Merge pull request #1250 from aws-lumberyard-dev/lawalfua/commonToolsApplication

Addition of a base AzQtToolsApplication class
This commit is contained in:
Guthrie Adams
2021-07-19 13:32:09 -05:00
committed by GitHub
14 changed files with 220 additions and 86 deletions
+1 -3
View File
@@ -243,7 +243,7 @@ namespace Editor
}
EditorQtApplication::EditorQtApplication(int& argc, char** argv)
: QApplication(argc, argv)
: AzQtApplication(argc, argv)
, m_inWinEventFilter(false)
, m_stylesheet(new AzQtComponents::O3DEStylesheet(this))
, m_idleTimer(new QTimer(this))
@@ -253,8 +253,6 @@ namespace Editor
setWindowIcon(QIcon(":/Application/res/o3de_editor.ico"));
// set the default key store for our preferences:
setOrganizationName("O3DE");
setOrganizationDomain("o3de.org");
setApplicationName("O3DE Editor");
connect(m_idleTimer, &QTimer::timeout, this, &EditorQtApplication::maybeProcessIdle);
+2 -2
View File
@@ -8,7 +8,6 @@
#pragma once
#if !defined(Q_MOC_RUN)
#include <QApplication>
#include <QAbstractNativeEventFilter>
#include <QColor>
#include <QMap>
@@ -20,6 +19,7 @@
#include <AzCore/PlatformDef.h>
#include <AzCore/UserSettings/UserSettingsProvider.h>
#include <IEditor.h>
#include <AzQtComponents/Application/AzQtApplication.h>
#endif
class QFileInfo;
@@ -48,7 +48,7 @@ namespace Editor
void ScanDirectories(QFileInfoList& directoryList, const QStringList& filters, QFileInfoList& files, ScanDirectoriesUpdateCallBack updateCallback = nullptr);
class EditorQtApplication
: public QApplication
: public AzQtComponents::AzQtApplication
, public QAbstractNativeEventFilter
, public IEditorNotifyListener
, public AZ::UserSettingsOwnerRequestBus::Handler
@@ -0,0 +1,38 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzQtComponents/Application/AzQtApplication.h>
#include <AzCore/PlatformIncl.h> // This should be the first include to make sure Windows.h is defined with NOMINMAX
#include <AzQtComponents/Utilities/QtPluginPaths.h>
namespace AzQtComponents
{
AzQtApplication::AzQtApplication(int& argc, char** argv)
: QApplication(argc, argv)
{
// Use a common Qt settings path for applications that don't register their own application name
QApplication::setOrganizationName("O3DE");
QApplication::setOrganizationDomain("o3de.org");
QApplication::setApplicationName("O3DE Tools Application");
AzQtComponents::PrepareQtPaths();
QLocale::setDefault(QLocale(QLocale::English, QLocale::UnitedStates));
}
void AzQtApplication::InitializeDpiScaling()
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
QCoreApplication::setAttribute(Qt::AA_DontCreateNativeWidgetSiblings);
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
AzQtComponents::Utilities::HandleDpiAwareness(AzQtComponents::Utilities::SystemDpiAware);
}
} // namespace AzQtComponents
@@ -0,0 +1,33 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <QApplication>
#include <AzQtComponents/Utilities/HandleDpiAwareness.h>
namespace AzQtComponents
{
//! Base class for O3DE Tools Applications
class AZ_QT_COMPONENTS_API AzQtApplication
: public QApplication
{
public:
AzQtApplication(int& argc, char** argv);
//! Initializes Qt DPI scaling to handle displays with high display densities, such as Retina displays.
//! Currently, this uses Qt's system DPI awareness, in which a common device scaling factor will be
//! calculated across all attached screens.
//! \warning This must be called before this AzQtApplication instance is initialized.
static void InitializeDpiScaling();
};
} // namespace AzQtComponents
@@ -8,6 +8,8 @@
set(FILES
AzQtComponentsAPI.h
Application/AzQtApplication.cpp
Application/AzQtApplication.h
Buses/DragAndDrop.h
Buses/ShortcutDispatch.h
DragAndDrop/MainWindowDragAndDrop.h
@@ -0,0 +1,74 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzToolsFramework/Logger/TraceLogger.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzFramework/StringFunc/StringFunc.h>
namespace AzToolsFramework
{
TraceLogger::TraceLogger()
{
AZ::Debug::TraceMessageBus::Handler::BusConnect();
}
TraceLogger::~TraceLogger()
{
AZ::Debug::TraceMessageBus::Handler::BusDisconnect();
}
bool TraceLogger::OnOutput(const char* window, const char* message)
{
if (m_logFile)
{
m_logFile->AppendLog(AzFramework::LogFile::SEV_NORMAL, window, message);
}
else
{
m_startupLogSink.push_back({ window, message });
}
return false;
}
void TraceLogger::WriteStartupLog(const AZStd::string& logFileName)
{
using namespace AzFramework;
AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
AZ_Assert(fileIO != nullptr, "FileIO should be running at this point");
// There is no log system online so we have to create your own log file.
char resolveBuffer[AZ_MAX_PATH_LEN] = { 0 };
fileIO->ResolvePath("@user@", resolveBuffer, AZ_MAX_PATH_LEN);
// Note: @log@ hasn't been set at this point
AZStd::string logDirectory;
StringFunc::Path::Join(resolveBuffer, "log", logDirectory);
fileIO->SetAlias("@log@", logDirectory.c_str());
fileIO->CreatePath("@root@");
fileIO->CreatePath("@user@");
fileIO->CreatePath("@log@");
AZStd::string logPath;
StringFunc::Path::Join(logDirectory.c_str(), logFileName.c_str(), logPath);
m_logFile.reset(aznew LogFile(logPath.c_str()));
if (m_logFile)
{
m_logFile->SetMachineReadable(false);
for (const LogMessage& message : m_startupLogSink)
{
m_logFile->AppendLog(LogFile::SEV_NORMAL, message.window.c_str(), message.message.c_str());
}
m_startupLogSink = {};
m_logFile->FlushLog();
}
}
} // namespace AzToolsFramework
@@ -0,0 +1,43 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Debug/TraceMessageBus.h>
#include <AzFramework/Logging/LogFile.h>
#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
#include <AzFramework/Asset/AssetSystemBus.h>
namespace AzToolsFramework
{
//! Connects and disconnects TraceMessageBus and allows for logging for O3DE Tools Applications
class TraceLogger
: public AZ::Debug::TraceMessageBus::Handler
{
public:
TraceLogger();
~TraceLogger();
//! Intalize logging for O3DEToolsApplications
void WriteStartupLog(const AZStd::string& logFileName);
protected:
//////////////////////////////////////////////////////////////////////////
// AZ::Debug::TraceMessageBus::Handler overrides...
bool OnOutput(const char* window, const char* message) override;
//////////////////////////////////////////////////////////////////////////
struct LogMessage
{
public:
AZStd::string window;
AZStd::string message;
};
AZStd::vector<LogMessage> m_startupLogSink;
AZStd::unique_ptr<AzFramework::LogFile> m_logFile;
};
} // namespace AzToolsFramework
@@ -148,6 +148,8 @@ set(FILES
Entity/SliceEditorEntityOwnershipServiceBus.h
Fingerprinting/TypeFingerprinter.h
Fingerprinting/TypeFingerprinter.cpp
Logger/TraceLogger.cpp
Logger/TraceLogger.h
Manipulators/AngularManipulator.cpp
Manipulators/AngularManipulator.h
Manipulators/BaseManipulator.cpp
@@ -73,9 +73,9 @@ namespace MaterialEditor
MaterialEditorApplication::MaterialEditorApplication(int* argc, char*** argv)
: Application(argc, argv)
, QApplication(*argc, *argv)
, AzQtApplication(*argc, *argv)
{
AZ::Debug::TraceMessageBus::Handler::BusConnect();
QApplication::setApplicationName("O3DE Material Editor");
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddBuildSystemTargetSpecialization(
*AZ::SettingsRegistry::Get(), GetBuildTargetName());
@@ -89,10 +89,9 @@ namespace MaterialEditor
MaterialEditorApplication::~MaterialEditorApplication()
{
AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect();
AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusDisconnect();
MaterialEditorWindowNotificationBus::Handler::BusDisconnect();
AZ::Debug::TraceMessageBus::Handler::BusDisconnect();
AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect();
}
void MaterialEditorApplication::CreateReflectionManager()
@@ -357,42 +356,6 @@ namespace MaterialEditor
}
}
void MaterialEditorApplication::WriteStartupLog()
{
using namespace AzFramework;
AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
AZ_Assert(fileIO != nullptr, "FileIO should be running at this point");
// There is no log system online so we have to create your own log file.
char resolveBuffer[AZ_MAX_PATH_LEN] = { 0 };
fileIO->ResolvePath("@user@", resolveBuffer, AZ_MAX_PATH_LEN);
// Note: @log@ hasn't been set at this point
AZStd::string logDirectory;
StringFunc::Path::Join(resolveBuffer, "log", logDirectory);
fileIO->SetAlias("@log@", logDirectory.c_str());
fileIO->CreatePath("@root@");
fileIO->CreatePath("@user@");
fileIO->CreatePath("@log@");
AZStd::string logPath;
StringFunc::Path::Join(logDirectory.c_str(), "MaterialEditor.log", logPath);
m_logFile.reset(aznew LogFile(logPath.c_str()));
if (m_logFile)
{
m_logFile->SetMachineReadable(false);
for (const LogMessage& message : m_startupLogSink)
{
m_logFile->AppendLog(LogFile::SEV_NORMAL, message.window.c_str(), message.message.c_str());
}
m_startupLogSink = {};
m_logFile->FlushLog();
}
}
void MaterialEditorApplication::LoadSettings()
{
AZ::SerializeContext* context = nullptr;
@@ -480,7 +443,7 @@ namespace MaterialEditor
return;
}
WriteStartupLog();
m_traceLogger.WriteStartupLog("MaterialEditor.log");
if (!LaunchDiscoveryService())
{
@@ -21,8 +21,9 @@
#include <AzFramework/Logging/LogFile.h>
#include <AzToolsFramework/API/AssetDatabaseBus.h>
#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
#include <AzToolsFramework/Logger/TraceLogger.h>
#include <AzQtComponents/Application/AzQtApplication.h>
#include <QApplication>
#include <QTimer>
namespace MaterialEditor
@@ -31,7 +32,7 @@ namespace MaterialEditor
class MaterialEditorApplication
: public AzFramework::Application
, public QApplication
, public AzQtComponents::AzQtApplication
, private AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler
, private MaterialEditorWindowNotificationBus::Handler
, private AzFramework::AssetSystemStatusBus::Handler
@@ -100,12 +101,11 @@ namespace MaterialEditor
//////////////////////////////////////////////////////////////////////////
// AZ::Debug::TraceMessageBus::Handler overrides...
bool OnOutput(const char* window, const char* message) override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void CompileCriticalAssets();
void ProcessCommandLine(const AZ::CommandLine& commandLine);
void WriteStartupLog();
void LoadSettings();
void UnloadSettings();
@@ -125,6 +125,8 @@ namespace MaterialEditor
AZStd::vector<LogMessage> m_startupLogSink;
AZStd::unique_ptr<AzFramework::LogFile> m_logFile;
AzToolsFramework::TraceLogger m_traceLogger;
//! Local user settings are used to store material browser tree expansion state
AZ::UserSettingsProvider m_localUserSettings;
@@ -25,21 +25,7 @@
int main(int argc, char** argv)
{
QApplication::setOrganizationName("O3DE");
QApplication::setOrganizationDomain("o3de.org");
QApplication::setApplicationName("O3DE Material Editor");
AzQtComponents::PrepareQtPaths();
QLocale::setDefault(QLocale(QLocale::English, QLocale::UnitedStates));
// Must be set before QApplication is initialized, so that we support HighDpi monitors, like the Retina displays
// on Windows 10
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
QCoreApplication::setAttribute(Qt::AA_DontCreateNativeWidgetSiblings);
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
AzQtComponents::Utilities::HandleDpiAwareness(AzQtComponents::Utilities::SystemDpiAware);
AzQtComponents::AzQtApplication::InitializeDpiScaling();
MaterialEditor::MaterialEditorApplication app(&argc, &argv);
@@ -69,8 +69,10 @@ namespace ShaderManagementConsole
ShaderManagementConsoleApplication::ShaderManagementConsoleApplication(int* argc, char*** argv)
: Application(argc, argv)
, QApplication(*argc, *argv)
, AzQtApplication(*argc, *argv)
{
QApplication::setApplicationName("O3DE Shader Management Console");
// The settings registry has been created at this point, so add the CMake target
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddBuildSystemTargetSpecialization(
*AZ::SettingsRegistry::Get(), GetBuildTargetName());
@@ -151,7 +153,6 @@ namespace ShaderManagementConsole
{
AzFramework::AssetSystemStatusBus::Handler::BusConnect();
AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusConnect();
AZ::Debug::TraceMessageBus::Handler::BusConnect();
AzFramework::Application::StartCommon(systemEntity);
@@ -163,7 +164,6 @@ namespace ShaderManagementConsole
void ShaderManagementConsoleApplication::OnShaderManagementConsoleWindowClosing()
{
ExitMainLoop();
AZ::Debug::TraceMessageBus::Handler::BusDisconnect();
ShaderManagementConsoleWindowNotificationBus::Handler::BusDisconnect();
AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect();
}
@@ -344,6 +344,8 @@ namespace ShaderManagementConsole
return;
}
m_traceLogger.WriteStartupLog("ShaderManagementConsole.log");
//[GFX TODO][ATOM-415] Try to factor out some of this stuff with AtomSampleViewerApplication
AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusConnect();
AzToolsFramework::AssetBrowser::AssetDatabaseLocationNotificationBus::Broadcast(&AzToolsFramework::AssetBrowser::AssetDatabaseLocationNotifications::OnDatabaseInitialized);
@@ -8,7 +8,6 @@
#pragma once
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/UserSettings/UserSettingsProvider.h>
@@ -19,18 +18,20 @@
#include <AzToolsFramework/API/AssetDatabaseBus.h>
#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
#include <AzToolsFramework/Logger/TraceLogger.h>
#include <Atom/Document/ShaderManagementConsoleDocumentSystemRequestBus.h>
#include <Atom/Window/ShaderManagementConsoleWindowNotificationBus.h>
#include <QApplication>
#include <AzQtComponents/Application/AzQtApplication.h>
#include <QTimer>
namespace ShaderManagementConsole
{
class ShaderManagementConsoleApplication
: public AzFramework::Application
, public QApplication
, public AzQtComponents::AzQtApplication
, private AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler
, private ShaderManagementConsoleWindowNotificationBus::Handler
, private AzFramework::AssetSystemStatusBus::Handler
@@ -114,6 +115,8 @@ namespace ShaderManagementConsole
static void PyIdleWaitFrames(uint32_t frames);
AzToolsFramework::TraceLogger m_traceLogger;
//! Local user settings are used to store asset browser tree expansion state
AZ::UserSettingsProvider m_localUserSettings;
@@ -16,6 +16,7 @@
#include <AzQtComponents/Utilities/QtPluginPaths.h>
#include <AzQtComponents/Utilities/HandleDpiAwareness.h>
#include <AzQtComponents/Components/WindowDecorationWrapper.h>
#include <AzQtComponents/Application/AzQtApplication.h>
#include <QtWidgets/QApplication>
#include <QtGui/private/qhighdpiscaling_p.h>
@@ -24,23 +25,10 @@
int main(int argc, char** argv)
{
QApplication::setOrganizationName("O3DE");
QApplication::setOrganizationDomain("o3de.com");
QApplication::setApplicationName("O3DE Shader Management Console");
AzQtComponents::PrepareQtPaths();
QLocale::setDefault(QLocale(QLocale::English, QLocale::UnitedStates));
// Must be set before QApplication is initialized, so that we support HighDpi monitors, like the Retina displays
// on Windows 10
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
QCoreApplication::setAttribute(Qt::AA_DontCreateNativeWidgetSiblings);
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
AzQtComponents::Utilities::HandleDpiAwareness(AzQtComponents::Utilities::PerScreenDpiAware);
AzQtComponents::AzQtApplication::InitializeDpiScaling();
ShaderManagementConsole::ShaderManagementConsoleApplication app(&argc, &argv);
AZ::IO::FixedMaxPath engineRootPath;
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{