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o3de/Gems/LyShine/Code/Source/Sprite.h

129 lines
5.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <LyShine/ISprite.h>
#include <platform.h>
#include <StlUtils.h>
#include "TextureAtlas/TextureAtlas.h"
#include "TextureAtlas/TextureAtlasBus.h"
#include "TextureAtlas/TextureAtlasNotificationBus.h"
#include <Atom/RPI.Reflect/Image/Image.h>
#include <AtomCore/Instance/Instance.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
class CSprite
: public ISprite
, public TextureAtlasNamespace::TextureAtlasNotificationBus::Handler
{
public: // member functions
//! Construct an empty sprite
CSprite();
// ISprite
~CSprite() override;
const AZStd::string& GetPathname() const override;
const AZStd::string& GetTexturePathname() const override;
Borders GetBorders() const override;
void SetBorders(Borders borders) override;
void SetCellBorders(int cellIndex, Borders borders) override;
void Serialize(TSerialize ser) override;
bool SaveToXml(const AZStd::string& pathname) override;
bool AreBordersZeroWidth() const override;
bool AreCellBordersZeroWidth(int index) const override;
AZ::Vector2 GetSize() override;
AZ::Vector2 GetCellSize(int cellIndex) override;
const SpriteSheetCellContainer& GetSpriteSheetCells() const override;
void SetSpriteSheetCells(const SpriteSheetCellContainer& cells) override;
void ClearSpriteSheetCells() override;
void AddSpriteSheetCell(const SpriteSheetCell& spriteSheetCell) override;
AZ::Vector2 GetCellUvSize(int cellIndex) const override;
UiTransformInterface::RectPoints GetCellUvCoords(int cellIndex) const override;
UiTransformInterface::RectPoints GetSourceCellUvCoords(int cellIndex) const override;
Borders GetCellUvBorders(int cellIndex) const override;
Borders GetTextureSpaceCellUvBorders(int cellIndex) const override;
const AZStd::string& GetCellAlias(int cellIndex) const override;
void SetCellAlias(int cellIndex, const AZStd::string& cellAlias) override;
int GetCellIndexFromAlias(const AZStd::string& cellAlias) const override;
bool IsSpriteSheet() const override;
// ~ISprite
// TextureAtlasNotifications
void OnAtlasLoaded(const TextureAtlasNamespace::TextureAtlas* atlas) override;
void OnAtlasUnloaded(const TextureAtlasNamespace::TextureAtlas* atlas) override;
// ~TextureAtlasNotifications
AZ::Data::Instance<AZ::RPI::Image> GetImage();
public: // static member functions
static void Initialize();
static void Shutdown();
static CSprite* LoadSprite(const AZStd::string& pathname);
static CSprite* CreateSprite(const AZStd::string& renderTargetName);
static bool DoesSpriteTextureAssetExist(const AZStd::string& pathname);
//! Replaces baseSprite with newSprite with proper ref-count handling and null-checks.
static void ReplaceSprite(ISprite** baseSprite, ISprite* newSprite);
//! Pathname allows any of the following:
//! 1. image source/product path (will use pathname to look for an existing .sprite sidecar file)
//! 2. .sprite source/product path (will use pathname to look for an existing image file with a supported extension)
//! 3. legacy .dds product path (will use pathname to look for an existing texture file with a supported extension)
static bool FixUpSourceImagePathFromUserDefinedPath(const AZStd::string& userDefinedPath, AZStd::string& sourceImagePath);
static AZStd::string GetImageSourcePathFromProductPath(const AZStd::string& productPathname);
private:
static bool LoadImage(const AZStd::string& nameTex, AZ::Data::Instance<AZ::RPI::Image>& image);
static void ReleaseImage(AZ::Data::Instance<AZ::RPI::Image>& image);
protected: // member functions
bool CellIndexWithinRange(int cellIndex) const;
private: // types
using CSpriteHashMap = AZStd::unordered_map<AZStd::string, CSprite*, stl::hash_string_caseless<AZStd::string>, stl::equality_string_caseless<AZStd::string> >;
private: // member functions
bool LoadFromXmlFile();
void NotifyChanged();
AZ_DISABLE_COPY_MOVE(CSprite);
private: // data
SpriteSheetCellContainer m_spriteSheetCells; //!< Stores information for each cell defined within the sprite-sheet.
AZStd::string m_pathname;
AZStd::string m_texturePathname;
Borders m_borders;
AZ::Data::Instance<AZ::RPI::Image> m_image;
int m_numSpriteSheetCellTags; //!< Number of Cell child-tags in sprite XML; unfortunately needed to help with serialization.
//! Texture atlas data
const TextureAtlasNamespace::TextureAtlas* m_atlas;
TextureAtlasNamespace::AtlasCoordinates m_atlasCoordinates;
private: // static data
//! Used to keep track of all loaded sprites. Sprites are refcounted.
static CSpriteHashMap* s_loadedSprites;
static AZStd::string s_emptyString;
};