AMZN-puvvadar
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e340f3ca56
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Merge pull request #1102 from aws-lumberyard-dev/MultiplayerPipeline
Fixed ctrl+g port number
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2021-06-03 08:50:29 -07:00 |
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karlberg
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afeea87862
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Fix for linux being a banned keyword
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2021-06-02 19:21:39 -07:00 |
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pereslav
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bffb7d1b28
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Simplified the change to rely on sv_port cvar
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2021-06-03 01:20:22 +01:00 |
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pereslav
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3b519c6475
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removed whitespace
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2021-06-03 01:06:15 +01:00 |
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pereslav
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c752b9d0fc
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Fixed ctrl+g port number. Enabled server spawn for levels with no network entities since we can spawn net entities from the scripts
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2021-06-03 01:04:01 +01:00 |
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karlberg
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38853eb2c2
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Linux build fix
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2021-06-02 15:34:35 -07:00 |
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karlberg
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82f9d08cfd
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Build fix for uniform scale changes
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2021-06-02 15:21:43 -07:00 |
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karlberg
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14bc0ba8ac
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Merge remote-tracking branch 'origin' into MultiplayerComponents
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2021-06-02 14:57:00 -07:00 |
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karlberg
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b013d7ac67
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Minor cleanup
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2021-06-02 14:53:33 -07:00 |
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karlberg
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8ef2bd7518
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Turn off desync debug by default, as this explodes network input sizes
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2021-06-02 14:47:05 -07:00 |
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karlberg
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a69db3bf76
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Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem
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2021-06-02 14:44:02 -07:00 |
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AMZN-koppersr
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c0dade8883
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Merge branch 'main' into SpawnablePriorityQueue
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2021-06-01 09:57:27 -07:00 |
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Gene Walters
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1a01a876a2
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Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate
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2021-05-29 16:01:33 -07:00 |
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Gene Walters
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fe913f310d
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Merge pull request #904 from aws-lumberyard-dev/SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
Host's Default Player NetBinding will be Autonomous on the Host
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2021-05-29 15:58:01 -07:00 |
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AMZN-puvvadar
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61fde9cb7f
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Merge pull request #1016 from aws-lumberyard-dev/mp_reflect_containers
Fixes for MP Gem container scripting and non-rewindable containers
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2021-05-28 14:05:45 -07:00 |
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puvvadar
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17f85be9b5
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Switch size check to empty
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2021-05-28 11:00:54 -07:00 |
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pereslav
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090234f1f0
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Merge branch 'main' into MultiplayerPipeline
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2021-05-28 16:00:09 +01:00 |
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pereslav
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42b3e3817a
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SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
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2021-05-28 15:50:02 +01:00 |
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Gene Walters
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0f258954fb
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Fix for unit test. Checking that AssetManager is ready before spawning entities; MultiplayerSystemComponent will attempt to spawn a default player on init(), but during unit tests the AssetManager isn't stood up
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2021-05-27 22:29:40 -07:00 |
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karlberg
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e737307168
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Merging latest origin/main
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2021-05-27 20:00:54 -07:00 |
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karlberg
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802943bbb3
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Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size
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2021-05-27 19:54:56 -07:00 |
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Gene Walters
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98d9ee44fd
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Merge branch 'main' into SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
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2021-05-27 19:04:17 -07:00 |
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puvvadar
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4d2e453b73
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Cleanup flow of logic in serialization
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2021-05-27 16:53:53 -07:00 |
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AMZN-koppersr
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d4ce2849c7
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Post-merge fixup.
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2021-05-27 16:46:33 -07:00 |
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puvvadar
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0c6af23652
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Correct numeric cast
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2021-05-27 16:27:26 -07:00 |
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puvvadar
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291e27a381
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Correct numeric cast
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2021-05-27 16:26:26 -07:00 |
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puvvadar
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f007efbc36
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Fix various container issues in jinja
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2021-05-27 16:01:57 -07:00 |
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Gene Walters
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c746b9939b
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Merge branch 'main' into SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
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2021-05-27 09:02:58 -07:00 |
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puvvadar
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528df7fad2
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Merge branch 'main' into mp_serialize_vector
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2021-05-26 20:07:58 -07:00 |
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Gene Walters
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7a16ef31f5
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Merge branch 'SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous' into Multiplayer_AutonomousPropertiesUpdate
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2021-05-26 16:31:22 -07:00 |
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Gene Walters
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09dd298a8d
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Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate
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2021-05-26 15:24:05 -07:00 |
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Gene Walters
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05a0e063a2
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Also making Auton->Auth Getters requiring controller
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2021-05-26 10:38:04 -07:00 |
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greerdv
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c0546c27f7
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change default scale to 1
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2021-05-26 16:21:56 +01:00 |
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greerdv
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4018bb587c
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update network code to use uniform scale on Transform
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2021-05-26 14:20:22 +01:00 |
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Gene Walters
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0fc9697e49
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Allow Autonomous->Auth properties. Remove the ability of accessing properties Getters from the Component when ReplicateTo is Autonomous; in this case users must be using the controller to Get
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2021-05-25 19:56:18 -07:00 |
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Gene Walters
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b5a0df00e1
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Hosts which are not a dedicated server (meaning they also play the game) will spawn a default player for themselves
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2021-05-25 17:21:03 -07:00 |
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puvvadar
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d2797c0d15
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Add RewindableArray and cleanup a bit more of vector
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2021-05-25 16:40:58 -07:00 |
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puvvadar
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e47fb1b7ea
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Fix outdated Rewindable vector jinja generation
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2021-05-25 14:21:14 -07:00 |
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puvvadar
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6d9dd587ee
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Revert change to LocalPrediction xml
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2021-05-25 14:17:25 -07:00 |
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puvvadar
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7129cad1ce
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Add RewindableFixedVector and update jinja components to use it
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2021-05-25 14:12:47 -07:00 |
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Gene Walters
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12d0d9e7b7
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The host will now have autonomy over the default player is has spawned for itself using the sv_defaultPlayerSpawnAsset cvar
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2021-05-24 12:49:38 -07:00 |
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puvvadar
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a7c41064a4
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Update fixed_vector autogen to account for IsRewindable
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2021-05-21 17:01:10 -07:00 |
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Gene Walters
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d948bf0a77
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Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous.
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2021-05-20 22:48:04 -07:00 |
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karlberg
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3dd40171cd
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Merging latest origin
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2021-05-20 17:08:18 -07:00 |
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AMZN-puvvadar
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fd3927651b
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Merge pull request #840 from aws-lumberyard-dev/mpgem_scripting_rpc
Add events for MP Gem RPCs plus BC reflection so ScriptCanvas can respond to them
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2021-05-20 15:58:29 -07:00 |
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Gene Walters
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d656afa1c3
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Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas
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2021-05-20 14:03:39 -07:00 |
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pereslav
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cb87b7cd1f
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Moved early return case in prefab processing
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2021-05-20 19:43:33 +01:00 |
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puvvadar
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d26d24d9bd
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Remove test RTTIs
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2021-05-20 11:38:06 -07:00 |
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puvvadar
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7ecb00cca1
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Cleanup jinja formatting and fix log spam
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2021-05-20 10:46:48 -07:00 |
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pereslav
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43d98ac989
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Fixed comment
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2021-05-20 16:56:54 +01:00 |
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