Camera orbit fix (#3963)

* Fix for camera look-at and position being the same when calculating orbit point

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add unit test to verify camera orbit behavior

Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
hultonha
2021-09-08 13:37:06 +01:00
committed by GitHub
parent 5c4ce8cd06
commit 6863e9cf9e
2 changed files with 56 additions and 21 deletions
@@ -588,6 +588,12 @@ namespace AzFramework
// pass through the camera's position and look vector for use in the lookAt function
if (const auto lookAt = lookAtFn(targetCamera.Translation(), targetCamera.Rotation().GetBasisY()))
{
// default to internal look at behavior if the look at point matches the camera translation
if (targetCamera.m_lookAt.IsClose(*lookAt))
{
return false;
}
auto transform = AZ::Transform::CreateLookAt(targetCamera.m_lookAt, *lookAt);
nextCamera.m_lookDist = -lookAt->GetDistance(targetCamera.m_lookAt);
UpdateCameraFromTransform(nextCamera, transform);
@@ -6,6 +6,7 @@
*
*/
#include <AZTestShared/Math/MathTestHelpers.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
@@ -47,18 +48,17 @@ namespace UnitTest
m_firstPersonTranslateCamera =
AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation, m_translateCameraInputChannelIds);
auto orbitCamera =
AZStd::make_shared<AzFramework::OrbitCameraInput>(AzFramework::InputChannelId("keyboard_key_modifier_alt_l"));
m_orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>(m_orbitChannelId);
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Left);
auto orbitTranslateCamera =
AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation, m_translateCameraInputChannelIds);
orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
m_orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
m_orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
m_cameraSystem->m_cameras.AddCamera(m_firstPersonRotateCamera);
m_cameraSystem->m_cameras.AddCamera(m_firstPersonTranslateCamera);
m_cameraSystem->m_cameras.AddCamera(orbitCamera);
m_cameraSystem->m_cameras.AddCamera(m_orbitCamera);
// these tests rely on using motion delta, not cursor positions (default is true)
AzFramework::ed_cameraSystemUseCursor = false;
@@ -68,6 +68,7 @@ namespace UnitTest
{
AzFramework::ed_cameraSystemUseCursor = true;
m_orbitCamera.reset();
m_firstPersonRotateCamera.reset();
m_firstPersonTranslateCamera.reset();
@@ -77,12 +78,14 @@ namespace UnitTest
AllocatorsTestFixture::TearDown();
}
AzFramework::InputChannelId m_orbitChannelId = AzFramework::InputChannelId("keyboard_key_modifier_alt_l");
AzFramework::TranslateCameraInputChannelIds m_translateCameraInputChannelIds;
AZStd::shared_ptr<AzFramework::RotateCameraInput> m_firstPersonRotateCamera;
AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_firstPersonTranslateCamera;
AZStd::shared_ptr<AzFramework::OrbitCameraInput> m_orbitCamera;
};
TEST_F(CameraInputFixture, Begin_and_end_OrbitCameraInput_consumes_correct_events)
TEST_F(CameraInputFixture, BeginAndEndOrbitCameraInputConsumesCorrectEvents)
{
// begin orbit camera
const bool consumed1 = HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceKeyboard::Key::ModifierAltL,
@@ -102,7 +105,7 @@ namespace UnitTest
EXPECT_THAT(allConsumed, ElementsAre(true, false, true, false));
}
TEST_F(CameraInputFixture, Begin_CameraInput_notifies_ActivationBeganFn_for_TranslateCameraInput)
TEST_F(CameraInputFixture, BeginCameraInputNotifiesActivationBeganFnForTranslateCameraInput)
{
bool activationBegan = false;
m_firstPersonTranslateCamera->SetActivationBeganFn(
@@ -111,13 +114,13 @@ namespace UnitTest
activationBegan = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId,
AzFramework::InputChannel::State::Began });
EXPECT_TRUE(activationBegan);
}
TEST_F(CameraInputFixture, Begin_CameraInput_notifies_ActivationBeganFn_after_delta_for_RotateCameraInput)
TEST_F(CameraInputFixture, BeginCameraInputNotifiesActivationBeganFnAfterDeltaForRotateCameraInput)
{
bool activationBegan = false;
m_firstPersonRotateCamera->SetActivationBeganFn(
@@ -133,7 +136,7 @@ namespace UnitTest
EXPECT_TRUE(activationBegan);
}
TEST_F(CameraInputFixture, Begin_CameraInput_does_not_notify_ActivationBeganFn_with_no_delta_for_RotateCameraInput)
TEST_F(CameraInputFixture, BeginCameraInputDoesNotNotifyActivationBeganFnWithNoDeltaForRotateCameraInput)
{
bool activationBegan = false;
m_firstPersonRotateCamera->SetActivationBeganFn(
@@ -148,7 +151,7 @@ namespace UnitTest
EXPECT_FALSE(activationBegan);
}
TEST_F(CameraInputFixture, End_CameraInput_notifies_ActivationEndFn_after_delta_for_RotateCameraInput)
TEST_F(CameraInputFixture, EndCameraInputNotifiesActivationEndFnAfterDeltaForRotateCameraInput)
{
bool activationEnded = false;
m_firstPersonRotateCamera->SetActivationEndedFn(
@@ -166,7 +169,7 @@ namespace UnitTest
EXPECT_TRUE(activationEnded);
}
TEST_F(CameraInputFixture, End_CameraInput_does_not_notify_ActivationBeganFn_or_ActivationBeganFn_with_no_delta_for_RotateCameraInput)
TEST_F(CameraInputFixture, EndCameraInputDoesNotNotifyActivationBeganFnOrActivationBeganFnWithNoDeltaForRotateCameraInput)
{
bool activationBegan = false;
m_firstPersonRotateCamera->SetActivationBeganFn(
@@ -191,7 +194,7 @@ namespace UnitTest
EXPECT_FALSE(activationEnded);
}
TEST_F(CameraInputFixture, End_CameraInput_notifies_ActivationBeganFn_or_ActivationEndFn_with_TranslateCamera)
TEST_F(CameraInputFixture, End_CameraInputNotifiesActivationBeganFnOrActivationEndFnWithTranslateCamera)
{
bool activationBegan = false;
m_firstPersonTranslateCamera->SetActivationBeganFn(
@@ -207,16 +210,16 @@ namespace UnitTest
activationEnded = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId, AzFramework::InputChannel::State::Ended });
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId,
AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId,
AzFramework::InputChannel::State::Ended });
EXPECT_TRUE(activationBegan);
EXPECT_TRUE(activationEnded);
}
TEST_F(CameraInputFixture, End_activation_called_for_CameraInput_if_active_when_cameras_are_cleared)
TEST_F(CameraInputFixture, EndActivationCalledForCameraInputIfActiveWhenCamerasAreCleared)
{
bool activationEnded = false;
m_firstPersonTranslateCamera->SetActivationEndedFn(
@@ -225,11 +228,37 @@ namespace UnitTest
activationEnded = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId,
AzFramework::InputChannel::State::Began });
m_cameraSystem->m_cameras.Clear();
EXPECT_TRUE(activationEnded);
}
TEST_F(CameraInputFixture, OrbitCameraInputHandlesLookAtPointAndSelfAtSamePositionWhenOrbiting)
{
// create pathological lookAtFn that just returns the same position as the camera
m_orbitCamera->SetLookAtFn(
[](const AZ::Vector3& position, [[maybe_unused]] const AZ::Vector3& direction)
{
return position;
});
AzFramework::UpdateCameraFromTransform(
m_targetCamera,
AZ::Transform::CreateFromQuaternionAndTranslation(
AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 90.0f)), AZ::Vector3(10.0f, 10.0f, 10.0f)));
m_camera = m_targetCamera;
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_orbitChannelId, AzFramework::InputChannel::State::Began });
// verify the camera yaw has not changed and the look at point
// does not match that of the camera translation
using ::testing::Eq;
using ::testing::Not;
EXPECT_THAT(m_camera.m_yaw, Eq(AZ::DegToRad(90.0f)));
EXPECT_THAT(m_camera.m_lookAt, Not(IsClose(m_camera.Translation())));
}
} // namespace UnitTest