increase physics max frame time to 0.1 seconds (10fps) (#824)
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@@ -21,7 +21,7 @@ namespace AzPhysics
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namespace
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namespace
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{
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{
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const float TimestepMin = 0.001f; //1000fps
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const float TimestepMin = 0.001f; //1000fps
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const float TimestepMax = 0.05f; //20fps
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const float TimestepMax = 0.1f; //10fps
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}
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}
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AZ_CLASS_ALLOCATOR_IMPL(SystemConfiguration, AZ::SystemAllocator, 0);
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AZ_CLASS_ALLOCATOR_IMPL(SystemConfiguration, AZ::SystemAllocator, 0);
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@@ -34,7 +34,7 @@ namespace AzPhysics
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static constexpr float DefaultFixedTimestep = 0.0166667f; //! Value represents 1/60th or 60 FPS.
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static constexpr float DefaultFixedTimestep = 0.0166667f; //! Value represents 1/60th or 60 FPS.
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float m_maxTimestep = 1.f / 20.f; //!< Maximum fixed timestep in seconds to run the physics update.
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float m_maxTimestep = 0.1f; //!< Maximum fixed timestep in seconds to run the physics update (10FPS).
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float m_fixedTimestep = DefaultFixedTimestep; //!< Timestep in seconds to run the physics update. See DefaultFixedTimestep.
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float m_fixedTimestep = DefaultFixedTimestep; //!< Timestep in seconds to run the physics update. See DefaultFixedTimestep.
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AZ::u64 m_raycastBufferSize = 32; //!< Maximum number of hits that will be returned from a raycast.
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AZ::u64 m_raycastBufferSize = 32; //!< Maximum number of hits that will be returned from a raycast.
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