Merge pull request #806 from aws-lumberyard-dev/Spawnable/Instantiation/EntityIdReferenceFix
Updating SpawnAllEntities to handle entity references during spawn
This commit is contained in:
@@ -11,6 +11,7 @@
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*/
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzCore/Serialization/IdUtils.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/std/parallel/scoped_lock.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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@@ -215,6 +216,13 @@ namespace AzFramework
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return clone;
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}
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AZ::Entity* SpawnableEntitiesManager::CloneSingleEntity(const AZ::Entity& entityTemplate,
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EntityIdMap& templateToCloneEntityIdMap, AZ::SerializeContext& serializeContext)
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{
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return AZ::IdUtils::Remapper<AZ::EntityId>::CloneObjectAndGenerateNewIdsAndFixRefs(
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&entityTemplate, templateToCloneEntityIdMap, &serializeContext);
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}
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bool SpawnableEntitiesManager::ProcessRequest(SpawnAllEntitiesCommand& request, AZ::SerializeContext& serializeContext)
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{
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Ticket& ticket = GetTicketPayload<Ticket>(*request.m_ticket);
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@@ -230,48 +238,37 @@ namespace AzFramework
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const Spawnable::EntityList& entitiesToSpawn = ticket.m_spawnable->GetEntities();
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size_t entitiesToSpawnSize = entitiesToSpawn.size();
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// Map keeps track of ids from template (spawnable) to clone (instance)
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// Allowing patch ups of fields referring to entityIds outside of a given entity
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EntityIdMap templateToCloneEntityIdMap;
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// Reserve buffers
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spawnedEntities.reserve(spawnedEntities.size() + entitiesToSpawnSize);
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ticket.m_spawnedEntityIndices.reserve(ticket.m_spawnedEntityIndices.size() + entitiesToSpawnSize);
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spawnedEntityIndices.reserve(spawnedEntityIndices.size() + entitiesToSpawnSize);
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templateToCloneEntityIdMap.reserve(entitiesToSpawnSize);
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// TEMP: To be replaced by IdUtils::Remapper
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using EntityIdMap = AZStd::unordered_map<AZ::EntityId, AZ::EntityId>;
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EntityIdMap templateToCloneIdMap;
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// \TEMP
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// Clone the entities from Spawnable
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// Mark all indices as spawned
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for (size_t i = 0; i < entitiesToSpawnSize; ++i)
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{
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const AZ::Entity& entityTemplate = *entitiesToSpawn[i];
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AZ::Entity* clone = serializeContext.CloneObject(&entityTemplate);
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AZ::Entity* clone = CloneSingleEntity(entityTemplate, templateToCloneEntityIdMap, serializeContext);
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AZ_Assert(clone != nullptr, "Failed to clone spawnable entity.");
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clone->SetId(AZ::Entity::MakeId());
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spawnedEntities.push_back(clone);
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spawnedEntities.emplace_back(clone);
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spawnedEntityIndices.push_back(i);
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}
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// TEMP: To be replaced by IdUtils::Remapper
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templateToCloneIdMap[entityTemplate.GetId()] = clone->GetId();
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// Update TransformComponent parent Id. It is guaranteed for the entities array to be sorted from parent->child here.
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auto* transformComponent = clone->FindComponent<AzFramework::TransformComponent>();
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AZ::EntityId parentId = transformComponent->GetParentId();
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if (parentId.IsValid())
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{
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auto it = templateToCloneIdMap.find(parentId);
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if (it != templateToCloneIdMap.end())
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{
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transformComponent->SetParentRelative(it->second);
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}
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else
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{
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AZ_Warning(
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"SpawnableEntitiesManager", false, "Entity %s doesn't have the parent entity %s present in the spawnable",
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clone->GetName().c_str(), parentId.ToString().data());
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}
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}
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// \TEMP
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// loadAll is true if every entity has been spawned only once
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if (spawnedEntities.size() == entitiesToSpawnSize)
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{
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ticket.m_loadAll = true;
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}
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else
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{
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// Case where there were already spawns from a previous request
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ticket.m_loadAll = false;
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}
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// Let other systems know about newly spawned entities for any pre-processing before adding to the scene/game context.
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@@ -437,10 +434,23 @@ namespace AzFramework
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// to load every, simply start over.
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ticket.m_spawnedEntityIndices.clear();
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size_t entitiesSize = entities.size();
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for (size_t i = 0; i < entitiesSize; ++i)
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size_t entitiesToSpawnSize = entities.size();
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// Map keeps track of ids from template (spawnable) to clone (instance)
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// Allowing patch ups of fields referring to entityIds outside of a given entity
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EntityIdMap templateToCloneEntityIdMap;
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templateToCloneEntityIdMap.reserve(entitiesToSpawnSize);
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// Mark all indices as spawned
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for (size_t i = 0; i < entitiesToSpawnSize; ++i)
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{
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ticket.m_spawnedEntities.push_back(SpawnSingleEntity(*entities[i], serializeContext));
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const AZ::Entity& entityTemplate = *entities[i];
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AZ::Entity* clone = CloneSingleEntity(entityTemplate, templateToCloneEntityIdMap, serializeContext);
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AZ_Assert(clone != nullptr, "Failed to clone spawnable entity.");
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ticket.m_spawnedEntities.emplace_back(clone);
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ticket.m_spawnedEntityIndices.push_back(i);
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}
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}
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@@ -29,6 +29,8 @@ namespace AZ
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namespace AzFramework
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{
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using EntityIdMap = AZStd::unordered_map<AZ::EntityId, AZ::EntityId>;
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class SpawnableEntitiesManager
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: public SpawnableEntitiesInterface::Registrar
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{
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@@ -142,7 +144,11 @@ namespace AzFramework
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using Requests = AZStd::variant<SpawnAllEntitiesCommand, SpawnEntitiesCommand, DespawnAllEntitiesCommand, ReloadSpawnableCommand,
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ListEntitiesCommand, ClaimEntitiesCommand, BarrierCommand, DestroyTicketCommand>;
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AZ::Entity* SpawnSingleEntity(const AZ::Entity& entityTemplate, AZ::SerializeContext& serializeContext);
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AZ::Entity* SpawnSingleEntity(const AZ::Entity& entityTemplate,
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AZ::SerializeContext& serializeContext);
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AZ::Entity* CloneSingleEntity(const AZ::Entity& entityTemplate,
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EntityIdMap& templateToCloneEntityIdMap, AZ::SerializeContext& serializeContext);
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bool ProcessRequest(SpawnAllEntitiesCommand& request, AZ::SerializeContext& serializeContext);
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bool ProcessRequest(SpawnEntitiesCommand& request, AZ::SerializeContext& serializeContext);
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