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124 lines
5.1 KiB
C++
124 lines
5.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AssetValidation/AssetValidationBus.h>
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#include <AzCore/std/containers/set.h>
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#include <AzCore/std/containers/unordered_map.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/string/string.h>
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#include <AzFramework/Asset/AssetSeedList.h>
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#include <AzCore/Outcome/Outcome.h>
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#include <AssetSystemTestCommands.h>
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#include <CrySystemBus.h>
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#include <AzFramework/Archive/ArchiveBus.h>
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struct IConsoleCmdArgs;
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namespace AssetValidation
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{
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class AssetValidationSystemComponent
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: public AZ::Component
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, protected AssetValidationRequestBus::Handler
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, public CrySystemEventBus::Handler
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, public AZ::IO::ArchiveNotificationBus::Handler
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{
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public:
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AZ_COMPONENT(AssetValidationSystemComponent, "{BF122D5A-17B3-46B9-880B-39026989CD7E}");
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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protected:
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////////////////////////////////////////////////////////////////////////
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// AssetValidationRequestBus interface implementation
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// Given an asset fileName does it exist in our dependency graph beneath any of our declared seed assetIds
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bool IsKnownAsset(const char* fileName) override;
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bool CheckKnownAsset(const char* fileName) override;
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bool AddSeedAssetId(AZ::Data::AssetId assetId, AZ::u32 sourceId) override;
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bool RemoveSeedAssetId(AZ::Data::AssetId assetId, AZ::u32 sourceId) override;
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bool RemoveSeedAssetIdList(AssetSourceList assetList) override;
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void SeedMode() override;
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bool AddSeedPath(const char* fileName) override;
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bool RemoveSeedPath(const char* fileName) override;
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void ListKnownAssets() override;
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void TogglePrintExcluded() override;
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virtual AZ::Outcome<AzFramework::AssetSeedList, AZStd::string> LoadSeedList(const char* fileName, AZStd::string& seedFilepath);
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bool RemoveSeedListHelper(const char* seedPath);
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////////////////////////////////////////////////////////////////////////
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void BuildAssetList();
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void AddKnownAssets(AZ::Data::AssetId assetId);
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//! Return the number of occurrences of that assetID remaining, -1 for failure
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int RemoveSeedAssetIdBySource(const AZ::Data::AssetId& assetId, AZ::u32 sourceId);
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static void ConsoleCommandSeedMode(IConsoleCmdArgs* pCmdArgs);
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static void ConsoleCommandAddSeedPath(IConsoleCmdArgs* pCmdArgs);
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static void ConsoleCommandRemoveSeedPath(IConsoleCmdArgs* pCmdArgs);
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static void ConsoleCommandKnownAssets(IConsoleCmdArgs* pCmdArgs);
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static void ConsoleCommandTogglePrintExcluded(IConsoleCmdArgs* pCmdArgs);
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void OnCrySystemInitialized(ISystem& system, const SSystemInitParams& systemInitParams) override;
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////////////////////////////////////////////////////////////////////////
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// AZ::Component interface implementation
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// ArchiveNotificationBus interface implementation
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void FileAccess(const char* filePath) override /*override*/;
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////////////////////////////////////////////////////////////////////////
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bool AddSeedList(const char* seedPath) override;
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bool RemoveSeedList(const char* seedPath) override;
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////////////////////////////////////////////////////////////////////////
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static void ConsoleCommandAddSeedList(IConsoleCmdArgs* pCmdArgs);
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static void ConsoleCommandRemoveSeedList(IConsoleCmdArgs* pCmdArgs);
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bool AddSeedsFor(const AzFramework::AssetSeedList& seedList, AZ::u32 sourceId);
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bool RemoveSeedsFor(const AzFramework::AssetSeedList& seedList, AZ::u32 sourceId);
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bool AddSeedListHelper(const char* seedPath);
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private:
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bool m_seedMode{ false };
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bool m_printExcluded{ false };
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AZStd::unordered_map<AZ::Data::AssetId, AZStd::set<AZ::u32>> m_seedAssetIds;
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AZStd::set<AZ::Data::AssetId> m_knownAssetIds;
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AZStd::set<AZStd::string> m_knownAssetPaths;
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AZStd::vector<AZStd::string> m_excludedFileTags;
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AZStd::set<AZStd::string> m_seedLists;
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AZStd::set<AZStd::string> m_assetSet;
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// Auto registration of Asset System Test Commands
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AssetValidation m_testCommands;
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};
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}
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