more fixes

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
monroegm-disable-blank-issue-2
Esteban Papp 4 years ago
parent c805d443d2
commit 860b28c10b

@ -844,7 +844,7 @@ namespace AZ
return AZ::AllocatorInstance<Parent>::Get().GetUnAllocatedMemory(isPrint);
}
virtual IAllocatorAllocate* GetSubAllocator() override
IAllocatorAllocate* GetSubAllocator() override
{
return AZ::AllocatorInstance<Parent>::Get().GetSubAllocator();
}

@ -866,7 +866,7 @@ namespace AzFramework
FileIsReadOnlyResponse() = default;
FileIsReadOnlyResponse(bool isReadOnly);
unsigned int GetMessageType() const;
unsigned int GetMessageType() const override;
bool m_isReadOnly;
};
@ -945,7 +945,7 @@ namespace AzFramework
FileModTimeRequest() = default;
FileModTimeRequest(const AZ::OSString& filePath);
unsigned int GetMessageType() const;
unsigned int GetMessageType() const override;
AZ::OSString m_filePath;
};

@ -195,7 +195,7 @@ namespace AzFramework
TmMsgCallback(const MsgCB& cb = NULL)
: m_cb(cb) {}
virtual void OnReceivedMsg(TmMsgPtr msg)
void OnReceivedMsg(TmMsgPtr msg) override
{
if (m_cb)
{

@ -54,7 +54,7 @@ namespace AzNetworking
//! Handler callback for timed out items.
//! @param item containing registered timeout details
//! @return ETimeoutResult for whether to re-register or discard the timeout params
virtual TimeoutResult HandleTimeout(TimeoutQueue::TimeoutItem& item) override;
TimeoutResult HandleTimeout(TimeoutQueue::TimeoutItem& item) override;
TimeoutQueue m_timeoutQueue;
SequenceGenerator m_sequenceGenerator;

@ -33,7 +33,7 @@ namespace UnitTest
;
}
PacketDispatchResult OnPacketReceived([[maybe_unused]] IConnection* connection, const IPacketHeader& packetHeader, [[maybe_unused]] ISerializer& serializer)
PacketDispatchResult OnPacketReceived([[maybe_unused]] IConnection* connection, const IPacketHeader& packetHeader, [[maybe_unused]] ISerializer& serializer) override
{
EXPECT_TRUE((packetHeader.GetPacketType() == static_cast<PacketType>(CorePackets::PacketType::InitiateConnectionPacket))
|| (packetHeader.GetPacketType() == static_cast<PacketType>(CorePackets::PacketType::HeartbeatPacket)));

@ -36,7 +36,7 @@ namespace UnitTest
;
}
PacketDispatchResult OnPacketReceived([[maybe_unused]] IConnection* connection, const IPacketHeader& packetHeader, [[maybe_unused]] ISerializer& serializer)
PacketDispatchResult OnPacketReceived([[maybe_unused]] IConnection* connection, const IPacketHeader& packetHeader, [[maybe_unused]] ISerializer& serializer) override
{
EXPECT_TRUE((packetHeader.GetPacketType() == static_cast<PacketType>(CorePackets::PacketType::InitiateConnectionPacket))
|| (packetHeader.GetPacketType() == static_cast<PacketType>(CorePackets::PacketType::HeartbeatPacket)));

@ -300,13 +300,13 @@ namespace AzToolsFramework
bool editorEvent(QEvent* event, QAbstractItemModel* model, const QStyleOptionViewItem& option, const QModelIndex& index) override;
void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const override;
QWidget* createEditor(QWidget* parent, const QStyleOptionViewItem& option, const QModelIndex& index) const;
QWidget* createEditor(QWidget* parent, const QStyleOptionViewItem& option, const QModelIndex& index) const override;
void setEditorData(QWidget* editor, const QModelIndex& index) const;
void setModelData(QWidget* editor, QAbstractItemModel* model, const QModelIndex& index) const;
void setEditorData(QWidget* editor, const QModelIndex& index) const override;
void setModelData(QWidget* editor, QAbstractItemModel* model, const QModelIndex& index) const override;
QSize sizeHint(const QStyleOptionViewItem& option, const QModelIndex& index) const override;
void updateEditorGeometry(QWidget* editor, const QStyleOptionViewItem& option, const QModelIndex& index) const;
void updateEditorGeometry(QWidget* editor, const QStyleOptionViewItem& option, const QModelIndex& index) const override;
QWidget* pOwnerWidget;
QLabel* m_painterLabel;

@ -25,34 +25,34 @@ namespace GridMate
DefaultHandshake(unsigned int timeOut, VersionType version);
virtual ~DefaultHandshake();
/// Called from the system to write initial handshake data.
virtual void OnInitiate(ConnectionID id, WriteBuffer& wb);
void OnInitiate(ConnectionID id, WriteBuffer& wb) override;
/**
* Called when a system receives a handshake initiation from another system.
* You can write a reply in the WriteBuffer.
* return true if you accept this connection and false if you reject it.
*/
virtual HandshakeErrorCode OnReceiveRequest(ConnectionID id, ReadBuffer& rb, WriteBuffer& wb);
HandshakeErrorCode OnReceiveRequest(ConnectionID id, ReadBuffer& rb, WriteBuffer& wb) override;
/**
* If we already have a valid connection and we receive another connection request, the system will
* call this function to verify the state of the connection.
*/
virtual bool OnConfirmRequest(ConnectionID id, ReadBuffer& rb);
bool OnConfirmRequest(ConnectionID id, ReadBuffer& rb) override;
/**
* Called when we receive Ack from the other system on our initial data \ref OnInitiate.
* return true to accept the ack or false to reject the handshake.
*/
virtual bool OnReceiveAck(ConnectionID id, ReadBuffer& rb);
bool OnReceiveAck(ConnectionID id, ReadBuffer& rb) override;
/**
* Called when we receive Ack from the other system while we were connected. This callback is called
* so we can just confirm that our connection is valid!
*/
virtual bool OnConfirmAck(ConnectionID id, ReadBuffer& rb);
bool OnConfirmAck(ConnectionID id, ReadBuffer& rb) override;
/// Return true if you want to reject early reject a connection.
virtual bool OnNewConnection(const AZStd::string& address);
bool OnNewConnection(const AZStd::string& address) override;
/// Called when we close a connection.
virtual void OnDisconnect(ConnectionID id);
void OnDisconnect(ConnectionID id) override;
/// Return timeout in milliseconds of the handshake procedure.
virtual unsigned int GetHandshakeTimeOutMS() const { return m_handshakeTimeOutMS; }
unsigned int GetHandshakeTimeOutMS() const override { return m_handshakeTimeOutMS; }
private:
unsigned int m_handshakeTimeOutMS;
VersionType m_version;

@ -23,21 +23,21 @@ namespace GridMate
friend class CarrierThread;
/// Called from Carrier, so simulator can use the low level driver directly.
virtual void BindDriver(Driver* driver);
void BindDriver(Driver* driver) override;
/// Called from Carrier when driver can no longer be used(ie. will be destroyed)
virtual void UnbindDriver();
void UnbindDriver() override;
/// Called when Carrier has established a new connection.
virtual void OnConnect(const AZStd::intrusive_ptr<DriverAddress>& address);
void OnConnect(const AZStd::intrusive_ptr<DriverAddress>& address) override;
/// Called when Carrier has lost a connection.
virtual void OnDisconnect(const AZStd::intrusive_ptr<DriverAddress>& address);
void OnDisconnect(const AZStd::intrusive_ptr<DriverAddress>& address) override;
/// Called when Carrier has send a package.
virtual bool OnSend(const AZStd::intrusive_ptr<DriverAddress>& to, const void* data, unsigned int dataSize);
bool OnSend(const AZStd::intrusive_ptr<DriverAddress>& to, const void* data, unsigned int dataSize) override;
/// Called when Carrier receives package receive.
virtual bool OnReceive(const AZStd::intrusive_ptr<DriverAddress>& from, const void* data, unsigned int dataSize);
bool OnReceive(const AZStd::intrusive_ptr<DriverAddress>& from, const void* data, unsigned int dataSize) override;
/// Called from Carrier when no more data has arrived and you can supply you data (with latency, out of order, etc.
virtual unsigned int ReceiveDataFrom(AZStd::intrusive_ptr<DriverAddress>& from, char* data, unsigned int maxDataSize);
unsigned int ReceiveDataFrom(AZStd::intrusive_ptr<DriverAddress>& from, char* data, unsigned int maxDataSize) override;
virtual void Update();
void Update() override;
public:
GM_CLASS_ALLOCATOR(DefaultSimulator);

@ -88,11 +88,11 @@ namespace GridMate
bool operator==(const SocketDriverAddress& rhs) const;
bool operator!=(const SocketDriverAddress& rhs) const;
virtual AZStd::string ToString() const;
virtual AZStd::string ToAddress() const;
virtual AZStd::string GetIP() const;
virtual unsigned int GetPort() const;
virtual const void* GetTargetAddress(unsigned int& addressSize) const;
AZStd::string ToString() const override;
AZStd::string ToAddress() const override;
AZStd::string GetIP() const override;
unsigned int GetPort() const override;
const void* GetTargetAddress(unsigned int& addressSize) const override;
union
{
@ -117,11 +117,11 @@ namespace GridMate
* Platform specific functionality.
*/
/// Return maximum number of active connections at the same time.
virtual unsigned int GetMaxNumConnections() const { return 32; }
unsigned int GetMaxNumConnections() const override { return 32; }
/// Return maximum data size we can send/receive at once in bytes, supported by the platform.
virtual unsigned int GetMaxSendSize() const;
unsigned int GetMaxSendSize() const override;
/// Return packet overhead size in bytes.
virtual unsigned int GetPacketOverheadSize() const;
unsigned int GetPacketOverheadSize() const override;
/**
* User should implement create and bind a UDP socket. This socket will be used for all communications.
@ -132,39 +132,39 @@ namespace GridMate
* \param receiveBufferSize socket receive buffer size in bytes, use 0 for default values.
* \param sendBufferSize socket send buffer size, use 0 for default values.
*/
virtual ResultCode Initialize(int familyType = BSD_AF_INET, const char* address = nullptr, unsigned int port = 0, bool isBroadcast = false, unsigned int receiveBufferSize = 0, unsigned int sendBufferSize = 0);
ResultCode Initialize(int familyType = BSD_AF_INET, const char* address = nullptr, unsigned int port = 0, bool isBroadcast = false, unsigned int receiveBufferSize = 0, unsigned int sendBufferSize = 0) override;
/// Returns communication port (must be called after Initialize, otherwise it will return 0)
virtual unsigned int GetPort() const;
unsigned int GetPort() const override;
/// Send data to a user defined address
virtual ResultCode Send(const AZStd::intrusive_ptr<DriverAddress>& to, const char* data, unsigned int dataSize);
ResultCode Send(const AZStd::intrusive_ptr<DriverAddress>& to, const char* data, unsigned int dataSize) override;
/**
* Receives a datagram and stores the source address. maxDataSize must be >= than GetMaxSendSize(). Returns the num of of received bytes.
* \note If a datagram from a new connection is received, NewConnectionCB will be called. If it rejects the connection the returned from pointer
* will be NULL while the actual data will be returned.
*/
virtual unsigned int Receive(char* data, unsigned int maxDataSize, AZStd::intrusive_ptr<DriverAddress>& from, ResultCode* resultCode = 0);
unsigned int Receive(char* data, unsigned int maxDataSize, AZStd::intrusive_ptr<DriverAddress>& from, ResultCode* resultCode = 0) override;
/**
* Wait for data to be to the ready for receive. Time out is the maximum time to wait
* before this function returns. If left to default value it will be in blocking mode (wait until data is ready to be received).
* \returns true if there is data to be received (always true if timeOut == 0), otherwise false.
*/
virtual bool WaitForData(AZStd::chrono::microseconds timeOut = AZStd::chrono::microseconds(0));
bool WaitForData(AZStd::chrono::microseconds timeOut = AZStd::chrono::microseconds(0)) override;
/**
* When you enter wait for data mode, for many reasons you might want to stop wait for data.
* If you implement this function you need to make sure it's a thread safe function.
*/
virtual void StopWaitForData();
void StopWaitForData() override;
/// Return true if WaitForData was interrupted before the timeOut expired, otherwise false.
virtual bool WasStopeedWaitingForData() { return m_isStoppedWaitForData; }
bool WasStopeedWaitingForData() override { return m_isStoppedWaitForData; }
/// @{ Address conversion functionality. They MUST implemented thread safe. Generally this is not a problem since they just part local data.
/// Create address from ip and port. If ip == NULL we will assign a broadcast address.
virtual AZStd::string IPPortToAddress(const char* ip, unsigned int port) const { return IPPortToAddressString(ip, port); }
virtual bool AddressToIPPort(const AZStd::string& address, AZStd::string& ip, unsigned int& port) const { return AddressStringToIPPort(address, ip, port); }
AZStd::string IPPortToAddress(const char* ip, unsigned int port) const override { return IPPortToAddressString(ip, port); }
bool AddressToIPPort(const AZStd::string& address, AZStd::string& ip, unsigned int& port) const override { return AddressStringToIPPort(address, ip, port); }
/// Create address for the socket driver from IP and port
static AZStd::string IPPortToAddressString(const char* ip, unsigned int port);
/// Decompose an address to IP and port
@ -174,7 +174,7 @@ namespace GridMate
static BSDSocketFamilyType AddressFamilyType(const char* ip) { return AddressFamilyType(AZStd::string(ip)); }
/// @}
virtual AZStd::intrusive_ptr<DriverAddress> CreateDriverAddress(const AZStd::string& address) = 0;
AZStd::intrusive_ptr<DriverAddress> CreateDriverAddress(const AZStd::string& address) override = 0;
/// Additional CreateDriverAddress function should be implemented.
virtual AZStd::intrusive_ptr<DriverAddress> CreateDriverAddress(const sockaddr* sockAddr) = 0;
@ -352,10 +352,10 @@ namespace GridMate
* \note Driver address allocates internal resources, use it only when you intend to communicate. Otherwise operate with
* the string address.
*/
virtual AZStd::intrusive_ptr<DriverAddress> CreateDriverAddress(const AZStd::string& address);
virtual AZStd::intrusive_ptr<DriverAddress> CreateDriverAddress(const sockaddr* addr);
AZStd::intrusive_ptr<DriverAddress> CreateDriverAddress(const AZStd::string& address) override;
AZStd::intrusive_ptr<DriverAddress> CreateDriverAddress(const sockaddr* addr) override;
/// Called only from the DriverAddress when the use count becomes 0
virtual void DestroyDriverAddress(DriverAddress* address);
void DestroyDriverAddress(DriverAddress* address) override;
typedef AZStd::unordered_set<SocketDriverAddress, SocketDriverAddress::Hasher> AddressSetType;
AddressSetType m_addressMap;

@ -33,42 +33,42 @@ namespace GridMate
//////////////////////////////////////////////////////////////////////////
// Driller
virtual const char* GroupName() const { return "GridMate"; }
virtual const char* GetName() const { return "SessionDriller"; }
virtual const char* GetDescription() const { return "Drills GridSession, Search, etc."; }
virtual void Start(const Param* params = NULL, int numParams = 0);
virtual void Stop();
const char* GroupName() const override { return "GridMate"; }
const char* GetName() const override { return "SessionDriller"; }
const char* GetDescription() const override { return "Drills GridSession, Search, etc."; }
void Start(const Param* params = NULL, int numParams = 0) override;
void Stop() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// Session Event Bus
/// Callback that is called when the Session service is ready to process sessions.
virtual void OnSessionServiceReady();
void OnSessionServiceReady() override;
//virtual OnCommucationChanged() = 0 Callback that notifies the title when a member's communication settings change.
/// Callback that notifies the title when a game search query have completed.
virtual void OnGridSearchComplete(GridSearch* gridSearch);
void OnGridSearchComplete(GridSearch* gridSearch) override;
/// Callback that notifies the title when a new member joins the game session.
virtual void OnMemberJoined(GridSession* session, GridMember* member);
void OnMemberJoined(GridSession* session, GridMember* member) override;
/// Callback that notifies the title that a member is leaving the game session. member pointer is NOT valid after the callback returns.
virtual void OnMemberLeaving(GridSession* session, GridMember* member);
void OnMemberLeaving(GridSession* session, GridMember* member) override;
// \todo a better way will be (after we solve migration) is to supply a reason to OnMemberLeaving... like the member was kicked.
// this will require that we actually remove the replica at the same moment.
/// Callback that host decided to kick a member. You will receive a OnMemberLeaving when the actual member leaves the session.
virtual void OnMemberKicked(GridSession* session, GridMember* member);
void OnMemberKicked(GridSession* session, GridMember* member) override;
/// After this callback it is safe to access session features. If host session is fully operational if client wait for OnSessionJoined.
virtual void OnSessionCreated(GridSession* session);
void OnSessionCreated(GridSession* session) override;
/// Called on client machines to indicate that we join successfully.
virtual void OnSessionJoined(GridSession* session);
void OnSessionJoined(GridSession* session) override;
/// Callback that notifies the title when a session will be left. session pointer is NOT valid after the callback returns.
virtual void OnSessionDelete(GridSession* session);
void OnSessionDelete(GridSession* session) override;
/// Called when a session error occurs.
virtual void OnSessionError(GridSession* session, const AZStd::string& errorMsg);
void OnSessionError(GridSession* session, const AZStd::string& errorMsg) override;
/// Called when the actual game(match) starts
virtual void OnSessionStart(GridSession* session);
void OnSessionStart(GridSession* session) override;
/// Called when the actual game(match) ends
virtual void OnSessionEnd(GridSession* session);
void OnSessionEnd(GridSession* session) override;
/// Called when we have our last chance to write statistics data for member in the session.
virtual void OnWriteStatistics(GridSession* session, GridMember* member, StatisticsData& data);
void OnWriteStatistics(GridSession* session, GridMember* member, StatisticsData& data) override;
//////////////////////////////////////////////////////////////////////////
};
}

@ -525,12 +525,12 @@ namespace GridMate
void Set(const DataType& val) { m_value = val; }
const DataType& Get() const { return m_value; }
virtual void Marshal(WriteBuffer& wb)
void Marshal(WriteBuffer& wb) override
{
wb.Write(m_value, m_marshaler);
}
virtual void Unmarshal(ReadBuffer& rb)
void Unmarshal(ReadBuffer& rb) override
{
rb.Read(m_value, m_marshaler);
}

@ -64,8 +64,8 @@ namespace GridMate
///////////////////////////////////////////////////////////////////
// ReplicaMgrCallbackBus
virtual void OnDeactivateReplica(ReplicaId replicaId, ReplicaManager* pMgr) override;
virtual void OnPeerRemoved(PeerId peerId, ReplicaManager* pMgr) override;
void OnDeactivateReplica(ReplicaId replicaId, ReplicaManager* pMgr) override;
void OnPeerRemoved(PeerId peerId, ReplicaManager* pMgr) override;
///////////////////////////////////////////////////////////////////
void OnReceivedAckUpstreamSuspended(PeerId from, AZ::u32 requestTime);

@ -119,8 +119,8 @@ struct CNullMiniLog
// The default implementation just won't do anything
//##@{
void LogV([[maybe_unused]] const char* szFormat, [[maybe_unused]] va_list args) {}
void LogV([[maybe_unused]] ELogType nType, [[maybe_unused]] const char* szFormat, [[maybe_unused]] va_list args) {}
void LogV ([[maybe_unused]] ELogType nType, [[maybe_unused]] int flags, [[maybe_unused]] const char* szFormat, [[maybe_unused]] va_list args) {}
void LogV([[maybe_unused]] ELogType nType, [[maybe_unused]] const char* szFormat, [[maybe_unused]] va_list args) override {}
void LogV ([[maybe_unused]] ELogType nType, [[maybe_unused]] int flags, [[maybe_unused]] const char* szFormat, [[maybe_unused]] va_list args) override {}
//##@}
};

@ -54,39 +54,39 @@ public:
{
}
void BeginGroup(const char* szName)
void BeginGroup(const char* szName) override
{
m_impl.BeginGroup(szName);
}
bool BeginOptionalGroup(const char* szName, bool condition)
bool BeginOptionalGroup(const char* szName, bool condition) override
{
return m_impl.BeginOptionalGroup(szName, condition);
}
void EndGroup()
void EndGroup() override
{
m_impl.EndGroup();
}
bool IsReading() const
bool IsReading() const override
{
return m_impl.IsReading();
}
void WriteStringValue(const char* name, SSerializeString& value)
void WriteStringValue(const char* name, SSerializeString& value) override
{
m_impl.Value(name, value);
}
void ReadStringValue(const char* name, SSerializeString& curValue)
void ReadStringValue(const char* name, SSerializeString& curValue) override
{
m_impl.Value(name, curValue);
}
#define SERIALIZATION_TYPE(T) \
void Value(const char* name, T& x) override \
{ \
m_impl.Value(name, x); \
#define SERIALIZATION_TYPE(T) \
void Value(const char* name, T& x) override \
{ \
m_impl.Value(name, x); \
}
#include "SerializationTypes.h"
#undef SERIALIZATION_TYPE

@ -25,9 +25,9 @@ public:
CLevelInfo() = default;
// ILevelInfo
virtual const char* GetName() const { return m_levelName.c_str(); }
virtual const char* GetPath() const { return m_levelPath.c_str(); }
virtual const char* GetAssetName() const { return m_levelAssetName.c_str(); }
const char* GetName() const override { return m_levelName.c_str(); }
const char* GetPath() const override { return m_levelPath.c_str(); }
const char* GetAssetName() const override { return m_levelAssetName.c_str(); }
// ~ILevelInfo
@ -62,9 +62,9 @@ public:
CLevel() {}
virtual ~CLevel() = default;
virtual void Release() { delete this; }
void Release() override { delete this; }
virtual ILevelInfo* GetLevelInfo() { return &m_levelInfo; }
ILevelInfo* GetLevelInfo() override { return &m_levelInfo; }
private:
CLevelInfo m_levelInfo;
@ -77,38 +77,35 @@ public:
CLevelSystem(ISystem* pSystem, const char* levelsFolder);
virtual ~CLevelSystem();
void Release() { delete this; };
void Release() override { delete this; };
// ILevelSystem
virtual void Rescan(const char* levelsFolder);
virtual int GetLevelCount();
virtual ILevelInfo* GetLevelInfo(int level);
virtual ILevelInfo* GetLevelInfo(const char* levelName);
void Rescan(const char* levelsFolder) override;
int GetLevelCount() override;
ILevelInfo* GetLevelInfo(int level) override;
ILevelInfo* GetLevelInfo(const char* levelName) override;
virtual void AddListener(ILevelSystemListener* pListener);
virtual void RemoveListener(ILevelSystemListener* pListener);
void AddListener(ILevelSystemListener* pListener) override;
void RemoveListener(ILevelSystemListener* pListener) override;
virtual bool LoadLevel(const char* levelName);
virtual void UnloadLevel();
virtual bool IsLevelLoaded() { return m_bLevelLoaded; }
bool LoadLevel(const char* levelName) override;
void UnloadLevel() override;
bool IsLevelLoaded() override { return m_bLevelLoaded; }
const char* GetCurrentLevelName() const override
{
if (m_pCurrentLevel && m_pCurrentLevel->GetLevelInfo())
{
return m_pCurrentLevel->GetLevelInfo()->GetName();
}
else
{
return "";
}
return "";
}
// If the level load failed then we need to have a different shutdown procedure vs when a level is naturally unloaded
virtual void SetLevelLoadFailed(bool loadFailed) { m_levelLoadFailed = loadFailed; }
virtual bool GetLevelLoadFailed() { return m_levelLoadFailed; }
void SetLevelLoadFailed(bool loadFailed) override { m_levelLoadFailed = loadFailed; }
bool GetLevelLoadFailed() override { return m_levelLoadFailed; }
// Unsupported by legacy level system.
virtual AZ::Data::AssetType GetLevelAssetType() const { return {}; }
AZ::Data::AssetType GetLevelAssetType() const override { return {}; }
// ~ILevelSystem

@ -34,7 +34,7 @@ public:
void Release() override;
void ForceSet(const char* s) override;
void SetOnChangeCallback(ConsoleVarFunc pChangeFunc) override;
virtual uint64 AddOnChangeFunctor(const SFunctor& pChangeFunctor) override;
uint64 AddOnChangeFunctor(const AZStd::function<void()>& pChangeFunctor) override;
ConsoleVarFunc GetOnChangeCallback() const override;
bool ShouldReset() const { return (m_nFlags & VF_RESETTABLE) != 0; }
@ -77,7 +77,7 @@ protected: // ------------------------------------------------------------------
char* m_pDataProbeString; // value client is required to have for data probes
int m_nFlags; // e.g. VF_CHEAT, ...
typedef std::vector<std::pair<int, AZStd::function<void ()>> > ChangeFunctorContainer;
using ChangeFunctorContainer = std::vector<std::pair<int, AZStd::function<void ()>> >;
ChangeFunctorContainer m_changeFunctors;
ConsoleVarFunc m_pChangeFunc; // Callback function that is called when this variable changes.
CXConsole* m_pConsole; // used for the callback OnBeforeVarChange()
@ -169,15 +169,15 @@ public:
// interface ICVar --------------------------------------------------------------------------------------
virtual int GetIVal() const { return (int)m_fValue; }
virtual int64 GetI64Val() const { return (int64)m_fValue; }
virtual float GetFVal() const { return m_fValue; }
virtual const char* GetString() const;
virtual void ResetImpl() { Set(m_fDefault); }
virtual void Set(const char* s);
virtual void Set(float f);
virtual void Set(int i);
virtual int GetType() { return CVAR_FLOAT; }
int GetIVal() const override { return (int)m_fValue; }
int64 GetI64Val() const override { return (int64)m_fValue; }
float GetFVal() const override { return m_fValue; }
const char* GetString() const override;
void ResetImpl() override { Set(m_fDefault); }
void Set(const char* s) override;
void Set(float f) override;
void Set(int i) override;
int GetType() override { return CVAR_FLOAT; }
protected:
@ -212,15 +212,15 @@ public:
// interface ICVar --------------------------------------------------------------------------------------
virtual int GetIVal() const { return m_iValue; }
virtual int64 GetI64Val() const { return m_iValue; }
virtual float GetFVal() const { return (float)m_iValue; }
virtual const char* GetString() const;
virtual void ResetImpl() { Set(m_iDefault); }
virtual void Set(const char* s);
virtual void Set(float f);
virtual void Set(int i);
virtual int GetType() { return CVAR_INT; }
int GetIVal() const override { return m_iValue; }
int64 GetI64Val() const override { return m_iValue; }
float GetFVal() const override { return (float)m_iValue; }
const char* GetString() const override;
void ResetImpl() override { Set(m_iDefault); }
void Set(const char* s) override;
void Set(float f) override;
void Set(int i) override;
int GetType() override { return CVAR_INT; }
private: // --------------------------------------------------------------------------------------------
@ -246,26 +246,26 @@ public:
// interface ICVar --------------------------------------------------------------------------------------
virtual int GetIVal() const { return atoi(m_sValue.c_str()); }
virtual int64 GetI64Val() const { return _atoi64(m_sValue.c_str()); }
virtual float GetFVal() const { return (float)atof(m_sValue.c_str()); }
virtual const char* GetString() const
int GetIVal() const override { return atoi(m_sValue.c_str()); }
int64 GetI64Val() const override { return _atoi64(m_sValue.c_str()); }
float GetFVal() const override { return (float)atof(m_sValue.c_str()); }
const char* GetString() const override
{
return m_sValue.c_str();
}
virtual void ResetImpl() { Set(m_sDefault.c_str()); }
virtual void Set(const char* s);
virtual void Set(float f)
void ResetImpl() override { Set(m_sDefault.c_str()); }
void Set(const char* s) override;
void Set(float f) override
{
stack_string s = stack_string::format("%g", f);
Set(s.c_str());
}
virtual void Set(int i)
void Set(int i) override
{
stack_string s = stack_string::format("%d", i);
Set(s.c_str());
}
virtual int GetType() { return CVAR_STRING; }
int GetType() override { return CVAR_STRING; }
private: // --------------------------------------------------------------------------------------------
@ -290,19 +290,19 @@ public:
// interface ICVar --------------------------------------------------------------------------------------
virtual int GetIVal() const { return (int)m_fValue; }
virtual int64 GetI64Val() const { return (int64)m_fValue; }
virtual float GetFVal() const { return m_fValue; }
virtual const char* GetString() const;
virtual void ResetImpl() { Set(m_fDefault); }
virtual void Set(const char* s);
virtual void Set(float f);
virtual void Set(int i);
virtual int GetType() { return CVAR_FLOAT; }
int GetIVal() const override { return (int)m_fValue; }
int64 GetI64Val() const override { return (int64)m_fValue; }
float GetFVal() const override { return m_fValue; }
const char* GetString() const override;
void ResetImpl() override { Set(m_fDefault); }
void Set(const char* s) override;
void Set(float f) override;
void Set(int i) override;
int GetType() override { return CVAR_FLOAT; }
protected:
virtual const char *GetOwnDataProbeString() const
const char *GetOwnDataProbeString() const override
{
static char szReturnString[8];

@ -63,17 +63,17 @@ public:
//void* operator new( size_t nSize );
//void operator delete( void *ptr );
virtual void DeleteThis() { }
void DeleteThis() override { }
//! Create new XML node.
XmlNodeRef createNode(const char* tag);
XmlNodeRef createNode(const char* tag) override;
// Summary:
// Reference counting.
virtual void AddRef() { ++m_pData->nRefCount; };
void AddRef() override { ++m_pData->nRefCount; };
// Notes:
// When ref count reach zero XML node dies.
virtual void Release()
void Release() override
{
if (--m_pData->nRefCount <= 0)
{
@ -82,105 +82,105 @@ public:
};
//! Get XML node tag.
const char* getTag() const { return _string(_node()->nTagStringOffset); };
void setTag([[maybe_unused]] const char* tag) { assert(0); };
const char* getTag() const override { return _string(_node()->nTagStringOffset); };
void setTag([[maybe_unused]] const char* tag) override { assert(0); };
//! Return true if given tag is equal to node tag.
bool isTag(const char* tag) const;
bool isTag(const char* tag) const override;
//! Get XML Node attributes.
virtual int getNumAttributes() const { return (int)_node()->nAttributeCount; };
int getNumAttributes() const override { return (int)_node()->nAttributeCount; };
//! Return attribute key and value by attribute index.
virtual bool getAttributeByIndex(int index, const char** key, const char** value);
bool getAttributeByIndex(int index, const char** key, const char** value) override;
//! Return attribute key and value by attribute index, string version.
virtual bool getAttributeByIndex(int index, XmlString& key, XmlString& value);
virtual void shareChildren([[maybe_unused]] const XmlNodeRef& fromNode) { assert(0); };
virtual void copyAttributes(XmlNodeRef fromNode) { assert(0); };
void shareChildren([[maybe_unused]] const XmlNodeRef& fromNode) override { assert(0); };
void copyAttributes(XmlNodeRef fromNode) override { assert(0); };
//! Get XML Node attribute for specified key.
const char* getAttr(const char* key) const;
const char* getAttr(const char* key) const override;
//! Get XML Node attribute for specified key.
// Returns true if the attribute exists, false otherwise.
bool getAttr(const char* key, const char** value) const;
bool getAttr(const char* key, const char** value) const override;
//! Check if attributes with specified key exist.
bool haveAttr(const char* key) const;
bool haveAttr(const char* key) const override;
XmlNodeRef newChild([[maybe_unused]] const char* tagName) { assert(0); return 0; };
void replaceChild([[maybe_unused]] int inChild, [[maybe_unused]] const XmlNodeRef& node) { assert(0); };
void insertChild([[maybe_unused]] int inChild, [[maybe_unused]] const XmlNodeRef& node) { assert(0); };
void addChild([[maybe_unused]] const XmlNodeRef& node) { assert(0); };
void removeChild([[maybe_unused]] const XmlNodeRef& node) { assert(0); };
XmlNodeRef newChild([[maybe_unused]] const char* tagName) override { assert(0); return 0; };
void replaceChild([[maybe_unused]] int inChild, [[maybe_unused]] const XmlNodeRef& node) override { assert(0); };
void insertChild([[maybe_unused]] int inChild, [[maybe_unused]] const XmlNodeRef& node) override { assert(0); };
void addChild([[maybe_unused]] const XmlNodeRef& node) override { assert(0); };
void removeChild([[maybe_unused]] const XmlNodeRef& node) override { assert(0); };
//! Remove all child nodes.
void removeAllChilds() { assert(0); };
void removeAllChilds() override { assert(0); };
//! Get number of child XML nodes.
int getChildCount() const { return (int)_node()->nChildCount; };
int getChildCount() const override { return (int)_node()->nChildCount; };
//! Get XML Node child nodes.
XmlNodeRef getChild(int i) const;
XmlNodeRef getChild(int i) const override;
//! Find node with specified tag.
XmlNodeRef findChild(const char* tag) const;
XmlNodeRef findChild(const char* tag) const override;
void deleteChild([[maybe_unused]] const char* tag) { assert(0); };
void deleteChildAt([[maybe_unused]] int nIndex) { assert(0); };
void deleteChildAt([[maybe_unused]] int nIndex) override { assert(0); };
//! Get parent XML node.
XmlNodeRef getParent() const;
XmlNodeRef getParent() const override;
//! Returns content of this node.
const char* getContent() const { return _string(_node()->nContentStringOffset); };
void setContent([[maybe_unused]] const char* str) { assert(0); };
const char* getContent() const override { return _string(_node()->nContentStringOffset); };
void setContent([[maybe_unused]] const char* str) override { assert(0); };
XmlNodeRef clone() { assert(0); return 0; };
XmlNodeRef clone() override { assert(0); return 0; };
//! Returns line number for XML tag.
int getLine() const { return 0; };
int getLine() const override { return 0; };
//! Set line number in xml.
void setLine([[maybe_unused]] int line) { assert(0); };
void setLine([[maybe_unused]] int line) override { assert(0); };
//! Returns XML of this node and sub nodes.
virtual IXmlStringData* getXMLData([[maybe_unused]] int nReserveMem = 0) const { assert(0); return 0; };
XmlString getXML([[maybe_unused]] int level = 0) const { assert(0); return ""; };
bool saveToFile([[maybe_unused]] const char* fileName) { assert(0); return false; }; // saves in one huge chunk
bool saveToFile([[maybe_unused]] const char* fileName, [[maybe_unused]] size_t chunkSizeBytes, [[maybe_unused]] AZ::IO::HandleType fileHandle = AZ::IO::InvalidHandle) { assert(0); return false; }; // save in small memory chunks
IXmlStringData* getXMLData([[maybe_unused]] int nReserveMem = 0) const override { assert(0); return 0; };
XmlString getXML([[maybe_unused]] int level = 0) const override { assert(0); return ""; };
bool saveToFile([[maybe_unused]] const char* fileName) override { assert(0); return false; }; // saves in one huge chunk
bool saveToFile([[maybe_unused]] const char* fileName, [[maybe_unused]] size_t chunkSizeBytes, [[maybe_unused]] AZ::IO::HandleType fileHandle = AZ::IO::InvalidHandle) override { assert(0); return false; }; // save in small memory chunks
//! Set new XML Node attribute (or override attribute with same key).
using IXmlNode::setAttr;
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const char* value) { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] int value) { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] unsigned int value) { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] int64 value) { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] uint64 value, [[maybe_unused]] bool useHexFormat = true /* ignored */) { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] float value) { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] f64 value) { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec2& value) { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Ang3& value) { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec3& value) { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec4& value) { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Quat& value) { assert(0); };
void delAttr([[maybe_unused]] const char* key) { assert(0); };
void removeAllAttributes() { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const char* value) override { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] int value) override { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] unsigned int value) override { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] int64 value) override { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] uint64 value, [[maybe_unused]] bool useHexFormat = true /* ignored */) override { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] float value) override { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] f64 value) override { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec2& value) override { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Ang3& value) override { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec3& value) override { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec4& value) override { assert(0); };
void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Quat& value) override { assert(0); };
void delAttr([[maybe_unused]] const char* key) override { assert(0); };
void removeAllAttributes() override { assert(0); };
//! Get attribute value of node.
bool getAttr(const char* key, int& value) const;
bool getAttr(const char* key, unsigned int& value) const;
bool getAttr(const char* key, int64& value) const;
bool getAttr(const char* key, uint64& value, bool useHexFormat = true /* ignored */) const;
bool getAttr(const char* key, float& value) const;
bool getAttr(const char* key, f64& value) const;
bool getAttr(const char* key, bool& value) const;
bool getAttr(const char* key, XmlString& value) const {const char* v(NULL); bool boHasAttribute(getAttr(key, &v)); value = v; return boHasAttribute; }
bool getAttr(const char* key, Vec2& value) const;
bool getAttr(const char* key, Ang3& value) const;
bool getAttr(const char* key, Vec3& value) const;
bool getAttr(const char* key, Vec4& value) const;
bool getAttr(const char* key, Quat& value) const;
bool getAttr(const char* key, ColorB& value) const;
bool getAttr(const char* key, int& value) const override;
bool getAttr(const char* key, unsigned int& value) const override;
bool getAttr(const char* key, int64& value) const override;
bool getAttr(const char* key, uint64& value, bool useHexFormat = true /* ignored */) const override;
bool getAttr(const char* key, float& value) const override;
bool getAttr(const char* key, f64& value) const override;
bool getAttr(const char* key, bool& value) const override;
bool getAttr(const char* key, XmlString& value) const override {const char* v(NULL); bool boHasAttribute(getAttr(key, &v)); value = v; return boHasAttribute; }
bool getAttr(const char* key, Vec2& value) const override;
bool getAttr(const char* key, Ang3& value) const override;
bool getAttr(const char* key, Vec3& value) const override;
bool getAttr(const char* key, Vec4& value) const override;
bool getAttr(const char* key, Quat& value) const override;
bool getAttr(const char* key, ColorB& value) const override;
private:
//////////////////////////////////////////////////////////////////////////
@ -217,7 +217,7 @@ private:
}
protected:
virtual void setParent([[maybe_unused]] const XmlNodeRef& inRef) { assert(0); }
void setParent([[maybe_unused]] const XmlNodeRef& inRef) override { assert(0); }
//////////////////////////////////////////////////////////////////////////
private:

@ -57,8 +57,8 @@ public slots:
protected:
void SanityCheckDetectionTimeout();
void timerEvent(QTimerEvent *event);
void closeEvent(QCloseEvent *event);
void timerEvent(QTimerEvent *event) override;
void closeEvent(QCloseEvent *event) override;
void SystemTick();
private:
@ -125,7 +125,7 @@ public:
/// Callback that is called when the Session service is ready to process sessions.
void OnSessionServiceReady() override {}
/// Callback that notifies the title when a game search query have completed.
void OnGridSearchComplete(GridMate::GridSearch* gridSearch) { (void)gridSearch; }
void OnGridSearchComplete(GridMate::GridSearch* gridSearch) override { (void)gridSearch; }
/// Callback that notifies the title when a new member joins the game session.
void OnMemberJoined(GridMate::GridSession* session, GridMate::GridMember* member) override;
/// Callback that notifies the title that a member is leaving the game session. member pointer is NOT valid after the callback returns.
@ -133,25 +133,25 @@ public:
// \todo a better way will be (after we solve migration) is to supply a reason to OnMemberLeaving... like the member was kicked.
// this will require that we actually remove the replica at the same moment.
/// Callback that host decided to kick a member. You will receive a OnMemberLeaving when the actual member leaves the session.
void OnMemberKicked(GridMate::GridSession* session, GridMate::GridMember* member, AZ::u8 reason) { (void)session;(void)member;(void)reason; }
void OnMemberKicked(GridMate::GridSession* session, GridMate::GridMember* member, AZ::u8 reason) override { (void)session;(void)member;(void)reason; }
/// After this callback it is safe to access session features. If host session is fully operational if client wait for OnSessionJoined.
void OnSessionCreated(GridMate::GridSession* session) override;
/// Called on client machines to indicate that we join successfully.
void OnSessionJoined(GridMate::GridSession* session) { (void)session; }
void OnSessionJoined(GridMate::GridSession* session) override { (void)session; }
/// Callback that notifies the title when a session will be left. session pointer is NOT valid after the callback returns.
void OnSessionDelete(GridMate::GridSession* session) override;
/// Called when a session error occurs.
void OnSessionError(GridMate::GridSession* session, const AZStd::string& errorMsg ) { (void)session; (void)errorMsg; }
void OnSessionError(GridMate::GridSession* session, const AZStd::string& errorMsg ) override { (void)session; (void)errorMsg; }
/// Called when the actual game(match) starts
void OnSessionStart(GridMate::GridSession* session) { (void)session; }
void OnSessionStart(GridMate::GridSession* session) override { (void)session; }
/// Called when the actual game(match) ends
void OnSessionEnd(GridMate::GridSession* session) { (void)session; }
void OnSessionEnd(GridMate::GridSession* session) override { (void)session; }
/// Called when we start a host migration.
void OnMigrationStart(GridMate::GridSession* session) { (void)session; }
void OnMigrationStart(GridMate::GridSession* session) override { (void)session; }
/// Called so the user can select a member that should be the new Host. Value will be ignored if NULL, current host or the member has invalid connection id.
void OnMigrationElectHost(GridMate::GridSession* session,GridMate::GridMember*& newHost) { (void)session;(void)newHost; }
void OnMigrationElectHost(GridMate::GridSession* session,GridMate::GridMember*& newHost) override { (void)session;(void)newHost; }
/// Called when the host migration has completed.
void OnMigrationEnd(GridMate::GridSession* session,GridMate::GridMember* newHost) { (void)session;(void)newHost; }
void OnMigrationEnd(GridMate::GridSession* session,GridMate::GridMember* newHost) override { (void)session;(void)newHost; }
//////////////////////////////////////////////////////////////////////////
void SetUI(GridHub* ui) { m_ui = ui; }

@ -140,7 +140,7 @@ protected:
* ComponentApplication::RegisterCoreComponents and then register the application
* specific core components.
*/
virtual void RegisterCoreComponents();
void RegisterCoreComponents() override;
/**
AZ::SystemTickBus::Handler
@ -220,7 +220,7 @@ public:
}
//virtual bool QGridHubApplication::winEventFilter( MSG *msg , long *result)
virtual bool nativeEventFilter(const QByteArray &eventType, void *message, [[maybe_unused]] long *result)
bool nativeEventFilter(const QByteArray &eventType, void *message, [[maybe_unused]] long *result) override
{
#ifdef AZ_PLATFORM_WINDOWS
if ((eventType == "windows_generic_MSG")||(eventType == "windows_dispatcher_MSG"))

@ -94,11 +94,11 @@ struct SNoDataEvent
{
SNoDataEvent()
: IRemoteEvent(T) {};
virtual IRemoteEvent* Clone() { return new SNoDataEvent<T>(); }
IRemoteEvent* Clone() override { return new SNoDataEvent<T>(); }
protected:
virtual void WriteToBuffer([[maybe_unused]] char* buffer, int& size, [[maybe_unused]] int maxsize) { size = 0; }
virtual IRemoteEvent* CreateFromBuffer([[maybe_unused]] const char* buffer, [[maybe_unused]] int size) { return Clone(); }
void WriteToBuffer([[maybe_unused]] char* buffer, int& size, [[maybe_unused]] int maxsize) override { size = 0; }
IRemoteEvent* CreateFromBuffer([[maybe_unused]] const char* buffer, [[maybe_unused]] int size) override { return Clone(); }
};
/////////////////////////////////////////////////////////////////////////////////////////////
@ -109,17 +109,17 @@ struct SStringEvent
SStringEvent(const char* data)
: IRemoteEvent(T)
, m_data(data) {};
virtual IRemoteEvent* Clone() { return new SStringEvent<T>(GetData()); }
IRemoteEvent* Clone() override { return new SStringEvent<T>(GetData()); }
const char* GetData() const { return m_data.c_str(); }
protected:
virtual void WriteToBuffer(char* buffer, int& size, int maxsize)
void WriteToBuffer(char* buffer, int& size, int maxsize) override
{
const char* data = GetData();
size = min((int)strlen(data), maxsize);
memcpy(buffer, data, size);
}
virtual IRemoteEvent* CreateFromBuffer(const char* buffer, [[maybe_unused]] int size) { return new SStringEvent<T>(buffer); }
IRemoteEvent* CreateFromBuffer(const char* buffer, [[maybe_unused]] int size) override { return new SStringEvent<T>(buffer); }
private:
AZStd::string m_data;

@ -75,7 +75,7 @@ namespace AWSCore
return (m_requestUrl.length() > 0);
}
std::shared_ptr<Aws::Auth::AWSCredentialsProvider> GetCredentialsProvider()
std::shared_ptr<Aws::Auth::AWSCredentialsProvider> GetCredentialsProvider() override
{
ServiceClientJobConfigType::EnsureSettingsApplied();
return m_credentialsProvider;

@ -92,7 +92,7 @@ namespace AssetValidation
////////////////////////////////////////////////////////////////////////
// ArchiveNotificationBus interface implementation
void FileAccess(const char* filePath) /*override*/;
void FileAccess(const char* filePath) override /*override*/;
////////////////////////////////////////////////////////////////////////
bool AddSeedList(const char* seedPath) override;

@ -55,9 +55,6 @@ ly_add_target(
Gem::Atom_RHI.Reflect
PUBLIC
${RENDERDOC_DEPENDENCY}
COMPILE_DEFINITIONS
PUBLIC
${RENDERDOC_DEFINE}
)
ly_add_target(

@ -38,7 +38,7 @@ namespace AZ
void Init(const Descriptor& descriptor);
void Shutdown();
void Shutdown() override;
void GarbageCollect();

@ -142,7 +142,7 @@ namespace AZ
//////////////////////////////////////////////////////////////////////////
// FrameEventBus::Handler
void OnFrameCompileEnd(RHI::FrameGraph& frameGraph);
void OnFrameCompileEnd(RHI::FrameGraph& frameGraph) override;
//////////////////////////////////////////////////////////////////////////
// Returns if a barrier can be converted to an implicit subpass barrier.

@ -22,7 +22,7 @@ namespace AZ
: public SerializeContext::IEventHandler
{
//! Called right before we start reading from the instance pointed by classPtr.
virtual void OnReadBegin(void* classPtr)
void OnReadBegin(void* classPtr) override
{
ShaderCollection::Item* shaderVariantReference = reinterpret_cast<ShaderCollection::Item*>(classPtr);
shaderVariantReference->m_shaderVariantId = shaderVariantReference->m_shaderOptionGroup.GetShaderVariantId();

@ -120,7 +120,7 @@ namespace Audio
void FreeAudioProxy(IAudioProxy* const pIAudioProxy) override;
TAudioSourceId CreateAudioSource(const SAudioInputConfig& sourceConfig) override;
void DestroyAudioSource(TAudioSourceId sourceId);
void DestroyAudioSource(TAudioSourceId sourceId) override;
// When AUDIO_RELEASE is defined, these two functions always return nullptr
const char* GetAudioControlName(const EAudioControlType controlType, const TATLIDType atlID) const override;

@ -22,13 +22,13 @@ namespace CrashHandler
static void InitCrashHandler(const std::string& moduleTag, const std::string& devRoot, const std::string& crashUrl = {}, const std::string& crashToken = {}, const std::string& handlerFolder = {}, const CrashHandlerAnnotations& baseAnnotations = CrashHandlerAnnotations(), const CrashHandlerArguments& argumentVec = CrashHandlerArguments());
protected:
virtual const char* GetCrashHandlerExecutableName() const override;
virtual std::string DetermineAppPath() const override;
const char* GetCrashHandlerExecutableName() const override;
std::string DetermineAppPath() const override;
virtual std::string GetCrashSubmissionURL() const override;
virtual std::string GetCrashSubmissionToken() const override;
std::string GetCrashSubmissionURL() const override;
std::string GetCrashSubmissionToken() const override;
virtual std::string GetCrashHandlerPath(const std::string& lyAppRoot) const override;
std::string GetCrashHandlerPath(const std::string& lyAppRoot) const override;
};

@ -17,7 +17,7 @@ namespace O3de
{
public:
GameCrashUploader(int& argcount, char** argv);
virtual bool CheckConfirmation(const crashpad::CrashReportDatabase::Report& report) override;
bool CheckConfirmation(const crashpad::CrashReportDatabase::Report& report) override;
static std::string GetRootFolder();
};

@ -117,7 +117,7 @@ namespace DebugDraw
void OnBeginPrepareRender() override;
// AZ::Render::Bootstrap::NotificationBus
void OnBootstrapSceneReady(AZ::RPI::Scene* scene);
void OnBootstrapSceneReady(AZ::RPI::Scene* scene) override;
// EntityBus
void OnEntityDeactivated(const AZ::EntityId& entityId) override;

@ -44,7 +44,7 @@ namespace MCore
// overloaded from the attribute base class
Attribute* Clone() const override { return AttributeBool::Create(m_value); }
const char* GetTypeString() const override { return "AttributeBool"; }
bool InitFrom(const Attribute* other);
bool InitFrom(const Attribute* other) override;
bool InitFromString(const AZStd::string& valueString) override
{
return AzFramework::StringFunc::LooksLikeBool(valueString.c_str(), &m_value);

@ -45,7 +45,7 @@ namespace MCore
// overloaded from the attribute base class
Attribute* Clone() const override { return AttributeInt32::Create(m_value); }
const char* GetTypeString() const override { return "AttributeInt32"; }
bool InitFrom(const Attribute* other);
bool InitFrom(const Attribute* other) override;
bool InitFromString(const AZStd::string& valueString) override
{
return AzFramework::StringFunc::LooksLikeInt(valueString.c_str(), &m_value);

@ -37,12 +37,12 @@ namespace ExpressionEvaluation
}
ExpressionParserId GetParserId() const
ExpressionParserId GetParserId() const override
{
return InternalTypes::Interfaces::InternalParser;
}
ParseResult ParseElement(const AZStd::string& inputText, size_t offset) const
ParseResult ParseElement(const AZStd::string& inputText, size_t offset) const override
{
ParseResult result;
AZStd::smatch match;
@ -69,7 +69,7 @@ namespace ExpressionEvaluation
return result;
}
void EvaluateToken(const ElementInformation& parseResult, ExpressionResultStack& evaluationStack) const
void EvaluateToken(const ElementInformation& parseResult, ExpressionResultStack& evaluationStack) const override
{
AZ_UNUSED(parseResult);
AZ_UNUSED(evaluationStack);

@ -44,7 +44,7 @@ public: // member functions
AZ::Vector2 GetSize() override;
AZ::Vector2 GetCellSize(int cellIndex) override;
const SpriteSheetCellContainer& GetSpriteSheetCells() const override;
virtual void SetSpriteSheetCells(const SpriteSheetCellContainer& cells);
void SetSpriteSheetCells(const SpriteSheetCellContainer& cells) override;
void ClearSpriteSheetCells() override;
void AddSpriteSheetCell(const SpriteSheetCell& spriteSheetCell) override;
AZ::Vector2 GetCellUvSize(int cellIndex) const override;
@ -96,7 +96,7 @@ protected: // member functions
bool CellIndexWithinRange(int cellIndex) const;
private: // types
typedef AZStd::unordered_map<AZStd::string, CSprite*, stl::hash_string_caseless<AZStd::string>, stl::equality_string_caseless<AZStd::string> > CSpriteHashMap;
using CSpriteHashMap = AZStd::unordered_map<AZStd::string, CSprite*, stl::hash_string_caseless<AZStd::string>, stl::equality_string_caseless<AZStd::string> >;
private: // member functions
bool LoadFromXmlFile();

@ -31,13 +31,13 @@ namespace MultiplayerCompression
LZ4Compressor() = default;
const char* GetName() const { return CompressorName; }
AzNetworking::CompressorType GetType() const { return CompressorType; };
AzNetworking::CompressorType GetType() const override { return CompressorType; };
bool Init() { return true; }
size_t GetMaxChunkSize(size_t maxCompSize) const;
size_t GetMaxCompressedBufferSize(size_t uncompSize) const;
bool Init() override { return true; }
size_t GetMaxChunkSize(size_t maxCompSize) const override;
size_t GetMaxCompressedBufferSize(size_t uncompSize) const override;
AzNetworking::CompressorError Compress(const void* uncompData, size_t uncompSize, void* compData, size_t compDataSize, size_t& compSize);
AzNetworking::CompressorError Decompress(const void* compData, size_t compDataSize, void* uncompData, size_t uncompDataSize, size_t& consumedSize, size_t& uncompSize);
AzNetworking::CompressorError Compress(const void* uncompData, size_t uncompSize, void* compData, size_t compDataSize, size_t& compSize) override;
AzNetworking::CompressorError Decompress(const void* compData, size_t compDataSize, void* uncompData, size_t uncompDataSize, size_t& consumedSize, size_t& uncompSize) override;
};
}

@ -43,7 +43,7 @@ namespace Presence
////////////////////////////////////////////////////////////////////////
//! PresenceRequestBus interface implementation
void SetPresence(const SetPresenceParams& params) override;
void QueryPresence(const QueryPresenceParams& params);
void QueryPresence(const QueryPresenceParams& params) override;
public:
////////////////////////////////////////////////////////////////////////

@ -1,7 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<RuleSet Name="O3DE's CodeAnalysis Rule Set" Description=" " ToolsVersion="17.0">
<Rules AnalyzerId="Microsoft.Analyzers.NativeCodeAnalysis" RuleNamespace="Microsoft.Rules.Native">
<Rule Id="C26433" Action="Error" />
<Rule Id="C26435" Action="Error" />
<!-- We still have problems with macros from 3rdParty hitting this, so we issuing warnings instead of errors -->
<Rule Id="C26433" Action="Warning" />
<Rule Id="C26435" Action="Warning" />
</Rules>
</RuleSet>
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