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o3de/Gems/Multiplayer/Code/Source
karlberg b013d7ac67 Minor cleanup 5 years ago
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AutoGen Merge branch 'main' into mp_serialize_vector 5 years ago
Components Minor cleanup 5 years ago
ConnectionData Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
Debug Several updates to complete rewind support and remove unneeded functionality 5 years ago
Editor Add RPC Events plus reflection plus fix Ctrl+G retry 5 years ago
EntityDomains Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
NetworkEntity Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size 5 years ago
NetworkInput Remove test RTTIs 5 years ago
NetworkTime Several updates to complete rewind support and remove unneeded functionality 5 years ago
Pipeline Moved early return case in prefab processing 5 years ago
ReplicationWindows Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
MultiplayerGem.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
MultiplayerGem.h Integrating latest 47acbe8 5 years ago
MultiplayerStats.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
MultiplayerSystemComponent.cpp Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem 5 years ago
MultiplayerSystemComponent.h Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size 5 years ago
MultiplayerToolsModule.cpp Cleanup a few more headers 5 years ago
MultiplayerToolsModule.h Resolve MP Gem Ctrl+G changes with main 5 years ago
MultiplayerTypes.h Merging latest origin 5 years ago
Multiplayer_precompiled.cpp Integrating latest 47acbe8 5 years ago
Multiplayer_precompiled.h Integrating latest 47acbe8 5 years ago