzCore/Memory/nedmalloc.inl
*/Code/Framework/AzCore/AzCore/PlatformId/PlatformDefaults.*
*/Code/Framework/AzCore/AzCore/PlatformDef.h
*/Code/Framework/AzCore/AzCore/std/containers/compressed_pair.h
*/Code/Framework/AzCore/AzCore/std/containers/variant.h
*/Code/Framework/AzCore/AzCore/std/parallel/binary_semaphore.h
*/Code/Framework/AzCore/AzCore/std/parallel/semaphore.h
*/Code/Framework/AzCore/Platform/Android/AzCore/AzCore_Traits_Android.h
*/Code/Framework/AzCore/Platform/AppleTV/AzCore/AzCore_Traits_AppleTV.h
*/Code/Framework/AzCore/Platform/iOS/AzCore/AzCore_Traits_iOS.h
*/Code/Framework/AzCore/Platform/Jasper/AzCore/AzCore_Traits_Jasper.h
*/Code/Framework/AzCore/Platform/Linux/AzCore/AzCore_Traits_Linux.h
*/Code/Framework/AzCore/Platform/Mac/AzCore/AzCore_Traits_Mac.h
*/Code/Framework/AzCore/Platform/Provo/AzCore/AzCore_Traits_Provo.h
*/Code/Framework/AzCore/Platform/Salem/AzCore/AzCore_Traits_Salem.h
*/Code/Framework/AzCore/Platform/Windows/AzCore/AzCore_Traits_Windows.h
*/Code/Framework/AzCore/Tests/AZStd/Examples.cpp
*/Code/Framework/AzCore/Tests/Memory.cpp
*/Code/Framework/AzFramework/AzFramework/Asset/AssetSystemComponentHelper.cpp
*/Code/Framework/AzQtComponents/AzQtComponents/*
*/Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
*/Code/Framework/AzToolsFramework/AzToolsFramework/API/EditorAssetSystemAPI.h
*/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.cpp
*/Code/Framework/AzToolsFramework/AzToolsFramework/Asset/AssetSystemComponent.cpp
*/Code/Framework/AzToolsFramework/AzToolsFramework/Process/internal/ProcessCommon_Win.h
*/Code/Framework/AzToolsFramework/AzToolsFramework/Process/internal/ProcessCommunicator_Win.cpp
*/Code/Framework/AzToolsFramework/AzToolsFramework/Process/internal/ProcessWatcher_Win.cpp
*/Code/Framework/AzToolsFramework/AzToolsFramework/Process/ProcessCommunicator.h
*/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/Core/EditorFrameworkAPI.h
*/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/Core/EditorFrameworkApplication.cpp
*/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/UIFramework.cpp
*/Code/Editor/*
*/Code/Tools/*
*/Gems/*/3rdParty/*
*/Gems/*/External/*
*/Gems/CryLegacy*
*/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLInclude.h
*/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MainWindow.cpp
*/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/PluginManager.cpp
*/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/PluginManager.h
*/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/StandardPluginsConfig.h
*/Gems/EMotionFX/Code/MCore/Source/Config.h
*/Gems/GameStateSamples/Code/Include/GameStateSamples/GameStateLocalUserLobby.inl
*/Gems/PhysX/Code/Source/System/PhysXSystem.cpp
*/Gems/SaveData/Code/Tests/SaveDataTest.cpp
*/Gems/WhiteBox/Code/Source/Rendering/Legacy/WhiteBoxLegacyRenderMesh.cpp
*/restricted/*/Code/Framework/AzCore/AzCore/AzCore_Traits_*.h
*/Tools/CryDeprecation/precompile_check_defines.h