increase physics max frame time to 0.1 seconds (10fps) (#824)

This commit is contained in:
amzn-sean
2021-05-19 16:44:53 +01:00
committed by GitHub
parent 815e750439
commit 8dbcd9f199
2 changed files with 2 additions and 2 deletions
@@ -21,7 +21,7 @@ namespace AzPhysics
namespace
{
const float TimestepMin = 0.001f; //1000fps
const float TimestepMax = 0.05f; //20fps
const float TimestepMax = 0.1f; //10fps
}
AZ_CLASS_ALLOCATOR_IMPL(SystemConfiguration, AZ::SystemAllocator, 0);
@@ -34,7 +34,7 @@ namespace AzPhysics
static constexpr float DefaultFixedTimestep = 0.0166667f; //! Value represents 1/60th or 60 FPS.
float m_maxTimestep = 1.f / 20.f; //!< Maximum fixed timestep in seconds to run the physics update.
float m_maxTimestep = 0.1f; //!< Maximum fixed timestep in seconds to run the physics update (10FPS).
float m_fixedTimestep = DefaultFixedTimestep; //!< Timestep in seconds to run the physics update. See DefaultFixedTimestep.
AZ::u64 m_raycastBufferSize = 32; //!< Maximum number of hits that will be returned from a raycast.