Commit Graph

2965 Commits (08643f8232d5bf550da7c3f47ba986ceca4f07d0)

Author SHA1 Message Date
Danilo Aimini 59d7cd6058 Enable back button and introduce behavior
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Danilo Aimini 8ab409e4d2 Implemented the PrefabViewportFocusPathHandler class, added a breadcrumb widget to the viewport toolbar to display the currently focused prefab path.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Danilo Aimini 1dd58511c1 Remove FocusModeFramework nested namespace
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Danilo Aimini 368c325613 Disable selection of "out of focus" entities in both Outliner and Viewport. Refactor hover/selection rect painting for branches in the Outliner to fix disabled hover state.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Chris Galvan e0eeb6369c
Merge pull request #4222 from aws-lumberyard-dev/daimini/FocusMode/setup
LYN-6796 | Focus Mode - Setup
4 years ago
Steve Pham cfc9ec2530
Implement Project Manager 'build' button for Mac and Linux(#4248)
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Danilo Aimini 4ae95719de Initialization changes to pass unit tests. Some interfaces are now retrieved on demand and there's clearer failure paths that don't involve asserts to better handle test/headless initializations.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Danilo Aimini 305e62380a Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/setup 4 years ago
hultonha b865d2aec1
Add support for camera reference frames to support camera yaw in certain situations (#4088)
* proof of concept change for fixing camera yaw rotation being ignored

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* updates to fully support camera roll

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* small fixes for PR

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* undo changes in EditorCameraComponent

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add test to verify interaction between editor viewport view entity change and modular camera controller

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add additional tests for updated camera behaviors

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* revert change to Camera Gem Output Name

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* move location of new files

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* fix tab/spaces issue

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* remove static from potentially unused functions

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* set camera lib name in CMakeLists.txt file

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* cosmetic CMakeLists.txt change

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
kberg-amzn e8aeb9b101 Format fixing
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn d28bcbe027 Reverts changes to component application and adds further client migration handling hookup
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
nggieber e76ed67e95 Add no repositories added screen
Signed-off-by: nggieber <nggieber@amazon.com>
4 years ago
Danilo Aimini ceed8f692b Do not assert if m_focusModeInterface can't be initialized
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
nvsickle bcfe3d3878 Revert "Refresh rate driven rendering tick logic (#3375)"
This reverts commit db63dcbcd9.

Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
Danilo Aimini f14e8d6eac Fix header formatting to pass validation
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Danilo Aimini 107732d057 Remove pragma once from cpp file
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
kberg-amzn a3aaebe83e merging latest main
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Danilo Aimini df10b56f2a ClearFocusRoot implementation
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Danilo Aimini 271bd3c2a6 Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/setup 4 years ago
Chris Burel 19747cb5c6
Link to xcb as system-provided targets, instead of by direct library path (#4221)
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Danilo Aimini 5a4476a0e4 Minor fixes to variable names and comments.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Danilo Aimini b8c78caa2f Remove nested FocusModeFramework namespace
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Danilo Aimini 29d7fcb55e Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/setup 4 years ago
AMZN-Igarri 7fca57a169
Fixed Assert (#4234)
Signed-off-by: igarri <igarri@amazon.com>
4 years ago
kberg-amzn ff1482bb03 merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Danilo Aimini 9c400bbd9d Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/setup 4 years ago
Danilo Aimini 489a93cf91 Remove assert for edge case that can actually happen in normal circumstances, simply return false in those cases.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
lumberyard-employee-dm b9d1af9f46
Fixed calculation of each archive file data offset. (#4204)
* Fixed calculation of each archive file data offset.

The location of a file entry in a Zip file is calculated after the local file
header + the length of the filename + the length of the extra field
length per the ZIP file spec.
https://pkware.cachefly.net/webdocs/casestudies/APPNOTE.TXT

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed bIndependentBlocks variable

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
kberg-amzn 011bd5d10e merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn 8401ee409b merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Danilo Aimini 71bf614912 Changed FocusOnOwningPrefab to return Outcome. Added comments and error checking.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Danilo Aimini bd6705a06e Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/setup 4 years ago
Danilo Aimini 594981f130 Remove the PrefabEditManager. Introduce the FocusMode system on the Editor side, and a PrefabFocusHandler on the Prefab side to handle focus.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Scott Romero 36bcf5849a
[development] Migrated Atom CPU profiler to utilize new AzCore Profiler interface and related macros (#4160)
- Added new interface type AZ::Debug::Profiler to externally register profiler systems
 - Modified the Atom CPU profiler to register as an AzCore profiler
 -- This allows full engine markers to be visualized in the associated ImGui tool
 - Converted all AZ_ATOM_PROFILE_* macros to use AZ_PROFILE_* macros instead

Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
4 years ago
jonawals 4aff76343f
Provisional implemenation and testing of central state tracker to track viewport editing modes. (#4112)
* Provisional impl and testing of central state tracker.

Signed-off-by: John <jonawals@amazon.com>

* Add missing namespace comment.

Signed-off-by: John <jonawals@amazon.com>

* ViewportEditorModeState -> ViewportEditorModes

Signed-off-by: John <jonawals@amazon.com>

* ViewportEditorModesTracker -> ViewportEditorModeTracker

Signed-off-by: John <jonawals@amazon.com>

* GetEditorModeState ->GetViewportEditorModes

Signed-off-by: John <jonawals@amazon.com>

* GetNumTrackedViewports -> GetTrackedViewportCount

Signed-off-by: John <jonawals@amazon.com>

* IsViewportStateBeingTracked -> IsViewportModeTracked

Signed-off-by: John <jonawals@amazon.com>

* Fix API comments.

Signed-off-by: John <jonawals@amazon.com>

* Delete hangover file.

Signed-off-by: John <jonawals@amazon.com>

* Delete more hangover files.

Signed-off-by: John <jonawals@amazon.com>

* Minor member name refactor.

Signed-off-by: John <jonawals@amazon.com>

* Refactor nonclemanture.

Signed-off-by: John <jonawals@amazon.com>

* Rename Enter/ExitMode to Register/UnregisterMode.

Signed-off-by: John <jonawals@amazon.com>

* Error and warning msgs now return AZ::Outcomes.

Signed-off-by: John <jonawals@amazon.com>

* Change all nomenclature to Activate/Deactivate for consistency.

Signed-off-by: John <jonawals@amazon.com>

* Change tense of notification bus methods.

Signed-off-by: John <jonawals@amazon.com>

* Fix malformed string format.

Signed-off-by: John <jonawals@amazon.com>

* Fix malformed string format (again).

Signed-off-by: John <jonawals@amazon.com>

* Fix Linux warning.

Signed-off-by: John <jonawals@amazon.com>
4 years ago
SJ 1f542838bb
[Mac] Generate O3DE SDK app bundle that can be notarized and distributed (#4150)
* [Mac] Initial support for building with hardened runtime enabled and code signing the binaries and bundles generated by the CMake install process.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Move call to ly_post_install_step
2. Entitlements should only be added for executables
3. Change use of CMake exec_program to newer execute_process
4. Remove broken symlinks from embedded Python frameworks
5. Run post install code signing only if hardened runtime is enabled

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Remove unnecessary flag

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Remove unnecessary additional call to condesign python inside a bundle

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Move commonly used install functions for codesigning, copying files, and fixing frameworks to a utility script
2. Remove unnecessary wait in the Editor/AP launchers I added earlier.
3. Codesign 3rd party libraries for distribution.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Codesigning on 3rd party libs should only happen when hardened runtime is enabled.
2. Change the order of the if blocks in Editor's main_dummy.cpp. This was causing strange notarization issues because it wass too similar to AP's main executable.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Add new line to end of file

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Move architecture specification to PAL_mac cmake file. 2. Codesign failure should be fatal.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Address some PR feedback

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Remove unnecessary comment. Change if to use IN_LIST.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* HOME may not always be defined. Adding alternate POSIX way of determining HOME.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Checking in partial work to get O3DE SDK built as an app bundle. Has a bunch of debug code that needs to be cleaned up.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Remove this and add it back later with fixed casing.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Adding file back with fixed case

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Add entitlements sparingly(only when necessary)
2. Convert entitlements to plist files which we can directly pass to codesign
3. Install python site-packages in the o3de_sdk launcher and then launch the project manger.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Move hardened runtime check to codesigning functions only. This way, non-hardened runtime install is identical to the former except for codesign. Makes it easy for QA to test internally.
2. Move cmake min version for install to the pre-install steps.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Remove the dummy launchers for AssetProcessor and Editor
2. Add loader_path to the rpaths of binaries outside an app bundle so that the dynamic loader can load their dependencies if any.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Remove file named main_dummy.cpp

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Add O3DE SDK launcher

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Add missing runtime dependencies to gems

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Update the path to binaries when codesigning to the correct one.
2. Remove some debug messages.
3. Move installed binary path setreg generation to the target install function. This way, we get the correct path to the bundle accounting for different configs and subdirectories.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Add explanatory comments.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. ly_install_add_install_path_setreg cannot be called during install target because the runtime dependencies are already processed by then.
2. The SDK launcher now uses the ProjectManager's bundle setreg to find the path to the installed binaries

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Update path to install relative binaries after merge from dev

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Only one config of the SDK launcher needs to be installed. Preinstall steps should not be run per config, but only once.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Install python dependencies using the get_python.sh script.
2. Replace any reference to hard-coded package name/version numbers with variables.
3. Add one more missing runtime dependency.
4. Misc. PR feedback.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Remove the need for setreg files in all tool bundle. Project binary path can be used instead.
2. Move O3DE_SDK_Launcher to Code/Tools/BundleLauncher
3. Add ly_install_run_script() function for install(SCRIPT) functionality.
4. Address some other PR feedback.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Add source permission when installing O3DE_SDK executable.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Rename setreg file to add specialization tag.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Remove LY_BUILD_PERMUTATION that's not needed

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Add BinariesInstallPath.setreg to all our bundles like before. This is now only added during the install process though.
2. Fix path in Install_common.cmake

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Fix comment

Signed-off-by: amzn-sj <srikkant@amazon.com>
4 years ago
Chris Burel 3812e60ab6
Add support for keyboard events from xcb (#3971)
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
AMZN-nggieber 357e823323
Add Initial Gem Repository Management Screen (#4172)
* Adds the gem repo screen with the UI built but with mocked data and not connected to the o3de scripts

Signed-off-by: nggieber <nggieber@amazon.com>

* Changed name of added to enabled, disabled define, removed unused functions

Signed-off-by: nggieber <nggieber@amazon.com>

* Added eof nl to qss

Signed-off-by: nggieber <nggieber@amazon.com>
4 years ago
AMZN-Igarri b3db885ae5
Switched over to AzQtComponents::TableView (#3949)
Signed-off-by: igarri <igarri@amazon.com>
4 years ago
hultonha de9a27597b
Additional test support for Manipulator Ditto commands (#4191)
* additional test support for manipulator ditto

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* tidy-up to changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* fix for non-unity build compile error

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
Esteban Papp 22e43c9122
Nearly all build jobs fail with a missing function in Archive.cpp (#4195)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
kberg-amzn 6e84495975 Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
AMZN-Alexandre Corcia Aguilera 4167bb6cde
Warning System Changes (polish) Redo (#4009)
* Restores the branch to the old status from old branch

Signed-off-by: aaguilea <aaguilea@amazon.com>

* Changes that didnt make it from merge manually fixed

Signed-off-by: aaguilea <aaguilea@amazon.com>

* forgot one

Signed-off-by: aaguilea <aaguilea@amazon.com>

* Added Ebus in order to remove rigidbody's dependencies

Signed-off-by: aaguilea <aaguilea@amazon.com>

* answering some of the comments in the PR

Signed-off-by: aaguilea <aaguilea@amazon.com>

* Small typo changed

Signed-off-by: aaguilea <aaguilea@amazon.com>
4 years ago
jonawals c28bc7c6d8
Add deserialization to sequence reports. (#4018)
* Add deserialization to sequence reports.

Signed-off-by: John <jonawals@amazon.com>

* Address PR comments.

Signed-off-by: John <jonawals@amazon.com>

* Address PR comments.

Signed-off-by: John <jonawals@amazon.com>

* Address PR comments.

Signed-off-by: John <jonawals@amazon.com>

* Revert last change.

Signed-off-by: John <jonawals@amazon.com>
4 years ago
AMZN-koppersr 453dfd6f34
Merge pull request #4171 from aws-lumberyard-dev/burelc/AzCoreLogSinkFix
Allow for `AZCoreLogSink::Disconnect()` to be called more than once
4 years ago
Steve Pham 2d156364da
Fix remain copyright header issues for .in files (#4177)
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Steve Pham 2b092bae81
Fix missing virtual destructor causing debug build failure (#4174)
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
AMZN-koppersr b40e049429
Added array index operators to Spawnable(Const)EntityContainerView. (#4153)
* Added array index operators to Spawnable(Const)EntityContainerView.

This commit also includes some tweaks to the begin/end functions and unit tests.

Ticket: https://github.com/o3de/o3de/issues/4110

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>

* Fixed string formatter for assert in Spawnable(Const)EntityContainerView.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>

* Added empty() to Spawnable(Const)EntityContainerView and made move functions use [[nodiscard]]

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
bosnichd 86ccf1c86e
Input context component (#4152)
* Create a new InputContextComponent.

- An InputContextComponent is used to configure (at edit time) the data necessary to create an AzFrameowrk::InputContext (at run time). The lifecycle of any InputContextComponent is controlled by the AZ::Entity it is attached to (adhering to the same rules as any other AZ::Component), and the InputContext which it owns is created/destroyed when the component is activated/deactivated.

- The underlying AzFramework::InputContext and AzFramework::InputMapping* classes already exist, along with comprehensive unit tests (see Code/Framework/AzFramework/Tests/InputTests.cpp). All changes in this PR are simply to allow input contexts / input mappings to be defined/edited from the editor using data.

- The new InputContextComponent is similar in many respects to the InputConfigurationComponent found in the StartingPointInput Gem, the main difference being that the user-defined input mapping objects the new component creates are identical (from the perspective of any input consumer) to 'raw' engine-defined input channels (the existing AzFramework::InputMapping class inherits from the existing AzFramework::InputChannel class). This means that any system which consumes input (in either C++ or lua) can seamlessly interchange between obtaining input using either the 'raw' engine-defined input channels (eg. InputDeviceGamepad::Button::A, InputDeviceKeyboard::Key::AlphanumericA, etc.) or any user-defined input mapping, which can now be defined from the editor using data. Ultimately I would like to deprecate the StartingPointInput::InputConfigurationComponent in favour of this new InputContextComponent, which isn't realistic at present because the former is used pervasively throughout many different projects, and it integrates with ScriptCanvas in a way that I have yet to replicate, but this is a step towards the goal of a unified, engine-wide input context/input mapping solution that can be used interchangeably by any system, project, or Gem.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Edited some reflected property descriptions for clarity.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Fix clang builds:
- Add a missing virtual destructor.
- Fix the scope of two reflected property attribute functions.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Fix for InputContextComponent being reflected twice in some cirsumstances.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Updates in response to PR feedback.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* More updates based on review feedback.

Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
Chris Galvan 87ac025575
Merge pull request #4136 from aws-lumberyard-dev/daimini/dpiIssues/floatingWidgetFlickerBetweenScreens
SystemDpi | Moving floating windows close to the edge between screens makes them flicker
4 years ago
lumberyard-employee-dm 58c227ceb1
Implemented C++23 deleted nullptr_t constructor/assignment for AZStd string classes (#4158)
* Added string and string_view class constructor overloads which is deleted that prevents initializing them from a nullptr or an integer type

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed locations where string and string_view were initialized with
nullptr

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix IArchive::IsInstalledToHDD signature

Updated calls to ConvertAbsolutePathToAliasedPath to use an
list initialization instead of nullptr

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
lumberyard-employee-dm 447832dd81
Updated the GameApplication to mount the engine.pak (#4128)
* Updated the GameApplication to mount the engine.pak

This allows loading the autoexec.cfg and bootstrap.game.<config>.<platform>.setreg from the engine.pak files
The engine.pak is searched for in the following order: <ExecutableDirectory>/engine.pak, followed by <ProjectCacheRoot>/engine.pak

Removed a lot of unused APIs from the AZ::IO::Archive feature suite
Updated many of the AZ::IO::Archive classes to use AZ::IO::Path internally.
The logic to search for files within an Archive has been updated to use AZ::IO::Path and to remove case-insensitve string comparisons
Somehow removed the CryFile dependency on anything Cry

Updated the Settings Registry to support reading from the FileIOBase and therefore Archive files in the GameLauncher via the `SetUseFileIO` function

Removed AzFramework Dependency on md5 3rdParty library

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Linux build fix

Added an include of <stdio.h> before the <rapidxml/rapidxml.h> include as it usesnprintf.

Added `static` to the constexpr constants in ExtractFileDescription in SettingsRegistryImpl.cpp to fix clang compile issue

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the case used to mount the Engine PAK file in the GameApplication to be Engine.pak to match the other locations where it is mounted

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the proper FFont call to FileIOBase::Size to supply the correct
integer type of AZ::u64 instead of size_t
This fixes building on platforms where size_t is type defined to be
unsigned long

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed segmentation fault in Archive::Unregister when outputing the filename of the Archive file being closed

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix calls to OpenPack in the Legacy LevelSystem

The LevelSystem was calling the incorrect overload of OpenPack that
accepts BindRoot for the mounted level.pak instead of the overload that
that passes a memory block object.

This was causing the level pak files to be mounted using an invalid
directory, causing file accesses inside the level pak to fail.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the error messages in the ZipDir CacheFactory class to use AZ_Warning directly

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ArchiveFileIO m_trackedFiles container to store mapped type as an AZ::IO::Path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Chris Burel 33b86b567b Allow for `AZCoreLogSink::Disconnect()` to be called more than once
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
hultonha 7e85b1512a
Expose sticky select option to the SettingsRegistry and disable by default (#4149)
* expose sticky select option to the SettingsRegistry

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update missed callsites after API change to Manipulator Test Framework

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* updates following review feedback

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
srikappa-amzn a4af34423a Use iter_swap instead of erase
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
Mikhail Naumov a8908a987a
Fixing Save level As template path (#4054)
* Fixing Save level As template path

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* CR Feedback

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* CR feedback

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* PR feedback

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* remove emplace

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* more PR feedback

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>
4 years ago
Danilo Aimini a9091b0a72 Minor changes to comments
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
santorac 5b04183b4e
Material System Reports Warnings About PSO-Impacting Changes
Merge pull request #4102 from aws-lumberyard-dev/Atom/santorac/WarnOnMaterialPsoChanges

These changes make material system report warnings when gameplay scripts attempt to change PSO-impacting material properties at runtime. So far the material system has always allowed any properties to be changed at runtime, including those that affect Pipeline State Objects (PSOs), as this is supported on several platforms. But some platforms require that Pipeline State Objects be pre-compiled and shipped with the game. At some point we will need to add new restrictions that limit what material properties can be changed at runtime. In the meantime, these warnings should alert users to avoid this, as the functionality likely won't be supported in the future.

- Made the Material and LuaMaterialFunctor classes configurable to report errors or warnings when material properties modify Pipeline State Objects. This is controlled by a new "MaterialPropertyPsoHandling" enum.
- Made the EditorMaterialComponent override PSO handling as Enabled, to prevent warnings when the user is editing material instance property overrides. This requried a new MaterialComponentNotificationBus bus message "OnMaterialInstanceCreated".
- Added a new ScopedValue utility class that simply sets a value when it goes out of scope.
- Removed unnecessary GetMaterialPropertyDependencies member from material functor context classes, as this is already available as part of the functor itself.
- Made Material::SetPropertyValue return early when the property value hadn't actually changed. Besides being more efficientn, this prevents unnecessary spamming of the new warning.
- Made a couple imporvements to material_find_overrides_demo.lua: 
  - Made the target material slot name configurable through an exposed component property. 
  - Fixed a timing issue where the assignmentId was invalid if FindMaterialAssignmentId is called too early.
4 years ago
srikappa-amzn 2cbd72e801 Improved comments and minor changes to accessing interfaces
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
Danilo Aimini 0413f3b7e2 Merge branch 'development' of https://github.com/o3de/o3de into daimini/dpiIssues/floatingWidgetFlickerBetweenScreens 4 years ago
Danilo Aimini 50e4d549f4 Add comments
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Danilo Aimini f111b67df6 Fix issue with one frame flicker in the transition between paint modes.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Esteban Papp bbe437819b
Enables override/virtual warnings
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
srikappa-amzn 619f31572e Enable destroying game entities spawned with a spawnable
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
santorac 48e0a9d5ff Merge remote-tracking branch 'upstream/development' into Atom/santorac/WarnOnMaterialPsoChanges 4 years ago
santorac 2c464c3ee0 Updated the ScopedValue constructor per code review feedback.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
Danilo Aimini f6def71088 Merge branch 'development' of https://github.com/o3de/o3de into daimini/dpiIssues/floatingWidgetFlickerBetweenScreens 4 years ago
Chris Burel b53bf52e0d
Perform global deinitialization when exiting the game launcher (#4131)
* Fix code that deregisters the Atom Scene subsystem from the AzFramework Scene

The AzFramework Scene subsystem API is a generic container based on the
type of argument that is passed to it. It maintains a vector of typeids,
and only one object of any type is stored at a time. The Bootstrap system
component registers the Atom scene as a `ScenePtr` (aka
`AZStd::shared_ptr<RPI:Scene>`) with the AzFramework Scene's generic
subsystem. However, the component was previously deregistering the type by
value, `RPI::Scene`. Since no subsystem for the type `RPI::Scene` was set,
unsetting this type did nothing. The result was that the `RPI::Scene`
object would still be around by the time that all the Atom
`InstanceDatabse`s were being destroyed, resulting in a large number of
errors reported about leaked instances during global shutdown.

This fixes the above issue by passing the `m_defaultScene` as a parameter
to `AzFramework::Scene::UnsetSubsystem`, the same value that is passed to
`SetSubsystem`. This is better, because instead of providing explicit
template arguments (which were specifying the incorrect type), this now
allows the compiler to deduce the correct type, and the syntax is symmetric
with the call to `SetSubsystem`.

Signed-off-by: Chris Burel <burelc@amazon.com>

* Correctly release the AWS API from the `HttpRequestManager` module

This code was incorrectly assuming that
`AWSNativeSDKInit::InitializationManager::Shutdown()` would be called
automatically by the `InitializationManager` itself. However, all that
`InitAwsApi()` does is create an `AZ::EnvironmentVariable`, which is a
ref-counted type, and stores it in a global static. That global static is
defined in a static library (namely `AWSNativeSDKInit`), which is linked
in to the `HttpRequestManager` dynamic lib. Because it is a global static,
it has to be explicitly cleared with the call to `Shutdown()`. Otherwise
the destructor of the EnvironmentVariable doesn't happen until global
destruction, by which time the allocator that is supplied to the AWS SDK
has already been destroyed, and the shutdown of the AWS SDK attempts to use
the already-destroyed allocator.

Signed-off-by: Chris Burel <burelc@amazon.com>

* Avoid blocking the remote console server thread if there are no connections

The Remote console server runs in a separate thread. Previously, it would
directly call `AzSock::Accept()` and block the server thread until some
client connected to it. However, if no client connected, the thread would
continue to be blocked, even if the game launcher tried to exit.

This adds a check to see if there's a client on the socket before calling
`Accept()`, to avoid the deadlock on launcher exit.

Signed-off-by: Chris Burel <burelc@amazon.com>

* Fix a log message to print one message per line

Signed-off-by: Chris Burel <burelc@amazon.com>

* Allow pumping the event loop to close the launcher window

Events from the OS are handled in the game's main loop. The general loop
looks like this:

 * Read events from the OS
 * Tick the game application

One of the events that can come from the OS is that the window hosting the
game is closed. When this event happens, many resources provided by the
renderer are freed, and the game application's `shouldExit` bit is set.
However, when the game's `Tick()` is called, there is lots of code that
assumes the renderer is still there. To avoid crashing in the `Tick()`
call, check if the game should exit after pumping the system events.

Signed-off-by: Chris Burel <burelc@amazon.com>

* Unload the level when exiting the launcher

This ensures that any resources held onto by the level are freed before the
launcher exits.

Signed-off-by: Chris Burel <burelc@amazon.com>

* Add an explicit bus `Disconnect()` call to `AZCoreLogSink`

This is necessary because this bus has virtual functions and can be called
from multiple threads.

Signed-off-by: Chris Burel <burelc@amazon.com>

* Allow normal cleanup to take place when exiting the game launcher

Previously, global cleanup was side-stepped by calling `TerminateProcess`
or `exit`, when quitting the game launcher. This is in contrast to the call
to `_exit` on Linux and Mac when exiting the Editor. That leading `_` makes
a big difference: the former runs object destruction, the latter does not.
Instead of making the launcher exit with `_exit` on Linux, instead, remove
that call and actually run all the atexit code.

This does not modify the Editor's behavior however. It still uses `_exit`
and `TerminateProcess`.

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Mike Balfour 089391f761
Terrain System cleanups and unit tests (#4119)
* Remove the "TEST_SUPPORTED" traits.
Terrain unit tests should be usable on all platforms, so they shouldn't need a platform-specific trait to enable/disable.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fix a few misc terrain bugs.
* Change Activate/Deactivate to happen immediately instead of deferring.  There were too many order-of-operation bugs caused by trying to defer this.
* Added implementation for calculating normals.
* Fixed bug where GetHeightSynchronous wasn't stopping at the highest-priority layer.
* Added locks for SurfaceData bus to help ensure we lock our mutexes in the correct order and avoid deadlocks.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Add trivial TerrainSystem tests.
Tests construction, Activate(), Deactivate(), and destruction.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Unified Terrain system calls on single bus.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Added mock for TerrainDataNotificationBus listener.
Also added unit tests to verify the listener, and added in missing notification events.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Removed extra Sampler class.
Fixed up APIs to correctly pass Sampler and terrainExistsPtr around.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Switched MockTerrainSystem to be proper gmock.
This makes it for flexible to use and easier to reuse from other test environments.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fix settings bug caused by bad order of operations that occurred when the methods moved to a different bus.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Eliminate extra EBus by simplifying area initialization.
Previously, there was a back-and-forth ebus signal used for the terrain system to find any terrain spawners that were created prior to the terrain system activation.  Now it uses the more simple technique of just grabbing all the spawners that are currently hooked up to the spawner ebus.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Switch to NiceMock so that "uninteresting" mock calls get ignored.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Addressed PR feedback.
Filled in terrainExistsPtr at the end, and added it to GetNormal as well.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixed shader height calculation.
It was off by half a pixel, and it was interpolating, both of which were wrong.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
Steve Pham dc930a5987
Fix LuaIDE crash at startup caused by missing System Allocator Initialization (#4130)
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
hultonha 52095e3e16
Ensure undo/redo operation for change entity selection is atomic (#4122) 4 years ago
Danilo Aimini 81bd7b1f5f Implement a system that resizes the ghost widget appropriately to avoid undefined behavior due to it being moved into the gap between screens caused by scaling.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
lumberyard-employee-dm ce72e32cfc
Fixed issue where two Paths could compare equal to each other, but hash differently (#4126)
* Fixed issue where two Paths could compare equal to each other, but hash
differently

This issue is caused by the Path comparison logic using the path
separator of the left path in a comparison of two paths(left and right)
to determine whether the PathComparison is case-sensitive or not.

The logic has been updated to only perform a non-case-sensitive path
comparison if both paths are using the WindowsPathSeperator of `\`

Also fixed issue with the Hashing algorihtm of the Path class to always
hash the root directory as if it is `/`.
This allows a path of "C:\foo" and "C:/foo" to hash to the equivalent
value.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* MS Build Tools 14.29 workaround around suppressing warnings using the external header feature

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Esteban Papp 36b7cb2814 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Framework/AzCore/AzCore/Memory/HeapSchema.h
#	Code/Framework/AzCore/AzCore/Memory/HphaSchema.h
#	Code/Framework/AzCore/AzCore/Memory/MallocSchema.h
#	Code/Framework/AzCore/AzCore/Memory/OverrunDetectionAllocator.h
4 years ago
lumberyard-employee-dm 4e8d4c0c51
Added a max_size function to all AZStd container style allocator functions (#4106)
* Added a max_size function to all AZStd container style allocator
functions

The max_size functions returns the maximum value that a single contiguous
allocation value returns

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the BestFitExternalMapSchema and MallocSchema
GetMaxContiguousAllocationSize function

Those functions now return a Max allocation size of
AZ_CORE_MAX_ALLOCATOR size to indicate the maximum size for a single
allocation

Changed the IAllocatorAllocator::GetMaxContiguousAllocationSize function
from a pure virtual function to regular virtual function

Removed the left over String.cpp test to validate that the issue with
the allocator::max_size() function was occuring

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Steve Pham 2382b5cbd3
Linux fix launch project manager from editor (#4105)
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Danilo Aimini c0426ba465
PerScreenDpi | QLabels incorrectly handle scale for icons (#4070)
* Fixes to icon generation. Generating a pixmap out of a size won't take the screen scaling factor into account, resulting in blurry results.
Note that this is not a catchall solution, every case needs to be addressed manually.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* HighDpi fixes for startup splashscreen and About dialog

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Add helper function to generate appropriate pixmaps for a screen based on its dpi settings.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Esteban Papp 988a6b7443 PR comments
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp ee2e728760 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
hultonha 9d2352c3b7
Update the viewport interaction model to support single click select (#4094)
* add support for single click select

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* remove redundant profile macro

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* updates following review feedback

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* fix behaviour for fallthrough to match previous code

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
Nicholas Van Sickle db63dcbcd9
Refresh rate driven rendering tick logic (#3375)
* Implement sync interval and refresh rate API for RenderViewportWidget

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Measure actual frame timings in the viewport info overlay.

Takes the median of the sum of (frame end - frame begin) to provide more a more representative view of when frames begin and end.

Note: Until VSync is internally supported by the event loop, this will produce nearly identical frame timings as the frame will spend as much time as needed synchronously waiting on a vblank.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Make frame timing per-pipeline, wire up refresh rate info to ViewportContext

Signed-off-by: nvsickle <nvsickle@amazon.com>

* POC: Frame limit pipeline rendering

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Switch Editor tick to every 0ms to allow better tick accumulation behavior

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Move RPISystemComponent to the tick bus, remove tick accumulation logic

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Add `AddToRenderTickAtInterval` to RenderPipeline API

This allows a pipeline to update at a set cadence, instead of rendering every frame or being directly told when to tick.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Make ViewportContext enforce a target framerate

-Adds GetFpsLimit/SetFpsLimit for actively limiting FPS
-Calculates a render tick interval based on vsync and the vps limit and updates the current pipeline

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Add r_fps_limit and ed_inactive_viewport_fps_limit cvars

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Quick null check from a crash I bumped into

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Fix off-by-one on FPS calculation (shouldn't include the not-yet-rendered frame)

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Clarify frame time begin initialization

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Fix TrackView export.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Address some reviewer feedback, revert RPISystem API change, fix CPU profiler.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Add g_simulation_tick_rate

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Address review feedback, make frame limit updates event driven

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Remove timestamp update from ComponentApplication::Tick

Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
santorac 2c55ea574d Added a new ScopedValue utility class that simply sets a value when it goes out of scope. This is particularly handy for flags that track whether the callstack is inside a particular scope, like a m_isInitializing flag.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
Danilo Aimini 850d401bb3
PerScreenDpi | Moving windows between screens with different scale changes the window size (#4064)
* Fix window size when dropped on a screen with a different scale setting compared to the one it was dragged from.
Note that this fixes a bug that could only be reproduced with the PerScreenDpiAware setting activated - current editor uses SystemDpiAware.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fix loss of precision warning.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Danilo Aimini 2b7caa685b
Introduce default font size. This fixes sizing and spacing for text rendered via a painter with not font specified. (#4069)
Also removed some qss for windows that have been removed.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Esteban Papp 880e3c99be PR comments
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
hultonha 1e3c8edc40
Remove viewport freeze request bus (#4089)
Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
Esteban Papp 972944e762 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Viewport.h
4 years ago
AMZN-AlexOteiza d884eef0f4
Merge pull request #4040 from aws-lumberyard-dev/automation_improv
Added EntityExists for automation
4 years ago
hultonha 7a58b72f15
Add remaining integration tests for viewport selection (box select) (#4075)
* updates to viewport box select tests

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add interface for querying keyboard modifiers

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* remove redundant casts

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update formatting options for trace functions in ActionDispatcher

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* remove redundant GetKeyboardModifiers call

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update how trace/log functions have been fixed to output during tests

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
hultonha 28d45891f2
Remove redundant API calls from EditorViewportWidget and use new WorldToScreen call (#4022)
* remove redundant API calls from EditorViewportWidget and use new WorldToScreen call

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* remove additional pre/post widget render calls that are no longer required

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
Esteban Papp 5965760612 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp c7a2344738 Code/Tools/DeltaCataloger
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 8f0f462f07 Code/Tools/SceneAPI
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp d046389a30 Code/Tools/AssetProcessor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 287d2a0fe7 Code/Framework/AzManipulatorTestFramework
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 32b4958778 Code/Framework/AzToolsFramework
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 7755c39d09 Code/Tools/Standalone
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 7484f3adff Code/Tools/SceneAPI
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 7f157f152d Code/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Chris Burel 72cd282ad2
Avoid redefining `PRI` macros on Linux (#4055)
* Avoid redefining `PRI` macros on Linux

The fixed width 64-bit integer types are defined differently per platform.
Some platforms define it as "long", others define it as "long long". For
consistency, `AZ::u64` or `AZ::s64` is always defined to "long long".
However, this causes problems for formatting those types, because on
platforms where `uint64_t` is a `long`, `PRIu64` gives the wrong format
string for `AZ::u64`. Previously this was fixed by redefining the `PRI`
macros so that they work for `AZ::u64`, but that breaks the ability to
format `uint64_t`.

We could add an AZ-specific version of the `PRI` macros for 64-bit integer
types, but we don't really need to, since they are `long long` on every
platform we support.

 * Use `%ll` for `AZ::u64`
 * Use `PRIu64` for `uint64_t`

Signed-off-by: Chris Burel <burelc@amazon.com>

* Avoid redefining `PRI` macros in CryCommon

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Mike Balfour 280796e1f4
Fix GHI 4041 Terrain Shader Crash (#4050)
The terrain feature processor was crashing due to an invalid shader name.  The shader name has been fixed, but the feature processor has also been hardened so that it no longer crashes if a shader fails to load.
Also, while testing, this inadvertently exposed a second crash in EntitySerializer that occurs when components don't serialize in correctly.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
Esteban Papp 81749ac318
Improves numeric_cast compilation (#3995)
* Improves numeric_cast compilation:
before: 872s
after: 824s (5.5% reduction)

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
bosnichd d366620818
More PAL related changes required for restricted platforms. (#4037)
Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
lumberyard-employee-dm e638f27572
Fixed PathView `MakeRelativeTo` and `Append` functions path segment comparisons (#3628)
* Fixed PathView `MakeRelativeTo` and `Append` functions path segment
comparisons  when using the Windows path separator of '\'

The PathSegment comparisons were case-sensitive in both those functions
and now use `Internal::ComparePathSegments` function to perform the
appropriate case comparison based on the path separator value of the
Path class

Reverted the LocalFileIO::CheckInvalidWrite function back to not
lowercasing the assets alias and input path before invoking
`PathView::IsRelativeTo`

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Simplified the LocalFileIO::ConvertToAliasBuffer logic

Fix for the ArchiveTest
`IResourceList_Add_AbsolutePath_RemovesAndReplacesWithAlias` and
`TestArchiveViaFileIO` test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a PathIterable structure stores a non-heap container of normalized path segments of an input path.

Moved the PathParser logic to a PathParser.inl file

Removed dependency of the PathView::IsRelativeTo logic on FixedMaxPath
There is no longer a 1024 character limit when determining if a path is relative to a base
Added a GetNormalPathParts and AppendNormalPathParts to function and removed LexicallyNormalInplace to share the logic for creating a normalized path between IsRelativeTo and LexicallyNormal

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Clang PathIterable.inl build fix

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed Normalize and Relative Path functions initialize the result paths

With the correct path separator for the paths being transformed

Ported over the Custom Path Root Separator logic to the PathParser.inl

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated he Shader Preprocessor include path gather.

It now uses AZ::IO::Path for the path operations and checks if the path
exist before adding it to the list of include paths.

Finally the set logic has been removed for a simpler find_if check to
see if the include path already since in the project include paths

This fixes the Asset Processing issues with shader includes due to the
Path.inl changes

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed tail recursion call to AppendNormalPathParts to supply a PathView with the same path separator as the parent call

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding reference qualifier overloads to the Path class Native function

Removed the conversion operators from the Path class for converting to a
string_type&/const string_type&

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Mike Balfour 0505f200e5
Remove extra/bad profile markers (#4031)
Many of these are just extra noise in the profile, but the one in Archive.cpp could also cause PIX to crash.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
AMZN-AlexOteiza 0f0812c198 Reverted unintended change
Signed-off-by: AMZN-AlexOteiza <aljanru@amazon.co.uk>
4 years ago
AMZN-AlexOteiza e1829ac052 Added EntityExists for automation
Signed-off-by: AMZN-AlexOteiza <aljanru@amazon.co.uk>
4 years ago
Artur K 3a4937456a
Build time reduction: AzStdOnDemandReflection (#3111)
* Move a few specializations from AzStdOnDemandReflection.inl to cpp file

This reduces compilation time and produced profile/debug file sizes.

The specializations for string and string_view are only implemented for 'char' type, since
others are not used anywhere.

Extracted `Reflect` method from `ClientAuthAWSCredentials` to a cpp file.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Added missing license.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix missing spaces in template argument lists

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Clang format on ClientAuthAWSCredentials.cpp

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Merge upstream development and fix linux build.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
Steve Pham cf4cb2750a
Adding missing pragma header guards to _xcb.h header files (#4029)
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Chris Burel 0445ec3956
Remove references to unsupported "xlib" windowing system support (#4028)
Support for X clients is provided by xcb instead.

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Esteban Papp 9f6d4125b8 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp d836503814 some more fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
bosnichd 9976ee2b8e
Miscellaneous fixes and PAL changes required for restricted platforms. (#4021)
* Miscellaneous fixes and PAL changes required for restricted platforms.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Rename O3DE::ProjectManager::ProjectUtils::ReplaceFile -> ReplaceProjectFile to prevent conflict with Windows ReplaceFile #define

Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
Ken Pruiksma d17ac748ac
Various terrain improvements: (#3942)
* Various terrain improvements:
- Height now stored in a R16_unorm to decrease the amount of memory / memory bandwidth needed for the height field
- Many simplifications to the feature processor
- Added a shader to render to the depth pre pass
- Pulled common functionality needed by depth and forward to a common include shader
- Forward shader now outputs to all the expected render targets
- Adjusted the way normals and lighting are being calculated

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Adding missing shader files. Updated terrain shader to alter the color slightly with height.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Removed pixel shader code from terrain depth pass

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Renamed the depth pass shaders to no longer indicate they include a pixel shader.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Removing unneeded code from TerrainCommon.azsli

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
4 years ago
Steve Pham 6cb2222da8
Linux native window (#3975)
Initial implementation of Native Window for Linux

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
carlitosan 52460189aa
Merge pull request #3964 from aws-lumberyard-dev/carlitosan/development
Upgrades and stability fixes for version explorer
4 years ago
AMZN-koppersr a62cb8cf2b
Merge pull request #3999 from aws-lumberyard-dev/Prefab/IncreaseReadFileSizeLimit
Set max file size limits for AZ::JsonSerializationUtils::ReadJsonFile and AZ::Utils::ReadFile
4 years ago
AMZN-koppersr f9ce966103
Merge pull request #3440 from aws-lumberyard-dev/Prefab/SaveAllPrefabs
Provide options to save prefabs when saving levels
4 years ago
Esteban Papp 91e9c8d81f
Adds unused calls to Trace functions to prevent constant failures in release builds
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
srikappa-amzn 546ce377f0 Merge branch 'development' into Prefab/IncreaseReadFileSizeLimit
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
srikappa-amzn fd78b42f67 Merge branch 'development' into Prefab/SaveAllPrefabs
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
kberg-amzn 7dc930b444 merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
hultonha d82b2a0608
Initial test coverage for viewport selection before introducing new 'single' select functionality (#3987)
* WIP changes for viewport single select and better integration tests

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update test to verify single click selection in the viewport

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* temporarily remove changes for single select

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* temporarily remove ChangeSelectedEntity call

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* initial tests to validate current viewport selection model

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* some tidy-up before publishing PR

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add reference to const type in loop

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* temporarily disable box select test

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
srikappa-amzn 5dcfb8e654 Initialize prefab interface pointers only when prefabs are enabled
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
Steve Pham e6573766c2
Fixes for release builds for unused variable warnings (#4000)
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
kberg-amzn 4c864ebf01 merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Esteban Papp f414cd3966 More fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
srikappa-amzn b87b807de9 Fixed an unused variable error in linux build
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
srikappa-amzn 7bf5894513 Set max file size limit as default parameter for ReadFile
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
srikappa-amzn 92986c7012 Merge branch 'development' into Prefab/SaveAllPrefabs
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
srikappa-amzn 1e7af75d94 Merge branch 'development' into Prefab/IncreaseReadFileSizeLimit
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
Esteban Papp d58bda5bbf WIP
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
bosnichd 8941c9d227
Add [[maybe_unused]] to some local variables that are only referenced as arguments to CryLogAlways that is not compiled in release. (#3992)
Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
chcurran 32515f33d4 Merge branch 'development' of https://github.com/o3de/o3de into carlitosan/development 4 years ago
srikappa-amzn c7fbdb0ace Make level name appear in bold and update save all prefabs settings registry key
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
John Jones-Steele 817f8ce4c1
Terrain/jjjoness/3172 axis aligned box shape component (#3981)
* CHanges to Push/Pop Matrix

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed bad commit

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* REmoved the AxisAlignedBoxShapeComponentBux and AxisAlignedBoxShapeConfig

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed derivation of AxisAlignedBoxShape

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Added ShowChildrenOnly to Component

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed cmake file

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Changes from review

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Added tests for AxisAlignedBoxShape

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Addressed PR comments and added one further test.

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Removed dead code.

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Changes from review

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Spelling fix and changed link to docs

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed profile bug in Linux

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed problem with Unity Profile Build in Tests

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
4 years ago
Esteban Papp 860b28c10b more fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
hultonha 6863e9cf9e
Camera orbit fix (#3963)
* Fix for camera look-at and position being the same when calculating orbit point

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add unit test to verify camera orbit behavior

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
srikappa-amzn 5a6daf4352 Maximize read file size limit and set it to 1MiB for Atom use cases
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
hultonha 052ff90c9d
Preparatory work to allow for more viewport integration tests (#3961)
* preparatory work to allow for more viewport integration tests

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* minor grammatical fix

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* fix for missed bus call update

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
kberg-amzn 7e9b6116da Update component application tick to use the ITime interface and respect simulation t_scale settings
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Esteban Papp c805d443d2 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Legacy/CryCommon/IConsole.h
#	Code/Legacy/CrySystem/LocalizedStringManager.h
#	Code/Legacy/CrySystem/XConsole.h
#	Code/Legacy/CrySystem/XConsoleVariable.h
#	Code/Legacy/CrySystem/XML/XmlUtils.cpp
#	cmake/Platform/Common/Clang/Configurations_clang.cmake
4 years ago
Esteban Papp a72b8a025f others
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 7d34004b6d some Code/Legacy fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp cc00a535d7 more Code/Framework fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 9fe3c87f4e
Merge pull request #3968 from aws-lumberyard-dev/FixDebugCompileErrors
Fix some debug compile errors introduced by https://github.com/o3de/o3de/pull/3903
4 years ago
Esteban Papp f30ac72040 fixing AzCore for linux/windows virtual warn
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 46c6923bf7
Enabling warnings around format security
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
srikappa-amzn 0f1e117904 Reverted a small local change that got pushed by mistake
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
srikappa-amzn d0b7ffab67 Changed parameter names to reflect the recursive nature of functions and some more changes
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
bosnichd 12fb91a484 Fix some debug compile errors introduced by https://github.com/o3de/o3de/pull/3903
Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
Junbo Liang 8edcc504bd
Add AWSI automation tests to a new test suite and pipe (#3913)
Signed-off-by: junbo <junbo@amazon.com>
4 years ago
Esteban Papp fe8f4a7720 typo
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Artur K 2a2847b15d
Legacy code cleanup - part 3 (#3903)
* Legacy cleanup - part 3

Not much is left that can be easily removed,
so I think this will be last cleanup before the legacy functionality is replaced.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix windows build, remove a few more things, re-add one file

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove legacy RenderBus + more cleanups

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove MaterialOwnerBus.h

Clean-up in Cry_Matrix34/33

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
chcurran 64ab627f03 Merge branch 'development' of https://github.com/o3de/o3de into carlitosan/development 4 years ago
Esteban Papp aad2c214a4 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp d1df0fbe47 reverting one that was changed by mistake
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp e20c270580
Fixes install failures when RenderDoc and/or PIX are enabled
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
moraaar f551e69b2b
PythonProxyNotificationHandler::OnEventGenericHook acquires the Python GIL before executing (#3904)
- Protected python execution of OnEventGenericHook by trying to lock the GIL and show a descriptive error when it was not possible to lock.
- Improved mechanism to lock python mutex and GIL in PhytonSystemComponent. Acquiring/releasing GIL once per thread.
- Added unit test to verify errors are fired when trying to execute OnEventGenericHook from another thread (as it should not able to acquire the GIL).
- Improved python threading tests to actually using python buses.

Signed-off-by: moraaar moraaar@amazon.com
4 years ago
hultonha 33299399af
File renames for settings updates
Merge pull request #3952 from aws-lumberyard-dev/hultonha_GH-3579_tidyup
4 years ago
AMZN-AlexOteiza c002515036
Merge pull request #3945 from aws-lumberyard-dev/reorg_px2
Final part of PhysX/Whitebox/NvCloth/Blast Standarization of paths and multiple fixes
4 years ago
hultonha b8f65cc78b updates after file renames
Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
Hulton-Harrop 3e9a415b27 EditorPreferences modernize file rename
Signed-off-by: Hulton-Harrop <hultonha@amazon.co.uk>
Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
Hulton-Harrop 6c1185bcbb rename CEditorPreferencesPage_ViewportMovmement to CEditorPreferencesPage_ViewportCamera
Signed-off-by: Hulton-Harrop <hultonha@amazon.co.uk>
Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
hultonha a374ea29f2
Expose setting to adjust angular manipulator circle bound (#3932)
* add debug drawing for angular manipulator bounds

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* remove editor viewport settings from RenderViewport

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add setting for angular manipulator circle bound

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update minimum value allowed for some camera settings

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* updates following review feedback, some small tidy-up

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update comment

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
hultonha 6cc9a33845
Add a new implementation for cone/ray intersect to simplify code and fix issue with current implementation (#3902)
* add a new implementation for cone/ray intersect to simplify and fix existing issue

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* move new ray/cone intersection function to AzToolsFramework - repond to PR comments

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* updates following PR feedback

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add additional comment to give more context to the intersection function

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update google test expect usage

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
ANT\aljanru 0fb9bc160e Fixed console text color in batch mode 4 years ago
Esteban Papp c78ea3cf20 Final fixes for MSVC
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 49d35e0788 Final fixes for MSVC
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp c6593bbdd3 double assignation of the same thing
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp a63954d6cf simplifying how PIX is passed
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp b28349be73 Fixes for Android
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 51fe681dbd address PR comments
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 2f71b28b97 Fixes AzToolsFramework
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 28795c8f5c Fixes AzQtComponents
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp bf801da84c fixes AzNetworking
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp b52fab0c0c fixes AzFramework
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 2e79451280 Fixes AzCore for MSVC
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
chcurran e1e1779ec6 Fix for file size limit in JSON
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
Esteban Papp 925bcee0db
Create Deploy Script that can copy a Project Game Release Layout to a standalone location
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp ec8e6bcadf Fixes clang cases
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
srikappa-amzn f6ce3678fa Used actual types instead of auto and some more minor changes
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
chiyenteng f7d4d80e5b
Add prefab reparenting python auto tests (#3653)
* Add prefab reparenting python auto tests

Signed-off-by: chiyteng <chiyteng@amazon.com>

* modify prefab python auto test framework

Signed-off-by: chiyteng <chiyteng@amazon.com>

* remove extra spaces

Signed-off-by: chiyteng <chiyteng@amazon.com>

* delete unused files

Signed-off-by: chiyteng <chiyteng@amazon.com>

* delete unused files

Signed-off-by: chiyteng <chiyteng@amazon.com>

* fix nits

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Refactor prefab python tests

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Fix nits

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Modify comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Fix nits and add comments for Prefab.py

Signed-off-by: chiyteng <chiyteng@amazon.com>
4 years ago
Esteban Papp 6773af91bc fixes windows warnings
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 522e4bff9e Merge branch 'development' into cmake/warn_format_security
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	cmake/Platform/Common/Clang/Configurations_clang.cmake
4 years ago
hultonha 5851031d2e
Expose the ability to control manipulator line bounds (#3890)
Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
srikappa-amzn 8331b8dd8a Fix a compile error by changing to const instead of constexpr
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
srikappa-amzn fbf92e9775 Merge branch 'development' into Prefab/SaveAllPrefabs
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
srikappa-amzn 5a8998add1 Added function comments and nullptr checks
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
Esteban Papp 9a6a1ba97a fixes monolithic release
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
srikappa-amzn 7e75559200 Removed unused Qt classes and do some more code clean up
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
srikappa-amzn f6acf4321d Did a major refactor of ui to be less dependent on levels
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
Esteban Papp dc4424b131 Merge branch 'development' into issues/3202
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Framework/AzCore/AzCore/RTTI/BehaviorContext.h
4 years ago
Artur K 567c0ae24d
Modernization + AZStd::function compare fix. (#3680)
* Modernization + small fix.

Modernize ( `bool`/`override`/other) code in AzCore, AzFramework, AzQtComponents, AzToolsFramework, etc.
Replaced a `bind` or two, use `using` in a few places as well.

Fix nullptr comparison of AZStd::function.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Apply review-based changes

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
cgalvan d577702935 Updated legacy Editor and Asset Processor icons on Mac to O3DE icons.
Signed-off-by: cgalvan <cgalvan1337@gmail.com>
4 years ago
moraaar 34dc8e3cbc
Fixed unused variable warnings (#3880)
- Fixed error in iOS profile non-unity build error: unused variable 'INVALID_OFFSET'. The global variable is static const only visible to the cpp, removed since it's not used.
- Fixed error in windows release 'timeoutSeconds': unreferenced formal parameter

Signed-off-by: moraaar <moraaar@amazon.com>
4 years ago
moraaar 9a0ea2c4c5
Fixed NvCloth assets, NvCloth automated test scripts, ModelAsset cloning and UI reverse overrides menu crash (#3851)
- Fixed cloth asset, which stopped working due to Updated skeleton logic: #2957 which changes how fbx graph nodes are collected (affecting its names, which is used by cloth modifier).
- Fixed cloth test suite active call to base's run_test function. It stopped working when its signature was changed here: 182d410#diff-3f5d93b0a76c838893693f19f2eacfe3e67040d445d6463c5c425ef5075cb409
- Renamed nvcloth TestSuite_Active.py to TestSuite_Main.py to be consistent with the other test folders.
- Fixed ModelAsset creator clone function. It was missing to copy the material slots, ultimately causing Material Component to show 0 material slots.
- Fixed crash where the revert overrides menu was not created when checking changes for selected component and selected entities.

Signed-off-by: moraaar moraaar@amazon.com
4 years ago
michabr 413e82428c
Reenable blend mode and depth state options in Draw2d (#2254)
* Reenable blend mode and depth state options in Draw2d
* Add back compile warning fix from last merge

Signed-off-by: abrmich <abrmich@amazon.com>
4 years ago
Esteban Papp 26d277cc14 Merge branch 'development' into issues/3202
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 451f267d58
Changes the cast for WinAPI mutex (#3843)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago