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o3de/Gems/Multiplayer/Code/Source/Components
Gene Walters 73b04d7e34
Network Input Exposed to Script (#3990)
* NetworkInput now has new attribute called ExposeToScript. NetworkInput with this attribute set to True will be exposed to behavior context. Also added a CreateFromValues for the NetworkInput where scripters can create an instance of the MyComponentNetworkInput class which will eventually be passed around CreateInput and ProcessInput events.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Adding Create Input event handler. SC can now receive the event to create input, and send it over the network

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Auto-component controller will now generate CreateInput/ProcessInput methods if they have input exposed to script, not ready for use yet, just stubbed in

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Reducing code replication by putting common network input variables into AutoComponent_Common.jinja

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Fix minor comment typo in the CreateInput method

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Small fix. Changing ebus call from MyComponentNameCreateInput to just CreateInput. It's part of the MyComponentRequestBus so adding the component name before CreateInput is noisy

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Cleaning with jinja a bit using macro calls to iterate over scriptable netinputs

Signed-off-by: Gene Walters <genewalt@amazon.com>

* ProcessInput will now be triggered in script

Signed-off-by: Gene Walters <genewalt@amazon.com>

* ProcessInput event is sent to script. Script can now create and process input. Tested locally with a simple script.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Created a seperate CreateInputFromScript and ProcessInputFromScript. Developers no longer need to remember to call the BaseClass::CreateInput and ProcessInput since CreateInputFromScript will automatically be called beforehand.

Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
..
LocalPredictionPlayerInputComponent.cpp Merge branch 'upstream/development' into GitIssue3155_MultiplayerComponentsUsingNetInputRequirePlayerInputComponent 4 years ago
MultiplayerComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MultiplayerComponentRegistry.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MultiplayerController.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
NetBindComponent.cpp Network Input Exposed to Script (#3990) 4 years ago
NetworkTransformComponent.cpp Fixes and cleanup for recent correction changes 4 years ago