Updating the loadAll flag after a SpawnAllCommand

This commit is contained in:
sconel
2021-05-19 08:50:14 -07:00
parent a4f673eb32
commit 4769664e9e
@@ -260,6 +260,8 @@ namespace AzFramework
spawnedEntityIndices.push_back(i);
}
ticket.m_loadAll = true;
// Let other systems know about newly spawned entities for any pre-processing before adding to the scene/game context.
if (request.m_preInsertionCallback)
{