Expose setting to adjust angular manipulator circle bound (#3932)

* add debug drawing for angular manipulator bounds

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* remove editor viewport settings from RenderViewport

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add setting for angular manipulator circle bound

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update minimum value allowed for some camera settings

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* updates following review feedback, some small tidy-up

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update comment

Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
hultonha
2021-09-06 14:22:57 +01:00
committed by GitHub
parent 6cc9a33845
commit a374ea29f2
25 changed files with 239 additions and 166 deletions
@@ -16,7 +16,10 @@
void CEditorPreferencesPage_ViewportManipulator::Reflect(AZ::SerializeContext& serialize)
{
serialize.Class<Manipulators>()->Version(1)->Field("LineBoundWidth", &Manipulators::m_manipulatorLineBoundWidth);
serialize.Class<Manipulators>()
->Version(1)
->Field("LineBoundWidth", &Manipulators::m_manipulatorLineBoundWidth)
->Field("CircleBoundWidth", &Manipulators::m_manipulatorCircleBoundWidth);
serialize.Class<CEditorPreferencesPage_ViewportManipulator>()->Version(2)->Field(
"Manipulators", &CEditorPreferencesPage_ViewportManipulator::m_manipulators);
@@ -28,6 +31,11 @@ void CEditorPreferencesPage_ViewportManipulator::Reflect(AZ::SerializeContext& s
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_manipulatorLineBoundWidth, "Line Bound Width",
"Manipulator Line Bound Width")
->Attribute(AZ::Edit::Attributes::Min, 0.001f)
->Attribute(AZ::Edit::Attributes::Max, 2.0f)
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_manipulatorCircleBoundWidth, "Circle Bound Width",
"Manipulator Circle Bound Width")
->Attribute(AZ::Edit::Attributes::Min, 0.001f)
->Attribute(AZ::Edit::Attributes::Max, 2.0f);
editContext
@@ -53,9 +61,11 @@ QIcon& CEditorPreferencesPage_ViewportManipulator::GetIcon()
void CEditorPreferencesPage_ViewportManipulator::OnApply()
{
SandboxEditor::SetManipulatorLineBoundWidth(m_manipulators.m_manipulatorLineBoundWidth);
SandboxEditor::SetManipulatorCircleBoundWidth(m_manipulators.m_manipulatorCircleBoundWidth);
}
void CEditorPreferencesPage_ViewportManipulator::InitializeSettings()
{
m_manipulators.m_manipulatorLineBoundWidth = SandboxEditor::ManipulatorLineBoundWidth();
m_manipulators.m_manipulatorCircleBoundWidth = SandboxEditor::ManipulatorCircleBoundWidth();
}
@@ -53,7 +53,8 @@ private:
{
AZ_TYPE_INFO(Manipulators, "{2974439C-4839-41F6-B526-F317999B9DB9}")
float m_manipulatorLineBoundWidth;
float m_manipulatorLineBoundWidth = 0.0f;
float m_manipulatorCircleBoundWidth = 0.0f;
};
Manipulators m_manipulators;
@@ -100,29 +100,30 @@ void CEditorPreferencesPage_ViewportMovement::Reflect(AZ::SerializeContext& seri
if (AZ::EditContext* editContext = serialize.GetEditContext())
{
const float minValue = 0.0001f;
editContext->Class<CameraMovementSettings>("Camera Movement Settings", "")
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_translateSpeed, "Camera Movement Speed", "Camera movement speed")
->Attribute(AZ::Edit::Attributes::Min, 0.01f)
->Attribute(AZ::Edit::Attributes::Min, minValue)
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_rotateSpeed, "Camera Rotation Speed", "Camera rotation speed")
->Attribute(AZ::Edit::Attributes::Min, 0.01f)
->Attribute(AZ::Edit::Attributes::Min, minValue)
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_boostMultiplier, "Camera Boost Multiplier",
"Camera boost multiplier to apply to movement speed")
->Attribute(AZ::Edit::Attributes::Min, 0.01f)
->Attribute(AZ::Edit::Attributes::Min, minValue)
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_scrollSpeed, "Camera Scroll Speed",
"Camera movement speed while using scroll/wheel input")
->Attribute(AZ::Edit::Attributes::Min, 0.01f)
->Attribute(AZ::Edit::Attributes::Min, minValue)
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_dollySpeed, "Camera Dolly Speed",
"Camera movement speed while using mouse motion to move in and out")
->Attribute(AZ::Edit::Attributes::Min, 0.01f)
->Attribute(AZ::Edit::Attributes::Min, minValue)
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_panSpeed, "Camera Pan Speed",
"Camera movement speed while panning using the mouse")
->Attribute(AZ::Edit::Attributes::Min, 0.01f)
->Attribute(AZ::Edit::Attributes::Min, minValue)
->DataElement(
AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_rotateSmoothing, "Camera Rotate Smoothing",
"Is camera rotation smoothing enabled or disabled")
@@ -130,7 +131,7 @@ void CEditorPreferencesPage_ViewportMovement::Reflect(AZ::SerializeContext& seri
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_rotateSmoothness, "Camera Rotate Smoothness",
"Amount of camera smoothing to apply while rotating the camera")
->Attribute(AZ::Edit::Attributes::Min, 0.01f)
->Attribute(AZ::Edit::Attributes::Min, minValue)
->Attribute(AZ::Edit::Attributes::Visibility, &CameraMovementSettings::RotateSmoothingVisibility)
->DataElement(
AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_translateSmoothing, "Camera Translate Smoothing",
@@ -139,7 +140,7 @@ void CEditorPreferencesPage_ViewportMovement::Reflect(AZ::SerializeContext& seri
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_translateSmoothness, "Camera Translate Smoothness",
"Amount of camera smoothing to apply while translating the camera")
->Attribute(AZ::Edit::Attributes::Min, 0.01f)
->Attribute(AZ::Edit::Attributes::Min, minValue)
->Attribute(AZ::Edit::Attributes::Visibility, &CameraMovementSettings::TranslateSmoothingVisibility)
->DataElement(
AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_orbitYawRotationInverted, "Camera Orbit Yaw Inverted",
+11
View File
@@ -21,6 +21,7 @@ namespace SandboxEditor
constexpr AZStd::string_view AngleSizeSetting = "/Amazon/Preferences/Editor/AngleSize";
constexpr AZStd::string_view ShowGridSetting = "/Amazon/Preferences/Editor/ShowGrid";
constexpr AZStd::string_view ManipulatorLineBoundWidthSetting = "/Amazon/Preferences/Editor/Manipulator/LineBoundWidth";
constexpr AZStd::string_view ManipulatorCircleBoundWidthSetting = "/Amazon/Preferences/Editor/Manipulator/CircleBoundWidth";
constexpr AZStd::string_view CameraTranslateSpeedSetting = "/Amazon/Preferences/Editor/Camera/TranslateSpeed";
constexpr AZStd::string_view CameraBoostMultiplierSetting = "/Amazon/Preferences/Editor/Camera/BoostMultiplier";
constexpr AZStd::string_view CameraRotateSpeedSetting = "/Amazon/Preferences/Editor/Camera/RotateSpeed";
@@ -167,6 +168,16 @@ namespace SandboxEditor
SetRegistry(ManipulatorLineBoundWidthSetting, lineBoundWidth);
}
float ManipulatorCircleBoundWidth()
{
return aznumeric_cast<float>(GetRegistry(ManipulatorCircleBoundWidthSetting, 0.1));
}
void SetManipulatorCircleBoundWidth(const float circleBoundWidth)
{
SetRegistry(ManipulatorCircleBoundWidthSetting, circleBoundWidth);
}
float CameraTranslateSpeed()
{
return aznumeric_cast<float>(GetRegistry(CameraTranslateSpeedSetting, 10.0));
+3
View File
@@ -50,6 +50,9 @@ namespace SandboxEditor
SANDBOX_API float ManipulatorLineBoundWidth();
SANDBOX_API void SetManipulatorLineBoundWidth(float lineBoundWidth);
SANDBOX_API float ManipulatorCircleBoundWidth();
SANDBOX_API void SetManipulatorCircleBoundWidth(float circleBoundWidth);
SANDBOX_API float CameraTranslateSpeed();
SANDBOX_API void SetCameraTranslateSpeed(float speed);
+17 -14
View File
@@ -113,19 +113,6 @@ void StartFixedCursorMode(QObject *viewport);
#define RENDER_MESH_TEST_DISTANCE (0.2f)
#define CURSOR_FONT_HEIGHT 8.0f
//! Viewport settings for the EditorViewportWidget
struct EditorViewportSettings : public AzToolsFramework::ViewportInteraction::ViewportSettings
{
bool GridSnappingEnabled() const override;
float GridSize() const override;
bool ShowGrid() const override;
bool AngleSnappingEnabled() const override;
float AngleStep() const override;
float ManipulatorLineBoundWidth() const override;
};
static const EditorViewportSettings g_EditorViewportSettings;
namespace AZ::ViewportHelpers
{
static const char TextCantCreateCameraNoLevel[] = "Cannot create camera when no level is loaded.";
@@ -219,6 +206,7 @@ EditorViewportWidget::~EditorViewportWidget()
m_pPrimaryViewport = nullptr;
}
m_editorViewportSettings.Disconnect();
DisconnectViewportInteractionRequestBus();
m_editorEntityNotifications.reset();
Camera::EditorCameraRequestBus::Handler::BusDisconnect();
@@ -1074,7 +1062,7 @@ void EditorViewportWidget::SetViewportId(int id)
m_editorModularViewportCameraComposer = AZStd::make_unique<SandboxEditor::EditorModularViewportCameraComposer>(AzFramework::ViewportId(id));
m_renderViewport->GetControllerList()->Add(m_editorModularViewportCameraComposer->CreateModularViewportCameraController());
m_renderViewport->SetViewportSettings(&g_EditorViewportSettings);
m_editorViewportSettings.Connect(AzFramework::ViewportId(id));
UpdateScene();
@@ -2535,6 +2523,16 @@ void EditorViewportWidget::SetAsActiveViewport()
}
}
void EditorViewportSettings::Connect(const AzFramework::ViewportId viewportId)
{
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusConnect(viewportId);
}
void EditorViewportSettings::Disconnect()
{
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusDisconnect();
}
bool EditorViewportSettings::GridSnappingEnabled() const
{
return SandboxEditor::GridSnappingEnabled();
@@ -2565,6 +2563,11 @@ float EditorViewportSettings::ManipulatorLineBoundWidth() const
return SandboxEditor::ManipulatorLineBoundWidth();
}
float EditorViewportSettings::ManipulatorCircleBoundWidth() const
{
return SandboxEditor::ManipulatorCircleBoundWidth();
}
AZ_CVAR_EXTERNED(bool, ed_previewGameInFullscreen_once);
bool EditorViewportWidget::ShouldPreviewFullscreen() const
+20 -1
View File
@@ -63,6 +63,22 @@ namespace AzToolsFramework
class ManipulatorManager;
}
//! Viewport settings for the EditorViewportWidget
struct EditorViewportSettings : public AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler
{
void Connect(AzFramework::ViewportId viewportId);
void Disconnect();
// ViewportSettingsRequestBus overrides ...
bool GridSnappingEnabled() const override;
float GridSize() const override;
bool ShowGrid() const override;
bool AngleSnappingEnabled() const override;
float AngleStep() const override;
float ManipulatorLineBoundWidth() const override;
float ManipulatorCircleBoundWidth() const override;
};
// EditorViewportWidget window
AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
@@ -338,7 +354,7 @@ private:
// Note that any attempts to draw anything with this object will crash. Exists here for legacy "reasons"
DisplayContext m_displayContext;
// Re-entrency guard for on paint events
// Reentrancy guard for on paint events
bool m_isOnPaint = false;
// Shapes of various safe frame helpers which can be displayed in the editor
@@ -381,6 +397,9 @@ private:
// Atom debug display
AzFramework::DebugDisplayRequests* m_debugDisplay = nullptr;
// Type to return current state of editor viewport settings
EditorViewportSettings m_editorViewportSettings;
// The default view created for the viewport context, which is used as the "Editor Camera"
AZ::RPI::ViewPtr m_defaultView;
@@ -17,14 +17,14 @@ namespace AzManipulatorTestFramework
//! Implementation of the viewport interaction model to handle viewport interaction requests.
class ViewportInteraction
: public ViewportInteractionInterface
, private AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler
, public AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler
, public AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler
{
public:
ViewportInteraction();
~ViewportInteraction();
// ViewportInteractionInterface ...
AzFramework::CameraState GetCameraState() override;
// ViewportInteractionInterface overrides ...
void SetCameraState(const AzFramework::CameraState& cameraState) override;
AzFramework::DebugDisplayRequests& GetDebugDisplay() override;
void EnableGridSnaping() override;
@@ -34,20 +34,24 @@ namespace AzManipulatorTestFramework
void SetGridSize(float size) override;
void SetAngularStep(float step) override;
int GetViewportId() const override;
// ViewportInteractionRequestBus overrides ...
AzFramework::CameraState GetCameraState() override;
AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition);
AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition, float depth) override;
AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportScreenToWorldRay(
const AzFramework::ScreenPoint& screenPosition) override;
float DeviceScalingFactor() override;
private:
// ViewportInteractionRequestBus ...
bool GridSnappingEnabled() override;
float GridSize() override;
bool ShowGrid() override;
bool AngleSnappingEnabled() override;
float AngleStep() override;
float ManipulatorLineBoundWidth() override;
AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition);
// ViewportSettingsRequestBus overrides ...
bool GridSnappingEnabled() const override;
float GridSize() const override;
bool ShowGrid() const override;
bool AngleSnappingEnabled() const override;
float AngleStep() const override;
float ManipulatorLineBoundWidth() const override;
float ManipulatorCircleBoundWidth() const override;
private:
AZStd::unique_ptr<NullDebugDisplayRequests> m_nullDebugDisplayRequests;
const int m_viewportId = 1234; // Arbitrary viewport id for manipulator tests
@@ -25,10 +25,12 @@ namespace AzManipulatorTestFramework
: m_nullDebugDisplayRequests(AZStd::make_unique<NullDebugDisplayRequests>())
{
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler::BusConnect(m_viewportId);
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusConnect(m_viewportId);
}
ViewportInteraction::~ViewportInteraction()
{
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusDisconnect();
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler::BusDisconnect();
}
@@ -37,32 +39,37 @@ namespace AzManipulatorTestFramework
return m_cameraState;
}
bool ViewportInteraction::GridSnappingEnabled()
bool ViewportInteraction::GridSnappingEnabled() const
{
return m_gridSnapping;
}
float ViewportInteraction::GridSize()
float ViewportInteraction::GridSize() const
{
return m_gridSize;
}
bool ViewportInteraction::ShowGrid()
bool ViewportInteraction::ShowGrid() const
{
return false;
}
bool ViewportInteraction::AngleSnappingEnabled()
bool ViewportInteraction::AngleSnappingEnabled() const
{
return m_angularSnapping;
}
float ViewportInteraction::AngleStep()
float ViewportInteraction::AngleStep() const
{
return m_angularStep;
}
float ViewportInteraction::ManipulatorLineBoundWidth()
float ViewportInteraction::ManipulatorLineBoundWidth() const
{
return 0.1f;
}
float ViewportInteraction::ManipulatorCircleBoundWidth() const
{
return 0.1f;
}
@@ -49,9 +49,9 @@ namespace UnitTest
bool snapping = false;
m_viewportInteraction->EnableGridSnaping();
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::EventResult(
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::EventResult(
snapping, m_viewportInteraction->GetViewportId(),
&AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Events::GridSnappingEnabled);
&AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Events::GridSnappingEnabled);
EXPECT_TRUE(snapping);
}
@@ -61,9 +61,9 @@ namespace UnitTest
bool snapping = true;
m_viewportInteraction->DisableGridSnaping();
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::EventResult(
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::EventResult(
snapping, m_viewportInteraction->GetViewportId(),
&AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Events::GridSnappingEnabled);
&AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Events::GridSnappingEnabled);
EXPECT_FALSE(snapping);
}
@@ -76,9 +76,9 @@ namespace UnitTest
m_viewportInteraction->SetGridSize(expectedGridSize);
m_viewportInteraction->DisableGridSnaping();
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::EventResult(
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::EventResult(
gridSize, m_viewportInteraction->GetViewportId(),
&AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Events::GridSize);
&AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Events::GridSize);
EXPECT_EQ(gridSize, expectedGridSize);
}
@@ -88,9 +88,9 @@ namespace UnitTest
bool snapping = false;
m_viewportInteraction->EnableAngularSnaping();
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::EventResult(
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::EventResult(
snapping, m_viewportInteraction->GetViewportId(),
&AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Events::AngleSnappingEnabled);
&AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Events::AngleSnappingEnabled);
EXPECT_TRUE(snapping);
}
@@ -100,9 +100,9 @@ namespace UnitTest
bool snapping = true;
m_viewportInteraction->DisableAngularSnaping();
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::EventResult(
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::EventResult(
snapping, m_viewportInteraction->GetViewportId(),
&AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Events::AngleSnappingEnabled);
&AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Events::AngleSnappingEnabled);
EXPECT_FALSE(snapping);
}
@@ -114,9 +114,9 @@ namespace UnitTest
m_viewportInteraction->SetAngularStep(expectedAngularStep);
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::EventResult(
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::EventResult(
angularStep, m_viewportInteraction->GetViewportId(),
&AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Events::AngleStep);
&AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Events::AngleStep);
EXPECT_EQ(angularStep, expectedAngularStep);
}
@@ -226,8 +226,7 @@ namespace AzToolsFramework
m_translationManipulator = AZStd::make_shared<IndexedTranslationManipulator<Vertex>>(
Dimensions(), vertexIndex, vertex, WorldFromLocalWithUniformScale(entityComponentIdPair.GetEntityId()),
GetNonUniformScale(entityComponentIdPair.GetEntityId()));
m_translationManipulator->m_manipulator.SetLineBoundWidth(
AzToolsFramework::ManipulatorLineBoundWidth(AzFramework::InvalidViewportId));
m_translationManipulator->m_manipulator.SetLineBoundWidth(AzToolsFramework::ManipulatorLineBoundWidth());
// setup how the manipulator should look
m_manipulatorConfiguratorFn(&m_translationManipulator->m_manipulator);
@@ -137,8 +137,8 @@ namespace AzToolsFramework
bool GridSnapping(const int viewportId)
{
bool snapping = false;
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
snapping, viewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::GridSnappingEnabled);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
snapping, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::GridSnappingEnabled);
return snapping;
}
@@ -146,8 +146,8 @@ namespace AzToolsFramework
float GridSize(const int viewportId)
{
float gridSize = 0.0f;
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
gridSize, viewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::GridSize);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
gridSize, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::GridSize);
return gridSize;
}
@@ -168,8 +168,8 @@ namespace AzToolsFramework
bool AngleSnapping(const int viewportId)
{
bool snapping = false;
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
snapping, viewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::AngleSnappingEnabled);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
snapping, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::AngleSnappingEnabled);
return snapping;
}
@@ -177,8 +177,8 @@ namespace AzToolsFramework
float AngleStep(const int viewportId)
{
float angle = 0.0f;
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
angle, viewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::AngleStep);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
angle, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::AngleStep);
return angle;
}
@@ -186,8 +186,8 @@ namespace AzToolsFramework
bool ShowingGrid(const int viewportId)
{
bool show = false;
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
show, viewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::ShowGrid);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
show, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::ShowGrid);
return show;
}
@@ -8,9 +8,9 @@
#include "ManipulatorView.h"
#include <AzCore/Console/IConsole.h>
#include <AzCore/Component/NonUniformScaleBus.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Math/VectorConversions.h>
#include <AzCore/std/containers/array.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
@@ -413,8 +413,8 @@ namespace AzToolsFramework
m_axis, m_cameraCorrectedAxis, managerState, mouseInteraction, manipulatorState.m_worldFromLocal,
manipulatorState.m_localPosition, cameraState);
const auto worldLine = CalculateLine(
manipulatorState.m_localPosition, manipulatorState.m_worldFromLocal, m_cameraCorrectedAxis, m_length * viewScale);
const auto worldLine =
CalculateLine(manipulatorState.m_localPosition, manipulatorState.m_worldFromLocal, m_cameraCorrectedAxis, m_length * viewScale);
debugDisplay.SetColor(ViewColor(manipulatorState.m_mouseOver, m_color, m_mouseOverColor).GetAsVector4());
debugDisplay.SetLineWidth(defaultLineWidth(manipulatorState.m_mouseOver));
@@ -612,13 +612,30 @@ namespace AzToolsFramework
const Picking::BoundShapeTorus torusBound = CalculateTorusBound(
manipulatorState.m_localPosition, manipulatorState.m_worldFromLocal, m_axis, m_radius * viewScale, m_width * viewScale);
// transform circle based on delta between default z up axis and other axes
const AZ::Transform worldFromLocalWithOrientation =
AZ::Transform::CreateTranslation(manipulatorState.m_worldFromLocal.GetTranslation()) *
const AZ::Transform orientation =
AZ::Transform::CreateFromQuaternion((QuaternionFromTransformNoScaling(manipulatorState.m_worldFromLocal) *
AZ::Quaternion::CreateShortestArc(AZ::Vector3::CreateAxisZ(), m_axis))
.GetNormalized());
// transform circle based on delta between default z up axis and other axes
const AZ::Transform worldFromLocalWithOrientation =
AZ::Transform::CreateTranslation(manipulatorState.m_worldFromLocal.GetTranslation()) * orientation;
if (ed_manipulatorDisplayBoundDebug)
{
debugDisplay.SetColor(AZ::Colors::BlanchedAlmond);
debugDisplay.PushMatrix(orientation);
debugDisplay.DrawCircle(torusBound.m_center + AZ::Vector3::CreateAxisZ() * torusBound.m_minorRadius, torusBound.m_majorRadius);
debugDisplay.DrawCircle(
torusBound.m_center + AZ::Vector3::CreateAxisZ() * torusBound.m_minorRadius,
torusBound.m_majorRadius + torusBound.m_minorRadius);
debugDisplay.DrawCircle(torusBound.m_center - AZ::Vector3::CreateAxisZ() * torusBound.m_minorRadius, torusBound.m_majorRadius);
debugDisplay.DrawCircle(
torusBound.m_center - AZ::Vector3::CreateAxisZ() * torusBound.m_minorRadius,
torusBound.m_majorRadius + torusBound.m_minorRadius);
debugDisplay.PopMatrix();
}
debugDisplay.CullOn();
debugDisplay.PushMatrix(worldFromLocalWithOrientation);
debugDisplay.SetColor(ViewColor(manipulatorState.m_mouseOver, m_color, m_mouseOverColor).GetAsVector4());
@@ -638,7 +655,10 @@ namespace AzToolsFramework
}
void DrawFullCircle(
AzFramework::DebugDisplayRequests& debugDisplay, const AZ::Vector3& position, const float radius, const AZ::Vector3& /*viewPos*/)
AzFramework::DebugDisplayRequests& debugDisplay,
const AZ::Vector3& position,
const float radius,
[[maybe_unused]] const AZ::Vector3& viewPos)
{
debugDisplay.DrawCircle(position, radius);
}
@@ -130,11 +130,13 @@ namespace AzToolsFramework
for (size_t manipulatorIndex = 0; manipulatorIndex < m_localAngularManipulators.size(); ++manipulatorIndex)
{
m_localAngularManipulators[manipulatorIndex]->SetView(CreateManipulatorViewCircle(
*m_localAngularManipulators[manipulatorIndex], colors[manipulatorIndex], radius, 0.05f, DrawHalfDottedCircle));
*m_localAngularManipulators[manipulatorIndex], colors[manipulatorIndex], radius, m_circleBoundWidth, DrawHalfDottedCircle));
}
const float viewAlignedScale = 1.12f;
m_viewAngularManipulator->SetView(CreateManipulatorViewCircle(
*m_viewAngularManipulator, AZ::Color(1.0f, 1.0f, 1.0f, 1.0f), radius + (radius * 0.12f), 0.05f, DrawFullCircle));
*m_viewAngularManipulator, AZ::Color(1.0f, 1.0f, 1.0f, 1.0f), radius * viewAlignedScale, m_circleBoundWidth,
DrawFullCircle));
}
bool RotationManipulators::PerformingActionViewAxis() const
@@ -151,4 +153,9 @@ namespace AzToolsFramework
manipulatorFn(m_viewAngularManipulator.get());
}
void RotationManipulators::SetCircleBoundWidth(const float circleBoundWidth)
{
m_circleBoundWidth = circleBoundWidth;
}
} // namespace AzToolsFramework
@@ -42,6 +42,9 @@ namespace AzToolsFramework
bool PerformingActionViewAxis() const;
//! Sets the bound width to use for the circle (torus) of an angular manipulator.
void SetCircleBoundWidth(float circleBoundWidth);
private:
AZ_DISABLE_COPY_MOVE(RotationManipulators)
@@ -49,5 +52,6 @@ namespace AzToolsFramework
AZStd::array<AZStd::shared_ptr<AngularManipulator>, 3> m_localAngularManipulators;
AZStd::shared_ptr<AngularManipulator> m_viewAngularManipulator;
float m_circleBoundWidth = 0.1f; //!< The default circle bound width for the angular manipulator torus.
};
} // namespace AzToolsFramework
@@ -0,0 +1,46 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzToolsFramework/Viewport/ViewportMessages.h>
namespace AzToolsFramework
{
float ManipulatorLineBoundWidth(const AzFramework::ViewportId viewportId /*= AzFramework::InvalidViewportId*/)
{
float lineBoundWidth = 0.0f;
if (viewportId != AzFramework::InvalidViewportId)
{
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
lineBoundWidth, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::ManipulatorLineBoundWidth);
}
else
{
ViewportInteraction::ViewportSettingsRequestBus::BroadcastResult(
lineBoundWidth, &ViewportInteraction::ViewportSettingsRequestBus::Events::ManipulatorLineBoundWidth);
}
return lineBoundWidth;
}
float ManipulatorCicleBoundWidth(const AzFramework::ViewportId viewportId /*= AzFramework::InvalidViewportId*/)
{
float circleBoundWidth = 0.0f;
if (viewportId != AzFramework::InvalidViewportId)
{
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
circleBoundWidth, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::ManipulatorCircleBoundWidth);
}
else
{
ViewportInteraction::ViewportSettingsRequestBus::BroadcastResult(
circleBoundWidth, &ViewportInteraction::ViewportSettingsRequestBus::Events::ManipulatorCircleBoundWidth);
}
return circleBoundWidth;
}
} // namespace AzToolsFramework
@@ -158,18 +158,6 @@ namespace AzToolsFramework
public:
//! Returns the current camera state for this viewport.
virtual AzFramework::CameraState GetCameraState() = 0;
//! Returns if grid snapping is enabled.
virtual bool GridSnappingEnabled() = 0;
//! Returns the grid snapping size.
virtual float GridSize() = 0;
//! Does the grid currently want to be displayed.
virtual bool ShowGrid() = 0;
//! Returns if angle snapping is enabled.
virtual bool AngleSnappingEnabled() = 0;
//! Returns the angle snapping/step size.
virtual float AngleStep() = 0;
//! Returns the current line bound width for manipulators.
virtual float ManipulatorLineBoundWidth() = 0;
//! Transforms a point in world space to screen space coordinates in Qt Widget space.
//! Multiply by DeviceScalingFactor to get the position in viewport pixel space.
virtual AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition) = 0;
@@ -187,12 +175,13 @@ namespace AzToolsFramework
~ViewportInteractionRequests() = default;
};
//! Type to inherit to implement ViewportInteractionRequests.
using ViewportInteractionRequestBus = AZ::EBus<ViewportInteractionRequests, ViewportEBusTraits>;
//! Interface to return only viewport specific settings (e.g. snapping).
class ViewportSettings
class ViewportSettingsRequests
{
public:
virtual ~ViewportSettings() = default;
//! Return if grid snapping is enabled.
virtual bool GridSnappingEnabled() const = 0;
//! Return the grid snapping size.
@@ -205,10 +194,15 @@ namespace AzToolsFramework
virtual float AngleStep() const = 0;
//! Returns the current line bound width for manipulators.
virtual float ManipulatorLineBoundWidth() const = 0;
//! Returns the current circle (torus) bound width for manipulators.
virtual float ManipulatorCircleBoundWidth() const = 0;
protected:
~ViewportSettingsRequests() = default;
};
//! Type to inherit to implement ViewportInteractionRequests.
using ViewportInteractionRequestBus = AZ::EBus<ViewportInteractionRequests, ViewportEBusTraits>;
//! Type to inherit to implement ViewportSettingsRequests.
using ViewportSettingsRequestBus = AZ::EBus<ViewportSettingsRequests, ViewportEBusTraits>;
//! An interface to notify when changes to viewport settings have happened.
class ViewportSettingNotifications
@@ -346,21 +340,10 @@ namespace AzToolsFramework
}
//! Wrap EBus call to retrieve manipulator line bound width.
//! @note It is possible to pass AzFramework::InvalidViewportId to perform a Broadcast as opposed to a targeted Event.
inline float ManipulatorLineBoundWidth(AzFramework::ViewportId viewportId)
{
float lineBoundWidth = 0.0f;
if (viewportId != AzFramework::InvalidViewportId)
{
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
lineBoundWidth, viewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::ManipulatorLineBoundWidth);
}
else
{
ViewportInteraction::ViewportInteractionRequestBus::BroadcastResult(
lineBoundWidth, &ViewportInteraction::ViewportInteractionRequestBus::Events::ManipulatorLineBoundWidth);
}
//! @note It is possible to pass AzFramework::InvalidViewportId (the default) to perform a Broadcast as opposed to a targeted Event.
float ManipulatorLineBoundWidth(AzFramework::ViewportId viewportId = AzFramework::InvalidViewportId);
return lineBoundWidth;
}
//! Wrap EBus call to retrieve manipulator circle bound width.
//! @note It is possible to pass AzFramework::InvalidViewportId (the default) to perform a Broadcast as opposed to a targeted Event.
float ManipulatorCicleBoundWidth(AzFramework::ViewportId viewportId = AzFramework::InvalidViewportId);
} // namespace AzToolsFramework
@@ -488,8 +488,8 @@ namespace AzToolsFramework
void SnappingCluster::TrySetVisible(const bool visible)
{
bool snapping = false;
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
snapping, ViewportUi::DefaultViewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::GridSnappingEnabled);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
snapping, ViewportUi::DefaultViewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::GridSnappingEnabled);
// show snapping viewport ui only if there are entities selected and snapping is enabled
SetViewportUiClusterVisible(m_clusterId, visible && snapping);
@@ -1377,6 +1377,7 @@ namespace AzToolsFramework
AZStd::unique_ptr<RotationManipulators> rotationManipulators =
AZStd::make_unique<RotationManipulators>(AZ::Transform::CreateIdentity());
rotationManipulators->SetCircleBoundWidth(ManipulatorCicleBoundWidth(ViewportUi::DefaultViewportId));
InitializeManipulators(*rotationManipulators);
@@ -2546,8 +2547,8 @@ namespace AzToolsFramework
if (buttonId == m_snappingCluster.m_snapToWorldButtonId)
{
float gridSize = 1.0f;
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
gridSize, ViewportUi::DefaultViewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::GridSize);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
gridSize, ViewportUi::DefaultViewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::GridSize);
SnapSelectedEntitiesToWorldGrid(gridSize);
}
@@ -481,6 +481,7 @@ set(FILES
Viewport/VertexContainerDisplay.h
Viewport/VertexContainerDisplay.cpp
Viewport/ViewportMessages.h
Viewport/ViewportMessages.cpp
Viewport/ViewportTypes.h
Viewport/ViewportTypes.cpp
ViewportUi/Button.h
@@ -92,21 +92,12 @@ namespace AtomToolsFramework
// AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler ...
AzFramework::CameraState GetCameraState() override;
bool GridSnappingEnabled() override;
float GridSize() override;
bool ShowGrid() override;
bool AngleSnappingEnabled() override;
float AngleStep() override;
float ManipulatorLineBoundWidth() override;
AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition) override;
AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition, float depth) override;
AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportScreenToWorldRay(
const AzFramework::ScreenPoint& screenPosition) override;
float DeviceScalingFactor() override;
//! Set interface for providing viewport specific settings (e.g. snapping properties).
void SetViewportSettings(const AzToolsFramework::ViewportInteraction::ViewportSettings* viewportSettings);
// AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Handler ...
void BeginCursorCapture() override;
void EndCursorCapture() override;
@@ -148,7 +139,7 @@ namespace AtomToolsFramework
AzFramework::ViewportControllerListPtr m_controllerList;
// The default camera for our viewport i.e. the one used when a camera entity hasn't been activated.
AZ::RPI::ViewPtr m_defaultCamera;
// Our viewport-local auxgeom pipeline for supplemental rendering.
// Our viewport-local aux geom pipeline for supplemental rendering.
AZ::RPI::AuxGeomDrawPtr m_auxGeom;
// Used to keep track of a pending resize event to avoid initialization before window activate.
bool m_windowResizedEvent = false;
@@ -160,8 +151,6 @@ namespace AtomToolsFramework
QElapsedTimer m_renderTimer;
// The time of the last recorded tick event from the system tick bus.
AZ::ScriptTimePoint m_time;
// The viewport settings (e.g. grid snapping, grid size) for this viewport.
const AzToolsFramework::ViewportInteraction::ViewportSettings* m_viewportSettings = nullptr;
// Maps our internal Qt events into AzFramework InputChannels for our ViewportControllerList.
AzToolsFramework::QtEventToAzInputMapper* m_inputChannelMapper = nullptr;
};
@@ -315,41 +315,6 @@ namespace AtomToolsFramework
return cameraState;
}
bool RenderViewportWidget::GridSnappingEnabled()
{
return m_viewportSettings ? m_viewportSettings->GridSnappingEnabled() : false;
}
float RenderViewportWidget::GridSize()
{
return m_viewportSettings ? m_viewportSettings->GridSize() : 0.0f;
}
bool RenderViewportWidget::ShowGrid()
{
return m_viewportSettings ? m_viewportSettings->ShowGrid() : false;
}
bool RenderViewportWidget::AngleSnappingEnabled()
{
return m_viewportSettings ? m_viewportSettings->AngleSnappingEnabled() : false;
}
float RenderViewportWidget::AngleStep()
{
return m_viewportSettings ? m_viewportSettings->AngleStep() : 0.0f;
}
float RenderViewportWidget::ManipulatorLineBoundWidth()
{
return m_viewportSettings ? m_viewportSettings->ManipulatorLineBoundWidth() : 0.1f;
}
void RenderViewportWidget::SetViewportSettings(const AzToolsFramework::ViewportInteraction::ViewportSettings* viewportSettings)
{
m_viewportSettings = viewportSettings;
}
AzFramework::ScreenPoint RenderViewportWidget::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
{
if (AZ::RPI::ViewPtr currentView = m_viewportContext->GetDefaultView();
@@ -126,7 +126,7 @@ namespace LmbrCentral
ManipulatorViews views;
views.emplace_back(CreateManipulatorViewLine(
*m_heightManipulator, AZ::Color(0.0f, 0.0f, 1.0f, 1.0f),
lineLength, AzToolsFramework::ManipulatorLineBoundWidth(AzFramework::InvalidViewportId)));
lineLength, AzToolsFramework::ManipulatorLineBoundWidth()));
views.emplace_back(CreateManipulatorViewCone(*m_heightManipulator,
AZ::Color(0.0f, 0.0f, 1.0f, 1.0f), m_heightManipulator->GetAxis() *
(lineLength - coneLength), coneLength, coneRadius));
@@ -21,7 +21,7 @@ namespace PhysX
ColliderRotationMode::ColliderRotationMode()
: m_rotationManipulators(AZ::Transform::Identity())
{
m_rotationManipulators.SetCircleBoundWidth(AzToolsFramework::ManipulatorCicleBoundWidth());
}
void ColliderRotationMode::Setup(const AZ::EntityComponentIdPair& idPair)
@@ -345,7 +345,7 @@ namespace PhysX
{
AzToolsFramework::ManipulatorViews views;
views.emplace_back(CreateManipulatorViewLine(
*linearManipulator, color, axisLength, AzToolsFramework::ManipulatorLineBoundWidth(AzFramework::InvalidViewportId)));
*linearManipulator, color, axisLength, AzToolsFramework::ManipulatorLineBoundWidth()));
views.emplace_back(CreateManipulatorViewCone(
*linearManipulator, color, linearManipulator->GetAxis() * (axisLength - coneLength),
coneLength, coneRadius));
@@ -84,10 +84,9 @@ namespace PhysX
m_rotationManipulators[i]->SetAxis(axes[i]);
m_rotationManipulators[i]->SetLocalTransform(localTransform);
const float manipulatorRadius = 2.0f;
const float manipulatorWidth = 0.05f;
m_rotationManipulators[i]->SetView(AzToolsFramework::CreateManipulatorViewCircle(
*m_rotationManipulators[i], colors[i],
manipulatorRadius, manipulatorWidth, AzToolsFramework::DrawHalfDottedCircle));
*m_rotationManipulators[i], colors[i], manipulatorRadius,
AzToolsFramework::ManipulatorCicleBoundWidth(), AzToolsFramework::DrawHalfDottedCircle));
}
Refresh();