merging latest main

Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
kberg-amzn
2021-09-21 11:55:40 -07:00
73 changed files with 334 additions and 310 deletions
@@ -13,9 +13,9 @@
if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedTesting IN_LIST LY_PROJECTS)
ly_add_pytest(
NAME AutomatedTesting::AtomRenderer_HydraTests_Main
NAME AutomatedTesting::Atom_TestSuite_Main
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_MainSuite.py
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
TEST_SERIAL
TIMEOUT 600
RUNTIME_DEPENDENCIES
@@ -26,9 +26,9 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedT
Atom
)
ly_add_pytest(
NAME AutomatedTesting::AtomRenderer_HydraTests_MainOptimized
NAME AutomatedTesting::Atom_TestSuite_Main_Optimized
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_MainSuite_Optimized.py
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main_Optimized.py
TEST_SERIAL
TIMEOUT 600
RUNTIME_DEPENDENCIES
@@ -39,9 +39,9 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedT
Atom
)
ly_add_pytest(
NAME AutomatedTesting::AtomRenderer_HydraTests_Sandbox
NAME AutomatedTesting::Atom_TestSuite_Sandbox
TEST_SUITE sandbox
PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_SandboxSuite.py
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Sandbox.py
TEST_SERIAL
TIMEOUT 400
RUNTIME_DEPENDENCIES
@@ -52,12 +52,12 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedT
Atom
)
ly_add_pytest(
NAME AutomatedTesting::AtomRenderer_HydraTests_GPUTests
NAME AutomatedTesting::Atom_TestSuite_Main_GPU
TEST_SUITE main
TEST_REQUIRES gpu
TEST_SERIAL
TIMEOUT 1200
PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_GPUTests.py
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main_GPU.py
RUNTIME_DEPENDENCIES
AssetProcessor
AutomatedTesting.Assets
@@ -13,10 +13,10 @@ import pytest
import ly_test_tools.environment.file_system as file_system
import editor_python_test_tools.hydra_test_utils as hydra
from atom_renderer.atom_utils.atom_constants import LIGHT_TYPES
from Atom.atom_utils.atom_constants import LIGHT_TYPES
logger = logging.getLogger(__name__)
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@@ -3,8 +3,6 @@ Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
Tests that require a GPU in order to run.
"""
import datetime
@@ -22,7 +20,7 @@ import editor_python_test_tools.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
DEFAULT_SUBFOLDER_PATH = 'user/PythonTests/Automated/Screenshots'
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
def golden_images_directory():
@@ -15,32 +15,32 @@ from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
class TestAutomation(EditorTestSuite):
class AtomEditorComponents_DecalAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_DecalAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_DecalAdded as test_module
class AtomEditorComponents_DepthOfFieldAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_DepthOfFieldAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_DepthOfFieldAdded as test_module
class AtomEditorComponents_DirectionalLightAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_DirectionalLightAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_DirectionalLightAdded as test_module
class AtomEditorComponents_ExposureControlAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_ExposureControlAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_ExposureControlAdded as test_module
class AtomEditorComponents_GlobalSkylightIBLAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_GlobalSkylightIBLAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_GlobalSkylightIBLAdded as test_module
class AtomEditorComponents_PhysicalSkyAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_PhysicalSkyAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_PhysicalSkyAdded as test_module
class AtomEditorComponents_PostFXRadiusWeightModifierAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import (
from Atom.tests import (
hydra_AtomEditorComponents_PostFXRadiusWeightModifierAdded as test_module)
class AtomEditorComponents_LightAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_LightAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_LightAdded as test_module
class AtomEditorComponents_DisplayMapperAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_DisplayMapperAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_DisplayMapperAdded as test_module
class ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges(EditorSharedTest):
from .atom_hydra_scripts import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
from Atom.tests import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
@@ -2,7 +2,7 @@
{
"Source" : "DependencyValidation.azsl",
"DepthStencilState" : {
"DepthStencilState" : {
"Depth" : { "Enable" : false, "CompareFunc" : "GreaterEqual" }
},
@@ -22,5 +22,5 @@
}
]
}
}
@@ -17,7 +17,7 @@ import azlmbr.legacy.general as general
sys.path.append(os.path.join(azlmbr.paths.devassets, "Gem", "PythonTests"))
import editor_python_test_tools.hydra_editor_utils as hydra
from atom_renderer.atom_utils.atom_constants import LIGHT_TYPES
from Atom.atom_utils.atom_constants import LIGHT_TYPES
LIGHT_TYPE_PROPERTY = 'Controller|Configuration|Light type'
SPHERE_AND_SPOT_DISK_LIGHT_PROPERTIES = [
@@ -18,7 +18,7 @@ import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devassets, "Gem", "PythonTests"))
import atom_renderer.atom_utils.material_editor_utils as material_editor
import Atom.atom_utils.material_editor_utils as material_editor
NEW_MATERIAL = "test_material.material"
NEW_MATERIAL_1 = "test_material_1.material"
@@ -14,7 +14,7 @@ sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "P
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.editor_test_helper import EditorTestHelper
from atom_renderer.atom_utils.benchmark_utils import BenchmarkHelper
from Atom.atom_utils.benchmark_utils import BenchmarkHelper
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
@@ -21,7 +21,7 @@ sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "P
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.editor_test_helper import EditorTestHelper
from atom_renderer.atom_utils.screenshot_utils import ScreenshotHelper
from Atom.atom_utils.screenshot_utils import ScreenshotHelper
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
@@ -17,7 +17,7 @@ import azlmbr.legacy.general as general
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import editor_python_test_tools.hydra_editor_utils as hydra
from atom_renderer.atom_utils import atom_component_helper, atom_constants, screenshot_utils
from Atom.atom_utils import atom_component_helper, atom_constants, screenshot_utils
from editor_python_test_tools.editor_test_helper import EditorTestHelper
helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
@@ -18,7 +18,7 @@ include(${pal_dir}/PAL_traits_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
add_subdirectory(assetpipeline)
## Atom Renderer ##
add_subdirectory(atom_renderer)
add_subdirectory(Atom)
## Physics ##
add_subdirectory(Physics)
@@ -10,17 +10,12 @@
# Only 'xcb' and 'wayland' are recognized
if (${PAL_TRAIT_LINUX_WINDOW_MANAGER} STREQUAL "xcb")
find_library(XCB_LIBRARY xcb)
find_library(XCB_XKB_LIBRARY xcb-xkb)
find_library(XKBCOMMON_LIBRARY xkbcommon)
find_library(XKBCOMMON_X11_LIBRARY xkbcommon-x11)
set(LY_BUILD_DEPENDENCIES
PRIVATE
${XCB_LIBRARY}
${XKBCOMMON_LIBRARY}
${XKBCOMMON_X11_LIBRARY}
${XCB_XKB_LIBRARY}
3rdParty::X11::xcb
3rdParty::X11::xcb_xkb
3rdParty::X11::xkbcommon
3rdParty::X11::xkbcommon_X11
)
set(LY_COMPILE_DEFINITIONS PUBLIC PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB)
@@ -46,7 +46,7 @@ namespace AzToolsFramework
QModelIndex AssetBrowserTableModel::mapToSource(const QModelIndex& proxyIndex) const
{
Q_ASSERT(!proxyIndex.isValid() || proxyIndex.model() != this);
Q_ASSERT(!proxyIndex.isValid() || proxyIndex.model() == this);
if (!proxyIndex.isValid() || !m_indexMap.contains(proxyIndex.row()))
{
return QModelIndex();
@@ -16,6 +16,11 @@
static const float4 s_AzslDebugColor = float4(165.0 / 255.0, 30.0 / 255.0, 36.0 / 255.0, 1);
// Uniform limitation need to be taken into consideration for mobile devices
// Uniform limitation need to be taken into consideration for mobile devices. This would help alleviate device lost errors if the constant buffer
// size overshoots the device's memory constraints. An example is a large number of constant buffers associated with mesh instances that would result in device lost,
// but otherwise OK on PC. We can separate out the number of instances for the different platforms with this define.
// [ATOM-14949]
#define AZ_TRAIT_CONSTANT_BUFFER_LIMITATIONS 1
#define AZ_TRAIT_CONSTANT_BUFFER_LIMITATIONS 1
// Different constant buffer alignment on platforms
#define AZ_TRAIT_CONSTANT_BUFFER_ALIGNMENT 16
@@ -12,3 +12,7 @@
*/
static const float4 s_AzslDebugColor = float4(165.0 / 255.0, 30.0 / 255.0, 36.0 / 255.0, 1);
// Different constant buffer alignment on platforms
#define AZ_TRAIT_CONSTANT_BUFFER_ALIGNMENT 128
@@ -104,6 +104,7 @@ option bool o_layer3_enabled;
enum class DebugDrawMode { None, BlendMask, Displacement, FinalBlendWeights };
option DebugDrawMode o_debugDrawMode;
// If you modify this enum, you must update the BlendSourceUsesDisplacement function in StandardMultilayerPBR_Displacement.lua
enum class LayerBlendSource { BlendMaskTexture, BlendMaskVertexColors, Displacement, Displacement_With_BlendMaskTexture, Displacement_With_BlendMaskVertexColors, Fallback };
option LayerBlendSource o_layerBlendSource;
@@ -88,7 +88,7 @@ end
-- @return a table with two values {min,max}. Negative values are below the surface and positive values are above the surface.
function CalcOverallHeightRange(context)
local heightMinMax = {nil, nil}
local heightMinMax = {}
local function GetMergedHeightRange(heightMinMax, offset, factor)
top = offset
@@ -138,7 +138,8 @@ function CalcOverallHeightRange(context)
if(enableLayer3) then GetMergedHeightRange(heightMinMax, offsetLayer3, factorLayer3) end
else
heightMinMax = {0,0}
heightMinMax[0] = 0
heightMinMax[1] = 0
end
return heightMinMax
@@ -33,6 +33,16 @@ namespace AZ
virtual const MaterialAssignmentMap& GetMaterialOverrides() const = 0;
//! Clear all material overrides
virtual void ClearAllMaterialOverrides() = 0;
//! Clear non-lod material overrides
virtual void ClearModelMaterialOverrides() = 0;
//! Clear lod material overrides
virtual void ClearLodMaterialOverrides() = 0;
//! Clear residual materials that don't correspond to the associated model
virtual void ClearIncompatibleMaterialOverrides() = 0;
//! Clear materials that reference missing assets
virtual void ClearInvalidMaterialOverrides() = 0;
//! Repair materials that reference missing assets by assigning the default asset
virtual void RepairInvalidMaterialOverrides() = 0;
//! Set default material override
virtual void SetDefaultMaterialOverride(const AZ::Data::AssetId& materialAssetId) = 0;
//! Get default material override
@@ -32,9 +32,6 @@ namespace AZ
const char* EditorMaterialComponent::GenerateMaterialsButtonText = "Generate/Manage Source Materials...";
const char* EditorMaterialComponent::GenerateMaterialsToolTipText = "Generate editable source material files from materials provided by the model.";
const char* EditorMaterialComponent::ResetMaterialsButtonText = "Reset Materials";
const char* EditorMaterialComponent::ResetMaterialsToolTipText = "Clear all settings, materials, and properties then rebuild material slots from the associated model.";
// Update serialized data to the new format and data types
bool EditorMaterialComponent::ConvertVersion(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement)
{
@@ -178,43 +175,74 @@ namespace AZ
menu->addSeparator();
action = menu->addAction(ResetMaterialsButtonText, [this]() { ResetMaterialSlots(); });
action->setToolTip(ResetMaterialsToolTipText);
action = menu->addAction("Clear All Materials", [this]() {
AzToolsFramework::ScopedUndoBatch undoBatch("Clearing all materials.");
SetDirty();
menu->addSeparator();
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::ClearAllMaterialOverrides);
m_materialSlotsByLodEnabled = false;
UpdateMaterialSlots();
});
action->setToolTip("Clear all materials and properties then rebuild material slots from the associated model.");
action = menu->addAction("Clear Model Materials", [this]() {
AzToolsFramework::ScopedUndoBatch undoBatch("Clearing model materials.");
SetDirty();
for (auto& materialSlotPair : GetMaterialSlots())
{
EditorMaterialComponentSlot* materialSlot = materialSlotPair.second;
if (materialSlot->m_id.IsSlotIdOnly())
{
materialSlot->Clear();
}
}
});
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::ClearModelMaterialOverrides);
UpdateMaterialSlots();
});
action->setToolTip("Clear model materials and properties then rebuild material slots from the associated model.");
action = menu->addAction("Clear LOD Materials", [this]() {
AzToolsFramework::ScopedUndoBatch undoBatch("Clearing LOD materials.");
SetDirty();
for (auto& materialSlotPair : GetMaterialSlots())
{
EditorMaterialComponentSlot* materialSlot = materialSlotPair.second;
if (materialSlot->m_id.IsLodAndSlotId())
{
materialSlot->Clear();
}
}
});
action->setEnabled(m_materialSlotsByLodEnabled);
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::ClearLodMaterialOverrides);
m_materialSlotsByLodEnabled = false;
UpdateMaterialSlots();
});
action->setToolTip("Clear LOD materials and properties then rebuild material slots from the associated model.");
action = menu->addAction("Clear Incompatible Materials", [this]() {
AzToolsFramework::ScopedUndoBatch undoBatch("Clearing incompatible materials.");
SetDirty();
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::ClearIncompatibleMaterialOverrides);
UpdateMaterialSlots();
});
action->setToolTip("Clear residual materials that don't correspond to the associated model.");
action = menu->addAction("Clear Invalid Materials", [this]() {
AzToolsFramework::ScopedUndoBatch undoBatch("Clearing invalid materials.");
SetDirty();
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::ClearInvalidMaterialOverrides);
UpdateMaterialSlots();
});
action->setToolTip("Clear materials that reference missing assets.");
action = menu->addAction("Repair Invalid Materials", [this]() {
AzToolsFramework::ScopedUndoBatch undoBatch("Repairing invalid materials.");
SetDirty();
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::RepairInvalidMaterialOverrides);
UpdateMaterialSlots();
});
action->setToolTip("Repair materials that reference missing assets by assigning the default asset.");
}
void EditorMaterialComponent::SetPrimaryAsset(const AZ::Data::AssetId& assetId)
{
m_controller.SetDefaultMaterialOverride(assetId);
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::SetDefaultMaterialOverride, assetId);
MaterialComponentNotificationBus::Event(GetEntityId(), &MaterialComponentNotifications::OnMaterialsEdited);
@@ -249,14 +277,18 @@ namespace AZ
m_materialSlots = {};
m_materialSlotsByLod = {};
const MaterialComponentConfig& config = m_controller.GetConfiguration();
// Get current material assignments
MaterialAssignmentMap currentMaterials;
MaterialComponentRequestBus::EventResult(
currentMaterials, GetEntityId(), &MaterialComponentRequestBus::Events::GetMaterialOverrides);
// Get the known material assignment slots from the associated model or other source
MaterialAssignmentMap materialsFromSource;
MaterialReceiverRequestBus::EventResult(materialsFromSource, GetEntityId(), &MaterialReceiverRequestBus::Events::GetMaterialAssignments);
MaterialAssignmentMap originalMaterials;
MaterialComponentRequestBus::EventResult(
originalMaterials, GetEntityId(), &MaterialComponentRequestBus::Events::GetOriginalMaterialAssignments);
// Generate the table of editable materials using the source data to define number of groups, elements, and initial values
for (const auto& materialPair : materialsFromSource)
for (const auto& materialPair : originalMaterials)
{
// Setup the material slot entry
EditorMaterialComponentSlot slot;
@@ -264,7 +296,7 @@ namespace AZ
slot.m_id = materialPair.first;
// if material is present in controller configuration, assign its data
const MaterialAssignment& materialFromController = GetMaterialAssignmentFromMap(config.m_materials, slot.m_id);
const MaterialAssignment& materialFromController = GetMaterialAssignmentFromMap(currentMaterials, slot.m_id);
slot.m_materialAsset = materialFromController.m_materialAsset;
if (slot.m_id.IsDefault())
@@ -289,7 +321,7 @@ namespace AZ
}
}
// Sort all of the slots by label to ensure stable index values (materialsFromSource is an unordered map)
// Sort all of the slots by label to ensure stable index values (originalMaterials is an unordered map)
AZStd::sort(m_materialSlots.begin(), m_materialSlots.end(),
[](const auto& a, const auto& b) { return a.GetLabel() < b.GetLabel(); });
@@ -305,49 +337,36 @@ namespace AZ
&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_EntireTree);
}
AZ::u32 EditorMaterialComponent::ResetMaterialSlots()
{
AzToolsFramework::ScopedUndoBatch undoBatch("Resetting materials.");
SetDirty();
m_controller.SetMaterialOverrides(MaterialAssignmentMap());
UpdateMaterialSlots();
m_materialSlotsByLodEnabled = false;
MaterialComponentNotificationBus::Event(GetEntityId(), &MaterialComponentNotifications::OnMaterialsEdited);
AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(
&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_EntireTree);
return AZ::Edit::PropertyRefreshLevels::EntireTree;
}
AZ::u32 EditorMaterialComponent::OpenMaterialExporter()
{
AzToolsFramework::ScopedUndoBatch undoBatch("Generating materials.");
SetDirty();
// First generating a unique set of all material asset IDs that will be used for source data generation
AZStd::unordered_map<AZ::Data::AssetId, AZStd::string /*slot name*/> assetIdMap;
MaterialAssignmentMap originalMaterials;
MaterialComponentRequestBus::EventResult(
originalMaterials, GetEntityId(), &MaterialComponentRequestBus::Events::GetOriginalMaterialAssignments);
auto materialSlots = GetMaterialSlots();
for (auto& materialSlotPair : materialSlots)
// Generate a unique set of all material asset IDs that will be used for source data generation
AZStd::unordered_map<AZ::Data::AssetId, AZStd::string> assetIdToSlotNameMap;
for (const auto& materialPair : originalMaterials)
{
Data::AssetId defaultMaterialAssetId = materialSlotPair.second->GetDefaultAssetId();
if (defaultMaterialAssetId.IsValid())
const Data::AssetId originalAssetId = materialPair.second.m_materialAsset.GetId();
if (originalAssetId.IsValid())
{
assetIdMap[defaultMaterialAssetId] = materialSlotPair.second->GetLabel();
MaterialComponentRequestBus::EventResult(
assetIdToSlotNameMap[originalAssetId], GetEntityId(), &MaterialComponentRequestBus::Events::GetMaterialSlotLabel,
materialPair.first);
}
}
// Convert the unique set of asset IDs into export items that can be configured in the dialog
// The order should not matter because the table in the dialog can sort itself for a specific row
EditorMaterialComponentExporter::ExportItemsContainer exportItems;
for (auto assetIdInfo : assetIdMap)
exportItems.reserve(assetIdToSlotNameMap.size());
for (const auto& [assetId, slotName] : assetIdToSlotNameMap)
{
EditorMaterialComponentExporter::ExportItem exportItem{ assetIdInfo.first, assetIdInfo.second };
exportItems.push_back(exportItem);
exportItems.emplace_back(assetId, slotName);
}
// Display the export dialog so that the user can configure how they want different materials to be exported
@@ -363,16 +382,17 @@ namespace AZ
const auto& assetIdOutcome = AZ::RPI::AssetUtils::MakeAssetId(exportItem.GetExportPath(), 0);
if (assetIdOutcome)
{
for (auto& materialSlotPair : materialSlots)
for (const auto& materialPair : originalMaterials)
{
EditorMaterialComponentSlot* editorMaterialSlot = materialSlotPair.second;
if (editorMaterialSlot)
// We need to check whether replaced material corresponds to this slot's default material.
const Data::AssetId originalAssetId = materialPair.second.m_materialAsset.GetId();
if (originalAssetId == exportItem.GetOriginalAssetId())
{
// We need to check whether replaced material corresponds to this slot's default material.
if (editorMaterialSlot->GetDefaultAssetId() == exportItem.GetOriginalAssetId())
if (m_materialSlotsByLodEnabled || !materialPair.first.IsLodAndSlotId())
{
editorMaterialSlot->SetAsset(assetIdOutcome.GetValue());
MaterialComponentRequestBus::Event(
GetEntityId(), &MaterialComponentRequestBus::Events::SetMaterialOverride, materialPair.first,
assetIdOutcome.GetValue());
}
}
}
@@ -380,12 +400,9 @@ namespace AZ
}
}
MaterialComponentNotificationBus::Event(GetEntityId(), &MaterialComponentNotifications::OnMaterialsEdited);
UpdateMaterialSlots();
AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(
&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_AttributesAndValues);
return AZ::Edit::PropertyRefreshLevels::AttributesAndValues;
return AZ::Edit::PropertyRefreshLevels::EntireTree;
}
AZ::u32 EditorMaterialComponent::OnLodsToggled()
@@ -395,15 +412,10 @@ namespace AZ
if (!m_materialSlotsByLodEnabled)
{
MaterialComponentConfig config = m_controller.GetConfiguration();
AZStd::erase_if(config.m_materials, [](const auto& item) {
const auto& [key, value] = item;
return key.m_lodIndex != MaterialAssignmentId::NonLodIndex;
});
m_controller.SetMaterialOverrides(config.m_materials);
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::ClearLodMaterialOverrides);
}
MaterialComponentNotificationBus::Event(GetEntityId(), &MaterialComponentNotifications::OnMaterialsEdited);
UpdateMaterialSlots();
return AZ::Edit::PropertyRefreshLevels::EntireTree;
}
@@ -440,41 +452,5 @@ namespace AZ
{
return AZStd::string::format("LOD %d", lodIndex);
}
template<typename ComponentType, typename ContainerType>
void EditorMaterialComponent::BuildMaterialSlotMap(ComponentType& component, ContainerType& materialSlots)
{
materialSlots[DefaultMaterialAssignmentId] = &component.m_defaultMaterialSlot;
for (auto& slot : component.m_materialSlots)
{
materialSlots[slot.m_id] = &slot;
}
if (component.m_materialSlotsByLodEnabled)
{
for (auto& slotsForLod : component.m_materialSlotsByLod)
{
for (auto& slot : slotsForLod)
{
materialSlots[slot.m_id] = &slot;
}
}
}
}
AZStd::unordered_map<MaterialAssignmentId, EditorMaterialComponentSlot*> EditorMaterialComponent::GetMaterialSlots()
{
AZStd::unordered_map<MaterialAssignmentId, EditorMaterialComponentSlot*> materialSlots;
BuildMaterialSlotMap(*this, materialSlots);
return AZStd::move(materialSlots);
}
AZStd::unordered_map<MaterialAssignmentId, const EditorMaterialComponentSlot*> EditorMaterialComponent::GetMaterialSlots() const
{
AZStd::unordered_map<MaterialAssignmentId, const EditorMaterialComponentSlot*> materialSlots;
BuildMaterialSlotMap(*this, materialSlots);
return AZStd::move(materialSlots);
}
} // namespace Render
} // namespace AZ
@@ -58,9 +58,6 @@ namespace AZ
// controller configuration then those values will be assigned to the editor component slots.
void UpdateMaterialSlots();
// Clears all values related to the material component and regenerates the editor slots
AZ::u32 ResetMaterialSlots();
// Opens the source material export dialog and updates editor material slots based on
// selected actions
AZ::u32 OpenMaterialExporter();
@@ -82,10 +79,6 @@ namespace AZ
// Evaluate if materials can be edited
bool IsEditingAllowed() const;
template<typename ComponentType, typename ContainerType>
static void BuildMaterialSlotMap(ComponentType& component, ContainerType& materialSlots);
AZStd::unordered_map<MaterialAssignmentId, EditorMaterialComponentSlot*> GetMaterialSlots();
AZStd::unordered_map<MaterialAssignmentId, const EditorMaterialComponentSlot*> GetMaterialSlots() const;
AZStd::string GetLabelForLod(int lodIndex) const;
AZStd::string m_message;
@@ -55,6 +55,10 @@ namespace AZ
bool OpenExportDialog(ExportItemsContainer& exportItems)
{
// Sort material entries so they are ordered by name in the table
AZStd::sort(exportItems.begin(), exportItems.end(),
[](const auto& a, const auto& b) { return a.GetMaterialSlotName() < b.GetMaterialSlotName(); });
QWidget* activeWindow = nullptr;
AzToolsFramework::EditorWindowRequestBus::BroadcastResult(activeWindow, &AzToolsFramework::EditorWindowRequests::GetAppMainWindow);
@@ -140,7 +140,7 @@ namespace AZ
void EditorMaterialComponentSlot::SetAsset(const Data::AssetId& assetId)
{
m_materialAsset.Create(assetId);
m_materialAsset = AZ::Data::Asset<AZ::RPI::MaterialAsset>(assetId, AZ::AzTypeInfo<AZ::RPI::MaterialAsset>::Uuid());
MaterialComponentRequestBus::Event(
m_entityId, &MaterialComponentRequestBus::Events::SetMaterialOverride, m_id, m_materialAsset.GetId());
OnDataChanged();
@@ -164,7 +164,7 @@ namespace AZ
void EditorMaterialComponentSlot::ClearToDefaultAsset()
{
m_materialAsset.Create(GetDefaultAssetId());
m_materialAsset = AZ::Data::Asset<AZ::RPI::MaterialAsset>(GetDefaultAssetId(), AZ::AzTypeInfo<AZ::RPI::MaterialAsset>::Uuid());
MaterialComponentRequestBus::Event(
m_entityId, &MaterialComponentRequestBus::Events::SetMaterialOverride, m_id, m_materialAsset.GetId());
ClearOverrides();
@@ -204,7 +204,8 @@ namespace AZ
const auto& assetIdOutcome = AZ::RPI::AssetUtils::MakeAssetId(exportItem.GetExportPath(), 0);
if (assetIdOutcome)
{
m_materialAsset.Create(assetIdOutcome.GetValue());
m_materialAsset = AZ::Data::Asset<AZ::RPI::MaterialAsset>(
assetIdOutcome.GetValue(), AZ::AzTypeInfo<AZ::RPI::MaterialAsset>::Uuid());
changed = true;
}
}
@@ -43,6 +43,11 @@ namespace AZ
->Event("SetDefaultMaterialOverride", &MaterialComponentRequestBus::Events::SetDefaultMaterialOverride)
->Event("GetDefaultMaterialOverride", &MaterialComponentRequestBus::Events::GetDefaultMaterialOverride)
->Event("ClearDefaultMaterialOverride", &MaterialComponentRequestBus::Events::ClearDefaultMaterialOverride)
->Event("ClearModelMaterialOverrides", &MaterialComponentRequestBus::Events::ClearModelMaterialOverrides)
->Event("ClearLodMaterialOverrides", &MaterialComponentRequestBus::Events::ClearLodMaterialOverrides)
->Event("ClearIncompatibleMaterialOverrides", &MaterialComponentRequestBus::Events::ClearIncompatibleMaterialOverrides)
->Event("ClearInvalidMaterialOverrides", &MaterialComponentRequestBus::Events::ClearInvalidMaterialOverrides)
->Event("RepairInvalidMaterialOverrides", &MaterialComponentRequestBus::Events::RepairInvalidMaterialOverrides)
->Event("SetMaterialOverride", &MaterialComponentRequestBus::Events::SetMaterialOverride)
->Event("GetMaterialOverride", &MaterialComponentRequestBus::Events::GetMaterialOverride)
->Event("ClearMaterialOverride", &MaterialComponentRequestBus::Events::ClearMaterialOverride)
@@ -275,10 +280,10 @@ namespace AZ
MaterialAssignmentMap MaterialComponentController::GetOriginalMaterialAssignments() const
{
MaterialAssignmentMap materialAssignmentMap;
MaterialAssignmentMap originalMaterials;
MaterialReceiverRequestBus::EventResult(
materialAssignmentMap, m_entityId, &MaterialReceiverRequestBus::Events::GetMaterialAssignments);
return materialAssignmentMap;
originalMaterials, m_entityId, &MaterialReceiverRequestBus::Events::GetMaterialAssignments);
return originalMaterials;
}
MaterialAssignmentId MaterialComponentController::FindMaterialAssignmentId(
@@ -348,6 +353,67 @@ namespace AZ
}
}
void MaterialComponentController::ClearModelMaterialOverrides()
{
AZStd::erase_if(m_configuration.m_materials, [](const auto& materialPair) {
return materialPair.first.IsSlotIdOnly();
});
QueueMaterialUpdateNotification();
}
void MaterialComponentController::ClearLodMaterialOverrides()
{
AZStd::erase_if(m_configuration.m_materials, [](const auto& materialPair) {
return materialPair.first.IsLodAndSlotId();
});
QueueMaterialUpdateNotification();
}
void MaterialComponentController::ClearIncompatibleMaterialOverrides()
{
const MaterialAssignmentMap& originalMaterials = GetOriginalMaterialAssignments();
AZStd::erase_if(m_configuration.m_materials, [&originalMaterials](const auto& materialPair) {
return originalMaterials.find(materialPair.first) == originalMaterials.end();
});
QueueMaterialUpdateNotification();
}
void MaterialComponentController::ClearInvalidMaterialOverrides()
{
AZStd::erase_if(m_configuration.m_materials, [](const auto& materialPair) {
if (materialPair.second.m_materialAsset.GetId().IsValid())
{
AZ::Data::AssetInfo assetInfo;
AZ::Data::AssetCatalogRequestBus::BroadcastResult(
assetInfo, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetInfoById,
materialPair.second.m_materialAsset.GetId());
return !assetInfo.m_assetId.IsValid();
}
return false;
});
QueueMaterialUpdateNotification();
}
void MaterialComponentController::RepairInvalidMaterialOverrides()
{
for (auto& materialPair : m_configuration.m_materials)
{
if (materialPair.second.m_materialAsset.GetId().IsValid())
{
AZ::Data::AssetInfo assetInfo;
AZ::Data::AssetCatalogRequestBus::BroadcastResult(
assetInfo, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetInfoById,
materialPair.second.m_materialAsset.GetId());
if (!assetInfo.m_assetId.IsValid())
{
materialPair.second.m_materialAsset = AZ::Data::Asset<AZ::RPI::MaterialAsset>(
GetDefaultMaterialAssetId(materialPair.first), AZ::AzTypeInfo<AZ::RPI::MaterialAsset>::Uuid());
}
}
}
LoadMaterials();
}
void MaterialComponentController::SetDefaultMaterialOverride(const AZ::Data::AssetId& materialAssetId)
{
SetMaterialOverride(DefaultMaterialAssignmentId, materialAssetId);
@@ -363,9 +429,11 @@ namespace AZ
ClearMaterialOverride(DefaultMaterialAssignmentId);
}
void MaterialComponentController::SetMaterialOverride(const MaterialAssignmentId& materialAssignmentId, const AZ::Data::AssetId& materialAssetId)
void MaterialComponentController::SetMaterialOverride(
const MaterialAssignmentId& materialAssignmentId, const AZ::Data::AssetId& materialAssetId)
{
m_configuration.m_materials[materialAssignmentId].m_materialAsset.Create(materialAssetId);
m_configuration.m_materials[materialAssignmentId].m_materialAsset =
AZ::Data::Asset<AZ::RPI::MaterialAsset>(materialAssetId, AZ::AzTypeInfo<AZ::RPI::MaterialAsset>::Uuid());
LoadMaterials();
}
@@ -616,7 +684,6 @@ namespace AZ
void MaterialComponentController::ClearAllPropertyOverrides()
{
bool cleared = false;
for (auto& materialPair : m_configuration.m_materials)
{
if (!materialPair.second.m_propertyOverrides.empty())
@@ -625,13 +692,8 @@ namespace AZ
materialPair.second.RebuildInstance();
MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialInstanceCreated, materialPair.second);
QueueMaterialUpdateNotification();
cleared = true;
}
}
if (cleared)
{
}
}
void MaterialComponentController::SetPropertyOverrides(
@@ -52,6 +52,11 @@ namespace AZ
void SetMaterialOverrides(const MaterialAssignmentMap& materials) override;
const MaterialAssignmentMap& GetMaterialOverrides() const override;
void ClearAllMaterialOverrides() override;
void ClearModelMaterialOverrides() override;
void ClearLodMaterialOverrides() override;
void ClearIncompatibleMaterialOverrides() override;
void ClearInvalidMaterialOverrides() override;
void RepairInvalidMaterialOverrides() override;
void SetDefaultMaterialOverride(const AZ::Data::AssetId& materialAssetId) override;
const AZ::Data::AssetId GetDefaultMaterialOverride() const override;
void ClearDefaultMaterialOverride() override;
+2 -6
View File
@@ -18,8 +18,8 @@ ly_add_target(
PUBLIC
Gem::Atom_RPI.Public
AZ::AtomCore
PRIVATE
Legacy::CryCommon
AZ::AzCore
AZ::AzFramework
)
ly_add_target(
@@ -32,7 +32,6 @@ ly_add_target(
Source
BUILD_DEPENDENCIES
PRIVATE
Legacy::CryCommon
Gem::Camera.Static
)
@@ -56,9 +55,6 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
Source
BUILD_DEPENDENCIES
PRIVATE
Legacy::CryCommon
Legacy::Editor.Headers
Legacy::EditorCommon
AZ::AzToolsFramework
Gem::Camera.Static
RUNTIME_DEPENDENCIES
@@ -14,9 +14,7 @@
#include "CameraComponent.h"
#include <MathConversion.h>
#include <AzCore/Math/MatrixUtils.h>
#include <IRenderer.h>
#include <AzCore/RTTI/BehaviorContext.h>
namespace Camera
@@ -11,9 +11,6 @@
#include <AzFramework/Components/ComponentAdapter.h>
#include <AzFramework/Components/CameraBus.h>
#include <IViewSystem.h>
#include <ISystem.h>
#include <Cry_Camera.h>
#include <CameraComponentController.h>
#include <Atom/RPI.Public/Base.h>
@@ -9,7 +9,6 @@
#include "CameraComponentController.h"
#include "CameraViewRegistrationBus.h"
#include <MathConversion.h>
#include <AzCore/Math/MatrixUtils.h>
#include <Atom/RPI.Public/View.h>
#include <Atom/RPI.Public/ViewportContextManager.h>
@@ -53,7 +52,7 @@ namespace Camera
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::ValuesOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &CameraComponentConfig::m_fov, "Field of view", "Vertical field of view in degrees")
->Attribute(AZ::Edit::Attributes::Min, MIN_FOV)
->Attribute(AZ::Edit::Attributes::Min, MinFoV)
->Attribute(AZ::Edit::Attributes::Suffix, " degrees")
->Attribute(AZ::Edit::Attributes::Step, 1.f)
->Attribute(AZ::Edit::Attributes::Max, AZ::RadToDeg(AZ::Constants::Pi) - 0.0001f) //We assert at fovs >= Pi so set the max for this field to be just under that
@@ -61,7 +60,7 @@ namespace Camera
->Attribute(AZ::Edit::Attributes::Visibility, &CameraComponentConfig::GetPerspectiveParameterVisibility)
->DataElement(AZ::Edit::UIHandlers::Default, &CameraComponentConfig::m_nearClipDistance, "Near clip distance",
"Distance to the near clip plane of the view Frustum")
->Attribute(AZ::Edit::Attributes::Min, CAMERA_MIN_NEAR)
->Attribute(AZ::Edit::Attributes::Min, MinimumNearPlaneDistance)
->Attribute(AZ::Edit::Attributes::Suffix, " m")
->Attribute(AZ::Edit::Attributes::Step, 0.1f)
->Attribute(AZ::Edit::Attributes::Max, &CameraComponentConfig::GetFarClipDistance)
@@ -150,6 +149,11 @@ namespace Camera
}
}
void CameraComponentController::SetShouldActivateFunction(AZStd::function<bool()> shouldActivateFunction)
{
m_shouldActivateFn = shouldActivateFunction;
}
void CameraComponentController::Reflect(AZ::ReflectContext* context)
{
CameraComponentConfig::Reflect(context);
@@ -202,36 +206,6 @@ namespace Camera
{
m_entityId = entityId;
if ((!m_viewSystem)||(!m_system))
{
// perform first-time init
if (gEnv)
{
m_system = gEnv->pSystem;
}
if (m_system)
{
// Initialize local view.
m_viewSystem = m_system->GetIViewSystem();
if (!m_viewSystem)
{
AZ_Error("CameraComponent", m_viewSystem != nullptr, "The CameraComponent shouldn't be used without a local view system");
}
}
}
if (m_viewSystem)
{
if (m_view == nullptr)
{
m_view = m_viewSystem->CreateView();
AZ::Entity* entity = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationRequests::FindEntity, m_entityId);
m_view->LinkTo(entity);
}
}
auto atomViewportRequests = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
if (atomViewportRequests)
{
@@ -270,9 +244,8 @@ namespace Camera
CameraBus::Handler::BusConnect();
CameraNotificationBus::Broadcast(&CameraNotificationBus::Events::OnCameraAdded, m_entityId);
// Activate our camera if we're running from the launcher or Editor game mode
// Otherwise, let the Editor keep managing the active camera
if (m_config.m_makeActiveViewOnActivation && (!gEnv || !gEnv->IsEditor() || gEnv->IsEditorGameMode()))
// Only activate if we're configured to do so, and our activation call back indicates that we should
if (m_config.m_makeActiveViewOnActivation && (!m_shouldActivateFn || m_shouldActivateFn()))
{
MakeActiveView();
}
@@ -284,20 +257,6 @@ namespace Camera
CameraBus::Handler::BusDisconnect();
AZ::TransformNotificationBus::Handler::BusDisconnect(m_entityId);
CameraRequestBus::Handler::BusDisconnect(m_entityId);
if (m_viewSystem)
{
if (m_view != nullptr && m_viewSystem->GetViewId(m_view) != 0)
{
m_view->Unlink();
}
if (m_viewSystem->GetActiveView() == m_view)
{
m_viewSystem->SetActiveView(m_prevViewId);
}
m_viewSystem->RemoveView(m_view);
m_prevViewId = 0;
m_view = nullptr;
}
auto atomViewportRequests = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
if (atomViewportRequests)
@@ -429,13 +388,6 @@ namespace Camera
return;
}
// Set Legacy Cry view, if it exists
if (m_viewSystem)
{
m_prevViewId = AZ::u32(m_viewSystem->GetActiveViewId());
m_viewSystem->SetActiveView(m_view);
}
// Set Atom camera, if it exists
if (m_atomCamera)
{
@@ -461,12 +413,6 @@ namespace Camera
return;
}
if (m_view)
{
CCamera& camera = m_view->GetCamera();
camera.SetMatrix(AZTransformToLYTransform(world.GetOrthogonalized()));
}
if (m_atomCamera)
{
m_updatingTransformFromEntity = true;
@@ -495,25 +441,15 @@ namespace Camera
void CameraComponentController::UpdateCamera()
{
if (m_view)
{
auto viewParams = *m_view->GetCurrentParams();
viewParams.fov = AZ::DegToRad(m_config.m_fov);
viewParams.nearplane = m_config.m_nearClipDistance;
viewParams.farplane = m_config.m_farClipDistance;
m_view->SetCurrentParams(viewParams);
}
if (auto viewportContext = GetViewportContext())
{
AZ::Matrix4x4 viewToClipMatrix;
float aspectRatio = m_view ? m_view->GetCamera().GetPixelAspectRatio() : 1.f;
if (!m_atomAuxGeom)
{
SetupAtomAuxGeom(viewportContext);
}
auto windowSize = viewportContext->GetViewportSize();
aspectRatio = aznumeric_cast<float>(windowSize.m_width) / aznumeric_cast<float>(windowSize.m_height);
const float aspectRatio = aznumeric_cast<float>(windowSize.m_width) / aznumeric_cast<float>(windowSize.m_height);
// This assumes a reversed depth buffer, in line with other LY Atom integration
if (m_config.m_orthographic)
@@ -16,15 +16,12 @@
#include <Atom/RPI.Public/ViewProviderBus.h>
#include <Atom/RPI.Public/AuxGeom/AuxGeomFeatureProcessorInterface.h>
#include <IViewSystem.h>
#include <ISystem.h>
#include <Cry_Camera.h>
namespace Camera
{
static constexpr float DefaultFoV = 75.0f;
static constexpr float MinFoV = std::numeric_limits<float>::epsilon();
static constexpr float MaxFoV = AZ::RadToDeg(AZ::Constants::Pi);
static constexpr float MinimumNearPlaneDistance = 0.001f;
static constexpr float DefaultNearPlaneDistance = 0.2f;
static constexpr float DefaultFarClipPlaneDistance = 1024.0f;
static constexpr float DefaultFrustumDimension = 256.f;
@@ -69,6 +66,10 @@ namespace Camera
CameraComponentController() = default;
explicit CameraComponentController(const CameraComponentConfig& config);
//! Defines a callback for determining whether this camera should push itself to the top of the Atom camera stack.
//! Used by the Editor to disable undesirable camera changes in edit mode.
void SetShouldActivateFunction(AZStd::function<bool()> shouldActivateFunction);
// Controller interface
static void Reflect(AZ::ReflectContext* context);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
@@ -134,10 +135,6 @@ namespace Camera
bool m_updatingTransformFromEntity = false;
bool m_isActiveView = false;
// Cry view integration
IView* m_view = nullptr;
AZ::u32 m_prevViewId = 0;
IViewSystem* m_viewSystem = nullptr;
ISystem* m_system = nullptr;
AZStd::function<bool()> m_shouldActivateFn;
};
} // namespace Camera
@@ -21,17 +21,12 @@
#include <AzToolsFramework/API/EntityCompositionRequestBus.h>
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
#include <IEditor.h>
#include <ViewManager.h>
#include <GameEngine.h>
#include <Objects/BaseObject.h>
#include <Include/IObjectManager.h>
#include <Cry_Geo.h>
#include <MathConversion.h>
#include <AzToolsFramework/API/EditorCameraBus.h>
#include "ViewportCameraSelectorWindow.h"
#include <QAction>
#include <QMenu>
namespace Camera
{
void CameraEditorSystemComponent::Reflect(AZ::ReflectContext* context)
@@ -72,15 +67,6 @@ namespace Camera
void CameraEditorSystemComponent::PopulateEditorGlobalContextMenu(QMenu* menu, const AZ::Vector2&, int flags)
{
IEditor* editor;
AzToolsFramework::EditorRequests::Bus::BroadcastResult(editor, &AzToolsFramework::EditorRequests::GetEditor);
CGameEngine* gameEngine = editor->GetGameEngine();
if (!gameEngine || !gameEngine->IsLevelLoaded())
{
return;
}
if (!(flags & AzToolsFramework::EditorEvents::eECMF_HIDE_ENTITY_CREATION))
{
QAction* action = menu->addAction(QObject::tr("Create camera entity from view"));
@@ -90,9 +76,6 @@ namespace Camera
void CameraEditorSystemComponent::CreateCameraEntityFromViewport()
{
IEditor* editor = nullptr;
AzToolsFramework::EditorRequests::Bus::BroadcastResult(editor, &AzToolsFramework::EditorRequests::GetEditor);
AzFramework::CameraState cameraState{};
AZ::EBusReduceResult<bool, AZStd::logical_or<bool>> aggregator;
Camera::EditorCameraRequestBus::BroadcastResult(
+2 -3
View File
@@ -7,7 +7,6 @@
*/
#include <AzCore/Module/Module.h>
#include <IGem.h>
#include "CameraComponent.h"
#include "CameraSystemComponent.h"
@@ -22,13 +21,13 @@
namespace Camera
{
class CameraModule
: public CryHooksModule
: public AZ::Module
{
public:
AZ_RTTI(CameraModule, "{C2E72B0D-BCEF-452A-9BFA-03833015258C}", AZ::Module);
CameraModule()
: CryHooksModule()
: AZ::Module()
{
m_descriptors.insert(m_descriptors.end(), {
Camera::CameraComponent::CreateDescriptor(),
@@ -12,10 +12,9 @@
#include "EditorCameraComponent.h"
#include "ViewportCameraSelectorWindow.h"
#include <MathConversion.h>
#include <IRenderer.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <Atom/RPI.Public/ViewportContext.h>
#include <Atom/RPI.Public/View.h>
@@ -33,6 +32,14 @@ namespace Camera
CameraComponentConfig controllerConfig = m_controller.GetConfiguration();
controllerConfig.m_editorEntityId = GetEntityId().operator AZ::u64();
m_controller.SetConfiguration(controllerConfig);
// Only allow our camera to activate with the component if we're currently in game mode.
m_controller.SetShouldActivateFunction([]()
{
bool isInGameMode = true;
AzToolsFramework::EditorEntityContextRequestBus::BroadcastResult(
isInGameMode, &AzToolsFramework::EditorEntityContextRequestBus::Events::IsEditorRunningGame);
return isInGameMode;
});
// Call base class activate, which in turn calls Activate on our controller.
EditorCameraComponentBase::Activate();
@@ -21,8 +21,6 @@
#include <AzFramework/Components/EditorEntityEvents.h>
#include "CameraComponent.h"
#include "CameraComponentController.h"
#include <IViewSystem.h>
#include <Cry_Camera.h>
#include <Atom/RPI.Public/Base.h>
@@ -7,17 +7,14 @@
*/
#include "ViewportCameraSelectorWindow.h"
#include "ViewportCameraSelectorWindow_Internals.h"
#include <IEditor.h>
#include <qmetatype.h>
#include <QScopedValueRollback>
#include <QListView>
#include <QSortFilterProxyModel>
#include <QVBoxLayout>
#include <QLabel>
#include <ViewManager.h>
#include <Maestro/Bus/EditorSequenceBus.h>
#include <Maestro/Bus/SequenceComponentBus.h>
#include <AzToolsFramework/API/EditorCameraBus.h>
#include <AzToolsFramework/API/ViewPaneOptions.h>
namespace Qt
{
@@ -308,7 +305,7 @@ namespace Camera
void RegisterViewportCameraSelectorWindow()
{
QtViewOptions viewOptions;
AzToolsFramework::ViewPaneOptions viewOptions;
viewOptions.isPreview = true;
viewOptions.showInMenu = true;
viewOptions.preferedDockingArea = Qt::DockWidgetArea::LeftDockWidgetArea;
@@ -2512,6 +2512,26 @@ namespace LandscapeCanvasEditor
{
// See comment above in OnPrefabInstancePropagationBegin
m_prefabPropagationInProgress = false;
// After prefab propagation is complete, the entity tied to one of our open
// graphs might have been deleted (e.g. if a prefab was created from that entity).
// Any open graphs tied to an entity that no longer exists will need to be closed.
// We need to close them in a separate iterator because the CloseEditor API will
// end up modifying m_dockWidgetsByEntity.
AZStd::vector<GraphCanvas::DockWidgetId> dockWidgetsToDelete;
for (auto [entityId, dockWidgetId] : m_dockWidgetsByEntity)
{
AZ::Entity* entity = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationRequests::FindEntity, entityId);
if (!entity)
{
dockWidgetsToDelete.push_back(dockWidgetId);
}
}
for (auto dockWidgetId : dockWidgetsToDelete)
{
CloseEditor(dockWidgetId);
}
}
void MainWindow::OnCryEditorEndCreate()
+29
View File
@@ -0,0 +1,29 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
# Open a new scope so we can make changes to CMAKE_MODULE_PATH, and restore it
# when we're done
function(FindX11)
# O3DE's FindX11.cmake is a wrapper for the one that CMake provides. Remove
# our current directory from CMAKE_MODULE_PATH to avoid recursive includes
list(REMOVE_ITEM CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR})
find_package(X11 COMPONENTS ${X11_FIND_COMPONENTS} QUIET)
foreach(component IN LISTS X11_FIND_COMPONENTS)
ly_add_external_target(
SYSTEM
PACKAGE X11
NAME ${component}
VERSION ""
BUILD_DEPENDENCIES
X11::${component}
)
endforeach()
endfunction()
FindX11()
+13 -1
View File
@@ -477,11 +477,23 @@ function(ly_parse_third_party_dependencies ly_THIRD_PARTY_LIBRARIES)
if(${dependency_namespace} STREQUAL "3rdParty")
if (NOT TARGET ${dependency})
list(GET dependency_list 1 dependency_package)
list(LENGTH dependency_list dependency_list_length)
ly_download_associated_package(${dependency_package})
find_package(${dependency_package} REQUIRED MODULE)
if (dependency_list_length GREATER 2)
# There's an optional interface specified
list(GET dependency_list 2 component)
list(APPEND packages_with_components ${dependency_package})
list(APPEND ${dependency_package}_components ${component})
else()
find_package(${dependency_package} REQUIRED MODULE)
endif()
endif()
endif()
endforeach()
foreach(dependency IN LISTS packages_with_components)
find_package(${dependency} REQUIRED MODULE COMPONENTS ${${dependency}_components})
endforeach()
endfunction()
#! ly_configure_target_platform_properties: Configures any platform specific properties on target