diff --git a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SystemConfiguration.cpp b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SystemConfiguration.cpp index 497d67bef1..cd250b71a9 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SystemConfiguration.cpp +++ b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SystemConfiguration.cpp @@ -21,7 +21,7 @@ namespace AzPhysics namespace { const float TimestepMin = 0.001f; //1000fps - const float TimestepMax = 0.05f; //20fps + const float TimestepMax = 0.1f; //10fps } AZ_CLASS_ALLOCATOR_IMPL(SystemConfiguration, AZ::SystemAllocator, 0); diff --git a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SystemConfiguration.h b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SystemConfiguration.h index 3de4dafd8c..0a00d627a7 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SystemConfiguration.h +++ b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SystemConfiguration.h @@ -34,7 +34,7 @@ namespace AzPhysics static constexpr float DefaultFixedTimestep = 0.0166667f; //! Value represents 1/60th or 60 FPS. - float m_maxTimestep = 1.f / 20.f; //!< Maximum fixed timestep in seconds to run the physics update. + float m_maxTimestep = 0.1f; //!< Maximum fixed timestep in seconds to run the physics update (10FPS). float m_fixedTimestep = DefaultFixedTimestep; //!< Timestep in seconds to run the physics update. See DefaultFixedTimestep. AZ::u64 m_raycastBufferSize = 32; //!< Maximum number of hits that will be returned from a raycast.