kberg-amzn
c05c100a72
Merge pull request #834 from aws-lumberyard-dev/MultiplayerComponents
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Finishing off rewind and backward reconciliation support as well as a bunch of bug fixes and API cleanup.
5 years ago
lumberyard-employee-dm
8028cbbe39
Fixed issue where the SettingsRegistryImpl::LessThan function would set the collisionFound boolean to true when comparing two elements that happened to be at the same address via std::sort. ( #857 )
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In reality there is no such collision and the comparisons needs to early return with false, but not change the collisionFound flag.
5 years ago
karlberg
3dd40171cd
Merging latest origin
5 years ago
AMZN-puvvadar
fd3927651b
Merge pull request #840 from aws-lumberyard-dev/mpgem_scripting_rpc
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Add events for MP Gem RPCs plus BC reflection so ScriptCanvas can respond to them
5 years ago
chiyenteng
01f31cdc56
Move the basic Prefab workflows out from behind the WIP flag ( #769 )
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* Move the basic Prefab workflows out from behind the WIP flag
5 years ago
puvvadar
ba6f9867f6
Reorder TCP Select early exit
5 years ago
puvvadar
80e12a2df3
Fix whitespace delta
5 years ago
puvvadar
d26d24d9bd
Remove test RTTIs
5 years ago
puvvadar
7ecb00cca1
Cleanup jinja formatting and fix log spam
5 years ago
Danilo Aimini
c93c457356
Merge pull request #772 from aws-lumberyard-dev/Prefab/Create/PositionFix
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LYN-3833 | Position of entity is different after creating it into a prefab
5 years ago
Tom Hulton-Harrop
eb31d90ad9
Updates to fix BoxSelect when using Orbit with the new Camera ( #825 )
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* update camera controller to block box select during orbit
* simplify update for modern viewport camera controller
* wip working lmb box select with orbit
* add test for changes to click detector
* add unit test for camera system to validate events
* remove debugging code, tidy-up changes for PR
* small updates before posting PR
* fix for linux build failure
5 years ago
puvvadar
2452149e7d
Add RPC Events plus reflection plus fix Ctrl+G retry
5 years ago
daimini
2112d67b6b
Rename variable to make it clearer it's a map
5 years ago
lumberyard-employee-dm
73335c7160
Fixed AZ::Utils::GetHomeDirectory function for non-Windows platforms ( #821 )
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* Fixed AZ::Utils::GetHomeDirectory function for non-Windows platforms
* Adding back missing path variable
* Fix typo in homePath variable
5 years ago
daimini
e638c6b0d5
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix
5 years ago
karlberg
6a643392f0
Merging latest main
5 years ago
karlberg
487e989e68
Several updates to complete rewind support and remove unneeded functionality
5 years ago
sconel
6a108c0515
Merge pull request #806 from aws-lumberyard-dev/Spawnable/Instantiation/EntityIdReferenceFix
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Updating SpawnAllEntities to handle entity references during spawn
5 years ago
Vincent Liu
ad2d2381a4
[SPEC-6713] Add common session interfaces and notifications ( #773 )
5 years ago
sconel
31e5a312b4
Updated loadAll check to set to false if previous entities already spawned on ticket
5 years ago
sconel
4769664e9e
Updating the loadAll flag after a SpawnAllCommand
5 years ago
amzn-sean
8dbcd9f199
increase physics max frame time to 0.1 seconds (10fps) ( #824 )
5 years ago
sconel
a4f673eb32
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix
5 years ago
sconel
d8126d59c7
Moved to iterative clone instead of bulk, addressed PR feedback
5 years ago
sphrose
815e750439
Merge pull request #94 from aws-lumberyard-dev/LY-113714
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Ly 113714 QT Widget component card updates - Array: Bold title and add separator bar.
5 years ago
daimini
977030a27a
On prefab creation, inherit the patches when moving the nested prefab instances and then update the link with the new parent if necessary.
5 years ago
sconel
8733f0e492
Remove extra newline
5 years ago
sconel
66a7db44f7
Reduced scope of change to focus on SpawnAllEntities
5 years ago
sconel
b2ab26b428
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix
5 years ago
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
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Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
sconel
fb290a27af
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix
5 years ago
daimini
a4953a5204
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix
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# Conflicts:
# Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp
5 years ago
puvvadar
55ecd8517d
Add assert to new Asset constructor to declare intent and safeguard ID overwrite
5 years ago
daimini
bb458254a2
Polish pass - rename arguments to be more generic, add comments, restore patches to links during instantiation that were mistakenly removed in previous changes.
5 years ago
srikappa-amzn
3c40aad148
Merge pull request #792 from aws-lumberyard-dev/Prefab/CreatePrefab
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Bug fixes for creating prefabs with nested entities
5 years ago
SergeyAMZN
6626a7cf8e
Merge pull request #682 from aws-lumberyard-dev/MultiplayerPipeline
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Added support for parent-child networked entities
5 years ago
sconel
4dccfa0d74
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix
5 years ago
Tommy Walton
d0810892f1
ATOM-15358 : Culling concurrency checker fails in AtomSampleViewer (merge from 1.0->main)
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Inserting, updating, and removing entries from a VisibilityScene was made thread safe in a previous change, and now both the MeshFeatureProcessor and DiffuseProbeGridFeatureProcessor update entries at the same time from multiple threads. This leads to an assert in the Culling concurrency_checker, even though this is now valid behavior.
However, we still don't want to be adding, removing, or updating cullables between BeginCulling and EndCulling, which could cause a mismatch between the result of OctreeScene::GetEntryCount and the actual number of cullables in the scene.
-Added soft_lock_shared/soft_unlock_shared to the concurrency checker to allow multiple threads to acquire a lock when that is the desired behavior, while still asserting that nothing tries to acquire a shared lock when the concurrency checker is already locked.
-Update Culling.cpp to use the new soft_lock_shared when adding, updating, or removing cullables
-Added unit tests for the concurrency_checker
-Updated ArrayView unit test to use AZ_TEST_START_TRACE_SUPPRESSION instead of manually checking the assertion count, so that test now passes in release builds which do not assert.
5 years ago
bosnichd
7a557c05ac
Remove or update some remaining non-inclusive terms. ( #793 )
5 years ago
srikappa
1a1d608c7a
Merge branch 'main' into Prefab/CreatePrefab
5 years ago
Aaron Ruiz Mora
dd398891c9
Improve iOS string handling in DynamicModuleHandle_iOS
5 years ago
Tom Hulton-Harrop
43258be51c
Merge pull request #786 from aws-lumberyard-dev/hultonha_LYN-2215_camera-viewport-3
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Add new orbit functionality for camera
5 years ago
pereslav
85374ea7fc
Merged from main
5 years ago
amzn-sean
672dad7fea
combined the 2 physics shape collider config pair types into 1( #778 )
5 years ago
Benjamin Jillich
6d7c2f1a0c
Reusable selection proxy model ( #780 )
5 years ago
srikappa
761a77a436
Avoid creating a new list for non-container top level entities
5 years ago
sconel
8792cac88a
Updating SpawnableEntitiesManager to handle entity references during spawn
5 years ago
srikappa
eb873f246a
Merge branch 'main' into Prefab/CreatePrefab
5 years ago
srikappa
45074c651a
Fix bugs with creating prefabs with nested entities
5 years ago
pereslav
b758a1920f
removed useless todo comment
5 years ago