Merge pull request #792 from aws-lumberyard-dev/Prefab/CreatePrefab
Bug fixes for creating prefabs with nested entities
This commit is contained in:
+6
-2
@@ -134,9 +134,13 @@ namespace AzToolsFramework
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}
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}
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auto findInstancesResult = m_templateInstanceMapperInterface->FindInstancesOwnedByTemplate(instanceTemplateId)->get();
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auto findInstancesResult = m_templateInstanceMapperInterface->FindInstancesOwnedByTemplate(instanceTemplateId);
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AZ_Assert(
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findInstancesResult.has_value(), "Prefab Instances corresponding to template with id %llu couldn't be found.",
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instanceTemplateId);
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if (findInstancesResult.find(instanceToUpdate) == findInstancesResult.end())
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if (findInstancesResult == AZStd::nullopt ||
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findInstancesResult->get().find(instanceToUpdate) == findInstancesResult->get().end())
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{
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// Since nested instances get reconstructed during propagation, remove any nested instance that no longer
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// maps to a template.
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@@ -182,16 +182,16 @@ namespace AzToolsFramework
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else
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{
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AZ::JsonSerializationResult::ResultCode applyPatchResult = AZ::JsonSerialization::ApplyPatch(
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linkedInstanceDom,
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sourceTemplateDomCopy,
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targetTemplatePrefabDom.GetAllocator(),
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sourceTemplatePrefabDom,
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patchesReference->get(),
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AZ::JsonMergeApproach::JsonPatch);
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linkedInstanceDom.CopyFrom(sourceTemplateDomCopy, targetTemplatePrefabDom.GetAllocator());
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if (applyPatchResult.GetProcessing() != AZ::JsonSerializationResult::Processing::Completed)
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{
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AZ_Error("Prefab", false,
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"Link::UpdateTarget - "
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"ApplyPatches failed for Prefab DOM from source Template '%u' and target Template '%u'.",
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AZ_Error(
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"Prefab", false,
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"Link::UpdateTarget - ApplyPatches failed for Prefab DOM from source Template '%u' and target Template '%u'.",
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m_sourceTemplateId, m_targetTemplateId);
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return false;
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}
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@@ -122,11 +122,14 @@ namespace AzToolsFramework
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AZ::EntityId containerEntityId = instanceToCreate->get().GetContainerEntityId();
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// Parent the entities to the container entity. Parenting the container entities of the instances passed to createPrefab
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// will be done during the creation of links below.
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for (AZ::Entity* topLevelEntity : entities)
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// Parent the non-container top level entities to the container entity.
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// Parenting the top level container entities will be done during the creation of links.
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for (AZ::Entity* topLevelEntity : topLevelEntities)
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{
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AZ::TransformBus::Event(topLevelEntity->GetId(), &AZ::TransformBus::Events::SetParent, containerEntityId);
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if (!IsInstanceContainerEntity(topLevelEntity->GetId()))
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{
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AZ::TransformBus::Event(topLevelEntity->GetId(), &AZ::TransformBus::Events::SetParent, containerEntityId);
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}
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}
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// Update the template of the instance since the entities are modified since the template creation.
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@@ -142,11 +145,25 @@ namespace AzToolsFramework
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AZ_Assert(
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nestedInstanceContainerEntity, "Invalid container entity found for the nested instance used in prefab creation.");
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AZ::EntityId parentId;
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AZ::TransformBus::EventResult(
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parentId, nestedInstanceContainerEntity->get().GetId(), &AZ::TransformBus::Events::GetParentId);
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auto entityIterator = AZStd::find_if(
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entities.begin(), entities.end(), [parentId](AZ::Entity* entity) { return entity->GetId() == parentId; });
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// If the previous parent entity of the nested instance is not part of the entities of the newly created prefab,
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// then set the parent of the nested prefab as the container entity of the newly created prefab.
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if (entityIterator == entities.end())
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{
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parentId = containerEntityId;
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}
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// These link creations shouldn't be undone because that would put the template in a non-usable state if a user
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// chooses to instantiate the template after undoing the creation.
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CreateLink(
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{&nestedInstanceContainerEntity->get()}, *nestedInstance, instanceToCreate->get().GetTemplateId(),
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undoBatch.GetUndoBatch(), containerEntityId, false);
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undoBatch.GetUndoBatch(), parentId, false);
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});
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// Create a link between the templates of the newly created instance and the instance it's being parented under.
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