Remove or update some remaining non-inclusive terms. (#793)
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@@ -772,7 +772,6 @@ _MS_ALIGN(16) struct SSkinningData
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void* pCharInstCB; // used if per char instance cbs are available in renderdll (d3d11+);
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// members below are for Software Skinning
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void* pCustomData; // client specific data, used for example for sw-skinning on animation side
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SSkinningData** pMasterSkinningDataList; // used by the SkinningData for a Character Instance, contains a list of all Skin Instances which need SW-Skinning
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SSkinningData* pNextSkinningData; // List to the next element which needs SW-Skinning
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} _ALIGN(16);
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@@ -103,7 +103,7 @@ namespace AZ
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}
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}
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/// Returns a pointer to the beginning of master vector of SmallAllocationGroups.
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/// Returns a pointer to the beginning of vector of SmallAllocationGroups.
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SmallAllocationGroup* ArrayHead()
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{
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return this - m_index;
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@@ -169,7 +169,7 @@ namespace AZ
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return m_marker == MARKER;
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}
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/// Returns the master index of the SmallAllocationGroup containing this allocation
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/// Returns the index of the SmallAllocationGroup containing this allocation
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uint32_t GetSmallAllocationIndex() const
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{
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return (uint32_t)(m_data & 0xFFFFFFFF);
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@@ -115,7 +115,7 @@ namespace AZ::IO
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// If used, the source path will be treated as the destination path
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// and no transformations will be done. Pass this flag when the path is to be the actual
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// path on the disk/in the packs and doesn't need adjustment (or after it has come through adjustments already)
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// if this is set, AdjustFileName will not map the input path into the master folder (Ex: Shaders will not be converted to Game\Shaders)
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// if this is set, AdjustFileName will not map the input path into the folder (Ex: Shaders will not be converted to Game\Shaders)
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FLAGS_PATH_REAL = 1 << 16,
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// AdjustFileName will always copy the file path to the destination path:
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@@ -318,7 +318,6 @@ namespace AZ::IO
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virtual ArchiveFileIterator FindFirst(AZStd::string_view pDir, uint32_t nFlags = 0, bool bAllowUseFileSystem = false) = 0;
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virtual ArchiveFileIterator FindNext(AZ::IO::ArchiveFileIterator handle) = 0;
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virtual bool FindClose(AZ::IO::ArchiveFileIterator handle) = 0;
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// virtual bool IsOutOfDate(const char * szCompiledName, const char * szMasterFile)=0;
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//returns file modification time
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virtual IArchive::FileTime GetModificationTime(AZ::IO::HandleType fileHandle) = 0;
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@@ -47,7 +47,7 @@ namespace AZ::IO
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enum EPakFlags
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{
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// support for absolute and other complex path specifications -
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// all paths will be treated relatively to the current directory (normally MasterCD)
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// all paths will be treated relatively to the current directory
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FLAGS_ABSOLUTE_PATHS = 1,
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// if this is set, the object will only understand relative to the zip file paths,
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@@ -264,12 +264,12 @@ namespace AzFramework
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// SampleRPC =
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// {
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// // Two callbacks can be registered to the NetRPC
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// // A function to be invoked on the Master - OnMaster
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// // A function to be invoked on the main server - OnServer
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// // and a function to be invoked on the Proxy - OnProxy
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// //
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// // Every NetRPC needs to have a valid OnMaster function, while OnProxy is optional.
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// OnMaster = function()
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// Debug.Log("Function to be invoked on the Master.");
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// // Every NetRPC needs to have a valid OnServer function, while OnProxy is optional.
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// OnServer = function()
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// Debug.Log("Function to be invoked on the server.");
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// end
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//
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// OnProxy = function()
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@@ -41,7 +41,7 @@ namespace Neighborhood {
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//---------------------------------------------------------------------
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void NeighborReplica::OnReplicaActivate(const GridMate::ReplicaContext& /*rc*/)
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{
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// TODO: Should we send the message to ourselves as well (master)?
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// TODO: Should we send the message to ourselves as well?
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if (IsProxy())
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{
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AZ_Assert(m_persistentName.Get().c_str(), "Received NeighborReplica with missing persistent name!");
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@@ -52,7 +52,7 @@ namespace Neighborhood {
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//---------------------------------------------------------------------
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void NeighborReplica::OnReplicaDeactivate(const GridMate::ReplicaContext& /*rc*/)
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{
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// TODO: Should we send the message to ourselves as well (master)?
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// TODO: Should we send the message to ourselves as well?
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if (IsProxy())
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{
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EBUS_EVENT(NeighborhoodBus, OnNodeLeft, *this);
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@@ -296,7 +296,7 @@ DefaultTrafficControl::OnReceived(TrafficControlConnectionId id, DataGramControl
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if (m_maxRecvPackets != 0)
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{
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--cd->m_recvPacketAllowance;
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if (cd->m_recvPacketAllowance == 0) // hit the limit -> let's blacklist connection
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if (cd->m_recvPacketAllowance == 0) // hit the limit
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{
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cd->m_canReceiveData = false;
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}
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@@ -10,8 +10,7 @@
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*
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*/
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#ifndef DRILLER_WORKSPACE_SETTINGS_MASTER_H
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#define DRILLER_WORKSPACE_SETTINGS_MASTER_H
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#pragma once
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#include <AzCore/std/string/string.h>
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#include <AzCore/std/containers/unordered_map.h>
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@@ -77,7 +76,3 @@ namespace Driller
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SavedWorkspaceMap m_WorkspaceSaveData;
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};
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}
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#pragma once
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#endif // DRILLER_WORKSPACE_SETTINGS_MASTER_H
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@@ -81,12 +81,12 @@ namespace AssetMemoryAnalyzer
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using AssetTree = AZ::Debug::AssetTree<Data::AssetData>;
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using AssetTreeNode = typename AssetTree::NodeType;
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using AllocationTable = AZ::Debug::AllocationTable<Data::AllocationData>;
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using MasterCodePoints = AZStd::unordered_set<Data::CodePoint, AZStd::hash<Data::CodePoint>, AZStd::equal_to<Data::CodePoint>, AZ::Debug::AZStdAssetTrackingAllocator>;
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using CodePoints = AZStd::unordered_set<Data::CodePoint, AZStd::hash<Data::CodePoint>, AZStd::equal_to<Data::CodePoint>, AZ::Debug::AZStdAssetTrackingAllocator>;
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using mutex_type = AZStd::mutex;
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using lock_type = AZStd::lock_guard<mutex_type>;
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mutex_type m_mutex;
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MasterCodePoints m_masterCodePoints;
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CodePoints m_codePoints;
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AssetTree m_assetTree;
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AllocationTable m_allocationTable;
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AZ::Debug::AssetTracking m_assetTracking;
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@@ -195,7 +195,7 @@ namespace AssetMemoryAnalyzer
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{
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// Store a record for this allocation, at this code-point
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lock_type lock(m_mutex);
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auto insertResult = m_masterCodePoints.emplace(Data::CodePoint{ fileName ? fileName : "<unknown>", lineNum, category });
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auto insertResult = m_codePoints.emplace(Data::CodePoint{ fileName ? fileName : "<unknown>", lineNum, category });
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Data::CodePoint* cp = &*insertResult.first;
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m_allocationTable.Get().emplace(address, AllocationTable::RecordType{ activeAsset, (uint32_t)byteSize, Data::AllocationData{ cp, categoryInfo } });
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static_cast<typename AssetTree::NodeType*>(activeAsset)->m_data.m_totalAllocations[(int)category]++;
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@@ -85,10 +85,10 @@ namespace LmbrCentral
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AZStd::vector<AZStd::string> GetBundleList(const char* bundlePath, const char* bundleExtension) const;
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//! Bundles which are split across archives (Usually due to size constraints) have the dependent bundles listed in the manifest
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//! of the master bundle. This method manages opening the dependent bundles.
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//! of the main bundle. This method manages opening the dependent bundles.
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void OpenDependentBundles(const char* bundleName, AZStd::shared_ptr<AzFramework::AssetBundleManifest> bundleManifest);
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//! Bundles which are split across archives (Usually due to size constraints) have the dependent bundles listed in the manifest
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//! of the master bundle. This method manages closing the dependent bundles.
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//! of the main bundle. This method manages closing the dependent bundles.
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void CloseDependentBundles(const char* bundleName, AZStd::shared_ptr<AzFramework::AssetBundleManifest> bundleManifest);
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size_t GetOpenedBundleCount() const override;
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