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o3de/Gems/Presence/Code/Source/PresenceSystemComponent.h

78 lines
2.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <Presence/PresenceRequestBus.h>
#include <AzCore/std/parallel/atomic.h>
#include <AzCore/std/string/string.h>
#include <AzCore/Component/TickBus.h>
namespace Presence
{
class PresenceSystemComponent
: public AZ::Component
, protected PresenceRequestBus::Handler
{
#define DEBUG_PRESENCE 1
public:
////////////////////////////////////////////////////////////////////////////////////////
//! Component setup
AZ_COMPONENT(PresenceSystemComponent, "{1B04E968-2729-4CA0-8841-21E50FE9133C}");
////////////////////////////////////////////////////////////////////////////////////////
//! Component overrides
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
protected:
////////////////////////////////////////////////////////////////////////
//! AZ::Component interface implementation
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
//! PresenceRequestBus interface implementation
void SetPresence(const SetPresenceParams& params) override;
void QueryPresence(const QueryPresenceParams& params) override;
public:
////////////////////////////////////////////////////////////////////////
//! Base class for platform specific implementations
class Implementation
{
public:
AZ_CLASS_ALLOCATOR(Implementation, AZ::SystemAllocator, 0);
static Implementation* Create(PresenceSystemComponent& presenceSystemComponent);
Implementation(PresenceSystemComponent& presenceSystemComponent);
AZ_DISABLE_COPY_MOVE(Implementation);
virtual ~Implementation();
virtual void SetPresence(const SetPresenceParams& params) = 0;
virtual void QueryPresence(const QueryPresenceParams& params) = 0;
static void OnPresenceSetComplete(const SetPresenceParams& params);
static void OnPresenceQueriedComplete(const QueryPresenceParams& params, const PresenceDetails& details);
PresenceSystemComponent& m_presenceSystemComponent;
};
private:
////////////////////////////////////////////////////////////////////////////////////////
//! Private pointer to the platform specific implementation
AZStd::unique_ptr<Implementation> m_pimpl;
};
}