Updating the loadAll flag after a SpawnAllCommand
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@@ -260,6 +260,8 @@ namespace AzFramework
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spawnedEntityIndices.push_back(i);
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}
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ticket.m_loadAll = true;
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// Let other systems know about newly spawned entities for any pre-processing before adding to the scene/game context.
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if (request.m_preInsertionCallback)
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{
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