Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration
Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
@@ -1,3 +1,4 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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@@ -24,7 +24,7 @@ namespace AZ
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{
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//! Protects from allocating too much memory. The choice of a 1MB threshold is arbitrary.
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//! If you need to work with larger files, please use AZ::IO directly instead of these utility functions.
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inline constexpr size_t DefaultMaxFileSize = 1024 * 1024;
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inline constexpr size_t DefaultMaxFileSize = 5 * 1024 * 1024;
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//! Terminates the application without going through the shutdown procedure.
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//! This is used when due to abnormal circumstances the application can no
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@@ -103,13 +103,13 @@ namespace AzNetworking
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//! @return boolean true on success
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virtual bool Disconnect(ConnectionId connectionId, DisconnectReason reason) = 0;
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//! Sets whether this connection interface can disconnect by virtue of a timeout
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//! @param timeoutEnabled If this connection interface will automatically disconnect due to a timeout
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virtual void SetTimeoutEnabled(bool timeoutEnabled) = 0;
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//! Sets the timeout time in milliseconds, 0 ms means timeouts are disabled.
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//! @param timeoutMs the number of milliseconds with no traffic before we timeout and close a connection
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virtual void SetTimeoutMs(AZ::TimeMs timeoutMs) = 0;
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//! Whether this connection interface will disconnect by virtue of a time out (does not account for cvars affecting all connections)
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//! @return boolean true if this connection will not disconnect on timeout (does not account for cvars affecting all connections)
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virtual bool IsTimeoutEnabled() const = 0;
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//! Retrieves the timeout time in milliseconds for this network interface, 0 ms means timeouts are disabled.
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//! @return the timeout time in milliseconds for this network interface, 0 ms means timeouts are disabled
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virtual AZ::TimeMs GetTimeoutMs() const = 0;
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//! Const access to the metrics tracked by this network interface.
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//! @return const reference to the metrics tracked by this network interface
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@@ -321,4 +321,19 @@ namespace AzNetworking
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return serializer.IsValid();
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}
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};
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template <>
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struct SerializeObjectHelper<AZ::Aabb>
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{
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static bool SerializeObject(ISerializer& serializer, AZ::Aabb& value)
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{
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AZ::Vector3 minValue = value.GetMin();
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AZ::Vector3 maxValue = value.GetMax();
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serializer.Serialize(minValue, "minValue");
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serializer.Serialize(maxValue, "maxValue");
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value.SetMin(minValue);
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value.SetMax(maxValue);
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return serializer.IsValid();
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}
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};
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}
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@@ -22,14 +22,15 @@ namespace AzNetworking
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#endif
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AZ_CVAR(bool, net_TcpTimeoutConnections, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Boolean value on whether we should timeout Tcp connections");
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AZ_CVAR(AZ::TimeMs, net_TcpHearthbeatTimeMs, AZ::TimeMs{ 2 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Tcp connection heartbeat frequency");
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AZ_CVAR(AZ::TimeMs, net_TcpTimeoutTimeMs, AZ::TimeMs{ 10 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Time in milliseconds before we timeout an idle Tcp connection");
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AZ_CVAR(AZ::TimeMs, net_TcpHeartbeatTimeMs, AZ::TimeMs{ 2 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Tcp connection heartbeat frequency");
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AZ_CVAR(AZ::TimeMs, net_TcpDefaultTimeoutTimeMs, AZ::TimeMs{ 10 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Time in milliseconds before we timeout an idle Tcp connection");
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TcpNetworkInterface::TcpNetworkInterface(AZ::Name name, IConnectionListener& connectionListener, TrustZone trustZone, TcpListenThread& listenThread)
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: m_name(name)
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, m_trustZone(trustZone)
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, m_connectionListener(connectionListener)
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, m_listenThread(listenThread)
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, m_timeoutMs(net_TcpDefaultTimeoutTimeMs)
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{
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;
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}
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@@ -97,7 +98,7 @@ namespace AzNetworking
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}
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AZLOG_INFO("Adding new socket %d", static_cast<int32_t>(tcpSocket->GetSocketFd()));
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const TimeoutId newTimeoutId = m_connectionTimeoutQueue.RegisterItem(static_cast<uint64_t>(tcpSocket->GetSocketFd()), net_TcpHearthbeatTimeMs);
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const TimeoutId newTimeoutId = m_connectionTimeoutQueue.RegisterItem(static_cast<uint64_t>(tcpSocket->GetSocketFd()), net_TcpHeartbeatTimeMs);
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connection->SetTimeoutId(newTimeoutId);
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connection->SendReliablePacket(CorePackets::InitiateConnectionPacket());
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m_connectionListener.OnConnect(connection.get());
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@@ -174,14 +175,14 @@ namespace AzNetworking
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return connection->Disconnect(reason, TerminationEndpoint::Local);
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}
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void TcpNetworkInterface::SetTimeoutEnabled(bool timeoutEnabled)
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void TcpNetworkInterface::SetTimeoutMs(AZ::TimeMs timeoutMs)
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{
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m_timeoutEnabled = timeoutEnabled;
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m_timeoutMs = timeoutMs;
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}
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bool TcpNetworkInterface::IsTimeoutEnabled() const
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AZ::TimeMs TcpNetworkInterface::GetTimeoutMs() const
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{
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return m_timeoutEnabled;
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return m_timeoutMs;
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}
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void TcpNetworkInterface::QueueNewConnection(const PendingConnection& pendingConnection)
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@@ -257,7 +258,7 @@ namespace AzNetworking
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return;
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}
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AZLOG(NET_TcpTraffic, "Adding new socket %d", static_cast<int32_t>(tcpSocket.GetSocketFd()));
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const TimeoutId timeoutId = m_connectionTimeoutQueue.RegisterItem(static_cast<uint64_t>(tcpSocket.GetSocketFd()), net_TcpTimeoutTimeMs);
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const TimeoutId timeoutId = m_connectionTimeoutQueue.RegisterItem(static_cast<uint64_t>(tcpSocket.GetSocketFd()), m_timeoutMs);
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AZStd::unique_ptr<TcpConnection> connection = AZStd::make_unique<TcpConnection>(connectionId, remoteAddress, *this, tcpSocket, timeoutId);
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AZ_Assert(connection->GetConnectionRole() == ConnectionRole::Acceptor, "Invalid role for connection");
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GetConnectionListener().OnConnect(connection.get());
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@@ -316,7 +317,7 @@ namespace AzNetworking
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{
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tcpConnection->SendReliablePacket(CorePackets::HeartbeatPacket());
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}
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else if (net_TcpTimeoutConnections && m_networkInterface.IsTimeoutEnabled())
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else if (net_TcpTimeoutConnections && (m_networkInterface.GetTimeoutMs() > AZ::TimeMs{ 0 }))
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{
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tcpConnection->Disconnect(DisconnectReason::Timeout, TerminationEndpoint::Local);
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return TimeoutResult::Delete;
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@@ -99,8 +99,8 @@ namespace AzNetworking
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bool WasPacketAcked(ConnectionId connectionId, PacketId packetId) override;
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bool StopListening() override;
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bool Disconnect(ConnectionId connectionId, DisconnectReason reason) override;
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void SetTimeoutEnabled(bool timeoutEnabled) override;
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bool IsTimeoutEnabled() const override;
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void SetTimeoutMs(AZ::TimeMs timeoutMs) override;
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AZ::TimeMs GetTimeoutMs() const override;
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//! @}
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//! Queues a new incoming connection for this network interface.
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@@ -156,7 +156,7 @@ namespace AzNetworking
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AZ::Name m_name;
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TrustZone m_trustZone;
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uint16_t m_port = 0;
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bool m_timeoutEnabled = true;
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AZ::TimeMs m_timeoutMs = AZ::TimeMs{ 0 };
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IConnectionListener& m_connectionListener;
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TcpConnectionSet m_connectionSet;
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TcpSocketManager m_tcpSocketManager;
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@@ -31,8 +31,8 @@ namespace AzNetworking
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AZ_CVAR(bool, net_UdpTimeoutConnections, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Boolean value on whether we should timeout Udp connections");
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AZ_CVAR(AZ::TimeMs, net_UdpPacketTimeSliceMs, AZ::TimeMs{ 8 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The number of milliseconds to allow for packet processing");
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AZ_CVAR(AZ::TimeMs, net_UdpHearthbeatTimeMs, AZ::TimeMs{ 2 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Udp connection heartbeat frequency");
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AZ_CVAR(AZ::TimeMs, net_UdpTimeoutTimeMs, AZ::TimeMs{ 10 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Time in milliseconds before we timeout an idle Udp connection");
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AZ_CVAR(AZ::TimeMs, net_UdpHeartbeatTimeMs, AZ::TimeMs{ 2 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Udp connection heartbeat frequency");
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AZ_CVAR(AZ::TimeMs, net_UdpDefaultTimeoutTimeMs, AZ::TimeMs{ 10 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Time in milliseconds before we timeout an idle Udp connection");
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AZ_CVAR(AZ::TimeMs, net_MinPacketTimeoutMs, AZ::TimeMs{ 200 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Minimum time to wait before timing out an unacked packet");
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AZ_CVAR(int32_t, net_MaxTimeoutsPerFrame, 1000, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Maximum number of packet timeouts to allow to process in a single frame");
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AZ_CVAR(float, net_RttFudgeScalar, 2.0f, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Scalar value to multiply computed Rtt by to determine an optimal packet timeout threshold");
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@@ -61,6 +61,7 @@ namespace AzNetworking
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, m_connectionListener(connectionListener)
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, m_socket(net_UdpUseEncryption ? new DtlsSocket() : new UdpSocket())
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, m_readerThread(readerThread)
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, m_timeoutMs(net_UdpDefaultTimeoutTimeMs)
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{
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const AZ::CVarFixedString compressor = static_cast<AZ::CVarFixedString>(net_UdpCompressor);
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const AZ::Name compressorName = AZ::Name(compressor);
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@@ -138,7 +139,7 @@ namespace AzNetworking
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}
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const ConnectionId connectionId = m_connectionSet.GetNextConnectionId();
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const TimeoutId timeoutId = m_connectionTimeoutQueue.RegisterItem(aznumeric_cast<uint64_t>(connectionId), net_UdpHearthbeatTimeMs);
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const TimeoutId timeoutId = m_connectionTimeoutQueue.RegisterItem(aznumeric_cast<uint64_t>(connectionId), m_timeoutMs);
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AZStd::unique_ptr<UdpConnection> connection = AZStd::make_unique<UdpConnection>(connectionId, remoteAddress, *this, ConnectionRole::Connector);
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UdpPacketEncodingBuffer dtlsData;
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@@ -403,14 +404,14 @@ namespace AzNetworking
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return connection->Disconnect(reason, TerminationEndpoint::Local);
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}
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void UdpNetworkInterface::SetTimeoutEnabled(bool timeoutEnabled)
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void UdpNetworkInterface::SetTimeoutMs(AZ::TimeMs timeoutMs)
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{
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m_timeoutEnabled = timeoutEnabled;
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m_timeoutMs = timeoutMs;
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}
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bool UdpNetworkInterface::IsTimeoutEnabled() const
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AZ::TimeMs UdpNetworkInterface::GetTimeoutMs() const
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{
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return m_timeoutEnabled;
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return m_timeoutMs;
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}
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bool UdpNetworkInterface::IsEncrypted() const
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@@ -681,7 +682,7 @@ namespace AzNetworking
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// How long should we sit in the timeout queue before heartbeating or disconnecting
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const ConnectionId connectionId = m_connectionSet.GetNextConnectionId();
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const TimeoutId timeoutId = m_connectionTimeoutQueue.RegisterItem(aznumeric_cast<uint64_t>(connectionId), net_UdpTimeoutTimeMs);
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const TimeoutId timeoutId = m_connectionTimeoutQueue.RegisterItem(aznumeric_cast<uint64_t>(connectionId), m_timeoutMs);
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AZLOG(Debug_UdpConnect, "Accepted new Udp Connection");
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AZStd::unique_ptr<UdpConnection> connection = AZStd::make_unique<UdpConnection>(connectionId, connectPacket.m_address, *this, ConnectionRole::Acceptor);
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@@ -745,7 +746,7 @@ namespace AzNetworking
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{
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udpConnection->SendUnreliablePacket(CorePackets::HeartbeatPacket());
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}
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else if (net_UdpTimeoutConnections && m_networkInterface.IsTimeoutEnabled())
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else if (net_UdpTimeoutConnections && (m_networkInterface.GetTimeoutMs() > AZ::TimeMs{ 0 }))
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{
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udpConnection->Disconnect(DisconnectReason::Timeout, TerminationEndpoint::Local);
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return TimeoutResult::Delete;
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@@ -104,8 +104,8 @@ namespace AzNetworking
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bool WasPacketAcked(ConnectionId connectionId, PacketId packetId) override;
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bool StopListening() override;
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bool Disconnect(ConnectionId connectionId, DisconnectReason reason) override;
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void SetTimeoutEnabled(bool timeoutEnabled) override;
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bool IsTimeoutEnabled() const override;
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void SetTimeoutMs(AZ::TimeMs timeoutMs) override;
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AZ::TimeMs GetTimeoutMs() const override;
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//! @}
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//! Returns true if this is an encrypted socket, false if not.
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@@ -181,7 +181,7 @@ namespace AzNetworking
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TrustZone m_trustZone;
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uint16_t m_port = 0;
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bool m_allowIncomingConnections = false;
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bool m_timeoutEnabled = true;
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AZ::TimeMs m_timeoutMs = AZ::TimeMs{ 0 };
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IConnectionListener& m_connectionListener;
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UdpConnectionSet m_connectionSet;
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TimeoutQueue m_connectionTimeoutQueue;
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+2
-2
@@ -83,8 +83,8 @@ namespace Multiplayer
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AZ::ScheduledEvent m_autonomousUpdateEvent; // Drives autonomous input collection
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AZ::ScheduledEvent m_updateBankedTimeEvent; // Drives authority bank time updates
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EntityMigrationStartEvent::Handler m_migrateStartHandler;
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EntityMigrationEndEvent::Handler m_migrateEndHandler;
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ClientMigrationStartEvent::Handler m_migrateStartHandler;
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ClientMigrationEndEvent::Handler m_migrateEndHandler;
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double m_moveAccumulator = 0.0;
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double m_clientBankedTime = 0.0;
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@@ -32,8 +32,6 @@ namespace Multiplayer
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using EntityStopEvent = AZ::Event<const ConstNetworkEntityHandle&>;
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using EntityDirtiedEvent = AZ::Event<>;
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using EntitySyncRewindEvent = AZ::Event<>;
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using EntityMigrationStartEvent = AZ::Event<ClientInputId>;
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using EntityMigrationEndEvent = AZ::Event<>;
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using EntityServerMigrationEvent = AZ::Event<const ConstNetworkEntityHandle&, HostId, AzNetworking::ConnectionId>;
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using EntityPreRenderEvent = AZ::Event<float, float>;
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using EntityCorrectionEvent = AZ::Event<>;
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@@ -115,8 +113,6 @@ namespace Multiplayer
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void MarkDirty();
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void NotifyLocalChanges();
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void NotifySyncRewindState();
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void NotifyMigrationStart(ClientInputId migratedInputId);
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void NotifyMigrationEnd();
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void NotifyServerMigration(HostId hostId, AzNetworking::ConnectionId connectionId);
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void NotifyPreRender(float deltaTime, float blendFactor);
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void NotifyCorrection();
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@@ -124,8 +120,6 @@ namespace Multiplayer
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void AddEntityStopEventHandler(EntityStopEvent::Handler& eventHandler);
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void AddEntityDirtiedEventHandler(EntityDirtiedEvent::Handler& eventHandler);
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void AddEntitySyncRewindEventHandler(EntitySyncRewindEvent::Handler& eventHandler);
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void AddEntityMigrationStartEventHandler(EntityMigrationStartEvent::Handler& eventHandler);
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void AddEntityMigrationEndEventHandler(EntityMigrationEndEvent::Handler& eventHandler);
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void AddEntityServerMigrationEventHandler(EntityServerMigrationEvent::Handler& eventHandler);
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void AddEntityPreRenderEventHandler(EntityPreRenderEvent::Handler& eventHandler);
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void AddEntityCorrectionEventHandler(EntityCorrectionEvent::Handler& handler);
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@@ -174,8 +168,6 @@ namespace Multiplayer
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EntityStopEvent m_entityStopEvent;
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EntityDirtiedEvent m_dirtiedEvent;
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EntitySyncRewindEvent m_syncRewindEvent;
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EntityMigrationStartEvent m_entityMigrationStartEvent;
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EntityMigrationEndEvent m_entityMigrationEndEvent;
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EntityServerMigrationEvent m_entityServerMigrationEvent;
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EntityPreRenderEvent m_entityPreRenderEvent;
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EntityCorrectionEvent m_entityCorrectionEvent;
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@@ -21,6 +21,14 @@ namespace Multiplayer
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virtual ~IEntityDomain() = default;
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//! For domains that operate on a region of space, this sets the area the domain is responsible for.
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//! @param aabb the aabb associated with this entity domain
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virtual void SetAabb(const AZ::Aabb& aabb) = 0;
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//! Retrieves the aabb representing the domain area, an invalid aabb will be returned for non-spatial domains.
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//! @return the aabb associated with this entity domain
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virtual const AZ::Aabb& GetAabb() const = 0;
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//! Returns whether or not an entity should be owned by an entity manager.
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//! @param entityHandle the handle of the netbound entity to check
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//! @return false if this entity should not belong to the entity manger, true if it could be owned by the entity manager
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@@ -42,6 +42,8 @@ namespace Multiplayer
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AzNetworking::ByteBuffer<2048> m_userData;
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};
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using ClientMigrationStartEvent = AZ::Event<ClientInputId>;
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using ClientMigrationEndEvent = AZ::Event<>;
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using ClientDisconnectedEvent = AZ::Event<>;
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using ConnectionAcquiredEvent = AZ::Event<MultiplayerAgentDatum>;
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using SessionInitEvent = AZ::Event<AzNetworking::INetworkInterface*>;
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@@ -94,6 +96,14 @@ namespace Multiplayer
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//! @param reason The reason for terminating connections
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virtual void Terminate(AzNetworking::DisconnectReason reason) = 0;
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//! Adds a ClientMigrationStartEvent Handler which is invoked at the start of a client migration
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//! @param handler The ClientMigrationStartEvent Handler to add
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virtual void AddClientMigrationStartEventHandler(ClientMigrationStartEvent::Handler& handler) = 0;
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//! Adds a ClientMigrationEndEvent Handler which is invoked when a client completes migration
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//! @param handler The ClientMigrationEndEvent Handler to add
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virtual void AddClientMigrationEndEventHandler(ClientMigrationEndEvent::Handler& handler) = 0;
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//! Adds a ClientDisconnectedEvent Handler which is invoked on the client when a disconnection occurs
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//! @param handler The ClientDisconnectedEvent Handler to add
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virtual void AddClientDisconnectedHandler(ClientDisconnectedEvent::Handler& handler) = 0;
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@@ -105,9 +105,11 @@ namespace Multiplayer
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struct EntityMigrationMessage
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{
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NetEntityId m_entityId;
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NetEntityId m_netEntityId;
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PrefabEntityId m_prefabEntityId;
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AzNetworking::PacketEncodingBuffer m_propertyUpdateData;
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bool operator!=(const EntityMigrationMessage& rhs) const;
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bool Serialize(AzNetworking::ISerializer& serializer);
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};
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inline PrefabEntityId::PrefabEntityId(AZ::Name name, uint32_t entityOffset)
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@@ -133,6 +135,21 @@ namespace Multiplayer
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serializer.Serialize(m_entityOffset, "entityOffset");
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return serializer.IsValid();
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}
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inline bool EntityMigrationMessage::operator!=(const EntityMigrationMessage& rhs) const
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{
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return m_netEntityId != rhs.m_netEntityId
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|| m_prefabEntityId != rhs.m_prefabEntityId
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|| m_propertyUpdateData != rhs.m_propertyUpdateData;
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}
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inline bool EntityMigrationMessage::Serialize(AzNetworking::ISerializer& serializer)
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{
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serializer.Serialize(m_netEntityId, "netEntityId");
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serializer.Serialize(m_prefabEntityId, "prefabEntityId");
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serializer.Serialize(m_propertyUpdateData, "propertyUpdateData");
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return serializer.IsValid();
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}
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}
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AZ_TYPE_SAFE_INTEGRAL_SERIALIZEBINDING(Multiplayer::HostId);
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+218
@@ -0,0 +1,218 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <Multiplayer/EntityDomains/IEntityDomain.h>
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#include <Multiplayer/NetworkEntity/INetworkEntityManager.h>
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#include <Multiplayer/NetworkEntity/NetworkEntityHandle.h>
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#include <Multiplayer/NetworkEntity/NetworkEntityUpdateMessage.h>
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#include <Multiplayer/NetworkEntity/NetworkEntityRpcMessage.h>
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#include <Multiplayer/ReplicationWindows/IReplicationWindow.h>
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#include <AzNetworking/DataStructures/TimeoutQueue.h>
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#include <AzNetworking/PacketLayer/IPacketHeader.h>
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#include <AzCore/std/containers/map.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/containers/deque.h>
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#include <AzCore/std/limits.h>
|
||||
#include <AzCore/EBus/Event.h>
|
||||
#include <AzCore/EBus/ScheduledEvent.h>
|
||||
|
||||
namespace AzNetworking
|
||||
{
|
||||
class IConnection;
|
||||
class IConnectionListener;
|
||||
}
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
class IEntityDomain;
|
||||
class EntityReplicator;
|
||||
|
||||
using SendMigrateEntityEvent = AZ::Event<AzNetworking::IConnection&, const EntityMigrationMessage&>;
|
||||
|
||||
//! @class EntityReplicationManager
|
||||
//! @brief Handles replication of relevant entities for one connection.
|
||||
class EntityReplicationManager final
|
||||
{
|
||||
public:
|
||||
using EntityReplicatorMap = AZStd::map<NetEntityId, AZStd::unique_ptr<EntityReplicator>>;
|
||||
|
||||
enum class Mode
|
||||
{
|
||||
Invalid,
|
||||
LocalServerToRemoteClient,
|
||||
LocalServerToRemoteServer,
|
||||
LocalClientToRemoteServer,
|
||||
};
|
||||
|
||||
EntityReplicationManager(AzNetworking::IConnection& connection, AzNetworking::IConnectionListener& connectionListener, Mode mode);
|
||||
~EntityReplicationManager() = default;
|
||||
|
||||
void SetRemoteHostId(HostId hostId);
|
||||
HostId GetRemoteHostId() const;
|
||||
|
||||
void ActivatePendingEntities();
|
||||
void SendUpdates(AZ::TimeMs hostTimeMs);
|
||||
void Clear(bool forMigration);
|
||||
|
||||
bool SetEntityRebasing(NetworkEntityHandle& entityHandle);
|
||||
|
||||
void MigrateAllEntities();
|
||||
void MigrateEntity(NetEntityId netEntityId);
|
||||
bool CanMigrateEntity(const ConstNetworkEntityHandle& entityHandle) const;
|
||||
|
||||
bool HasRemoteAuthority(const ConstNetworkEntityHandle& entityHandle) const;
|
||||
|
||||
void SetEntityDomain(AZStd::unique_ptr<IEntityDomain> entityDomain);
|
||||
IEntityDomain* GetEntityDomain();
|
||||
void SetReplicationWindow(AZStd::unique_ptr<IReplicationWindow> replicationWindow);
|
||||
IReplicationWindow* GetReplicationWindow();
|
||||
|
||||
void GetEntityReplicatorIdList(AZStd::list<NetEntityId>& outList);
|
||||
uint32_t GetEntityReplicatorCount(NetEntityRole localNetworkRole);
|
||||
|
||||
void AddDeferredRpcMessage(NetworkEntityRpcMessage& rpcMessage);
|
||||
|
||||
void AddAutonomousEntityReplicatorCreatedHandle(AZ::Event<NetEntityId>::Handler& handler);
|
||||
void AddSendMigrateEntityEventHandler(SendMigrateEntityEvent::Handler& handler);
|
||||
|
||||
bool HandleEntityMigration(AzNetworking::IConnection* invokingConnection, EntityMigrationMessage& message);
|
||||
bool HandleEntityDeleteMessage(EntityReplicator* entityReplicator, const AzNetworking::IPacketHeader& packetHeader, const NetworkEntityUpdateMessage& updateMessage);
|
||||
bool HandleEntityUpdateMessage(AzNetworking::IConnection* invokingConnection, const AzNetworking::IPacketHeader& packetHeader, const NetworkEntityUpdateMessage& updateMessage);
|
||||
bool HandleEntityRpcMessage(AzNetworking::IConnection* invokingConnection, NetworkEntityRpcMessage& message);
|
||||
|
||||
AZ::TimeMs GetResendTimeoutTimeMs() const;
|
||||
|
||||
void SetMaxRemoteEntitiesPendingCreationCount(uint32_t maxPendingEntities);
|
||||
void SetEntityActivationTimeSliceMs(AZ::TimeMs timeSliceMs);
|
||||
void SetEntityPendingRemovalMs(AZ::TimeMs entityPendingRemovalMs);
|
||||
|
||||
AzNetworking::IConnection& GetConnection();
|
||||
AZ::TimeMs GetFrameTimeMs();
|
||||
|
||||
void AddReplicatorToPendingSend(const EntityReplicator& entityReplicator);
|
||||
|
||||
bool IsUpdateModeToServerClient();
|
||||
|
||||
private:
|
||||
AZ_DISABLE_COPY_MOVE(EntityReplicationManager);
|
||||
|
||||
enum class UpdateValidationResult
|
||||
{
|
||||
HandleMessage, // Handle an entity update message
|
||||
DropMessage, // Do not handle an entity update message, but don't disconnect (could be out of order/date and isn't relevant)
|
||||
DropMessageAndDisconnect, // Do not handle the message, it is malformed and we should disconnect the connection
|
||||
};
|
||||
|
||||
UpdateValidationResult ValidateUpdate(const NetworkEntityUpdateMessage& updateMessage, AzNetworking::PacketId packetId, EntityReplicator* entityReplicator);
|
||||
|
||||
using RpcMessages = AZStd::list<NetworkEntityRpcMessage>;
|
||||
bool DispatchOrphanedRpc(NetworkEntityRpcMessage& message, EntityReplicator* entityReplicator);
|
||||
|
||||
using EntityReplicatorList = AZStd::deque<EntityReplicator*>;
|
||||
EntityReplicatorList GenerateEntityUpdateList();
|
||||
|
||||
void SendEntityUpdatesPacketHelper(AZ::TimeMs hostTimeMs, EntityReplicatorList& toSendList, uint32_t maxPayloadSize, AzNetworking::IConnection& connection);
|
||||
|
||||
void SendEntityUpdates(AZ::TimeMs hostTimeMs);
|
||||
void SendEntityRpcs(RpcMessages& deferredRpcs, bool reliable);
|
||||
|
||||
void MigrateEntityInternal(NetEntityId entityId);
|
||||
void OnEntityExitDomain(const ConstNetworkEntityHandle& entityHandle);
|
||||
void OnPostEntityMigration(const ConstNetworkEntityHandle& entityHandle, HostId remoteHostId, AzNetworking::ConnectionId connectionId);
|
||||
|
||||
EntityReplicator* AddEntityReplicator(const ConstNetworkEntityHandle& entityHandle, NetEntityRole netEntityRole);
|
||||
|
||||
const EntityReplicator* GetEntityReplicator(NetEntityId entityId) const;
|
||||
EntityReplicator* GetEntityReplicator(NetEntityId entityId);
|
||||
EntityReplicator* GetEntityReplicator(const ConstNetworkEntityHandle& entityHandle);
|
||||
|
||||
void UpdateWindow();
|
||||
|
||||
bool HandlePropertyChangeMessage
|
||||
(
|
||||
AzNetworking::IConnection* invokingConnection,
|
||||
EntityReplicator* entityReplicator,
|
||||
AzNetworking::PacketId packetId,
|
||||
NetEntityId netEntityId,
|
||||
NetEntityRole netEntityRole,
|
||||
AzNetworking::ISerializer& serializer,
|
||||
const PrefabEntityId& prefabEntityId
|
||||
);
|
||||
|
||||
void AddReplicatorToPendingRemoval(const EntityReplicator& replicator);
|
||||
void ClearRemovedReplicators();
|
||||
|
||||
class OrphanedEntityRpcs
|
||||
: public AzNetworking::ITimeoutHandler
|
||||
{
|
||||
public:
|
||||
OrphanedEntityRpcs(EntityReplicationManager& replicationManager);
|
||||
void Update();
|
||||
bool DispatchOrphanedRpcs(EntityReplicator& entityReplicator);
|
||||
void AddOrphanedRpc(NetEntityId entityId, NetworkEntityRpcMessage& entityRpcMessage);
|
||||
AZStd::size_t Size() const { return m_entityRpcMap.size(); }
|
||||
private:
|
||||
AzNetworking::TimeoutResult HandleTimeout(AzNetworking::TimeoutQueue::TimeoutItem& item) override;
|
||||
struct OrphanedRpcs
|
||||
{
|
||||
OrphanedRpcs() = default;
|
||||
OrphanedRpcs(OrphanedRpcs&& rhs)
|
||||
{
|
||||
m_rpcMessages.swap(rhs.m_rpcMessages);
|
||||
m_timeoutId = rhs.m_timeoutId;
|
||||
rhs.m_timeoutId = AzNetworking::TimeoutId{ 0 };
|
||||
}
|
||||
RpcMessages m_rpcMessages;
|
||||
AzNetworking::TimeoutId m_timeoutId = AzNetworking::TimeoutId{ 0 };
|
||||
};
|
||||
typedef AZStd::unordered_map<NetEntityId, OrphanedRpcs> EntityRpcMap;
|
||||
EntityRpcMap m_entityRpcMap;
|
||||
AzNetworking::TimeoutQueue m_timeoutQueue;
|
||||
EntityReplicationManager& m_replicationManager;
|
||||
};
|
||||
OrphanedEntityRpcs m_orphanedEntityRpcs;
|
||||
EntityReplicatorMap m_entityReplicatorMap;
|
||||
|
||||
//! The set of entities that we have sent creation messages for, but have not received confirmation back that the create has occurred
|
||||
AZStd::unordered_set<NetEntityId> m_remoteEntitiesPendingCreation;
|
||||
AZStd::deque<NetEntityId> m_entitiesPendingActivation;
|
||||
AZStd::set<NetEntityId> m_replicatorsPendingRemoval;
|
||||
AZStd::unordered_set<NetEntityId> m_replicatorsPendingSend;
|
||||
|
||||
// Deferred RPC Sends
|
||||
RpcMessages m_deferredRpcMessagesReliable;
|
||||
RpcMessages m_deferredRpcMessagesUnreliable;
|
||||
|
||||
AZ::Event<NetEntityId> m_autonomousEntityReplicatorCreated;
|
||||
EntityExitDomainEvent::Handler m_entityExitDomainEventHandler;
|
||||
SendMigrateEntityEvent m_sendMigrateEntityEvent;
|
||||
|
||||
AZ::ScheduledEvent m_clearRemovedReplicators;
|
||||
AZ::ScheduledEvent m_updateWindow;
|
||||
|
||||
AzNetworking::IConnectionListener& m_connectionListener;
|
||||
AzNetworking::IConnection& m_connection;
|
||||
AZStd::unique_ptr<IReplicationWindow> m_replicationWindow;
|
||||
AZStd::unique_ptr<IEntityDomain> m_remoteEntityDomain;
|
||||
|
||||
AZ::TimeMs m_entityActivationTimeSliceMs = AZ::TimeMs{ 0 };
|
||||
AZ::TimeMs m_entityPendingRemovalMs = AZ::TimeMs{ 0 };
|
||||
AZ::TimeMs m_frameTimeMs = AZ::TimeMs{ 0 };
|
||||
HostId m_remoteHostId = InvalidHostId;
|
||||
uint32_t m_maxRemoteEntitiesPendingCreationCount = AZStd::numeric_limits<uint32_t>::max();
|
||||
uint32_t m_maxPayloadSize = 0;
|
||||
Mode m_updateMode = Mode::Invalid;
|
||||
|
||||
friend class EntityReplicator;
|
||||
};
|
||||
}
|
||||
|
||||
+1
-1
@@ -139,4 +139,4 @@ namespace Multiplayer
|
||||
};
|
||||
}
|
||||
|
||||
#include <Source/NetworkEntity/EntityReplication/EntityReplicator.inl>
|
||||
#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.inl>
|
||||
@@ -20,6 +20,7 @@ namespace Multiplayer
|
||||
class NetworkEntityAuthorityTracker;
|
||||
class NetworkEntityRpcMessage;
|
||||
class MultiplayerComponentRegistry;
|
||||
class IEntityDomain;
|
||||
|
||||
using EntityExitDomainEvent = AZ::Event<const ConstNetworkEntityHandle&>;
|
||||
using ControllersActivatedEvent = AZ::Event<const ConstNetworkEntityHandle&, EntityIsMigrating>;
|
||||
@@ -37,6 +38,19 @@ namespace Multiplayer
|
||||
|
||||
virtual ~INetworkEntityManager() = default;
|
||||
|
||||
//! Configures the NetworkEntityManager to operate as an authoritative host.
|
||||
//! @param hostId the hostId of this NetworkEntityManager
|
||||
//! @param entityDomain the entity domain used to determine which entities this manager has authority over
|
||||
virtual void Initialize(HostId hostId, AZStd::unique_ptr<IEntityDomain> entityDomain) = 0;
|
||||
|
||||
//! Returns whether or not the network entity manager has been initialized to host.
|
||||
//! @return boolean true if this network entity manager has been intialized to host
|
||||
virtual bool IsInitialized() const = 0;
|
||||
|
||||
//! Returns the entity domain associated with this network entity manager, this will be nullptr on clients.
|
||||
//! @return boolean the entity domain for this network entity manager
|
||||
virtual IEntityDomain* GetEntityDomain() const = 0;
|
||||
|
||||
//! Returns the NetworkEntityTracker for this INetworkEntityManager instance.
|
||||
//! @return the NetworkEntityTracker for this INetworkEntityManager instance
|
||||
virtual NetworkEntityTracker* GetNetworkEntityTracker() = 0;
|
||||
|
||||
@@ -123,8 +123,8 @@ namespace Multiplayer
|
||||
if (IsAutonomous())
|
||||
{
|
||||
m_autonomousUpdateEvent.Enqueue(AZ::TimeMs{ 1 }, true);
|
||||
GetParent().GetNetBindComponent()->AddEntityMigrationStartEventHandler(m_migrateStartHandler);
|
||||
GetParent().GetNetBindComponent()->AddEntityMigrationEndEventHandler(m_migrateEndHandler);
|
||||
GetMultiplayer()->AddClientMigrationStartEventHandler(m_migrateStartHandler);
|
||||
GetMultiplayer()->AddClientMigrationEndEventHandler(m_migrateEndHandler);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -388,16 +388,6 @@ namespace Multiplayer
|
||||
m_syncRewindEvent.Signal();
|
||||
}
|
||||
|
||||
void NetBindComponent::NotifyMigrationStart(ClientInputId migratedInputId)
|
||||
{
|
||||
m_entityMigrationStartEvent.Signal(migratedInputId);
|
||||
}
|
||||
|
||||
void NetBindComponent::NotifyMigrationEnd()
|
||||
{
|
||||
m_entityMigrationEndEvent.Signal();
|
||||
}
|
||||
|
||||
void NetBindComponent::NotifyServerMigration(HostId hostId, AzNetworking::ConnectionId connectionId)
|
||||
{
|
||||
m_entityServerMigrationEvent.Signal(m_netEntityHandle, hostId, connectionId);
|
||||
@@ -428,16 +418,6 @@ namespace Multiplayer
|
||||
eventHandler.Connect(m_syncRewindEvent);
|
||||
}
|
||||
|
||||
void NetBindComponent::AddEntityMigrationStartEventHandler(EntityMigrationStartEvent::Handler& eventHandler)
|
||||
{
|
||||
eventHandler.Connect(m_entityMigrationStartEvent);
|
||||
}
|
||||
|
||||
void NetBindComponent::AddEntityMigrationEndEventHandler(EntityMigrationEndEvent::Handler& eventHandler)
|
||||
{
|
||||
eventHandler.Connect(m_entityMigrationEndEvent);
|
||||
}
|
||||
|
||||
void NetBindComponent::AddEntityServerMigrationEventHandler(EntityServerMigrationEvent::Handler& eventHandler)
|
||||
{
|
||||
eventHandler.Connect(m_entityServerMigrationEvent);
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace Multiplayer
|
||||
// This can be used to help mitigate client side performance when large numbers of entities are created off the network
|
||||
AZ_CVAR(uint32_t, cl_ClientMaxRemoteEntitiesPendingCreationCount, AZStd::numeric_limits<uint32_t>::max(), nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Maximum number of entities that we have sent to the client, but have not had a confirmation back from the client");
|
||||
AZ_CVAR(AZ::TimeMs, cl_ClientEntityReplicatorPendingRemovalTimeMs, AZ::TimeMs{ 10000 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "How long should wait prior to removing an entity for the client through a change in the replication window, entity deletes are still immediate");
|
||||
AZ_CVAR(AZ::TimeMs, cl_DefaultNetworkEntityActivationTimeSliceMs, AZ::TimeMs{ 0 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Max Ms to use to activate entities coming from the network, 0 means instantiate everything");
|
||||
|
||||
ClientToServerConnectionData::ClientToServerConnectionData
|
||||
(
|
||||
@@ -26,6 +27,7 @@ namespace Multiplayer
|
||||
{
|
||||
m_entityReplicationManager.SetMaxRemoteEntitiesPendingCreationCount(cl_ClientMaxRemoteEntitiesPendingCreationCount);
|
||||
m_entityReplicationManager.SetEntityPendingRemovalMs(cl_ClientEntityReplicatorPendingRemovalTimeMs);
|
||||
m_entityReplicationManager.SetEntityActivationTimeSliceMs(cl_DefaultNetworkEntityActivationTimeSliceMs);
|
||||
}
|
||||
|
||||
ClientToServerConnectionData::~ClientToServerConnectionData()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <Multiplayer/ConnectionData/IConnectionData.h>
|
||||
#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
|
||||
#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <Multiplayer/ConnectionData/IConnectionData.h>
|
||||
#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
|
||||
#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Multiplayer
|
||||
{
|
||||
m_networkEditorInterface = AZ::Interface<INetworking>::Get()->CreateNetworkInterface(
|
||||
AZ::Name(MpEditorInterfaceName), ProtocolType::Tcp, TrustZone::ExternalClientToServer, *this);
|
||||
m_networkEditorInterface->SetTimeoutEnabled(false);
|
||||
m_networkEditorInterface->SetTimeoutMs(AZ::TimeMs{ 0 }); // Disable timeouts on this network interface
|
||||
if (editorsv_isDedicated)
|
||||
{
|
||||
uint16_t editorServerPort = DefaultServerEditorPort;
|
||||
|
||||
@@ -10,6 +10,17 @@
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
void FullOwnershipEntityDomain::SetAabb([[maybe_unused]] const AZ::Aabb& aabb)
|
||||
{
|
||||
; // Do nothing, by definition we own everything
|
||||
}
|
||||
|
||||
const AZ::Aabb& FullOwnershipEntityDomain::GetAabb() const
|
||||
{
|
||||
static AZ::Aabb nullAabb = AZ::Aabb::CreateNull();
|
||||
return nullAabb;
|
||||
}
|
||||
|
||||
bool FullOwnershipEntityDomain::IsInDomain([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) const
|
||||
{
|
||||
return true;
|
||||
|
||||
@@ -21,6 +21,8 @@ namespace Multiplayer
|
||||
|
||||
//! IEntityDomain overrides.
|
||||
//! @{
|
||||
void SetAabb(const AZ::Aabb& aabb) override;
|
||||
const AZ::Aabb& GetAabb() const override;
|
||||
bool IsInDomain(const ConstNetworkEntityHandle& entityHandle) const override;
|
||||
void ActivateTracking(const INetworkEntityManager::OwnedEntitySet& ownedEntitySet) override;
|
||||
void RetrieveEntitiesNotInDomain(EntitiesNotInDomain& outEntitiesNotInDomain) const override;
|
||||
|
||||
@@ -79,8 +79,6 @@ namespace Multiplayer
|
||||
AZ_CVAR(ProtocolType, sv_protocol, ProtocolType::Udp, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "This flag controls whether we use TCP or UDP for game networking");
|
||||
AZ_CVAR(bool, sv_isDedicated, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Whether the host command creates an independent or client hosted server");
|
||||
AZ_CVAR(bool, sv_isTransient, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Whether a dedicated server shuts down if all existing connections disconnect.");
|
||||
AZ_CVAR(AZ::TimeMs, cl_defaultNetworkEntityActivationTimeSliceMs, AZ::TimeMs{ 0 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate,
|
||||
"Max Ms to use to activate entities coming from the network, 0 means instantiate everything");
|
||||
AZ_CVAR(AZ::TimeMs, sv_serverSendRateMs, AZ::TimeMs{ 50 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Minimum number of milliseconds between each network update");
|
||||
AZ_CVAR(AZ::CVarFixedString, sv_defaultPlayerSpawnAsset, "prefabs/player.network.spawnable", nullptr, AZ::ConsoleFunctorFlags::DontReplicate,
|
||||
"The default spawnable to use when a new player connects");
|
||||
@@ -94,7 +92,6 @@ namespace Multiplayer
|
||||
{
|
||||
serializeContext->Class<MultiplayerSystemComponent, AZ::Component>()
|
||||
->Version(1);
|
||||
|
||||
serializeContext->Class<HostId>()
|
||||
->Version(1);
|
||||
serializeContext->Class<NetEntityId>()
|
||||
@@ -173,7 +170,12 @@ namespace Multiplayer
|
||||
AZ::ConsoleInvokedFrom invokedFrom
|
||||
) { OnConsoleCommandInvoked(command, args, flags, invokedFrom); })
|
||||
{
|
||||
;
|
||||
AZ::Interface<IMultiplayer>::Register(this);
|
||||
}
|
||||
|
||||
MultiplayerSystemComponent::~MultiplayerSystemComponent()
|
||||
{
|
||||
AZ::Interface<IMultiplayer>::Unregister(this);
|
||||
}
|
||||
|
||||
void MultiplayerSystemComponent::Activate()
|
||||
@@ -185,7 +187,6 @@ namespace Multiplayer
|
||||
{
|
||||
m_consoleCommandHandler.Connect(AZ::Interface<AZ::IConsole>::Get()->GetConsoleCommandInvokedEvent());
|
||||
}
|
||||
AZ::Interface<IMultiplayer>::Register(this);
|
||||
AZ::Interface<AzFramework::ISessionHandlingClientRequests>::Register(this);
|
||||
|
||||
//! Register our gems multiplayer components to assign NetComponentIds
|
||||
@@ -195,7 +196,6 @@ namespace Multiplayer
|
||||
void MultiplayerSystemComponent::Deactivate()
|
||||
{
|
||||
AZ::Interface<AzFramework::ISessionHandlingClientRequests>::Unregister(this);
|
||||
AZ::Interface<IMultiplayer>::Unregister(this);
|
||||
m_consoleCommandHandler.Disconnect();
|
||||
AZ::Interface<INetworking>::Get()->DestroyNetworkInterface(AZ::Name(MpNetworkInterfaceName));
|
||||
AzFramework::SessionNotificationBus::Handler::BusDisconnect();
|
||||
@@ -459,7 +459,7 @@ namespace Multiplayer
|
||||
AzFramework::PlayerConnectionConfig config;
|
||||
config.m_playerConnectionId = aznumeric_cast<uint32_t>(connection->GetConnectionId());
|
||||
config.m_playerSessionId = packet.GetTicket();
|
||||
if(!AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->ValidatePlayerJoinSession(config))
|
||||
if (!AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->ValidatePlayerJoinSession(config))
|
||||
{
|
||||
auto visitor = [](IConnection& connection) { connection.Disconnect(DisconnectReason::TerminatedByUser, TerminationEndpoint::Local); };
|
||||
m_networkInterface->GetConnectionSet().VisitConnections(visitor);
|
||||
@@ -488,10 +488,8 @@ namespace Multiplayer
|
||||
)
|
||||
{
|
||||
m_didHandshake = true;
|
||||
|
||||
AZ::CVarFixedString commandString = "sv_map " + packet.GetMap();
|
||||
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(commandString.c_str());
|
||||
|
||||
AZ::CVarFixedString loadLevelString = "LoadLevel " + packet.GetMap();
|
||||
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(loadLevelString.c_str());
|
||||
return true;
|
||||
@@ -606,7 +604,22 @@ namespace Multiplayer
|
||||
[[maybe_unused]] MultiplayerPackets::ClientMigration& packet
|
||||
)
|
||||
{
|
||||
return false;
|
||||
if (GetAgentType() != MultiplayerAgentType::Client)
|
||||
{
|
||||
// Only clients are allowed to migrate from one server to another
|
||||
return false;
|
||||
}
|
||||
|
||||
// Store the temporary user identifier so we can transmit it with our next Connect packet
|
||||
// The new server will use this to reattach our set of autonomous entities
|
||||
|
||||
// Disconnect our existing server connection
|
||||
auto visitor = [](IConnection& connection) { connection.Disconnect(DisconnectReason::ClientMigrated, TerminationEndpoint::Local); };
|
||||
m_networkInterface->GetConnectionSet().VisitConnections(visitor);
|
||||
AZLOG_INFO("Migrating to new server shard");
|
||||
//m_clientMigrateStartEvent(packet.GetLastInputGameTimeMs());
|
||||
m_networkInterface->Connect(packet.GetRemoteServerAddress());
|
||||
return true;
|
||||
}
|
||||
|
||||
ConnectResult MultiplayerSystemComponent::ValidateConnect
|
||||
@@ -640,7 +653,7 @@ namespace Multiplayer
|
||||
else
|
||||
{
|
||||
AZLOG_INFO("New incoming connection from remote address: %s", connection->GetRemoteAddress().GetString().c_str());
|
||||
m_connAcquiredEvent.Signal(datum);
|
||||
m_connectionAcquiredEvent.Signal(datum);
|
||||
}
|
||||
|
||||
// Hosts will spawn a new default player prefab for the user that just connected
|
||||
@@ -654,27 +667,14 @@ namespace Multiplayer
|
||||
}
|
||||
controlledEntity.Activate();
|
||||
|
||||
if (connection->GetUserData() == nullptr) // Only add user data if the connect event handler has not already done so
|
||||
{
|
||||
connection->SetUserData(new ServerToClientConnectionData(connection, *this, controlledEntity));
|
||||
}
|
||||
|
||||
connection->SetUserData(new ServerToClientConnectionData(connection, *this, controlledEntity));
|
||||
AZStd::unique_ptr<IReplicationWindow> window = AZStd::make_unique<ServerToClientReplicationWindow>(controlledEntity, connection);
|
||||
reinterpret_cast<ServerToClientConnectionData*>(connection->GetUserData())->GetReplicationManager().SetReplicationWindow(AZStd::move(window));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (connection->GetUserData() == nullptr) // Only add user data if the connect event handler has not already done so
|
||||
{
|
||||
connection->SetUserData(new ClientToServerConnectionData(connection, *this, providerTicket));
|
||||
}
|
||||
else
|
||||
{
|
||||
reinterpret_cast<ClientToServerConnectionData*>(connection->GetUserData())->SetProviderTicket(providerTicket);
|
||||
}
|
||||
|
||||
connection->SetUserData(new ClientToServerConnectionData(connection, *this, providerTicket));
|
||||
AZStd::unique_ptr<IReplicationWindow> window = AZStd::make_unique<NullReplicationWindow>();
|
||||
reinterpret_cast<ClientToServerConnectionData*>(connection->GetUserData())->GetReplicationManager().SetEntityActivationTimeSliceMs(cl_defaultNetworkEntityActivationTimeSliceMs);
|
||||
reinterpret_cast<ClientToServerConnectionData*>(connection->GetUserData())->GetReplicationManager().SetReplicationWindow(AZStd::move(window));
|
||||
}
|
||||
}
|
||||
@@ -757,9 +757,11 @@ namespace Multiplayer
|
||||
{
|
||||
m_initEvent.Signal(m_networkInterface);
|
||||
|
||||
//const AZ::Aabb worldBounds = AZ::Interface<IPhysics>.Get()->GetWorldBounds();
|
||||
AZStd::unique_ptr<IEntityDomain> newDomain = AZStd::make_unique<FullOwnershipEntityDomain>();
|
||||
m_networkEntityManager.Initialize(InvalidHostId, AZStd::move(newDomain));
|
||||
if (!m_networkEntityManager.IsInitialized())
|
||||
{
|
||||
// Set up a full ownership domain if we didn't construct a domain during the initialize event
|
||||
m_networkEntityManager.Initialize(InvalidHostId, AZStd::make_unique<FullOwnershipEntityDomain>());
|
||||
}
|
||||
}
|
||||
}
|
||||
m_agentType = multiplayerType;
|
||||
@@ -778,6 +780,16 @@ namespace Multiplayer
|
||||
AZLOG_INFO("Multiplayer operating in %s mode", GetEnumString(m_agentType));
|
||||
}
|
||||
|
||||
void MultiplayerSystemComponent::AddClientMigrationStartEventHandler(ClientMigrationStartEvent::Handler& handler)
|
||||
{
|
||||
handler.Connect(m_clientMigrationStartEvent);
|
||||
}
|
||||
|
||||
void MultiplayerSystemComponent::AddClientMigrationEndEventHandler(ClientMigrationEndEvent::Handler& handler)
|
||||
{
|
||||
handler.Connect(m_clientMigrationEndEvent);
|
||||
}
|
||||
|
||||
void MultiplayerSystemComponent::AddClientDisconnectedHandler(ClientDisconnectedEvent::Handler& handler)
|
||||
{
|
||||
handler.Connect(m_clientDisconnectedEvent);
|
||||
@@ -785,7 +797,7 @@ namespace Multiplayer
|
||||
|
||||
void MultiplayerSystemComponent::AddConnectionAcquiredHandler(ConnectionAcquiredEvent::Handler& handler)
|
||||
{
|
||||
handler.Connect(m_connAcquiredEvent);
|
||||
handler.Connect(m_connectionAcquiredEvent);
|
||||
}
|
||||
|
||||
void MultiplayerSystemComponent::AddSessionInitHandler(SessionInitEvent::Handler& handler)
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace Multiplayer
|
||||
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
|
||||
|
||||
MultiplayerSystemComponent();
|
||||
~MultiplayerSystemComponent() override = default;
|
||||
~MultiplayerSystemComponent() override;
|
||||
|
||||
//! AZ::Component overrides.
|
||||
//! @{
|
||||
@@ -105,13 +105,15 @@ namespace Multiplayer
|
||||
//! @{
|
||||
MultiplayerAgentType GetAgentType() const override;
|
||||
void InitializeMultiplayer(MultiplayerAgentType state) override;
|
||||
bool StartHosting(uint16_t port, bool isDedicated = true) override;
|
||||
bool Connect(AZStd::string remoteAddress, uint16_t port) override;
|
||||
void Terminate(AzNetworking::DisconnectReason reason) override;
|
||||
void AddClientMigrationStartEventHandler(ClientMigrationStartEvent::Handler& handler) override;
|
||||
void AddClientMigrationEndEventHandler(ClientMigrationEndEvent::Handler& handler) override;
|
||||
void AddClientDisconnectedHandler(ClientDisconnectedEvent::Handler& handler) override;
|
||||
void AddConnectionAcquiredHandler(ConnectionAcquiredEvent::Handler& handler) override;
|
||||
void AddSessionInitHandler(SessionInitEvent::Handler& handler) override;
|
||||
void AddSessionShutdownHandler(SessionShutdownEvent::Handler& handler) override;
|
||||
bool StartHosting(uint16_t port, bool isDedicated = true) override;
|
||||
bool Connect(AZStd::string remoteAddress, uint16_t port) override;
|
||||
void Terminate(AzNetworking::DisconnectReason reason) override;
|
||||
void SendReadyForEntityUpdates(bool readyForEntityUpdates) override;
|
||||
AZ::TimeMs GetCurrentHostTimeMs() const override;
|
||||
float GetCurrentBlendFactor() const override;
|
||||
@@ -148,8 +150,10 @@ namespace Multiplayer
|
||||
|
||||
SessionInitEvent m_initEvent;
|
||||
SessionShutdownEvent m_shutdownEvent;
|
||||
ConnectionAcquiredEvent m_connAcquiredEvent;
|
||||
ConnectionAcquiredEvent m_connectionAcquiredEvent;
|
||||
ClientDisconnectedEvent m_clientDisconnectedEvent;
|
||||
ClientMigrationStartEvent m_clientMigrationStartEvent;
|
||||
ClientMigrationEndEvent m_clientMigrationEndEvent;
|
||||
|
||||
AZStd::queue<AZStd::string> m_pendingConnectionTickets;
|
||||
|
||||
|
||||
+13
-8
@@ -6,8 +6,8 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
|
||||
#include <Source/NetworkEntity/EntityReplication/EntityReplicator.h>
|
||||
#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h>
|
||||
#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h>
|
||||
#include <Source/NetworkEntity/EntityReplication/PropertyPublisher.h>
|
||||
#include <Source/NetworkEntity/EntityReplication/PropertySubscriber.h>
|
||||
#include <Source/AutoGen/Multiplayer.AutoPackets.h>
|
||||
@@ -444,6 +444,11 @@ namespace Multiplayer
|
||||
handler.Connect(m_autonomousEntityReplicatorCreated);
|
||||
}
|
||||
|
||||
void EntityReplicationManager::AddSendMigrateEntityEventHandler(SendMigrateEntityEvent::Handler& handler)
|
||||
{
|
||||
handler.Connect(m_sendMigrateEntityEvent);
|
||||
}
|
||||
|
||||
const EntityReplicator* EntityReplicationManager::GetEntityReplicator(NetEntityId netEntityId) const
|
||||
{
|
||||
auto it = m_entityReplicatorMap.find(netEntityId);
|
||||
@@ -1094,7 +1099,7 @@ namespace Multiplayer
|
||||
|
||||
bool didSucceed = true;
|
||||
EntityMigrationMessage message;
|
||||
message.m_entityId = replicator->GetEntityHandle().GetNetEntityId();
|
||||
message.m_netEntityId = replicator->GetEntityHandle().GetNetEntityId();
|
||||
message.m_prefabEntityId = netBindComponent->GetPrefabEntityId();
|
||||
|
||||
if (localEnt->GetState() == AZ::Entity::State::Active)
|
||||
@@ -1119,8 +1124,8 @@ namespace Multiplayer
|
||||
message.m_propertyUpdateData.Resize(inputSerializer.GetSize());
|
||||
}
|
||||
AZ_Assert(didSucceed, "Failed to migrate entity from server");
|
||||
// TODO: Move this to an event
|
||||
//m_connection.SendReliablePacket(message);
|
||||
|
||||
m_sendMigrateEntityEvent.Signal(m_connection, message);
|
||||
AZLOG(NET_RepDeletes, "Migration packet sent %u to remote manager id %d", netEntityId, aznumeric_cast<int32_t>(GetRemoteHostId()));
|
||||
|
||||
// Immediately add a new replicator so that we catch RPC invocations, the remote side will make us a new one, and then remove us if needs be
|
||||
@@ -1130,7 +1135,7 @@ namespace Multiplayer
|
||||
|
||||
bool EntityReplicationManager::HandleEntityMigration(AzNetworking::IConnection* invokingConnection, EntityMigrationMessage& message)
|
||||
{
|
||||
EntityReplicator* replicator = GetEntityReplicator(message.m_entityId);
|
||||
EntityReplicator* replicator = GetEntityReplicator(message.m_netEntityId);
|
||||
{
|
||||
if (message.m_propertyUpdateData.GetSize() > 0)
|
||||
{
|
||||
@@ -1140,7 +1145,7 @@ namespace Multiplayer
|
||||
invokingConnection,
|
||||
replicator,
|
||||
AzNetworking::InvalidPacketId,
|
||||
message.m_entityId,
|
||||
message.m_netEntityId,
|
||||
NetEntityRole::Server,
|
||||
outputSerializer,
|
||||
message.m_prefabEntityId
|
||||
@@ -1154,7 +1159,7 @@ namespace Multiplayer
|
||||
// The HandlePropertyChangeMessage will have made a replicator if we didn't have one already
|
||||
if (!replicator)
|
||||
{
|
||||
replicator = GetEntityReplicator(message.m_entityId);
|
||||
replicator = GetEntityReplicator(message.m_netEntityId);
|
||||
}
|
||||
AZ_Assert(replicator, "Do not have replicator after handling migration message");
|
||||
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Source/NetworkEntity/EntityReplication/EntityReplicator.h>
|
||||
#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h>
|
||||
#include <Multiplayer/Components/NetBindComponent.h>
|
||||
#include <Multiplayer/EntityDomains/IEntityDomain.h>
|
||||
#include <Multiplayer/NetworkEntity/INetworkEntityManager.h>
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/NetworkEntity/EntityReplication/EntityReplicator.h>
|
||||
#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
|
||||
#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h>
|
||||
#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h>
|
||||
#include <Source/NetworkEntity/EntityReplication/PropertyPublisher.h>
|
||||
#include <Source/NetworkEntity/EntityReplication/PropertySubscriber.h>
|
||||
#include <Source/NetworkEntity/NetworkEntityAuthorityTracker.h>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*/
|
||||
|
||||
#include <Source/NetworkEntity/EntityReplication/PropertySubscriber.h>
|
||||
#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
|
||||
#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h>
|
||||
#include <Multiplayer/Components/NetBindComponent.h>
|
||||
|
||||
namespace Multiplayer
|
||||
|
||||
@@ -48,6 +48,16 @@ namespace Multiplayer
|
||||
m_updateEntityDomainEvent.Enqueue(net_EntityDomainUpdateMs, true);
|
||||
}
|
||||
|
||||
bool NetworkEntityManager::IsInitialized() const
|
||||
{
|
||||
return m_entityDomain != nullptr;
|
||||
}
|
||||
|
||||
IEntityDomain* NetworkEntityManager::GetEntityDomain() const
|
||||
{
|
||||
return m_entityDomain.get();
|
||||
}
|
||||
|
||||
NetworkEntityTracker* NetworkEntityManager::GetNetworkEntityTracker()
|
||||
{
|
||||
return &m_networkEntityTracker;
|
||||
|
||||
@@ -31,11 +31,11 @@ namespace Multiplayer
|
||||
NetworkEntityManager();
|
||||
~NetworkEntityManager();
|
||||
|
||||
//! Only invoked for authoritative hosts
|
||||
void Initialize(HostId hostId, AZStd::unique_ptr<IEntityDomain> entityDomain);
|
||||
|
||||
//! INetworkEntityManager overrides.
|
||||
//! @{
|
||||
void Initialize(HostId hostId, AZStd::unique_ptr<IEntityDomain> entityDomain) override;
|
||||
bool IsInitialized() const override;
|
||||
IEntityDomain* GetEntityDomain() const override;
|
||||
NetworkEntityTracker* GetNetworkEntityTracker() override;
|
||||
NetworkEntityAuthorityTracker* GetNetworkEntityAuthorityTracker() override;
|
||||
MultiplayerComponentRegistry* GetMultiplayerComponentRegistry() override;
|
||||
|
||||
@@ -28,6 +28,9 @@ set(FILES
|
||||
Include/Multiplayer/NetworkEntity/NetworkEntityUpdateMessage.h
|
||||
Include/Multiplayer/NetworkEntity/NetworkEntityHandle.h
|
||||
Include/Multiplayer/NetworkEntity/NetworkEntityHandle.inl
|
||||
Include/Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h
|
||||
Include/Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h
|
||||
Include/Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.inl
|
||||
Include/Multiplayer/NetworkEntity/EntityReplication/ReplicationRecord.h
|
||||
Include/Multiplayer/NetworkInput/IMultiplayerComponentInput.h
|
||||
Include/Multiplayer/NetworkInput/NetworkInput.h
|
||||
@@ -69,10 +72,7 @@ set(FILES
|
||||
Source/EntityDomains/FullOwnershipEntityDomain.cpp
|
||||
Source/EntityDomains/FullOwnershipEntityDomain.h
|
||||
Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp
|
||||
Source/NetworkEntity/EntityReplication/EntityReplicationManager.h
|
||||
Source/NetworkEntity/EntityReplication/EntityReplicator.cpp
|
||||
Source/NetworkEntity/EntityReplication/EntityReplicator.h
|
||||
Source/NetworkEntity/EntityReplication/EntityReplicator.inl
|
||||
Source/NetworkEntity/EntityReplication/PropertyPublisher.cpp
|
||||
Source/NetworkEntity/EntityReplication/PropertyPublisher.h
|
||||
Source/NetworkEntity/EntityReplication/PropertySubscriber.cpp
|
||||
|
||||
Reference in New Issue
Block a user