Commit Graph

71 Commits

Author SHA1 Message Date
Gene Walters ca5e26e2f9 Merge branch 'upstream/development' into LYN6527_MoveMPSampleComponents_into_MultiplayerGem 2021-09-17 14:30:57 -07:00
Gene Walters 0cda54c84d Fixing copyright headers. Also removing some #includes that HitVolumes didn't need
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-09-15 09:08:06 -07:00
Gene Walters 73b04d7e34 Network Input Exposed to Script (#3990)
* NetworkInput now has new attribute called ExposeToScript. NetworkInput with this attribute set to True will be exposed to behavior context. Also added a CreateFromValues for the NetworkInput where scripters can create an instance of the MyComponentNetworkInput class which will eventually be passed around CreateInput and ProcessInput events.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Adding Create Input event handler. SC can now receive the event to create input, and send it over the network

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Auto-component controller will now generate CreateInput/ProcessInput methods if they have input exposed to script, not ready for use yet, just stubbed in

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Reducing code replication by putting common network input variables into AutoComponent_Common.jinja

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Fix minor comment typo in the CreateInput method

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Small fix. Changing ebus call from MyComponentNameCreateInput to just CreateInput. It's part of the MyComponentRequestBus so adding the component name before CreateInput is noisy

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Cleaning with jinja a bit using macro calls to iterate over scriptable netinputs

Signed-off-by: Gene Walters <genewalt@amazon.com>

* ProcessInput will now be triggered in script

Signed-off-by: Gene Walters <genewalt@amazon.com>

* ProcessInput event is sent to script. Script can now create and process input. Tested locally with a simple script.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Created a seperate CreateInputFromScript and ProcessInputFromScript. Developers no longer need to remember to call the BaseClass::CreateInput and ProcessInput since CreateInputFromScript will automatically be called beforehand.

Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-09-14 12:01:32 -07:00
Gene Walters 3973e1d3e5 Moved NetworkCharacterComponent out of MPSample and into MP gem
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-09-14 09:14:55 -07:00
Gene Walters 28ca59ae61 Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-09-13 15:00:42 -07:00
Gene Walters ffd0bbc165 Merge branch 'upstream/development' into GitIssue3155_MultiplayerComponentsUsingNetInputRequirePlayerInputComponent 2021-08-31 19:52:58 -07:00
Esteban Papp ea2f74dc0f more fixes for Gems
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-08-20 14:51:12 -07:00
Gene Walters 4374e6177e Updating service requirement to use a generic 'MultiplayerInputDrive', that way if other developers want to make a non-local predictition player controller that calls create/process on the server they can do so as long as there custom component provides this 'MultiplayerInputDriver' service
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-08-16 20:46:34 -07:00
Esteban Papp b8787739e1 more fixes after rebase
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-08-16 17:05:50 -07:00
pappeste 9052764980 Multiplayer
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-08-16 16:05:14 -07:00
kberg-amzn 693b205747 Removing debug code, and fixing vector/array not respecting replication record dirty bits
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-08-13 16:56:27 -07:00
kberg-amzn 6518cf82d6 Merge remote-tracking branch 'origin/development' into MultiplayerDesyncsAndCorrectionFixes 2021-08-13 09:58:21 -07:00
kberg-amzn 716089e803 More fixes and some temp debugging logs
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-08-13 09:57:40 -07:00
Olex Lozitskiy 5363105c6d SIG/Network - Migrated legacy multiplayer per entity analytics over to O3DE Multiplayer Gem
Added a new ImGui menu under Multiplayer: "Multiplayer Entity Stats"
2021-08-10 15:55:10 -04:00
kberg-amzn b957b26b54 merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-08-09 16:27:29 -07:00
kberg-amzn f85e8124a9 Fixes and cleanup for recent correction changes
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-08-09 16:17:23 -07:00
kberg-amzn 976654e809 Merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-08-03 13:15:59 -07:00
kberg-amzn e0d0bbfdae Changes to desync debug output to make it less stressful on bandwidth and the server, as well as some fixes to corrections on the local client
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-08-03 13:12:37 -07:00
Esteban Papp b33a4db332 Merge branch 'development' into cmake/SPEC-2513_w4267 2021-08-02 18:03:04 -07:00
AMZN-Olex 73b9daad25 Merged development
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
2021-08-02 20:54:46 -04:00
puvvadar 8612d7bce2 Fix incorrect blending math
Signed-off-by: puvvadar <puvvadar@amazon.com>
2021-07-29 13:35:32 -07:00
pappeste 0f0a6c5cd3 Multiplayer
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-07-27 19:30:49 -07:00
AMZN-Olex a2f3066fa3 Imgui per entity works
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
2021-07-26 21:59:19 -04:00
AMZN-Olex f29fd86a39 More converstion in progress
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
2021-07-26 19:11:28 -04:00
puvvadar b4e8801095 Account for new blend factor calc and updated ScopedAlterTime usages
Signed-off-by: puvvadar <puvvadar@amazon.com>
2021-07-23 14:51:53 -07:00
puvvadar 08a53a3a6f Merging development to mp_lerp_jitter
Signed-off-by: puvvadar <puvvadar@amazon.com>
2021-07-22 14:12:14 -07:00
puvvadar b55bad496d Adding rewindable mechanisms to support interpolation
Signed-off-by: puvvadar <puvvadar@amazon.com>
2021-07-22 13:49:05 -07:00
puvvadar ebe326f6e9 Add server side accounting for blend factor
Signed-off-by: puvvadar <puvvadar@amazon.com>
2021-07-20 14:12:06 -07:00
kberg-amzn 07a1af99ba Merge branch 'development' of https://github.com/o3de/o3de into MultiplayerWeapons 2021-07-19 12:04:46 -07:00
kberg-amzn 23a4835e48 Desync debug work
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-07-19 12:03:57 -07:00
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00
puvvadar 7950c2b549 Add target host frame ID tracking to network transform
Signed-off-by: puvvadar <puvvadar@amazon.com>
2021-07-15 13:45:49 -07:00
puvvadar 63cbb69797 Update previous transform to prevent jitter from lerping
Signed-off-by: puvvadar <puvvadar@amazon.com>
2021-07-13 15:05:27 -07:00
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
Gene Walters 526a0f1289 Fix for Jenkins Validation: removing tabs and removing unwanted spaces. 2021-06-20 20:51:59 -07:00
Gene Walters b9dd7a1ecd Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code 2021-06-17 16:16:38 -07:00
karlberg 82f9d08cfd Build fix for uniform scale changes 2021-06-02 15:21:43 -07:00
karlberg b013d7ac67 Minor cleanup 2021-06-02 14:53:33 -07:00
karlberg 8ef2bd7518 Turn off desync debug by default, as this explodes network input sizes 2021-06-02 14:47:05 -07:00
karlberg a69db3bf76 Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem 2021-06-02 14:44:02 -07:00
karlberg e737307168 Merging latest origin/main 2021-05-27 20:00:54 -07:00
karlberg 802943bbb3 Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size 2021-05-27 19:54:56 -07:00
greerdv 4018bb587c update network code to use uniform scale on Transform 2021-05-26 14:20:22 +01:00
Gene Walters d948bf0a77 Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous. 2021-05-20 22:48:04 -07:00
karlberg 3dd40171cd Merging latest origin 2021-05-20 17:08:18 -07:00
Gene Walters f61b9c4081 Removing spaces in behavior context method names. While whitespace works in Lua and ScriptCanvas, the Scripting team wants to keep the script API and code API consistent (ie: no spaces) 2021-05-19 16:03:13 -07:00
karlberg 6a643392f0 Merging latest main 2021-05-19 13:37:45 -07:00
karlberg 487e989e68 Several updates to complete rewind support and remove unneeded functionality 2021-05-19 13:27:24 -07:00
Gene Walters f7dfbd3955 Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas 2021-05-18 16:46:51 -07:00