Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix

This commit is contained in:
sconel
2021-05-18 17:10:06 -07:00
41 changed files with 2164 additions and 217 deletions
+900
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "CrySystem_precompiled.h"
#include "DebugCallStack.h"
#if defined(WIN32) || defined(WIN64)
#include <IConsole.h>
#include <CryPath.h>
#include "System.h"
#include <AzCore/Debug/StackTracer.h>
#include <AzCore/Debug/EventTraceDrillerBus.h>
#define VS_VERSION_INFO 1
#define IDD_CRITICAL_ERROR 101
#define IDB_CONFIRM_SAVE 102
#define IDB_DONT_SAVE 103
#define IDD_CONFIRM_SAVE_LEVEL 127
#define IDB_CRASH_FACE 128
#define IDD_EXCEPTION 245
#define IDC_CALLSTACK 1001
#define IDC_EXCEPTION_CODE 1002
#define IDC_EXCEPTION_ADDRESS 1003
#define IDC_EXCEPTION_MODULE 1004
#define IDC_EXCEPTION_DESC 1005
#define IDB_EXIT 1008
#define IDB_IGNORE 1010
__pragma(comment(lib, "version.lib"))
//! Needs one external of DLL handle.
extern HMODULE gDLLHandle;
#include <DbgHelp.h>
#define MAX_PATH_LENGTH 1024
#define MAX_SYMBOL_LENGTH 512
static HWND hwndException = 0;
static bool g_bUserDialog = true; // true=on crash show dialog box, false=supress user interaction
static int PrintException(EXCEPTION_POINTERS* pex);
static bool IsFloatingPointException(EXCEPTION_POINTERS* pex);
extern LONG WINAPI CryEngineExceptionFilterWER(struct _EXCEPTION_POINTERS* pExceptionPointers);
extern LONG WINAPI CryEngineExceptionFilterMiniDump(struct _EXCEPTION_POINTERS* pExceptionPointers, const char* szDumpPath, MINIDUMP_TYPE mdumpValue);
//=============================================================================
CONTEXT CaptureCurrentContext()
{
CONTEXT context;
memset(&context, 0, sizeof(context));
context.ContextFlags = CONTEXT_FULL;
RtlCaptureContext(&context);
return context;
}
LONG __stdcall CryUnhandledExceptionHandler(EXCEPTION_POINTERS* pex)
{
return DebugCallStack::instance()->handleException(pex);
}
BOOL CALLBACK EnumModules(
PCSTR ModuleName,
DWORD64 BaseOfDll,
PVOID UserContext)
{
DebugCallStack::TModules& modules = *static_cast<DebugCallStack::TModules*>(UserContext);
modules[(void*)BaseOfDll] = ModuleName;
return TRUE;
}
//=============================================================================
// Class Statics
//=============================================================================
// Return single instance of class.
IDebugCallStack* IDebugCallStack::instance()
{
static DebugCallStack sInstance;
return &sInstance;
}
//------------------------------------------------------------------------------------------------------------------------
// Sets up the symbols for functions in the debug file.
//------------------------------------------------------------------------------------------------------------------------
DebugCallStack::DebugCallStack()
: prevExceptionHandler(0)
, m_pSystem(0)
, m_nSkipNumFunctions(0)
, m_bCrash(false)
, m_szBugMessage(NULL)
{
}
DebugCallStack::~DebugCallStack()
{
}
void DebugCallStack::RemoveOldFiles()
{
RemoveFile("error.log");
RemoveFile("error.bmp");
RemoveFile("error.dmp");
}
void DebugCallStack::RemoveFile(const char* szFileName)
{
FILE* pFile = nullptr;
azfopen(&pFile, szFileName, "r");
const bool bFileExists = (pFile != NULL);
if (bFileExists)
{
fclose(pFile);
WriteLineToLog("Removing file \"%s\"...", szFileName);
if (remove(szFileName) == 0)
{
WriteLineToLog("File successfully removed.");
}
else
{
WriteLineToLog("Couldn't remove file!");
}
}
}
void DebugCallStack::installErrorHandler(ISystem* pSystem)
{
m_pSystem = pSystem;
prevExceptionHandler = (void*)SetUnhandledExceptionFilter(CryUnhandledExceptionHandler);
}
//////////////////////////////////////////////////////////////////////////
void DebugCallStack::SetUserDialogEnable(const bool bUserDialogEnable)
{
g_bUserDialog = bUserDialogEnable;
}
DWORD g_idDebugThreads[10];
const char* g_nameDebugThreads[10];
int g_nDebugThreads = 0;
volatile int g_lockThreadDumpList = 0;
void MarkThisThreadForDebugging(const char* name)
{
EBUS_EVENT(AZ::Debug::EventTraceDrillerSetupBus, SetThreadName, AZStd::this_thread::get_id(), name);
WriteLock lock(g_lockThreadDumpList);
DWORD id = GetCurrentThreadId();
if (g_nDebugThreads == sizeof(g_idDebugThreads) / sizeof(g_idDebugThreads[0]))
{
return;
}
for (int i = 0; i < g_nDebugThreads; i++)
{
if (g_idDebugThreads[i] == id)
{
return;
}
}
g_nameDebugThreads[g_nDebugThreads] = name;
g_idDebugThreads[g_nDebugThreads++] = id;
((CSystem*)gEnv->pSystem)->EnableFloatExceptions(g_cvars.sys_float_exceptions);
}
void UnmarkThisThreadFromDebugging()
{
WriteLock lock(g_lockThreadDumpList);
DWORD id = GetCurrentThreadId();
for (int i = g_nDebugThreads - 1; i >= 0; i--)
{
if (g_idDebugThreads[i] == id)
{
memmove(g_idDebugThreads + i, g_idDebugThreads + i + 1, (g_nDebugThreads - 1 - i) * sizeof(g_idDebugThreads[0]));
memmove(g_nameDebugThreads + i, g_nameDebugThreads + i + 1, (g_nDebugThreads - 1 - i) * sizeof(g_nameDebugThreads[0]));
--g_nDebugThreads;
}
}
}
extern int prev_sys_float_exceptions;
void UpdateFPExceptionsMaskForThreads()
{
int mask = -iszero(g_cvars.sys_float_exceptions);
CONTEXT ctx;
for (int i = 0; i < g_nDebugThreads; i++)
{
if (g_idDebugThreads[i] != GetCurrentThreadId())
{
HANDLE hThread = OpenThread(THREAD_ALL_ACCESS, TRUE, g_idDebugThreads[i]);
ctx.ContextFlags = CONTEXT_ALL;
SuspendThread(hThread);
GetThreadContext(hThread, &ctx);
#ifndef WIN64
(ctx.FloatSave.ControlWord |= 7) &= ~5 | mask;
(*(WORD*)(ctx.ExtendedRegisters + 24) |= 0x280) &= ~0x280 | mask;
#else
(ctx.FltSave.ControlWord |= 7) &= ~5 | mask;
(ctx.FltSave.MxCsr |= 0x280) &= ~0x280 | mask;
#endif
SetThreadContext(hThread, &ctx);
ResumeThread(hThread);
}
}
}
//////////////////////////////////////////////////////////////////////////
int DebugCallStack::handleException(EXCEPTION_POINTERS* exception_pointer)
{
if (gEnv == NULL)
{
return EXCEPTION_EXECUTE_HANDLER;
}
ResetFPU(exception_pointer);
prev_sys_float_exceptions = 0;
const int cached_sys_float_exceptions = g_cvars.sys_float_exceptions;
((CSystem*)gEnv->pSystem)->EnableFloatExceptions(0);
if (g_cvars.sys_WER)
{
gEnv->pLog->FlushAndClose();
return CryEngineExceptionFilterWER(exception_pointer);
}
if (g_cvars.sys_no_crash_dialog)
{
DWORD dwMode = SetErrorMode(SEM_NOGPFAULTERRORBOX);
SetErrorMode(dwMode | SEM_NOGPFAULTERRORBOX);
}
m_bCrash = true;
if (g_cvars.sys_no_crash_dialog)
{
DWORD dwMode = SetErrorMode(SEM_NOGPFAULTERRORBOX);
SetErrorMode(dwMode | SEM_NOGPFAULTERRORBOX);
}
static bool firstTime = true;
if (g_cvars.sys_dump_aux_threads)
{
for (int i = 0; i < g_nDebugThreads; i++)
{
if (g_idDebugThreads[i] != GetCurrentThreadId())
{
SuspendThread(OpenThread(THREAD_ALL_ACCESS, TRUE, g_idDebugThreads[i]));
}
}
}
// uninstall our exception handler.
SetUnhandledExceptionFilter((LPTOP_LEVEL_EXCEPTION_FILTER)prevExceptionHandler);
if (!firstTime)
{
WriteLineToLog("Critical Exception! Called Multiple Times!");
gEnv->pLog->FlushAndClose();
// Exception called more then once.
return EXCEPTION_EXECUTE_HANDLER;
}
// Print exception info:
{
char excCode[80];
char excAddr[80];
WriteLineToLog("<CRITICAL EXCEPTION>");
sprintf_s(excAddr, "0x%04X:0x%p", exception_pointer->ContextRecord->SegCs, exception_pointer->ExceptionRecord->ExceptionAddress);
sprintf_s(excCode, "0x%08X", exception_pointer->ExceptionRecord->ExceptionCode);
WriteLineToLog("Exception: %s, at Address: %s", excCode, excAddr);
}
firstTime = false;
const int ret = SubmitBug(exception_pointer);
if (ret != IDB_IGNORE)
{
CryEngineExceptionFilterWER(exception_pointer);
}
gEnv->pLog->FlushAndClose();
if (exception_pointer->ExceptionRecord->ExceptionFlags & EXCEPTION_NONCONTINUABLE)
{
// This is non continuable exception. abort application now.
exit(exception_pointer->ExceptionRecord->ExceptionCode);
}
//typedef long (__stdcall *ExceptionFunc)(EXCEPTION_POINTERS*);
//ExceptionFunc prevFunc = (ExceptionFunc)prevExceptionHandler;
//return prevFunc( (EXCEPTION_POINTERS*)exception_pointer );
if (ret == IDB_EXIT)
{
// Immediate exit.
// on windows, exit() and _exit() do all sorts of things, unfortuantely
// TerminateProcess is the only way to die.
TerminateProcess(GetCurrentProcess(), exception_pointer->ExceptionRecord->ExceptionCode); // we crashed, so don't return a zero exit code!
// on linux based systems, _exit will not call ATEXIT and other things, which makes it more suitable for termination in an emergency such
// as an unhandled exception.
// however, this function is a windows exception handler.
}
else if (ret == IDB_IGNORE)
{
#ifndef WIN64
exception_pointer->ContextRecord->FloatSave.StatusWord &= ~31;
exception_pointer->ContextRecord->FloatSave.ControlWord |= 7;
(*(WORD*)(exception_pointer->ContextRecord->ExtendedRegisters + 24) &= 31) |= 0x1F80;
#else
exception_pointer->ContextRecord->FltSave.StatusWord &= ~31;
exception_pointer->ContextRecord->FltSave.ControlWord |= 7;
(exception_pointer->ContextRecord->FltSave.MxCsr &= 31) |= 0x1F80;
#endif
firstTime = true;
prevExceptionHandler = (void*)SetUnhandledExceptionFilter(CryUnhandledExceptionHandler);
g_cvars.sys_float_exceptions = cached_sys_float_exceptions;
((CSystem*)gEnv->pSystem)->EnableFloatExceptions(g_cvars.sys_float_exceptions);
return EXCEPTION_CONTINUE_EXECUTION;
}
// Continue;
return EXCEPTION_EXECUTE_HANDLER;
}
void DebugCallStack::ReportBug(const char* szErrorMessage)
{
WriteLineToLog("Reporting bug: %s", szErrorMessage);
m_szBugMessage = szErrorMessage;
m_context = CaptureCurrentContext();
SubmitBug(NULL);
m_szBugMessage = NULL;
}
void DebugCallStack::dumpCallStack(std::vector<string>& funcs)
{
WriteLineToLog("=============================================================================");
int len = (int)funcs.size();
for (int i = 0; i < len; i++)
{
const char* str = funcs[i].c_str();
WriteLineToLog("%2d) %s", len - i, str);
}
WriteLineToLog("=============================================================================");
}
//////////////////////////////////////////////////////////////////////////
void DebugCallStack::LogExceptionInfo(EXCEPTION_POINTERS* pex)
{
string path("");
if ((gEnv) && (gEnv->pFileIO))
{
const char* logAlias = gEnv->pFileIO->GetAlias("@log@");
if (!logAlias)
{
logAlias = gEnv->pFileIO->GetAlias("@root@");
}
if (logAlias)
{
path = logAlias;
path += "/";
}
}
string fileName = path;
fileName += "error.log";
struct stat fileInfo;
string timeStamp;
string backupPath;
if (gEnv->IsDedicated())
{
backupPath = PathUtil::ToUnixPath(PathUtil::AddSlash(path + "DumpBackups"));
gEnv->pFileIO->CreatePath(backupPath.c_str());
if (stat(fileName.c_str(), &fileInfo) == 0)
{
// Backup log
tm creationTime;
localtime_s(&creationTime, &fileInfo.st_mtime);
char tempBuffer[32];
strftime(tempBuffer, sizeof(tempBuffer), "%d %b %Y (%H %M %S)", &creationTime);
timeStamp = tempBuffer;
string backupFileName = backupPath + timeStamp + " error.log";
CopyFile(fileName.c_str(), backupFileName.c_str(), true);
}
}
FILE* f = nullptr;
azfopen(&f, fileName.c_str(), "wt");
static char errorString[s_iCallStackSize];
errorString[0] = 0;
// Time and Version.
char versionbuf[1024];
azstrcpy(versionbuf, AZ_ARRAY_SIZE(versionbuf), "");
PutVersion(versionbuf, AZ_ARRAY_SIZE(versionbuf));
cry_strcat(errorString, versionbuf);
cry_strcat(errorString, "\n");
char excCode[MAX_WARNING_LENGTH];
char excAddr[80];
char desc[1024];
char excDesc[MAX_WARNING_LENGTH];
// make sure the mouse cursor is visible
ShowCursor(TRUE);
const char* excName;
if (m_bIsFatalError || !pex)
{
const char* const szMessage = m_bIsFatalError ? s_szFatalErrorCode : m_szBugMessage;
excName = szMessage;
cry_strcpy(excCode, szMessage);
cry_strcpy(excAddr, "");
cry_strcpy(desc, "");
cry_strcpy(m_excModule, "");
cry_strcpy(excDesc, szMessage);
}
else
{
sprintf_s(excAddr, "0x%04X:0x%p", pex->ContextRecord->SegCs, pex->ExceptionRecord->ExceptionAddress);
sprintf_s(excCode, "0x%08X", pex->ExceptionRecord->ExceptionCode);
excName = TranslateExceptionCode(pex->ExceptionRecord->ExceptionCode);
cry_strcpy(desc, "");
sprintf_s(excDesc, "%s\r\n%s", excName, desc);
if (pex->ExceptionRecord->ExceptionCode == EXCEPTION_ACCESS_VIOLATION)
{
if (pex->ExceptionRecord->NumberParameters > 1)
{
ULONG_PTR iswrite = pex->ExceptionRecord->ExceptionInformation[0];
DWORD64 accessAddr = pex->ExceptionRecord->ExceptionInformation[1];
if (iswrite)
{
sprintf_s(desc, "Attempt to write data to address 0x%08llu\r\nThe memory could not be \"written\"", accessAddr);
}
else
{
sprintf_s(desc, "Attempt to read from address 0x%08llu\r\nThe memory could not be \"read\"", accessAddr);
}
}
}
}
WriteLineToLog("Exception Code: %s", excCode);
WriteLineToLog("Exception Addr: %s", excAddr);
WriteLineToLog("Exception Module: %s", m_excModule);
WriteLineToLog("Exception Name : %s", excName);
WriteLineToLog("Exception Description: %s", desc);
cry_strcpy(m_excDesc, excDesc);
cry_strcpy(m_excAddr, excAddr);
cry_strcpy(m_excCode, excCode);
char errs[32768];
sprintf_s(errs, "Exception Code: %s\nException Addr: %s\nException Module: %s\nException Description: %s, %s\n",
excCode, excAddr, m_excModule, excName, desc);
cry_strcat(errs, "\nCall Stack Trace:\n");
std::vector<string> funcs;
{
AZ::Debug::StackFrame frames[25];
AZ::Debug::SymbolStorage::StackLine lines[AZ_ARRAY_SIZE(frames)];
unsigned int numFrames = AZ::Debug::StackRecorder::Record(frames, AZ_ARRAY_SIZE(frames), 3);
if (numFrames)
{
AZ::Debug::SymbolStorage::DecodeFrames(frames, numFrames, lines);
for (unsigned int i = 0; i < numFrames; i++)
{
funcs.push_back(lines[i]);
}
}
dumpCallStack(funcs);
// Fill call stack.
char str[s_iCallStackSize];
cry_strcpy(str, "");
for (unsigned int i = 0; i < funcs.size(); i++)
{
char temp[s_iCallStackSize];
sprintf_s(temp, "%2zd) %s", funcs.size() - i, (const char*)funcs[i].c_str());
cry_strcat(str, temp);
cry_strcat(str, "\r\n");
cry_strcat(errs, temp);
cry_strcat(errs, "\n");
}
cry_strcpy(m_excCallstack, str);
}
cry_strcat(errorString, errs);
if (f)
{
fwrite(errorString, strlen(errorString), 1, f);
{
if (g_cvars.sys_dump_aux_threads)
{
for (int i = 0; i < g_nDebugThreads; i++)
{
if (g_idDebugThreads[i] != GetCurrentThreadId())
{
fprintf(f, "\n\nSuspended thread (%s):\n", g_nameDebugThreads[i]);
HANDLE hThread = OpenThread(THREAD_ALL_ACCESS, TRUE, g_idDebugThreads[i]);
// mirrors the AZ::Debug::Trace::PrintCallstack() functionality, but prints to a file
{
AZ::Debug::StackFrame frames[10];
// Without StackFrame explicit alignment frames array is aligned to 4 bytes
// which causes the stack tracing to fail.
AZ::Debug::SymbolStorage::StackLine lines[AZ_ARRAY_SIZE(frames)];
unsigned int numFrames = AZ::Debug::StackRecorder::Record(frames, AZ_ARRAY_SIZE(frames), 0, hThread);
if (numFrames)
{
AZ::Debug::SymbolStorage::DecodeFrames(frames, numFrames, lines);
for (unsigned int i2 = 0; i2 < numFrames; ++i2)
{
fprintf(f, "%2d) %s\n", numFrames - i2, lines[i2]);
}
}
}
ResumeThread(hThread);
}
}
}
}
fflush(f);
fclose(f);
}
if (pex)
{
MINIDUMP_TYPE mdumpValue;
bool bDump = true;
switch (g_cvars.sys_dump_type)
{
case 0:
bDump = false;
break;
case 1:
mdumpValue = MiniDumpNormal;
break;
case 2:
mdumpValue = (MINIDUMP_TYPE)(MiniDumpWithIndirectlyReferencedMemory | MiniDumpWithDataSegs);
break;
case 3:
mdumpValue = MiniDumpWithFullMemory;
break;
default:
mdumpValue = (MINIDUMP_TYPE)g_cvars.sys_dump_type;
break;
}
if (bDump)
{
fileName = path + "error.dmp";
if (gEnv->IsDedicated() && stat(fileName.c_str(), &fileInfo) == 0)
{
// Backup dump (use timestamp from error.log if available)
if (timeStamp.empty())
{
tm creationTime;
localtime_s(&creationTime, &fileInfo.st_mtime);
char tempBuffer[32];
strftime(tempBuffer, sizeof(tempBuffer), "%d %b %Y (%H %M %S)", &creationTime);
timeStamp = tempBuffer;
}
string backupFileName = backupPath + timeStamp + " error.dmp";
CopyFile(fileName.c_str(), backupFileName.c_str(), true);
}
CryEngineExceptionFilterMiniDump(pex, fileName.c_str(), mdumpValue);
}
}
//if no crash dialog don't even submit the bug
if (m_postBackupProcess && g_cvars.sys_no_crash_dialog == 0 && g_bUserDialog)
{
m_postBackupProcess();
}
else
{
// lawsonn: Disabling the JIRA-based crash reporter for now
// we'll need to deal with it our own way, pending QA.
// if you're customizing the engine this is also your opportunity to deal with it.
if (g_cvars.sys_no_crash_dialog != 0 || !g_bUserDialog)
{
// ------------ place custom crash handler here ---------------------
// it should launch an executable!
/// by this time, error.bmp will be in the engine root folder
// error.log and error.dmp will also be present in the engine root folder
// if your error dumper wants those, it should zip them up and send them or offer to do so.
// ------------------------------------------------------------------
}
}
const bool bQuitting = !gEnv || !gEnv->pSystem || gEnv->pSystem->IsQuitting();
//[AlexMcC|16.04.10] When the engine is shutting down, MessageBox doesn't display a box
// and immediately returns IDYES. Avoid this by just not trying to save if we're quitting.
// Don't ask to save if this isn't a real crash (a real crash has exception pointers)
if (g_cvars.sys_no_crash_dialog == 0 && g_bUserDialog && gEnv->IsEditor() && !bQuitting && pex)
{
BackupCurrentLevel();
const INT_PTR res = DialogBoxParam(gDLLHandle, MAKEINTRESOURCE(IDD_CONFIRM_SAVE_LEVEL), NULL, DebugCallStack::ConfirmSaveDialogProc, NULL);
if (res == IDB_CONFIRM_SAVE)
{
if (SaveCurrentLevel())
{
MessageBox(NULL, "Level has been successfully saved!\r\nPress Ok to terminate Editor.", "Save", MB_OK);
}
else
{
MessageBox(NULL, "Error saving level.\r\nPress Ok to terminate Editor.", "Save", MB_OK | MB_ICONWARNING);
}
}
}
if (g_cvars.sys_no_crash_dialog != 0 || !g_bUserDialog)
{
// terminate immediately - since we're in a crash, there is no point unwinding stack, we've already done access violation or worse.
// calling exit will only cause further death down the line...
TerminateProcess(GetCurrentProcess(), pex->ExceptionRecord->ExceptionCode);
}
}
INT_PTR CALLBACK DebugCallStack::ExceptionDialogProc(HWND hwndDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
static EXCEPTION_POINTERS* pex;
static char errorString[32768] = "";
switch (message)
{
case WM_INITDIALOG:
{
pex = (EXCEPTION_POINTERS*)lParam;
HWND h;
if (pex->ExceptionRecord->ExceptionFlags & EXCEPTION_NONCONTINUABLE)
{
// Disable continue button for non continuable exceptions.
//h = GetDlgItem( hwndDlg,IDB_CONTINUE );
//if (h) EnableWindow( h,FALSE );
}
DebugCallStack* pDCS = static_cast<DebugCallStack*>(DebugCallStack::instance());
h = GetDlgItem(hwndDlg, IDC_EXCEPTION_DESC);
if (h)
{
SendMessage(h, EM_REPLACESEL, FALSE, (LONG_PTR)pDCS->m_excDesc);
}
h = GetDlgItem(hwndDlg, IDC_EXCEPTION_CODE);
if (h)
{
SendMessage(h, EM_REPLACESEL, FALSE, (LONG_PTR)pDCS->m_excCode);
}
h = GetDlgItem(hwndDlg, IDC_EXCEPTION_MODULE);
if (h)
{
SendMessage(h, EM_REPLACESEL, FALSE, (LONG_PTR)pDCS->m_excModule);
}
h = GetDlgItem(hwndDlg, IDC_EXCEPTION_ADDRESS);
if (h)
{
SendMessage(h, EM_REPLACESEL, FALSE, (LONG_PTR)pDCS->m_excAddr);
}
// Fill call stack.
HWND callStack = GetDlgItem(hwndDlg, IDC_CALLSTACK);
if (callStack)
{
SendMessage(callStack, WM_SETTEXT, FALSE, (LPARAM)pDCS->m_excCallstack);
}
if (hwndException)
{
DestroyWindow(hwndException);
hwndException = 0;
}
if (IsFloatingPointException(pex))
{
EnableWindow(GetDlgItem(hwndDlg, IDB_IGNORE), TRUE);
}
}
break;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDB_EXIT:
case IDB_IGNORE:
// Fall through.
EndDialog(hwndDlg, wParam);
return TRUE;
}
}
return FALSE;
}
INT_PTR CALLBACK DebugCallStack::ConfirmSaveDialogProc(HWND hwndDlg, UINT message, WPARAM wParam, [[maybe_unused]] LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
{
// The user might be holding down the spacebar while the engine crashes.
// If we don't remove keyboard focus from this dialog, the keypress will
// press the default button before the dialog actually appears, even if
// the user has already released the key, which is bad.
SetFocus(NULL);
} break;
case WM_COMMAND:
{
switch (LOWORD(wParam))
{
case IDB_CONFIRM_SAVE: // Fall through
case IDB_DONT_SAVE:
{
EndDialog(hwndDlg, wParam);
return TRUE;
}
}
} break;
}
return FALSE;
}
bool DebugCallStack::BackupCurrentLevel()
{
CSystem* pSystem = static_cast<CSystem*>(m_pSystem);
if (pSystem && pSystem->GetUserCallback())
{
return pSystem->GetUserCallback()->OnBackupDocument();
}
return false;
}
bool DebugCallStack::SaveCurrentLevel()
{
CSystem* pSystem = static_cast<CSystem*>(m_pSystem);
if (pSystem && pSystem->GetUserCallback())
{
return pSystem->GetUserCallback()->OnSaveDocument();
}
return false;
}
int DebugCallStack::SubmitBug(EXCEPTION_POINTERS* exception_pointer)
{
int ret = IDB_EXIT;
assert(!hwndException);
RemoveOldFiles();
AZ::Debug::Trace::PrintCallstack("", 2);
LogExceptionInfo(exception_pointer);
if (IsFloatingPointException(exception_pointer))
{
//! Print exception dialog.
ret = PrintException(exception_pointer);
}
return ret;
}
void DebugCallStack::ResetFPU(EXCEPTION_POINTERS* pex)
{
if (IsFloatingPointException(pex))
{
// How to reset FPU: http://www.experts-exchange.com/Programming/System/Windows__Programming/Q_10310953.html
_clearfp();
#ifndef WIN64
pex->ContextRecord->FloatSave.ControlWord |= 0x2F;
pex->ContextRecord->FloatSave.StatusWord &= ~0x8080;
#endif
}
}
string DebugCallStack::GetModuleNameForAddr(void* addr)
{
if (m_modules.empty())
{
return "[unknown]";
}
if (addr < m_modules.begin()->first)
{
return "[unknown]";
}
TModules::const_iterator it = m_modules.begin();
TModules::const_iterator end = m_modules.end();
for (; ++it != end; )
{
if (addr < it->first)
{
return (--it)->second;
}
}
//if address is higher than the last module, we simply assume it is in the last module.
return m_modules.rbegin()->second;
}
void DebugCallStack::GetProcNameForAddr(void* addr, string& procName, void*& baseAddr, string& filename, int& line)
{
AZ::Debug::SymbolStorage::StackLine func, file, module;
AZ::Debug::SymbolStorage::FindFunctionFromIP(addr, &func, &file, &module, line, baseAddr);
procName = func;
filename = file;
}
string DebugCallStack::GetCurrentFilename()
{
char fullpath[MAX_PATH_LENGTH + 1];
GetModuleFileName(NULL, fullpath, MAX_PATH_LENGTH);
return fullpath;
}
static bool IsFloatingPointException(EXCEPTION_POINTERS* pex)
{
if (!pex)
{
return false;
}
DWORD exceptionCode = pex->ExceptionRecord->ExceptionCode;
switch (exceptionCode)
{
case EXCEPTION_FLT_DENORMAL_OPERAND:
case EXCEPTION_FLT_DIVIDE_BY_ZERO:
case EXCEPTION_FLT_INEXACT_RESULT:
case EXCEPTION_FLT_INVALID_OPERATION:
case EXCEPTION_FLT_OVERFLOW:
case EXCEPTION_FLT_UNDERFLOW:
case STATUS_FLOAT_MULTIPLE_FAULTS:
case STATUS_FLOAT_MULTIPLE_TRAPS:
return true;
default:
return false;
}
}
int DebugCallStack::PrintException(EXCEPTION_POINTERS* exception_pointer)
{
return (int)DialogBoxParam(gDLLHandle, MAKEINTRESOURCE(IDD_CRITICAL_ERROR), NULL, DebugCallStack::ExceptionDialogProc, (LPARAM)exception_pointer);
}
#else
void MarkThisThreadForDebugging(const char*) {}
void UnmarkThisThreadFromDebugging() {}
void UpdateFPExceptionsMaskForThreads() {}
#endif //WIN32
+95
View File
@@ -0,0 +1,95 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYSYSTEM_DEBUGCALLSTACK_H
#define CRYINCLUDE_CRYSYSTEM_DEBUGCALLSTACK_H
#pragma once
#include "IDebugCallStack.h"
#if defined (WIN32) || defined (WIN64)
//! Limits the maximal number of functions in call stack.
const int MAX_DEBUG_STACK_ENTRIES_FILE_DUMP = 12;
struct ISystem;
//!============================================================================
//!
//! DebugCallStack class, capture call stack information from symbol files.
//!
//!============================================================================
class DebugCallStack
: public IDebugCallStack
{
public:
DebugCallStack();
virtual ~DebugCallStack();
ISystem* GetSystem() { return m_pSystem; };
virtual string GetModuleNameForAddr(void* addr);
virtual void GetProcNameForAddr(void* addr, string& procName, void*& baseAddr, string& filename, int& line);
virtual string GetCurrentFilename();
void installErrorHandler(ISystem* pSystem);
virtual int handleException(EXCEPTION_POINTERS* exception_pointer);
virtual void ReportBug(const char*);
void dumpCallStack(std::vector<string>& functions);
void SetUserDialogEnable(const bool bUserDialogEnable);
typedef std::map<void*, string> TModules;
protected:
static void RemoveOldFiles();
static void RemoveFile(const char* szFileName);
static int PrintException(EXCEPTION_POINTERS* exception_pointer);
static INT_PTR CALLBACK ExceptionDialogProc(HWND hwndDlg, UINT message, WPARAM wParam, LPARAM lParam);
static INT_PTR CALLBACK ConfirmSaveDialogProc(HWND hwndDlg, UINT message, WPARAM wParam, LPARAM lParam);
void LogExceptionInfo(EXCEPTION_POINTERS* exception_pointer);
bool BackupCurrentLevel();
bool SaveCurrentLevel();
int SubmitBug(EXCEPTION_POINTERS* exception_pointer);
void ResetFPU(EXCEPTION_POINTERS* pex);
static const int s_iCallStackSize = 32768;
char m_excLine[256];
char m_excModule[128];
char m_excDesc[MAX_WARNING_LENGTH];
char m_excCode[MAX_WARNING_LENGTH];
char m_excAddr[80];
char m_excCallstack[s_iCallStackSize];
void* prevExceptionHandler;
bool m_bCrash;
const char* m_szBugMessage;
ISystem* m_pSystem;
int m_nSkipNumFunctions;
CONTEXT m_context;
TModules m_modules;
};
#endif //WIN32
#endif // CRYINCLUDE_CRYSYSTEM_DEBUGCALLSTACK_H
+11
View File
@@ -14,6 +14,7 @@
#include "CrySystem_precompiled.h"
#include "System.h"
#include <AZCrySystemInitLogSink.h>
#include "DebugCallStack.h"
#if defined(AZ_RESTRICTED_PLATFORM)
#undef AZ_RESTRICTED_SECTION
@@ -87,6 +88,16 @@ CRYSYSTEM_API ISystem* CreateSystemInterface(const SSystemInitParams& startupPar
startupParams.pUserCallback->OnSystemConnect(pSystem);
}
#if defined(WIN32)
// Environment Variable to signal we don't want to override our exception handler - our crash report system will set this
auto envVar = AZ::Environment::FindVariable<bool>("ExceptionHandlerIsSet");
const bool handlerIsSet = (envVar && *envVar);
if (!handlerIsSet)
{
((DebugCallStack*)IDebugCallStack::instance())->installErrorHandler(pSystem);
}
#endif
bool retVal = false;
{
AZ::Debug::StartupLogSinkReporter<AZ::Debug::CrySystemInitLogSink> initLogSink;
@@ -0,0 +1,275 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : A multiplatform base class for handling errors and collecting call stacks
#include "CrySystem_precompiled.h"
#include "IDebugCallStack.h"
#include "System.h"
#include <AzFramework/IO/FileOperations.h>
#include <AzCore/NativeUI/NativeUIRequests.h>
#include <AzCore/StringFunc/StringFunc.h>
#include <AzCore/Utils/Utils.h>
//#if !defined(LINUX)
#include <ISystem.h>
const char* const IDebugCallStack::s_szFatalErrorCode = "FATAL_ERROR";
IDebugCallStack::IDebugCallStack()
: m_bIsFatalError(false)
, m_postBackupProcess(0)
, m_memAllocFileHandle(AZ::IO::InvalidHandle)
{
}
IDebugCallStack::~IDebugCallStack()
{
StopMemLog();
}
#if AZ_LEGACY_CRYSYSTEM_TRAIT_DEBUGCALLSTACK_SINGLETON
IDebugCallStack* IDebugCallStack::instance()
{
static IDebugCallStack sInstance;
return &sInstance;
}
#endif
void IDebugCallStack::FileCreationCallback(void (* postBackupProcess)())
{
m_postBackupProcess = postBackupProcess;
}
//////////////////////////////////////////////////////////////////////////
void IDebugCallStack::LogCallstack()
{
AZ::Debug::Trace::PrintCallstack("", 2);
}
const char* IDebugCallStack::TranslateExceptionCode(DWORD dwExcept)
{
switch (dwExcept)
{
#if AZ_LEGACY_CRYSYSTEM_TRAIT_DEBUGCALLSTACK_TRANSLATE
case EXCEPTION_ACCESS_VIOLATION:
return "EXCEPTION_ACCESS_VIOLATION";
break;
case EXCEPTION_DATATYPE_MISALIGNMENT:
return "EXCEPTION_DATATYPE_MISALIGNMENT";
break;
case EXCEPTION_BREAKPOINT:
return "EXCEPTION_BREAKPOINT";
break;
case EXCEPTION_SINGLE_STEP:
return "EXCEPTION_SINGLE_STEP";
break;
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED:
return "EXCEPTION_ARRAY_BOUNDS_EXCEEDED";
break;
case EXCEPTION_FLT_DENORMAL_OPERAND:
return "EXCEPTION_FLT_DENORMAL_OPERAND";
break;
case EXCEPTION_FLT_DIVIDE_BY_ZERO:
return "EXCEPTION_FLT_DIVIDE_BY_ZERO";
break;
case EXCEPTION_FLT_INEXACT_RESULT:
return "EXCEPTION_FLT_INEXACT_RESULT";
break;
case EXCEPTION_FLT_INVALID_OPERATION:
return "EXCEPTION_FLT_INVALID_OPERATION";
break;
case EXCEPTION_FLT_OVERFLOW:
return "EXCEPTION_FLT_OVERFLOW";
break;
case EXCEPTION_FLT_STACK_CHECK:
return "EXCEPTION_FLT_STACK_CHECK";
break;
case EXCEPTION_FLT_UNDERFLOW:
return "EXCEPTION_FLT_UNDERFLOW";
break;
case EXCEPTION_INT_DIVIDE_BY_ZERO:
return "EXCEPTION_INT_DIVIDE_BY_ZERO";
break;
case EXCEPTION_INT_OVERFLOW:
return "EXCEPTION_INT_OVERFLOW";
break;
case EXCEPTION_PRIV_INSTRUCTION:
return "EXCEPTION_PRIV_INSTRUCTION";
break;
case EXCEPTION_IN_PAGE_ERROR:
return "EXCEPTION_IN_PAGE_ERROR";
break;
case EXCEPTION_ILLEGAL_INSTRUCTION:
return "EXCEPTION_ILLEGAL_INSTRUCTION";
break;
case EXCEPTION_NONCONTINUABLE_EXCEPTION:
return "EXCEPTION_NONCONTINUABLE_EXCEPTION";
break;
case EXCEPTION_STACK_OVERFLOW:
return "EXCEPTION_STACK_OVERFLOW";
break;
case EXCEPTION_INVALID_DISPOSITION:
return "EXCEPTION_INVALID_DISPOSITION";
break;
case EXCEPTION_GUARD_PAGE:
return "EXCEPTION_GUARD_PAGE";
break;
case EXCEPTION_INVALID_HANDLE:
return "EXCEPTION_INVALID_HANDLE";
break;
//case EXCEPTION_POSSIBLE_DEADLOCK: return "EXCEPTION_POSSIBLE_DEADLOCK"; break ;
case STATUS_FLOAT_MULTIPLE_FAULTS:
return "STATUS_FLOAT_MULTIPLE_FAULTS";
break;
case STATUS_FLOAT_MULTIPLE_TRAPS:
return "STATUS_FLOAT_MULTIPLE_TRAPS";
break;
#endif
default:
return "Unknown";
break;
}
}
void IDebugCallStack::PutVersion(char* str, size_t length)
{
AZ_PUSH_DISABLE_WARNING(4996, "-Wunknown-warning-option")
if (!gEnv || !gEnv->pSystem)
{
return;
}
char sFileVersion[128];
gEnv->pSystem->GetFileVersion().ToString(sFileVersion, sizeof(sFileVersion));
char sProductVersion[128];
gEnv->pSystem->GetProductVersion().ToString(sProductVersion, sizeof(sFileVersion));
//! Get time.
time_t ltime;
time(&ltime);
tm* today = localtime(&ltime);
char s[1024];
//! Use strftime to build a customized time string.
strftime(s, 128, "Logged at %#c\n", today);
azstrcat(str, length, s);
sprintf_s(s, "FileVersion: %s\n", sFileVersion);
azstrcat(str, length, s);
sprintf_s(s, "ProductVersion: %s\n", sProductVersion);
azstrcat(str, length, s);
if (gEnv->pLog)
{
const char* logfile = gEnv->pLog->GetFileName();
if (logfile)
{
sprintf (s, "LogFile: %s\n", logfile);
azstrcat(str, length, s);
}
}
AZ::IO::FixedMaxPathString projectPath = AZ::Utils::GetProjectPath();
azstrcat(str, length, "ProjectDir: ");
azstrcat(str, length, projectPath.c_str());
azstrcat(str, length, "\n");
#if AZ_LEGACY_CRYSYSTEM_TRAIT_DEBUGCALLSTACK_APPEND_MODULENAME
GetModuleFileNameA(NULL, s, sizeof(s));
// Log EXE filename only if possible (not full EXE path which could contain sensitive info)
AZStd::string exeName;
if (AZ::StringFunc::Path::GetFullFileName(s, exeName))
{
azstrcat(str, length, "Executable: ");
azstrcat(str, length, exeName.c_str());
# ifdef AZ_DEBUG_BUILD
azstrcat(str, length, " (debug: yes");
# else
azstrcat(str, length, " (debug: no");
# endif
}
#endif
AZ_POP_DISABLE_WARNING
}
//Crash the application, in this way the debug callstack routine will be called and it will create all the necessary files (error.log, dump, and eventually screenshot)
void IDebugCallStack::FatalError(const char* description)
{
m_bIsFatalError = true;
WriteLineToLog(description);
#ifndef _RELEASE
bool bShowDebugScreen = g_cvars.sys_no_crash_dialog == 0;
// showing the debug screen is not safe when not called from mainthread
// it normally leads to a infinity recursion followed by a stack overflow, preventing
// useful call stacks, thus they are disabled
bShowDebugScreen = bShowDebugScreen && gEnv->mMainThreadId == CryGetCurrentThreadId();
if (bShowDebugScreen)
{
EBUS_EVENT(AZ::NativeUI::NativeUIRequestBus, DisplayOkDialog, "Open 3D Engine Fatal Error", description, false);
}
#endif
#if defined(WIN32) || !defined(_RELEASE)
int* p = 0x0;
PREFAST_SUPPRESS_WARNING(6011) * p = 1; // we're intentionally crashing here
#endif
}
void IDebugCallStack::WriteLineToLog(const char* format, ...)
{
va_list ArgList;
char szBuffer[MAX_WARNING_LENGTH];
va_start(ArgList, format);
vsnprintf_s(szBuffer, sizeof(szBuffer), sizeof(szBuffer) - 1, format, ArgList);
cry_strcat(szBuffer, "\n");
szBuffer[sizeof(szBuffer) - 1] = '\0';
va_end(ArgList);
AZ::IO::HandleType fileHandle = AZ::IO::InvalidHandle;
AZ::IO::FileIOBase::GetDirectInstance()->Open("@Log@\\error.log", AZ::IO::GetOpenModeFromStringMode("a+t"), fileHandle);
if (fileHandle != AZ::IO::InvalidHandle)
{
AZ::IO::FileIOBase::GetDirectInstance()->Write(fileHandle, szBuffer, strlen(szBuffer));
AZ::IO::FileIOBase::GetDirectInstance()->Flush(fileHandle);
AZ::IO::FileIOBase::GetDirectInstance()->Close(fileHandle);
}
}
//////////////////////////////////////////////////////////////////////////
void IDebugCallStack::StartMemLog()
{
AZ::IO::FileIOBase::GetDirectInstance()->Open("@Log@\\memallocfile.log", AZ::IO::OpenMode::ModeWrite, m_memAllocFileHandle);
assert(m_memAllocFileHandle != AZ::IO::InvalidHandle);
}
//////////////////////////////////////////////////////////////////////////
void IDebugCallStack::StopMemLog()
{
if (m_memAllocFileHandle != AZ::IO::InvalidHandle)
{
AZ::IO::FileIOBase::GetDirectInstance()->Close(m_memAllocFileHandle);
m_memAllocFileHandle = AZ::IO::InvalidHandle;
}
}
//#endif //!defined(LINUX)
@@ -0,0 +1,90 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : A multiplatform base class for handling errors and collecting call stacks
#ifndef CRYINCLUDE_CRYSYSTEM_IDEBUGCALLSTACK_H
#define CRYINCLUDE_CRYSYSTEM_IDEBUGCALLSTACK_H
#pragma once
#include "System.h"
#if AZ_LEGACY_CRYSYSTEM_TRAIT_FORWARD_EXCEPTION_POINTERS
struct EXCEPTION_POINTERS;
#endif
//! Limits the maximal number of functions in call stack.
enum
{
MAX_DEBUG_STACK_ENTRIES = 80
};
class IDebugCallStack
{
public:
// Returns single instance of DebugStack
static IDebugCallStack* instance();
virtual int handleException([[maybe_unused]] EXCEPTION_POINTERS* exception_pointer){return 0; }
// returns the module name of a given address
virtual string GetModuleNameForAddr([[maybe_unused]] void* addr) { return "[unknown]"; }
// returns the function name of a given address together with source file and line number (if available) of a given address
virtual void GetProcNameForAddr(void* addr, string& procName, void*& baseAddr, string& filename, int& line)
{
filename = "[unknown]";
line = 0;
baseAddr = addr;
#if defined(PLATFORM_64BIT)
procName.Format("[%016llX]", addr);
#else
procName.Format("[%08X]", addr);
#endif
}
// returns current filename
virtual string GetCurrentFilename() { return "[unknown]"; }
//! Dumps Current Call Stack to log.
virtual void LogCallstack();
//triggers a fatal error, so the DebugCallstack can create the error.log and terminate the application
void FatalError(const char*);
//Reports a bug and continues execution
virtual void ReportBug(const char*) {}
virtual void FileCreationCallback(void (* postBackupProcess)());
static void WriteLineToLog(const char* format, ...);
virtual void StartMemLog();
virtual void StopMemLog();
protected:
IDebugCallStack();
virtual ~IDebugCallStack();
static const char* TranslateExceptionCode(DWORD dwExcept);
static void PutVersion(char* str, size_t length);
bool m_bIsFatalError;
static const char* const s_szFatalErrorCode;
void (* m_postBackupProcess)();
AZ::IO::HandleType m_memAllocFileHandle;
};
#endif // CRYINCLUDE_CRYSYSTEM_IDEBUGCALLSTACK_H
+1
View File
@@ -208,6 +208,7 @@ struct SSystemCVars
int sys_no_crash_dialog;
int sys_no_error_report_window;
int sys_dump_aux_threads;
int sys_WER;
int sys_dump_type;
int sys_ai;
int sys_entitysystem;
+19
View File
@@ -121,6 +121,10 @@
# include <AzFramework/Network/AssetProcessorConnection.h>
#endif
#ifdef WIN32
extern LONG WINAPI CryEngineExceptionFilterWER(struct _EXCEPTION_POINTERS* pExceptionPointers);
#endif
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_14
#include AZ_RESTRICTED_FILE(SystemInit_cpp)
@@ -1484,6 +1488,13 @@ AZ_POP_DISABLE_WARNING
InlineInitializationProcessing("CSystem::Init LoadConfigurations");
#ifdef WIN32
if (g_cvars.sys_WER)
{
SetUnhandledExceptionFilter(CryEngineExceptionFilterWER);
}
#endif
//////////////////////////////////////////////////////////////////////////
// Localization
//////////////////////////////////////////////////////////////////////////
@@ -2020,6 +2031,14 @@ void CSystem::CreateSystemVars()
REGISTER_CVAR2("sys_update_profile_time", &g_cvars.sys_update_profile_time, 1.0f, 0, "Time to keep updates timings history for.");
REGISTER_CVAR2("sys_no_crash_dialog", &g_cvars.sys_no_crash_dialog, m_bNoCrashDialog, VF_NULL, "Whether to disable the crash dialog window");
REGISTER_CVAR2("sys_no_error_report_window", &g_cvars.sys_no_error_report_window, m_bNoErrorReportWindow, VF_NULL, "Whether to disable the error report list");
#if defined(_RELEASE)
if (!gEnv->IsDedicated())
{
REGISTER_CVAR2("sys_WER", &g_cvars.sys_WER, 1, 0, "Enables Windows Error Reporting");
}
#else
REGISTER_CVAR2("sys_WER", &g_cvars.sys_WER, 0, 0, "Enables Windows Error Reporting");
#endif
#ifdef USE_HTTP_WEBSOCKETS
REGISTER_CVAR2("sys_simple_http_base_port", &g_cvars.sys_simple_http_base_port, 1880, VF_REQUIRE_APP_RESTART,
+5
View File
@@ -46,6 +46,8 @@
#include <shlobj.h>
#endif
#include "IDebugCallStack.h"
#if defined(APPLE) || defined(LINUX)
#include <pwd.h>
#endif
@@ -355,6 +357,7 @@ void CSystem::FatalError(const char* format, ...)
}
// Dump callstack.
IDebugCallStack::instance()->FatalError(szBuffer);
#endif
CryDebugBreak();
@@ -396,6 +399,8 @@ void CSystem::ReportBug([[maybe_unused]] const char* format, ...)
va_start(ArgList, format);
azvsnprintf(szBuffer + strlen(sPrefix), MAX_WARNING_LENGTH - strlen(sPrefix), format, ArgList);
va_end(ArgList);
IDebugCallStack::instance()->ReportBug(szBuffer);
#endif
}
@@ -0,0 +1,137 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Support for Windows Error Reporting (WER)
#include "CrySystem_precompiled.h"
#ifdef WIN32
#include "System.h"
#include <windows.h>
#include <tchar.h>
#include "errorrep.h"
#include "ISystem.h"
#include <DbgHelp.h>
static WCHAR szPath[MAX_PATH + 1];
static WCHAR szFR[] = L"\\System32\\FaultRep.dll";
WCHAR* GetFullPathToFaultrepDll(void)
{
UINT rc = GetSystemWindowsDirectoryW(szPath, ARRAYSIZE(szPath));
if (rc == 0 || rc > ARRAYSIZE(szPath) - ARRAYSIZE(szFR) - 1)
{
return NULL;
}
wcscat_s(szPath, szFR);
return szPath;
}
typedef BOOL (WINAPI * MINIDUMPWRITEDUMP)(HANDLE hProcess, DWORD dwPid, HANDLE hFile, MINIDUMP_TYPE DumpType,
CONST PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam,
CONST PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam,
CONST PMINIDUMP_CALLBACK_INFORMATION CallbackParam
);
//////////////////////////////////////////////////////////////////////////
LONG WINAPI CryEngineExceptionFilterMiniDump(struct _EXCEPTION_POINTERS* pExceptionPointers, const char* szDumpPath, MINIDUMP_TYPE DumpType)
{
// note: In debug mode, this dll is loaded on startup anyway, so this should not incur an additional load unless it crashes
// very early during startup.
fflush(nullptr); // according to MSDN on fflush, calling fflush on null flushes all buffers.
HMODULE hndDBGHelpDLL = LoadLibraryA("DBGHELP.DLL");
if (!hndDBGHelpDLL)
{
CryLogAlways("Failed to record DMP file: Could not open DBGHELP.DLL");
return EXCEPTION_CONTINUE_SEARCH;
}
MINIDUMPWRITEDUMP dumpFnPtr = (MINIDUMPWRITEDUMP)::GetProcAddress(hndDBGHelpDLL, "MiniDumpWriteDump");
if (!dumpFnPtr)
{
CryLogAlways("Failed to record DMP file: Unable to find MiniDumpWriteDump in DBGHELP.DLL");
return EXCEPTION_CONTINUE_SEARCH;
}
HANDLE hFile = ::CreateFile(szDumpPath, GENERIC_WRITE, FILE_SHARE_WRITE, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (hFile == INVALID_HANDLE_VALUE)
{
CryLogAlways("Failed to record DMP file: could not open file '%s' for writing - error code: %d", szDumpPath, GetLastError());
return EXCEPTION_CONTINUE_SEARCH;
}
_MINIDUMP_EXCEPTION_INFORMATION ExInfo;
ExInfo.ThreadId = ::GetCurrentThreadId();
ExInfo.ExceptionPointers = pExceptionPointers;
ExInfo.ClientPointers = NULL;
BOOL bOK = dumpFnPtr(GetCurrentProcess(), GetCurrentProcessId(), hFile, DumpType, &ExInfo, NULL, NULL);
::CloseHandle(hFile);
if (bOK)
{
CryLogAlways("Successfully recorded DMP file: '%s'", szDumpPath);
return EXCEPTION_EXECUTE_HANDLER; // SUCCESS! you can execute your handlers now
}
else
{
CryLogAlways("Failed to record DMP file: '%s' - error code: %d", szDumpPath, GetLastError());
}
return EXCEPTION_CONTINUE_SEARCH;
}
//////////////////////////////////////////////////////////////////////////
LONG WINAPI CryEngineExceptionFilterWER(struct _EXCEPTION_POINTERS* pExceptionPointers)
{
if (g_cvars.sys_WER > 1)
{
char szScratch [_MAX_PATH];
const char* szDumpPath = gEnv->pCryPak->AdjustFileName("@log@/CE2Dump.dmp", szScratch, AZ_ARRAY_SIZE(szScratch), 0);
MINIDUMP_TYPE mdumpValue = (MINIDUMP_TYPE)(MiniDumpNormal);
if (g_cvars.sys_WER > 1)
{
mdumpValue = (MINIDUMP_TYPE)(g_cvars.sys_WER - 2);
}
return CryEngineExceptionFilterMiniDump(pExceptionPointers, szDumpPath, mdumpValue);
}
LONG lRet = EXCEPTION_CONTINUE_SEARCH;
WCHAR* psz = GetFullPathToFaultrepDll();
if (psz)
{
HMODULE hFaultRepDll = LoadLibraryW(psz);
if (hFaultRepDll)
{
pfn_REPORTFAULT pfn = (pfn_REPORTFAULT)GetProcAddress(hFaultRepDll, "ReportFault");
if (pfn)
{
pfn(pExceptionPointers, 0);
lRet = EXCEPTION_EXECUTE_HANDLER;
}
FreeLibrary(hFaultRepDll);
}
}
return lRet;
}
#endif // WIN32
@@ -15,6 +15,8 @@ set(FILES
CmdLineArg.cpp
ConsoleBatchFile.cpp
ConsoleHelpGen.cpp
DebugCallStack.cpp
IDebugCallStack.cpp
Log.cpp
System.cpp
SystemCFG.cpp
@@ -31,6 +33,8 @@ set(FILES
CmdLineArg.h
ConsoleBatchFile.h
ConsoleHelpGen.h
DebugCallStack.h
IDebugCallStack.h
Log.h
SimpleStringPool.h
CrySystem_precompiled.h
@@ -72,4 +76,5 @@ set(FILES
ViewSystem/ViewSystem.cpp
ViewSystem/ViewSystem.h
CrySystem_precompiled.cpp
WindowsErrorReporting.cpp
)
@@ -307,6 +307,8 @@ namespace AZ
Asset(AssetLoadBehavior loadBehavior = AssetLoadBehavior::Default);
/// Create an asset from a valid asset data (created asset), might not be loaded or currently loading.
Asset(AssetData* assetData, AssetLoadBehavior loadBehavior);
/// Create an asset from a valid asset data (created asset) and set the asset id for both, might not be loaded or currently loading.
Asset(const AZ::Data::AssetId& id, AssetData* assetData, AssetLoadBehavior loadBehavior);
/// Initialize asset pointer with id, type, and hint. No data construction will occur until QueueLoad is called.
Asset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type, const AZStd::string& hint = AZStd::string());
@@ -787,6 +789,18 @@ namespace AZ
SetData(assetData);
}
//=========================================================================
template<class T>
Asset<T>::Asset(const AssetId& id, AssetData* assetData, AssetLoadBehavior loadBehavior)
: m_assetId(id)
, m_assetType(azrtti_typeid<T>())
, m_loadBehavior(loadBehavior)
{
AZ_Assert(!assetData->m_assetId.IsValid(), "Asset data already has an ID set.");
assetData->m_assetId = id;
SetData(assetData);
}
//=========================================================================
template<class T>
Asset<T>::Asset(const AssetId& id, const AZ::Data::AssetType& type, const AZStd::string& hint)
@@ -116,8 +116,8 @@ namespace AzNetworking
int32_t TcpSocket::Receive(uint8_t* outData, uint32_t size) const
{
AZ_Assert(size > 0, "Invalid data size for send");
AZ_Assert(outData != nullptr, "NULL data pointer passed to send");
AZ_Assert(size > 0, "Invalid data size for receive");
AZ_Assert(outData != nullptr, "NULL data pointer passed to receive");
if (!IsOpen())
{
return SocketOpResultErrorNotOpen;
@@ -176,7 +176,7 @@ namespace AzNetworking
if (::bind(aznumeric_cast<int32_t>(m_socketFd), (const sockaddr*)&hints, sizeof(hints)) != 0)
{
const int32_t error = GetLastNetworkError();
AZLOG_ERROR("Failed to bind socket (%d:%s)", error, GetNetworkErrorDesc(error));
AZLOG_ERROR("Failed to bind TCP socket to port %u (%d:%s)", uint32_t(port), error, GetNetworkErrorDesc(error));
return false;
}
@@ -162,7 +162,7 @@ namespace AzNetworking
const UdpReaderThread::ReceivedPackets* packets = m_readerThread.GetReceivedPackets(m_socket.get());
if (packets == nullptr)
{
AZ_Assert(false, "nullptr was retrieved for the received packet buffer, check that the socket has been registered with the reader thread");
// Socket is not yet registered with the reader thread and is likely still pending, try again later
return;
}
@@ -82,7 +82,7 @@ namespace AzNetworking
if (::bind(static_cast<int32_t>(m_socketFd), (const sockaddr *)&hints, sizeof(hints)) != 0)
{
const int32_t error = GetLastNetworkError();
AZLOG_ERROR("Failed to bind socket to port %u (%d:%s)", uint32_t(port), error, GetNetworkErrorDesc(error));
AZLOG_ERROR("Failed to bind UDP socket to port %u (%d:%s)", uint32_t(port), error, GetNetworkErrorDesc(error));
return false;
}
}
@@ -12,6 +12,7 @@
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/IO/GenericStreams.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
@@ -46,6 +47,10 @@ namespace AzToolsFramework
virtual Prefab::InstanceOptionalReference GetRootPrefabInstance() = 0;
//! Get all Assets generated by Prefab processing when entering Play-In Editor mode (Ctrl+G)
//! /return The vector of Assets generated by Prefab processing
virtual const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetPlayInEditorAssetData() = 0;
virtual bool LoadFromStream(AZ::IO::GenericStream& stream, AZStd::string_view filename) = 0;
virtual bool SaveToStream(AZ::IO::GenericStream& stream, AZStd::string_view filename) = 0;
@@ -314,6 +314,11 @@ namespace AzToolsFramework
return *m_rootInstance;
}
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& PrefabEditorEntityOwnershipService::GetPlayInEditorAssetData()
{
return m_playInEditorData.m_assets;
}
void PrefabEditorEntityOwnershipService::OnEntityRemoved(AZ::EntityId entityId)
{
AzFramework::SliceEntityRequestBus::MultiHandler::BusDisconnect(entityId);
@@ -195,6 +195,8 @@ namespace AzToolsFramework
AZ::IO::PathView filePath, Prefab::InstanceOptionalReference instanceToParentUnder) override;
Prefab::InstanceOptionalReference GetRootPrefabInstance() override;
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetPlayInEditorAssetData() override;
//////////////////////////////////////////////////////////////////////////
void OnEntityRemoved(AZ::EntityId entityId);
+5 -21
View File
@@ -96,12 +96,12 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
PRIVATE
Gem::Multiplayer.Tools.Static
)
ly_add_target(
NAME Multiplayer.Editor.Static STATIC
NAME Multiplayer.Editor GEM_MODULE
NAMESPACE Gem
FILES_CMAKE
multiplayer_editor_files.cmake
multiplayer_editor_shared_files.cmake
COMPILE_DEFINITIONS
PUBLIC
MULTIPLAYER_EDITOR
@@ -113,7 +113,7 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
PUBLIC
Include
BUILD_DEPENDENCIES
PUBLIC
PRIVATE
Legacy::CryCommon
Legacy::Editor.Headers
AZ::AzCore
@@ -121,23 +121,7 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
AZ::AzNetworking
AZ::AzToolsFramework
Gem::Multiplayer.Static
)
ly_add_target(
NAME Multiplayer.Editor GEM_MODULE
NAMESPACE Gem
FILES_CMAKE
multiplayer_editor_shared_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
.
Source
${pal_source_dir}
PUBLIC
Include
BUILD_DEPENDENCIES
PRIVATE
Gem::Multiplayer.Editor.Static
Gem::Multiplayer.Tools
)
endif()
@@ -0,0 +1,39 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
namespace Multiplayer
{
//! IMultiplayer provides insight into the Multiplayer session and its Agents
class IMultiplayerTools
{
public:
// NetworkPrefabProcessor is the only class that should be setting process network prefab status
friend class NetworkPrefabProcessor;
AZ_RTTI(IMultiplayerTools, "{E8A80EAB-29CB-4E3B-A0B2-FFCB37060FB0}");
virtual ~IMultiplayerTools() = default;
//! Returns if network prefab processing has created currently active or pending spawnables
//! @return If network prefab processing has created currently active or pending spawnables
virtual bool DidProcessNetworkPrefabs() = 0;
private:
//! Sets if network prefab processing has created currently active or pending spawnables
//! @param didProcessNetPrefabs if network prefab processing has created currently active or pending spawnables
virtual void SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs) = 0;
};
}
@@ -0,0 +1,32 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/Event.h>
#include <AzCore/Name/Name.h>
#include <AzCore/RTTI/TypeSafeIntegral.h>
#include <AzCore/std/string/fixed_string.h>
#include <AzNetworking/Serialization/ISerializer.h>
#include <AzNetworking/ConnectionLayer/ConnectionEnums.h>
namespace Multiplayer
{
constexpr AZStd::string_view MPNetworkInterfaceName("MultiplayerNetworkInterface");
constexpr AZStd::string_view MPEditorInterfaceName("MultiplayerEditorNetworkInterface");
constexpr AZStd::string_view LocalHost("127.0.0.1");
constexpr uint16_t DefaultServerPort = 30090;
constexpr uint16_t DefaultServerEditorPort = 30091;
}
@@ -59,4 +59,5 @@
<Member Type="Multiplayer::PrefabEntityId" Name="prefabEntityId" Init="" />
<Member Type="AzNetworking::PacketEncodingBuffer" Name="propertyUpdateData" Init="" SuppressFromInitializerList="true" />
</Packet>
</PacketGroup>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<PacketGroup Name="MultiplayerEditorPackets" PacketStart="CorePackets::PacketType::MAX">
<Include File="AzNetworking/AutoGen/CorePackets.AutoPackets.h" />
<Include File="Multiplayer/MultiplayerTypes.h" />
<Include File="Multiplayer/NetworkTime/INetworkTime.h" />
<Packet Name="EditorServerInit" Desc="A packet that initializes a local server launched from the editor">
<Member Type="bool" Name="lastUpdate" Init="false"/>
<Member Type="AzNetworking::TcpPacketEncodingBuffer" Name="assetData"/>
</Packet>
<Packet Name="EditorServerReady" Desc="A response packet the local server should send when ready for traffic"/>
</PacketGroup>
@@ -23,7 +23,7 @@ namespace Multiplayer
{
AZ_CVAR(AZ::TimeMs, cl_InputRateMs, AZ::TimeMs{ 33 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Rate at which to sample and process client inputs");
AZ_CVAR(AZ::TimeMs, cl_MaxRewindHistoryMs, AZ::TimeMs{ 2000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Maximum number of milliseconds to keep for server correction rewind and replay");
#ifndef _RELEASE
#ifndef AZ_RELEASE_BUILD
AZ_CVAR(float, cl_DebugHackTimeMultiplier, 1.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "Scalar value used to simulate clock hacking cheats for validating bank time system and anticheat");
#endif
@@ -477,7 +477,7 @@ namespace Multiplayer
const double inputRate = static_cast<double>(static_cast<AZ::TimeMs>(cl_InputRateMs)) / 1000.0;
const double maxRewindHistory = static_cast<double>(static_cast<AZ::TimeMs>(cl_MaxRewindHistoryMs)) / 1000.0;
#ifndef _RELEASE
#ifndef AZ_RELEASE_BUILD
m_moveAccumulator += deltaTime * cl_DebugHackTimeMultiplier;
#else
m_moveAccumulator += deltaTime;
@@ -0,0 +1,187 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Multiplayer/IMultiplayer.h>
#include <Multiplayer/MultiplayerConstants.h>
#include <Editor/MultiplayerEditorConnection.h>
#include <Source/AutoGen/AutoComponentTypes.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Utils/Utils.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/Utils.h>
#include <AzFramework/Spawnable/Spawnable.h>
#include <AzNetworking/ConnectionLayer/IConnection.h>
#include <AzNetworking/Framework/INetworking.h>
namespace Multiplayer
{
using namespace AzNetworking;
AZ_CVAR(bool, editorsv_isDedicated, false, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Whether to init as a server expecting data from an Editor. Do not modify unless you're sure of what you're doing.");
MultiplayerEditorConnection::MultiplayerEditorConnection()
: m_byteStream(&m_buffer)
{
m_networkEditorInterface = AZ::Interface<INetworking>::Get()->CreateNetworkInterface(
AZ::Name(MPEditorInterfaceName), ProtocolType::Tcp, TrustZone::ExternalClientToServer, *this);
if (editorsv_isDedicated)
{
uint16_t editorServerPort = DefaultServerEditorPort;
if (auto console = AZ::Interface<AZ::IConsole>::Get(); console)
{
console->GetCvarValue("editorsv_port", editorServerPort);
}
AZ_Assert(m_networkEditorInterface, "MP Editor Network Interface was unregistered before Editor Server could start listening.");
m_networkEditorInterface->Listen(editorServerPort);
}
}
bool MultiplayerEditorConnection::HandleRequest
(
[[maybe_unused]] AzNetworking::IConnection* connection,
[[maybe_unused]] const IPacketHeader& packetHeader,
[[maybe_unused]] MultiplayerEditorPackets::EditorServerInit& packet
)
{
// Editor Server Init is intended for non-release targets
if (!packet.GetLastUpdate())
{
// More packets are expected, flush this to the buffer
m_byteStream.Write(TcpPacketEncodingBuffer::GetCapacity(), reinterpret_cast<void*>(packet.ModifyAssetData().GetBuffer()));
}
else
{
// This is the last expected packet, flush it to the buffer
m_byteStream.Write(packet.GetAssetData().GetSize(), reinterpret_cast<void*>(packet.ModifyAssetData().GetBuffer()));
// Read all assets out of the buffer
m_byteStream.Seek(0, AZ::IO::GenericStream::SeekMode::ST_SEEK_BEGIN);
AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> assetData;
while (m_byteStream.GetCurPos() < m_byteStream.GetLength())
{
AZ::Data::AssetId assetId;
uint32_t hintSize;
AZStd::string assetHint;
m_byteStream.Read(sizeof(AZ::Data::AssetId), reinterpret_cast<void*>(&assetId));
m_byteStream.Read(sizeof(uint32_t), reinterpret_cast<void*>(&hintSize));
assetHint.resize(hintSize);
m_byteStream.Read(hintSize, assetHint.data());
size_t assetSize = m_byteStream.GetCurPos();
AZ::Data::AssetData* assetDatum = AZ::Utils::LoadObjectFromStream<AZ::Data::AssetData>(m_byteStream, nullptr);
assetSize = m_byteStream.GetCurPos() - assetSize;
AZ::Data::Asset<AZ::Data::AssetData> asset = AZ::Data::Asset<AZ::Data::AssetData>(assetId, assetDatum, AZ::Data::AssetLoadBehavior::NoLoad);
asset.SetHint(assetHint);
AZ::Data::AssetInfo assetInfo;
assetInfo.m_assetId = asset.GetId();
assetInfo.m_assetType = asset.GetType();
assetInfo.m_relativePath = asset.GetHint();
assetInfo.m_sizeBytes = assetSize;
// Register Asset to AssetManager
AZ::Data::AssetManager::Instance().AssignAssetData(asset);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::RegisterAsset, asset.GetId(), assetInfo);
assetData.push_back(asset);
}
// Now that we've deserialized, clear the byte stream
m_byteStream.Seek(0, AZ::IO::GenericStream::SeekMode::ST_SEEK_BEGIN);
m_byteStream.Truncate();
// Load the level via the root spawnable that was registered
const AZ::CVarFixedString loadLevelString = "LoadLevel Root.spawnable";
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(loadLevelString.c_str());
// Setup the normal multiplayer connection
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::DedicatedServer);
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
uint16_t serverPort = DefaultServerPort;
if (auto console = AZ::Interface<AZ::IConsole>::Get(); console)
{
console->GetCvarValue("sv_port", serverPort);
}
networkInterface->Listen(serverPort);
AZLOG_INFO("Editor Server completed asset receive, responding to Editor...");
return connection->SendReliablePacket(MultiplayerEditorPackets::EditorServerReady());
}
return true;
}
bool MultiplayerEditorConnection::HandleRequest
(
[[maybe_unused]] AzNetworking::IConnection* connection,
[[maybe_unused]] const IPacketHeader& packetHeader,
[[maybe_unused]] MultiplayerEditorPackets::EditorServerReady& packet
)
{
if (connection->GetConnectionRole() == ConnectionRole::Connector)
{
// Receiving this packet means Editor sync is done, disconnect
connection->Disconnect(AzNetworking::DisconnectReason::TerminatedByClient, AzNetworking::TerminationEndpoint::Local);
if (auto console = AZ::Interface<AZ::IConsole>::Get(); console)
{
AZ::CVarFixedString remoteAddress;
uint16_t remotePort;
if (console->GetCvarValue("editorsv_serveraddr", remoteAddress) != AZ::GetValueResult::ConsoleVarNotFound &&
console->GetCvarValue("editorsv_port", remotePort) != AZ::GetValueResult::ConsoleVarNotFound)
{
// Connect the Editor to the editor server for Multiplayer simulation
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Client);
INetworkInterface* networkInterface =
AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
const IpAddress ipAddress(remoteAddress.c_str(), remotePort, networkInterface->GetType());
networkInterface->Connect(ipAddress);
}
}
}
return true;
}
ConnectResult MultiplayerEditorConnection::ValidateConnect
(
[[maybe_unused]] const IpAddress& remoteAddress,
[[maybe_unused]] const IPacketHeader& packetHeader,
[[maybe_unused]] ISerializer& serializer
)
{
return ConnectResult::Accepted;
}
void MultiplayerEditorConnection::OnConnect([[maybe_unused]] AzNetworking::IConnection* connection)
{
;
}
bool MultiplayerEditorConnection::OnPacketReceived(AzNetworking::IConnection* connection, const IPacketHeader& packetHeader, ISerializer& serializer)
{
return MultiplayerEditorPackets::DispatchPacket(connection, packetHeader, serializer, *this);
}
void MultiplayerEditorConnection::OnPacketLost([[maybe_unused]] IConnection* connection, [[maybe_unused]] PacketId packetId)
{
;
}
void MultiplayerEditorConnection::OnDisconnect([[maybe_unused]] AzNetworking::IConnection* connection, [[maybe_unused]] DisconnectReason reason, [[maybe_unused]] TerminationEndpoint endpoint)
{
;
}
}
@@ -0,0 +1,58 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Source/AutoGen/MultiplayerEditor.AutoPacketDispatcher.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Console/ILogger.h>
#include <AzCore/IO/ByteContainerStream.h>
#include <AzCore/std/string/string.h>
#include <AzNetworking/ConnectionLayer/IConnectionListener.h>
namespace AzNetworking
{
class INetworkInterface;
}
namespace Multiplayer
{
//! MultiplayerEditorConnection is a connection listener to synchronize the Editor and a local server it launches
class MultiplayerEditorConnection final
: public AzNetworking::IConnectionListener
{
public:
MultiplayerEditorConnection();
~MultiplayerEditorConnection() = default;
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerInit& packet);
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerReady& packet);
//! IConnectionListener interface
//! @{
AzNetworking::ConnectResult ValidateConnect(const AzNetworking::IpAddress& remoteAddress, const AzNetworking::IPacketHeader& packetHeader, AzNetworking::ISerializer& serializer) override;
void OnConnect(AzNetworking::IConnection* connection) override;
bool OnPacketReceived(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, AzNetworking::ISerializer& serializer) override;
void OnPacketLost(AzNetworking::IConnection* connection, AzNetworking::PacketId packetId) override;
void OnDisconnect(AzNetworking::IConnection* connection, AzNetworking::DisconnectReason reason, AzNetworking::TerminationEndpoint endpoint) override;
//! @}
private:
AzNetworking::INetworkInterface* m_networkEditorInterface = nullptr;
AZStd::vector<uint8_t> m_buffer;
AZ::IO::ByteContainerStream<AZStd::vector<uint8_t>> m_byteStream;
};
}
@@ -1,21 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Source/Editor/MultiplayerEditorDispatcher.h>
namespace Multiplayer
{
MultiplayerEditorDispatcher::MultiplayerEditorDispatcher()
{
;
}
}
@@ -1,36 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <IEditor.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Console/ILogger.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
namespace Multiplayer
{
//! MultiplayerEditorDispatcher is responsible for dispatching delta from the Editor to an Editor launched local server
class MultiplayerEditorDispatcher final
{
public:
MultiplayerEditorDispatcher();
~MultiplayerEditorDispatcher() = default;
private:
};
}
@@ -10,13 +10,13 @@
*
*/
#include <Source/Multiplayer_precompiled.h>
#include <Source/MultiplayerGem.h>
#include <Source/MultiplayerSystemComponent.h>
#include <Source/MultiplayerEditorGem.h>
#include <AzNetworking/Framework/NetworkingSystemComponent.h>
#include <Multiplayer_precompiled.h>
#include <MultiplayerGem.h>
#include <MultiplayerSystemComponent.h>
#include <Editor/MultiplayerEditorGem.h>
#include <Editor/MultiplayerEditorSystemComponent.h>
#include <Source/Editor/MultiplayerEditorSystemComponent.h>
#include <AzNetworking/Framework/NetworkingSystemComponent.h>
namespace Multiplayer
{
@@ -10,12 +10,22 @@
*
*/
#include <Source/Editor/MultiplayerEditorSystemComponent.h>
#include <AzCore/Interface/Interface.h>
#include <Multiplayer/IMultiplayer.h>
#include <Multiplayer/IMultiplayerTools.h>
#include <Multiplayer/MultiplayerConstants.h>
#include <MultiplayerSystemComponent.h>
#include <Editor/MultiplayerEditorSystemComponent.h>
#include <Source/AutoGen/Multiplayer.AutoPackets.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Console/ILogger.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Utils/Utils.h>
#include <AzNetworking/Framework/INetworking.h>
#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
namespace Multiplayer
{
@@ -23,8 +33,12 @@ namespace Multiplayer
AZ_CVAR(bool, editorsv_enabled, false, nullptr, AZ::ConsoleFunctorFlags::DontReplicate,
"Whether Editor launching a local server to connect to is supported");
AZ_CVAR(bool, editorsv_launch, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate,
"Whether Editor should launch a server when the server address is localhost");
AZ_CVAR(AZ::CVarFixedString, editorsv_process, "", nullptr, AZ::ConsoleFunctorFlags::DontReplicate,
"The server executable that should be run. Empty to use the current project's ServerLauncher");
AZ_CVAR(AZ::CVarFixedString, editorsv_serveraddr, AZ::CVarFixedString(LocalHost), nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The address of the server to connect to");
AZ_CVAR(uint16_t, editorsv_port, DefaultServerEditorPort, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port that the multiplayer editor gem will bind to for traffic");
void MultiplayerEditorSystemComponent::Reflect(AZ::ReflectContext* context)
{
@@ -57,12 +71,14 @@ namespace Multiplayer
void MultiplayerEditorSystemComponent::Activate()
{
AzFramework::GameEntityContextEventBus::Handler::BusConnect();
AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
}
void MultiplayerEditorSystemComponent::Deactivate()
{
AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
AzFramework::GameEntityContextEventBus::Handler::BusDisconnect();
}
void MultiplayerEditorSystemComponent::NotifyRegisterViews()
@@ -77,50 +93,6 @@ namespace Multiplayer
{
switch (event)
{
case eNotify_OnBeginGameMode:
{
AZ::TickBus::Handler::BusConnect();
if (editorsv_enabled)
{
// Assemble the server's path
AZ::CVarFixedString serverProcess = editorsv_process;
if (serverProcess.empty())
{
// If enabled but no process name is supplied, try this project's ServerLauncher
serverProcess = AZ::Utils::GetProjectName() + ".ServerLauncher";
}
AZ::IO::FixedMaxPathString serverPath = AZ::Utils::GetExecutableDirectory();
if (!serverProcess.contains(AZ_TRAIT_OS_PATH_SEPARATOR))
{
// If only the process name is specified, append that as well
serverPath.append(AZ_TRAIT_OS_PATH_SEPARATOR + serverProcess);
}
else
{
// If any path was already specified, then simply assign
serverPath = serverProcess;
}
if (!serverProcess.ends_with(AZ_TRAIT_OS_EXECUTABLE_EXTENSION))
{
// Add this platform's exe extension if it's not specified
serverPath.append(AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
}
// Start the configured server if it's available
AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
processLaunchInfo.m_commandlineParameters =
AZStd::string::format("\"%s\"", serverPath.c_str());
processLaunchInfo.m_showWindow = true;
processLaunchInfo.m_processPriority = AzFramework::ProcessPriority::PROCESSPRIORITY_NORMAL;
m_serverProcess = AzFramework::ProcessWatcher::LaunchProcess(
processLaunchInfo, AzFramework::ProcessCommunicationType::COMMUNICATOR_TYPE_NONE);
}
break;
}
case eNotify_OnQuit:
AZ_Warning("Multiplayer Editor", m_editor != nullptr, "Multiplayer Editor received On Quit without an Editor pointer.");
if (m_editor)
@@ -130,25 +102,132 @@ namespace Multiplayer
}
[[fallthrough]];
case eNotify_OnEndGameMode:
AZ::TickBus::Handler::BusDisconnect();
// Kill the configured server if it's active
if (m_serverProcess)
{
m_serverProcess->TerminateProcess(0);
m_serverProcess = nullptr;
}
INetworkInterface* editorNetworkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPEditorInterfaceName));
if (editorNetworkInterface)
{
editorNetworkInterface->Disconnect(m_editorConnId, AzNetworking::DisconnectReason::TerminatedByClient);
}
break;
}
}
void MultiplayerEditorSystemComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
AzFramework::ProcessWatcher* LaunchEditorServer()
{
// Assemble the server's path
AZ::CVarFixedString serverProcess = editorsv_process;
AZ::IO::FixedMaxPath serverPath;
if (serverProcess.empty())
{
// If enabled but no process name is supplied, try this project's ServerLauncher
serverProcess = AZ::Utils::GetProjectName() + ".ServerLauncher";
serverPath = AZ::Utils::GetExecutableDirectory();
serverPath /= serverProcess + AZ_TRAIT_OS_EXECUTABLE_EXTENSION;
}
else
{
serverPath = serverProcess;
}
// Start the configured server if it's available
AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
processLaunchInfo.m_commandlineParameters = AZStd::string::format("\"%s\" --editorsv_isDedicated true", serverPath.c_str());
processLaunchInfo.m_showWindow = true;
processLaunchInfo.m_processPriority = AzFramework::ProcessPriority::PROCESSPRIORITY_NORMAL;
// Launch the Server and give it a few seconds to boot up
AzFramework::ProcessWatcher* outProcess = AzFramework::ProcessWatcher::LaunchProcess(
processLaunchInfo, AzFramework::ProcessCommunicationType::COMMUNICATOR_TYPE_NONE);
if (outProcess)
{
AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(15000));
}
return outProcess;
}
int MultiplayerEditorSystemComponent::GetTickOrder()
void MultiplayerEditorSystemComponent::OnGameEntitiesStarted()
{
// Tick immediately after the network system component
return AZ::TICK_PLACEMENT + 1;
auto prefabEditorEntityOwnershipInterface = AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
if (!prefabEditorEntityOwnershipInterface)
{
AZ_Error("MultiplayerEditor", prefabEditorEntityOwnershipInterface != nullptr, "PrefabEditorEntityOwnershipInterface unavailable");
}
// BeginGameMode and Prefab Processing have completed at this point
IMultiplayerTools* mpTools = AZ::Interface<IMultiplayerTools>::Get();
if (editorsv_enabled && mpTools != nullptr && mpTools->DidProcessNetworkPrefabs())
{
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& assetData = prefabEditorEntityOwnershipInterface->GetPlayInEditorAssetData();
AZStd::vector<uint8_t> buffer;
AZ::IO::ByteContainerStream byteStream(&buffer);
// Serialize Asset information and AssetData into a potentially large buffer
for (const auto& asset : assetData)
{
AZ::Data::AssetId assetId = asset.GetId();
AZStd::string assetHint = asset.GetHint();
uint32_t hintSize = aznumeric_cast<uint32_t>(assetHint.size());
byteStream.Write(sizeof(AZ::Data::AssetId), reinterpret_cast<void*>(&assetId));
byteStream.Write(sizeof(uint32_t), reinterpret_cast<void*>(&hintSize));
byteStream.Write(assetHint.size(), assetHint.data());
AZ::Utils::SaveObjectToStream(byteStream, AZ::DataStream::ST_BINARY, asset.GetData(), asset.GetData()->GetType());
}
const AZ::CVarFixedString remoteAddress = editorsv_serveraddr;
if (editorsv_launch && LocalHost == remoteAddress)
{
m_serverProcess = LaunchEditorServer();
}
// Now that the server has launched, attempt to connect the NetworkInterface
INetworkInterface* editorNetworkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPEditorInterfaceName));
AZ_Assert(editorNetworkInterface, "MP Editor Network Interface was unregistered before Editor could connect.");
m_editorConnId = editorNetworkInterface->Connect(
AzNetworking::IpAddress(remoteAddress.c_str(), editorsv_port, AzNetworking::ProtocolType::Tcp));
if (m_editorConnId == AzNetworking::InvalidConnectionId)
{
AZ_Warning(
"MultiplayerEditor", false,
"Could not connect to server targeted by Editor. If using a local server, check that it's built and editorsv_launch is true.");
return;
}
// Read the buffer into EditorServerInit packets until we've flushed the whole thing
byteStream.Seek(0, AZ::IO::GenericStream::SeekMode::ST_SEEK_BEGIN);
while (byteStream.GetCurPos() < byteStream.GetLength())
{
MultiplayerEditorPackets::EditorServerInit packet;
AzNetworking::TcpPacketEncodingBuffer& outBuffer = packet.ModifyAssetData();
// Size the packet's buffer appropriately
size_t readSize = TcpPacketEncodingBuffer::GetCapacity();
size_t byteStreamSize = byteStream.GetLength() - byteStream.GetCurPos();
if (byteStreamSize < readSize)
{
readSize = byteStreamSize;
}
outBuffer.Resize(readSize);
byteStream.Read(readSize, outBuffer.GetBuffer());
// If we've run out of buffer, mark that we're done
if (byteStream.GetCurPos() == byteStream.GetLength())
{
packet.SetLastUpdate(true);
}
editorNetworkInterface->SendReliablePacket(m_editorConnId, packet);
}
}
}
}
@@ -14,15 +14,16 @@
#include <IEditor.h>
#include <Editor/MultiplayerEditorConnection.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Console/ILogger.h>
#include <AzFramework/Entity/GameEntityContextBus.h>
#include <AzFramework/Process/ProcessWatcher.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
namespace AzNetworking
{
class INetworkInterface;
@@ -33,7 +34,7 @@ namespace Multiplayer
//! Multiplayer system component wraps the bridging logic between the game and transport layer.
class MultiplayerEditorSystemComponent final
: public AZ::Component
, private AZ::TickBus::Handler
, private AzFramework::GameEntityContextEventBus::Handler
, private AzToolsFramework::EditorEvents::Bus::Handler
, private IEditorNotifyListener
{
@@ -59,17 +60,19 @@ namespace Multiplayer
void NotifyRegisterViews() override;
//! @}
private:
//! AZ::TickBus::Handler overrides.
private:
//! EditorEvents::Handler overrides
//! @{
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
int GetTickOrder() override;
//! @}
//!
void OnEditorNotifyEvent(EEditorNotifyEvent event) override;
//! @}
//! GameEntityContextEventBus::Handler overrides
//! @{
void OnGameEntitiesStarted() override;
//! @}
IEditor* m_editor = nullptr;
AzFramework::ProcessWatcher* m_serverProcess = nullptr;
AzNetworking::ConnectionId m_editorConnId;
};
}
@@ -10,22 +10,27 @@
*
*/
#include <Source/MultiplayerSystemComponent.h>
#include <Source/AutoGen/AutoComponentTypes.h>
#include <Source/ConnectionData/ClientToServerConnectionData.h>
#include <Source/ConnectionData/ServerToClientConnectionData.h>
#include <Source/ReplicationWindows/NullReplicationWindow.h>
#include <Source/ReplicationWindows/ServerToClientReplicationWindow.h>
#include <Source/EntityDomains/FullOwnershipEntityDomain.h>
#include <Multiplayer/MultiplayerConstants.h>
#include <Multiplayer/Components/MultiplayerComponent.h>
#include <AzNetworking/Framework/INetworking.h>
#include <MultiplayerSystemComponent.h>
#include <ConnectionData/ClientToServerConnectionData.h>
#include <ConnectionData/ServerToClientConnectionData.h>
#include <EntityDomains/FullOwnershipEntityDomain.h>
#include <ReplicationWindows/NullReplicationWindow.h>
#include <ReplicationWindows/ServerToClientReplicationWindow.h>
#include <Source/AutoGen/AutoComponentTypes.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/Utils.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Console/ILogger.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Asset/AssetManagerBus.h>
#include <AzCore/Utils/Utils.h>
#include <AzFramework/Spawnable/Spawnable.h>
#include <AzNetworking/Framework/INetworking.h>
namespace AZ::ConsoleTypeHelpers
{
@@ -59,11 +64,8 @@ namespace Multiplayer
{
using namespace AzNetworking;
static const AZStd::string_view s_networkInterfaceName("MultiplayerNetworkInterface");
static constexpr uint16_t DefaultServerPort = 30090;
AZ_CVAR(uint16_t, cl_clientport, 0, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port to bind to for game traffic when connecting to a remote host, a value of 0 will select any available port");
AZ_CVAR(AZ::CVarFixedString, cl_serveraddr, "127.0.0.1", nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The address of the remote server or host to connect to");
AZ_CVAR(AZ::CVarFixedString, cl_serveraddr, AZ::CVarFixedString(LocalHost), nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The address of the remote server or host to connect to");
AZ_CVAR(AZ::CVarFixedString, cl_serverpassword, "", nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Optional server password");
AZ_CVAR(uint16_t, cl_serverport, DefaultServerPort, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port of the remote host to connect to for game traffic");
AZ_CVAR(uint16_t, sv_port, DefaultServerPort, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port that this multiplayer gem will bind to for game traffic");
@@ -140,7 +142,7 @@ namespace Multiplayer
void MultiplayerSystemComponent::Activate()
{
AZ::TickBus::Handler::BusConnect();
m_networkInterface = AZ::Interface<INetworking>::Get()->CreateNetworkInterface(AZ::Name(s_networkInterfaceName), sv_protocol, TrustZone::ExternalClientToServer, *this);
m_networkInterface = AZ::Interface<INetworking>::Get()->CreateNetworkInterface(AZ::Name(MPNetworkInterfaceName), sv_protocol, TrustZone::ExternalClientToServer, *this);
m_consoleCommandHandler.Connect(AZ::Interface<AZ::IConsole>::Get()->GetConsoleCommandInvokedEvent());
AZ::Interface<IMultiplayer>::Register(this);
@@ -664,7 +666,7 @@ namespace Multiplayer
{
Multiplayer::MultiplayerAgentType serverType = sv_isDedicated ? MultiplayerAgentType::DedicatedServer : MultiplayerAgentType::ClientServer;
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(serverType);
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(s_networkInterfaceName));
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
networkInterface->Listen(sv_port);
}
AZ_CONSOLEFREEFUNC(host, AZ::ConsoleFunctorFlags::DontReplicate, "Opens a multiplayer connection as a host for other clients to connect to");
@@ -672,7 +674,7 @@ namespace Multiplayer
void connect([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Client);
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(s_networkInterfaceName));
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
if (arguments.size() < 1)
{
@@ -702,7 +704,7 @@ namespace Multiplayer
void disconnect([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Uninitialized);
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(s_networkInterfaceName));
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
auto visitor = [](IConnection& connection) { connection.Disconnect(DisconnectReason::TerminatedByUser, TerminationEndpoint::Local); };
networkInterface->GetConnectionSet().VisitConnections(visitor);
}
@@ -12,17 +12,20 @@
#pragma once
#include <Multiplayer/IMultiplayer.h>
#include <Editor/MultiplayerEditorConnection.h>
#include <NetworkTime/NetworkTime.h>
#include <NetworkEntity/NetworkEntityManager.h>
#include <Source/AutoGen/Multiplayer.AutoPacketDispatcher.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Console/ILogger.h>
#include <AzCore/IO/ByteContainerStream.h>
#include <AzCore/Threading/ThreadSafeDeque.h>
#include <AzCore/std/string/string.h>
#include <AzNetworking/ConnectionLayer/IConnectionListener.h>
#include <Multiplayer/IMultiplayer.h>
#include <Source/NetworkTime/NetworkTime.h>
#include <Source/NetworkEntity/NetworkEntityManager.h>
#include <Source/AutoGen/Multiplayer.AutoPacketDispatcher.h>
namespace AzNetworking
{
@@ -72,7 +75,7 @@ namespace Multiplayer
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::NotifyClientMigration& packet);
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::EntityMigration& packet);
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::ReadyForEntityUpdates& packet);
//! IConnectionListener interface
//! @{
AzNetworking::ConnectResult ValidateConnect(const AzNetworking::IpAddress& remoteAddress, const AzNetworking::IPacketHeader& packetHeader, AzNetworking::ISerializer& serializer) override;
@@ -109,6 +112,7 @@ namespace Multiplayer
AZ_CONSOLEFUNC(MultiplayerSystemComponent, DumpStats, AZ::ConsoleFunctorFlags::Null, "Dumps stats for the current multiplayer session");
AzNetworking::INetworkInterface* m_networkInterface = nullptr;
AzNetworking::INetworkInterface* m_networkEditorInterface = nullptr;
AZ::ConsoleCommandInvokedEvent::Handler m_consoleCommandHandler;
AZ::ThreadSafeDeque<AZStd::string> m_cvarCommands;
@@ -124,5 +128,9 @@ namespace Multiplayer
AZ::TimeMs m_lastReplicatedHostTimeMs = AZ::TimeMs{ 0 };
HostFrameId m_lastReplicatedHostFrameId = InvalidHostFrameId;
#if !defined(AZ_RELEASE_BUILD)
MultiplayerEditorConnection m_editorConnectionListener;
#endif
};
}
@@ -10,40 +10,40 @@
*
*/
#include <Source/Multiplayer_precompiled.h>
#include <Source/MultiplayerToolsModule.h>
#include <Multiplayer_precompiled.h>
#include <MultiplayerToolsModule.h>
#include <Pipeline/NetworkPrefabProcessor.h>
#include <AzCore/Serialization/Json/RegistrationContext.h>
#include <Prefab/Instance/InstanceSerializer.h>
namespace Multiplayer
{
//! Multiplayer Tools system component provides serialize context reflection for tools-only systems.
class MultiplayerToolsSystemComponent final
: public AZ::Component
void MultiplayerToolsSystemComponent::Reflect(AZ::ReflectContext* context)
{
public:
AZ_COMPONENT(MultiplayerToolsSystemComponent, "{65AF5342-0ECE-423B-B646-AF55A122F72B}");
NetworkPrefabProcessor::Reflect(context);
}
static void Reflect(AZ::ReflectContext* context)
{
NetworkPrefabProcessor::Reflect(context);
}
void MultiplayerToolsSystemComponent::Activate()
{
AZ::Interface<IMultiplayerTools>::Register(this);
}
MultiplayerToolsSystemComponent() = default;
~MultiplayerToolsSystemComponent() override = default;
void MultiplayerToolsSystemComponent::Deactivate()
{
AZ::Interface<IMultiplayerTools>::Unregister(this);
}
/// AZ::Component overrides.
void Activate() override
{
bool MultiplayerToolsSystemComponent::DidProcessNetworkPrefabs()
{
return m_didProcessNetPrefabs;
}
}
void Deactivate() override
{
}
};
void MultiplayerToolsSystemComponent::SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs)
{
m_didProcessNetPrefabs = didProcessNetPrefabs;
}
MultiplayerToolsModule::MultiplayerToolsModule()
: AZ::Module()
@@ -12,10 +12,36 @@
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/Module/Module.h>
#include <Multiplayer/IMultiplayerTools.h>
namespace Multiplayer
{
class MultiplayerToolsSystemComponent final
: public AZ::Component
, public IMultiplayerTools
{
public:
AZ_COMPONENT(MultiplayerToolsSystemComponent, "{65AF5342-0ECE-423B-B646-AF55A122F72B}");
static void Reflect(AZ::ReflectContext* context);
MultiplayerToolsSystemComponent() = default;
~MultiplayerToolsSystemComponent() override = default;
/// AZ::Component overrides.
void Activate() override;
void Deactivate() override;
bool DidProcessNetworkPrefabs() override;
private:
void SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs) override;
bool m_didProcessNetPrefabs = false;
};
class MultiplayerToolsModule
: public AZ::Module
{
@@ -10,7 +10,11 @@
*
*/
#include <Source/Pipeline/NetworkPrefabProcessor.h>
#include <Multiplayer/IMultiplayerTools.h>
#include <Multiplayer/Components/NetBindComponent.h>
#include <Pipeline/NetBindMarkerComponent.h>
#include <Pipeline/NetworkPrefabProcessor.h>
#include <Pipeline/NetworkSpawnableHolderComponent.h>
#include <AzCore/Serialization/Utils.h>
#include <AzFramework/Components/TransformComponent.h>
@@ -18,9 +22,6 @@
#include <AzToolsFramework/Prefab/Instance/Instance.h>
#include <AzToolsFramework/Prefab/PrefabDomUtils.h>
#include <Prefab/Spawnable/SpawnableUtils.h>
#include <Multiplayer/Components/NetBindComponent.h>
#include <Source/Pipeline/NetBindMarkerComponent.h>
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
namespace Multiplayer
{
@@ -29,9 +30,20 @@ namespace Multiplayer
void NetworkPrefabProcessor::Process(PrefabProcessorContext& context)
{
IMultiplayerTools* mpTools = AZ::Interface<IMultiplayerTools>::Get();
if (mpTools)
{
mpTools->SetDidProcessNetworkPrefabs(false);
}
context.ListPrefabs([&context](AZStd::string_view prefabName, PrefabDom& prefab) {
ProcessPrefab(context, prefabName, prefab);
});
if (mpTools && !context.GetProcessedObjects().empty())
{
mpTools->SetDidProcessNetworkPrefabs(true);
}
}
void NetworkPrefabProcessor::Reflect(AZ::ReflectContext* context)
@@ -15,6 +15,7 @@
#include <AzCore/Name/NameDictionary.h>
#include <AzCore/Name/Name.h>
#include <AzFramework/Spawnable/SpawnableSystemComponent.h>
#include <AzNetworking/Framework/NetworkingSystemComponent.h>
#include <AzTest/AzTest.h>
#include <MultiplayerSystemComponent.h>
#include <IMultiplayerConnectionMock.h>
@@ -30,6 +31,7 @@ namespace UnitTest
SetupAllocator();
AZ::NameDictionary::Create();
m_spawnableComponent = new AzFramework::SpawnableSystemComponent();
m_netComponent = new AzNetworking::NetworkingSystemComponent();
m_mpComponent = new Multiplayer::MultiplayerSystemComponent();
m_initHandler = Multiplayer::SessionInitEvent::Handler([this](AzNetworking::INetworkInterface* value) { TestInitEvent(value); });
@@ -43,6 +45,7 @@ namespace UnitTest
void TearDown() override
{
delete m_mpComponent;
delete m_netComponent;
delete m_spawnableComponent;
AZ::NameDictionary::Destroy();
TeardownAllocator();
@@ -71,6 +74,7 @@ namespace UnitTest
Multiplayer::SessionShutdownEvent::Handler m_shutdownHandler;
Multiplayer::ConnectionAcquiredEvent::Handler m_connAcquiredHandler;
AzNetworking::NetworkingSystemComponent* m_netComponent = nullptr;
Multiplayer::MultiplayerSystemComponent* m_mpComponent = nullptr;
AzFramework::SpawnableSystemComponent* m_spawnableComponent = nullptr;
};
@@ -1,15 +0,0 @@
#
# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
# its licensors.
#
# For complete copyright and license terms please see the LICENSE at the root of this
# distribution (the "License"). All use of this software is governed by the License,
# or, if provided, by the license below or the license accompanying this file. Do not
# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#
set(FILES
Source/Editor/MultiplayerEditorDispatcher.cpp
Source/Editor/MultiplayerEditorDispatcher.h
)
@@ -12,8 +12,8 @@
set(FILES
Source/MultiplayerGem.cpp
Source/MultiplayerGem.h
Source/MultiplayerEditorGem.cpp
Source/MultiplayerEditorGem.h
Source/Editor/MultiplayerEditorGem.cpp
Source/Editor/MultiplayerEditorGem.h
Source/Editor/MultiplayerEditorSystemComponent.cpp
Source/Editor/MultiplayerEditorSystemComponent.h
)
@@ -11,6 +11,8 @@
set(FILES
Include/Multiplayer/IMultiplayer.h
Include/Multiplayer/IMultiplayerTools.h
Include/Multiplayer/MultiplayerConstants.h
Include/Multiplayer/MultiplayerStats.h
Include/Multiplayer/MultiplayerTypes.h
Include/Multiplayer/Components/LocalPredictionPlayerInputComponent.h
@@ -46,6 +48,7 @@ set(FILES
Source/AutoGen/AutoComponentTypes_Source.jinja
Source/AutoGen/LocalPredictionPlayerInputComponent.AutoComponent.xml
Source/AutoGen/Multiplayer.AutoPackets.xml
Source/AutoGen/MultiplayerEditor.AutoPackets.xml
Source/AutoGen/NetworkTransformComponent.AutoComponent.xml
Source/Components/LocalPredictionPlayerInputComponent.cpp
Source/Components/MultiplayerComponent.cpp
@@ -59,6 +62,8 @@ set(FILES
Source/ConnectionData/ServerToClientConnectionData.cpp
Source/ConnectionData/ServerToClientConnectionData.h
Source/ConnectionData/ServerToClientConnectionData.inl
Source/Editor/MultiplayerEditorConnection.cpp
Source/Editor/MultiplayerEditorConnection.h
Source/EntityDomains/FullOwnershipEntityDomain.cpp
Source/EntityDomains/FullOwnershipEntityDomain.h
Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp
@@ -10,6 +10,7 @@
#
set(FILES
Include/Multiplayer/IMultiplayerTools.h
Source/Multiplayer_precompiled.cpp
Source/Multiplayer_precompiled.h
Source/Pipeline/NetworkPrefabProcessor.cpp